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20:13 May 4th, 2007

FBA-XXX Pro 1.29 WIP

Posted By: wraggster

Some WIP news from the Final Burn for Xbox coders:

The next version of FBA XXX Pro will be released within two weeks. This version brings new games/drivers closer to version 2.96.71. It also includes beta & neo-geo games, not in the PC version. There have been a significant amount of new games added, and testing each driver is a task within itself!

On a side note; +T+ has asked that I take over the lead & coordination for the FBA-XXX Pro project.

+T+ and I started down a parallel path several years ago when the source code for FBA-XXX was released. We both envisioned a version that was not for the casual, mainstream xbox gamer, but a version, which used the latest versions of games for the hard-core, emulator fan. My FBA-Xtreme, and his FBA-XXX Pro.

Thoughout the past few years, we have coordinated efforts, shared ideas (especially, when one of us was stuck with a code problem) or new features (like the kiosk mode for arcade cabinets.) +T+ was much a hard-core coder as he is a gamer...which drove quick releases and updates on a regular basis. clapping.gif

I would like to publically thank +T+ for our "virtual" friendship, ideas and passion for moving the xbox emulator community in a positive direction.

Please send him your best wishes for future endeavors; he has offered to jump in to help from time to time, so he is not leaving!...just taking a break.

So, I am starting this new thread for the reasons above, and if you are interested in new features, find bugs, issues, etc. to post them here or send me an email with the new release.

I will announce on the forums when it is posted on xbins...I'm trying to get it released by May 12 (before I head out on vacation for 2+ weeks biggrin.gif )

Happy Gaming!
-djohng

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0 comments - Last Comment By wraggster

09:14 May 5th, 2007

Add Remote-Controlled On/Off to Your Original Xbox

Posted By: wraggster

via gizmodo

Whenever there's an announcment about getting more file types to play back on the Xbox 360, PS3, or Wii, a lot of you always seem to want to remind everyone else that you're already running XBMC on your original Xboxes. Okay, we get it. It's great. Whopee! But if you are using XBMC, this $35 DIY kit can add IR-controlled On/Off to your beloved console.

With this installed, you can turn your Xbox on directly from your couch using the remote—or probably any universal remote—without having to run up and hit the power key. We wish our PS2 had this, since those three seconds of exercise are too much for our atrophied little hearts to bear.

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1 comments - Last Comment By Balthasar00

17:30 May 11th, 2007

Zune beta WiFi download shots

Posted By: wraggster

via engadget



In case you're interested in yet another unsubstantiated image (e.g. ZOMG PHOTOSHOPPED / faaaake / etc.) of future Zune firmware builds, here's a couple more shots. Apparently WiFi syncing still isn't in the cards, but the source that sent these along notes that WiFi encryption will work, as will subscription, but you can't send it to another player until you sync back to your PC. Sounds kind of annoying -- so we're not ruling it out.

0 comments - Last Comment By wraggster

01:43 May 15th, 2007

Microsoft building a Zune factory

Posted By: wraggster

via engadget

The fact that you all voted the Zune "Worst Gadget of the Year" in the recent Engadget Awards doesn't seem to be causing any hand-wringing in Redmond, as Microsoft confirmed today that they're building a dedicated Zune factory in China with an unnamed parter to crank out the oft-rumored next-gen Zune. It looks like Toshiba's not going to be involved this time around, as Zune marketing director Jason Reindorp has been quoted as saying that the rush to get the original Zune to market "forced us to take a look around at what was on the shelf...and get it out there," while this time they're interested in "the flexibility and control we have in creating a device from scratch." Ouch. Sorry, Tosh. Reindorp mentioned that the new manufacturing partner is someone MS is "very familiar with," and the new plant is located in the same city as the Flextronics plant that builds the Xbox 360 for Bill and Co., although nothing's been confirmed. For what it's worth, Reindorp also said that building a dedicated plant isn't going to bring "changes for the sake of changes" to the Zune (which is pretty funny given how many promo Zunes keep popping up) but here's hoping that it brings changes for the sake of actually making the thing better.

0 comments - Last Comment By wraggster

03:04 May 15th, 2007

Zsnexbox v3.0 Fix

Posted By: wraggster

The Snes emulator for the Xbox gets a bugfix update:

Fixed the TV calibration option

Fixed the target when calibrating the lightgun.


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0 comments - Last Comment By wraggster

01:02 May 17th, 2007

Zsnexbox v3.1

Posted By: wraggster

Snes emu for Xbox updated:

-Added option to use the Path.ini or to have ZsnexBox create all the directories on the E partition. This will allow users to easily put ZsnexBox on a CD/DVD and run it on any Xbox (without having to create all the directories Path.ini points to). Just change "usePathINI=1" to "usePathINI=0" in the Path.ini before you burn the CD/DVD.

-Screenshots larger than 512x512 are no longer supported. If ZsnexBox finds a preview larger than this, it will not display it. Extremely high res box art will cause a crash (i.e ZsnexBox runs out of RAM), and 512x512 is plenty big enough. HD users at 1080i might want to go even lower (256x256). If ZsnexBox freezes after 2 or 3 games, you are running out of RAM and ensuring previews are no bigger than 256x256 will likely fix the issue.

-Tweaked all the skins to make them easier to read.

Install:

Extract and copy over to your Xbox hard drive. Run "default.xbe" to start.

-Thanks

http://forums.xbox-scene.com/index.php?showtopic=603365

1 comments - Last Comment By Hawq

 

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