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22:25 May 1st, 2008

Zune to hit Canada in May with a smaller lineup?

Posted By: wraggster

Just hold on a little while longer, Canadian Zune-lovers -- it seems that your wait is almost over. A job listing just popped up on the Vancouver Craigslist, looking for a "Microsoft Zune Program Coordinator" who will "represent our client Microsoft on their launch of Zune in the Canadian marketplace." The job calls for applicants to be available between May 12 and June 20, so if it's legit -- and we hope it is, just because we prefer to believe no one is sad enough to fake this -- it looks like the Zune will finally roll into Canada in just a few weeks.

It might be in a slightly smaller posse, though: the crew over at ClicZune recently took a gander at Microsoft's Candian Zune promo page and noticed that the Zune 30 and the green flash Zunes are conspicuously absent. (Also missing is the recently released red Zune 80, but that was announced after the pages in question were made.) It's hard to tell what this means -- do Canadians hate green things? Are the 30 and green on their way out in the US as well? -- but hopefully we'll get some answers in just a couple weeks.

http://www.engadget.com/2008/05/01/z...maller-lineup/

2 comments - Last Comment By Elven6

19:10 May 2nd, 2008

ZuneBlade

Posted By: wraggster

A library you use for zune games for a nice way to display menus, controls, or simple game information. Great for multi-platform games that would require menu redesigns for the zune.

Features
- Customizable displayed control sets
- Customizable Game Info bar
- Sleek skin thats easy on the eyes
- Created so that it can be switched from portrait/landscape easily
- Menu system that allows for implementing so you can create your own controls (progress bar, volume meter, anything!)
- Nice transistions

Coming Features
- Custom skins
- Icons for displayed control sets
- More default menu control types (progress bar, etc.)
- On-screen keypad

NOTE: Since the XNA 3.0 is still not out, the current version only runs on pc. It will run the same as on the zune.

http://www.gameprojects.com/project/?id=9044342b62

0 comments - Last Comment By wraggster

13:29 May 4th, 2008

DCEmu Network Changes and Network Info

Posted By: wraggster



Hi all im here to tell you about some changes that will be happening to our DCEmu Homebrew and Gaming Network.

Hopefully from today Onwards we will be seperating news feeds on sites where we had them joined together

So from now on the GBA, Gamecube, Nintendo 64 sites will only have that console news on those sites, before now i had it so that GBA news would show up on the DS Site and Gamecube and N64 would Show up on the Wii Site (Also the xbox/xbox360 sites), this confused some but with certain scenes growing so massively it is time for seperation..

All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.

DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.

Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any Non News forum. I get so many emails asking why he/she cant post in whatever forum.

And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.

How Can You Help DCEmu

This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun.

We are always in the need of Tutorials and Guides not only for Homebrew but for hacking and Development and even just for gaming on consoles.

Our DCEmu Reviews Website is also in the need of reviews of both Hardware and Games Reviews so please review as much as possible.

Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.

Retro Homebrew/Translations News

Another change thats going to happen is that our Console News site will now post as much retro homebrew and Game Translations as possible, bringing much needed coverage to those communities.

The DCEmu Homebrew and Gaming Network

To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.

Pandora - http://pandora.dcemu.co.uk/
Nintendo Wii - http://wii-news.dcemu.co.uk/
Nintendo DS - http://nintendo-ds.dcemu.co.uk/
Playstation 3 - http://ps3-evolution.dcemu.co.uk/
Playstation Portable - http://psp-news.dcemu.co.uk/
Xbox 360 - http://xbox360.dcemu.co.uk/
GP2X - http://gp2x-emulation.dcemu.co.uk/
Xbox - http://xbox-emulation.dcemu.co.uk/
Nintendo Gamecube - http://gcemu.dcemu.co.uk/
GP32 - http://gp32emu.dcemu.co.uk/
Gameboy Advance - http://gbaemu.dcemu.co.uk/
Gameboy Colour - http://gbaemu.dcemu.co.uk/
Playstation 2 - http://ps2emu.dcemu.co.uk/
Playstation - http://ps2emu.dcemu.co.uk/
Sega Dreamcast - http://dreamcast.dcemu.co.uk/
Sega Saturn - http://sega-saturn.dcemu.co.uk/
Nintendo 64 - http://nintendo64.dcemu.co.uk/
JXD - http://jxd301.dcemu.co.uk/
Apple iPhone - http://apple.dcemu.co.uk/
Apple iPod - http://apple.dcemu.co.uk/
iPod Touch - http://apple.dcemu.co.uk/
Tapwave Zodiac - http://ngage.dcemu.co.uk/
Gizmondo - http://ngage.dcemu.co.uk/
UIQ Mobile Phones - http://ngage.dcemu.co.uk/
Pocket PC - http://ngage.dcemu.co.uk/
N-Gage - http://ngage.dcemu.co.uk/
Symbian OS Mobile Phones - http://ngage.dcemu.co.uk/
Retro Consoles - http://console-news.dcemu.co.uk/

As you can see theres quite a few consoles we cover

But thats not all we cover we also have a range of websites that arent totally Homebrew Related.

DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview

DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.

DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews

DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles

PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.

DCEmu Blog
- http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff site, all the off topic stuff goes in here.

Harry Potter News - http://harry-potter.dcemu.co.uk/ - Hey im an Harry Potter book/film fan, not homebrew related but we all have our vices :P

PSP Demons Site - http://pspdemon.dcemu.co.uk/ - The Master of game modification is home here.

Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P

DCEmu Developer Sites

These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:

Chui(Dreamcast) - http://chui.dcemu.co.uk/
Deniska(PSP) - http://deniska.dcemu.co.uk/
DxDev(PSP & DS) - http://dxdev.dcemu.co.uk/
GPF(Nintendo DS & Dreamcast) - http://gpf.dcemu.co.uk/
PSMonkey(PSP) - http://nemo.dcemu.co.uk/
ZX-81(PSP & GP2X) - http://zx81.dcemu.co.uk/
Plynx(PSP) - http://plynx.dcemu.co.uk/
Hamsterburt(PSP) - http://hbert.dcemu.co.uk/
Miemt11(PSP) - http://miemt.dcemu.co.uk/
Tinnus(PSP) - http://tinnus.dcemu.co.uk/

Helping DCEmu -

Submit Hardware and Gaming Reviews - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=248

Submit Guides & Tutorials (Homebrew, Hacking, Development and Gaming Related) - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=272

Submit News - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117

Submit Homebrew Releases - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117 (Once we know your legit you can post in any news forum that covers the console your release is for)

I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.

Now i need a sleep

0 comments - Last Comment By wraggster

19:55 May 5th, 2008

Frozen Cable for XBOX

Posted By: wraggster

New from Divineo UK



Locked inside every xbox is a surprising secret: you don't have to play your original xbox games in poor TV quality, you could be playing in Full 16:9 HDTV with Dolby Digital 5.1 stereo sound.

The new Frozen VGA HDTV cable helps you to realize the full potential of the original xbox by allowing you to plug your xbox signal in a vga input.

You can then enjoy all the xbox games in 480i, 480p, 720p or 1080i

0 comments - Last Comment By wraggster

20:03 May 5th, 2008

Zune XNA games preview release aimed for May

Posted By: wraggster



Microsoft's still isn't solid on a final consumer release date for XNA games for the Zune, but they are aiming for the first CTP (community technology preview) to be released in May. We also learned that Zune games can support ad-hoc wireless play with up to eight players, the devices won't support any hardware 3D acceleration, the "16MB for storing games" we heard before actually refers to how much Zune RAM games can take over, and Microsoft's got at least four games running on the platform (which may or may not ever be released to the public): Zauri (which we've already seen -- video after the break), as well as Hexic, Potato Chase, and Alien Takeover.

http://www.engadget.com/2008/05/05/z...aimed-for-may/

0 comments - Last Comment By wraggster

21:36 May 6th, 2008

Zune 2.5 Update Screenshot Tour

Posted By: wraggster

If you haven't yet gotten the chance to update to Zune 2.5, here's a screenshot tour that takes you through the new and notable changes. A lot of the stuff is the same—it's only a point update and not one to change the fundamental features—but there are great updates in the social portion of the software. Hit the jump for the full tour.

http://gizmodo.com/387596/zune-25-up...creenshot-tour

0 comments - Last Comment By wraggster

21:39 May 6th, 2008

Zune headed for Canada on June 13th!

Posted By: wraggster

Hear that? That's the sound of dozens of Canadians rejoicing as they finally get a launch date for the Zune in Canada, a year and a half after Zune's debut in the US. As rumored, Canadians will have a slightly limited lineup on offer, with no 30GB or green versions to puzzle over, but the red Zune 80 will indeed be making an appearance, along with the rest of the players. Prices range from $140 to $250 Canadian Dollars, which sources tell us is a real currency akin to salt traded by the ancients or a Starbucks Card.

http://www.engadget.com/2008/05/06/z...-on-june-13th/

0 comments - Last Comment By wraggster

21:41 May 6th, 2008

Zune TV lineup gets some NBC love

Posted By: wraggster

While we're still waiting for the early year flirtations of NBC and Apple to sprout into a renewed relationship, it looks like Microsoft is picking up the ball and running with it. The new Zune Marketplace TV lineup includes NBC favorites "The Office, "Heroes" and "30 Rock," in addition to popular shows from Comedy Central, MTV, VH1, Nickelodeon, and Sci Fi Channel. Over 800 episodes in total are available at the moment, and all of them are going for 160 Microsoft Points -- about $2.00.

http://www.engadget.com/2008/05/06/z...some-nbc-love/

0 comments - Last Comment By wraggster

21:48 May 6th, 2008

Zune 2.5 update brings TV downloads, Zune Card sharing

Posted By: wraggster

Microsoft has quite a bit in store for the Zune faithful with its new Zune version 2.5 software update. The high points are the new Zune Card integration and the addition of TV show downloads on Zune Marketplace, but much-requested features like gapless playback, improved syncing controls, meta data editing, auto playlists and other tweaks have also been included. On the marketing front, Microsoft is really pushing the Zune Pass going forward, and will be launching a new TV commercial to help plug it. Subscribers will particularly benefit from the new Zune Card sharing, which lets you automatically score copies of your pals' favorite songs, artists and recent plays -- non-subscribers can view that Zune Card info, but will have to buy the tracks if they want to have a listen. Unfortunately, news on the video store front isn't so compelling: Microsoft is only adding TV shows at this point, no movies, and there's no way to pull video you've bought on your 360 over to your Zune. There's no reason Microsoft can't close this loop and turn some scattered media offerings into a compelling ecosystem, but until then we suppose we'll have to thank our lucky stars that we can shell out 160 MS Points ($2.00) for TV shows we can watch for free online. The 2.5 Spring Update is a free download and should be available nowish.

http://www.engadget.com/2008/05/06/z...-card-sharing/

1 comments - Last Comment By ish420ism

01:37 May 8th, 2008

Microsoft Developing Copyright Filter for Zune, Will Block Pirated Content

Posted By: wraggster

Yesterday, NBC jumped aboard Starship Zune after its protracted breakup with iTunes. It's clear why—and going with NBC's pricing was only part of it. Saul at the NYTimes says that Microsoft has agreed to develop a copyright filter that would block pirated content from being played on Zunes. Which is exactly what NBC was demanding from iTunes. Sucks, right? Well NBC's president of digital distribution just thinks you don't know what's good for you:

http://gizmodo.com/388219/microsoft-...irated-content

6 comments - Last Comment By Elven6

01:45 May 8th, 2008

Zune Owner Uses Craigslist for Love Connection

Posted By: wraggster

One lonely Zune owner in West Hollywood is searching Craigslist high and low for one of his own—a simple lady to "rocket sweet tracks up each other's Zune slots." Isn't looking for a Zune-using soulmate the technological equivalent of being the last unicorn, fervently searching Earth for a companion, but ultimately settling on a one night stand with a horse* on its way to the glue factory? We mean, what was meant to be a one night stand. Before her kids moved in. Of course, if this is a viral ad, it's far less funny. And it probably is.

*Admittedly, we have to place in our Zune-unicorn metaphor for the role of the horse. So you can just assume the Zune owner resorts to herpes-covered prostitute who uses a Rio or something

http://gizmodo.com/388212/zune-owner...ove-connection

0 comments - Last Comment By wraggster

01:46 May 8th, 2008

Seriously, Where's the Zune Support for Mac?

Posted By: wraggster

While at the Zune Media Event in Redmond on Monday, the media had some downtime between presentations, and naturally the conversation moved to Microsoft vs. Apple. The mix of bloggers, reporters and Microsoft advertorial/internal bloggers provided some predictable replies. iPhone's keyboard sucks...WinMo's browser is blah...The iPhone isn't mainstream because my grandma doesn't care about it...on and on. Then the convo turned to iPod vs. Zune, and the question of Zune's lack of Mac support came up. The closest anyone came to giving a good reason was suggesting Mac users bought Apple products more for the logo than the actual product, meaning they'd never abandon the iPod for a Zune. A fair point, perhaps, but a silly reason for a company to justify their lack of support for another platform.

http://gizmodo.com/388190/seriously-...upport-for-mac

0 comments - Last Comment By wraggster

00:42 May 9th, 2008

XNA Game Studio preview with Zune games now out

Posted By: wraggster

Well, that was fast, the XNA community technology preview with Zune games we were just talking about is already out. Unless you're a developer ready to get your hands a little dirty it won't be of much use though, especially since games can only be distributed and installed from source code right now.

http://www.engadget.com/2008/05/08/x...games-now-out/

0 comments - Last Comment By wraggster

00:46 May 9th, 2008

Microsoft and NBC working on copyright filters for Zune?

Posted By: wraggster

Microsoft's recently refurbished Zune store features a lot of NBC content like Heroes and The Office, but it looks like it may have come at what could be a steep price: NBC recently told the New York Times that it's working with Microsoft to develop "copyright filters" for the Zune that would "remove pirated movies and videos." (We'll pause for a moment so you can gape appropriately.) Granted, it's not clear whether NBC wants to actually delete non-DRM'd media or simply block playback, but apparently the network thinks it's an issue on par with variable pricing, and it's not in the iTunes Store because Apple refuses to cooperate. Microsoft, on the other hand, is apparently cheerfully working on such a solution, dubbed the "copyright cop," and says that it's sympathetic to NBC's concerns because it also suffers from piracy issues. Sigh. Of course, none of this is new territory for NBC or Microsoft: the two companies are working in similar content filtering systems to be implemented at the ISP level with AT&T, and NBC and SanDisk are working on a filter for Sansa players as well. Still, if Microsoft is serious about competing with the iPod, signing up for consumer-hostile DRM systems that actually block playback and potentially delete files just isn't the way to do it -- let's hope this one dies on the vine.

Update: Although a spokesperson told the NYT that Microsoft was working with NBC on anti-piracy efforts, the company is now saying that it has no plans to implement a "copyright cop" in the Zune, and the Zune Insider blog confirms. Great, now just cancel the ISP-level filtering system and we'll be all set.

http://www.engadget.com/2008/05/07/m...ters-for-zune/

0 comments - Last Comment By wraggster

23:38 May 9th, 2008

Atarixlbox v7

Posted By: wraggster

Madmab released a new version of Atarixlbox - a Atari 800/5200/130/320/XL/XE Emulator port for Xbox1.
What's new/fixed (Atari core related changes):
* Fixed new pokey sound issues. Using a modified new_pokey engine by foft, author of the GP2x port of atari800.
* Core updated to ver 2.03 with the exception of the pokey engine.
* New NTSC palette code using some routines created by Kr0tki.
* Autoconfiguration for select games. If you do not have a game configured and the emu finds a matching crc in the configs\game directory it will ask you if you wanna use it.
* 5200 Overlay support!! Now you can bring up the corresponding overlay for whatever 5200 title you are playing. Just use the same button used to bring up the onscreen keyboard (currently left trig+x for 5200). Use left analog or digital pad to select a keypad button. Right analog moves the overlay around. Black makes more transparent, white less transparent. The overlay location is saved for each title.
* Support for the 5200 analog stick. It is only read when in 5200 mode.
* Dual Analog support! Yeah Dual Robotron and Space Dungeon baby!! Just check out the configuration screen and enable dual analog.
* Trackball support! Use for games like Missile Command and Centipede(info). Plus a trackball/analog stick sensitivity mode to make certain games more playable. 100 is the default. 70-80 is a decent setting for titles like Missle Command and Super Breakout.
* Replaced generic keyboard with 130xe look alike (only used within game). Keyboard can be moved with right analog stick. Keyboards location and transparency are saved in each games configuration.
* Extra functionality for the virtual keyboard. Cursor can be moved with the analog stick. X button toggles shift key. Y toggles ctrl key. Start presses enter and back backspaces. White/Black change the keyboard transparency.
* Lightgun support. Barnyard Blaster, Bug Hunt, Crossbow, and Special Forces play pretty well.
* New default "Miner 2049'er skin" you can change it to the "old_atarixlbox" if it rakes on your nerves.
* Ability to pick a file from within a zip file. That way multi-disk games can be zipped now. Code stolen from the ViceX emulator. Keep in mind that if you play any game that "saves" to a floppy, that disk has to be a seperate UNZIPPED file.
* New option in the "Game Options" menu to display what files are "loaded" in drives 1 thru 4. Plus I added a rotate disks option. Press the A button when viewing the loaded disks.
* Added rotate_disks option to the controller setup.
* Option in configuration menu to allow swapping of joystick in port 1 and 2. I think like a total of two 8-bit and 1 5200 game use this.
* Rewind and slow down functionality. This was already in the last release by x-port but I just wanted to re-iterate. :P
* Ability to turn on/off player/missile/playfield collisions (for cheating). Try it on games like Pacman or Jumpman. The collision setting is not saved, but the sprite collision detection settings are saved on exit. So all it takes is a simple hop into the options menu to re-activate it.
* Added in to configuration menu "do not allow activating attract mode". Really only useful in demo's. This and above idea borrowed from AwinPlus.
* Paddles 0 & 1 are now mapped to sticks 1 &2, or 3&4 depending on what port you have the mouse set too.
* Added built in disk menu for using with megaimages. When you turn this option on the emulator will read the disk and display all games on it for your selection. It's under the "computer specific options" and it's called "Use built in disk menu". Thanks to HiassofT for letting me use Picodos as the built in disk menu.
* Add in the ability to play SAP music. I used the ASAP code made by Piotr Fusik. Playback speed (for SAP files) can be set to either NTSC or PAL. For those not in the know SAP is like the Atari equivalent of the SID collection for the C64. Check it out at "http://asma.atari.org". The player can also play the following formats, CMC (Chaos Music Composer), CMR (CMC Rzog), DMC (DoublePlay CMC), MPT (Music ProTracker), MPD (MPT DoublePlay), RMT (Raster Music Tracker), TMC, TM8 (Theta Music Composer 1.x), TM2 (Theta Music Composer 2.x).
* modified the cheat code system to read/write values the way an Atari would. That way you can check, for example, the player/missile collision registers to see if a collision happened. Or you could (in theory) disable certain sound channels, etc.
* Added ability to add in cheat codes from a Gameshark compatible database (see description below). This includes the ability to export the cheat codes in a game to "share" with your friends. Cheat/rumble codes are included for most 5200 games. When "adding" codes from the gameshark DB it will move you to the entries with a matching CRC. If not you'll have to manually find the game (sorry, only one CRC per game).
* Fixed artifact mode selection option, it can now be used for games like (drol, lode runner, etc).
* Fixed screenshot saves. The colors are now correct.
* Corrected screen not displaying properly when no filter is selected. (look at the ladders in games like donkey kong and jumpman). Filters still place garbage on the right and bottom of the screen though. Thanks to x-port for advice.
* Record/playback now work correctly. Thanks to x-port for advice. It now also records all keyboard presses and 5200 analog movement as well as Paddles 0 & 1.
* Added a record analog (yes/no) option so you can double the record time for those 5200 games that do not really need the analog stick (galaxian, pitfall, etc). Analog stick will be disabled.
* Changed so player/missile detection still occurs when fast forwarding.
* "autodetect" for media type. In most cases you can exit the options screen and be good to go (see tips on getting a game to run). Unfortunately cart types have to be selected, but I did make it easier (see "oddball cart types" below).
* Turned on code for upload/downloading configurations to website.
* Thanks to Brian Berlin (aka eegt97) 5200 Star Trek and Pitfall can be started now. Brian did the pc 5200 emu kat5200. Be sure to check it out!
* 5200 games like Missile Command, Centipede, Pole Position, Pengo, and Xari Arena are playable. Super Breakout is a little more playable.
* Thanks to Kr0tki Bounty Bob is now playable. There are only two working versions of Bounty Bob that I know of. The correct 5200 dump and the cassette version released in the UK. I highly suggest the 5200 version, UK version is a little slower. Set the UK version to PAL for it to work properly.
* Netplay should now work properly and it passes keypresses as well. No analog yet though.
* For Interface related changes and Internal changes, check the full changelog

http://forums.xbox-scene.com/index.php?showtopic=650067

0 comments - Last Comment By wraggster

00:23 May 10th, 2008

Zune headquarters mini-tour

Posted By: wraggster

Ever wonder where Zunes are designed? Well, right now it's all done in a fairly non-descript and temporary office building on Microsoft's sprawling campus in Redmond. (Soon enough a few hundred Zune employees will be packing up and moving to a new building that's currently under construction, though.) We recently got a chance to peek around the cube farm and spend some time with employees in the laid-back Zune lounge -- check it out!

http://www.engadget.com/2008/05/09/z...ers-mini-tour/

0 comments - Last Comment By wraggster

21:18 May 10th, 2008

Zune breaks 2 million sold, stealing market from Creative not Apple

Posted By: wraggster

Microsoft is still toiling away at the Zune, but there isn't a whole terrible much to show for it so far in regards to market impact. They just broke the 2 million mark, almost a year after they hit 1 million in May 2007. That means growth has hardly accelerated since the second-gen players hit the scene. Zune's overall market share has grown from three to four percent, but that's most likely a steal from Creative (which sunk from four to two percent) than a steal from Apple or second-place SanDisk (with a billionty and 11 percent, respectively). But don't worry, we're sure that 2.5 update is going to change everything.

http://www.engadget.com/2008/05/10/z...eative-not-ap/

3 comments - Last Comment By jamotto

01:12 May 15th, 2008

ZuneBlade

Posted By: wraggster

A library you use for zune games for a nice way to display menus, controls, or simple game information. Great for multi-platform games that would require menu redesigns for the zune.

Features
- Customizable displayed control sets
- Customizable Game Info bar
- Sleek skin that is easy on the eyes
- Created so that it can be switched from portrait/landscape easily
- Menu system that allows for implementing so you can create your own controls (progress bar, volume meter, anything!)
- Nice transitions
- Media Library Navigator

Coming Features
- Icons for displayed control sets
- On-screen keypad

http://www.gameprojects.com/project/?id=9044342b62

0 comments - Last Comment By wraggster

12:17 May 17th, 2008

Video Game Careers

Posted By: wraggster

New at Play Asia:



features
Completely revised and expanded with updated salary breakdowns!
Brand new information from video game company human resources personnel on what they look for in new applicants. Real advice from the people who actually read résumés!
Expanded details and contact information on colleges that offer video game career oriented degrees and classes.
Exclusive interviews from over 100 game professionals including John Romero, Dan Hsu, and many more.
Find out how to get jobs at companies like EA, Sony, Sega, THQ, Ubisoft, LucasArts, BioWare, and Criterion, from the pros who have already done it.
Original illustrations by Penny Arcade.

description
"If you've ever thought of making games professionally, and you want to stick a toe in the water, if you want to see how games get made, I can't think of a better way than this." —David Perry, Game Industry Guru

You want to get a job in video games. And so does everybody else.

Learn about dozens of video game career fields and what to expect once you've made it to the big time. Plus, get expert advice from a bona-fide career counselor to figure out which job is right for you.

With over 250 combined years of video game experience between these covers, you won't find a more comprehensive insider's view of the career paths that will get you Paid to Play.

http://www.play-asia.com/SOap-23-83-...j-70-2nml.html

0 comments - Last Comment By wraggster

 

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