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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
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October 2nd, 2012, 23:45 Posted By: wraggster
Today, Ubisoft announced the Khyber Strike DLC pack, the third Tom Clancy’s Ghost Recon: Future Soldier DLC package. Khyber Strike will feature three new multiplayer maps, a new multiplayer game mode called “Takeover,” a new Guerrilla Mode co-op map, new achievements, and an increased level cap. Khyber Strike will be available for download on October 9th on Xbox 360® video game and entertainment system from Microsoft and October 10th for the Sony PlayStation®3 computer entertainment system.
Khyber Strike DLC features:
· 3 new multiplayer maps
o Switchback: Step off the main road leading down into the city and into a maze of ancient buildings and narrow alleys. The twists and turns of the alleyways turn every corner into a close-quarters deathtrap.
o Palace: There's no time for reflection even in this magnificent relic. What once was a museum dedicated to showing the glories of the past is now a battlefield, with a massive courtyard at the heart of its contested ground.
o Transit: A Moscow metro station makes for close quarters and close-range combat. Trains pulling into and out of the station add to the danger as Ghosts and Bodark slug it out underground.
· 1 new multiplayer game mode: “Takeover”
o Similar to a classic team deathmatch, score points for your team by eliminating enemies. Tip the scales by taking control of the enemy’s objective and earn a score multiplier to your team. Defend your team’s objective to prevent the enemy from gaining the same advantage. Choose to split your team to defend and attack at the same time, or move as a group and overwhelm your enemy. When the mission ends, the team with highest score wins.
· 1 Guerrilla Mode map “Village” (4 players online / 2 players in local split screen)
o A peaceful country village finds itself transformed into a battleground, as fighting rages around its central bus station. Long alleyways that run between war-damaged buildings make a perfect hunting ground for snipers, and a shootout near the town's gas station could turn explosive.
· New Achievements
· Level cap increase of +10
Khyber Strike will be available for purchase for 800 Microsoft points on Xbox Live or £7.99 on the PlayStation Network.
For more news and information, please visit the game's official website atwww.ghostrecon.com.
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October 2nd, 2012, 23:41 Posted By: wraggster
The LEGO The Lord of the Rings developer diary series continues! This week, you can share with your readers just how TT Games is bringing the celebrated characters and remarkable events of the beloved and acclaimed The Lord of the Rings films to life in a video game made for the entire family to enjoy.
LEGOThe Lord of the Rings Developer Diary #2: The Fellowship Rises:http://games.premiercomms.com/pics.asp?i=1256
The Fellowship’s journey across Middle-earth brought them into the company of a wide array of unforgettable characters, and TT Games is making sure that both the heroes and the villains are faithfully reproduced. From the stalwart Gimli to the menacing Balrog, LEGO The Lord of the Rings captures all of the hallmarks and subtleties of the trilogy’s varied cast, but with the fun and family-friendly spin of the LEGO universe.
Keep an eye out for more entries in this developer diary series over the coming weeks as we get ready for the release of LEGOThe Lord of the Rings this Autumn for Xbox 360®, PlayStation®3, Wii™, Nintendo DS™, Nintendo 3DS™, PlayStation® Vita, and PC.
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October 1st, 2012, 23:57 Posted By: wraggster
Star Wars: First Assault, which still hasn't been officially announced by Lucasarts, has popped up again, this time with a promotional image for Xbox Live Arcade. NeoGAF took note of the image for the game on the Xbox Marketplace.
Realizing that waving its hand and telling IGN to look elsewhere wasn't working, Lucasarts told the site, "It is an exciting time at our company right now, however we don't have any announcements at this time."
The game first popped up on sensors back in August when it attempttrademark and domain registrations.
http://www.joystiq.com/2012/10/01/st...ital-distribu/
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October 1st, 2012, 23:51 Posted By: wraggster
A playable demo for Dance Central 3 has been released on Xbox Live.
The demo lets you try out a small selection of songs, and have a go at the Party Time mode. It's exclusive to Xbox Live Gold Subscribers and weighs in at 1.60GB.Dance Central 3 will hit Xbox 360 on October 16 in the US, Canada and Latin America, and on October 19 in Europe, Asia and Australia.
Announced at E3 in June, the Kinect title's set to offer over 40 on-disc tracks from the 1970s to the present day.
http://www.computerandvideogames.com...demo-released/
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October 1st, 2012, 22:09 Posted By: wraggster
Syfy digital has announced its set to launch Nuclear Family, an original television series, exclusively on the Xbox 360.
IGN reports The show will be available via Syfy’s web app on the console, and will deliver 20 episodes kicking off at some point later today.
The series revolves around a family’s search for one of their own while trying to survive a post-apocalyptic clan-based society.
Syfy’s official website, Hulu, VOD, and Syfy’s new Roku channel will air the program as well starting October 15th.
http://www.mcvuk.com/news/read/syfy-...-today/0103745
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October 1st, 2012, 21:54 Posted By: wraggster
It sounds like [Andrew] is trying to build a Pavlovian response into his behavior when it comes to online gaming. He wants to make sure he doesn’t miss out when all his friends are online, so he built this traffic signal to monitor Xbox Live activity. It will illuminate the lights, and drive the meters differently based on which of his friends are currently online. When the light’s green, he drops everything a grabs a controller.
The base of the light is a black project box. Inside you’ll find the Arduino compatible chip which drives the device mounted on a piece of protoboard. A WIZnet W5100 adds network connectivity at the low price of around $25. There is one problem with the setup. The API which [Andrew] found doesn’t use any authentication. This means that he can only see the public status of his friends; anyone who has set their online status set to private will always register as ‘online’. If you know of an existing Xbox Live API that would solve this issue we’d love to hear from you in the comments.
http://hackaday.com/2012/10/01/traff...ds-are-gaming/
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October 1st, 2012, 17:11 Posted By: wraggster
Four million copies of Xbox 360 version sold in five months
Minecraft XBLA is averaging 27,000 sales a day, Scottish developer 4J has revealed.
Overall sales for the Xbox 360 port have reached four million since its launch just five months ago on May 9th.
The original game created by Markus 'Notch' Persson has become one of the greatest hits in indie history, and the console port has become the best selling game ever on XBLA.
"Minecraft: Xbox 360 Edition has passed four million sales! Incredible number, thanks to you all!" said a studio spokesperson on the official 4J Twitter.
First released on the PC, Swedish studio Mojang built its own 'Pocket Minecraft' on smartphones before contracting the Xbox 360 release to 4J.
http://www.develop-online.net/news/4...copies-on-Xbox
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October 1st, 2012, 17:10 Posted By: wraggster
A US appeals court has rejected Motorola Mobility's patent injunction against Microsoft that could have resulted in a sales ban for the Xbox 360 in Germany.
As reported by Reuters, the injunction could have prevented the console giant from “offering, marketing, using or importing or possessing” some of its products in Germany.
The 9th US Circuit Court of Appeals in San Francisco however has rejected that possibility, putting the ban on hold until it could be unanimously proven Microsoft had infringed Motorola's patents.
The court also ruled that it was able to put the injunction on hold as Microsoft had already been involved in a lawsuit with Motorola for breach of contract in the US.
The legal dispute centres on Motorola's patented technology ActiveSync, used by Microsoft in devices such as the Xbox 360 slim, Windows 7 and Internet Explorer.
http://www.develop-online.net/news/4...ny-ban-on-hold
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October 1st, 2012, 13:26 Posted By: wraggster
Our Miner Wars Alphans,
We've finally made it to Beta! To go along with it we have a video to knock your socks off. This video will be more intense than any other video we've released thus far. This video will eat into your soul, and leave you praying for more. This video will tear your brain cells apart from your optic nerves, and you'll love every second of it.
So get on the starboard side, and squander not your time getting to see the video. It's Arrr-guably the best trailer we've put out yet, and you'll hear some finalized voices as well as some storyline progression, and you've guessed it... Pirates! So don't scallywag and get yourself an eye-full of this motion picture. It's nothing to give a wide berth over...
Video:
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October 1st, 2012, 13:20 Posted By: wraggster
onami Digital Entertainment, Inc. today announced that it will release a Limited Edition of METAL GEAR RISING: REVENGEANCE in North America on February 19, 2013. This bundle will include a full copy of the game, official soundtrack, Limited Edition 2-sided Steelbook®, and an exclusive high-frequency katana blade plasma lamp.
Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by delivering an action experience unlike anything seen before. The title brings two of the world's most respected development teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action together with epic storytelling, all within the expansive METAL GEAR universe. METAL GEAR RISING: REVENGEANCE introduces Raiden as the central character; a child soldier transformed into a cyborg ninja killing machine, equipped with a high-frequency katana blade and a soul fueled by revenge.
The METAL GEAR RISING: REVENGEANCE Limited Edition will be available on February 19, 2013 for the PlayStation®3 and Xbox 360® at major retail stores nationwide, while supplies last.
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October 1st, 2012, 13:16 Posted By: wraggster
Yesterday, Industry veteran and Just Add Water (Developments) Ltd. CEO Stewart Gilray was on stage at Eurogamer Expo 2012 to demonstrate the game. Whilst on stage, Gilray also revealed the full title of the game, after Oddworld Inhabitants ran a competition where fans submitted suggestions. The full name for the remake will be ‘Oddworld: Abe’s Oddysee – New ‘n’ Tasty’.
The reimagining of the classic game will feature:
· fully 3D rendered environments with ‘2.5D’ gameplay;
· levels redesigned to take advantage of the new engine;
· rerecorded sounds and voices, including some surprises; and
· full integration with gaming platforms.
The game will launch on Microsoft’s Xbox Live Arcade and Sony’s PlayStation Network for both PlayStation 3 and PlayStation Vita, with a Microsoft Windows PC version due later.
Lorne Lanning, founder and co-owner of Oddworld Inhabitants said : “Oddworld Inhabitants is always overwhelmed by the fan dedication to Abe and the games and hope to keep them involved in the creative process for future games. We are all excited about giving a new generation of gamers the opportunity to play Abe’s Oddysee the way they deserve.”
Oddworld: Abe’s Oddysee – New ‘n’ Tasty is expected to be released in Q4 2013. For more information, visit www.oddworld.com.
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October 1st, 2012, 00:03 Posted By: wraggster
Maximus the team presents its solution to turn for Corona V2.
Complete kit for reading and writing Corona 4GB 4GB Maximus kit includes two installation modes to adapt depending on the capabilities of the person. It can be easily installed by a "quick solder" kit or a "pin header." Kit includes two different modules (one kit for both consoles) and additional QSB or "pin header" can be purchased separately. Finally, for ensure perfect compatibility, a USB2 card reader is included in the kit. Features: - Ultra Fast - Easy installation by QSB - Module "pin header" (which is two kits in one) - No cables or son necessary to disable the internal clock, when used with a QSB - External Sd Card can be removed and the circuit disabled - Update external flat sheet - includes SD Player - Kit for both consoles - Proprietary Software - Fully compatible with J-Runner AutoGG Kit Contents: - Sd Adapter - QSB - Module "pin header" - 2 flat sheets - Free: card reader
http://x360.gx-mod.com/modules/news/...p?storyid=4050
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September 30th, 2012, 21:29 Posted By: wraggster
The Mass Effect Trilogy includes all three games in the Mass Effect franchise, launching for Xbox 360 and PC on November 6 and at a later date for PS3, and it'll look something like that photo up there. The Trilogy will come with DLC as well, BioWare clarifies:
The PC version will get Bring Down the Sky and Pinnacle Station for the firstMass Effect; Mass Effect 2 comes with the Cerberus Network, which includes Zaeed – The Price of Revenge, The Firewalker Pack, Cerberus Assault Gear, Arc Projector heavy weapon, and Normandy Crash site mission. Mass Effect 3includes the Online Pass with access to multiplayer.
Xbox 360 won't get Bring Down the Sky or Pinnacle Station on-disc, but both will be available as standalone DLC via Xbox Live. Mass Effect 2 gets the Cerberus Network and Mass Effect 3 the Online Pass.
Information about PS3 DLC is coming "soon." The original Mass Effect will launch as a digital standalone on PSN on the same day the Trilogy launches for PS3, for $15.
The Trilogy is compatible with other versions of the Mass Effect games, meaning players can transfer saves from previous games to the Trilogy games, and Mass Effect 3 multiplayer is playable between versions. Considering theTrilogy is Mass Effect repackaged for the holiday rush, it'd be more surprising if the games were truly a separate beast and weren't compatible with previous releases.
There's still no sign of the Trilogy coming to Wii U, which gets Mass Effect 3 on launch day, November 18 in the US. The Wii U version includes the Extended Cut ending and the From Ashes DLC.
http://www.joystiq.com/2012/09/30/ma...60-ps3-info-t/
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September 30th, 2012, 20:19 Posted By: wraggster
EA Sports touts series' best debut in the region ever, numbers up 42 percent-year-over-year
[h=3]EA Sports[/h]ea.com
EA Sports' soccer sim popularity has kicked up a notch this year, as the publisher is reporting that FIFA 13 launched to record numbers in North America. According to EA's estimates, FIFA 13 sold 353,000 copies on the Xbox 360 and PlayStation 3 when it hit stores Tuesday, a 42 percent increase over FIFA 12's day-one total.
While EA didn't detail specific sales figures for versions of the game on other platforms, it did note FIFA 13 posted the best launch-day iOS performance in the company's history, with the number of downloads for the app (which currently sells for $6.99 on the US iTunes store) up 62 percent year-over-year. FIFA 13 also launched on the PlayStation Vita, 3DS, Wii, PC, PlayStation 2, and PSP. A Wii U version has been confirmed to launch alongside that system's November 18 debut.
FIFA 13 launched in North America on Tuesday. It will be released worldwide tomorrow.
http://www.gamesindustry.biz/article...ica-on-day-one
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September 29th, 2012, 02:55 Posted By: wraggster
As it goes on sale in the UK this morning, EA has announced a record-breaking debut for FIFA 13 in North America.
The publisher estimates that the Xbox 360 and PS3 SKUs between them sold 353,000 – a 42 per cent year-on-year increase. The game was also released for Wii, PC, PS2, PSP, Vita and 3DS, with a Wii U version to arrive alongside Nintendo’s machine in November.
EA also says that the iOS version of the game, which costs £4.99, has also broken the series’ previous records, with sales up 62 per cent year-on-year.
http://www.mcvuk.com/news/read/fifa-...ecords/0103678
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September 29th, 2012, 02:53 Posted By: wraggster
Sales of video games leapt up 125 per cent last week on the back of three blockbuster releases.
In total £16.6m was taken at games stores for the week ending September 22nd, which is up almost £10m over the seven days previously. 586,077 games were sold in total, an increase of 70 per cent.
F1 2012, PES 2013 and Borderlands 2 were responsible for the surge in sales. The latter game was the clear No.1 and is the biggest selling game of the year so far.
“Borderlands 2’s success is a testament to Gearbox’s talent as a developer and to everyone at 2K who has brought this game to market,”said Take-Two Europe general manager Neil Ralley.
“It’s also wonderful to see so many gamers embracing a game that defies convention and challenges them to see beyond the average grey shooter. People who have bought it will be playing it for many, many hours.”
The market will almost certainly grow again when this week’s sales data comes in, which will include the launch sales of FIFA 13 and the new World of Warcraft expansion, Mists of Pandaria.
http://www.mcvuk.com/news/read/borde...t-back/0103682
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September 29th, 2012, 02:49 Posted By: wraggster
Gamers have been calling for it, and now Microsoft has delivered.
Xbox Live users are now able to register for the rejuvenated Xbox Live Rewards scheme and will automatically be rewarded according to their existing Gamerscore.
Those with a score of between 3,000-9,999 points will be entitled to a special gift of some sorts during their birthday month. For between 10,000 and 24,999 you’ll also be entitled to a one per cent rebate on some XBL purchases.
This increases to two per cent for those with a score of 25,000 or over.
More or less everything is included – Arcade purchases, games on Demand, DLC and avatar extras. In fact, only MS Point and XBL Memberships are excluded as far as we can tell.
All you need to do to take part is register here.
http://www.mcvuk.com/news/read/earni...-money/0103690
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September 28th, 2012, 23:35 Posted By: wraggster
Today, Ubisoft announced that a demo for Marvel Avengers ™: Battle for Earth is now available to download worldwide for Xbox LIVE® Gold members and will be accessible in one week for regular members.
Developed by Ubisoft Quebec, Marvel Avengers ™: Battle for Earth will be released in Europe, the Middle-East and Asia on Kinect ™ for Xbox 360® video game and entertainment system from Microsoft on November 9th, 2012 and on Nintendo’s Wii U™ system during the Wii U™ launch window.
Marvel Avengers: Battle for Earth is the ultimate super hero brawler set in authentic comic book-style art environments based on the iconic Secret Invasion storyline. Battle for Earth provides endless entertainment through a variety of gameplay modes including co-op, campaign, arcade, challenges, versus and tournament. Fans will enjoy embodying their favourite Marvel Super Heroes or Villains within the game including The Avengers Captain America, The Hulk, Iron Man, Hawkeye, Black Widow and Loki.
In the Marvel Avengers: Battle For Earth demo, players will travel back in time to the iconic tropical preserve, The Savage Land, a hidden region surrounded by volcanoes and prehistoric creatures for a single player ‘Best of 3’ battle to defend the Marvel Universe. Using their full body to punch, kick and dodge enemy attacks, players will unleash the devastating power of The Hulk and lay down the legendary Mjolnir (hammer) as Thor against the Super Villain duo of Captain America Skrull and Magneto.
For more information on Marvel Avengers: Battle for Earth , please visit:http://AvengersBattleforEarth.com
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September 28th, 2012, 23:33 Posted By: wraggster
With just five weeks until the Major League Gaming (MLG) Fall Championship in Dallas from November 2-4, MLG has released new details about the pre-release Halo 4 tournament.
The Tournament
Some of the world’s best teams and players including past MLG Halo Champions Instinct and Status Quo, renowned player Ogre 1, Call of Duty team Optic, and more will compete in the 4 v 4 tournament for a chance at $40,000 in prizes. Competitors will have the opportunity to practice and scrimmage on Friday, November 2 beginning at 1:30pm with the competition taking place on Saturday, November 3 and Sunday, November 4. Passes are available now.
In Dallas, teams will compete in a dedicated tournament area with a feature station showcasing select matches leading up to the finals on Championship Sunday. A large video screen above the competition area will broadcast gameplay for spectators to congregate and watch the action LIVE from the show floor.
The Broadcast and Casters
The three-day online broadcast will be cast by legendary Halo Pro Dave “Walshy” Walsh and Halo coach and personality Andy “Bravo” Dudynsky. Fans can watch the competition LIVE at www.majorleaguegaming.com via a dedicated Halo 4 stream beginning Friday, November 2 at 5pm CST.
The Broadcast Schedule
Friday, November 2 – 5:00pm – Midnight CST (Broadcast):
· First Look Game Analysis - Bravo, Walshy and pro players will provide an in-depth first look at the game including a Pro analysis of new weapons, gametypes, maps, and features.
· Interviews – Bravo and Walshy interview top competitors and personalities attending MLG Dallas to get their first thoughts on the new game, and to divulge how they prepared for the tournament.
· Scrimmages - Top teams will face off as they warm-up and formulate strategies for the first time in Halo 4. The broadcast will showcase Pro Scrimmages, Show-Matches, and Exhibition.
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