FreakDave released some new info about an upcoming Surreal64 XXX build
- a N64 emulator for Xbox (combining 1964, Project64 and UltraHLE) based on the original Surreal64 by oDD and Lantus.
We're sorry for the lack of updates, but life is keeping us busy. For all of you who are curious, here's the status of our latest build. Please note that this is still a WIP and some things may change until release.
Surreal64 XXX - Beta4.9 WIP Changelog:
* Changed: Launchdata is not needed anymore
* Changed: Video plugins are now chosen after the emulator has been selected
* Changed: Pagesize is now 256k
* Changed: Rom is now entirely loaded into ram (only for 128Mb users)
* Changed: Removed Enable/Disable Controller option from submenu (Change it in the launcher)
* Changed: Shortcut for changing Paks : Hold both triggers and press left thumbstick
* Fixed: Rewrote CD/DVD detection code (tested and working)
* Fixed: Rom size was shown incorrectly
* Fixed: Bug in Basic Audio plugin
* Added: New and optimized VMM code (slight speed increase)
* Added: Skin selection menu
Some of you might wonder when we are going to release our newest beta.
To be honest: we don't know. At the moment we're trying to fix some memory bugs and implement screen resizing.
Oh, and we've managed to increase compatibility with some roms which didn't run before due to the stupid audio bug (Turok series, Shadowman, etc..).
I had this thread up earlier today and it mysteriously vanished. I just wanted to know if there is an effort to port cassini to xbox in order to allow use of saturn isos on it? I know its open source so I'm sure it can be done with the right programmers. Does anyone know more on this subject?
With the launch of the Xbox 360 looming near, Microsoft's chief Xbox officer Robbie Bach has spoken of the firm's commitment to the original Xbox platform - with software launches expected into 2007.
Speaking to GamesIndustry.biz, Bach said that "we're definitely going to ship Xbox hardware units into 2006. We've been very clear with publishers that we want them to do titles through 2006 and even into 2007."
He also revealed that Microsoft has been in discussion with key retailers to ensure that Xbox is not removed from the shelves to make way for the Xbox 360 when it arrives at the end of November.
"We're working with our retailers on shelf space, displays, and keeping interactives in stores," he said. "There are some space constraints but we'll manage around them - most of the retailers are actually expanding their shelf space, so I think that will be quite good."
However, Bach doesn't expect there to be any price drop to the Xbox in the near future, saying that the firm is "quite happy" with the level of demand for the console at its current $149 / 149 Euro price point.
He confessed that the Xbox hardware has never broken even over its lifespan, but argued that this has been something that Microsoft had planned for from the outset.
"We didn't design the hardware to be a break-even endeavour over the life cycle, we designed it to be the most powerful console, and to have an impact," he said. "We think it did that successfully, and it just required us to fund that. Now with Xbox 360 we have the opportunity to make that investment pay off. "
Hi im pretty new to this, I now have enough information to soft mod my xbox.
Im just wondering how I go about putting emulators on my xbox?
Do I have need boxplorer, or will my soft mod dash have a file explorer. Is it possible to put emulators straight from my pc to xbox using my action replay memory card?
Or if I have an image for the emulator, could I burn it to a CD/DVD and extract it from CD/DVD to my xbox?
Like I said, im new to this so I have a lot of questions.
I'm getting ready to soft mod my xbox so I went out today and bought an action replay with the 8mb memory card but now I have a problem.
Im using the splinter cell hack and I can only transfer over one of the two files as I seem to run out of memory. Is there anyway I can get both of these files onto this memory card?
Just a quick note on what's going on. Currently getting OpenDash running on xbox in good condition. I'm still haunted by circumstantial input handling - sometimes it works, other times it doesn't. Development is very stuttered due to schoolwork and the beginnings of my honours project - a port of eCos to a ARM7 computer that is going to be part of a nano-satellite in the spring.
I've just aquired Slayers auto installer 2.6. I would like to know how i use this disc to retore my original ms dash?
I've softmodded my xbox with EVOX but half-way down the page there is a MS dash button but when i scroll down to it, it just goes over it and onto the next one, as if it has been disabled.
My xbox is a UK release 1 and the dash has never been updated. Could this have something to do with?
Thats why I have the auto installer disc, i've heard it can restore your original MS dash so you can swap between EVOX and Ms dash.
its just that every time i start my xbox the error 21 shows up telling me to call customer support, the reason is this, i have a soft modded xbox and i set it up accidentally to do an autoupdate when xbox xtarts but i dont have xbox live or internet connection, so the error always shows up, i dont mind chnging my dashboard or formatting my drive but i just dont know how.
i was also told i could create boot disk, i have a evolutionx pack with bios files and different versions of the dashboard on my pc but i dont know how to use it or to create that boot disk
Again it's been a while since I posted anything, unfortunately it's not because I've been too busy coding away.
I have been coding away, but I've also been waiting to take delivery of the shiny new Samsung LCD TV that I ordered a couple of weeks ago. So, rather than coding all the time I found myself checking the order status every 10 minutes to see if it had been sent yet! Anyway it now arrived.
What's this going to mean for Quake 3? Well it might mean HD support, but I'll have to see how that goes. At least now it's here I can concentrate on coding again!
Thanksgiving weekend travelling led me to have a good amount of time to work on the OpenDash. Features fixed/added:
* Copy files, with progress bar.
* Copy entire directory trees.
* Multi-line text messages
* Skin/config separation.
* Skin switching on the fly
* Internationalization support (some text still hardcoded, most in config)
* More error checking before assuming something exists
* Fixing some memory leaks - still some missing
Still need to do a bit of fixing up, then I can release another windows build for skinners, fix bugs and add a bit more functionality on the xbox build, then release an honest-to-God xbox build . I'm on a roll so this should all occur pretty quickly I hope, despite it being midterm season.
A local Hong Kong manufacturer was showing off a new Gun for PlayStation 2 and Xbox that finally solves the long-lasting compatibility problems with the latest generation of televisions and screens. Be it with 100 Hz, Plasma or LCD, current lightguns for console games all have their issues, for several reasons related to the way they function. Coming with a different approach, this gun comes with a calibration module built-in. You point the gun to your screen and calibrate it by shooting at each of the four corners. After that, the screen area is properly defined and the sensor will also evaluate where you are shooting at. It relies on itself and therefore would work in theory with any type of screen from the past or from the future, even with a Retro-Projector pointed at a wall! Again, only a prototype was on the show, after failing in our theft attempts, we will have to wait until middle of November to get our hands on an evaluation sample, while the public release date is still unknown. Retail price will be set at US$ 39.90 according to the producer of the gun.
Spider Programmer is the most advanced programmer for Xbox chip. With great software and high quality packaging, it is the perfect complement for your Spider chip and for other compatibles chips like: Aladdin, Aladdin EX, Aladdin Advance, Super Aladdin Live, Aladdin XT, Aladdin 2, Aladdin Xeno, MuppetX, DuoX, DuoX 2, DuoX 2 Lite, X-lite, X-chip, X-bit, Xecuter 2.6 and the Xecuter 3
Since I announced that I was working on this project I've had loads of people requesting to ‘beta test' the port. To all of those people I say thanks for the offer, but there won't be any early versions being sent to you. In my experience requests like these are, more often than not, just somebody trying to get hold of a copy so they can either leak it to the world at large before it's truly ready, or just show off to their friends etc. Very rarely does any quality beta testing information come back in these situations. Now, I have sent a few copies of an early beta out to people from the xbox scene that I trust and have worked with in the past. So there are people pointing out to me what's good and what might be improved upon. Until I decide to do a general release those are the only people that are going to get any advance versions, so please stop asking.
Time for a bit of good news - I know when it's going to be released! . More precisely, I know when I would like to release it and am working towards getting the first public beta ready for then. I'm not going to tell anyone what that date is, so don't ask! Rest assured, there is a date and it's not all that far away.
We have released minor updates to both the skinned and non skinnned XBConnect(info). These updates fix a couple interface bugs reported by our users. Auto update will take care of installing this update for you. Our full installer of the skinned version includes two new Windows Vista skins as well.
XBConnect and 64 bit windows. We have some good news finally. We have our 64 bit driver for XP x64, and 2003 x64 (even works with SP1 in 2003 x64). I'm in the very early stages of testing its performance and writing an interface into XBC. Release date: when its done.
...must be a quake (or 3) on the way!
It goes something like this, I sent a preview beta to a few people at the weekend and so far have had 0 (yep none) major issues reported. This could just mean that no one's tested it yet but I know that's not the case.
So, things are looking on target for the release date I have in mind. In fact there are only a very few things left to be done.
I'd like it if everyone kept in mind that the first release will be very much a beta, the main emphasis has been on getting the main game of Quake 3: Arena to work. Meaning that I can't say for sure what mods etc will work or how well they might work.
I also hope that the results of the project are not a disappointment to some people, it's been (and is) a solo effort with me devoting as much times as I can spare to it.
Let the countdowns begin...
UPDATE: The question has been asked - is this going to be released as a whole game package or just an xbox executable?
The answer to that is - it's not going to be a whole game package (it's not just an xbe either mind)
You will need the data files from the pc version of Quake 3, you will also need to have the v1.32 point release updates. Also if you have any intentions of trying to play online you will also need a valid Quake 3 cd key.
So if you want to play it and don't have the necessary data files etc, you might want to nip out and see if you can find a copy of Quake 3 for the pc to buy!