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June 7th, 2020, 11:11 Posted By: wraggster
Head of Xbox Phil Spencer has reiterated that Xbox Series X is still on course for a global launch this Christmas, despite the disruption caused by COVID-19.
Speaking on Talking Games with Reggie and Harold, a podcast co-hosted by former Nintendo of America president Reggie Fils-Aime, Spencer said the platform holder is unlikely to delay its next- generation console into 2021.
He said the company just completed its latest hardware review last week and "feel good" about the supply chain required to launch the console.
"It feels like we'll be able to get enough units," he said. "We're pretty committed, as we've talked about, to a worldwide launch, which regretfully we didn't do with Xbox One. It took us months and months to hit some of the incredibly important markets. Worldwide launch is important to us."
Spencer previously stressed the importance of a worldwide launch, and expressed regrets over the staggered rollout of the Xbox One, on another podcast earlier this year.
He also told Fils-Aime that Xbox is "making progress" with the software and games for its next console, although notes that any process that "requires physical collaboration" -- such as motion capture and music recording -- has been impacted by COVID-19.
"Really, on the games side, things that are pre-content complete might be impacted more than the things that are post-content complete," he said.
Spencer also acknowledged that Xbox has had some logistical hurdles when it comes to QA and physically getting test machines into people's hands.
https://www.gamesindustry.biz/articl...h-this-holiday
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June 8th, 2020, 18:11 Posted By: wraggster
Electronic Arts has revised its offer around the Xbox Series X version of Madden NFL 21, promising a free upgrade until next year's game releases.
The publisher announced during last month's next-generation games showcase on Inside Xbox that players who purchase the game one Xbox One will receive the next-gen version at no extra cost.
However, Polygon reports this originally came with caveats. A statement on EA's website previously said players would have to buy Madden NFL 21 before December 31, 2020 to be eligible for the offer, and claim the Xbox Series X version by March 31, 2021.
https://www.gamesindustry.biz/articl...yer-complaints
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June 8th, 2020, 18:12 Posted By: wraggster
More than $1.4 billion has been spent on ID@Xbox games to date, according to the programme's European lead Agostino Simonetta.
Simonetta gave the new figure as part of a talk at the GamesIndustry.biz Investment Summit Online. Player spending stood at $1 billion in July 2018, so the additional $400 million has been spent in less than two years.
ID@Xbox was first announced in August 2013, and the programme has now grown to encompass 3,400 studios across 64 countries -- at least one game from every continent except Antarctica has been released, Simonetta noted.
Microsoft is aware of around 1,800 ID@Xbox games in some stage of development.
https://www.gamesindustry.biz/articl...-id-xbox-games
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June 8th, 2020, 21:30 Posted By: wraggster
XEMU (2020/06/08) is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
XQEMU Git Changelog
ui: Enable main URL for compatibility reporting
https://github.com/mborgerson/xemu
http://www.emucr.com/2020/06/xemu-20200608.html
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June 8th, 2020, 21:32 Posted By: wraggster
Cxbx Reloaded (2020/06/08) is released. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Changelog:
Merge pull request #1918 from Fisherman166/FsSetCacheSize
Update FscSetCacheSize to match original kernel
https://github.com/Cxbx-Reloaded/Cxbx-Reloaded
http://www.emucr.com/2020/06/cxbx-re...-20200608.html
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June 8th, 2020, 22:30 Posted By: wraggster
DS4Windows v2.1.2 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Added architecture info to log
Added option to specify permanently connected output devices
Added extra check before sending output reports to virtual device
https://github.com/Ryochan7/DS4Windows
http://www.emucr.com/2020/06/ds4windows-v212.html
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June 28th, 2020, 10:37 Posted By: wraggster
Microsoft is giving up its retail footprint, as the company today announced it would be closing its Microsoft Store brick-and-mortar locations.
The company's website lists 82 such locations between the US, UK, Canada, Australia, and Puerto Rico.
The closures will lead to Microsoft taking a pre-tax charge of roughly $450 million for the quarter ending June 30, with that largely coming from asset write-offs and impairments.
Microsoft said retail team members will instead work remotely to provide sales, training, and support for customers.
https://www.gamesindustry.biz/articl...-retail-stores
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June 28th, 2020, 10:38 Posted By: wraggster
Microsoft's head of Xbox Phil Spencer is banking on immersion to make the Xbox Series X a must-buy for gamers, and he thinks the Xbox All Access cell phone-like payment plan will help them afford it.
In a Game Lab Live keynote today, Spencer answered a question from interviewer Seth Schiesel about what kinds of experiences he expected to highlight the power of the Xbox Series X.
"This is always a difficult question because I know people are looking for the one, two or three tech that only show up on a certain platform or is only made possible on a certain platform," Spencer said. "And I think it's just a matter of degrees. It has been for a while."
There were clearer differences to the sort of games that could be created by new hardware in previous generational shifts, Spencer said, pointing to the jump from 2D games to 3D games as an obvious difference for players.
https://www.gamesindustry.biz/articl...s-spencer-says
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June 28th, 2020, 11:00 Posted By: wraggster
Microsoft has outlined a few new details about how its Smart Delivery system will work for the Xbox Series X, specifically around transferring progress.
In a blog post today, the hardware maker confirmed that titles using Smart Delivery will not only allow users to buy a game once and play it across both Xbox One and Xbox Series X systems, but that progress will also be saved across systems -- including game libraries, progression, and achievements.
The system also allows any games that release optimized versions for the Xbox Series X to automatically offer that version for owners of the title on that hardware for no additional cost.
Microsoft's Smart Delivery system is planned for all first-party titles that are being optimized for Xbox Series X, as well as any third-party titles that opt into the system, with the following titles already confirmed:
- Halo Infinite
- Cyberpunk 2077
- Assassin's Creed Valhalla
- Destiny 2
- Dirt 5
- Scarlet Nexus
- Chorus
- Vampire: The Masquerade - Bloodlines 2
- Yakuza: Like a Dragon
- The Ascent
- Call of the Sea
- Gears 5
- Second Extinction
- Metal: Hellslinger
https://www.gamesindustry.biz/articl...livery-details
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June 28th, 2020, 11:34 Posted By: wraggster
It's become customary for console makers to release multiple versions of the same console within their lifetime. However, next-gen consoles might be available in more than one flavor right at launch. The PS5 is already releasing in two versions, one with an optical drive and an all-digital one. Reports suggest that Microsoft is also working on more than one version of its Xbox Series X but with a different strategy from Sony's.
Today The Verge reported on Microsoft's multiple next-gen console plans. Their source "familiar with Microsoft’s Xbox plans" confirm a Lockhart profiling mode in dev kits. The latter refers to a second Xbox Series X console version, codenamed Lockhart, which is a less powerful but cheaper entry into next-gen gaming. The Lockhart profiling mode allows developers to toggle "Lockhart mode" and gauge how their games will perform on the weaker hardware, which is geared towards 1080p or 1440p gaming.
The Verge's report also mentioned that Lockhart's specs include "7.5GB of usable RAM, a slightly underclocked CPU speed, and around 4 teraflops of GPU performance". For comparison, the known Xbox Series X (codenamed Anaconda) includes 13.5GB of usable RAM, and targets 12 teraflops of GPU performance.
Moreover, The Verge's claims are supported by a recently-leaked Game Development Kit release from June 2020 which mentions support for "AnacondaProfiling" and "LockhartProfiling" modes:
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June 29th, 2020, 17:26 Posted By: wraggster
Back in 2018, we reported of the development of an open-world game set in the Harry Potter universe. The news came from a leaked video coming from a focus group participant that showed the game in action, along with the title's features. However, not much was heard of this game until now.
According to a Bloomberg report, the game is still in the works by the Warner Bros.-owned studio, Avalanche Software. Bloomberg mentions that the game was originally planned to be officially unveiled during this year's E3 but due to the pandemic, it will be announced after the digital DC FanDome event in August during which a new Batman game will be announced.
Bloomberg kept the anonymity of its sources who feared of being laid off for speaking publicly. They mentioned that the new Harry Potter game will release in late 2021 on the PS5 and Xbox Series X.
SOURCE
https://gbatemp.net/threads/open-wor...report.568653/
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June 29th, 2020, 17:55 Posted By: wraggster
Cxbx Reloaded (2020/06/24) is released. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Changelog:
Merge pull request #1925 from ergo720/sha_popup
Show a popup when xbe sections are corrupted + print section corruption status on xbe dumps as well
https://github.com/Cxbx-Reloaded/Cxbx-Reloaded
http://www.emucr.com/2020/06/cxbx-re...-20200624.html
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June 29th, 2020, 21:43 Posted By: wraggster
XEMU (2020/06/19) is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
XQEMU Git Changelog
nv2a: Check for PGRAPH FIFO access before context switch
https://github.com/mborgerson/xemu
http://www.emucr.com/2020/06/xemu-20200619.html
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June 30th, 2020, 20:07 Posted By: wraggster
XEMU (2020/06/30) is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
XQEMU Git Changelog
nv2a: Fix FFP texgen assertions
Should compare against channel index instead of texture stage index
https://github.com/mborgerson/xemu
http://www.emucr.com/2020/06/xemu-20200629.html
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June 30th, 2020, 20:11 Posted By: wraggster
Cxbx Reloaded (2020/06/30) is released. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Changelog:
Merge pull request #1928 from ergo720/autoclose_action_invalid
Update issue template + add action to automatically close issues not following the template
https://github.com/Cxbx-Reloaded/Cxbx-Reloaded
http://www.emucr.com/2020/06/cxbx-re...-20200630.html
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