Starting from now, during the next 48h, we will give a 10$ discount on the Spider GX. Get yours now!
Apply on qty of 1 or 5.
"The SpiderGX is the latest universally solderless Xbox chip from the talented SpiderChip Team. The SpiderGX is a clear step ahead of the previous generation of solderless Xbox Chips. This chip offers the best all round package for your Xbox modding needs, not only is it fully solderless on any Xbox revision but it is also powered by an intelligent operating system."
The first version is finished and now released to ‘the usual places'
I hope everyone enjoys what is there and doesn't moan too much about what is missing!
Many thanks to everyone for all the comments and messages of support that have been made over the past few weeks.
Introduction
This is the Quake 3: Arena game engine ported to run on the Xbox.
So what does it do?
As it stands now it will let you play the single player game portion of Quake 3: Arena. You should also be able to play on a network and over the internet, against other Xbox players as well as people running Quake 3 for the pc. For internet play you will require a valid CD key from the pc version of Quake 3.
It also has the ability to load and run some of the many mods available for Quake 3.
But please be aware, there are some mods that will run fine whilst others won't run at all. Unfortunately this is due to limitations in the Xbox hardware (basically it's a very tight squeeze trying to get Quake 3 to run at all using 64MB). I have not tested many mods, really I've done nothing more than try a couple to make sure that the mod loading process is working properly.
If you intend to try running any mods I strongly suggest a usb keyboard and/or mouse be attached to the xbox. Without them it may prove very difficult, even impossible, to navigate through the mod's interface and get a game running. This is because none of the mods available will be setup to work properly with the xbox controller.
If any mod authors do wish to make their mods compatible with this port then please drop me a line and I can let you know what (simple) changes are needed.
A new version of the homebrew game Super Mario War has been released.
Heres What's new/fixed:
* Readme in HTML format
* Tournament Mode
* 7 new powerups: Hammer; Poison Mushroom; Slowdown clock; Bob-omb; POW Block; Bullet Bill Frenzy; Hammer
* Skins (and changed sprite structure for easier skin creation): Mario; Bahamut; Black Mage; Bub/Bob; Classic Mario; Kirby; Link; Luigi; Monty Mole; Ninji; Pig (FF1); Shyguy; Snifit; Tweeter; White Mage
* Background Music: Customizable using config files in the music directory
* Team Play
* Warping pipes
* 5 New Game Modes: Jail; Goomba; Race; Owned; Hammers
* Updated Game Modes: Tag - now you can transfer the tag by touching other players
* Added new options on menu: Scoreboard placement; Announcer voice; Team kill (friendly fire); Team colors (players on same team get same color); Screen crunch; Map over layer like chains and railings
* Different options for cloud eye candy
* Fixed top row collision problems
* Fixed general collision detection problems where players would end up inside blocks
* Improved performance
* New Maps (from 4matsy, j rok, nitsuja, ventuz and Xijar)
* New map layers (4 tile layers + 1 block layer)
* Out-of-bounds indicator and timer
* Exit confirmation box
* Better powerup collision detection (no bouncing off of thin air)
* Coins, powerup cards, eggs and yoshi move if not collected in time
* Improved AI
-Collects goal items like powerups and coins
-Avoids threats like fireballs and thwomps
-Attemps to avoid spikes (needs improvement)
* Improved spawn location performance
* Team colored fireballs/hammers
* Fixed player spawning under spikes
* Fixed CPU hogging (runs at 30% CPU on my 2ghz P4)
* Improved tools in the level editor
-Select eyecandy
-Select tiles and move them around
-Copy tiles and paste them
-Designate "no spawn" areas
* Adjustable music and sound volume
* Configurable respawn time
T3CH released a new CVS compile of XboxMediaCenter
This T3CH-compile is a BAREBONE package compiled with XDK v5849.
Here's the added and updated stuff from the changelog since the 2005-10-31 CVS release:
* update: dvdplayer, ffmpeg to latest version
* added: option in my programs settings to en/disable Kai(info) (disabled by default).
* added: added: dvdplayer, 24 bits lpcm decoding
* added: last.fm, user's recently listened tracks, sortable by date
* added: dvdplayer, media duration estimation when no duration is available
* added: basic external subtitle support to the dvdplayer (not enabled)
* added: "lastfm:" virtual filesystem (initial audioscrobbler web services support). Add a My Music share to "lastfm://" to test it, and make sure you are registered with audioscrobbler.
New Xbox stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=208&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=208" border="0" alt="Xbox Fishing Rod Controller"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=208&affiliate_b anner_id=1" target="_blank">Xbox Fishing Rod Controller</a>
th0mas (d0wnlab) released a new Windows build of OpenDash (an opensource dashboard currently in development for xbox that can be built with the legal OpenXDK some time ago.
quote:
am releasing another windows build of OpenDash. It includes updates on the previous release such as:
* Skin/config separation. Now skins exist in seperate directories. They can also be loaded on the fly from within the dash.
* multiline text messages
* copying files/directories with progress bar display
* internationalization
It contains a demo skin made by myself, as well as a copy of Pred@tor's skin.
I am in the process of registering a sf.net project to host the code, so that the code exists in a central CVS repository instead of my hard disk. People interested in contributing should talk to me. An xbox release will be soon, but don't get too excited - there are still a couple bugs with the xbox build that I haven't been able to fix just yet, and a number of features that are not yet stable.
After a couple of weeks delay, Xenium SPice are now back in stock!
Heres some info on the product:
The SP.ICE is based on the Xenium ICE modchip, but with a totally solderless installation on ALL Xbox version, from V1.0 to V1.6B! It has all the features of the amazing Xenium ICE but is so easy to install you will only need minutes to get it running!
We have added a new VGA box from Mayflash with powerful features. If you don't own a VGA box, it is probably ðhe right time to upgrade your equipment!
Heres the description:
The magic VGA box is a powerful product which features:
- Connect your favorite game consoles (likes the Xbox, PSX/PSX2, GC, DC , etc.) or AV devices to a PC VGA monitor.
- The DEINTERLACE can provide high quality picture, It can give sharp, stable image output to VGA.
- Compatible for Multi Signal inputs: Video, S-Video, PC ( bypass ).
- Input Video system 50-to-60HZ frame rate detection (NTSC/PAL(SECAM) for Video, S-Video).
- Works on most of the LCD Monitors.
- The DEINTERLACE output mode can be changed from 640*480, 800*600 to 1024*768.( 60 Hz & 75 Hz )
- No software driver required.It is applicable to all the O/S.
- Compact body and easy installation, no need to uncover PC case.No PC compatibility problem.
- Support 3:2 pulldown conversion for film mode.
- Support 2:2 pulldown graphic mode.
- 3 D Motion-adaptive interfiled de-interlacing.
- Support function OSD (on screen display) control.
- OSD control menu : BRIGHTNESS, CONTRAST, COLOR, HUE, SHARPNESS, SHARPNESS, RESOLUTION, FREQUENCY,
- WINPROTECT, MONITOR, SOURCE, RESET.
- PICTURE MODE : SPORT MODE, STATIC MODE.
- RESOLUTION : 640*480, 800*600 and 1024*768.
- FREQUENCY : 60 Hz and 75 Hz for each resolution.
- RESET : RESET to default setting.
- Panel button supports POWER(PC/VGA), MENU/ENTER, UP(+) DOWN(-).
- Built-in microprocessor.
An action-packed tale of betrayal and revenge, featuring a brand new character outside of the Belmont clan -- Hector, a Devil Forgemaster, and former Lieutenant of Dracula. Armed with the unique new abilities of Devil Forgery, gamers will be able to call upon trusty allies -? "Innocent Devils" ?- who will help defeat a variety of powerful enemies. More than 30 evolving allies will develop unique abilities, with powers such as the ability to open heavy doors or help Hector fly. They will aid players in conquering various enemies, avoiding perilous traps and solving challenging puzzles. As players progress through the game and gain experience points, their character's strength will increase.
The Lik Sang Tech Team took some quality time over the last couples of weeks in order to deliver to you, fighting gaming fanatics, the ultimate comparison chart to rely on when considering the purchase of a high-quality Arcade Stick for your home system. We browse through the most refined selection of gear for PlayStation 2 and Xbox, and judge each of them based on various key criteria: Weight, Dimensions, Stick Type, Type of Switch, Type of Buttons, Number of Action Buttons, Size of Buttons, Reactivity of Buttons, bonus features such as Auto-Fire or programmable combos, and, finally, cross-compatibility with other platforms using Smartjoy adapters - we got it all covered.
The Arcade Sticks Comparison Chart is coming in a completely flexible design allowing you to choose on which points you want to compare the Sticks as well as which Sticks you are willing to compare. Take a look at the screenshot below to give you a rough idea, then hurry up to the Arcade Sticks Comparison Chart to check the real thing!
Our Top 3 Contenders
After long arguments in the gaming room, we ended up selecting three Arcade Sticks as our favorite all-around choices. Our top 3, in no particular order, stars Hori's Real Arcade Pro Stick, NubyTech's Street Fighter 15th Anniversary Arcade Stick and Sega's re-born Virtua Stick from the Saturn. The Street Fighter Stick is currently on backorder, the next delivery of it is expected by early December. Both the Virtua Stick and the Real Arcade Pro are in stock and shipping within 24 hours
All these three are massive heavyweight champions and have enough power to please the crowds, from the first-time Stick buyer to the most demanding Street Fighter specialist, with thousands of tournament and competition hours behind him. It's high quality gear we are talking about here, and selecting a clear-cut winner is a tough job. As a matter of fact, the core features being packed in each of these bad boys, the slight style variations are more a question of personal taste really. Where the Hori Real Arcade Stick Pro seems to be the favorite choice for Japanese style lovers (ball stick and sanwa type buttons), the Street Fighter Anniversary Stick is for sure a stylish option when you prefer American style control (HAPPS buttons and bat stick). Then, in the middle, Sega loyalists will just go for the Virtua Stick, also a Japanese style peripheral, with its own legend behind him: the Virtua Stick appeared first on Saturn 10 years ago, made of real parts from Sega's arcade cabinets, then inspired the shape of the well-known Dreamcast Arcade Stick (known as Agetek Stick in the USA), before finally coming back to the PlayStation 2 and to Computers earlier this year. Long time followers will not bother about other options and will not hesitate getting back the same old feeling which they already loved in the nineties.
Bald Bouncer are selling the new Xbox game King Kong for £26.99, a steal at that price, heres the screen/link:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=226&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=226" border="0" alt="Peter Jackson's King Kong (Xbox)"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=226&affiliate_b anner_id=1" target="_blank">Peter Jackson's King Kong (Xbox)</a>
T3CH released a new CVS compile of XboxMediaCenter.
This T3CH-compile is a BAREBONE package (with just a few thirdparty scripts and with just the default skin) compiled with XDK v5849.
Here's the added stuff from the full changelog since the 2005-11-14 CVS release:
* added: you can now specify where to store playlists. they are now separated in video and music sections.
* added: New multiimage control. A mini slideshow control.
* added: you can now use relative paths in combination with $HOME in xboxmediacenter.xml. hi to jjsmither. WARNING: REMEMBER THAT $HOME IS Q:\ BY DEFAULT, NOT THE ACTUAL XBMC DIRECTORY PATH.
* added: sf patch #1348694 F and G partition support to FEH
* added: Skin Theme Support: Skin Themes, simply loading different Texture.xpr files from the current selected skin!
* added: sf patch #1350866 modified playselected() python function
* added: sf patch #1350867 new position() python function
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=228&affiliate_b anner_id=1" target="_blank">Xbox DVD Movie Playback Kit</a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=228&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=228" border="0" alt="Xbox DVD Movie Playback Kit"></a>