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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 19th, 2019, 18:17 Posted By: wraggster
While its physical launch sales were somewhat disappointing -- certainly if the UK figures are anything to go by -- there is data to suggest Crackdown has still been a hit on Xbox One.
True Achievements has released its latest weekly chart of the platform's most played games, which shows Crackdown 3 was the third most popular title of the week. It was only surpassed by Apex Legends and Fortnite, in terms of the number of Xbox users that played it, and both of those are free-to-play titles.
Interestingly, it's the single-player campaign specifically that reached No.3 in the charts. The multiplayer and the technically ambitious Wrecking Zone mode placed much lower at No.22.
True Achievements' chart is calculated by scanning Xbox user accounts -- a sample of more than half a million from around the world -- for which games they have played in the previous week, running from Monday to Sunday. It's worth emphasising that these are games actively played, not just ones where achievements have been unlocked.
One in ten of these users played Crackdown 3 last week, more than double the number that played Red Dead Redemption 2 in the same period. To further demonstrate the popularity of the single-player campaign, less than a third of the Xbox owners that played Crackdown 3 were indulged in Wrecking Zone.
The reason for the disparity between Crackdown's active userbase and its retail woes is almost certainly the title's inclusion in Xbox Game Pass, making it readily available to anyone who has already subscribed -- or even those who sign up for a trial around launch.
https://www.gamesindustry.biz/articl...-one-last-week
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February 6th, 2019, 17:37 Posted By: wraggster
During today's Inside Xbox livestream, corporate VP of Microsoft Studios Matt Booty announced that Microsoft Studios under its current name was no more. Rather, the company's collective development studios will now be known as Xbox Game Studios.
The move is largely a rebrand and does not change the position of the 13 studios that comprise what is now called Xbox Game Studios: 343 Industries, The Coalition, Compulsion Games, The Initiative, inXile Entertainment, Minecraft, Ninja Theory, Obsidian Entertainment, Playground Games, Rare, Turn 10 Studios, Undead Labs, and Xbox Global Publishing.
Rather, Booty said the change was intended to bring all things gaming at Microsoft under the Xbox branding - including PC and mobile endeavors.
"At Xbox, we believe when everyone plays, we all win," Booty said during the stream, "It's why we're passionate about building a portfolio of games for players across console, PC, and mobile. As we've expanded our focus beyond the console, the Xbox brand has also evolved from its original roots. Today, Xbox is our gaming brand across all devices, no matter how or where you want to play, or who you want to play with."
https://www.gamesindustry.biz/articl...x-game-studios
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February 4th, 2019, 23:08 Posted By: wraggster
Final Burn Legends v1.25 is released. Final Burn Legends is a port of Final Burn Alpha 2.99.07 to the Xbox. It also includes parts of FBA-XXX Pro 1.29. Support for over 2700 games. Some games are not playable anywhere else on the Xbox.
Final Burn Legends v1.25 Changelog:
new games now supported
Alien Arena
Alpine Ski
Bio Attack
Blaster
Bubbles
Colony 7
Defender
Elevator Action
Frontline
Highway Race
Jin
Joust
Jungle King
Kick Start - Wheelie King
Mayday
Pirate Pete
Robotron 2084
Sea Fighter Poseiden
Sinister
Space Cruiser
Space Seeker
Splat!
Stargate
The Return Of The Jedi
The Tin Star
Time Tunnel
Water Ski
Wild Western
games now fixed
Dragon Gun
games now with full sound and music
Deroon DeroDero
Toukidenshou - Angel Eyes
improvements
Atari Pokey Sound
FBL now supports the latest Pokey soundcore from FBA which nets us some
nice sound fixes and improvements for all the Atari games which use it.
Taito C-Chip MCU
Operation Wolf has finally had it's protection MCU dumped and read out
and as a result the emulation of this game can now be considered 100% in FBL
fbl fixes
Fixed Dragon Gun so it now works in FBL
Fixed Metal Freezer Difficulty DIP Settings
fba devs ported to fbl
Added ProcessAnalog() to the joyprocess device [dink]
Hook up real C-Chip for Operation Wolf and remove the C-Chip simulation code [dink, Caps0ff]
Un-break Twin Hawk / Daisenpu (regression from C-Chip updates) [dink]
Added per-chip routing and volume to the Pokey chip [dink]
Port and create interface for YMF262 FM soundcore [dink]
Hook-up YMF262 to Tecmosys, adding sound for Deroon DeroDero and Toukidenshou - Angel Eyes [dink]
Fixed loop sample stop issue in YMZ280b, which caused glitches in Tecmosys games [dink]
new drivers ported to fbl
Added driver for games on Taito's SJ System [iq_132, dink]
Added driver for games on Williams 6809 Hardware [iq_132, dink]
Added driver for The Return Of The Jedi [iq_132, dink ]
New Game Additions / Updates To Existing Drivers Ported From FBA
Added Deroon DeroDero (Newer Set) english text to the Tecmo SYS driver [gamezfan]
created new marquees for....
Alpine Ski
Blaster
Bubbles
Colony 7
Defender
Dragon Gun
Eagle Shot Golf
Elevator Action
Frontline
Joust
Jungle Hunt
Jungle King
Kick Start - Wheelie King
Return Of The Jedi
Robotron
Sinister
Splat!
Stargate
Storm Blade
Time Tunnel
The Tin Star
Wild Western
http://www.1emulation.com/forums/top...20-new-update/
http://www.emucr.com/2019/01/final-b...ends-v125.html
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February 4th, 2019, 16:15 Posted By: wraggster
Libretro’s Twitter account had already teased us by saying a new Retroarch version was coming our way and now they’ve kept their promise!
RetroArch v1.7.6 is now available for download from their website. The new release includes an initial PS2 port (which includes four cores at the moment: FCEUmm, QuickNES, Picodrive and 2048), a new menu driver called Ozone made by @natinusala inspired by the Nintendo Switch's UI, a theme format for RGUI - aka RetroArch' simpler user interface used by default on some cores & ports, and finally Discord matchmaking. The update also announces ports for the PlayStation 4 and Xbox One (UWP) consoles but due to a few issues, such as slow loading times on the latter, they have not been officially released yet, although unofficial builds for the UWP version are already available to be downloaded elsewhere.
There are also many more smaller changes and improvements of course. Here is the full changelog:
1.7.6 Changelog
– ANDROID: Fix Xperia Play input binding.
– CHEEVOS: Reset when hardcore mode is toggled.
– CHEEVOS: Update the hashing methods to identify NES, SNES and Lynx games (more accurate and accepting headerless ROMs).
– COMMON: Add new JSON playlist format.
– COMMON: Fix playlist corruption when deleting items.
– COMMON: Fix archive progress display calculation.
– COMMON: Fix playlist entries appearing with previously used names.
– COMMON: Fix screenshot filename with no core or content.
– COMMON: Allow compiling without menu support.
– CORE UPDATER: Allow sideloading cores from the menu.
– CPU FILTERS: Add Normal2x filter.
– CRT/LINUX: New Linux switching method partially implemented.
– CRT/LINUX: Linux restore desktop resolution fixed.
– CRT/LINUX: Monitor index switching and auto enumerate for output detection in Linux (still working on the windows method).
– CRT/RASPBERRY PI: Initial support.
– DATE: Add Date / Time style options.
– DEBUGGING: Add an integrated crash handler for debug builds (see https://docs.libretro.com/tech/debugging)
– DISCORD: Discord matchmaking.
– DISCORD: Register the application name properly.
– DISK CONTROL: Remember the last used folder / current active folder to make disk-swapping faster.
– INPUT: Add new menu toggle (hold start button for 2 seconds)
– INPUT: Fix arrow keys being incorrectly bound as numpad keys
– INPUT/SDL: Flush the joypad events. Decreases cpu usage over time with the SDL joypad driver.
– LOCALIZATION: Add Greek translation.
– LOCALIZATION: Update German translation.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Simplified Chinese translation.
– LOCALIZATION: Update Spanish translation.
– MENU: New “ozone” menu driver.
– MENU: Only show CRT SwitchRes if video display server is implemented (Windows/Linux for now)
– MENU: User Interface -> Appearance -> ‘Menu Font Green/Blue Color’ settings now work properly.
– MENU: Add option to enable in-menu sound effects.
– MENU/D3D: Scissoring support (will be used for Ozone and menu widgets).
– MENU/QT/WIMP: Allow building with MSVC2017.
– MENU/QT/WIMP: Add detailed file browser table.
– MENU/QT/WIMP: New grid view implementation that is faster and loads thumbnails on-demand.
– MENU/QT/WIMP: Thumbnail drag and drop support.
– MENU/RGUI: Overhaul custom theme interface + add wallpaper support.
– MENU/RGUI: Thumbnail support and thumbnail downscaling.
– MENU: Hide password values.
– MENU/SOUNDS: Implement in-menu sound effects (not enabled by default for now, still experimental).
– MIDI: Add a Linux ALSA driver for MIDI.
– NETPLAY: Force fast-save-states when netplay is enabled.
– NETPLAY: Allow quick joining subsystem lobbies.
– OSX: Initial CoreAudio V3 audio driver (not yet used in release builds).
– OSX: OpenGL 3.2 Core support for cores.
– PS2: Initial PlayStation2 port.
– PS4: Initial PlayStation4 port.
– RECORDING: Implement recording options in the menu complete with quality profiles, streaming, and proper file naming
– SCANNER: Fix GDI disc scanning.
– SHADERS: Fix auto shader preset loading on D3D10, D3D11, D3D12
– SUBSYSTEM: Allow more than 10 subsystems
– SUBSYSTEM: Cores that use subsystem for complex scenarios can now load content without starting a regular content first
– SUBSYSTEM: Remember the last used folder to make loading subsystem type content faster
– SWITCH/LIBNX: Improve touch scaling calculation.
– SWITCH: Proper button labels.
– TVOS: Initial tvOS port.
– VULKAN: Fix RGUI crashing at startup.
– VULKAN/RGUI: Enable ‘Menu Linear Filter’ option.
– VULKAN: Fix secondary screens in overlays not working.
– WAYLAND: Implement idle-inhibit support (needed for screensaver suspend).
– WAYLAND: Fix fullscreen toggle.
– WIIU: Initial netplay peer-to-peer support. Network information working.
– WINDOWS/WSA: Network Information info is blank until first network operation.
– WINDOWS: Fix an ancient bug that caused wrong mappings for keyboard arrows.
– WINDOWS: Remember window size and position if so desired.
– WINDOWS: SSL/TLS connections now work properly.
– WINDOWS: Fall back to GDI driver if no accelerated graphics driver is found.
– UWP: Initial UWP port.
– VFS: Update to version 3.
– XBONE: Initial Xbox One port.
– XMB/OZONE: Add more icons
– XMB: Add Automatic Inverted theme
– ???: Easter Egg
Here are also some more changes that were not yet mentioned in the changelog, including various Switch-specific ones (thanks @m4xw ! Links to his posts: #1 and #2)
Warning: Spoilers inside!
libnx additional changes:
-Added Overclocking and underclocking Menu
-Added Docked native 1080p Support
-Added Ozone as default Menu driver
-Added software keyboard implementation (if started via Title)
-Changes to accommodate for libnx's 2.0 NWindow API (mostly affects legacy driver)
-Timezone fixes
Core updates:
Introducing Mupen64Plus-Next:
This is the WIP new Mupen core @m4xw has been working on.
It is developed with a close-to-upstream approach, which eases the maintainability
and provides a easier way to update core components.
Some notable changes:
- New Repository approach based on `git subrepo`
- Updated *everything* but GlideN64
- Full feature parity to old Mupen
- Additionally:
- Added LOD Core option
- Added Noise Core option
- Added "Fullspeed" Core option (simliar to ParaLLEl)
- Added VI Refresh Overclock (simliar to ParaLLEl)
- Savestates for Version 1.4
- Added Frame-duping option if Framebuffer Emulation is disabled
- AArch64 Dynamic recompiler (by Gillou68310)
- x64 Dynamic recompiler (by Gillou68310)
Current supported platforms:
- Libnx (buildbot)
- Android AArch64 (buildbot)
- Windows x64 (buildbot)
- Raspberry aarch32/armv7 (via RetroPie)
- Linux x86/x64 (buildbot), arm7neonhf (supported but not active)
What is next?
- Updated GlideN64 (currently runs already, but still many Issues to tackle down)
- Adding Threaded Angrylion (for desktop platforms)
mGBA:
-Added accelerometer support for libnx based on standalone mGBA (thanks to p-sam)
This adds support for games like Warioware Twisted, Kirby Tilt 'n' Tumble etc..
This new version is currently available for all platforms except Mac OS X (PPC) and Xbox. If you are interested, you can download it from RetroArch's downloads page.
via https://gbatemp.net/threads/retroarc...leased.530532/
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February 4th, 2019, 16:07 Posted By: wraggster
Microsoft has inadvertently revealed its plans to bring Xbox Live to Switch and mobile after submitting a session report for GDC 2019.
In the description for a GDC session titled Xbox Live: Growing & Engaging Your Gaming Community Across iOS, Android, Switch, Xbox, and PC (spotted by Windows Central), the platform holder revealed its plans to release a new Xbox Development Kit.
"Get a first look at the SDK to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs," reads the description.
Although Microsoft already requires an Xbox Live login for Minecraft on all other platforms save for PlayStation, this SDK should allow developers to implement Xbox Live cross-platform support, such as achievements and multiplayer, directly into their games.
From opening up its console exclusives to PC players and advocating cross-platform play, to Xbox Game Pass and its reported plans for a digital-only console, Microsoft continues to push outside of the industry's comfort zones.
https://www.gamesindustry.biz/articl...tch-and-mobile
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January 31st, 2019, 18:06 Posted By: wraggster
Microsoft's games revenue increased 8% in the second fiscal quarter, which CEO Satya Nadella declared as the "largest gaming revenue quarter" in the company's history.
In the three-month period ended December 31, 2018, Microsoft earned $4.23 billion in revenue from its games business -- an overall increase of 8% year-on-year.
That improvement did not come from hardware revenue, however. Hardware sales actually fell 19% over the same quarter last year, which hosted the launch of the Xbox One X.
Instead, Microsoft drew strength from software and services, which saw a 31% increase in revenue thanks to a combination of third-party sales, Game Pass subscribers, and Xbox Live users. In a call with investors, Microsoft CEO Satya Nadella confirmed that Xbox Live MAUs increased by 8% to reach a record 64 million people across console, PC and mobile.
https://www.gamesindustry.biz/articl...e-quarter-ever
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January 21st, 2019, 18:40 Posted By: wraggster
The two latest iterations (Xbox 360 and Xbox One) offer cloud storage capabilities that allow players to access their game saves from any Xbox console. This storage also serves as a reliable backup in the event of a console breaking; with these powerful features, players can continue to game virtually anywhere, at any time.
It’s all a matter of connecting to the cloud offered through a typical Xbox Live subscription; enabling the system to allow for cloud saved games is half the battle. From there, players can choose to save their games on the cloud instead of a local cache.
Click to expand...
To see more in-depth instructions, pointers, and pros/cons regarding Xbox’s innovative cloud storage capabilities, check out Branko Vlajin’s tutorial at Cloudwards HERE.
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January 21st, 2019, 18:35 Posted By: wraggster
Microsoft CEO Satya Nadella has positioned Microsoft at the forefront of an industry-wide push to create a "Netflix for games."
Speaking to the press at Microsoft's headquarters, Nadella explicitly stated that the company's ambition with Project xCloud is to create a platform equivalent to the tv and film streaming service in terms of reach and popularity.
"We describe it as, shorthand, 'Netflix for games,'" Nadella said, as quoted by Business Insider, adding, "We have as much a shot to build a subscription service as anybody else."
In additional comments, Nadella indicated that, due to various aspects of its Xbox business, Microsoft has key advantages over other companies with similar ambitions.
https://www.gamesindustry.biz/articl...ames-ambitions
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January 16th, 2019, 17:46 Posted By: wraggster
MAMEoXtras v2.1u1 is released. MAMEoXtras is a port of the popular MAME (Multi Arcade Machine Emulator) system for the XBOX. This is an update to MameDOX based on Version 1.1. Featuring new updated driver work and brand spanking new skins. Contains coding by Erik Abair, opcode, luckyMIC, superfro, XPort, bendermike, Ebsy, HK$, IQ_132, gamezfan, destronger, cbagy, And BritneysPAIRS.
MAMEoXtras v2.1u1 Changelog:
New games now supported
Segasonic Bros
Games now fixed and working
Ganbare! Gonta!! 2 / Party Time: Gonta the Diver II
Games now with sound
Mirax
Games now with improved sound
96 Flag Rally
Double Wings
General Fixes And Improvements
Fixed missing sprites and incorrect tile blending in Desert Assault / Thunderzone
Fixed bad background colours in Dynamite Duke at various points all through the game.
Ported Clint Taylor's timing and pallette fixes for Mr Do in MAME2003-plus across to this core.
Added missing input for Led Storm Rally 2011 which is used to change vehicle types when playing.
Big thankyou to dink of the FBA dev team for helping me out with the above sound fixes
http://www.1emulation.com/forums/top...13-new-update/
http://www.emucr.com/2019/01/mameoxtras-v21u1.html
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January 15th, 2019, 18:26 Posted By: wraggster
EA’s first-person World War II shooter, Battlefield V, kicks off 2019 with a big new patch for the game, as the second Chapter of its Tides of War free expansion, Lightning Strikes is ready for takeoff today, January 15 on PS4, Xbox One, and PC. Lightning Strikes features new modes, weapons, vehicles and other content to the game.
The first thing that they have introduced is the Squad Conquest. According to DICE, Squad Conquest “is an intense version of Conquest that enables more tactical gameplay between two teams of 16 players on the Arras, Rotterdam, and Hamada maps.”
Moreover, DICE is adding four new weapons to the game which can be unlocked by players through completing Weekly Challenges that will be made available during the period of Chapter 2: Lightning Strikes.
The four new weapons are listed as follows:
◾Zk-383 SMG (Medic class)
◾Modele 1944 semi-automatic rifle (Assault class)
◾M1922 MMG (Support class)
◾Mk. III bolt-action rifle (Recon class)
Aside from that, players can expect for a handful of improvements from Time to Death and Death Experience in the new update. DICE has a bag full of improvements for Battlefield V, from visual updates to audio fixes, the addition of new weapons and vehicles to a new Grand Operation (Battle of Hannut) and more.
In fact, the developer published an eight-page PDF document for the full patch notes of the game which can be viewed on the Battlefield website.
Game Overview
Battlefield V is a first-person shooting game that focuses on the events of World War II. It will go back to its roots with a never-before-seen portrayal of World War II. Take the battle with some unexpected but crucial moments of the war.
Battlefield V is available worldwide for PS4, Xbox One, and PC. If you still don’t have a copy of the game yet, better grab yours here at Playasia. Click the button below to get yours!
Search Result for -battlefield V->
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January 11th, 2019, 16:12 Posted By: wraggster
Bandai Namco‘s highly anticipated fighting game, Jump Force, is due out next month. And before fans can dive right into the biggest crossovers in recent times, the company revealed an Open Beta Test for Xbox One and PlayStation 4. So players, if you’ve been planning to be the first fighter to defend the Earth with your favorite manga characters, you definitely shouldn’t miss this opportunity!
Without further ado, let’s get into the details!
Bandai Namco US and Europe took their respective Twitter pages to reveal the information about the upcoming Open Beta Test for Jump Force. According to the publisher, the game’s Open Beta will kick off on January 18th until January 20th. From those dates, players can download the Jump Force Open Beta client and jump into battles against other players around the globe, which will be divided into four three-hour sessions.
You can check out the Session schedules below:
Session #1 January 18 7:00 am – 10:00 am EST
Session #2 January 19 12:00 am – 3:00 am EST
Session #3 January 19 11:00 am – 2:00 pm EST
Session #4 January 20 3:00 pm – 6:00 pm EST
Moreover, Bandai Namco announced that players can choose their favorite fighters from the whopping 17 playable characters. But not only that, there will also be five available stages during the Open Beta Test. See the complete list below.
CHARACTERS
Goku Naruto Frieza
Vegeta Sasuke Luffy
Zolo Ichigo Rukia
Blackbeard Kenshiro Yusuke
Toguro Pegasus Seiya Gon
Hisoka Kensin
STAGES
Mexico Namek
Metterhorn Hong Kong
New York
https://www.play-asia.com/blog/2019/...or-jump-force/
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January 10th, 2019, 20:41 Posted By: wraggster
The legend of Tales Of series is as old as time itself, all is started when a bard called Yoshiharu Gotanda from the archipelago of Jipang traveled far and wide across the country to tell many fantasy tales to the people who have had the patience to hear them.
Inspired by real history facts, mythologies, and foreign folklore; in every single chapter of this monumental series, people could feel a true sense of wonder who helped many of them to face the life’s challenges with renewed courage and determination.
Set in a fantastical universe infused with magic; the series of Tales Of overstepped the myth to appear in our world in the form of video games, anime, audio dramas, and many other opuses who influence modern day culture with a bit of enchantment. Talking about games, until today 16 main episodes have reached our planet; indeed the first adventure entitled Tales of Phantasia was available for the good, old Super Famicom. It sees a 17 years-old boy called Cress Albane that with the aid of a bunch of wizards, clerics, warriors, and elves traveled in across the world to defeat Dhaos; the wicked sorcerer who has cast the world into darkness.
Since then, many heroes, villains, and kingdoms appeared on the screens of millions of players; all of them bring this vivid characters and lands to life…
Finally, the magically revamped version of the tenth installment is ready to reach all the cities, towns, and villages of Gaia with Tales of Vesperia: Definitive Edition for PS4, NS, and XB1!
Get ready to go on the planet Terca Lumireis. Composed of six continents (Ilyccia, Tolbyccia, Desier, Hypionia, Weccea, Yurzorea) and surrounded by the Outer Ocean. Its main energy source is “Blastia”; an ancient technology capable to absorb and store the power Aer substance, and reuse it to provide fire, water, light, and even fuel the huge seal that keeps the monsters far away.
So, the power of the world is concentrated in the single kingdom that controls the Blastia and this power led some of the people down the path of dictatorship. To oppose this force, people joined guilds to fight against the unfair rules.
In there the fates of 10 unconventional heroes headed by the former member of Brave Vesperia guild Yuri Lowell; will cross each other to bring to light a shadowy plan who aim to control the people, and eventually destroy the civilization.
Featuring additional scenarios, two new characters, new locations, and latest fashion’s costumes; Tales of Vesperia: Definitive Edition for PS4, NS, and XB1 offers a brand new fantasy-themed adventure beyond any imagination. Thanks to the much-beloved Linear Motion Battle System prove your worth as a hero, fighting hundreds of creatures that popping up when you least expect it. With four characters under your control think fast, and act faster. Switch between them during the battles to perform almost endless combos that exploit both physical and magical attacks!
With more than 20 years of epicness and a plethora of features that rounds the experience out, Tales of Vesperia: Definitive Edition for PS4, NS, and XB1 is an emotionally charged adventure that blurs the lines between good and evil as the six interconnected kingdoms hang in the balance.
Join the party digitally or physically!
For Console>
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January 10th, 2019, 20:39 Posted By: wraggster
After the release of a brand new trailer on Su-34 aircraft in Bandai Namco‘s Ace Combat 7: Skies Unknown, the release date of this game proves to be getting near. So, Bandai Namco seizes the moment to update us another trailer for the upcoming combat flight action video game.
Bandai Namco has published the opening movie for Ace Combat 7: Skies Unknown. In this video, it introduces the part of the game story and one of the main characters. The opening movie starts with the mechanic Avirl Mead. She’s raised by her grandfather after her father’s death. With this, her life is dedicated to the aircraft around her. However, she’s prohibited to join the Osean Air Defense after her father’s death. But doesn’t stop her love from aircraft.
For the overview, the game sets in 2019 when an opposition between the Osean Federation and the Kingdom of Erusea began. This is also known as the Second Usuean Continental War. Trigger, a member of the Osean Air Defense Force fights against the Erusea’s unmanned drones. Trigger starts out as a member of Osea’s Mage Squadron. However, he is accused of murdering the former president as he’s sent to Osea’s Spare Squadron. Osea’s Spare Squadron is a penal military unit for atonement.
Ace Combat 7: Skies Unknown is coming this January 18th, 2019 and now available for pre-order for both PlayStation 4 and Xbox One. There are available Limited Editions for pre-order as well. Click the button below to pre-order yours now!
Search Result for -Ace Combat 7: Skies Unknown->
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January 10th, 2019, 20:35 Posted By: wraggster
We are only weeks away from welcoming Square Enix‘s Kingdom Hearts III after over a decade of waiting and Square Enix has a new update for us for this upcoming Disney action-adventure game.
Square Enix has released ten new images that feature the various Disney themed Keyblades that will appear in Kingdom Hearts III such as Big Hero 6, Frozen, Hercules and more. It was revealed on the official Kingdom Hearts Twitter account.
For the overview of the game, see it below.
KINGDOM HEARTS III tells the story of the power of friendship as Sora and his friends embark on a perilous adventure. Set in a vast array of Disney and Pixar worlds, KINGDOM HEARTS follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Sora is joined by Donald Duck and Goofy to stop an evil force known as the Heartless from invading and overtaking the universe.
Through the power of friendship, Sora, Donald and Goofy unite with iconic Disney-Pixar characters old and new to overcome tremendous challenges and persevere against the darkness threatening their worlds. – via Square Enix
Kingdom Hearts III will be out by January 2019 for PlayStation 4 and Xbox One worldwide. And, it’s now available on our website for pre-order. Click the button below to pre-order yours now!
Search Result for -Kingdom Hearts III->
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January 8th, 2019, 17:33 Posted By: wraggster
It’s January 2019, folks. It’s a fesh new start and a fresh new year. And, guess what? The seventh main entry to the Ace Combat franchise will launch to the sky this 18th of this month. But before it takes off, the game publisher Bandai Namco Entertainment has released a new trailer for the upcoming combat flight action video game, Ace Combat 7: Skies Unknown.
Bandai Namco has released a new trailer of Ace Combat 7: Skies Unknown. In this new trailer, it features the first aircraft introduction of 2019, the Su-34 aircraft. This aircraft is a potent-two seat and weather fighter-bomber aircraft. You can use this aircraft for tactical deployment according to Bandai Namco.
Watch the Su-34 trailer below.
For the overview, the game sets in 2019 when an opposition between the Osean Federation and the Kingdom of Erusea begins. This is also known as the Second Usuean Continental War. Trigger, a member of the Osean Air Defense Force fights against the Erusea’s unmanned drones. Trigger starts out as a member of Osea’s Mage Squadron. However, he is accused of murdering the former president as he’s sent to Osea’s Spare Squadron. Osea’s Spare Squadron is a penal military unit for atonement.
Ace Combat 7: Skies Unknown is coming this January 18th, 2019 and now available for pre-order for both PlayStation 4 and Xbox One. There are available Limited Editions for pre-order as well. Click the button below to pre-order yours now!
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January 8th, 2019, 17:31 Posted By: wraggster
The remake of the classic 1998 game by Capcom is now coming this January as Resident Evil 2, or also known as BioHazard RE:2 in Japan, is creeping on the corners of its release date. After years of waiting, Capcom has finally debuted the remake of the classic survival-horror this January 25th in both PlayStation 4 and Xbox One consoles.
In addition to the remake of this survival-horror game, Capcom wants you guys to enjoy the game. That’s why Capcom will release the Multi-language options of Resident Evil 2. So, folks, grab the Asia Pacific version of Resident Evil 2 with languages support for subtitles such as English, Chinese and Japanese. Plus, you will get to choose if you want English or Japanese as the voice-over throughout the game.
Last E3 2018, Capcom has announced Resident Evil 2 as the game company revealed the gameplay. We get to see the first look at the high definition graphics of the main protagonist which is the rookie police Leon S. Kennedy in the zombie-infested Raccoon City.
The game set on September 29, 1998 and the beloved Raccoon City is infested by zombies due to the T-virus. This T-virus is a biological weapon secretly developed by Umbrella, a pharmaceutical company. The main protagonist Leon S. Kennedy, a rookie police officer on his first duty and Claire Redfield, a college student looking for brother Chris make their way to the police station. However, as they enter the police station, they discover most of the police officers are killed. Now, these two must set forth on a journey to escape the zombie outbreak in Raccoon City as they also save survivors as well.
Explore in the dark corners of Raccoon City as you battle against the zombies. Solve puzzles to access the area and use items to fight for survival. With the high-definition graphics, we get to see the photorealistic visuals in 4K with the beautiful enhanced lighting up-close. Be terrified with the horrifyingly realistic wet gore of the zombies in your way.
Get ready to step into the rookie shoes of Leon S. Kennedy and Claire Redfield in the Asia Multi-language version of Resident Evil 2 for PS4 and XONE this January 25th. Here at Playasia, this Asia Pacific version is available for pre-order. Click the button below to pre-order yours now!
Search Result for -Resident Evil 2 Multi-language->
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January 7th, 2019, 21:52 Posted By: wraggster
Are you waiting for RPG Maker MV this February? Folks, you need another bag of patience as NIS America has an official announcement about the release date of the upcoming RPG.
NIS America has announced that RPG Maker MV for PlayStation 4, Xbox One and Nintendo Switch will be delayed from the previously planned February 26 release date to a vague and general 2019 release window to the Western regions. According to the game publisher NIS America, the reason for the delay because of the ongoing issues with development.
See the full message from NIS America about the delay for the game below.
The release for RPG Maker MV will be delayed due to ongoing issues with development. Until they are resolved, the release date will be postponed for later in 2019. We apologize for the inconvenience caused to all those who are looking forward to this game, and we are taking action in order to deliver the best possible product to our fans. For more information regarding RPG Maker MV, please visit the official website. Thank you for your patience and understanding, and we look forward to meeting you with our next announcement.
For the overview of the game, see it below.
An epic journey begins… with YOU! Become a master game developer with RPG Maker MV. With an arsenal of tools at your fingertips, create elaborate, exciting, and memorable video games straight from your console! Then, share your adventures online with other players, who can enjoy your epic chronicles! The possibilities are endless with the latest and greatest RPG Maker software. With hundreds of assets and an infinite number of ways to create your game, turn your dream tale into the next great video game! – via NIS America
RPG Maker MV, PlayStation 4, Xbox One, Nintendo Switch, US, Europe, Australia, gameplay, features, update, release date, delay, NIS America
Even though it’s delayed, RPG Maker MV for PlayStation 4, Xbox One and Nintendo Switch is available for pre-orders on our website. Click the button below to pre-order yours now!
Search Result for -RPG MV MAker->
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January 4th, 2019, 15:58 Posted By: wraggster
We are now in the first month of 2019, and guess what that means? Square Enix‘s Kingdom Hearts III is now approaching. But before Kingdom Hearts III walks into the spotlight for its release day, the co-director has something to say about the featured Disney‘s universes in the game.
Kingdom Hearts III features a variety of Disney worlds. However, Tai Yusue, the co-director of Kingdom Hearts III who directs the game along with Tetsuya Nomura confirmed that the game has no more surprised Disney Worlds to revealed. This information revealed as he spoke to Newsweek.
“We’re not planning on revealing any surprise Disney worlds, but these new properties gave us a chance to come up with a lot of new and fresh ideas, that there will certain be a lot of surprises with the gameplay,”
He also explained on the newer Disney worlds included such as Tangled and Frozen. Both of these have made an appearance in the promotions to the game. He commented on how diverse the characters that gave them plenty of options.
There are a lot of good, logical reasons for picking new Disney properties, like appealing to a wider audience; but honestly, the main reason we picked new worlds such as Frozen and Tangledwas because they excited us,” Yasue said when asked why worlds like those from Frozen and Tangled. “In terms of gameplay, there’s a lot of unique and crazy things you can do with a snowman that keeps on talking after having his head removed from his body, or a princess with super long golden hair.
For the overview of the game, see it below.
KINGDOM HEARTS III tells the story of the power of friendship as Sora and his friends embark on a perilous adventure. Set in a vast array of Disney and Pixar worlds, KINGDOM HEARTS follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Sora is joined by Donald Duck and Goofy to stop an evil force known as the Heartless from invading and overtaking the universe.
Through the power of friendship, Sora, Donald and Goofy unite with iconic Disney-Pixar characters old and new to overcome tremendous challenges and persevere against the darkness threatening their worlds. – via Square Enix
Kingdom Hearts III, TGS 2018, TGS, Tokyo Game Show, Tokyo Game Show 2018, Square Enix, XONE, PS4, US, Europe, Australia, Japan, update, trailer, features, screenshots, gameplay
Kingdom Hearts III will be out by January 2019 for PlayStation 4 and Xbox One worldwide. And, it’s now available on our website for pre-order. Click the button below to pre-order yours now!
Search Result for -Kingdom Hearts III->
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December 28th, 2018, 11:13 Posted By: wraggster
MAME72 Release8 2018 is released. This is a port of MAME V0.72 for your Xbox 360 Console.
MAME72 Release8 2018 Changelog:
An update to MAME 72 Release2 for the xbox 360 originally coded by lantus.
new update by Gamezfan.
compiled by Traace
Sourecode included in download
New games now supported
DoDonPachi Dai-Ou-Jou
DoDonPachi Dai-Ou-Jou Black Label
EspGaluda
Ketsui
Oriental Legend Special / Xi Yo Gi Shi Re Zuang Special (tencent version unprotected)
Puzzle Star
The Killing Blade
Games fixed and now working
Gardia
Fighters History
Metal Slug 5 (see notes)
Noboranka
Photo Y2k
Power Instinct Legends
Games now with sound or improved sound
Crazy Balloon
Knights Of Valour / Sangoku Senki
Knights of Valour Plus / Sangoku Senki Plus
Oriental Legend / Xi Yo Gi Shi Re Zuang
Photo Y2k
Source Changes
Backported some changes from later MAME for the ARM CPU core required for all the 32-bit Data East games
to function correctly in this core affected drivers are avengrgs.c, deco32.c, deco156.c, and simpl1156.c
Fixed up Power Instinct Legends which was broken previously
Tagged Avengers In Galatic Storm as unplayable (needs SH2 CPU update)
Hooked up custom sound for Crazy Balloon game now has music and extra SFX which were missing before
Hooked up the CPU protection and decryption for Gardia game now playable
Fixed missing enemies level 2 onwards in Noboranka
Added support for the Cave PGM games plus an updated and improved custom ICS2115 soundcore
many thanks to shmupmame and amadvance for the original code.
Notes
In order to get Metal Slug 5 to work in mame2003-plus we had to update the rom and how it loads
in the driver's romtable, however someone had already updated the neogeo bios slightly so maybe
that would be required for this core also..?? obviously i dont have the time to update the bios
plus it would not be user friendly as new Neogeo bios would then be required for all the roms.
Anyhow it might work it might not a new mslug5 rom will be required romnation or doperoms would be a
good place to track one down.
Information about sourcecode
- Replaced AtgFramework 2008 with AtgFramework 2010
- workaround to fix Xbox audio driver symbole error
- Uncomment wcvol195, wcvol195x, hvysmsh, hvysmsha, hvysmshj in drives.c
- Fixed asurabld, asurabus, denjinmk (vidhrdw fuukifg3.c | denjinmk.c named fuukifg3vid.c & denjinmkvid.c now)
- Fixed deployment order
- added cage.c (sndhrw) | ics2115.c (sound) | pgmy2ks.c (machines) | deco156.c (drivers) to vs2010 solutions
http://www.1emulation.com/forums/top...18-new-update/
http://www.emucr.com/2018/12/mame72-release8-2018.html
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December 28th, 2018, 11:04 Posted By: wraggster
DS4Windows v1.6.1 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Bundled new version of DS4Updater.exe (1.2.9) with version check fix
Use SuppressUnmanagedCodeSecurity attribute for InputMethods class
Changed build to use C# 7.2
Lowered priority of bus thread
https://github.com/Ryochan7/DS4Windows
via http://www.emucr.com/2018/12/ds4windows-v161.html
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