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January 30th, 2020, 20:51 Posted By: wraggster
Microsoft has reported its earnings for Q2 of the current fiscal year, announcing overall growth overshadowing continued declines in the company's gaming segment.
Total revenue reached $36.9 billion for the quarter, up 14% year-over-year, with a net income of $11.6 billion, up 35%. The "More Personal Computing" business segment, of which gaming is a part, saw $13.2 billion in revenue -- up 2% year-over-year.
But gaming is but a small part of that segment, bringing in $3.3 million in Q2, down $905 million (21%) year-over-year. Microsoft attributes this decline to a decrease in hardware sold -- a predictable drop, given that this represents the final holiday season of the current console generation. This drop is also in line with what CFO Amy Hood suggested during the company's Q1 earnings call.
Additionally, Microsoft reported that Xbox content and services revenue was down 11% ($295 million), attributing the drop to a "high prior year comparable, primarily from a third-party title." It is possible that this refers to Red Dead Redemption 2 (as suggested by NPD analyst Mat Piscatella on Twitter) or Fortnite.
The drop was offset by subscription growth, though Microsoft no longer reports Xbox Live MAUs beginning with its Q1 results for this year. At last count, that number was at 65 million, and Microsoft has said it has grown over the last two quarters since. In fact, during the company's Q2 earnings call, Microsoft announced that Xbox Live MAUs reached a new high record in Q2, and that Xbox Game Pass subscriptions more than doubled in Q2 alone.
https://www.gamesindustry.biz/articl...s-are-still-up
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