|
|
Xbox News is a News and downloads site for the
Xbox and Zune, We have all the latest emulators, homebrew and
all the downloads on this site, we also cover commercial gaming
and console news. Part of the DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
January 27th, 2012, 01:50 Posted By: wraggster

[Karl] set out to improve the depth image that the Kinect camera is able to feed into a computer. He’s come up with a pre-processing package which smooths the depth data in real-time.
There are a few problems here, one is that the Kinect has a fairly low resolution, it is also depth limited to a range of about 8 meters from the device (an issue we hadn’t considered when looking at Kinect-based mapping solutions). But the drawbacks of those shortcomings can be mitigated by improving the data that it does collect. [Karl's] approach is twofold: pixel filtering, and averaging of movement.
The pixel filtering works with the depth data to help clarify the outlines of objects. Weighted moving average is used to help reduce the amount of flickering areas rendered from frame to frame. [Karl] included a nice GUI with the code which lets you tweak the filter settings until they’re just right. See a demo of that interface in the clip after the break and let us know what you might use this for by leaving a comment.
http://hackaday.com/2012/01/25/real-...or-the-kinect/
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
January 27th, 2012, 01:16 Posted By: wraggster
Online passes are a recent staple in staving off used sales. Limiting what used buyers can access is a protective measure for publishers, much to the chagrin of parts of the gaming community. Chris Kohler of Wired argues that the death of used games is inevitable, and passes are the first step toward something exactly like a native anti-used game something integrated into consoles. He notes, of course, that digital is the future of buying games, but in the meantime we may be looking at 'an interim period in which the disc as a delivery method is still around but ... becomes more like a PC game, which are sold with one-time-use keys that grant one owner a license to play the game on his machine.' Also at Kotaku, the source for the Wired article (which is the source for the IGN article).
http://games.slashdot.org/story/12/0...ect-used-games
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
January 26th, 2012, 03:33 Posted By: wraggster
Late 2013 release for new console 'confirmed', reports claim
Microsoft’s next-gen Xbox will be six times more powerful than the 360, according to reports.
“Sources close to the project” told IGN that the new system's GPU will be based on AMD’s 6000 series, specifically the Radeon HD 6670. Mass production of the GPU will allegedly begin by the end of 2012.
The graphics processor supports DirectX11, 3D and 1080p HD output.
It will be 20 per cent more powerful in terms of performance than Nintendo’s Wii U, according to the sources.
They also claimed that the next-gen system will be launched in late 2013, around October or November time.
http://www.develop-online.net/news/3...erful-than-360
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
January 26th, 2012, 03:28 Posted By: wraggster
Unverified source also claims the system will employ 'anti-pre-owned' technology
Microsoft is to end its resistance to Blu-ray technology with the next generation Xbox, according to alleged industry sources.
According to a Kotaku report, game DVDs are expected will be shelved in favour of the high-capacity Blu-ray disc format, which rival firm Sony has been a driving force in bringing to market.
Sony's PlayStation 3 currently supports Blu-Ray discs as big as 50GB. Currently, certain multiplatform games must ship on several 9GB DVDs for the Xbox 360 due to capacity issues.
With Nintendo signalling its intent to employ high-capacity discs for its Wii U system, it is not expected that the next generation Xbox could resort to the DVD format for large data delivery.
But, according to Kotaku, “one reliable industry source” has claimed that Microsoft “intends to incorporate some sort of anti-used game system as part of their so-called Xbox 720”.
http://www.develop-online.net/news/3...mbrace-Blu-ray
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
January 25th, 2012, 02:44 Posted By: wraggster
According to a new rumour, IBM and Global Foundries are hard at work on the main processor for the next-generation Xbox.
Reportedly codenamed 'Oban', the processor is said to be a System-on-a-Chip (SoC) - a 32nm processor that incorporates a PowerPC CPU and an ATI Southern Islands GPU - basically a modified version of the 7000 series GPUs.Fudzilla reports (Via Industry Gamers) that Microsoft put the two companies to work on the new chip in December last year.
The site's 'sources' say a 2012 release is therefore unlikely, pitching 2013 as a more likely year for MS to make its next-gen move, with a possible announcement before the end of the year.
The report also speculates that MS could be ready to start handing out development kits as early as March or April.
Rumours on the next-gen console have been rapid-firing from various sources since late last year, with strong reports of a launch in 2013 (including apparent leaks from inside Microsoft's Xbox team).
http://www.computerandvideogames.com...d-oban-report/
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
January 25th, 2012, 02:08 Posted By: wraggster

Xbox 720, Xbox Loop -- whatever Microsoft ends up calling it, that hot rod of a console looks to be on deck for a late fall 2013 release. According to IGN's sources, this successor to the Redmond gaming throne is purported to pack a GPU based on AMD's 6000 series of chips and will boast silicon circuitry that catapults its performance past Nintendo's upcoming Wii U by 20 percent. If you're looking for a more apples to green X's comparison, this next-gen console's graphical capabilities are also reportedly six times greater than its 360 progenitor. While MS is likely holding back its monstrous new platform for a big E3 reveal, it appears the company's still whittling down its spec list, with dev kits to be issued later this August. No mention was made of its rumored Kinect 2 integration, but we're more than certain that famous hacking tech will be front and center.
http://www.engadget.com/2012/01/24/n...aded-for-fall/
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
January 25th, 2012, 01:55 Posted By: wraggster
Microsoft is set to replace its proprietary currency with real-world money by the end of the year, according to a company source.
Transactions across Xbox Live, Windows Phone and the Zune Marketplace will all be affected if the source, who spoke to Inside Mobile Apps, is correct.
Microsoft currently uses both real-world money and MS Points for online payment, with full games listed in local currency but DLC purchased using points.
If the change goes ahead, it will bring Microsoft's virtual stores in-line with others such as Apple's App Store and Sony's PlayStation Network which already use regional pricing, arguably offering greater clarity to customers.
It would also fix the problem of having to buy more MS Points than are needed due to them only being available in fixed amounts.
http://www.edge-online.com/news/repo...-out-ms-points
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
January 25th, 2012, 01:43 Posted By: wraggster
Console giant recruiting staff for internal projects
Microsoft may be setting up two new internal studios for Kinect games development, according to jobs listings posted by the console giant.
Spotted be NeoGAF, the recruitment ads state the company is looking for a HR manager for ‘Platform Next Studios’ and a level designer for ‘LEAP’, which may be the studio name or an upcoming project.
The positions are both for work based in Remond, Washington in the US.
“We’re the people that developed Kinect and profoundly changed the way people interact with technology,” reads the LEAP job listing.
“Now our incubation team is ready to change the world again, but we need your help
http://www.develop-online.net/news/3...Kinect-studios
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
January 25th, 2012, 01:41 Posted By: wraggster
Processor co-designed by IBM and Global Foundries, report claims; Massmarket production 'a year off'
The processor that will be at the centre of next Xbox entered production in December last year, according to two separate reports.
It is said Microsoft commissioned both IBM and Global Foundries to build a high-performance PowerPC CPU, codenamed Oban, for the next console.
The chips will be used in development kits set to arrive at game studios by April, it is speculated. Previous rumours suggested that the so-called 'Xbox 720' dev kits were handed out late last year.
Microsoft declined to comment when contacted by Develop.
“The power behind the next Xbox will be a PowerPC CPU that is married to an ATI Southern Islands GPU, or modified 7000 series,” according to technology website Fudzilla.
The publication claims that the chips “will be destined for developer consoles”, implying that a 2012 mass-market release for the console is not practical.
Meanwhile, another technology publication called Semiaccurate – which has been covering the production of the so-called Oban chips for a number of weeks – claims the tech is likely scheduled for mass-production in December 2012.
In October last year, sources within the middleware and game engine sectors told Develop that the next generation Xbox will more likely be released in the second half of 2013.
http://www.develop-online.net/news/3...ction-for-devs
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
January 23rd, 2012, 23:28 Posted By: wraggster
With its 2012 release state still mostly under wraps, Microsoft has said that it is focusing on the quality of possible new IPs as opposed to the quantity.
"I do think that it's [about] quality and impact, not number of releases in a year," corporate VP of Microsoft Game Studios Phil Spencer told GameInformer magazine, as reported by GameZone.
"Creating core IP, as many first-and third-parties have seen over the years, isn't an easy thing. I went through the process of creating Gears with Epic and I know the sweat, time, and effort hat went into it.
"I also worked on things like Alan Wake, Too Human, Crackdown,and stuff that didn't hit the same level of success, but had an equal amount of sweat equity and heart go into getting created."
Spencer also suggested that consumers should be prepared for some exciting news in the near future.
"It will continue to be something that we focus on with new partners like Crytek and new people that aren't announced yet,” he added. “We do think that it's fundamental that core gamers look at 360 as the place they want to play games."
http://www.mcvuk.com/news/read/micro...uantity/090130
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
next » |
|
|