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March 1st, 2007, 13:39 Posted By: Darksaviour69
on the official website that BioShock will be hitting the US in the August 21st, and it should hit European shelves on 24th August.
They also announced a screenshot contest:
Welcome to our first screenshot scenario contest! For this scenario, you will be fighting a grenadier in the Medical Pavilion of Rapture. You are armed with your trusty wrench and a shotgun, but unfortunately the shotgun has only one cartridge left. You also have the electro bolt plasmid, and the telekinesis plasmid.
The grenadier is armed with handmade grenades which he is throwing at you.
Happy submissions! Click the link below to email your 1000-word-or-less solution to me.
Remember: There is no "right answer" for this contest -- We have counted at least six different ways to take down this grenadier.
We'll be posting the text of all the possible solutions we receive, and I will choose one of the most creative options to film and post in two weeks time.
check out the contest (and screenshots) here
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March 1st, 2007, 17:36 Posted By: wraggster
Scissor Sisters has launched the Xbox Soundtracks programme, which looks for artists inspired by gaming to create their own 360 trailer music and remixes.
The group launched the programme with a reworking of their track "She's My Man", which bizarrely was inspired by the X06 trailer for Ensemble RTS Halo Wars.
The remix apparently features "dirty beats and distorted vocals" inspired by the "epic graphics and vision" behind the trailer, though somehow we can't see it featuring on the final soundtrack, unless the convenient goes a bit camp.
"It's such a cool project to be involved in. Babydaddy and I are massive gamers so it was a great experience reworking our mix to the Halo Wars game," said Jake Shears of the Scissor Sisters.
"I'm really looking forward to seeing some of the other tracks people create. The games on the Xbox 360 are so intense and emotional, that they can be just as inspiring as sitting down and watching a movie."
There's also a competition for wannabe artists to create their own tunes to a range of 360 trailers. When the contest goes live in May aspiring musicians will be able to upload their track and video on to the Xbox Soundtracks site where anyone can view and rate their efforts, and hopefully win them a trip to lay down the track for real with Universal Music.
via cvg
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March 1st, 2007, 17:39 Posted By: wraggster
Citizen Zero has been in development for a number of years with an anticipated release for Xbox, but the company behind the game is now turning its attention to a new spy-themed MMO.
Steve Wang, head of studios for Micro Forté, said, "Although we were sad to stop working on CZ, we are extremely excited about the progress of our spy project."
Speaking of the new project, lead designer Paul McInnes added, "Our new project is a spy-themed MMO, but it incorporates new game-play elements and technologies that we are really looking forward to delivering to the public."
Further announcements are expected in the coming months.
via cvg
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March 1st, 2007, 19:17 Posted By: wraggster
Warner Music and Microsoft have penned a deal that will see a greater emphasis places on pushing videogame soundtracks in your face.
Under terms of the deal Warner Music will claim, administer and license music compositions owned and controlled by Microsoft. Some of these will obviously include scores for Halo: Combat Evolved, Halo 2, Age of Empires, Fable, Kameo: Elements of Power.
Ed Pierson, Warner's legal chap, explains: "We're confident we can develop and identify some exciting and unique new licensing opportunities for these well-known game compositions."
So a Halo 3 pop single for the charts? Sung by the Scissor Sisters? We'll let you know.
via cvg
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March 1st, 2007, 19:42 Posted By: wraggster
A port of Raiden IV for the Xbox 360 is apparently in alpha stage and is scheduled to be released in the US at some unspecified point in the distant future. This news comes from an interview with one of UFO Interactive's managers recently conducted by Team Fremont. (And don't forget, UFO is also bringing to the US the PS2 port of Raiden III later this month.)
This is all very surprising, especially considering that it's going to be a while before Raiden IV is even released in Japanese arcades (it's currently slated for July). Moreover, no news of a Japanese 360 port has emerged through any of the usual sources. What has me worried the most is that UFO is considering releasing this on XBLA, which could very well mean a shoddy port in unsuitable resolution and with no option for tate. On the other hand, even if this is a regular disc release it could turn out ugly. By Royal decree all Xbox 360 games have to be 720p minimum and Raiden IV is a 640x480 game -- which is not even a widescreen resolution. G.rev faced the same problem when porting Senko no Ronde, but then again their game was in yoko so things were much simpler. It will be interesting to see how this gets handled.
via insert credit
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March 1st, 2007, 19:48 Posted By: wraggster
via register
Hardware hackers have developed a technique to hack Microsoft's Xbox 360 gaming console so that it might be possible to run alternative operating systems on the hardware.
The approach, which only works given physical access to the hardware and is strictly for fun, relies on a taking advantage of a vulnerability in the Xbox 360 hypervisor. Properly exploited, the bug allows tinkerers to run arbitrary code (even an alternative OS) with full privileges and full hardware access.
The hypervisor on Xbox 360 machines controls access to memory and provides encryption and decryption services. The approach means that all games and other applications running on the Xbox 360, in theory at least, need to be cryptographically signed with Microsoft's private key and run in non-privileged read-only mode.
Unprivileged code cannot change executable code, but flaws in the way unprivileged code interacts with the hypervisor via the syscall instruction laid the groundwork to the hack.
Full details on the ingenious exploit, including proof of concept code, were published on BugTraq on Wednesday. The anonymous hackers tipped Microsoft off about the issue last month and "following cordial discussions" the software giant quickly produced a patch. The hack has been possible since since the bug was introduced in late October.
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March 1st, 2007, 22:04 Posted By: wraggster
Via engadget
The Zune has already seen its fair share of hacks in its relatively short lifetime, from running Linux to supporting USB drives, but it seems that there's still plenty of room for improvement, the latest addition being a small but significant tweak that forces the device to play nice with your DivX files. Whipped up by a member of the Zune Scene forums, the hack simply consists of a modification to the Windows registry that allows DivX files to be dragged and dropped into the Zune software. Then, the next time you sync the device, the files are automatically transcoded into the more Zune-friendly WMV format, ready to be viewed at your leisure. The hack also apparently supports Xvid files, albeit with less than optimal results. Not exactly the solution that native DivX support on the player would be, but if you've got a pile of DivX file and nothing else to play 'em on, it looks like it's about the best you're gonna get for the foreseeable future. As always, however, if you're not comfortable messing with your registry, you may want to steer clear this one.
More Info
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March 1st, 2007, 22:13 Posted By: wraggster
via gamespot
The video portion of Microsoft's Xbox Live Marketplace continues to swell, thanks largely to an animated group of troublemakers from South Park, Colorado.
Microsoft's director of Xbox Live programming, Major Nelson (real name Larry Hryb), updated his blog with a list of new content coming to Video Marketplace this week, and fans of South Park will have plenty to watch.
I have no idea what's going on right now.
Seasons 5 through 8 of the program, which includes the classics "Cripple Fight," "Scott Tenorman Must Die," and "Good Times With Weapons," will be available for download exclusively over Xbox Live. The Academy Award-nominated South Park: Bigger, Longer, & Uncut feature film is also due on XBL this week.
Other TV shows new to the Video Marketplace include teen dramas The OC, Laguna Beach, and One Tree Hill, season two of Robot Chicken, and new UFC brawls. New content from beyond the boob tube includes the geriatric romp Grumpy Old Men and trailers for Transformers, Bee Movie, and Blades of Glory. A complete list of this week's content is below.
Television Shows
South Park (Seasons 5-8)
The OC
Laguna Beach (Seasons 1, 2)
All of Us (Season 4)
New UFC Fights
Robot Chicken (Season 2)
Tim & Eric Awesome Show Great Job (Season 1)
One Tree Hill (Season 4)
Movies
South Park: Bigger, Longer, & Uncut
Grumpy Old Men
Theatrical Trailers
Blades of Glory
Pathfinder
Bee Movie
Simpsons Movie
Fred Clause
Harry Potter & the Order of the Phoenix
Transformers
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March 2nd, 2007, 07:30 Posted By: BrooksyX
Following Xbox360 Hypervisor Vulnerability released on Tuesday, Crawler360 just released the first Xbox 360 homebrew app (non XNA). It uses the shader hack found in King Kong and requires kernel 4532 or 4548. This will not work on newer kernel versions and downgrading is no longer possible due to the effuse being blown in the latest kernel update. The source file must be compiled before use, read the readme file for directions.
The readme file
Xbox 360 Hypervisor/King Kong Exploit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks to Anonymous Hacker's great work, I' m now able to publish my own
little implementation of the exploit.
I've used the full version of the King Kong game, as it has been shown to
work by these anonymous people at 22C3, and it was the first one I found
with editable shaders. Most games have these - KK was just the first one
I've checked.
So you need a KK full (USA or PAL doesn't matter, they are the same) DVD
image (including video partition), and obviously a hacked drive firmware.
You could also try hotswapping from your (hopefully existing!) KK original
to the modified copy. Then you could go with a stock firmware.
Why not using the KK demo? It would work the same (though the shader file
format is different), but requires a firmware hack too, as the possibility
to run it from DVD-R was blacklisted in a very early kernel already, which
doesn't have the vulnerability.
So, how does the hack work? Basically, the bugtraq post
(http://www.securityfocus.com/archive/1/461489 in case you haven't read it
yet) explains it all. All I did was to convert the series of memory writes
into a shader, and writing a small serial loader stub.
You need to connect the serial port to use this hack. Ready Speedy22's
fine "Xbox 360 Motherboards and Headers" documentation, it's on J2B1.
NOTE: It's LVTTL. Do not even think about connecting to an RS232 port
directly.
RS232 is +-12V, LVTTL is 3V. Think about what's happening when you connect
your 110V equipment to 220V. You don't want to happen that on your
southbridge. 
For example, use a MAX3232, or just use any of these USB serial port
adapters which already output 3.3V.
Speed is hardcoded to 115200/8N1.
To modify your existing game image, start the "patcher" tool. It will patch
your game image to include the loader. It is a bit lame, but works. The
tool will also remove the three startup videos for a faster boot.
When you launch the modified game, it will directly go to the main screen.
Press start on a controller. It should display "LOADING", and then freeze
while displaying "Acessing Content". If it doesn't freeze, you don't have
the correct kernel version (4532 or 4548, but only 4532 was tested). See
below on how to update.
Now, the serial loader gets active. You should see a "Xe>" on the serial
port. Now, upload your binary code (just as a binary blob). To terminate
your upload, send 16x 'x'. It will be loaded to 0x01300000, and executed.
Be warned, only CPU #0 is trapped. The other threads/cores are still
happily executing, so you need to catch them.
"Hello, world!"
===============
Use the source, luke!
compile with
powerpc64-linux-gcc hello.S -o hello.o -Ttext=0x1300000 -nostdlib
objcopy -O binary hello.o hello.bin
HOWTO UPDATE (to the correct kernel)
============
To clarify things again:
If you have 4552, you are screwed. Sorry.
If you have 4532 or 4548, it has to work. If it doesn' t work, something
else is wrong, but please don't try to update.
If you have pre-4532:
Grab http://assets.xbox.com/en-us/hardwar...VD_10-2006.zip
(check MD5SUM first: microsoft could have changed this file!
the correct md5 is cd4db8e2c94266ab73513c361dd5b8f6)
Burn it to a CD, and start it. It will update your console to 4532.
- crawler360
Source
Download via comments
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March 2nd, 2007, 07:39 Posted By: wraggster
New 360 game that works on both US and PAL (UK etc) Xbox 360s:

features
Brilliant experience from a legendary game designer. From Dave Jones, the creative mastermind behind “Grand Theft Auto†and “Lemmings,†comes “Crackdown,†an explosive masterpiece set to define open-world, free-form next-generation gaming.
True next-generation visuals. Harnessing the power of Xbox 360, “Crackdown†players enforce justice against the backdrop of a crime-ridden metropolis that is massive in scale, monstrous in scope and meticulous in detail. The unique presentation style employs a highly stylized rendering technique that turns the game into a living graphical novel.
Cooperative gameplay for double the mayhem. From the game’s initial concept to final design, Real Time Worlds focused on delivering dynamic, engaging cooperative gameplay for double the carnage, action and intensity.
3-D free-form gameplay. For the first time ever, an urban playground has been created to encourage players to explore and exploit the full width, depth and height of a city. Players wage war on the crime syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under or through the environment. Freedom abounds because it is up to the player to determine how best to complete the nonlinear objectives in a myriad of wild and creative ways.
Over-the-top action. All strategies and tactics are acceptable, provided players reclaim the streets by unleashing the awesome abilities inside each agent. As players develop and hone their gameplay skills, their agent’s genetic tendencies will increase, allowing players to realize their agent’s full potential. Players will be able to run at dazzling speeds, take death-defying leaps, handle the most incredible weapons, perform impossible vehicular maneuvers, move massive objects and deliver bone-crushing blows.
Music as environment. More than 100 licensed tracks, spanning a wide range of styles and genres, give audio identities to characters and locations in “Crackdown.†The music coupled with a next-generation use of 5.1 surround sound will let gamers know just from the music and sound effects they hear which crime syndicate is headed their way.
The environment as a weapon. Is a character low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system, players can use whatever they can get their hands on as weapons — trash cans, vehicles, even people — to clean the streets of crime. In “Crackdown,†the effects of the players’ actions stay in place much longer than in other open-environment titles, giving gamers a far greater range of options when setting the scene for mass destruction. If players gather vehicles to create a barricade, they will be there when the they return with more. Gamers can create an arrangement of explosives and come back later to set the explosion. “Crackdown†remembers, and reacts, to the players’ actions within the game world.
Limited Time Offer - Halo 3 Multiplayer Beta
description
Crackdownâ„¢ pushes the action-driving hybrid genre into the next generation with the first ever truly 3-D playground. Enforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city. Coupled with highly innovative co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create a volatile cocktail of action as you clean up the streets.
Crackdown is developed by Scotland's Real Time Worlds exclusively for Microsoft Game Studios and Xbox 360â„¢. Real Time Worlds is led by Dave Jones, the creative mastermind behind some of the most innovative and best-selling video games including the global blockbuster Grand Theft Auto and the legendary hit Lemmings.
Buy at Play Asia
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March 2nd, 2007, 07:47 Posted By: wraggster
New 360 Game released:

It's a whole new ballgame! Major League Baseball 2K7 redefines the pure baseball video game experience with true, Next-Gen details, all-new throwing mechanics and a revolutionary presentation system. Featuring stunning, lifelike player models, Signature Style animations, Inside Edge data and more, Major League Baseball 2K7 delivers the most authentic baseball action to date.
Buy at Play Asia
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March 2nd, 2007, 10:53 Posted By: Darksaviour69
After many delays, Worms will be available for download beginning Wednesday, March 7 at 0800 GMT (1 a.m. PST), and will be available worldwide for 800 Microsoft Points ($10.00/£6.80/€9.30)
GAME FEATURES
* A mix of strategy and arcade action that, although simple to understand, contains real depth and massive replayability
* Turn-based multiplayer action for up to four players locally or over Xbox Live
* An assortment of game options:
o Landscape on which to do battle
o Turn and round times
o Starting weapon arsenal for each team
* Three detailed tutorials to introduce the mechanics to first-time players
* Twenty increasingly difficult single-player challenges
* Three graphical themes for play
* A random landscape generator to ensure that no two landscapes are ever the same
* Twenty-two weapons and utilities to deploy against your enemies
* Many customizable elements, including what worms and teams are named, what worms say, and which gravestone they have when they die
* High-definition visuals and many graphical improvements throughout the game
* Twelve achievements
* Weekly, monthly and overall leaderboards
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March 2nd, 2007, 17:33 Posted By: wraggster
New from Play Asia

features
Pages: 224
Coverage of every option in every dashboard blade to maximize performance.
Detailed instructions to use every multimedia facet, including Windows® Media Center, Windows XP, music, TV shows, etc.
Learn how to build your own library of music to listen to while you game!
Coverage on expanding usage beyond the Xbox 360, including Xbox.com, and more details on HD-DVD, Xbox Live® Vision Camera, and the Microsoft® Zune™.
Information on XNAâ„¢ compatibility and use with the Xbox 360. Learn how to turn your Xbox 360 into your very own video game development kit!
In depth look at the evolution of the Xbox 360 from concept design to bringing it home.
Foreword from Paolo “WildChicken†Malabuyo, Lead Design Program Manager for the Xbox Platform Experience.
description
Get the most out of your Xbox 360â„¢!
In your hands is everything you need to know to turn your premier gaming system into the nexus of your home entertainment system and maximize its gaming potential.
Buy from Play Asia
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March 4th, 2007, 10:53 Posted By: wraggster
New from Divineo UK

Insult your enemies at the push of a button…
Trash Talker for Xbox 360 is the ultimate weapon to flame, taunt and ridicule your buddies over Xbox Live. Sitting between your game controller and your plug-in headset, Trash Talker gives you a bank of buttons which activate pre-recorded sound clips, letting you assemble your own messages and activate them at will.
You can record your own taunts and insults if you wish, but Trash Talker’s capable of much more. Why not slip in a soundbite from your favourite film or TV show, to activate during the game? If you’re injured, you could utter “I ain’t got time to bleed†in Jessie Ventura’s sepulchral growl from Predator. If you’re killed, play Arnie’s catchline, “I’ll be back!â€. If a talkative opponent is getting on your nerves, play him BA from The A-Team saying, “Shut up, you crazy foolâ€. The possibilities are endless…
Trash Talker for Xbox 360 contains everything you need. There’s the Trash Talker unit, a USB cable to connect it to your PC and a PC application with which to manage your sounds. You can store up to 16 samples at a time, and the device has a total storage capacity of one minute.
Taunt, strategise and control…
Easy to use.
Soundbites and recordings at the push of a button.
Stores up to 16 samples.
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March 5th, 2007, 01:22 Posted By: Lebow
Crackdown microsofts newest hit is one that deserves being the best selling game for xbox 360 on EB games. Crackdown is like the game that everyone loves, GrandTheftAuto, except that this time your the good guy and not the bad guy. You take a roll as a new supercop that is just like a human but better. Through out the game you will progress your skills to jumping rooftop to rooftop,bring able to thorw deceased boddies and cars, and being able to use super cars. The theme of crackdown is that you are a supercop with the mission to kill Gang members and there leaders. With this unique idea to turn GTA into a super GTA no wonder the game is selling like crazy. If you want this game get it as soon as you can so that you can ensure your spot in the halo 3 online beta for free because it is first come first serve on this offer.
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March 5th, 2007, 17:02 Posted By: wraggster
Microsoft and Viacom have teamed up to offer Xbox Live subscribers the first ever high definition episode of South Park.
According to Wired News, Xbox Live members in the US will be able to download the episode, Good Times With Weapons, for free from March 6 exclusively on Marketplace. Good news if you've got a US Xbox 360 but we're still waiting for this whole TV download service to kick in over here.
It looks like MS is pushing its HD DVD player too across the pond too, as US retailers are offering special deals on the 360 add-on. Best Buy will give away a free HD-DVD disc featuring the South Park episode with any purchase of Xbox 360 or the HD-DVD add-on for two weeks at the end of March.
via cvg
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March 5th, 2007, 17:03 Posted By: wraggster
Microsoft has finally revealed more details on its XNA contest dubbed Dream-Build-Play at the Game Developers Conference, which is quite appropriate when you think about it.
Four bedroom developers will each bag themselves $10,000 for their winning XNA games. It'snot been made official, but each winner will get the opportunity to have their game published Xbox Live Arcade.
The contest ends July 2 and the winners will be announced on August 13 at Microsoft's Gamefest 2007 event held in Seattle.
via cvg
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March 5th, 2007, 17:04 Posted By: wraggster
A rumour has appeared in the latest issue of EGM suggesting that Capcom will release a co-op mode for its hit zombie game (that's got nothing to do with Dawn of the Dead) Dead Rising.
The co-op mode is rumoured to be released in two different forms. The first will be with a platinum edition of the Xbox 360 game and the second as a download via Xbox Live, presumably for those that already own the game and don't want a co-op mode enough to pay out for the game again.
Capcom has yet to comment on the rumours so take this one with a pinch of flesh for the time being.
via cvg
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March 5th, 2007, 17:12 Posted By: wraggster
The first trailer from THQ's recently announced MotoGP '07 on Xbox 360 is now spitting exhaust fumes in our video player on the right. Take a gander.
Expected to release in September 2007, the sequel features the likes of brand new bikes, tracks and enhanced customisation options, and beefs up the Extreme mode of play that lets you race crotch-rockets around city streets.
Trailer Here
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March 5th, 2007, 17:13 Posted By: wraggster
Bungie has explained the confusion surrounding last week's rumours that there could be two separate Halo 3 betas.
The rumour suggested that people who scored codes via its website would be on a separate beta program to those that will gain access through Crackdown. This isn't the case as Bungie's community voice Frank O'Connor told CVG it's the "same beta. Different way to get in."
Speaking to Next Gen, O'Connor explained, "Like, we have time to be working on two separate betas? No, people have confused the issue. Bungie's going to have a friends and family program which is basically a tiny alternative to the Crackdown Beta program. We're going to get a bunch of beta invites sent to people in the Bungie community as well as those people who have bought Crackdown. Some people have decided that it was this whole separate beta but it's the same beta, we're just giving out our own tokens."
Late spring is the latest date Bungie has given for the Halo 3 beta.
via cvg
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March 5th, 2007, 17:14 Posted By: wraggster
Entertainment - that of Lumines Live! And Every Extend Extra fame - is to reveal a new Xbox Live Arcade game at this week's GDC in San Francisco.
The company previously released the much-anticipated Lumines Live! onto the service, which was greeted with a reception of controversy due to its pricey 'package' structure.
The exact identity of the new title is shrouded in mystery at the moment, though persistent rumour is expectedly bellowing claims that cult-classic music-shooter Rez is up for an Arcade re-jiggering - which would admittedly make us whet our pants.
But for all we know it could be a totally original piece of work, despite how good Every Extend Extra Arcade would look on our HD telly in the office.
via cvg
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March 5th, 2007, 17:19 Posted By: wraggster
A new 512MB Memory Unit has been confirmed by Microsoft for launch in April.
The original 64MB Memory Unit will now drop in price from $39.99 (£20) to $29.99 (£15). All this has been done because Microsoft has officially upped the size limit for its Xbox Live Arcade games from 50 MB to 150 MB.
The new 512MB Memory Unit will go for $49.99 (£29.99) and be available worldwide from April 3. The new MU will also come pre-loaded with the awesome XBLA title Geometry Wars: Retro Evolved from developer Bizarre Creations for a limited time.
via cvg
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March 5th, 2007, 22:09 Posted By: wraggster
Kicking off the Independent Game Summit at this year's GDC, veteran game coder and camel fanatic Jeff Minter has given a fresh showcase of his new XBLA game Space Giraffe, which he insists "is not Tempest 4000".
"Space Girafe is not Tempest. It may look like Tempest but that's basically because I wanted to have some kind of continuity with Tempest 2000," he told the keynote audience. "Plus I don't want to have to always worry about who owns the rights to the name Tempest," he notes as one of the reasons for ditching the shooter IP.
Minter demoed several levels of the psychedelic 360 blaster (including our favourites 'Stargate: Basingstoke' and 'Another Day in the Orifice') which shares technology with the Xbox 360's own visualization software, which Minter developed for Microsoft.
As for when Space Giraffe will hit Live Arcade, Minter says it will be ready for the submission process in "maybe March", after which it will take "maybe six weeks" to get through
via cvg
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March 5th, 2007, 22:19 Posted By: wraggster
via engadget
While earlier reports of Zune screens cracking from battery pressure didn't exactly prove to be widespread, that hasn't stopped others from supposedly finding new cracks of a different sort, although the cause of them remains unclear. As the shot above courtesy of Cliczune.com shows, at least one of the cracks appears to have occurred on the LCD panel itself, with the Zune's screen protector remaining intact, which would seem to preclude damage as a result of direct impact. What's more, according to Cliczune, another of its readers reported hearing a popping noise just before their screen cracked, and yet another reportedly sent their cracked Zune back to Microsoft for repairs, only to have the newly replaced screen crack a week later. That said, the problems still appear to be relatively few and far between, so if anyone's had some unfortunate Zune experiences of their own, feel free to let us know about 'em.
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March 5th, 2007, 22:20 Posted By: wraggster
via engadget
Microsoft certainly has its basket full with peace disturbance complaints and even a potential doubleshot casing dispute with Apple -- perhaps distracting it from properly integrating Zune TV show uploads with Media Center. Zune software doesn't read Media Center's proprietary DVR-MS files, perform .wmv conversions for Zune playback, nor does it list hand-encoded episodes as TV shows in the library. This means your patience is in for a workout when it comes to getting TV shows and movies onto your Zune from a Windows Media Center PC. Newly released ZuneTVWatcher beta acts as a liaison by monitoring your recorded TV show folder and automatically converting files to a .wmv format, meaning way less manual labor on the user's part. While third party conversion apps tend to incorrectly label shows as "Videos" on the Zune, ZTVW sets the metadata to group them as "TV Shows," and also syncs to delete shows from the Zune when removed from Media Center. For those left hangin' from Media Center's inadequacies, this option might be worth a try for smoother-sailing integration.
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March 5th, 2007, 22:24 Posted By: wraggster
via gibiz
The size limit for games distributed using Microsoft's popular Xbox Live Arcade service is to be tripled to 150MB, effective immediately - with the firm launching a new 512MB memory unit for the Xbox 360 to allow Core System owners to take advantage of the new games.
Previously, all software distributed on Xbox Live Arcade had to fit inside a 50MB file - which also meant that all software was compatible with the Xbox 360 Core System, which uses 64MB memory cards for data storage rather than the much larger hard drive in the "full" Xbox 360 system. However, Microsoft has made exceptions to that rule - notably for Konami's Castlevania: Symphony of the Night, which it admitted at the start of this year would not fit inside 50MB.
Now developers will be free to develop games up to a size limit of 150MB - a size which hits a sweet spot between giving flexibility to developers and maintaining accessibility for consumers, according to Xbox Live Arcade product manager Chris Early.
"The new size limit offers developers increased flexibility and continued opportunities for innovative game development, while also ensuring that the millions of gamers on Xbox LIVE can continue to easily access, download and play all Xbox LIVE Arcade games on Xbox 360," Early explained in a statement on the size limit changes.
"If you take a look at current games like 'Roboblitz' and 'Small Arms,' it's clear that our developers deliver amazing game experiences within a compact size limit," he continued. "Our focus is on continuing to provide developers with an environment that allows for the creation of cost-efficient games and that nurtures an artistic and creative approach to game development."
The 512MB memory unit for the Xbox 360 will launch on April 3rd, and is expected to retail at $49.99 in North America when it launches - with the existing 64MB memory unit set to drop in price from $39.99 to $29.99 at the same time. For a limited period, each 512MB unit sold will also come with a full copy of popular Xbox Live Arcade title Geometry Wars: Retro Evolved.
The announcements concerning the size limit change and the launch of the new memory unit came ahead of Microsoft's planned Xbox Live Arcade showcase at the Game Developers Conference in San Francisco this week, where the firm plans to show off a range of Xbox Live Arcade titles including Boom Boom Rocket (EA / Bizarre Creations), 3D Ultra Minigolf Adventures (Sierra Online / Wanako Games), Eets: Chowdown (Klei Entertainment), Jetpac Refuelled (Rare) and Pinball FX (ZEN Studios).
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March 5th, 2007, 22:49 Posted By: wraggster
New from SuccessHK

Battlestations: Midway blends intense 3rd-person action with epic, large-scale naval combat and brings to life the great Pacific battles of World War II. From the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway. Players can relive classic battles with realistic locations and accurate historical detail and take part in huge multi-unit online battles with up to eight players controlling over 60 units. Players can take direct control of over 60 different warships, planes and submarines, many of which are based on actual historical vehicles, from a 3rd-person perspective. Single Player mode features 11 large-scale campaigns with 12 bonus challenge missions while the online multi-player combat offers an entirely new online battle experience and features head-to-head and co-operative battles featuring over 60 Allied and Japanese units.
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March 5th, 2007, 23:19 Posted By: wraggster
Newly released for Xbox 360:

features
Over 65 new songs, including songs and dance remixes exclusive for the Xbox 360â„¢, licensed songs, and popular hits!
New HOW TO PLAY, TRIAL and SUPER EASY modes aimed at first-time players and beginners
All-new nonstop megamixes now offer "DJ continuous mixes" of multiple songs just like a real dance club
New Relay mode lets friends and family play DDR like a marathon race, allowing players to switch off to other teammates and keep the dance party going all night long
Enhancements to the common modes and features from the original DDR series, including Workout Mode, Edit Mode, Quest Mode, Party Mode and more!
Xbox Live enabled online competitions, download new songs and dance steps, upload content, compete head-to-head, view internet ranking, instant messaging/email, talk live and more!
New Xbox 360â„¢ exclusive downloadable song packs
Includes one (1) Konami Dance Dance Revolution Controller inside
description
The hottest revolution and bestselling video game in the music game category continues its long tradition of innovation and creativity with an entirely new game for the next-generation! Dance Dance Revolution UNIVERSE, exclusively designed for the Xbox 360â„¢, takes dancing to a whole new dance floor - offering features and options not possible until now. Dance Dance Revolution UNIVERSE is designed to be a "universal" DDR - a game that everyone can play and enjoy, including anyone with two left feet.
Buy Dance Dance Revolution Universe Bundle (w/ Dance Mat)
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March 5th, 2007, 23:22 Posted By: wraggster
New for Xbox 360:

features
Transfer files between your PC and your Xbox360 hard drive and memory cards.
Unique ‘docking station’ means your Xbox 360 does not need to be near your PC.
Includes Xbox1 memory card adapter so you can access saves stored on Xbox 1 memory cards for use on your Xbox 360.
Transfer gamesaves from the internet to your Xbox 360 hard drive to boost your achievements!
description
XPORT for Xbox 360 lets you back up your hard drive and your memory cards to your PC’s own drive, preserving valuable data and freeing up space for other projects and protecting valuable data in case of corruption or accidental deletion. Just plug your Xbox 360 hard drive or memory card into the dock unit, and connect it to your PC using a spare USB port.
You can also install files from your PC to your console’s hard drive, and inspect, modify and install files of your own using Datel’s impressive XPORT 360 PC application. Download fan-created files and enhance your games in ways Microsoft never intended…
Buy Xport
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March 5th, 2007, 23:30 Posted By: wraggster
New Xbox360 Game released:

features
Guns and Magic: Bullet Witch offers an exciting combination of overly offensive spells and massive upgradeable guns. The action sequences are incredibly intense and will challenge you to make clever usage of both firepower and magic power.
Intense Visuals: Offering mind-blowing environments and enemies, Bullet Witch is a true next generation title, exclusive only to the Xbox360. The interactive and fully destructible environments are brought to live through an advanced physics system. Cascading explosions, where blowing up one structure or vehicle causes others to explode in turn, causing massive destruction upon destruction.
Unique and Beautiful: Alicia, the Bullet Witch is a strong, sexy heroine with distinctive visual style and personality. As you progress through the story, her past and dark secrets are revealed.
description
Set in 2013, Bullet Witch tells the story of a desperate fight between humanity and an army of demons. Playing as a beautiful witch named Alicia, Bullet Witch is an action adventure game with riveting story sequences intermixed with intense gun fights and incredibly destructive magic.
Buy Bullet Witch
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March 5th, 2007, 23:32 Posted By: wraggster
New Xbox360 Game released:

Japan is divided into 25 warring states and it is up to you to resurrect a nation. A tantalizing blend of strategy and true warrior action. Unleash multi-Musou attacks with up to four officers. Choose from over 400 playable characters to choose, or create your own.
Buy Samurai Warriors 2 Empires
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March 6th, 2007, 00:00 Posted By: wraggster
In light of the recent Xbox 360 hypervisor hack and possibility of widespread homebrew in the future, a trusted developer decided to show what he has been working on for some time. He released details and pictures about a port of MAME to Xbox360 and also mentions he has been working on a ScummVM port.
More Info
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March 6th, 2007, 17:00 Posted By: wraggster
The first ever HD episode of South Park recently released on Xbox Live Marketplace is now available to all us Europeans. For free.
Initially, the episode was only intended for North America, Australia and New Zealand, the Netherlands, Belgium and Asian territories.
Microsoft's informed us that it's "made the episode available for free in ALL European Live territories" due to "a lot of negative feedback from the European community" regards its limited-territory release.
"Well, you made your voice heard and we've listened - the South park episode will now be available in ALL European countries with Live! We want to send our apologies for the disappointment the original announcement caused amongst the European community but hope that making the episode available helps to ease that disappointment", the company has said.
via cvg
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March 6th, 2007, 17:01 Posted By: wraggster
Bizarre Creations' new Xbox Live Arcade game Boom Boom Rocket will cost you 800 Microsoft Points when it hits Arcade this spring.
Boom Boom Rocket's been described as a "hypnotic rhythm music game". It finds players triggering firework rockets to the beats of original music tracks while travelling through a 3D cityscape.
via cvg
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March 6th, 2007, 17:07 Posted By: wraggster
Tetsuya Mizuguchi and Q Entertainment have revealed their new Xbox Live Arcade Game; a new version of PSP music-blaster Every Extend Extra, that looks quite bloody gorgeous.
Every Extend Extra Extreme (or E4 for short) will be arriving later this year with 5.1 surround sound, leaderboards and full online multiplayer via Xbox Live. There's also an option to implement your own music into the game via CD, which will certainly be interesting if Q maêage to pull it off properly.
As always we would've rather of had a HD version of Rez, but by the looks of the screenshots E4 has had a major 360 overhall and we reckon it'll lend itself to television play wonderfully.
Screens Here
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March 6th, 2007, 17:08 Posted By: wraggster
A conversion of late 1980s arcade game Teenage Mutant Ninja Turtles is releasing on Xbox Live Arcade this month, according to an IGN report.
It'll cost 400 Microsoft Points and features the original game's seven levels, which are playable on Live in co-op for two to four heroes in a half-shell if you wish to dabble with multiplayer. Alternatively, you could just play it solo and shout cowabunga at the bedroom wall, we guess.
We've contacted Ubisoft, which is responsible for putting TMNT on XBLA, to get a definite release date. We're waiting to hear back.
via cvg
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March 6th, 2007, 17:11 Posted By: wraggster
News from Divineo China

Minispy, the original kit from Talismoon that allows you to transfer data from your PC to your Xbox 360 (and from your Xbox 360 back to your PC) is now offered at a new rock bottom price of only $8.95. Unbeatable!
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March 6th, 2007, 17:15 Posted By: wraggster
via engadget
So, Microsoft is officially striking back to halt recent Xbox 360 hack-tivity after having been alerted to recent breach methods of the system's non-privileged memory areas, allowing users to run their own code. With potential homebrews beginning to surface, Microsoft concocted its own brew: a system-wide fix, or as it's officially dubbed, an "online system update," which doesn't mention the vulnerability patch or even what the update is for. The update was unleashed on Xbox Live, can be burned to a DVD or CD from the website, and ships with all games released after February 20. Unsuspecting hax0rz who fall victim to Microsoft's furtive "booyah" will be sent back to the drawing board -- and if they manage to find another loophole, they'd best think twice before installing a patch in update's clothing.
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March 6th, 2007, 17:18 Posted By: wraggster
Zee-3's co-creator Ste Pickford believes that digital distribution services like Xbox Live Arcade are still too conservative and inaccessible for independent developers.
"Potentially, for people like us it's brilliant, but at the moment I think the door is closed," he told GamesIndustry.biz in a recent interview. "There are very few people allowed to release games and I think it really comes down to who you know, and whether you're friends with the gatekeeper at Microsoft."
Increased development costs for next-generation titles, he believes, are forcing studios to rely more heavily on publishers' vast coffers, decreasing the amount of independent games being created.
For his UK studio, making his games available for download isn't just another option, it's a necessity.
"For us it's not just the best way of getting a game out, it's the only way. I think it's a great thing and I think it'll replace retail," he added. "The cost of development is just too high to compete as a business any more."
However, there's light at the end of the tunnel and he believes there's room for smaller budget games to co-exist with AAA titles in the next-generation.
"The rise in Internet distribution, indie games and things like XBLA has opened the door again and allowed smaller budget games to exist and succeed."
via eurogamer
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March 6th, 2007, 17:23 Posted By: wraggster
The Xbox Live service has topped six million members worldwide, Microsoft has announced - demonstrating that the service is growing even faster than the company itself predicted.
Last year at E3, Microsoft pledged that it would double the subscriber base of Xbox Live from three million users to six million by the end of June 2007 - a milestone it has now reached four months ahead of schedule.
To mark hitting six million users on the service, Microsoft has released an update on key statistics related to Xbox Live - revealing that as well as the 2.3 biillion hours spent playing games on the service since its launch in 2002, Live is also coming into its own as a communication system, with over 2,000,000 voice and text messages sent between users every day.
Halo 2 remains the most popular game on the service to date, followed by Gears of War in second place and Xbox Live Arcade title Hexic HD in third.
However, while Microsoft revealed a number of statistics related to its Gold (paying) subscribers - such as the fact that on average, a Gold subscriber has 22 friends in his friend list - the company remains silent on the question of how many of its six million Xbox Live users are paying a Gold subscription, and how many are using a free Silver account. Silver users can download patches and content updates, chat with friends and access Xbox Live Marketplace, but cannot play multiplayer games online.
Today's announcement did, however, include an interesting update on the popularity of the Xbox Live Arcade service - and more specifically, on what the most popular games on the service to date have been.
Street Fighter II Hyper Fighting is the most-downloaded game on Arcade (based on downloads of the full version), followed by card title UNO in second, Bankshot Billiards 2 in third, and iconic launch title Geometry Wars: Retro Evolved in fourth.
Other games which have proved successful on the service are Texas Hold 'Em, PAC-MAN, DOOM, Contra and Ultimate Mortal Kombat 3, which fill out the chart from fifth place through to ninth place respectively. Overall, Xbox Live Arcade has seen 25 million downloads - and Microsoft estimates that almost 70 per cent of users who have connected their console to the network have downloaded from Xbox Live Arcade.
via gibiz
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March 6th, 2007, 17:32 Posted By: wraggster
via kotaku
And the crapped-out Xbox 360 frustrated consumer train continues! This time it's an employee at Texas-based Tek Republik, a full-service computer shop that also doubles as a gaming center. According to employee Chris_Tom:
Yes, every Xbox 360 I bought at launch is bricked with the 3 red flashing lights. Microsoft despite the widely reported policy of repairing hosed 360s for free that were manufactured in 2005 refuses to do so. That is pathetic. I have 4 hosed Xbox 360s sitting right here. I would gladly fix them if I could get an Xbox 360 motherboard from Foxconn. Believe me I would. Sorry, Microsoft wants to make even more money by forcing you to only be able to repair with them... Apparently only 4% of Xbox 360s have been faulty. My 100% rate must just be a statistical abberation beyond the mean. I doubt it. I've had statistics, and no other computer component I have ever owned has had that failure rate... This is a manufacturing failure of epic proportions. Perhaps one of the worst in history. This is right up their with the Atari ET game... I would prefer to just be able to buy a replacement board from Foxconn. Anyway, $140 a Xbox, half the cost of a core system to replace it. What a joke.
Just did a search around the Tek Republik's site, and they advertising having two Xbox 360s. If this is true, who's to blame: Microsoft or this dude's rotten luck?
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March 6th, 2007, 17:35 Posted By: wraggster
Yes, New Zealand, that means you too. From 3pm this Friday (March 9) until 9:59pm on Sunday (March 11), Australasian Xbox Live Silver subscribers can sit at the big kids table and get Gold priveleges for nothin'. Enjoy it. Just don't mess up the place.
Like the last free weekend, which coincided with the release of Gears, this act of charity is in honour of GRAW 2, which comes out on Thursday. Nice for you if you're picking GRAW, but for most, this is going to be all about the Crackdown.
via kotaku
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March 6th, 2007, 21:29 Posted By: wraggster
New release for 360:

In collaboration with urban lifestyle powerhouse Def Jam Interactive, EA Chicago-the team behind the critically acclaimed EA SPORTSâ„¢ Fight Night series-is integrating hip hop culture and gaming like never before. With the hottest music seamlessly infused into the world around you, the game's environments pulsate, crumble, and explode to life with every bone-jarring beat. Time your attacks to the driving bass and use falling debris and exposed environmental hazards to pound your rivals.
Featuring an all-new single-player story, the game takes you deep into the life of a high-rolling hip hop mogul to build a record label, discover new superstars, and become a hip hop icon.
Infusing hip-hop music, culture and lifestyle into the gameplay, EA Chicago and Def Jam Interactive continue to push the boundaries of game development bringing unique and innovative content to the next generation of gaming, changing the way fighting games are played.
EA's Def Jam Icon for Xbox360â„¢ is in stock today as English language NTSC/J encoded Asia release, shipping at US$ 44.90 only.
The PS3â„¢ release version has been postponed for a few days due to a manufacturing problem. The same applies to NBA Street Homecourt. Both games are now estimated to be released within the next ten days.
Game features:
Music is Your Weapon-Beats trigger interactive hazards around you as your environment comes alive and reacts to the music. From exploding gas pumps to spinning helicopter propellers,
DJ Controls-Use the analog sticks like turntables to add beats, switch songs, and make music your weapon. Take control of the music to control the outcome of the fight!
Become a Hip Hop Icon-The story mode will allow you to build an empire and live the life of a music mogul by signing artists, managing their careers, and releasing their hit songs.
Hip Hop's Hottest Stars-Fight with or against the biggest stars in hip hop. Artists like Big Boi, The Game, Ludacris, Paul Wall, T.I., and more are all instrumental in your building a record label and becoming a hip hop icon.
Online Gameplay - Go head to head with friends across the country for the ultimate hip hop showdown.
Buy Def Jam Icon
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March 7th, 2007, 19:18 Posted By: wraggster
Flagship Xbox 360 RPG Blue Dragon has finally been confirmed for European release this September, and will be fully localized in to five different languages.
The Mistwalker RPG will come to Europe in French, Italian, German, Spanish and English, and two of the Japanese version's title songs will be translated into English.
We managed to get a preview of the English-voiced game this afternoon and the voice actors have done a great job of capturing the Japanese game's character.
Microsoft Game Studios also outlined some of the RPG's upcoming download content, telling CVG that the next update will bring a new option for re-arranged dungeons. Good news for Far-Eastern gamers who blitzed it over Christmas, then.
Screens Here
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March 7th, 2007, 19:19 Posted By: wraggster
The new size-cap increase for Xbox Live Arcade games could affect the price of titles on the service, Microsoft Casual Games manager Bryan Trussel has told CVG.
Speaking at the Game Developers Conference, Trussel said: "I think as you find that people make a very, very robust game with a lot of levels, a lot of art or a lot of music associated with it, you might see a correlation between some of the pricing."
"There won't be any direct 'this size equals this price' but I think you might see correlations along those lines."
The size increase of XBLA titles was officially announced earlier this week, and brings the total size of download titles to 150MB from 50MB. The first title to break the cap is expected to be Konami's Castlevania: Symphony of the Night which will arrive at 96MB.
"We really want to make the canvas size for this type of game an area where a three-person garage developer can make games that stand side by side with EA in a cost effective way," Trussel says. "And that has to do with size and pricing."
The most expensive titles on the 360 download service are currently 1200 Microsoft points (£10.20). Would you hand over more cash for deeper, more complex XBLA titles? Share your opinion in the comments below.
via cvg
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March 7th, 2007, 19:21 Posted By: wraggster
Following a new demo at the Game Developers Conference, Bioware has released a fresh batch of Mass Effect screenshots - and as usual it's looking gorgeous.
This afternoon we were able to sit through the first hour of the stellar 360 RPG, and as promised there's certainly some tense cinematic moments in there and a plethora of sci-fi laser action scattered in between.
Look for a more detailed run down of what we saw in San Francisco in the next few days, and for now stare at these screenshots and contemplate just how fantastic Bioware's latest could be.
Screens Here
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March 7th, 2007, 19:22 Posted By: wraggster
Microsoft has released first screenshots from Schizoid, an Xbox Live Arcade title developed by Torpex Games using XNA Game Studio Express.
It'll be the first XNA-developed game to hit XBLA, and is expected later in the year.
Schizoid is a co-op action game "in which teamwork matters like never before, as gamers and their friend or AI ally protect each other from barrages of glowing enemies", Microsoft has explained.
Screens Here
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March 7th, 2007, 19:23 Posted By: wraggster
Forget the screenshots - you can now see Rare's debut XBLA game Jetpac Refueled in action on the CVG video player. It's looking rather nice, isn't it?
In case you're not familiar with the game, Refueled is a remake of Rare's first ZX Spectrum blaster Jetpac, which has you zipping a spaceman around the screen collecting scattered ship parts and blasting tentacled beasties.
Trailer Here
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March 7th, 2007, 19:26 Posted By: wraggster
Ubisoft's latest Ghost Recon: Advanced Warfighter 2 video developer diary can now be viewed via our video player.
Running for just over five minutes and chock-full of gameplay, the diary provides an in-depth look at GRAW 2 multiplayer. Numerous topics are covered, including the co-op campaign, gameplay, missions and the new dynamic objective system, adversarial play, the clan system, the new respawn and healing systems and weaponry. Phew.
Trailer Here
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March 7th, 2007, 19:29 Posted By: wraggster
The Xbox Live Arcade port of 1980s side-scrolling beat-'em-up Teenage Mutant Ninja Turtles may only release in North America.
In the wake of yesterday's news stating the game would be out this month, Ubisoft, which is responsible for putting TMNT on XBLA, has now told us it's "unsure if this is coming out in Europe."
A representative for the publisher added that solid information on this should be available shortly. We'll let you know as soon as we get anything concrete.
via cvg
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March 7th, 2007, 19:53 Posted By: wraggster
Mistwalker's RPG appears to be coming along very nicely indeed as Microsoft gives out one lonely but new screen.
The Xbox 360 community has high hopes for Lost Odyssey, especially in Japan. If it can build on the success of Mistwalker's debut 360 RPG Blue Dragon, Japan's perception of the console could change for the better.
Blue Dragon was a step in the right direction, and that momentum looks to carry on with Lost Odyssey.
Stay tuned for more on Lost Odyssey direct from Microsoft's camp at GDC.
Screens Here
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March 7th, 2007, 19:54 Posted By: wraggster
Shadowrun is Microsoft's game that's spearheading its cross-platform multiplayer gaming initiative. New screens have been released.
The first-person shooter is based on the pen and paper RPG of the same name, plonking players into a near-future world where they have access to magic and kick-ass tech and weaponry. You get to fight for global mega-corporation RNA or the spell-loving Lineage and blast things to kingdom come.
Shadowrun should be out by July.
Screens Here
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March 7th, 2007, 19:58 Posted By: wraggster
Jeez, we can't wait for this game, and Microsoft isn't making the wait any easier by drip-feeding us these awesome-looking screens - these ones straight out of GDC.
Earlier we got snaps of a Lexus and a new VW Golf in action - not the most desirable cars in the world. But now we've got action shots of an awesome Enzo, a Porsche and a shiny yellow Lamborghini. That's better.
Forza 2 will be out in May, and we fully expect it to leave tyre marks all over the face of PGR 3's online racing.
Screens Here
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March 7th, 2007, 20:00 Posted By: wraggster
In a San Francisco hotel room yesterday, Lionhead's ever-talkative top man Peter Molyneux finally removed the veal from his Fable 2 sequel, revealing its new "unexpected" gameplay feature.
But as it turned out the big surprise wasn't that new afterall. As CVG reported back in 2005, each player will have their own dog in Fable 2, which is really just Molyneux's way of trying to get players to feel "genuine love" in the action RPG.
"If I could get you to feel genuine love," he said, "That would be an innovation, that would be drama.You would walk away from that game feeling different, it would stay with you like a great movie or a great book."
The dog is but one of three innovations in Fable 2, Molyneux says, but the other pair are under tight leach for now.
The dog itself looks very impressive on screen, with super-smooth animation and no clumsy AI to speak of. "The dog is all based on simulation", Molyneux points out. As reported earlier, your dog in Fable 2 also mimics your appearance, adopting a fluffy sheepdog guise if you're good or morphing into a rock-hard attack dog if you're bad.
But your mutt also provides less-obvious benefits; he runs ahead just like a real dog, helping guide you through the forest without the use or clutter of a mini map. Molyneux is visually thrilled to get rid of the mini map, which he says has taken away from real exploration of his worlds.
Your four-legged companion also has a place in combat but with no instruction buttons to speak of a new system of attack orders has been created. In Fable 2, your dog picks out the your biggest threat automatically; if you unsheathe your sword he'll go for the enemey with the gun, if you unsheathe your gun, he'll go for the guy with the sword.
It all seemed to work very well, and you can see it in action for yourself when we upload the first videos later on.
via cvg
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March 7th, 2007, 20:06 Posted By: wraggster
News from Divineo China

The Xeno Top Gear for Xbox 360 is a light version of the Team Xecuter Blaster device. With its low price tag, it is a good alternative to Blaster.
- After the easy one time only installation, flash your Xbox360 without
the need to open it ever again.
- Works with all Xbox360 drives that can be firmware-upgraded.
- High Quality digital Sata exchange switching
- No soldering required at all = no chance to brick your drive from bad
soldering.
- Installation is done in just a few minutes
- Built in eject button, 360/PC switch, HDD/PC switch.
- High quality Sata Ports
- Can transfer all data from the Xbox360 HD to your PC
- Superior quality design.of casemodding accessories.
- LED version will be available for crystal, smoke colors of Xeno Top Gear
- Comes with 360 opening tool for opening the console
- No need for external power supply, Xeno Top Gear is fully powered by the console.
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March 7th, 2007, 20:54 Posted By: wraggster
Rare has told GamesIndustry.biz that consumers can expect more Viva Piñata in the future - with the developer promising to support the Xbox 360 franchise for at least another two or three years.
Microsoft has targeted Viva Piñata at the family audience and with a tie-in animated series hopes to capture a younger market not currently associated with its next-gen home console.
"We're pleased with the overall support that it's got and there's more to come within that franchise," said Lee Schuneman, head of production at Rare.
"We'd obviously like more sales, but we were happy with the game and critically it's gone down very well."
The game was released at the beginning of December but failed to break into the top forty in the UK All Formats charts.
Yet despite the lacklustre sales performance Schuneman remains optimistic of its shelf life.
"If the sales were there to match that we'd be over the moon, but they're not. Although that doesn't mean we don't believe in the franchise," he added.
With the 4 Kids produced animated series doing well in North America, and just this week launching in Europe, the strength of the cartoon could help reignite sales of a title so far under appreciated by the consumer.
"The TV show has been doing well in North America and it's got pretty good figures," commented Schuneman.
"It launched in the UK this week on Nicktoons and it's due in the rest of Europe later this year. It's a two or three year push, and if after that it's a terrible failure then we'll say fair enough," he concluded.
via gibiz
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March 7th, 2007, 20:59 Posted By: wraggster
It was barely two months ago that word first arrived of Bethesda Softworks' Shivering Isles expansion for The Elder Scrolls IV: Oblivion, and the company hasn't said much about the project in the meantime, but this week it spilled its guts in the game's official forums. Responding to questions pulled from the forum community, the game's developers revealed a number of details about the expansion, from storyline minutiae to a release date and price.
Shivering Isles will be available "everywhere" for the PC and downloadable through Xbox Live on March 27, according to executive producer Todd Howard. The PC edition of the expansion can be purchased at retailers for $30, while Xbox 360 players will have to download it from the Xbox Live Marketplace for 2400 Microsoft Points ($30).
When asked about The Elder Scrolls V, Howard replied, "I wouldn't expect TESV any time soon, I can tell you that. We're very focused on Fallout 3 right now." He also said another download might be in the cards for Oblivion, but added the team has no plans to make another full expansion like Shivering Isles. The interview contained no mention of the PlayStation 3 version of Oblivion (confirmed for a March 20 release) and when--or if--it would receive the Shivering Isles expansion.
via gamespot
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March 7th, 2007, 21:00 Posted By: wraggster
While Blue Dragon, Fable 2, and Mass Effect are three strikingly distinct games in style, setting, and execution, they are all considered role-playing games. Microsoft today gathered the men behind these games--Mistwalker's Hironobu Sakaguchi, Lionhead Studios' Peter Molyneux, and BioWare's Raz Muzyka, respectively--to discuss "The Evolution of RPG Development" in a 40-minute panel moderated by GameHead host Geoff Keighley.
With the lines between RPGs and other genres becoming increasingly muddied, Keighley asked each member of the panel what makes a game an RPG. Muyzka broke down the BioWare approach to RPGs as a game resting on four activity pillars: great stories and characters, a sense of exploration and awe, addictive character progression, and combat that evokes feelings like fear--all of which feed into one another.
In just one of many moments of mutual admiration that dotted the panel, Molyneux said he agreed with absolutely everything Muzyka said, adding that he was "completely, 100 percent correct." However, Molyneux's definition of a role-playing game focused less on the mechanics and more on the tone of the game.
"For me, it comes back to this one simple phrase," Molyneux said. "'Role-playing game.' You are playing a role. What I want to experiment with is to say, 'What should it feel like to be a hero? To start off as nothing and end up being a hero? That is an emotional journey you're going through, and that's my real focus."
Speaking through a translator, Sakaguchi said what he is trying to accomplish with his RPGs is "to tell a great storyline and [offer] characters and a world view that players can relate to." He also brought up a sense of exploration and accomplishment as key factors for RPGs.
All three developers brought up telling a story and creating an emotional connection with the player as primary goals, but their approaches to achieve those goals differ in a number of key areas. Sakaguchi's Blue Dragon is a traditional Japanese RPG with turn-based combat, but the developer said he is working on a few other projects (Cry On for the Xbox 360 as well as a pair of unannounced RPGs) that were "based on new, different ideas," suggesting he will be venturing outside of the turn-based realm in the future.
Molyneux said Lionhead committed to real-time combat with Fable simply because the team felt it made for a more immersive experience. Muzyka, meanwhile, said Mass Effect and previous BioWare titles have crafted a flexible merger of turn-based and real-time combat in order to accommodate the individual player's tastes.
Following up on that subject, Keighley asked the developers what the future holds for customizable characters and other player-controlled gameplay experiences. Sakaguchi admitted such customization was fun and expects the trend to continue, but he expressed little interest in using it in his own games. He said that movies can tell great stories and reflect a creator's worldview specifically because their characters and story are set in stone.
Molyneux and Muzyka were both warmer to the idea of player customization and characters that evolve uniquely for each gamer, but the two diverged on the idea of branching storylines. Molyneux said he likes the idea, but had a good deal of concern that players would always worry they had made the wrong choice or missed something because of the path they took through the game. Muzyka countered that it was instead a good thing if two players had several different paths through a game, since that would make them feel as if their choices actually mattered and would make the game more replayable.
Keighley's last question to the panel centered on the incorporation of online multiplayer gameplay into the RPG genre. Sakaguchi said he was fond of the idea, noting his work on Final Fantasy XI, and then said he hoped to do another one with the approval of Microsoft Game Studios Genreal Manager Shane Kim. With Kim watching the panel from the back of the room, Sakaguchi had the opportunity to put him on the spot.
"Please Shane, I want to make it," Sakaguchi said in English.
"Whatever you want," Kim responded as the audience laughed.
Ever the opportunist, Molyneux followed suit, asking, "Could I do one as well, Shane?"
One more "whatever you want" later, Molyneux said he found the potential of online role-playing games enormously exciting and "would love to talk about that in great, enormous detail, but I have been gagged by lots of people."
Muzyka also weighed in on the issue, giving a little insight into a future BioWare offering.
"We're very excited [about] where massively multiplayer games are going, because the story that develops between players--the social interaction--is a different kind of story, something you can't achieve in a single-player game. So what if you fused the concepts that great RPGs have built in terms of a great storyline and the emotional impact on players, and you put that into an MMO? That's what we're building at BioWare Austin."
During a short Q&A session following the main panel, the participants were asked if they thought there was a place for modern-day RPGs that dealt with more intimate (mundane, some would say) issues than the ordinary fare. Muzyka downplayed the idea, calling RPGs "aspirational fantasies," saying players wanted to be anything but mundane, a hero or an antihero.
"Either way, you want to be someone you can't be in real life, I think," Muzyka said, adding, "For me the exciting thing is to be able to do things I can't do every day."
Molyneux similarly stressed the player's need to feel important or to be a hero, but noted that it was possible to set that sort of story in today's world. He referenced an idea for a game he calls Dmitri--which he said he can't talk about--which is based on the premise of being a hero in today's world. Molyneux also pointed to TV shows like 24 and Lost as possible models of contemporary stories featuring larger-than-life heroes.
Sakaguchi diverged from his fellow panelists on the issue of more mundane RPGs, saying he'd spent the last decade kicking around an idea for such a game. The hypothetical game involved a schoolboy's attempts to get back together with his ex-girlfriend, but Sakaguchi said "it's pretty tough." When pressed for an explanation of why it's so tough, Sakaguchi and his translator huddled for nearly a minute before emerging with a terse, "We'll do it someday."
via gamespot
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March 8th, 2007, 19:06 Posted By: wraggster
CVG got to check out the Xbox 360 version of Mercenaries 2 yesterday, and guess what? We took the shaky-cam with us.
The build of the game we got to see was looking fantastic, with plenty of QTE-style enemy fights and a tank section which had the game's hero demolishing an entire village in a barrage of explosions.
The sequel is due out at the end of the year on PC, PS3 and Xbox 360. Enjoy the screens and movies.
Screens and Movies Here
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March 8th, 2007, 19:18 Posted By: wraggster
Latest news following the announcement of Peter Jackson's involvement with the Halo universe at X06 last year has revealed that the movie director's project will be episodic.
The revelation has come from Microsoft Game Studios corporate VP Shane Kim, who's stated at this week's GDC that Jackson is actually "developing two episodic series" for Xbox 360.
Quite what the second episodic series is though remains a mystery.
Here's hoping that Jackson's film directing talents will translate well over to videogame production.
via cvg
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March 8th, 2007, 19:27 Posted By: wraggster
It's speculated, off the back of a little comment from BioWare, that its hotly anticipated Xbox 360 sci-fi RPG Mass Effect will be out before mid-July.
Speaking to IGN at GDC, the developer's CEO Ray Muzyka indicated that the role-playing game wouldn't be present at this year's E3, which runs from July 11 to July 13 in California.
BioWare is known to be in the final stages of production on Mass Effect - a July release would give it around three months to conduct the last bit of spit and polish on the title. Would that be long enough?
Obviously, the cryptic nature of Muzyka's comment makes it impossible to do anything other than speculate on a release date - but we'll do some digging and see what we can discover.
via cvg
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March 8th, 2007, 19:30 Posted By: wraggster
PC and Xbox 360 demos of Codemasters' Brian Lara Cricket 2007 have been released.
The 360 demo can be download from Live, obviously, while the PC version is available from Codemasters.
For your download, you get to compete in a warm-up one-day match of three overs between England and Australia, taken from the ICC Champions Trophy 2006 in India.
The full game releases on March 23.
via cvg
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March 9th, 2007, 07:31 Posted By: wraggster
REGION FREE Xbox 360 Game released:

The award-winning original next-generation killer app returns with Tom Clancy's Ghost Recon Advanced Warfighterâ„¢ 2. The Ghosts are back!
It's 2014, and the soldier of the future returns to encounter a new and more imminent threat along the recently completed wall on the U.S./Mexico border. The Ghosts are more powerful, with an upgraded Integrated Warfighter System (IWS) but will have only 72 hours to assess the threat and stop the rebels from reaching U.S. soil. With a border that's 1,900 miles long and an enemy that doesn't play by the rules, this is a job for the U.S. military's most elite fighting unit. This is a job for the Ghosts.
A small shipment of Ubisoft's Tom Clancy's Ghost Recon Advanced Warfighter 2 for Xbox360â„¢ has arrived today, shipping at US$ 49.90 only. As expected, the game is region free and can be played on any Xbox360â„¢ console.
We are also expecting limited supply of a Collector's Edition (incl. T-Shirt, Badge and Map) to be in stock later this month. Due to its limited availability and yet unconfirmed quantities, the item will only go on sale upon stock arrival.
Please notice that general supply of this Asian release version has been kept low by Ubisoft, our preorder has been cut down to roughly 10% of what we have initially tried to preorder. We have some spare quantities in stock while those news are written, but estimate the game to be on backorder within less than a day. Another restock batch is likely to follow within two weeks earliest.
Game features:
Groundbreaking Visual Experience: The original Ghost Recon Advanced Warfighter set the visual standard for next-gen consoles; Ghost Recon Advanced Warfighter 2 will take that achievement to a whole new level.
All-New Battlegrounds: For the first time ever, the Ghosts will defend U.S. soil from a cross-border attack, taking the fight to all-new locations.
Vastly Improved AI: AI is more challenging than ever.
Improved Cross-Com: The revolutionary Cross-Com feature has been upgraded for Ghost Recon Advanced Warfighter 2.
Multiplayer Returns: The game that dominated the Xbox Live® online gaming service is back and it’s bigger and better than ever before. Additional details to follow…
Buy Tom Clancy's Ghost Recon Advanced Warfighter 2
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March 9th, 2007, 16:40 Posted By: wraggster
Following Sony's much-discussed PlayStation Home announcement earlier this week, Microsoft's Chris Satchell has talked down the service saying that it's "not a very game-centric approach".
The general manager of Microsoft's Game Developer Group told CVG this afternoon: "I think they've definitely taken some concepts that we originated like achievements, but I think they're pushing in a different direction and we've sort of fundamentally got two different approaches going on here."
"I think theres is very much a vision that people see it and it looks cool but it's fundamentally separate from the games - or at least what they've shown so far."
he continues: "It's a cool world but it's like a little game by itself. Our approach is the other way around; it's that games are the center and that's the star of the show, that's what people buy the console for."
As for how Microsoft is going to answer Sony's user-generated content drive, Satchell says that Forza Motorsport 2 is already prepped to get 360 gamers creating: "You're able to take a car out, completely paint it, completely mod it, tune it and you're able to auction it online, take the funds from that and reimburse them in the game to do whatever you want," he says. "That's great user-generated content. It's not building a world but if you're into racing games it's just as meaningful."
But even Microsoft can't resist Little Big Planet's wool-coated charm: "I think Little Big Planet is very cool," he says. " but I can't see a big portfolio of games at the moment that do this. I don't think there's a whole load to catch up."
via cvg
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March 9th, 2007, 16:45 Posted By: wraggster
Microsoft has popped the hood on the American production cars featuring in forthcoming Xbox 360 racing title Forza 2, the 55-vehicle list including new interpretations of muscle cars, old classics and sporty motors.
The list follows in the wake of new screenshots and fun footage that's emerged from GDC this week.
You can view the full list below, but before scrolling down we need to inform you that beans have also been spilled on "very exciting new feature" the beefed up version of the Livery Editor which, Microsoft explains, gives the Forza community "the freedom to truly build their dream vehicle using any of the 300+ cars in the game."
"With the new and improved livery editor, gamers can put their own personal touch on every vehicle in their garage using unique paint schemes, personalized decals and logos, as well as their own art creations", the company has elaborated.
The Livery Editor is tied in with the Xbox Live Auction House in the game, and players can put up their designs for virtual sale. Real money isn't used in the auction house. A post on official Forza forums explains that "You're encouraged to use the auction house to further your in-game 'credits' so you can buy nicer, faster, and more expensive cars (and parts for them)." And car livery.
Anyway, below is the list of American production cars that have been revealed. Vehicles from other parts of the world featuring in Forza 2 are to be revealed as follows - Asian Production Cars (March 22), Tuner and Aftermarket Cars (April 5), Race Class Cars (April 19). The game releases in May.
1997 Acura NSX
2001 Acura Integra Type-R
2002 Acura RSX Type-S
2005 Acura NSX
2006 Acura RL A-Spec
1987 Buick Regal GNX
2004 Cadillac CTS-V
1967 Chevrolet Corvette Stingray 427
1969 Chevrolet Camaro SS Coupe
1969 Chevrolet Camaro Z28
2002 Chevrolet Camaro SS
2002 Chevrolet Corvette Z06
1970 Chevrolet Chevelle SS-454
1970 Chevrolet Corvette ZR-1
1996 Chevrolet Corvette Grand Sport
2002 Chevrolet Camaro 35th Anniversary SS
2005 Chevrolet Cobalt SS Coupe
2006 Chevrolet Corvette Z06
1998 Chrysler Eagle Talon TSi Turbo
2004 Chrysler PT Cruiser GT
2005 Chrysler ME Four-Twelve Concept
1968 Chrysler Plymouth Barracuda Formula-S
2006 Chrysler Crossfire SRT6
1996 Dodge Stealth R/T Turbo
1999 Dodge Viper GTS ACR
2003 Dodge SRT4
2003 Dodge Viper Competition Coupe
2003 Dodge Viper SRT10
1969 Dodge Charger R/T-SE
2006 Dodge Charger SRT8
1966 Ford GT40 MkII
1970 Ford Mustang Boss 429
2000 Ford Mustang Cobra R
2003 Ford Focus SVT
2005 Ford Ford GT
2005 Ford Mustang GT
2006 Ford Focus ST
2003 Infiniti G35 Coupe
2002 Lexus SC430
2003 Lexus IS300
2006 Lexus IS350
2005 Panoz Esperante GTLM
1968 Pontiac GTO Hardtop
2004 Pontiac GTO
2006 Pontiac Solstice
2000 Saleen S281
2004 Saleen S7
2006 Saleen S281 E
2006 Saturn ION Red Line
2005 Scion tC
1965 Shelby Cobra 427 S/C
1968 Shelby Mustang GT-500KR
1999 Shelby Series 1
2007 Shelby GT500
via cvg
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March 9th, 2007, 16:54 Posted By: wraggster
In a San Francisco hotel room yesterday, Lionhead's ever-talkative top man Peter Molyneux finally removed the veil from his Fable 2 sequel, revealing its new "unexpected" gameplay feature.
But as it turned out the big surprise wasn't that new after all. As CVG reported back in 2005, each player will have their own dog in Fable 2, which is really just Molyneux's way of trying to get players to feel "genuine love" in the action RPG.
"If I could get you to feel genuine love," he said, "That would be an innovation, that would be drama.You would walk away from that game feeling different, it would stay with you like a great movie or a great book."
The dog is but one of three innovations in Fable 2, Molyneux says, but the other pair are under tight leash for now.
The dog itself looks very impressive on screen, with super-smooth animation and no clumsy AI to speak of. "The dog is all based on simulation", Molyneux points out. As reported earlier, your dog in Fable 2 also mimics your appearance, adopting a fluffy sheepdog guise if you're good or morphing into a rock-hard attack dog if you're bad.
But your mutt also provides less-obvious benefits; he runs ahead just like a real dog, helping guide you through the forest without the use or clutter of a mini map. Molyneux is visually thrilled to get rid of the mini map, which he says has taken away from real exploration of his worlds.
Your four-legged companion also has a place in combat but with no instruction buttons to speak of a new system of attack orders has been created. In Fable 2, your dog picks out the your biggest threat automatically; if you unsheathe your sword he'll go for the enemey with the gun, if you unsheathe your gun, he'll go for the guy with the sword.
Molyneux also spoke briefly on his plans for family in the sequel; apparently you can chose to have either protected or unprotected nookie with your missus, with a chance of having a kid if you choose the latter. As Mr. M points out, this will be the first game to let you play as a pregnant women who slays dragons. Ahem.
The dog stuff seemed to work very well, and you can see it in action for yourself in the first video
below. Oh and yes - we left the tripod at home.
Video Here
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March 9th, 2007, 16:56 Posted By: wraggster
Blue Dragon will be released across Europe this Autumn, Microsoft has confirmed this afternoon, with September looking the likely month of launch.
Developed by Mistwalker and Artoon, the Japanese RPG epic is based around a boy named Shu and his friends, who possess the power to control phantoms that mirror the actions of their masters.
It's a typically lavish romp presented in a very impressive cartoon-inspired style. You'll also be able to create your own original attack methods whilst choosing to focus your approach on various different areas, as your dragon-like shadow levels up and gains new abilities.
The game was released in Japan last December, and met with huge critical acclaim. A US release date for the game has been set for August.
via eurogamer
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March 9th, 2007, 17:15 Posted By: wraggster
Remember when you were little, and that kid who stole your Grimlock figure tried to run away, but you caught him and beat his face in until he wept for mercy? And your parents made you say sorry, but the first time you said it you were all "...sorry...", and even though he snorted through his busted teeth "dath okay" they just looked at you sternly and said "now say it like you mean it"? And you did?
That's what Microsoft are doing. Sorry, just took me a while to get there. After their Old Spice/Xbox Rewards extravaganza got off to a shaky start and some people got messed around, they came out and said "sorry". Good, but not good enough it seems. They could do better, like sending everyone who experienced "difficulties" logging into the competition two free XBLA games (Joust and Robotron) along with a very polite letter apologising for the errors.
Awfully good of you, Microsoft. Now run along, and make sure it doesn't happen again.
via kotaku
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March 9th, 2007, 20:49 Posted By: Shrygue
via GamePro
Microsoft plans to decrease focus on backwards compatibility in favor of concentrating on future Xbox 360 titles
It doesn't seem to be a good time for backwards compatibility, if one takes into account what Sony and Microsoft have had to say about the matter. While the downgrading of backwards compatibility on the PS3's European model made headlines across the world, very little has been stated recently on the progress to make more original Xbox games compatible with the Xbox 360.
Kotaku recently spoke with Microsoft rep Chris Satchell at the Microsoft Blogger Breakfast yesterday, and asked him about the status of future backwards compatibility updates. But, what he stated in response doesn't bode well for owners of Xbox games:
"At some point we're going to focus less on it. When you get to the end of this year there will be a reduced focus on backwards compatibility. There are so many 360 games out there. I don't know if it's important anymore."
It looks like backwards compatibility on next-gen consoles is turning out to be what it's supposed to be in the first place: a thing of the past.
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March 9th, 2007, 21:07 Posted By: Shrygue
via GamePro
Capcom's Keiji Inafune doesn't buy into the whole "video games are an art form" spiel. The creative force behind such games as Lost Planet and the Mega Man series believes strongly that video games are first and foremost a business, and the level of success a game receives is proportional only to the number of copies it sells at the end of the day.
So with that mindset intact, Inafune didn't have many kind words to relay to the former producers at Clover, Capcom's now-defunct development studio previously responsible for Okami and Viewtiful Joe. In a session at GDC hosted by Newsweek's N'Gai Croal, he spoke candidly about Clover's inability to produce a successful bottom line in spite of rave critical reviews:
Perhaps I might get into trouble if I say this in front of people from the mass media. Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that.
Okami and Viewtiful Joe, I think, are wonderful games and because they are wonderful games I think, the job of the director was fantastic. But the producer didn't do his work. The producers work is to make the team make good games and then sell those games. The producer has to do the promotion. They have to think about the promotion. The producer has to take those good games and think about how to deliver it to as many users as possible. Certainly to get good reviews is part of his job. However, the producer has to make sure the game sells [on par with the review]. I think the producer dropped the ball there. Capcom said they would do it, but Clover said "Oh, we'll do it ourselves." And I think this was a failure.
Great directors may exist in great numbers, however, if you don't have a good producer it won't lead to sales. And I think this Clover Studios example is a really good example of that.
Consistent with other remarks made in the past (although not nearly as vocal), the Lost Planet team has made something of a name for themselves by evangelizing to Japanese development teams about the importance of broadening their global audience. Producer Jun Takeuchi himself had stated in a previous interview that most Japanese developers are in danger of isolating themselves by concentrating exclusively on Japanese niche markets.
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March 11th, 2007, 14:21 Posted By: wraggster
via joystiq
Bethesda's Todd Howard has confirmed that The Elder Scrolls IV: The Shivering Isles will be available on March 27 for PC ($29.99 at retail) and Xbox 360 (downloadable for 2400 points). While not unreasonably priced for an expansion -- especially for one that claims roughly 30 hours of gameplay -- Shivering Isles nevertheless will enter Xbox Live Marketplace with an unprecedented price tag. (Good thing Bethesda is no stranger to testing the limits of consumer practice.) No doubt the expansion's price will be met with skepticism when the content arrives on Xbox Live.
Xbox 360 Fanboy reports that Shivering Isles might also be included in a future retail edition of Oblivion, providing Xbox 360 owners without Xbox Live access to the expansion. According to statements made by senior game designer Bruce Nesmith during an interview with Gamertag Radio, if sold at retail, the expansion would have to be included with the full game, forcing many fans to re-purchase Oblivion. This is "not really an ideal situation," admitted Nesmith, explaining that current Microsoft limitations do not offer an alternative. Nesmith also confirmed that at least one more piece of downloadable content is being produced for Oblivion. "A fighter stronghold kind of thing", said Nesmith. "It's the one character class that we haven't really dealt with yet, so it'll be something for those guys who are into the heavy armor and the big, big sticks."
Bethesda has also confirmed that the PS3 version of Oblivion will release March 20 (Shivering Isles not included).
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March 11th, 2007, 14:27 Posted By: wraggster
via gizmodo
Designed for both Xbox 360 and the original Xbox, Kontrolfreak is a small plastic attachment that gives you better grip on the analog sticks on your controllers. It's essentially two wings that ensures your thumbs don't slide off and go flying, which honestly hasn't been a problem for us as far as we can remember. But we don't really go ape shit when we play games, despite what Kotaku says.
The price is 2 for $9.95 (enough for one controller), and will be available around late April or May.
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March 12th, 2007, 18:53 Posted By: wraggster
via cvg
Mark Rein has responded to reports that Gears designer Cliff Bleszinski confirmed a Gears sequel is in development, saying there are wrong.
On the back of GDC, Gamespot posted an article (quickly followed-up by IGN) proclaiming that Bleszinski has confirmed Gears of War 2 is in development. Hardly a suprise really.
But Epic VP Mark Rein was quick off the mark over the weekend to shoot down the stories saying, "The Gamespot article is wrong. Cliff didn't confirm anything of the sort."
Of course a Gears sequel will be in the pipeline, especially on the back of the success of the original. Just don't expect anything official until Microsoft says so though.
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March 12th, 2007, 18:55 Posted By: wraggster
Juárez Mayor Héctor MurguÃ*a has condemned Tom Clancy's Ghost Recon: Advanced Warfighter 2 which is set in El Paso and Juárez, reports the El Paso Times.
Ubisoft's tactical shooter launched last Friday here in the UK, which features fictional battles between the US Ghosts and Mexican rebels. Keyword there being 'fictional'. But the Mayor of Juárez (one of the locations featured in the game) isn't impressed.
He said, "Violent video games instill values which are upside down, and these actions are despicable because they attempt to divide the good will of the residents of American and Mexican cities."
MurguÃ*a sais that GRAW 2 exposes children and teens to ideas that are xenophobic and warlike and that generate violence. He went as far as asking Mexican federal authorities to band the game from reaching children. On the flipside, El Paso Mayor John Cook said he had no problem with the game.
via cvg
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March 12th, 2007, 18:58 Posted By: wraggster
In a trickling update on its official website, RTS veteran Ensemble has released a new Halo Wars image, but don't get too excited; it's only more concept art.
But while it's not in-game, the pic does reveal a new vehicle that will likely crop up as a controllable unit in Wars; a sort of Command & Conquer Orca with a big laser gun on the bottom.
Going by the swarming, wasp-like appearance of the 'copter and lack of UT-style redeemer launchers, we're guessing that this is some sort of scouting unit available early in the game - though that's just our educated guess.
Actual gameplay details on Halo Wars have been scarce since the game was unveiled last year, though an assortment of random MS execs apparently had a good time during recent internal playtests, where a "fairly polished" version of the 360 RTS was up and running at Ensemble.
Screen Here
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March 12th, 2007, 18:59 Posted By: wraggster
After a poor E3 showing and a stupidly-long stretch of delays (it was originally due on PSone), it looks like Silicon Knight's 360 action RPG Too Human has slipped again to 2008.
The word comes from a recent interview with Microsoft Game Studios VP Shane Kim, in which he suggests yet another delay for the first entry in the sci-fi trilogy.
"The game is coming along," Kim tells IGN. "It's coming along. We recently saw it. We'll have more to show on it soon. We did it an injustice last year at E3. We showed it too early.
"Some games take longer than others to develop, and since we have so many great games coming already, it's OK for some to develop slower than others. We already have a lot of games this year."
It doesn't sound hopeful for fans expecting Too Human this year then. But with all the massive titles flooding into the shops in 2007, we're actually quite pleased that Silicon Knights is giving its latest a little more polishing time, and hopefully it'll find a nice gap in the market in the post-Halo 3/GTA IV madness.
via cvg
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March 12th, 2007, 20:28 Posted By: wraggster
via engadget
For now at least, Zune hacks appear to be far outweighing the Zune cracks, although we doubt neither are making Microsoft very happy these days. The latest on hack front comes to us courtesy of Zune Boards member Marshilboy, who whipped up a little something that does away with the Zune's guest sync feature, instead letting you sync any Zune as if it were the "home" Zune. That also does away with the need to erase everything on your Zune and start over from scratch should you ever somehow completely mess things up with it. Of course, as with all such hacks, it's probably not be the best idea to start modifying software you're dependent on unless you know what you're doing, so proceed at your own risk.
More Info
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March 12th, 2007, 20:36 Posted By: wraggster
via eurogamer
Microsoft challenged four community developer teams to create four games in four days at this year's GDC, in an effort to show how simple it was to use the XNA Game Studio Express tool.
Well, they all rose to the challenge and produced a handful of gems for you to try out, providing you have a copy of the free XNA program for your PC installed, which you can grab from the official place (you'll need C# 2005 Express Edition installed to run it).
The line-up begins with DungeonQuest, created by German team Benjamin Nitschke and Cristoph Reinaecker; a 3D action RPG that lets you crawl through various dungeons in a two-player co-op team.
Then there's Simian Escape from American chaps Jonathon Stevens and Patrick Glanville, which is a 2D run-and-jump romp in a prehistoric setting. They've craftily utilised the help of the Torque X tools, available in the paid-for version of XNA.
The United Kingdom creation Damage Control came from Josh Butterworth and Maher Al-Samkari, and is a four-player siege game that challenges you with seeing off hordes of aliens that are advancing on your base.
Last but not least is AbduX from Brazillian Andre Furtado, which puts you in the space boots of a wide-eyed alien, and lets you plough through the counrtyside in your flying saucer whilst abducting scores of unsuspecting humanoids. Particularly impressive in this little chestnut is the voice recognition controls that let you command different functions of the spacecraft.
It's all part of promoting Microsoft's Dream-Build-Play competition, which is designed to create awareness of its XNA development tools. Simply make a great game using the software, win US$ 1000, and get your creation on Xbox Live Arcade.
XNA Game Studio Express is a free download that lets hobbyists, students, and independent developers create and share games for Windows. It was released last December along with the Creators Club, which is available for a yearly EUR 99 subscription and enables you to develop and play games on Xbox 360.
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March 12th, 2007, 20:46 Posted By: wraggster
Microsoft today announced the latest release in its Xbox Live Arcade Wednesdays program, the 1989 coin-op beat-'em-up Teenage Mutant Ninja Turtles. Originally produced by Konami, the game is being offered on Live Arcade through an agreement with Ubisoft, the brand's current rights holder and publisher of its own line of movie-based TMNT games.
Developed by Digital Eclipse (the studio behind Live Arcade ports of Contra, Castlevania: Symphony of the Night, and Ultimate Mortal Kombat 3), Teenage Mutant Ninja Turtles game will feature voice chat capability and online or offline cooperative multiplayer for up to four gamers.
Teenage Mutant Ninja Turtles is set to go live on XBLA this Wednesday at 2 a.m. PDT and will be available for 400 Microsoft Points ($5).
via gamespot
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March 12th, 2007, 20:53 Posted By: wraggster
via gamesradar
You could forgive us for speculating about a rise in Xbox Live Arcade pricing. Especially following the somewhat ambiguous proclamation made by Microsoft Casual Games manager Bryan Trussel, stating that we'd "see a correlation between some of the pricing" of games now that the maximum downloadable file size has increased from 50MB to 150MB.
Frugal gamers can put away their torches and pitchforks, because Microsoft shot back at us with a resounding "Nu-uh!" assuring us that a price increase will not be the case. Behold, the official statement from Trussel himself:
"There are currently no plans to offer Xbox Live Arcade games for more than 1200 points. My comments were meant to imply that a larger game may lead to a price that is at the high end of the current pricing range, not eclipse that range as suggested in the reporting."
That slight gust of wind you're feeling? The collective sigh of relief from all those who couldn't muster the balls to beg their boss for a raise just to play Root Beer Tapper.
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March 13th, 2007, 20:13 Posted By: Shrygue
via Computer and Video Games
Talk about getting ahead of yourself. In an interview from EGM, Peter Moore has said that the production team behind the creation of Xbox 360 is already working on the next Xbox.
Moore even went as far as saying that Xbox 360's successor could launch around 2012, as the team of tech-heads are looking into what kind of computing power would be available around that time frame. The Olympic Games don't strand a chance against a new Xbox.
In other 360 news, we're getting word that Microsoft could soon ditch the Xbox 360 Core version. That's the one without the hard drive and wireless pads that currently goes for around two hundred quid.
We think it makes perfect sense to drop the cheaper model, as the Premium System is a bargain in its own right. By now everyone that has a 360 should be online (or close to it) and for that you need a hard drive. We've put the call into Microsoft who kindly told us that they don't comment on rumours.
It wouldn't surprise us too if Sony's lite PS3 model never made it to the shops over here either. You'd only end up spending more in the long run anyway.
We'll keep you posted. In the meantime let us know what you think in the comments section below.
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March 13th, 2007, 20:43 Posted By: wraggster
via cvg
We reported yesterday that Xbox 360 exclusive action title Too Human may have been delayed until 2008. Not good news, considering this game was originally in development on PSone.
Suggesting that Microsoft's comments aren't 100 percent accurate, Silicon Knight president Dennis Dyack hit the Neogaf forums and had a few things to say: "I am sorry to see not much has changed here on the GAF. There should be no question as to why many developers do not post here. Thanks to those who were positive and made some logical comments."
A brave man indeed. He then added, "In time these comments will be bearers of fruit. Unfortunately for many here, they are going to be very bitter."
Silicon Knights and Too Human may be on the ropes at the moment, but don't write either off just yet.
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March 13th, 2007, 22:58 Posted By: wraggster
via joystiq
According to German gaming site Xbox-Archiv, the much rumored black Xbox 360 Premium is in fact coming, despite constant efforts to diffuse its existence and dash gamer hopes.
The site claims a little bird told them the new system is coming this May, at a lower $299 price replacing the useless Core model in the process. Also included are a 120 GB hard drive and HDMI outputs. Spring is the time for price drops, and our golden gut tells us Microsoft will more than likely run with something come this May...
UPDATE: A little clarification - the rumor suggests the current premium will take the place of the Core and its $299 price with the souped up Premium Pro costing $400 or more.
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March 14th, 2007, 15:46 Posted By: Darksaviour69
via eurogamer It won't take forever to finish Valve's Portal, reckons level designer Kim Swift, who guided us through a playable demo of the game at last week's Game Developer Conference in San Francisco.
"Currently the game runs about four hours," she told us.
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However, it seems it may take some getting used to, as one of our reporters was reduced to a gibbering wreck as he attempted to get to grips with it. Still, Swift was apologetic and reassuring about the difficulty curve, saying she'd rushed the tutorial to get us to the action.
"In the game we take you very step by step in terms of being able to use your portals," she added.
Portal is a single-player experience fit to tie your brain in knots. You'll use a portal gun to manipulate your environment and objects, and it looks set to have an impact comparable to Half-Life 2's gravity gun.
It's due for release with Half-Life 2: Episode 2 and Team Fortress 2 this winter on Xbox 360, PS3, and PC.
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March 14th, 2007, 18:27 Posted By: wraggster
Rumour claiming to have details on planned new content for Realtime Worlds' Xbox 360 game Crackdown has surfaced on the 'net.
Reported on website msxbox-world.com, the rumour comes via its forum, where a poster says "An un-named source who I have no doubt in trusting has revealed to me that Crackdown is set for some new content."
The poster goes the content "is possibly going to be free" and will include "things like vehicle impounding (taking marked cars back to agency); street racing vs. AI controlled cars, extra equipment, new agent outfits and a number of new mini games."
"The observant amongst you may have noticed some different activities in the game's training videos which look like rampage missions with weapons and vehicles. If all of this stuff becomes available soon and is free of charge then there is certainly a lot of life left in the game for those who have already beaten it", the poster concludes.
Excited fan wish or actually concrete information? We'll contact Microsoft to see what it says (and if it's anything other than "We do not comment on rumour and speculation", we'll eat our pyjamas).
via cvg
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March 14th, 2007, 18:29 Posted By: wraggster
Bugbear Entertainment's Xbox 360 racer crash-'em-up FlatOut Ultimate Carnage is spitting out exhaust fumes and car debris in new screenshots. Pass mince pies over the action and see what you think.
Previous games in the FlatOut series have provided some excellent physics-laden driving fun, and with the developer building Ultimate Carnage from the ground up for 360 to take full advantage of available horsepower, we can't wait to see it in action.
Screens Here
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March 14th, 2007, 18:33 Posted By: wraggster
The as yet unannounced Condemned 2 has been listed on a retailer, even allowing for customers to pre-order their copy.
The brief synopsis for the sequel reads: "A superb sequel of brilliantly brutal bloody hand to hand brawling...", which doesn't reveal much, and doesn't seem to make much sense either.
But play.com is seemingly so sure of its release that it even specifies a date to the day, down as 30 November 2007.
We contacted Sega but were offered "no comment" on the matter.
This isn't the first time that a retailer has let slip about a game they shouldn't have, so we'll be keeping an ear out for that one some time soon.
For the record, the original was awesome.
via cvg
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March 14th, 2007, 18:34 Posted By: wraggster
Another Wednesday, another Xbox Live Arcade release, but this week's is one of our favourites; Teenage Mutant Ninja Turtles 1989 (!).
Konami's Turtles game is undoubtedly one of the biggest consumers of our circa-1991 pocket money, which was when we used to blitz the game at a random Haven holiday camp with 3 other hopelessly addicted ten-year-olds.
If you haven't had the pleasure to encounter the Turtle's at their finest we recommend you pick it up for the bargain price of 400 Microsoft points - though it's not quite the same without an over-iced coke and Rory the Tiger.
If that still doesn't convince you to part with the best par tof four quid, stay tuned for our review later this week.
via cvg
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March 14th, 2007, 18:37 Posted By: wraggster
Transformers: The Game was presented to an underwhelmed crowed of journos yesterday, as the giant-robot action failed to meet high expectations set by the movie.
CVG attended the unveiling with high hopes, after having been impressed by the action-packed trailer of the live-action film. Giant robots, guns, rockets, explosions - it's perfect videogame fodder.
We were shown a city-based level that demonstrated destructible scenery by having robots smashing through buildings. We were also shown the combat system as two robots squared up to each other.
But the physics engine lacked impact during combat and failed to portray the extreme force you would imagine a punch from a 30-foot robot to have.
Two robots stood in-front of each other, throwing punches that seemed to have no physical effect until one eventually slowly fell to the floor.
Although the game's still in development, it also lacked the detail and polish we've come to expect from 360 games. The environment looked bland and there was a distinct lack of people and traffic. Fingers crossed this will change though.
As another sandbox-type game, it has a long way to go before it approaches the quality of Microsoft's Crackdown. And there's not long to go - the game is due out in summer.
Screens Here
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March 14th, 2007, 18:42 Posted By: wraggster
Microsoft is trying to "bump up the pipeline" on Xbox Live Arcade and wants to see more releases on the service, Casual Games general manager Bryan Trussel has told CVG.
Speaking at the Game Developers Conference last week, Trussel said that Microsoft is "trying to bump up the pipeline quite a bit".
"We have these Wednesdays where we release our games and they come out not every week but most weeks," he said. "We're increasing that pipeline. We want to do a couple of things; we want to have more games come out so that it becomes a new game every Wednesday, and occasionally more than one game coming out every week."
Trussel also talked to CVG about his desires to turn XBLA Wednesdays into an "actual destination time" for gamers to come for both new games, new download content, tournaments and competitions.
via cvg
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March 14th, 2007, 18:48 Posted By: wraggster
Ken Levine, Creative Director of Bioshock, talks exclusively to the free Xbox 360 magazine, 360Zine, about the game and the creative process behind it.
Issue 4 of 360Zine brings a 5 page exclusive extravaganza of one of 2007's most anticipated Xbox 360 games, Bioshock. Winning awards before it has even been released, the eagerly awaited follow up from the creator of System Shock is top of many gamers' most wanted list. The coverage includes a preview and a three page interview with Ken Levine, where he opens up about the impact he hopes the game will have.
"Violence is quite often necessary, but I think it's always important to remember what it means, whether it's necessary or not. It's important to remember the consequences and Bioshock brings people back to the consequences," says Ken Levine in the interview. He also covers the unique gameplay elements and the legacy of System Shock.
Also included in issue 4 are the full reviews of Ghost Recon Advanced Warfighter 2 and Bullet Witch among others, plus previews of Frontlines: Fuel of War and Brothers in Arms: Hell's Highway. This issue also introduces a new Community section in which Xbxo 360 gamers are encouraged to participate with clan news, podcasts and more.
360Zine is a Gamerzine, published in PDF format. Readers simply require a copy of the free Adobe Reader (version 6 or above) to read the magazines. Each Gamerzine includes more than 30 pages of professionally written games journalism and is enhanced with embedded video and multimedia.
360Zine can be downloaded now from: http://www.gamerzines.com/
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March 14th, 2007, 19:01 Posted By: wraggster
One of the more interesting features debuting later this year is the ability for Vista and Xbox 360 gamers to play online multiplayer sessions together. The first to allow them to do that is Shadowrun, a new first-person shooter from FASA Studio.
Elves have trigger fingers.
Today, Microsoft finally revealed when geeks can settle the age-old "keyboard and mouse or controller" debate. Both the Vista and Xbox 360 versions of Shadowrun will be available in June. Microsoft did not specify when in June Shadowrun would be released.
Online sessions will support up to 16 players, but for Vista owners to play against Xbox 360 gamers, they'll need a Gold-level Games for Windows - Live membership; PC-to-PC online play will be included in the Silver membership. As is the case with all Xbox 360 games, a Gold Xbox Live subscription is required to play multiplayer matches online.
The FPS is based on the Shadowrun universe, which first came to life in the world of pen-and-paper games. The game features various classes, each armed with weapons and magical abilities, such as teleportation.
via gamespot
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March 14th, 2007, 19:16 Posted By: wraggster
via gizmodo
Peter Moore, who I like to call the Jesus of the Xbox, has announced that Microsoft has already begun work on the next generation Xbox 360 and it won't be available until the 2011, 2012 range.
The 360 production team has begun researching what kinds of processors will be available in five years. The Marty McFly in me wants to suggest that the next-next-gen Xbox will be a 32-core console with multiple terabytes of storage, no media format (everything will be downloaded) and no controllers because everything will be done telepathically.
Any other ideas of what the next-next-gen Xbox will be able to do? Please tell me that it can give foot massages. I love a good foot massage.
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March 14th, 2007, 21:19 Posted By: Shrygue
via Games Radar
The latest in the once glorious but now frankly mediocre Championship Manager series sets out with a host of new features that threaten to push it up the table. The inclusion of Prozone analysis, for one, is inspirational: it’s more comprehensive than ever before and the set-piece editor gives you more control over what you can do with free kicks and corners than you could have imagined possible. But, like the beautiful game itself, it’s no good having the skills and tricks if you can’t pay the bills by getting the basics right. And Champ Manager 2007 remains, at this stage, hampered by some, sadly, fundamental problems.
First up, despite its much-talked-about “revolutionary†control system we found it very easy to end up completely lost in its deep navigation tree. Finding things was often a process of trial and error and with a fat wedge burning a hole in our pocket, getting to the transfer page was like getting out of a maze blindfolded. Crappy and inefficient, the inclusion of a quick “homeâ€-style button, which lets you bring up a comprehensive menu at any time, often bailed us out. The home button is a good thing. The fact that it becomes more of a panic button most definitely isn’t.
And then onto the game engine. There’s a lot here we like, especially the range of camera views and in particular the isometric angles - a great improvement that we suspect, and hope, will soon be aped by market leaders Football Manager. Unfortunately, play still seemed wobbly, with weird throw-ins and absurd goal-keeping positions. If they smooth these problems out (and the attacking play needs to be addressed, especially) it could still succeed, particularly as - again - there’s some neat stuff dovetailing this: on-the-fly tactic changes and individual instructions or pep talks to your overpaid prima donnas from the sidelines being one of them. A mixed bag then with navigation and engine issues, plus an ugly interface at this stage undo a lot of the good. There is a strong chance this won’t come out here, but we’ll keep you posted.
Screenshots in link above. Leave feedback via comments.
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March 15th, 2007, 10:17 Posted By: Talvish
Over at The Pensive Gamer I've started a Developer Diary concentrating on exploring XNA.
The first Developer Diary describes how to get started in XNA. Includes useful tools, community sites and blogs related to XNA.
Here is a snippet from the article:
===============================
Each week I like to set aside a few hours to explore software development technologies I haven't tried. This past weekend I started to take a deeper look at XNA.
I'll be documenting my XNA investigation with periodic updates as a Developer Diary. Today's Developer Diary is simple, I documented what I did to get a base understanding of XNA.
===============================
I'm also curious to hear of any other tutorials or tools people have found valuable for XNA development.
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March 15th, 2007, 18:15 Posted By: wraggster
Former Take That cheeky-boy Robbie Williams has teamed up with Microsoft to offer some of his choice music videos for download on Xbox Live Marketplace.
His latest warble She's Madonna will be up there, as will A Place To Crash and Lovelight. All will be available for 280 Microsoft points in HD, or 230 in standard definition.
You can also splash your cash on a trendy Robbie Williams Theme for 150 points, which is virtually guaranteed to impress your friends with its four included snaps of the pop hero.
"I love playing Xbox at home and on the road," Robbie chirped. "Tiger Woods PGA Tour 2006 kept me company through the tour!"
All three videos are on the service now, so if that's your cup of tea, rude-box your way over and get downloading.
via eurogamer
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March 15th, 2007, 22:00 Posted By: wraggster
Geometry Wars: Retro Evolved, one of the most popular games on the Xbox Live Arcade download service, was intended to be a free download.
Bizarre Creations' Ben Ward stated in an interview with IGN: ""Geometry Wars was really intended as a gift to hardcore gamers and we initially wanted to give the game away for free.
""When it became evident that we couldn't do this, we said to Microsoft 'what's the absolute bare minimum we can charge'. They said 400 points, so we went with that."
The original Geometry Wars on Xbox was a hidden extra included in PGR 2.
Bizarre will get their wish in the long run, as Microsoft recently announced it will give away the hit shoot-'em-up game on the new 512Mb memory cards to be launched worldwide on April 3.
via cvg
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March 15th, 2007, 22:04 Posted By: wraggster
MS Corporate VP Shane Kim has hinted at a September release date for Halo 3, telling US site 1UP that Bungie would like to get its shooter out the door before Rockstar's massive fourth GTA arrives in October.
MS Corporate VP Shane Kim has hinted at a September release date for Halo 3, telling US site 1UP that Bungie would like to get its shooter out the door before Rockstar's massive fourth GTA arrives in October.
"If they can get out before GTA4, they probably feel like that's better, sort of like Xbox 360 coming out before PlayStation 3," he said, adding that that decision is apparently not up to Microsoft: "We don't tell Bungie when they have to ship Halo 3".
As for the chances of Microsoft shipping the 360 messiah outside of the traditional November window, Kim points out that it's had success jumping the month before: "What happened in September of 2004? In September of 2004 we released Fable, Fable got big sales and then in November got big sales again," Kim said. "I just believe great titles can get the double bump and I think Halo 3 is going to be that."
When we picked up the phone (as if they'd say anything beyond "we don't comment on rumours") Microsoft was unfortunately unavailable comment on the report, but with Blue Dragon occupying the August slot and GTA IV in October one thing looks certain; Halo 3 will launch in either September or November.
Book both months off just to be safe.
via cvg
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March 15th, 2007, 22:11 Posted By: wraggster
"I have a 40ft hard-on for original IP and that's what Gears of War is", Epic's Cliff Bleszinski told CVG last week, when we quizzed him on the chances of seeing more original properties from the Unreal and Gears studio.
"The fact that [Gears of War] was such a success proves to me that this business is driven by its own internal IPs and not licensed properties," he said.
Following the 3 million-plus sales of its flagship 360 shooter, Epic is now finishing up the third instalment Unreal Tournament and touting the various non-blaster games using Unreal Engine 3, such as Zombies Ate My Neighbours look-alike Monster Madness.
As for what Cliffy's stonking boner for original IP means for his next title, the Epic lead designer says we'll have to wait a while before we get that in our hands: "I think my plate will probably be full the next couple of years working on what I'm working on.
"I'm not really allowed to say anything about what I'm doing but I have about 8 million intellectual properties floating around in my head and I'd love to have a few more developed at some point in the future."
via cvg
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March 15th, 2007, 22:13 Posted By: wraggster
Following up yesterday's batch of screenshots Bugbear entertainment has released even more shots of its 360 crash-em-up FlatOut Ultimate Carnage.
As you can probably see from the pics, the latest series instalment sports bumped-up visuals and over 8,000 dynamic objects per track. Graphics aside, Ultimate Carnage also offers five new single-player and two new multi-player modes over FlatOut 2, and online bouts and downloadable content via Xbox Live.
According to Bugbear, you'll find it in the shops this June.
Screens Here
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March 16th, 2007, 07:36 Posted By: wraggster
New Platinum version of the REGION FREE Xbox 360 game released:

features
Next-generation gaming technology: Advanced Warfighter is built from the ground up for the Xbox 360â„¢, maximizing increased power to deliver phenomenal graphics and a host of innovative features.
The soldier of the future: Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and communication systems, gamers will embody the soldier of the future
Revolutionary feature: Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield.
Stunning urban environment: One capital, multiple locations. Ghost Recon Advanced Warfighter takes place entirely in Mexico City, one of the world's largest cities. A stunning, meticulously detailed universe provides complete immersion in the urban war of the future.
Top-notch multiplayer experience: Just like the previous Ghost Recon titles, Ghost Recon Advanced Warfighter delivers industry-leading multiplayer and cooperative gameplay for Xbox Live®.
description
The face of war has changed in Tom Clancy's Ghost Recon Advanced Warfighterâ„¢. Enemy lines blur and there is no longer a clear opponent. New enemies and new threats require a new type of warfare and a new type of soldier. Enter the Ghosts.
In 2013, the U.S. Army will implement the Integrated Warfighter System evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices, and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield.
In this next installment in Ubisoft's award-winning squad-based military shooter series, become the soldier of the future. Equipped with cutting edge weapons and communications systems, you will find yourself immersed in a detailed universe that sets the stage for the urban war of the near future.
Buy Tom Clancy's Ghost Recon Advanced Warfighter (Platinum Hits)
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March 16th, 2007, 07:40 Posted By: wraggster
New Classic version of the REGION FREE Xbox 360 game:

features
Return to the tombs: A new quest brings Lara to lost ancient realms that guard Secrets of the Past.
Fluid movement: The revamped control system provides intuitive and fluid character movement.
Dynamic animation system: Puts focus on continuous motion, giving Lara the ability to seamlessly handle any obstacle.
Variety of player choice: Intelligently use the environment, technical gear and weapons to overcome challenging situations.
New environments: Physics, Water, and Fire systems bring the perilous environments of Lara’s world alive and challenge the player to improvise solutions to obstacles.
Exotic locales: Visit a vast array of cinematic and exotic locations including ancient tombs, dangerous jungles, snowy mountain ruins and numerous unexpected surprises in between!
Move and shoot: Lara uses her physical prowess to combine gunplay with unique signature moves.
description
Lara Croft, everyone’s favorite dual pistol-wielding adventurer, makes her way back to the lost ancient realms that guard Secrets of the Past. In Lara Croft Tomb Raider™ LEGEND for Xbox 360™, immerse yourself in a stunning environment of hardcore adventure and exploration, as you travel through exquisitely detailed and perilous locales.
Buy Tomb Raider: Legend (Classics)
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March 16th, 2007, 13:03 Posted By: Darksaviour69
Virtua Tennis 3 Demo is out now on the market place, weighing in a about 849.1 MB. Go get it now!
Not available in Asia
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March 16th, 2007, 17:04 Posted By: Darksaviour69

Two Worlds has some of epic combat to hit the action RPG genre, but that’s not the only tool you’ll be using to smite your enemies! The new “Sneak Mode” offers the player a chance to get up close and personal with adversaries before deciding their fate. Surgical accuracy with a blade gives “one hit kills” a whole new meaning. Not feeling bloodthirsty at the moment? How about picking a pocket for some useful wares? Not only will sneaking help you with your interpersonal relationships, but Guards and Watchtowers will have a hard time keeping track of your stealthy moves as you slip through the gates.
To keep you well apprised of your sneaky status, there’s a visual indicator above your target’s head. A green eye, half closed will appear – if you’re in danger of being seen the eye will open a bit and turn from green, to yellow, to orange and bright red if you’re seen. Sneaking is an active skill that you’ll upgrade in game; therefore your success rate is directly proportionate to your skill level. Not only that, but common sense should play a role as well. In the depths of a swamp at 3am by the light of the moon and the tendrils of a damp fog swirling about, your odds for success are going to be pretty good. However, if you’re out in the town square at noon doing your slithering act – someone will probably notice that weird guy creeping around. Be smart about it and you’ll be able to pull off some impressive maneuvers.
Two Worlds will his the shelves in May 2007 for Xbox 360 and P.C.
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March 16th, 2007, 17:28 Posted By: wraggster
Microsoft Game Studios and Bungie have released a barrage of media showing off the two special editions of Halo 3; Legendary and Collectors Edition.
As previously announced, Legendary Edition will come with a not-quite-full-size Master Chief helmet and two DVDs, while the Collectors edition comes in a tin similar to that of the Halo 2 package of the same name.
While we're sure there are many people out there dieing to get their hands on that plastic helmet we think it's a bit too large (and nerdy) to fit on our games rack, so we're going to go for the classier (and slightly less nerdy) Collectors Edition (or at least asked the nice people at MS to give us one).
Disagree? Sound off in the comments section below and look for more Halo 3 news later on today...
Screens Here
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March 16th, 2007, 18:19 Posted By: PSmonkey
via xboxyde.com
Journey Into the Darkness With “Castlevania: Symphony of Night” on Xbox Live Arcade
Celebrate more than two decades of the Castlevania franchise by reliving (or experiencing for the first time) one of the series’ most highly regarded games. The legendary 2D side-scrolling action adventure game from Konami Digital Entertainment, “Castlevania: Symphony of Night,” will be available for download on Xbox Live Arcade for Xbox 360 beginning Wednesday, March 21 at 0900 GMT (2 a.m. PDT).
The Castlevania franchise is well known for delivering exceptional quality in all elements that make a great game – story, music, level design, character development, gameplay and controls. In “Castlevania: Symphony of Night,” the 12th iteration of the series, gamers take on the role of Alucard, the half-vampire son of the blood-drinker Dracula, as he ventures into his infamous father’s foreboding castle. Along the way, Alucard must collect items, weapons and armor to defeat the powerful boss monsters that block access to key areas of the castle.
“Castlevania: Symphony of Night” is the first full console classic to appear on Xbox Live Arcade and offers dozens of hours of non-linear action RPG gameplay. “Castlevania: Symphony of Night” will be available worldwide for 800 Microsoft Points and is rated T for Teen (Animated Blood and Violence).
Game Features
* Play the original version of the game or experience it in enhanced mode with improved graphics and modernized audio and sound effects
* New native widescreen and high-definition support
* Earn up to 12 Achievements and 200 Gamerscore points
More information is available at http://www.xbox.com/games/livearcade.
I've got 800 sitting in my account waiting to spend on this. 
So thats been
1) Alien Hom.
2) Worms
3) TMNT
4) Castlevania: SOTN
What will be next? :P
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March 16th, 2007, 20:31 Posted By: wraggster
Microsoft has confirmed that three editions of Halo 3 will be available when the game launches later this year.
First up is the plain old Standard Edition which is comprised of the standalone disc, plus a box and manual we'd wager.
Then there's the Legendary Edition which will be released "in limited quantities", according to a statement. It will come with a collectable Spartan helmet case, Halo 3 storyboard art and two bonus discs.
The first disc will feature exclusive behind-the-scenes footage, including a Making of Halo 3 documentary, plus a look at early game concepts. It will also include an audio-visual calibration tool "never before seen on a videogame", which has been custom designed by the Halo 3 team and will allow you to enjoy high definition footage and optimised audio.
The second disc, which will only be available with the Legendary Edition, will include remastered cinematic material from Halo 2 and Halo: Combat Evovled, complete with developer commentaries.
You'll also get a featurette about a day in the life at Bungie, plus exclusive content from the Machinima artists who created Red vs. Blue and This Spartan Life.
The Limited Edition version of Halo 3 will come in a shiny metal case. Along with the first bonus disc from the Legendary Edition, you'll get a Halo fiction and art book which features a guide to the game's universe and previously unseen material.
Microsoft also confirmed that Halo 3 will arrive in shops this autumn, though they haven't said exactly when yet.
via eurogamer
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March 16th, 2007, 20:36 Posted By: wraggster
Last fall, Microsoft tried to woo more Japanese gamers to try the Xbox 360 at the Tokyo Game Show. As part of its effort, the company showed off a number of games that would be released on the Japanese version of Xbox Live arcade.
It's doubtful anyone under 10 would remember a game from the '80s.
While most of the selections were eventually scheduled for a US release, several were not. Other than Rush'n Attack, one of the more notable games without an American ship date was Yie Ar Kung Fu, Konami's classic mid-1980s arcade fighting game.
Luckily, it now appears that Yie Ar Kung Fu will flex its muscles on both sides of the Pacific. The Entertainment Software Ratings Board Web site (pictured) now lists the game as being slated for a US release with an E10+ for Everyone 10 and Up rating. The site does not list release dates or pricing information, and Konami reps had not commented on the listing as of press time.
The ESRB site also revealed a previously unknown 360 title called Aegis Wing. Other than an E rating for "Mild Fantasy Violence," nothing is known about the game. Microsoft Game Studios reps didn't help clarify the situation, declining to comment on either ESRB listing.
via gamespot
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March 16th, 2007, 20:43 Posted By: wraggster
Activision has grabbed the nearest microphone and screeched out the official release date for the Xbox 360's Guitar Hero II.
"Pay attention you motherfrackers,
drop the keyboards PC hackers,
Guitar Hero II drops April 3,
get out your wallets these frets ain't free! Woooowrgh!"
You'll likely be able to obtain much better tunes than that lyrical atrocity later on, thanks to this version's ability to download a "consistent stream of new tracks" from Xbox Live. RedOctane's Dusty Welch notes in the press release that the online component "is going to provide an incredible opportunity for our fans to extend the gameplay experience, and we have ambitious ideas to continue to fully support these efforts." Sadly, said ambitious ideas don't include online multiplayer just yet.
via joystiq
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March 16th, 2007, 20:45 Posted By: wraggster
via joystiq
Originally rumored to cost a measly $99 US dollars, Microsoft has reevaluated the pricing for the Legendary Edition of Halo 3 putting it more in line with its namesake. The new "estimated" retail price is a legendary one hundred and thirty dollars. Ah, that's better. So, what does the dedicated Halo nerd get for his $130? First, the luxury of owning an item that is promised to be released in "limited quantities" only. Next, two supplemental discs with a "Making of Halo 3" documentary, featurettes, and an AV calibration tool on the first and remastered "cinematic material" from Halo 1 and Halo 2 (a refresher course, if you will) and exclusive Red vs. Blue and This Spartan Life content on the second. Deep breath ... and you get a collection of Halo 3 storyboard art.
If you don't want to spend $130 on a game (you obviously never owned a Neo Geo), then there are two other opportunities to give your money to Microsoft. Similar to games like Gears of War, Halo 3 will come in both Standard and Limited editions. The Limited edition will fetch $70 and include the first disc from the Legendary Edition, as well as a Halo "fiction and art book." We're not sure if this book will be available outside of this offer, but we imagine some Legendary owners won't like getting shorted on it. Don't care about the goodies, just want the game? Try the $60 Standard Edition. You could even get two and still bring it in for less than the Legendary edition.
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March 17th, 2007, 11:13 Posted By: wraggster
News from Divineo USA

We were supposed to receive the blaster this week but Xecuter got a super small delay. The new ETA is around the 29-30 march. We will ship all our pre-order as soon as possible.
If you received your tracking already, you will keep the same tracking number. Only the dates will change.
More Info
The Xecuter Blaster360 is an external switching device when, once fitted, allows you to flash your DVD Firmware without ever having to open up your Xbox 360 case ever again. In the era of constant firmware updates (30+ so far) this is an absolutley essential tool saving both time and effort, making the firmware update process a walk in the park. Also transfert to your PC is now a fast and simple process. A perfect ergonomic design maeans there is no soldering and no cutting of the external case - just plug 'n' go. You only ever have to open up your case once! No longer will you have to have your Xbox 360 in pieces all the time, no longer will you have to take the Xbox apart every time you need to update new features and functions or essential bug fixes, no longer do you have to have your Xbox 360 in bits every time you want transfert data to your PC.
It was designed to be as ergonomically sound as the Xbox 360 itself. Its functionally perfect and works so good that Team Xecuter believes all firmware modders will be using this as standard by the end of the year, it just makes life SO MUCH EASIER !
Imagine using this along with the X360 USB - Firmware modding has never been so simple !
Features List:
- Once installed never open up the case again to update firmware
- Works with ALL firmware updateable drives (Hitachi and Samsung)
- High Quality Digital Sata Exchange Switching
- No soldering, no external damage, no problem !
- 5 minute install
- Auto switches to PC mode when Blaster360 is connected to molex PSU
- Auto switches to Xbox 360 default mode when not connected to Molex PSU
- Modeb switch for Hitachi
- Eject Button
- High quality Sata Port (to connect to SATA or X360USB externally)
- Samsung MS28 / Power On-Off Switch
- Molex Power connector (no lugging around the 360 PSU plus electrical safety is ensured)
- Superior quality design - no cheap China manufacturing
- Ergonomically matched to the 360 case
- LED Glow feature
- LED Glow Off / Led Perm On / LED Off switch
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March 17th, 2007, 11:18 Posted By: wraggster
via gamespot
Source: Xboxic, which posted sneaky cell-phone pictures of a Blockbuster computer screen showing some new entries into the company database.
The official story: See below.
What we heard: New game information can come from all sorts of sources. Obviously the most concrete information comes straight from the publishers and developers themselves, who time announcements with marketing blitzes.
Some gamers can't wait that long to find out about new titles and do their own sleuthing, as evidenced by a rogue Blockbuster employee who scoured his employer's database for clues. Three pictures of a computer screen taken by a mobile phone appear to show three new games headed to the Xbox 360.
The trio of titles is a grab bag of Namco franchises, with the most interesting being Beautiful Katamari, a new game in the quirky Katamari Damacy franchise. There are also database entries for Warhammer: Mark of Chaos (previously released on the PC) and Ace Combat 6 (subtitle unclear). All are dated for release this fall.
Namco Bandai did not respond to requests for comment as of press time.
Namco has registered a trademark for the name "Beautiful Katamari Damacy," adding legitimacy to the Katamari picture. Porting PC games to the Xbox 360 has so far been proven to be relatively easy--a good sign for Warhammer fans who want to see Mark of Chaos on the 360. As for Ace Combat, a 360 version would be a coup of sorts, as the flight-combat series has almost exclusively taken off from Sony platforms.
It's not uncommon to see some retailers post new listings of expected sequels before an official announcement...but seeing this trio appear on a new platform certainly raises some eyebrows. Barring some crafty Photoshop work, this looks legit.
Bogus or not bogus?: Retailer info is hit and miss, but recently the hits have vastly outweighed the misses. We're going with not bogus
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March 19th, 2007, 19:40 Posted By: Shrygue
via IGN
Tetris, perhaps the most popular videogame in history, is evolving on Xbox 360. The classic series makes its debut on 360 this week with Tetris Evolution. Now shipping to stores, Evolution adds custom skins and new modes including "Go Low," "Eraser" and coop "Hotseat." Tetris Evo also enables up to four players to battle on a single 360 or online via Xbox Live.
Tetris Evolution retails for $29.99.
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March 19th, 2007, 19:56 Posted By: Shrygue
via Computer and Video Games
The next Xbox 360 firmware update will bring more "integration and innovation", says Microsoft's Larry 'Major Nelson' Hryb.
The update details comes in the Major's latest podcast, in which the MS blogger says unlike PlayStation Home the Xbox 360 interface will always have games integrated into the experience.
"Our philosophy is that games are at the center of everything we do," he says. "Think about how Live works; the guide is always integrated, I can always view my messages, see who's online, cross-game invites across all games, leaderboards, achievement - all that kind of stuff.
"The new stuff we're bringing in Spring adds more functionality and integration," he promises. "We know you want to hear about it. Stay tuned".
Expectedly, no concrete details on the update are offered beyond Hryb's vague hint, leaving us to contemplate wildly over Microsoft's plans. Will MS follow in Sony's lead adding more "virtual world"-style interface features? Share your ideas in the comments below.
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March 19th, 2007, 20:04 Posted By: wraggster
Mistwalker's Xbox 360 RPG Blue Dragon has been a big hit in Japan and us Europeans get to dive into its full delights this September.
However, we could well be getting to dip a toe a couple of months earlier, Mistwalker's Hironobu Sakaguchi telling GamesSpot in a recent interview that the studio is making a playable Blue Dragon demo "maybe for June or July" release on Xbox Live Marketplace.
It was additionally revealed that, for the US at least, there'll be download content pumped out over a five to six month period following Blue Dragon's release over there in August.
Hees Kyung, Microsoft's global product manager for Blue Dragon, has explained there'll be "a set of three [pieces of] downloadable content, the last of which is going to be a dungeon with a lot of randomized patterns. By randomized patterns, I mean each time you enter into the dungeon, you encounter a different environment, a set of new characters, and monsters.
"So there are eight-plus patterns that have actually been set for the dungeon. So it is a completely new experience, in addition to this great game that we have."
Kyung added that a new difficulty level of 'Impossible' is to be added too. "This is for the gamers who have completed the game, know the game backward and forward, and have their character's levels above 50 points. A lot of other bosses and new items appear in this impossible mode", GameSpot was told.
via cvg
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March 19th, 2007, 20:05 Posted By: wraggster
Konami's 2D action-adventure Castlevania: Symphony of Night is releasing on Xbox Live Arcade this week. All being well, you'll be able to download it as of 9am on March 21 here in Blighty, for 800 Microsoft Points.
In Symphony of Night you play Alucard, half-vampire son of Dracula, as he ventures into his father's castle and, well, goes a-actioning and adventuring - cue slaying monsters and stuff. The XBLA download features the original version of the game along with a visually enhanced edition - with modernized audio and sound effects! - plus there's new native widescreen and high-definition support and the ability to earn up to 12 Achievements and 200 Gamerscore points.
via cvg
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March 19th, 2007, 20:32 Posted By: wraggster
The Xbox 360 version of Guitar Hero II will be arriving in the States on April 3, with retailers - like this one - pointing to a slightly later release in Europe on April 6.
Considering the 6th is Good Friday, most people might not be able to get their hands on the 360 axe until April 10 when the shops re-open.
The Xbox 360 version of the game sports an entirely re-designed X-Plorer axe and there's also the suggestion of it having the most download content for any game on the console.
We've left an enquiry with the nice chaps at Activison and we'll let you know if they shed some official light on the UK date.
via cvg
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March 19th, 2007, 20:43 Posted By: wraggster
Microsoft has told CVG that it is "very happy with how Xbox 360 is performing in Europe" in response to earlier claims made by Reggie Fils-Aime that the console was underperforming.
Speaking about the Wii's competition, the Nintendo of America boss said: "360 is selling well only in one country: UK. Across the rest of Europe, it is not performing well."
But Microsoft disagrees, telling CVG: "We're very happy with how Xbox 360 is performing in Europe. We do not release figures by country, but we are on target to meet our goal of 12 million consoles sold worldwide by the end of June 2007, have sold more than 10.4 million consoles globally as of December 2006, and have built a global Xbox Live community of more than 6 million people.
via cvg
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March 19th, 2007, 20:44 Posted By: wraggster
After leaving the company to bring his RPG duo Blue Dragon and Lost Odyssey to Xbox 360, Final Fantasy creator Hironobu Sakaguchi says that Square Enix should bring Final Fantasy to Microsoft's console.
The Mistwalker boss told Gamespot: "I feel that the Final Fantasy series should come to Xbox 360 as well. This is wise. It makes so much sense to me...it has so much potential in North America and in Europe. So there's a great chance for the series to succeed on 360 as well."
Continuing the chat Sakaguchi-san suggested that Square Enix could port its upcoming PS3 instalment Final Fantasy XIII to 360 fairly simply, because "they made the White Engine open platform".
To date Square Enix's support for the Xbox 360 has been fairly week. A port of the 11th Final Fantasy has so far been the only one of the company's titles to make it over, but with the current trend of cross-platform development we wouldn't rule out the idea of Final Fantasy XII on 360.
Sakaguhci's latest, Blue Dragon, was recently confirmed for European release in September, with talk of a demo in June emanating from the same interview.
via cvg
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March 19th, 2007, 21:12 Posted By: wraggster
via engadget
Props to Zunerama for an anti-hack so painfully obvious we're kind of kicking ourselves for not having thought of it before. Want to live stream your music to your pals with Zunes (what do you mean your pals don't have Zunes?) or even FM radios? Just use the FM transmitter. It's relatively low-powered, of course (unless you performed that other hack), but at least anyone who happens to know you're broadcasting on that particular frequency can listen in. Of course, it would be nice if they actually added this feature via WiFi so you could get nearby Zune discovery, track information, and all the fun stuff that makes us pissed about having to resort to such a silly hack as this.
More Info
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March 19th, 2007, 21:18 Posted By: wraggster
Nintendo of America boss Reggie Fils-Aime has stated that aside from the UK, Microsoft's Xbox 360 is not proving popular amongst European consumers.
Speaking in an interview with the San Jose Mercury News, Fils-Aime stated that the Wii is trouncing sales of its only next-gen rival in European territories.
"360 is selling well only in one country: UK," he said.
"Across the rest of Europe, it is not performing well. Wii on the other hand, is selling exceptionally well all through Europe."
Although Microsoft hasn't revealed specific sales figures for the Xbox 360 in Europe, the company is expecting to meet worldwide sales of around 12 million units by the end of June 2007.
The outspoken Nintendo boss also acknowledged that demand for the Wii has resulted in a lack of stock at retail, echoing similar comments made last week to GamesIndustry.biz by Nintendo's senior marketing director Laurent Fischer.
He also revealed that claims of damage to consumer's TVs from broken Wii straps are of "a remarkably small number".
via gibiz
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March 19th, 2007, 23:34 Posted By: wraggster
via joystiq
Just when we thought we couldn't take it anymore .. the thought that the $130 Legendary Edition of Halo 3, -- in addition to being priced competitively with a real suit of MJOLNIR armor -- wouldn't include some content found on the cheaper (albeit still expensive) begins-with-an-ell Limited Edition was enough to make us throw our body off the nearest precipice and watch real life's rag-doll physics engine at work. Thankfully, Bungie's Frankie spotted us just in time and told us, in a calm, controlled, and possibly computerized, voice, "[you] will be pleased to know that [you] will not have to live without that content at all."
"Really?" I sniffled back, clearly eager for any excuse to step away from this impressively rendered ledge.
He nodded. "More on that later (some of the details are still being worked out), but it should be smiles and sunshine."
"You aren't just saying this because the inevitable negative press following our plummet would be crushing to the pre-blockbuster status of Halo 3? You're actually serious? Smiles and sunshine?"
"Seriously," Frankie said.
Phew. We're not sure what he means by any of this of course, we're just happy to hear that our little stunt didn't go unnoticed by the fatcats at Bungie Studios. So, is the Limited Edition's "fiction and art book" going to be included in the Legendary Edition? Maybe. We're gonna stay near the ledge just in case
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March 19th, 2007, 23:49 Posted By: wraggster
Newly released 360 Game:

REGION FREE 360 GAME
features
Groundbreaking Visual Experience: The original Ghost Recon Advanced Warfighter set the visual standard for next-gen consoles; Ghost Recon Advanced Warfighter 2 will take that achievement to a whole new level.
All-New Battlegrounds: For the first time ever, the Ghosts will defend U.S. soil from a cross-border attack, taking the fight to all-new locations.
Vastly Improved AI: AI is more challenging than ever.
Improved Cross-Com: The revolutionary Cross-Com feature has been upgraded for Ghost Recon Advanced Warfighter 2.
Multiplayer Returns: The game that dominated the Xbox Live® online gaming service is back and it’s bigger and better than ever before. Additional details to follow…
description
The award-winning original next-generation killer app returns with Tom Clancy’s Ghost Recon Advanced Warfighter™ 2. The Ghosts are back!
It’s 2014, and the soldier of the future returns to encounter a new and more imminent threat along the recently completed wall on the U.S./Mexico border. The Ghosts are more powerful, with an upgraded Integrated Warfighter System (IWS) but will have only 72 hours to assess the threat and stop the rebels from reaching U.S. soil. With a border that’s 1,900 miles long and an enemy that doesn’t play by the rules, this is a job for the U.S. military’s most elite fighting unit. This is a job for the Ghosts.
Buy Tom Clancy's Ghost Recon Advanced Warfighter 2
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March 20th, 2007, 00:02 Posted By: wraggster
New from Play Asia

Pages: 144
Complete campaign walkthrough
Weapons stats
Multiplayer tips, tactics, and maps
Bids for the Ghost Squad
Detailed campaign maps
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March 20th, 2007, 11:53 Posted By: Darksaviour69

Capcom has annouced today via this press release, that Devil May Cry will be released on the Xbox 360 as well as the PS3, adding another high profile PS3 "exclusive" the the Xbox 360!
Also they will released simultaneously for the PS3 and Xbox 360.
So what "big" game will be next? MGS4? lets hope
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March 20th, 2007, 13:30 Posted By: Darksaviour69
XeLL is the Xenon Linux Loader. It's a second-stage bootloader and is usually run by an exploit. The method of booting this is not a part of this project. XeLL catches CPU threads, sets them up (basically setting HRMOR to zero), loads an ELF file from either network (tftp) or CDROM, and launches it. It also contains a flat device tree for linux. cdrom.c includes a very simple ISO9660 parser, which tries to boot the file named ""vmlinux".
lwIP (http://www.sics.se/~adam/lwip/) is used for networking. Network config is currently hardcoded in network.c (and main.c). XeLL also contains a HTTP server. It is not really used. XeLL is licensed under the GPL v2, and no other version. Xenon-specific stuff of XeLL was written by Felix Domke , other parts where taken from other free sourcecodes. No non-free hardware documentation was used for developing XeLL. XeLL is in a very early stage, but is (most of the time) fully working
Grab it here- Keep in mind these sources will need to be compiled before they are ran on your xbox360.
vix Xbox-scene.com
Xell requires an xbox360 console with kernel 4532 or 4548, a flashed drive, and a patched KingKong backup.
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March 20th, 2007, 15:49 Posted By: Darksaviour69
Kindly place your wallets, purses, jewellery and all other valuables in the swag bag as Codemasters announces HEI$T – an all-new job pullin', bank robbin' action-driving game set in a gritty San Francisco, circa 1969.

Currently in development at inXile Entertainment (The Bard's Tale, 2004), HEI$T has gamers taking charge of a group of renegade criminals as they rob, steal and shoot their way throughout the city, all the while their sights set on the big score: taking the San Francisco Mint. HEI$T is expected to ship Q4 2007, for the Xbox 360, PS3 and PC.
It's 1969, the summer of love in San Francisco. Enter Johnny Sutton, fresh out of jail and a descendant from a long line of big-time thieves, including his father who was gunned down during a job some years back. Playing as Johnny, and together with his Uncle Sal and reunited crew, players are set pull off dozens of heists that will inevitably make a name for him as the greatest bank robber of all time.

In addition to knocking off banks, each with their own set security precautions, throughout the city, players will be highly motivated to pull off further jobs. These include raiding bars, restaurants, strip clubs, armoured cars, and more in order to acquire the bigger and better tools needed to penetrate the increasingly more difficult banks.
And what great bank robbery is complete without ending in a hot pursuit police chase? After each hit, HEI$T will challenge players to make a quick getaway, speeding and screeching through the streets of San Francisco as the cops trail inches behind. The Fuzz will do everything within their means to prevent the great escape; they will bump and ram, form barricades, and attempt to force PIT maneuvers to spin the getaway vehicle out of control – always trying to keep civilian losses to a minimum of course.
"We designed HEI$T so that players feel like a part of the best robberies and car chases from classic movies," states Maxx Kaufman, Creative Director at inXile Entertainment. "Everything from the different types of jobs to pull and the reckless pursuits by the police through the streets of San Francisco, to the sarcastic banter back and forth between the members of the crew, gives HEI$T the action and style of the great attitude and rock-driven films of the 60's."
HEI$T is published by Codemasters in Q4 2007.
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March 20th, 2007, 17:29 Posted By: Darksaviour69
Armored Core 4 is now available as Xbox360™ Japanese release version at US$ 69.90 only. The game is also available for PlayStation3™ (Japanese / Asia). The Armored Core 4 Original Soundtrack is in stock at US$ 21.90. US release versions (Xbox360™ / PlayStation3™) will follow later this month.

Game features:
* Multiplayer functionality allows up to eight players to battle online.
* Join one of six factions specializing in different aspects of battle.
* 30 missions played out in detailed futuristic 3D environments.
* Fly through canyons and rip through cities battling multiple enemies.
* Deploy "Quick Boost" and "Over Boost" features for precise explosive movement and precision control of AC units.
* Engage "Primal Armor" the all-new defense shield that adjusts its strength according to specific battle conditions.
EA's UEFA Championships League 2006-2007 for Xbox360™ is shipping today as English language NTSC/J encoded release version at US$ 44.90 only.

Game features:
* Ultimate Team Mode: Build your Ultimate Team by collecting player, staff and gameplay virtual cards then foster Team Chemistry through effectively organising your squad.
* Take on the World's Best: For the greatest rewards, put your managerial ability and your mastery of the pitch to the test by playing and trading online.
* UEFA Champions League Challenge: Recreate and reshape the greatest moments of UEFA Champions League history.
* UEFA Champions League Tournament: Recreate or customise the real-world groupings of the official UEFA Champions League tournament, then lead your team out of the group stages and on to continental glory.
* The Lounge: Invite up to seven friends into Lounge mode to battle for Euro-supremacy. Use Lounge cards to shoot your Ultimate Team to a top-of-the-leaderboard finish and unlock a stack of rewards.
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March 20th, 2007, 18:02 Posted By: Darksaviour69
This month's Game Informer says that a black Xbox 360 with larger 120GB hard drive, HDMI output and an HDMI cable will retail for approximately US $479. It does not include HD-DVD playback. A well-placed source at Microsoft tells GI that the reason is because the "format's not proven." Then again, neither is this rumor. And if this is in fact an April Fool's Joke, we've got two words: Not funny.Black Xbox 360 Is Coming
Ed's Note: Matt Helgeson, senior editor over at Game Informer, just dropped us a line to let us know that the story is in fact true. As a rule they don't post fake news stories in their April mag. So go celebrate.
via kotaku
more details
* First of all, the black Xbox 360 will be officially known as the Xbox 360 Elite.
* The Elite will be manufactured in limited quantities, possibly a few hundred thousand.
* Everything included with the unit will be black, including the case, controller, and Live headset. The packaging will be new as well.
* The Elite will cost $479 and will be sold alongside Premium and Core packs.
* Eventually, a white version of the Elite will replace Xbox 360 Premium packs. Presumably, this will happen shortly after the Elite is sold out. Once this happens, Premiums will include the 120 GB HDD and HDMI.
* There is no solid date for the Elite-to-Premium transition, though it is estimated to happen late summer or early fall.
* The Elite runs cooler than the current Premium, but it is unknown if it takes advantage of 65nm chips.
* Prices could remain the same when Premiums convert to 120GB/HDMI, but a price cut may still occur once the 65nm chips are implemented.
* The HD-DVD player will definitely not be bundled with the Elite and Microsoft stands by its claim that it has no plans to ever integrate an HD-DVD drive into the Xbox 360.
* There are no plans to integrate WiFi into the Elite or future Premium packs.
via Engadget.com
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March 20th, 2007, 23:13 Posted By: wraggster
via cvg
Graphically what we've seen so far of Halo 3 hasn't exactly blown our socks off, but according to Bungie's latest community update the more-complete version of the game has improved leaps and bounds visually, and is looking "amazing".
"The exteriors still needed some polish, but sweet crimeny Christmas. It looked amazing," the update reads, describing a more complete Halo 3 campaign stage, which apparently has "lit, shader effects, proper detail, atmospherics" and "audio" up and running.
"Last week I talked about how we were adding all this hyper realistic stuff, while still trying to keep it true to the look and feel of Halo," the post continues. "The evolution of those ideas is that some of the test screenshots we took for an internal presentation, looked exactly like their concept paintings. Not just in terms of scale or detail, but the actual color palette. It's rich and vivid and full of life."
"As a matter of fact, we ran the screens back to back with concept paintings, and sometimes you had to blink to distinguish," Bungie claims.
The update goes on to admit that there's still plenty of optimization to be done, and while there's realistic-looking scenery the 360 sequel still has the Halo look
"The graphics have a painterly quality, sure, but this is more to do with the impression they leave you than the details," the update reads. "A game's a game's a game. We're not going cel shaded or oil painting-y."
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March 20th, 2007, 23:29 Posted By: wraggster
via cvg
New instalments in Namco Bandai's much-loved Katamari Damacy and Ace Combat series along with a port of PC RTS Warhammer: Mark of Chaos are coming to Xbox 360, internet reports claim.
The initial report comes from an alleged photograph of a Blockbuster Video computer terminal listing the inevitable Ace Combat 6, "Beautiful Katamari" and Mark of Chaos for Microsoft's console.
Adding weight to the rumour is a recent trademark Namco Bandai filed for the name Beautiful Katamari in January. In a recent blog post licensed Katamari merchandise company Panic Software also discusses the series' future.
This is also not the first time CVG has heard rummagings of a future Warhammer: Mark of Chaos console port, either.
When we picked up the phone Namco Bandai expectedly told us it has nothing new to announce regarding future titles, though we reckon there's a good chance we could see these three crop-up on a release list sometime soon.
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March 20th, 2007, 23:59 Posted By: wraggster
via engadget
Last week marked the fourth month the Zune has been on the market, and its sixth month since being officially announced. We know the Zune was in development all the way back into 2005 -- so why the hell is Microsoft having such a hard time ironing out even the basic kinks, let alone adding features? Wasn't the whole reason Microsoft went into the portable media hardware business because only vertically integrated solutions seem to be able to guarantee a vaguely acceptable DRM user experience?
In month four it's not cool for the Zune to still have bugs causing skipping in (DRMed) content, nor any of the other severe issues, bugs, and limitations that keep the product from approaching likability by a larger audience than the handful of thousands of Zune users out there today. (Let's not kid ourselves here, Zunes haven't been selling, and most people don't take the Zune seriously at this point.) We're not trying to hate, but we think it's about time Microsoft acknowledged that the ball's been dropped -- and then pick it back up. Stop promising bug fixes and vaporous new features, and stop talking about future Zune products when the current product is ailing. Here are five simple things Microsoft should do to fix the Zune right now, and even make it into a somewhat aggressive contender in one of the most cutthroat gadget categories. In order:
Fix the DRM, syncing, and system bugs, and get firmware v1.3 out the door!
Add useful WiFi features: wireless streaming to friends, Zune Pass (subscription) song transfer to friends' Zunes (á la MusicGremlin), computer-free downloads content downloads.
Add podcast and vidcast support. It doesn't even have to be as comprehensive as the iTMS, just a basic RSS reader / enclosure scraper or something.
Increase codec support. Go out on a limb and add open (read: free) codecs like FLAC, APE, OGG, XviD; if you really want to make your customers happy, belly up to the bar and license DivX.
Drop the price. For most consumers, there is still a huge mental barrier in paying $250 for a Zune when you can pay the same $250 for an iPod. One isn't necessarily better than the other, but people really love the iPod. Make it $230 MSRP, and let that sink down to like $210 for online retailers. People will freak out that this player, that does all these things it does, is barely more than two bills.
See, that wasn't so hard, was it? We didn't even ask them to do anything vaguely unreasonable, like open up the Zune Marketplace for other players, drop the 3x3 pseudo-DRM, drop the silly over-marketing, or add 3G and a QWERTY keyboard. We know these things won't happen tomorrow, but it would be nice to know Zune has some intentions of actually improving its product, as promised.
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March 21st, 2007, 00:05 Posted By: wraggster
With games being a prime target of film studio execs for source material, it was only a matter of time before Epic Games' Xbox 360 hit Gears of War began its walk down the road to becoming a movie.
Coming to a theater near you?
Variety is reporting today that New Line Cinema has acquired the movie rights to Gears of War. Marty Bowen and Wyck Godfrey will produce the film, which is being written by Stuart Beattie (Pirates of the Caribbean trilogy, Collateral). No more details of the movie have been released, including crew and release date.
Gears of War, published by Microsoft Game Studios, has won several Game of the Year awards since its release last November. As of mid-January, the game had sold more than 3 million units worldwide.
The next task for the film is to actually get made. Several high-profile movies based on games are still in limbo but slowly moving forward, with Sony working on bringing Metal Gear Solid to the big screen, Jerry Bruckheimer bringing his brand of action to Prince of Persia, and Warner Bros. affiliate Legendary Pictures working on a World of Warcraft movie. Others, such as the big-budget endeavor to bring Halo to the cineplex, have stalled completely.
Microsoft was unavailable for comment as of press time.
via gamespot
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March 21st, 2007, 00:53 Posted By: wraggster
via zdnet
Online gaming forums are buzzing with reports that Xbox Live accounts linked to Microsoft's Windows Live ID service are being hijacked by malicious hackers.
Kevin Finisterre, a security researcher at Digital Munition, raised the issue on the Full Disclosure mailing list over the weekend, calling attention to rumors that Microsoft's Bungie.net was the victim of a breach that exposed a portion of Xbox Live.
"Some folks are having their Microsoft points stolen and or points purchased via their stolen gamer tag," Finisterre said.
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March 21st, 2007, 19:06 Posted By: Shrygue
via Xbox 360 Fanboy
On Monday, Take-Two announced that it was delaying its annual meeting as a result of major shareholders requesting that CEO Paul Eibeler step down. The company delayed the meeting in order to come up with alternative solutions, with the most likely alternative being to sell the company. A trustworthy source from Rockstar Vancouver has told WorthPlaying that Microsoft may have already put in a bid to purchase the company (or at least expressed interest in doing so). With Take-Two in tow, Microsoft would own Grand Theft Auto, one of the most successful franchises in the industry. While this is a rumor of the highest order, the possibility is certainly intriguing.
Leave feedback via comments.
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March 21st, 2007, 21:24 Posted By: Darksaviour69
There has been a lot of buzz around the tubes, that MS might be interested, or may have made an offer on troubled Take Two, but according to Microsoft's Shame Kim in this CNN article, it's not very likely:
One company that says it's not in the running is Microsoft. Because today's independent publishers are platform agnostic - that is to say, they build games for all major systems - taking over one would result in a massive revenue loss for Microsoft, as all development would be redirected toward the Xbox 360.
"We could never launch an acquisition bid at a third party publisher," said Shane Kim, corporate vice president of Microsoft (Charts) Game Studios.
well the dream was nice while it lasted.
Thanks to briyan for the news
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March 21st, 2007, 21:31 Posted By: Shrygue
via Kotaku
It appears that reports of a systemic hack of Bungie.net to obtain a slew of Xbox Live accounts may be blown out of proportion.
Microsoft sent their official response to this morning's story to me just a bit ago:
"Recently, there have been reports of fraudulent activity and account theft taking place on the Xbox LIVE network. Security is a top priority for Xbox LIVE, and we are actively investigating all reports of fraudulent behavior and theft. Any customer with a question about the security of their Xbox LIVE account should contact 1-800-4-MY-Xbox, and an Xbox Customer Service Representative will help them understand our security policies and procedures."
A Microsoft rep went on to tell me that while they are investigating the concerns, they have not found any security breach of Bungie.net or Xbox Live accounts.
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March 21st, 2007, 22:37 Posted By: wraggster
It's only nine days now to the launch of Command & Conquer 3: Tiberium Wars on PC, and to whip you into a frothy lather of anticipation four new screenshots have been released.
Xbox 360 isn't missing out today either, EA unleashing four fresh shots from C&C3's console outing. Tiberium Wars on Microsoft's console is expected later in the year. Enjoy the screens.
Screens Here
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March 22nd, 2007, 18:32 Posted By: wraggster
Microsoft has responded to reports that Bungie.net has been hacked leading to hijacking on Xbox Live accounts, saying its found no evidence of compromise on security.
"Despite some recent reports and speculation, I want to reassure all of our 6 million Xbox Live members that we have looked into the situation and found no evidence of any compromise of the security of the Xbox Live Network or Bungie.net", Microsoft's Major Nelson has posted in his blog.
"There have been a few isolated incidents where malicious users have been attempting to draw personal information from unsuspecting users and use it to gain access to their LIVE account", he continued, adding, "This is a good time to remind our members that they should never give out any of their personal information."
"Hope that clears things up", Major Nelson concluded.
via cvg
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March 22nd, 2007, 18:33 Posted By: wraggster
Microsoft and From Software have released the first screenshots of Tenchu Z for Xbox 360, which show two samurai-types posing with a corpse.
The eighth game in the series lets you build up your own character from scratch and bolster your skills as you go about your ninja business. There's also 4-player co-op over Xbox Live as well as the promise of over 50 missions in the single-player campaign, which should keep you busy.
Z is currently being touted for release in May. We'll let you know how it turns out.
Screens Here
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March 22nd, 2007, 18:38 Posted By: wraggster
The third instalment in Lucasarts' money-raking Star Wars Battlefront series will be exclusive to Xbox 360, claims CVG sister mag PSW.
Battlefront 3 is currently being developed by TimeSplitters studio Free Radical, as CVG exclusively revealed last September.
Speaking to CVG last year, director at Free Radical Steve Ellis said of the game: "This is a project we are very excited to have been given the opportunity to work on. It will be awesome."
We've approached PSW's corner of the office with the CVG harpoon, but unfortunately they erm, don't seem to be there today. They must be in the PS3 queues...
Considering Battlefront's importance to Lucasarts (it is the highest selling Star Wars game series after all) we don't fancy the chances of it cropping up as an Xbox 360 exclusive. Still, we'll let you know when those pesky PSW blokes get back to their desks and we grill them using our Jack Bauer interrogation skills.
via cvg
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March 22nd, 2007, 18:45 Posted By: wraggster
The Blu-ray versus HD DVD battle is in full flow and Microsoft has said that whatever format wins the war, it will support it.
An article on the BBC website about the looming PS3 launch included a few choice quotes from Neil Thompson, head of Xbox in the UK. "The Xbox 360 offers a better gaming experience than PS3 for £150 less," he said. "The only debate is if you want to watch Blu-ray movies and pay the extra money for that feature. We prefer to offer the consumer choice."
Thompson isn't concerned about which format will or won't come out on top a few years down the line, adding, "Whatever format wins it is highly likely we will offer a solution."
via cvg
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March 22nd, 2007, 19:16 Posted By: wraggster
New from Divineo UK

One of the biggest flaw of the Xbox 360 (among the many qualities that makes it an amazing videogame machine) is the problem of damaged/scratched CD/DVD discs, mostly when the console is moved while reading a disc.
Zoozen came up with a simple, easy to install solution to once for all fix this problem!
The Protector 360 is easy to install, only requires a minute to do so, and with its low price is a great deal to protect your expensive games!
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March 22nd, 2007, 19:17 Posted By: wraggster
New from Divineo UK

Thanks to the Talismoon Evolve 360 controller faceplate range, you can now take the customization of Microsoft's next generation gaming machine to a new level! The Evolve 360 controller faceplate features everything you need for some serious fine tuning of your controller in one complete package. Talismoon Evolve 360 plates do not only shine with vibrancy but also through a unique combination of plastic construction provide a reinforced shell for increased resistance and a longer life.
Ultra-gloss finish is the result of meticulous handling throughout the production process, to the point where the final customer is the first person to actually touch the finished product.
Right from the beginning the Xbox 360 is all about customization; now it's time do this prophecy justice with Talismoon Evolve 360 controller faceplates!
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March 22nd, 2007, 19:20 Posted By: wraggster
via engadget

We can't guarantee that any black Xboxen from here until the launch of the Xbox 360 Elite won't just be shots of the original 360 dev kit that was sent around, but we've already got our first batch of "confirmada" Elite pics that sprung up. Let's be honest here -- the only thing that's gonna be different is the black plastic (which we've been seeing for a while) and some new box art. The real and important differences, friends, will be under the hood, and it's those things we're stoked to find out more about.
Update: Our trusted source that confirmed the Elite let us know that these shots are quite fishy; they don't have the same plastics details as the real Elite, nor does the retail box match up. Sorry folks, chalk this one up to the usual group of bored, fanatical photoshoppers.
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March 22nd, 2007, 20:12 Posted By: wraggster
Yesterday the series of tubes that is the internets was abuzz with news that Ace Combat 6 would be appearing on 360. Today we can confirm that news, and the US release is currently slated for some time this fall (we'll bet it's the holiday, what do you think?). More important than that old news, however, are the first screens of the game in action, available up there on the Images tab.
You've probably read a bit on various websites about Ace's "Dynamic Operation System" and the confirmed Xbox Live play with global rankings, but so far details on the game's "Allied Support System" have yet to be mentioned. We'll have more on that on April 2nd, when we kick off a weeklong look at Fires of Liberation and the entire Ace Combat series. Hands-on reports, interviews, developer retrospectives, we'll have it all. But, for right now, if we had to gush just one moment of pure joy from this game, it's all about vapor trails. Oh man, the trails. Seriously.
This Friday you'll have plenty of ways to show your Ace love by hitting Xbox Live Marketplace and downloading icons, art and concept art for your dashboard. Namco's official announcement states that the European release will be revealed at a later time.
via gamesradar
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March 22nd, 2007, 20:17 Posted By: wraggster
via kotaku
Just yesterday while hanging out at the local GameStop, we were wondering how Microsoft would be handling data transfer between the old 20GB drive and the new 120GB drive in the Black 360, and now Ben from Ars Technica may have stumbled upon the answer. He received an anonymous tip from someone claiming to work for a large game distributor.
MS disclosed this SKU to us a few weeks ago--definitely not a fake story. Price, features, color are all correct. MS has told us that the data will be transferred via some sort of cable that will be included with the unit. The cable will also be included w/ the 120GB drive that will be sold separately (price TBD).
While only an unconfirmed rumor, I'd say this is as close to a sure thing as rumor can get. Microsoft would be daft to sell an upgraded hard drive with no way to move your old data over. A transfer cable makes perfect sense here. It's pretty much that or transferring data via the pricey 360 memory cards, and Microsoft would never make users spend extra money *cough* Xbox DVD dongle *cough* to facilitate functionality that should by all rights be included in the price.
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March 23rd, 2007, 01:30 Posted By: wraggster

A major new modchip has been announced that works on
PS3
Nintendo Wii
Xbox 360
PS2
Yep weird eh,
SPREAD THE WORD
Heres the info
InFeCtuS is the first versatile modchip ever released in the market, created to work with many different consoles. InFeCtuS will give you access to so many features that it's impossible to describe them all today, some are still in development and more will come in the future, just stay tuned on www.infectus.biz
We developed this modchip with an OPEN concept, we use a CORE reprogrammable, a 512kb flash on board and an USB interface for the PC communication.
The hardware has a very HIGH QUALITY component design:
The core of INFECTUS is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
We used a 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
Finally, we have got a REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
All of the chip PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
For security reasons, all of the applications stored in the flash are AES 128-bit encrypted, to protect our work against chinese market!
The project is produced in Europe with the last technology of BSDL testing.
Being InFeCtuS so versatile, we want to show you at least a little part of its features, ordered by console.
XBOX360 SUPPORT:
Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
Everything can be managed with a very simple and user friendly PC software.
FLASH ID realtime patching, your xbox360 cannot understand if there is any flash running other than the original one.
GLOBE MODCHIP 360 100% emulation including ON / OFF LED
NME 1.2 firmware emulation (at work 80% finished). Allow you to install the chip with few wires like NME.
PS3 SUPPORT:
The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmwares, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
This solution will be released in the next 4 weeks!
Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "realtime" patching will be possible. In case we won't be able to find more ideas, a new version of Infectus with a memory expantion bay will be released.
PS2 SUPPORT:
Complete O2 MODCHIP emulation 100% with all functionalities (www.o2mod.com) - Included for FREE
REMEMBER THAT O2 MOD IS THE ONLY ONE IN THE MARKET WITH "DNAS PATCH" AVAIABLE!!! DNAS PATCH IS NECESSARY TO HAVEN'T PROBLEMS IN ONLINE GAMING
WII SUPPORT:
Of course this is a free "bonus" in this mod because, we know, most of You wouldn't install such a big and expensive chip on a WII, but being it free... it's a good chance!
WIIKEY / WIIFREE EMULATION: (under developement - 80% ready). This feature will allow you to play just everything you want on your WII.
SOFTWARE MANAGEMENT:
The possibility to manage the features using an easy software is one of the BIG advantages of this modchip solution!
WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the INFECTUS MOD.
When you will be ready to install INFECTUS on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
WIZARD configuration based on XML for an automatical update of last firmwares.
X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
HELP section to allow an easy searching of X360 firmwares
SPREAD THE WORD
What do you reckon to the announcement ?
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March 23rd, 2007, 11:58 Posted By: Darksaviour69
a rough translation:
Guy: Can you stop the clip for a second?
Guy: There's an event that's happening right now...
Guy: There's a Xbox 360 boat that's passing us right now.
Guy: There was already a small war over this.
Guy: So Microsoft likes pulling tricks like this. Oh course Microsoft and Sony like pulling tricks on eachother like this.
Guy: A couple months ago, a couple years ago when Sony was trying to launch the PSP, Microsoft bought a "laverie" that said "Just wait for the Xbox 360, keep your money" and all that.
Guy: This is crazy
Guy: Oh yeah, they're coming out with a new Xbox 360... It's black. It's codename is Xbox 360 Zephir.
Guy: They're totally crazy for doing this!
Guy: Oh yes.
translation by Andre
via xbox360fanboy
Also in Sony's Virgin Megastore London launch, in England, MS men were giving out chairs to people queuing for the PS3, with the words "Shouldn't have kept you waiting" with a URL, www.shkyw.org written on them
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March 23rd, 2007, 14:09 Posted By: Shrygue
via Kotaku
So says the Major. Next Tuesday (March 27), between midnight and 2:00pm Pacific Time (in the US), Xbox Live will be down for maintenance. So will Xbox.com and the Xbox forums, but...meh. Fourteen hours is a long time. Better start stocking up on provisions. Or you could dust off that singleplayer campaign you've been neglecting for months. Or...you could go outside.
Oh, and before you get your hopes up, no, this isn't a dashboard update, so untwist those knickers. Stat.
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March 23rd, 2007, 21:03 Posted By: Shrygue
via Xbox 360 Fanboy

So, it's Friday, which means gamers everywhere are planning their weekends. They're deciphering strategies that will help them maximize play time while minimizing trips to the bathroom, time spent with spouses and significant others, and responsibility in general. Frankly we've got so many non-played games, we'll be doing our best to catch up (poor Oblivion hardly ever gets any time at all).
But, we have something important to say, and now is as good a time as any. You may have heard that the NDA on the Shadowrun recently went kaput. As such, anyone involved in the beta (i.e. us) can say whatever they want about it. So, here it is: Shadowrun is fun. It's really fun. If you dig strategical, team-based shooters, you should like Shadowrun. There, that feels better. We've got lots of nifty Shadowrun coverage planned in the near future, so stay tuned.
In the meantime, we must ask, what are you playing this weekend?
Leave feedback via comments.
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March 23rd, 2007, 21:12 Posted By: Shrygue
via Xbox 360 Fanboy
Ahh, video console comparisons. As flamebait goes, it doesn't get much better than video console comparisons. Wary as we are of this, we can't help but post GameTrailers' recent video comparison of the Xbox 360 and PS3 versions of Oblivion. Granted, Bethesda has had a substantial amount of time to improve the PS3 version, but there are some undeniable differences. In particular, at about 1:30, you'll witness some nasty pop-up on the 360 version. We're only speculating here, but that may be the result of all PS3's containing a hard drive; Bethesda didn't have to account for a Core version as on 360. There are some other subtle differences, you can see a few more wrinkles on the King's face in the PS3 version and some of the weapon textures look sharper. Other textures look better on the 360, though, most notably the textures of the cobblestones on the city streets.
Now, Bethesda has made it known that many of the graphical additions made to the PS3 version will be made available for the 360 version as well. Hopefully, we'll see another comparison after that comes to pass.
To the topic at hand, though, can you declare a clear winner in this video?
The video clip can be veiwed here. Leave feedback via comments.
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March 23rd, 2007, 21:20 Posted By: Shrygue
via Xbox 360 Fanboy

We've said it before, but we love the concept of Overlord. As its name implies, you play the Overlord, controlling your minions in order to wreak havoc and create general mayhem. We don't know much more than that honestly, but what more do you need? The graphics are clean and remind us more than a little bit of Fable's somewhat campy style (with a hint of The Horde thrown in for good measure). The minions we've seen so far remind us of Gremlins, snickering and generally causing a ruckus.
Haven't you ever wanted to loose your minion army onto some unsuspecting schlub's pumpkin patch? Hells yes, we say! Head over to Xboxygen for some fresh screens. You can find out more about the game at the official website.
The video can be seen here. Leave feedback via comments.
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March 23rd, 2007, 21:27 Posted By: Shrygue
via Xbox 360 Fanboy

A recent retail rumor roundup on GameSpot sees a listing for Square Enix's Project Sylpheed on GameStop. While that in itself isn't terribly shocking, the publisher and developer listed is intriguing. According to the GameStop listing, Microsoft Game Studios is the publisher and developer of the US version of Project Sylpheed (although the GameStop listing spells the title Silpheed). The game is listed for a July release with a bargain price of $39.99. Granted, product listings should never be taken as fact, but it would be significant if Microsoft reached a publishing deal with Square-Enix, especially in light of recent events.
Could Square really be cozying up to Microsoft?
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March 23rd, 2007, 21:48 Posted By: Shrygue
via Xbox 360 Fanboy
Bungie has posted an article explaining all the detailed planning that went into the production of the $130 Legendary edition of Halo 3. Planning for the Legendary edition has been underway since June of 2005, when discussions were first held concerning what sort of molding method to use to form the helmet. In the end Microsoft chose injection molding and gave the project to one of its largest keyboard manufacturers in China. That's right, your fancy schmancy helmet is coming from a keyboard factory. According to the article, once peak capacity is reached at the factory, a new helmet will be produced every 12 seconds! Most of the article centers on the planning of the Legendary edition, but there are several photos of the manufacturing process sprinkled throughout as well.
More information here. Leave feedback via comments.
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March 23rd, 2007, 23:34 Posted By: wraggster
via gamespot
Microsoft has strung together four consecutive weeks of Xbox Live Arcade releases, including Alien Hominid HD, Worms, Teenage Mutant Ninja Turtles, and Castlevania: Symphony of the Night, and the software giant today confirmed it was going for five straight. Next Wednesday is now confirmed as the release date for Jetpac Refuelled, Rare's update to its 1983 arcade-style shooter for the ZX Spectrum.
Jetpac Refuelled is a remake of one of Rare's earliest efforts, with 128 levels, high-definition visuals, simultaneous multiplayer action, and the Xbox 360 standard achievements and leaderboards. Players will also have the option of playing the original Jetpac instead of the remake.
Jetpac Refuelled is set for a worldwide release this Wednesday at 2 a.m. PDT. The game is rated E for Everyone and will sell for 400 Microsoft Points ($5).
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March 23rd, 2007, 23:41 Posted By: wraggster
Xbox Live will be down next Tuesday for 14 hours from 3AM until 5PM EST, so you shouldn't plan any marathon sessions of online gaming with your Xbox ... because you'll be a very unhappy camper. Major Nelson said this is only for internal maintenance, and there won't be any new updates to the Dashboard or anything nifty like that happening.
So prepare for an all-night session on Monday right up until the plug is pulled if you really want to get your gaming on. Fourteen hours seems like a long time for internal maintenance ... could there be something else going on behind the scenes?
via joystiq
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March 23rd, 2007, 23:45 Posted By: wraggster
via joystiq
Hey Microsoft! It's me, Adam. Do me a favor, will you? Make Folding@Home available for Xbox 360 users. We saw earlier today how awesome the PS3 is at folding, so why not let your sweet console get in on the action?
While 99.999 percent of fanboy fights end up with everyone being a loser (similarly to how they begin), this battle of the consoles would benefit everyone. Xbox users and PS3 users could compete to see who could complete more Work Units faster, determining which console is superior. And at the end of the day, it doesn't really matter who wins, because it would allow for many, many more people to put what is a dormant computer when not in use into an Alzheimer's curing machine. And heck, since there are many times more Xboxes out there than there are PS3s, you'll start at an advantage and this thing could really take off.
So how about it? You don't want Sony to get all the good publicity that's coming from this Folding@Home business, do you? Let's make it happen.
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March 23rd, 2007, 23:50 Posted By: wraggster
New REGION FREE XBOX 360 GAME RELEASE

Based on the all-new CGI TMNT movie, Ubisoft’s TMNT™ video game takes place in New York City, a city plagued with fast-moving shadows and attacks from strange creatures. Could the wealthy and mysterious Max Winters be involved? New York City needs the Turtles now more than ever but they face their most trying time both as heroes and as brothers. With the fate of the City and their family at stake, it’s up to Leonardo with Zen Master Splinter to restore unity and ninja discipline to the Turtles. In this highly immersive experience, join the Ninja Turtles team and experience intense acrobatic navigation, collaborative combat and powerful fighting moves. Engage in over-the-top Ninja action to reunite the Turtles and save New York City.
Buy TMNT: Teenage Mutant Ninja Turtles
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March 25th, 2007, 00:42 Posted By: wraggster
via joystiq
Do not be alarmed, maniacally typing hackers have not invaded, penetrated or otherwise violated the Bungie.net or Xbox Live networks. This was the message delivered by Microsoft's Major Nelson earlier this week after reports indicated that Xbox Live user information had fallen into the wrong and noticeably greasy hands. However, it seems the firewalls and encryption routines provided by computers are doing a much better job than those organic meatbags that operate the Xbox support call center.
Major Nelson writes in his latest post that some Xbox Live accounts may have already been compromised thanks to phonies phoning in and extracting sensitive information via the use of pretexting -- the invention of a scenario that fools the operator into divulging your precious data. "There's no other way to say it; this situation shouldn't have happened. Our customers deserve better." The Major promises that support staff will be better trained and be made aware of such "social engineering" attempts.
While the transparency is appreciated, it's alarming to think that Xbox Live security is succumbing to one of the oldest tricks in what's, by now, a rather pig-eared book.
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March 25th, 2007, 20:45 Posted By: wraggster
via mercury news
Rumors have floated in the past month that Microsoft will launch a new high-end version of the Xbox 360. It’s true that Microsoft is preparing to announce the Xbox 360 Elite, a version of the game console with black plastic and advanced features. Several sources confirmed Microsoft plans to add this box to its product line.
The new box will go on sale in limited quantities soon for $479. The details may not be precise here, but I believe it will have an HDMI connector so that you can connect at the highest speed to a high-definition TV. It will come with a 120-gigabyte hard disk drive and will have IPTV capability.
Bill Gates announced in January that the Xbox 360 was capable of serving as a set-top box for IPTV, or Internet Protocol TV, which phone companies such as AT&T are using to offer high-definition movies and scores of channels in competition with TV.
The Xbox 360 Elite will apparently not come with a built-in HD-DVD drive, which will remain an option for playing high-definition movie disks. In the spring, the new machine will be available in limited quantities and it will reflect a redesigned motherboard. Tina Conley, an outside spokeswoman for Microsoft, declined to comment on Saturday. How solid is this information? Some details may be wrong. I’m not looking at any press release right now that describes it all. The details will be announced soon enough.
I’ve been waiting for Microsoft to make a move like this. The company has scheduled a motherboard redesign and cost reduction for every year, but this is the first major change to take the costs out of the inside of the Xbox 360. By the fall, the company will also implement a chip redesign, shifting from 90-nanometer production to 65 nanometer production. That will bring costs down fairly dramatically and will enable Microsoft to make the box in larger quantities by the fourth quarter.
Every other year, the company plans to shrink the size of its chips. It is overdue for a shift from the 90-nanometer chips that it started with in 2005 to the 65-nanometer chips commonly in production elsewhere. That transition isn’t yet complete but it should be by the fall.
Why is it important to miniaturize a chip? When you make the width between circuits in a chip (the difference between 90 and 65), the technology gets better. The electrons travel shorter distances, the circuits are more reliable, defects can go down, yields go up, and you can fit the same chip design in a much smaller area. Since chip costs directly relate to how much material you use, a smaller chip is cheaper to make.
Every console maker will have the opportunity to reduce the costs of its chips. But how the console makers capitalize on that decision depends on strategy. Michael Pachter, an analyst at Wedbush Morgan, said in an email that he believes Microsoft will launch its elite box, but he isn’t sure how it will position the other boxes, especially the Core unit. I expect the Xbox 360 with the 20-gigabyte hard disk drive will continue to sell for $399 and the Core unit, which has no hard drive, will sell for $299.
At $479, the Xbox 360 Elite will still be cheaper than Sony’s $499 20-gigabyte PlayStation 3 and the $599 60-gigabyte PS 3. But it will match the Sony box with the HDMI connector feature. The Sony box is not yet capable of IPTV.
It is interesting that Microsoft hasn’t added the HD-DVD drive as a permanent feature. The format war with Blu-ray is still going on, and that drive would add considerable cost. Microsoft sells it separately for $199.
The larger hard drive on the Xbox 360 Elite will make it much more useful for downloading movies and serving as a digital video recorder, which is one of the primary uses of an IPTV set-top box. High-definition movies can take up five gigabytes or more, while standard movies take about a gigabyte of storage space. Hence, 120 gigabytes is enough for, accounting for 10 gigabytes used by the system for other things, about 22 HD movies.
In any case, this is going to put some pressure on Sony and it will enable Microsoft to patch some holes in the technological capability of the Xbox 360. It will enable Microsoft to please the relatively small group of hardcore gamers who care about having the highest-end technology in the living room. It’s those gamers who are most tempted by the PS 3. HDMI, for instance, will enable someone to view games and movies the way they were meant to be seen in either 720p or 1080p
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March 25th, 2007, 20:49 Posted By: wraggster
You hope that nobody gets it, it's curable, but anecdotal evidence continues to pile-up and show the Xbox 360's Red Ring of Death seems to be far more prevalent than gamers would hope. Like any disease, coming out and discussing it is what gets people talking about the problem and acknowledging that there may be a greater issue here. At a minimum, it would be nice to finally get some answers.
Now, the issue isn't that random consumers continue to experience the Red Ring of Death repeatedly, but wouldn't you know it, for an item that supposedly has a 3 percent failure rate, it certainly has a lot of that happening in the gaming media. The latest victim is Michael "Caspian" Wiegand over at Weekly Geek Show. He's gone over his year warranty, refuses to pay the $139 and he's using extortion as his method for receiving a new system. Wiegand writes, "[Microsoft] send me, your dejected disciple, a new 360 and a free gold subscription for a year and I'll retract this article and replace it with a flattering one."
Wiegand is in the right frame of mind, it's not like Microsoft hasn't shut up complaining customers with new systems before. Although it's getting harder and harder to dismiss the problems when more high-profile Xbox 360 failures continue to occur, especially when systems are being sent back for repairs a second time. Joystiq's saga of a broken Xbox 360 wasn't even an isolated incident on our own staff. At this point it'd be nice if Microsoft further extended their warranty or finally released the actual failure rates for the system. We hope the new black Xbox is built better. Chris Furniss, from the Weekly Geek Show, speaks for many Xbox 360 owners when he says, "I fully expect my Xbox to give me the ring of death sometime within the next year ... It really is a great machine. It just has a horrible failure rate."
via joystiq
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March 26th, 2007, 16:04 Posted By: Shrygue
via Computer and Video games
Has Microsoft inadvertently confirmed that an Xbox 360 featuring HDMI support is indeed coming?
Well, possibly.
In the latest talk surrounding the company's plans for a revised console, internet reports are pointing to a comment made by Microsoft rep and XNA Framework Developer Shawn Hargreaves in the MSDN XNA Game Studio Express forums.
A forum poster asked "Will the HDMI output on the revised 360 require any code changes", to which Hargreaves replied, "No changes required".
Certain parties are taking this as 100% confirmation that HDMI Xbox 360 is on the way; however we're still awaiting any official announcement from Microsoft.
Last week, reports claimed that the Xbox 360 supporting HDMI will be called 'Elite' and will be decked out in black and feature a 120Gb HDD.
UPDATE: A further report on the Elite 360, this time from Dean Takahashi at The Mercury News, says that the new version of the console will support IPTV. Takahashi also goes as far as to say "It's true that Microsoft is preparing to announce the Xbox 360 Elite, a version of the game console with black plastic and advanced features."
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March 26th, 2007, 16:11 Posted By: Shrygue
via Computer and Video Games
April will see the Xbox 360 version of Activision's Marvel: Ultimate Alliance boosted by download content.
Eight new playable characters are being introduced via a Hero pack and a Villain pack, X-Men crew members Cyclops and Nightcrawler being joined by Venom, Magneto, Sabretooth, Hawkeye, Doctor Doom and irascible green giant The Incredible Hulk.
New achievements are additionally included in the download content.
You'll be able to purchase the packs individually for 500 Microsoft Points apiece or get them in a combined pack for 800 Microsoft Points.
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March 26th, 2007, 20:46 Posted By: wraggster
Recent rumour that Namco Bandai is bringing flight combat game Ace Combat 6 to Xbox 360 has been confirmed by the company.
Only announced for North America so far where it's due to release later in the year, Ace Combat 6: Fires of Liberation - to give the game its full title - features Deathmatch, Team Deathmatch and Co-op online multiplayer modes to accompany its single-player action.
Additional details released to date focus on Ace Combat 6's Dynamic Operation System - a fancy name for a feature allowing a maximum of six battles to ensue simultaneously on a single battleground - and the Allied Support System. Via this system, players can grab support from the likes of tanks, ships and other aircraft.
Screens Here
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March 26th, 2007, 20:47 Posted By: wraggster
JetPac Refuelled, just in case you were unaware, is a remake of classic 80s laser-blasting shoot-'em-up JetPac that released for ZX Spectrum.
New Refuelled screenshots have been released, along with confirmation that it'll hit Xbox Live Arcade this Wednesday for 400 Microsoft Points.
Gameplay in Refuelled is virtually identical to that witnessed all those years ago, but the action's certainly a lot more intense this time round and of course it looks a whole lot prettier. Rare is also including the original JetPac in the package - which we've actually got on cassette somewhere gathering dust with our Speccy. Any offers?
Screens Here
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March 26th, 2007, 20:53 Posted By: wraggster
Codemasters' Overlord is one of those quirky titles that could prove ridiculously fun and addictive. Set up as an overlord in a twisted fantasy world, in a nutshell you have to indulge in as much corruption and nastiness as possible. It's always reminded us of a cross between Fable and Dungeon Keeper, especially as it contains plenty of dark humour.
New Overlord screenshots released focus on the minions that are under an Overlord's control.
Codemasters explains, "The minions, who together form an army that is yours to directly control, are the key play mechanic in Overlord. Totally loyal to their Overlord, the minions will use their unique skills to fetch, fight and even die for you. Their loyalty knows no limits and their bravery borders on stupidity but, with every bone in their odd little bodies, they will follow your command no matter how despotic or, for the minions, life threatening it is."
Overlord is due to release on PC and Xbox 360 this summer.
Screens Here
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March 26th, 2007, 20:56 Posted By: wraggster
It's a new week, which means a new internet update trickling from the Bungie fortress, and this week it focuses on Halo 3's new and improved battle encounters.
"Halo 3 encounters are more fun, more challenging, more varied and more enjoyable than those in Halo or Halo 2," the update reads. "The interplay and strategies created among the various Covenant foes is just thrilling."
"One weird thing that I just can't get used to (in a good way, I mean) is the fact that you have to plan for multiple encounters in one location. You can see a group in the distance, and head down to fight them. You could toss a grenade to get the party started - but here's a hint. Between you and them and the tumble of rocks and screen between you, I happen to know that a Phantom is going to drop off four Grunts and a Brute Chieftain."
"The Phantom itself is going to start laying down fire on you, so my suggestion is to bide your time, wait for the first Phantom, and take care of that before irritating those guys way down the hill." Now we're drooling.
The skirmish improvements are further touted by descriptions of the new and improved Covenant Grunt, which will apparently put up a decent fight this time around. "The AI on the opponents is more interesting too", Bungie says. "Even a lone Grunt can be a nasty challenge. Actually, a lone Grunt is sometimes a cornered Grunt now. You've been warned."
Bring on the plasma-toting midgets!
via cvg
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March 26th, 2007, 21:00 Posted By: wraggster
After denying that it was hacked at all last week, Microsoft's Larry 'Major Nelson' Hryb has issued a statement blaming the recent reports of Xbox Live Hacking on a 'social engineering' incident against its customer support.
According to our reasonably intelligent technical manager (we've got to pay him for something) this most primitive of engineering basically involves tricking customer service staff into giving out passwords, which isn't that 733t really, is it?
"There's no other way to say it; this situation shouldn't have happened. Our customers deserve better," says the Major.
"I confirmed that the team is fully aware of this issue. They are examining the policies, and have already begun re-training the support staff and partners to help make sure we reduce this type of social engineering attack."
Professional tricksters - including Del Boy and Edmund Blackadder - are said to be on route.
via cvg
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March 26th, 2007, 21:06 Posted By: wraggster
There's been talk of a sequel to Microsoft and Mistwalker's flagship Japanese RPG Blue Dragon for a while now, but series creator and RPG legend Hironobu Sakaguchi tells CVG his full vision for the series.
"Blue Dragon has sold through more than 200,000 units in Japan and again it will continue to build momentum as we get into things like BD2 and BD3", Sakaguchi told us. "And that's what we're hoping; to really build on the franchise. Maybe it'll take ten years (laughs)"
So there's definetly a number two in the works then? (ho ho) "Tonight I will talk with Shane [Kim] (laughs)".
To date Blue Dragon has achieved a stonking 45 percent console attach rate in Japan, meaning that half of Japan's 360 owners purchased the Mistwalker RPG. Both of them (sorry, Microsoft!).
via cvg
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March 26th, 2007, 21:26 Posted By: wraggster
At least "as far as current plans go." So says Capom's senior director of strategic planning and research, Christian Svensson, posting on the official Capcom forums in the midst of a Devil May Cry outcry. When asked by fans whether Capcom's new mulitplatform strategy would extend to their pair of successful Xbox 360 titles, Svensson explains that "Dead Rising and Lost Planet are not slated to appear on Wii or PS3," noting that the reasons for the continued exclusivity "are quite convoluted" and are bound by a slew of suspicious non-disclosure agreements.
He goes on to say that Capcom's current approach -- which sees Resident Evil 5 and Devil May Cry 4 coming to both PS3 and Xbox 360 -- is for future titles and isn't meant to be applied in a "retroactive" manner. Of course, this comes just days after Svensson used the forum to respond to sulking petitioners and their disdain for Devil May Cry gracing multiple platforms.
"We are certainly moved that people are so passionate about our products that they would go to such extremes," he said in a seperate thread. "At the same time we feel that allowing more people access to our content pleases far more people than it displeases (after all, we're not denying DMC4 to anyone that was already going to get it). It really is the best decision for the company and for consumers."
Apparently, Dead Rising and Lost Planet simply missed the multiplatform boat.
via joystiq
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March 26th, 2007, 21:40 Posted By: wraggster
New Region Free Game Release for Xbox 360:

features
Court Games: 10 all-new mini games!
Easy to play, difficult to master: Anyone can pick up Virtua Tennis 3 for instant enjoyment, but honing your skills will be a challenge.
Fast, fun and thoroughly addictive: Mini-games and online modes keep gameplay fresh and challenging.
New World Tour mode: Create your own superstar and enjoy a host of new mini-games, tournaments and challenges.
Tennis Stars: Features 20 of the world's biggest tennis stars playing on a variety of stadium and surfaces from across the world.
A true High Definition experience: The most accurate and rich tennis experience to date!
description
The fun, addicting, award-winning series continues with Virtua Tennis 3, built specifically for next-gen consoles. With ultra-realistic graphics and precise player control, gamers will hit the court and play as or against today's tennis elite including Federer, Sharapova, Roddick, Nadal, and Williams. A new multiplayer mode allows up to four friends to battle it out on 23 courts around the world. As they serve up their best in a mix of exhibitions, tournaments and competitions, players will rise through the ranks and battle for the top spot!
Buy Virtua Tennis 3
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March 26th, 2007, 21:45 Posted By: wraggster
New Xbox360 game released:

features
Play in single, multi-player, or new multi-player LIVE mode
Customizable themes, skins, icons, and soundtracks set you apart from the rest
Tetriminos pop off the screen with intense HD graphics
Crush your opponent in an exhilarating battle with the newest Tetris features
description
Get ready to take your Tetris® game to the next level and beyond! Tetris Evolution features all-new game play modes, multiple customizations, and Xbox Live features that will have you hooked for hours!
Buy Tetris Evolution
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March 26th, 2007, 21:58 Posted By: wraggster
New for Xbox360:

features
Face off against a wide range of attackers, from giant ants and spiders to robots and monsters standing more than 20 stories tall
Get armed to the teeth 7 types of destructive weapons with 170 variations - assault rifles, rocket launchers, flamethrowers, grenades and more
Over 50 all-out battles -- lead the EDF squad through city streets, underground caves, coastal zones and more to repel the alien attackers on all fronts
Take control of battle tanks, armored mechs, attack helicopters and hover bikes to destroy the enemy
You are not alone - Lead your crew of fearless soldiers as they charge into battle
description
In Earth Defense Force 2017, gamers play with the aid of loyal AI teammates through more than 50 levels in the game as they strive to save Earth from the space invaders and their vicious attempt to eliminate humanity. Players can join forces in co-op mode and battle together, or they can go rogue and battle against friends in deathmatch. In a wholly destructible environment where bridges, skyscrapers and other structures can just as easily be destroyed by friend or foe, players can either save their world or demolish it in the process.
Buy Earth Defense Force 2017
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March 26th, 2007, 22:23 Posted By: Shrygue
via Xbox 360 Fanboy


We've got a couple spy shots hot off the production line in China of the Xbox 360 Elite. They were taken with a cellphone so the shots aren't of the highest quality, but they get the job done. The site hosting the thread is TGFCer, which stands for "TV Game Fans Club", and according to our tipster, is one of the biggest Chinese bbs for video game enthusiasts. A later shot was provided of the top of the hard drive, and you can barely make out the "12" in "120G HDD" due to over exposure, but with some Photoshop wizardry (Command+I, or Control+I for PC users) we were able to get the text to become more apparent. .
Another reason we're including the inverted shot is because we're running on dual monitors, and on one the normal shot displays the text best and on the other the inverted shot displays the text best. This way, at least one of them should work for you.
Leave feedback via comments.
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March 26th, 2007, 22:30 Posted By: Shrygue
via Xbox 360 Fanboy

Up for sale on eBay is one super fine custom Halo 3 themed Xbox 360. Complete with airbrushed Halo 3 logo, portrait of Master Chief, water droplets and dirty embellishments, this is one sexy custom case. And you're ever so lucky, because if you want this little guy all you have to do is drop $925 and you'll have her with matching controllers to boot. Though, no real Halo 3 fan could put a price on custom Halo 3 Xbox 360 perfection. Yup, spend $925 on this custom wonder and an additional $130 on the Legendary Edition and we'll (possibly) crown you richest, silliest, craziest, Halo 3 fan on the planet. Happy bidding!
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March 26th, 2007, 22:30 Posted By: wraggster
New for Xbox360:

features
Multiplayer functionality allows up to eight players to battle online.
Join one of six factions specializing in different aspects of battle.
30 missions played out in detailed futuristic 3D environments.
Fly through canyons and rip through cities battling multiple enemies.
Deploy "Quick Boost" and "Over Boost" features for precise explosive movement and precision control of AC units.
Engage "Primal Armor" the all-new defense shield that adjusts its strength according to specific battle conditions.
description
Armored Core®, the mech action game that defined the mech genre is back to take on next-generation platforms! Armored Core® 4 reinvigorates the brand by offering an all-new storyline, new environments, and online capability. The 10th anniversary of the acclaimed franchise will be punctuated with a leap to next-generation platforms that will ensure the highest quality in both gameplay and visual performance.
Buy Armored Core 4
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March 27th, 2007, 12:10 Posted By: Darksaviour69
Name: The Elder Scrolls IV: Oblivion Shivering Isles
Price: 2400 Points
Dash Details: Play the official expansion for Oblivion – the 2006 RPG and Game of the Year. Shivering Isles features more than 30 hours of new gameplay as you are sent to explore the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles adds to the existing world of Oblivion, so you can continue playing with your existing save game/character, or create an all-new character just to explore the new content in Shivering Isles. New quests, creatures, weapons, armor, ingredients, and more await in the land of Mania and Dementia.
Size: 993.75 MB (approx.)
Details over at ElderScrolls.com
Reminder: Currently Xbox Live is down for Maintenance so you can't get it just yet
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March 27th, 2007, 17:28 Posted By: wraggster
Just when we thought Irrational Games' FPS Bioshock couldn't get any creepier, along comes a new trailer so creepy we're feeling like we're covered in creepiness. We won't spoil anything - just watch it for yourself... UPDATE: We've added a second new Bioshock trailer for your viewing pleasure.
Bioshock continues to look like one of 2007's hottest games and we're going to eat our own toenail clippings if it disappoints. It's due out on PC and Xbox 360 on August 24 here in the UK.
Trailers Here
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March 27th, 2007, 17:29 Posted By: wraggster
A new Halo 3 update from Bungie splurged onto its website features a heaping helping of information on the sequel's M12 Warthog vehicle.
"The M12", the developer says in its description of the vehicle, "is primarily used in a scouting capacity, or as an integral part of a mechanized infantry unit. In the case of the LRV and LAAV variants it can hold three soldiers including the gunner.
"The mounted weapon includes a battery for short term operation separated from the vehicle, but normally operates on the vehicle's power supply. The vehicle is powered by a 12 liter hydrogen-injected ICE and can reach speeds up to 125 kph (78 mph)."
M12 Warthog weapon statistics, field use and observations of soldiers about the vehicle are additionally included in the update, along with one of those QuickTime 3D screenshots thingies.
Screenshot Here
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March 27th, 2007, 20:49 Posted By: wraggster
Wistron, the Taiwanese device manufacturer currently producing Xbox 360 units for Microsoft, is likely to halt production of the console during 2008, according to a report in the Economic Daily News.
The company is likely to discontinue manufacturing of the console due to the decline in profits and because Microsoft has partnered with rival manufacturer Celistica, reports DigiTimes.
Production of the Xbox 360 currently accounts for around 10 per cent of Wistron's business and it is thought halting production will not have any serious impact on the company.
Wistron is expected to record revenues of TWD 280 billion (EUR 6.34 billion) in 2007.
As well as Wistron and Celistica, Singapore-based Flextronics also manufactures the Xbox 360 for Microsoft.
Microsoft was unavailable for comment at the time of writing.
via gibiz
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March 27th, 2007, 21:14 Posted By: wraggster
via joystiq
With a pint of Guinness in his (virtual) belly, Crackdown producer Phil Wilson reluctantly braved a swarm of fanboys eager to squeeze his brain empty of downloadable content details. Wilson's tight-lipped policy didn't last long, and he was quickly charmed by the Eurogamer forum rats, already dropping hints in his first response (a question about aircraft): "airborne antics [are] definitely not off the table going forward."
What we know is that Realtime Worlds has created several competitive multiplayer modes, with one being optionally cooperative. Apparently, one of the modes was inspired by a user-created video posted online (GASP, Game 3.0 on Xbox 360?!). Wilson suggested that the creators would "eventually" be credited for the idea, adding that many of the videos popping up on YouTube (particularly this one) had impressed the development team. The new modes will likely be limited to two players, though Wilson teased that "the prospect of mass co-op is definitely an exciting one."
Wilson also confirmed that a free update will include a 'reset gangs' option, eliminating the frustrating need to delete the game data (or your Gamertag) from the hard drive in order to start over. Wilson apologized for the oversight and added, "while I'm spilling beans, there's also another great mode that I'm pretty sure is also kinda what you're asking for but a whole lot more -- so I hope that goes some way towards compensation." Could you be anymore vague?
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March 28th, 2007, 11:27 Posted By: Darksaviour69
The worst kept secret ever in the gaming industry is over. Microsoft have release a press release and official pictures of the Elite.

The Xbox 360TM Elite will include a 120GB hard drive, a high-definition multimedia interface (HDMI) port, a high-definition cable, and a premium black finish for the console, wireless controller and Xbox LIVE headset.
The new 120GB hard drive also will be sold as a stand-alone accessory. Additional Xbox 360 Elite accessories, such as the black Xbox 360 Wireless Controller, Xbox 360 Play & Charge kit and the Xbox 360 rechargeable battery, will be available separately. The Xbox 360 Elite and its accessories are expected to begin arriving in U.S. stores on April 29. No word about the European date yet.
Xbox 360 Elite will have an estimated retail priceof $479.99 (U.S.)
Xbox 360 120GB hard drive, sold separately for an estimated retail price of $179.99 (U.S.).
Xbox 360 Wireless Controller (black), sold separately for an estimated retail price of $49.99 (U.S.).
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March 28th, 2007, 12:43 Posted By: Darksaviour69
via Martyn Brown's (studio director of Team17 Software), blog
We're finalising the update to Worms for XBLA which fixes a few issues (the major one being a problem with 4-player games crashing - although this is currently eased if the host waits for 10-20 seconds until the audible 'beeps' of other players trying to join stops). This update has to go through another certification loop before we can release it. I'll post again when there's news on when that might be, but these things tend to take a little bit of time.
We've also fixed a couple of exploitation issues that have been brought to our attention and also a couple of silly things that crept through the testing net. I'll post a full list when the update goes live (I don't wish to point out some of the exploits!).
Downloadable content is coming soon too, the first lot should include a new theme, a bunch of audio we couldn't fit into the 50mb limit (present at the time we did Worms and recently raised to 150mb), a stack of additional voice-banks and the usual themes & gamer-pics.
By the way, we've had people grumbling about the word-filter on the game, we'd like to point out that this is Microsoft's not ours! :-)
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March 28th, 2007, 13:04 Posted By: Darksaviour69
Codemasters have release a news trailer of Colin McRae: DIRT.
The first ‘in-game footage’ video will launch tomorrow, Thursday 29th March, available to download exclusively from Xbox Live Marketplace.
Colin McRae: DIRT launches this June for the Xbox 360 and PC (with a PS3 version following shortly after)
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March 28th, 2007, 18:50 Posted By: wraggster
A UK online retailer briefly listed a brand new Prince of Persia game, with what is presumably it's new moniker.
Blink and you will have missed it. But there are some internet ninjas out there that don't miss a beat.
Although the listing for the Xbox 360 game has now been taken down, you can expect the new PoP game to be called something along the lines of Prince of Persia: Ghost of the Past. So either a prequel to the recent trilogy or a baddie from teh past rears his ugly head?
Play may have taken down the listing as soon as it went up, but Google can't be cheated. It knows EVERYTHING!
We'll be in touch with Ubisoft later this morning.
via cvg
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March 28th, 2007, 18:57 Posted By: wraggster
Microsoft has assured us that the Xbox 360 Elite won't take over from current Core and Premium packs, saying it's about offering a further option to gamers.
"Both the Premium Xbox 360 and the Core Xbox 360 are very important for offering you as much choice as possible when buying an Xbox 360. The Elite Xbox 360 does not replace either of these", Mike Newey, Platform Marketing Manager, Xbox Europe, has explained.
He continued, "...rather, it offers a further option for the kind of gamer who wants the biggest possible hard drive, HDMI connectivity at a great value price."
Although Xbox 360 Elite has only been confirmed for the US so far, Newey said that Microsoft is "definitely committed to bringing the Xbox 360 Elite to Europe". But he can't offer further information on this at this time.
Xbox 360 Elite, which is decked out in black and features a 120Gb HDD and HDMI support, launches in the US on April 29, priced $479.99. A 120GB hard drive will also be sold as an add-on for $179.99.
via cvg
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March 28th, 2007, 19:02 Posted By: wraggster
US Xbox 360 owners will see a slew of new video content hitting Xbox Live soon, thanks to the signing of six new content providers.
A&E Network, ADV Films, National Geographic, TotalVid.com, Paramount Pictures and Warner Bros. Home Entertainment have joined the list of providers to offer HD media via the online download service.
Paramount pictures will offer high-definition versions of Braveheart, Team America: World Police, World Trade Centre and one of our favourites, South Park: Bigger, Longer & Uncut.
In addition, Warner Bros. will make available its 'direct-to-video' movies simultaneously with their DVD release. Sublime and Babylon 5: The Lost Tales will be among the first titles to arrive from the studio.
We're particularly excited about what could come from ADV films, being a massive distributor of Japanese anime.
"With more than 300 games expected by year's end, an Xbox LIVE community of more than 6 million people and a growing catalogue of premium content from some of the biggest names in entertainment today, Xbox 360 is an incredible value", said Microsoft boss, Peter Moore.
"Adding partners and content like this helps reinforce the console's position as the center of connected entertainment in the living room," he added.
While it has not been specified when this video content will be made available to UK, we hope it will be some time soon, hopefully along with the Euro release of the beefed-up Xbox 360 Elite, which is also awaiting a UK date, as we reported earlier today.
via cvg
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March 28th, 2007, 19:20 Posted By: wraggster
Here's an interesting one. It appears that a newly-elected mayor is trying desperately to restore order to the "notorious inner-city barrio of Tepito," but rather than raiding gang hangouts and throwing 'em all in the slammer, the Mexican government is looking to reward them. In a presumably last ditch effort to curb gunfighting, officials are offering up computers ( reportedly worth $769) to gunslingers who give up a "high-caliber weapon such as a machine gun," while folks coughing up smaller artillery will be blessed with an Xbox console. Notably, the effort is already seeing minor "success," as some 17 guns were turned in on the program's launch day alone. Look, we know it's a hard choice between gaming and booze (and hair, for that matter), but we seriously doubt that turning citywide bullies into hackers and couch potatoes is the ideal solution here.
via engadget
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March 28th, 2007, 19:22 Posted By: wraggster
High street retailer HMV has told Eurogamer this morning that the Xbox 360 Elite will probably launch in late summer in Europe.
"All we understand is that it's at some point perhaps around the late summer, but we don't know anything beyond that," a spokesperson for HMV told us.
"We're expecting the product to be sold in sooner rather than later, and obviously at that point we'll have a fuller idea of all their launch plans, precise timings, pricing and everything else from a retail point of view we're likely to know."
The comments support those made by Albert Penello, director of global platform marketing for Xbox, who expects the unit to ship outside of America in the late summer.
Microsoft told Eurogamer this morning that it was still waiting for confirmation on a European launch date, clearly awaiting word from the big cheeses in America.
If you've not caught up yet, Microsoft finally confirmed the existence of the black Xbox 360 Elite this morning, which will sport an HDMI port and 120GB hard drive.
It's launching in the US on 29th April for US$ 479, and will include HDMI, component and DS cables in the box, as well as black peripherals to suit your styling needs.
via eurogamer
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March 28th, 2007, 19:26 Posted By: wraggster
via gamespot
Last week was all about Sony as it launched its much-delayed PlayStation 3 in Australia. This week, Microsoft is attempting to take back some of the attention, confirming that the newly announced Xbox 360 Elite will indeed be coming down under in 2007.
Microsoft Home and Entertainment Division Regional Director for Australia and New Zealand David McLean said that the upgraded version of the 360 would be coming in "winter" this year, but declined to give more specific details. McLean also declined to disclose an Australian price.
"It's too early to announce price. We are really trying to gauge the market size for it, so when we launch we will launch with a limited number of units," he said.
McLean was happy, however, to unveil the latest sales figures for the Xbox 360 in Australia. The 360, which launched on March 23, 2006 (exactly one year earlier than the PS3), has now sold 157,000 units locally. More than 800,000 units of software have been sold, making for a software attach rate of just over five per console.
"In terms of the first year, we're delighted with the numbers and delighted with our share, and extremely delighted with our software attach because no one is competing with us there at the moment," McLean said.
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March 28th, 2007, 19:30 Posted By: wraggster
The brilliant minds over at THQ clearly don't have enough to do - either that, or they've been staying up way too late and getting far too little sleep. How else does one explain the fact that they've randomly sent over this video of a created character who looks remarkably like Donald Trump beating the hair gel out of a Vince McMahon lookalike. We can only hope this is the first of many. Hey THQ - may we suggest Crazy Bald Britney vs. Hot Young Jailbait Britney for the next one?
Granted, if you don't know who Trump or McMahon are, this will not interest you. But if you don't know who these two are, it's most likely because you are a goldfish, and a goldfish that knows how to operate a mouse and keyboard like you obviously do is destined for bigger, more lucrative things than just browsing the internet. So journey on, scaly brother! And when you're famous, please remember us as we are now - watching this movie of two virtual humans thumping on one another, and then clicking the Movies tab above to see it bigger.
Video Here
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March 28th, 2007, 19:32 Posted By: wraggster
via insert credit
It seems that Microsoft have bent space and time around their stringent guidelines and allowed the 360 version of Armored Core 4 to support the Regulation system from the PS3. The Regulations are, basically, selectable patches that change the balancing of the parts and abilities within the game. The reason why they were selectable on the PS3 version was down to the conflicting (and highly subjective) whinge-o-thons by Armored Core players on the previous games. People, with a highly developed sense of self-denial, weren't able to look into the abyss of their wussy gaming skill and subsequently blamed "unbalanced parts" as a cause of their multiplayer demise. The Regulations allowed various players to choose which type of parts balancing they preferred, thus deftly sidestepping their carefully layered psychoses.
The 360 version will receive all three of the current Regulations (1.10, 1.20 and 1.30) on the 3rd April at about 8pm (Japanese time). Whether these Regulations will get a Western release hasn't been specified (though I am assuming it to be highly likely).
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March 28th, 2007, 19:34 Posted By: wraggster
via kotaku

Xbox 360 Guitar Hero kiosks should be showing up at your favorite electronics retailers around the country as we speak. This shot was found on Flickr by the folks over at Xbox Collector.
What this means is that you'll finally be able to play Guitar Hero II for the PS2 in the store, as that one creepy guy who always seems to be at Best Buy moves over to the 360 version to get a leg up on Possum Kingdom and Heart-Shaped Box.
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March 28th, 2007, 19:39 Posted By: wraggster
via joystiq
So, a much bigger Xbox 360 hard drive is a good thing, right? Well ... not when it comes with some fairly crippling conditions. Wired has the skinny on some of the small print on Microsoft's new little "Elite" storage device:
You cannot put the data from two or more 20 GB hard disks onto one 120 GB hard disk. If you attempt to move multiple drives, only the last one you move will be stored.
You can only move data from the 20GB Hard Disk to the 120 GB Hard Disk. Transferring data in the other direction, or any other combination, is not possible.
Any data stored on the 120 GB hard disk will be automatically deleted.
Any data stored on the 20 GB hard disk will be automatically deleted after it is moved over.
Once you move the data over, it cannot be placed back on the original hard disk.
That first bullet point sticking out at ya, just a bit? It might rub a lot of people the wrong way, especially since Microsoft's Aaron Greenberg told everyone to buy two 20GB HDDs back when they released all of the TV and movie content, and people were worried storing everything. Zoinks.
It's hard to think about people not getting just a bit cheesed about this. If you have two hard drives, that Microsoft told you to buy, and then when they finally release the new bigger drive and then tell you that you can only put one drive's worth of good on it, that's a pretty bitter pill they're asking you to swallow.
We've contacted Microsoft to get some answers on how that data cable does its business.
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March 29th, 2007, 16:31 Posted By: Darksaviour69
via xbox360fanboy
Bioshock fans are a vocal bunch and went as far as to demand 2K Games create a collector's edition for their underwater adventure. So, a fan created an online petition to rally support for a Bioshock CE and possibly ruffle a few of 2K Games' feathers in the process. The online petition didn't go unnoticed, because 2K Games posted a response on the Cult of Rapture website stating they'd create a collector's edition if the petition received 5,000 signatures. And we're proud to report that as of this posting the petition has just gone over the 5,000 signature mark! We still recommend signing the petition if your inner fanboy yearns for a Bioshock CE, because more signatures can only help. Now we just have to wait for Gamestop to put up a Bioshock CE preorder page. The ball is in your court 2K Games ... you did make
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March 29th, 2007, 19:24 Posted By: Shrygue
via Games Industry
UK Xbox boss Neil Thompson has revealed more of the company's plans for 360, explaining the thinking behind the decision to offer consumers a range of hardware options.
Speaking in a recent interview with Eurogamer TV Thompson said, "The whole strategy with Xbox 360 was that the way we built it from the Core machine up to the pro machine is, we could do two things. One, we could offer consumer choice, so they could come in whenever they wanted to, and decide to add onto it.
"But also, that gives us some flexibility, in that we can make offerings that we can change and move within the context of the Core system. So over the next two or three years I think, yes, we’re in an evolutionary stage."
Microsoft yesterday announced plans to launch a new iteration in the Xbox 360 range in North America on April 29. Priced at USD 479, the Xbox 360 Elite will come with a HDMI port and 120GB hard drive.
But according to Thompson, the company's main focus will continue to be on the content available for the platform.
"The thing that really enables us to evolve the experience of 360 isn’t so much the hardware, it’s the software and the services," he said.
"The definition of the 360 is about the fact that we can make the machine you bought today different in a year’s time through the software and the services that we can deliver, and change what that machine can do and enhance it and make it better."
Following the unveiling of Xbox 360 Elite, Microsoft has been keen to emphasise that the Core and Premium packages will still be available and that consumers will have a range of options to choose from.
Thompson confirmed that the Core system, which doesn't come with a hard drive, is "doing very well", adding, "It’s actually doing slightly ahead of what our prediction was in terms of the split.
"I think more and more people are choosing how they want to use their 360, or whether they even get a second 360 for the home because they want to extend it to another room because of the kids et cetera," he continued.
"I think it serves the part of the market that we designed it for - we’re very happy with where that’s at."
The full interview with Thompson will be broadcast on Eurogamer TV soon.
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March 29th, 2007, 19:38 Posted By: Shrygue
via Computer and Video Games
Albert Penello, director of global platform marketing for Xbox, has revealed in a little snippet of a quote to Reuters that Uno is the first game to be downloaded one million times from Xbox Live Arcade.
"What!?" screamed a flabbergasted CVG Xbox channel ed Andy Robinson, who then went on a d-pad crushing rampage through the Live Arcade menus shouting out all the games that he thinks are "miles better".
If it was humanly possible for him to download Lumines 1.2 million times in the next hour of work, you'd be reading a "We stand corrected" story tomorrow from Reuters.
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March 29th, 2007, 19:41 Posted By: Shrygue
via Computer and Video Games
Over the pond in the US Microsoft has revealed details on content that'll come pre-loaded on the stand-alone version of the 120Gb hard drive for Xbox 360, which has just been announced alongside Xbox 360 Elite.
Reported on Team Xbox, the full game of Hexic HD, high definition game trailers, demos of Xbox Live Arcade titles, three to five game demos (precisely which game demos are pre-loaded is apparently based on region) and a number of themes and gamer pics will be pre-loaded.
HD trailers include Forza 2 customisation and damage videos, Halo Wars, Fable 2, Halo 3 TV Ad, Halo 3 Trailer, Halo 3 et tu brute video, Accessories TV Spot, Wireless World Video and Holiday '06 Accessories Video. Playable demos, meanwhile, include Call of Duty 3, Lego Star Wars II and Geometry Wars.
Demos list:
Assault Heroes
Cloning Clyde
Geometry Wars
Marble Blast Ultra
Small Arms
Feeding Frenzy
Uno
Pac-Man
Street Fighter II
Lumines Live!
Zuma
Heavy Weapon
Lego Star Wars II
Lost Planet (multiplayer Live)
Madden '07
Fusion Frenzy 2
Call of Duty 3
Hexic HD (full game) will also come pre-loaded on the 120Gb HDD that comes bundled with the Xbox 360 Elite. This is joined by Step into Liquid, Justice League, The Goal 2/3, Adidas Clip #1, Adidas Clip #2, UFC All Access, Viva Piñata, Warren Miller - Extreme Sports videos, playable demos of Tomb Raider: Legend, Kameo and Burnout Revenge and a themes and gamer pics.
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March 29th, 2007, 20:03 Posted By: Shrygue
via Xbox 360 Fanboy
In just under 7 hours, the Grand Theft Auto IV Trailer should be hitting the series of tubes. Hopefully you've properly prepared yourself for this. We're interested to see what kind of hype this will generate, with the logo having been showcased on FX for a half hour accompanied by the ticking count down. Also interesting to note is that the xbox.com Game Detail page showcases box art which could be placeholder, as it's just the "IV" logo slapped on the template for 360 Titles. That's not to say that it couldn't be official, but it greatly differs from all the box art since GTA III, which may actually be the point. In any case, we'll be closely watching Rockstar's game page this afternoon, will you?
The trailer will become available to view at 23:00 GMT here. Leave feedback via comments.
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March 29th, 2007, 20:06 Posted By: Shrygue
via Xbox 360 Fanboy
According to Evil Avatar, GameStop and EB Games will not be taking pre-orders for the upcoming Xbox 360 Elite. The decision not to take pre-orders apparently stems from an uncertain number of consoles being allocated to each store. EvAv notes that there is no confirmation about whether or not customers will be able to pre-order the fabulously expensive 120GB hard drive.
So, if you want to snag an Xbox 360 Elite, you'd best be prepared to wait in line for one. Well, that or you could pre-order it somewhere else. Has anyone out there pre-ordered an Elite?
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March 29th, 2007, 20:50 Posted By: Shrygue
via Xbox 360 Fanboy
Canada's little brother to Best Buy, Future Shop has a release date listed for Command and Conquer 3: Tiberium Wars. Apparently the game will release on May 8th, 2007, but you can never tell with site just trying to nab pre-orders. In any case, it looks like Command and Conquer 3 will be joining the ranks of the other major titles coming at the cusp of summer. Will you be looking to get your Real Time Strategizing on in a couple scant months?
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March 29th, 2007, 21:33 Posted By: wraggster
Eidos is viewing the success of its naval combat game Battlestations: Midway as reason to warrant a sequel, it's emerged.
In a recent financial report, the company has stated, "After the period end, in February 2007, we released Battlestations Midway on PC and Xbox 360. This product immediately entered the UK charts at No1 in both the Xbox 360 and All Formats charts. We are continuing to build this franchise and have a sequel in development".
It was also reaffirmed in the report that a Just Cause sequel is in development.
Eidos was unavailable for comment on either sequel at the time of writing, however the producer on Battlestations: Midway, Klaude Thomas, did hint and potential content for a follow-up when we interviewed him at the end of last year.
It's likely that the sequel will be returning us to WWII, Thomas explaining at the time that the Battlestations development team "has a lot of ideas about what they'd like to see in the future and there's a lot of great history we could go into".
He said that one thing that "would be really cool" for future games in the series are "full-scale landing invasions" - like D-Day - and when questioned about co-op in the single-player campaign in Midway replied, "You know, that would have been a great feature, and for the future perhaps".
So, that's Battlestations: D-Day with full-scale landing invasions and co-op play in the single-player campaign then. Maybe.
via cvg
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March 29th, 2007, 21:53 Posted By: wraggster
Friendly tipster Evan M wasn't too stoked to see an Xbox 360 Elite headed for store shelves after he'd just purchased a Premium 360, especially considering the fact that his TV has a whole HDMI port twiddling its thumbs, just waiting to get its game on. After informing Microsoft of his displeasure through what we're sure was a politely worded email, Evan claims to have received a slightly encouraging response from a Microsoft support person, promising an upcoming HDMI to component adapter for the 'box to make his situation perhaps a bit more bearable. Unfortunately, the support person also mentioned that "we do not have information as of the moment if the cable will be sold separately," which might mean such an adapter is only destined for sales with some sort of updated Premium SKU, at least for the immediate future. We'll keep our eyes peeled.
via engadget
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March 29th, 2007, 23:26 Posted By: Shrygue
via Xbox 360 Fanboy
Lee Schuneman, head of production at Rare, had some time to sit down with GamesIndustry.biz and talk about the upcoming Banjo-Kazooie game for Xbox 360. The first thing he does is assure us that the game is in good hands, stating that the team working on the title is very passionate about it, like Gregg Mayles, the Creative Director, who had the same position for both the original Banjo-Kazooie and Banjo-Tooie. That being said, Banjo's latest outing will bring new elements to the table, and are noted to be unexpected by fans of the series.
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March 30th, 2007, 11:12 Posted By: Darksaviour69
via free60.org
From the read me
gentoo-xenon-minimal-2006.1
***************************
This is a liveCD for Linux on the Xbox 360. It is based on the official gentoo
minimal installer named install-ppc64-minimal-2006.1.iso with a few changes to
boot on the Xbox 360 (codename xenon).
Currently, Samsung drives aren't supported, but it will work if you can load the
enable0800 ISO just before loading the cdreader binary via serial.
How does it work ?
==================
Burn gentoo-xenon-minimal-2006.1.iso.
Upload the cdreader binary via serial, this will open the xbox dvd drive.
Put the gentoo-xenon-minimal-2006.1 CD in the drive.
cdreader will automatically start the xell bootloader located at lba 0x20 on
this cd and boot the Linux Kernel.
Where to find more info on Linux for Xbox 360 :
===============================================
http://www.free60.org/
Free60 is a project towards porting GNU/Linux, BSD, Darwin and related
open-source operating systems to the Microsoft Xbox 360 video game console.
Thanks to :
===========
- Felix alias tmbinc, coded the cdreader binary and xell bootloader, without him,
nothing would be possible.
- Stonersmurf, did the ISO mastering and gave his help and support on a lot of
things, many thanks to him.
- The free60.org team.
Cheers,
Cpasjuste.
from xbox-scene.com
Bit more details about what you'll need. As this uses the Hypervisor Vulnerability You'll need Xbox360 kernel 4532 or 4548 (downgrade is not possible atm as Microsoft blew-up an eFuse in CPU to prevent kernel downgrades, if you got a lower kernel version you'll need to find the CD/DVD burnable HD-DVD addon software update called HD_DVD_10-2006.zip (md5 cd4db8e2c94266ab73513c361dd5b8f6) that will upgrade your console to 4532).
You will also need the King Kong Xbox360 game, make an iso of it, apply the above new shader hack that include cdreader and burn it ... and to run this modified gamedisc on your 360 will will need to flash your Xbox360 DVD-ROM drive with a modified firmware of course. And you'll also need to burn the 'xenon modified' gentoo minimal 2006.1 LiveCD that includes the XeLL Loader. Then just boot your modified King Kong, press start on the main menu and when the drive opens, insert the gentoo xenon LiveCD.
Download new LiveCD
Download new shader
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March 30th, 2007, 13:15 Posted By: Darksaviour69
Microsoft announced the Gears of War 2007 Global Xbox LIVE Tournament, presented by the World Cyber Games, offering gamers the opportunity to curb-stomp and chainsaw their way to the Grand Final in Prague, Czech Republic. The tournament promises nonstop thrills over Xbox LIVE.
Gears of War players across the globe will have the opportunity to compete in ranked matches on Xbox LIVE for four weeks of leaderboard play. The top 11 finalists in the world with the highest individual scores will receive the grand prize, a trip for two to Prague—the setting that influenced the game’s “Destroyed Beauty” scenic imagery—to compete in the Grand Final in July. The grand prize includes a four-day, three-night trip to Prague with round-trip coach air transportation for the winner and a guest, standard hotel accommodations, basic ground transportation in Prague, and a $200 Visa gift card.
The top four eligible ranked players from each participating country will win a three-day, two-night trip to their country’s 2007 World Cyber Games National Championship event. The trip includes round-trip transportation for the winner, standard hotel accommodations, and a $300 Visa gift card. Secondary prizes include an Xbox 360 package—a Xbox 360 Pro System console, Viva Piñata, Project Gotham Racing 3, Xbox LIVE Arcade Unplugged Volume 1, Kameo: Elements of Power, and a 12-month Xbox LIVE subscription, as well as Gears of War bonuses such as faceplates.
Registration for the tournament begins March 29 and continues through April 29, while official play begins April 9 and continues through May 6. Winners will be announced in May. More detailed information, including full eligibility requirements, official rules and registration, can be found at this address starting March 29.
But while on the subject of Gears of War, An ad from Japan.
WFT!
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March 30th, 2007, 13:19 Posted By: Darksaviour69
Via major nelson
Next time your pop your Crackdown disc in (and you are connected to Xbox Live) you’ll get prompted for a title update. According to what I am told, The update ‘addresses several minor technical issues to ensure a smoother online gameplay experience’ and ‘increases the number of ambient gang vehicles that populate Pacific City.’ That last one should held with the ‘Repo Man’ achievement.
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March 30th, 2007, 16:46 Posted By: wraggster
Last month Ubisoft announced that Player's Pack Red Edition, new download content for Rainbow Six: Vegas on Xbox 360, would be released at the end of March and we're now here - so where is it?
Still in the development bowels of publisher headquarters, that's where, Ubisoft confirming that it's been delayed. A little late on the announcement there, but it's promised that it'll "communicate on its new release date as soon as we can".
Content featuring in the download hasn't changed since its announcement, the company added.
Player's Pack Red Edition includes three brand new multiplayer maps, two 'relit' multiplayer maps and two new multiplayer game modes.
via cvg
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March 30th, 2007, 16:53 Posted By: wraggster
Xbox 360's action game of magic and guns Bullet Witch can now be boosted with new content available to download from Xbox Live Marketplace.
Bullet Witch lead character Alicia can now be decked out in a White Witch costume for free - see attached pic - and a brand new mission Dynamite Beauty can be yours for 20 Microsoft Points.
In addition, new versions of the 'Clad in Streaming Black' mission', one featuring 'Great Spells' unlocked and the other a heightened level of difficulty are available for 20 Microsoft Points.
Plus, a Bullet Witch Xbox 360 Theme pack is available for nowt.
What's been released is only the first wave of planned download content for Bullet Witch.
The game's publisher, Atari, has informed that further free costumes for Alicia (Mummy, Schoolgirl, Secretary and Pixie outfits), four brand new missions - 20 MP each - and enhanced versions of five existing missions (20 MP each) will be released over the coming weeks.
via cvg
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March 30th, 2007, 16:59 Posted By: wraggster
There's been a bit of hustle and bustle surrounding the release of BioWare's Mass Effect this afternoon, as several European websites report a June 22 exit for the RPG stunner - though Microsoft is keeping quiet.
Italian site Spazio Games (we can't read it without giggling either) first reported the date, penning the European release alongside a US exit on June 5.
Other European news ops have since claimed the dates as real, though Microsoft expectedly refused to comment when contacted this afternoon.
Whether they turn out to be right or wrong, the sci-fi effort has long been expected sooner rather than later - especially seeming as the official website has gone into media overdrive.
Fuel was added to the fire when BioWare co-boss Ray Muzyka told IGN that Mass Effect would be absent from this year's scaled-down E3 in July - blatantly because it'll already be out by then.
We recently had the pleasure to sit down and watch the entire first hour of Mass Effect in action and couldn't be more excited. Look for our full write-up on that soon.
We will of course be the first to shout from the rooftops when Microsoft starts jotting on the Xbox 360 release calendar.
via cvg
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March 30th, 2007, 17:20 Posted By: wraggster
Microsoft's release of the Xbox 360 Elite is unlikely to improve the company's market share in 2007, according to IDC analyst Billy Pidgeon.
Although the company is aggressively challenging rivals Sony and Nintendo in the gaming market, Pidgeon sees software, not hardware, as the key driver for new consumers.
"The Xbox 360 Elite may sway some gamers waiting to decide on a new system, but I don't expect the Elite to have much an effect on the 360's market share this year," said Pidgeon, speaking exclusively to GamesIndustry.biz.
"The higher price and the 120GB hard-drive upgrade should increase revenue for Microsoft and for retailers, but system-selling games such as Halo 3 will increase the 360's position more significantly."
Although Nintendo and Sony insist their consoles are a different offering and therefore in different markets, Microsoft is not afraid of acknowledging and tackling the console competition.
"Microsoft is very aggressive in seeking market share. The 360 is in more direct competition with the PS3, but Microsoft is going after first place and sees Nintendo as a competitor as well," commented Pidgeon.
The online space for home consoles has always been a focus for Microsoft's Xbox brand, and the release of the 360 Elite further confirms the company has its sights set on dominating the area.
"With the 360, Microsoft is extending the online capabilities of Xbox Live including downloads of long form video as well as games and game add-ons, and the point of increasing the hard-drive to 120GB is to enable 360 Xbox Live gamers to download more items more often," offered the analyst.
"Extending Live to Vista systems will also increase Microsoft's online audience, which is an important metric now and going forward," he added.
Pidgeon estimates that Microsoft may soon lower the Premium Xbox 360 console to the same price as the Core model, and he also questioned the USD 179 price of the new hard-drive, to be released at the same time as the Xbox 360 Elite.
"It'd be better for Microsoft to sell through existing Core systems before lowering the Premium SKU to the Core price, which would achieve both a price cut and a value add," said Pidgeon.
"It will be interesting to see how the 120GB hard-drive will do as an upgrade options for current Xbox 360 owners. Uptake on the larger hard drive will increase the potential for Xbox Live downloads, but the price is a bit steep."
via gibiz
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March 30th, 2007, 17:23 Posted By: wraggster
via eurogamer
Rockstar's lips were tightly sealed this morning, following last night's debut trailer for Grand Theft Auto IV.
When we asked it about rumours that the PS3 version would contain more content than its Xbox 360 counterpart, the publisher informed us it couldn't say anything at all about the title, declining to reveal any further information than was presented in last night's footage.
Grand Theft Auto IV will be set in New York, and looks to follow an eastern European man, possibly Russian.
"Life is complicated," he says in the trailer, walking over the Brooklyn Bridge into Manhattan. "Perhaps here things will be different."
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March 30th, 2007, 17:30 Posted By: wraggster
via gamesradar
While Los Santos, San Fierro, Las Venturas, Vice City and the original Liberty City were decent approximations of iconic American cities, the debut GTA IV video hints at an incredible level of realism for the PS3 and Xbox 360 iteration - not just in terms of the buildings but also their geographical positioning and sense of scale.
New York will still be referred to as fictional Liberty City but it seems feasible from close examination of the trailer that an aerial view of the environs will match the authentic Google Maps version far closer than the one seen in GTA 3. In many ways it's approaching the whole city thing in the same manner as The Getaway did for London.
What does this mean for the gameplay? Everything points to a less cartoonified visual style and a more mature subject matter with the Eastern European character mentioning people smuggling as one of his past crimes. Then there's the austere orchestral music, a far cry from the funk and hip hop of San Andreas and the 80s ballads of Vice City. Could this be suggestive of a major change? To look at it another way: are we looking at the first 'serious' GTA?
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March 30th, 2007, 19:38 Posted By: wraggster
Earlier this week the official BioShock site promised us a limited edition of the game if more than 5,000 of you signed a petition.
Well, more than 14,000 rose to challenge in just over five hours, earning us a snazzy collector's box for Xbox 360 and PC.
Now the official website's up to it again, and wants to know what you'd like to see in the limited edition. Simply pop over there and enter the poll to get your favourite bits and pieces included.
Earlier this month the same destination confirmed that BioShock would be arriving on European shelves on 24th August, on both Xbox 360 and PC, which made us run around like lunatics and bump into things.
We've also recently been treated to a couple of fancy new trailers for the game, both perfectly dark and disturbing. You can settle yourself in our EGTV cinema to have a butcher's at those.
BioShock is in development at Irrational Games, and tells the story of a city under the ocean, originally created by scientists to be the perfect civilisation. You'll stumble on this lost slice of art deco-inspired paradise after your plane crashes into the sea, and soon discover that things went horribly wrong.
It looks fantastic, and we recently sat down with Irrational boss Ken Levine for a little one-on-one. You can find out what he had to say in our BioShock interview, which is elsewhere on our knowledgeable hub of gaming.
via eurogamer
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March 30th, 2007, 19:43 Posted By: wraggster
Halo 3 may be on the horizon and Gears of War may be the current king of Xbox Live, but the biggest Xbox game of all time isn't going to sit back and let the torch be passed on too easily.
Two more multiplayer maps will be made available for the first-person shooter this April over Xbox Live for both Xbox and Xbox 360 owners. This is good news for Xbox gamers who haven't yet upgraded to the Xbox 360. When Microsoft originally revealed that more maps were coming for Halo 2 (news that coincided with the announcement of the Halo 3 beta), it was stated that the content would only be made available for Xbox 360 owners.
Derelict, have you been working out?
The two new battlefields coming next month will be familiar to those who spent hours playing split-screen or System Link multiplayer matches from Halo: Combat Evolved. "Hang 'Em High" and "Derelict" have been redone with enhanced graphics and some tweaks as "Tombstone" and "Desolation," respectively.
The two maps will be sold together for $4, available through the in-game content downloader in Halo 2, and available for Xbox Live Gold members only.
via gamespot
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March 30th, 2007, 23:49 Posted By: Darksaviour69
via Gears of Wars forums
The next title update for Gears of War is currently going through the certification process. We'll have more detail about the update next week but I can tell you that in addition to fixing a whole bunch of glitches, and providing 720p for VGA users running at 1280x1024, it will contain a brand new multiplayer gametype called Annex.
Some folks who got to play it a few weeks ago said they think it is our best multiplayer gametype yet but I'll leave it for you fans to decide what you think for yourself when it shows up soon on Xbox Live. More details next week.
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March 31st, 2007, 12:21 Posted By: wraggster
via kotaku
Grand Theft Auto fans may have to wait until Game Informer's May issue hits the racks in the coming weeks to get further dirt on the fourth proper GTA game. In addition to having details on 2K Sports Madden competitor, they've wrapped up an exclusive look at Rockstar's latest, so you may want to rethink that decision to pass on a magazine subscription. Who am I kidding? These GI scans will show up on the internet within seconds of some attention whoring subscriber getting his copy in the mail.
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March 31st, 2007, 13:06 Posted By: wraggster
Via ozymandias
Re: "Will there be an HDMI cable released for us early adopters? If not that kinda sucks. Also, can one buy the new bigger HD?"
Unfortunately there will not be an HDMI adapter released for the original 360. The HDMI spec is basically a 2-way street and requires the specific port on both sides to be enabled. This is why we had to change the box.
Yes, we did announce that you'll be able to buy the bigger HD for $179 at retail.
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March 31st, 2007, 13:07 Posted By: wraggster
via gamepro
While the official unveiling of the Xbox 360 Elite may have made a huge splash earlier in the week, some marketing entities have pointed out that reception for the upgraded system has been less than positive. A message sent to us by BrandIntel, a research company focused on "online market intelligence solutions", has reported that "the Elite is landing with more questions and frustration than excitement."
Their findings are printed below:
Overall sentiment for the Elite is negative, and is currently below the positive sentiment garnered by the Wii and the Playstation 3. Although perception of the system is negative, the intent to purchase an Elite is still positive, with 48 percent of gamers who made statements regarding purchasing, suggesting that they would purchase a system.
Many gamers do not perceive value in purchasing an Elite, and do not feel the addition of HD capabilities and a 120 GB hard drive is worth the new price tag. This lack of value generated 18 percent of Elite-based discussion.
There is a good deal of frustration from current 360 owners regarding the timing of the product.
The Elite's HD features and additional hard drive capacity only generated 7 percent of the discussion each, with that discussion being very evenly split in favor or against the features.
BrandIntel claims that much of their analysis has been derived from online, consumer-published content found in the "online gaming world". This includes the myriad of gaming-related bloggers, forums, and web sites that speckle the internet landscape.
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