Microsoft has announced this week's Xbox Live Deals with Gold discounts.
The deals listed below are available until Monday January 26. They're exclusive to Xbox Live Gold subscribers unless marked with an asterisk.
Dead Rising 3: Apocalypse Edition - Xbox One Game (40% off)
Sunset Overdrive - Xbox One Game (40% off)
Sunset Overdrive Deluxe - Xbox One Game (40% off)
Chariot - Xbox One Game (50% off)
Crew Platinum Pack* - Consumable (20% off)
Skyrim - Games On Demand (50% off)
Farming Simulator - Games On Demand (50% off)
Adventure Time: Secret (2014) - Games On Demand (50% off)
Microsoft has revealed new details on Windows 10, including word that universal Windows apps will hit Xbox One with the arrival of the firm's upcoming operating system.
At its Windows 10 event today in Seattle, Microsoft's head of Windows division Terry Myerson confirmed the company's plans for universal apps for the OS across computers, tablets, phones and Xbox One consoles.
"With Windows 10, universal Windows apps come to Xbox One," Myerson said.
Myerson also revealed existing Windows 7, 8.1 and Phone 8.1 users will be offered Windows 10 as a free upgrade for one year after launch.
"Once a device is upgraded to Windows 10, we'll be keeping it current for the supported lifetime for the device.”
Other interesting tidbits to come out of Myerson's presentation:
Microsoft's voice-powered digital assistant Cortana will be included in the OS.
Microsoft hopes to turn Windows into a service according to Myerson, who called Windows 10 “one of the largest internet services on the planet.”
In what could go down as one of the most important Microsoft events of recent years, the tech giant invited people to its Redmond, Washington, headquarters to break down the next version of Windows. As part of this, Microsoft just revealed that Windows 10 will bring the Xbox app to every PC and tablet running on the new OS. Head of Xbox Phil Spencer took the stage to announce how system-level Xbox One features, like messages and the friends list, will integrate with Windows 10. "Gaming has become a much more social activity," said Spencer during the presentation. "Gaming is personal."
Microsoft's new "Windows as a service" approach means more than just free Windows 10 upgrades; it's also bringing game streaming from the Xbox One to PCs and tablets. Xbox lead Phil Spencer just announced the feature at today's Windows 10 event, which will bring a feature similar to what we've seen on Wii U, PlayStation and Steam, with streaming to other devices in the home. That's in addition to all the other new gaming features coming to Windows 10, of course, and we expect to hear more about the feature at the Game Developers Conference in March before it launches later this year.
In this year 2015, Microsoft will not lose her good habits with monthly updates for Xbox One and it will start with that of February.
The latter is already available for members of the Preview program information here Content: Interface: Game Hub: This is a concentration of info about a game in which you will see friends who play, see the ranking, see the clips and follow certain players including VIP. Personalisation transparent tiles: We talked in December on the probable arrival of transparent tiles on your interface and it is now possible to make the most of your screen. TV Party OneGuide for Netherlands: The service is now available for the country in question Trend TV OneGuide: This feature is based on the number of users watching a TV program. It is currently only available in US, UK and Canada, but more countries will benefit, such as France, Germany, Brazil and Mexico. Improved control of TV, audio amp and box: IR database improved to make it compatible with most devices. Video Preview via the TV box: Now it will be possible to view a video preview when you rewind or fast forward. This is available for the following countries: UK, France, Germany, Italy and Spain. TV streaming on Android and Windows Phone: The preview of live TV on Windows Phone and Android.
Xbox One will as of today once again cost $349 in the US.
The machine was discounted from $399 to $349 back in November but was after Christmas once again raised to full price.
It was a strategy that proved successful, too, allowing the machine to reverse a prolonged period of trailing PS4 in the region and outsell Sony’s machine in both November and December.
“Building off a record-setting holiday, we are excited to announce a new promotion in which fans in the U.S. can buy an Xbox One at a special price of $349, starting tomorrow, January 16, from their preferred retailer,” Xbox’s corporate VP of marketing Mike Nichols said.
“We are thankful for all the excitement for Xbox One this holiday and proud to offer more fans the amazing games line up, Xbox Live gaming community, and continual innovation that Xbox One fans have come to enjoy.”
A teenager from Merseyside has been arrested in connection to DDoS attacks on PSN and Xbox Live. Sky News reports that a joint operation between the South East Regional Organised Crime Unit (SEROCU)and the FBI led to the arrest on suspicion of unauthorised access to computer material and making threats to kill.
Electronic devices have been seized from the home of the individual.
It has not been explicitly stated whether or not the arrest is linked to the Christmas attacks that crippled both networks. The National Cyber Crime Unit (NCCU) did confirm, however, that alleged ‘swatting’ offences were investigated as part of the process.
"We will continue to work closely with the FBI to identify those who commit offences and hold them to account,” the head of the Cyber Crime Unit at SEROCU Craig Jones said. "We are still at the early stages of the investigation and there is still much work to be done.
"Offences referred to as 'swatting' involve law enforcement forces in the United States receiving hoax calls via Skype for a major incident in which Swat teams were dispatched. Cyber crime is an issue which has no boundaries and affects people on a local, regional and global level.
"We are pursuing cyber criminals using the latest technology and working with businesses and academia to further develop specialist investigative capabilities to protect and reduce the risk to the public.
Deputy chief constable Peter Goodman added: "This arrest demonstrates that we will pursue those who commit crime with the false perception they are protected within their own homes or hiding behind anonymous online personas.
"As we continue to build capability and develop skills across wider policing, we still need industry, communities and individuals to protect themselves by implementing basic security measures whilst taking full advantage and enjoyment of the opportunities the world wide web provides."
Console fanboys, get ready to gloat -- or mope. Actually, (nearly) everybody can be cheered by the latest data from NPD, which showed console sales up a cool 20 percent from last year to to over $5 billion. Leading the final charge was Microsoft's Xbox One, which topped the charts in December for the second straight month. Its recent success can likely be chalked up to attractive holiday pricing, since Sony's PS4 was consistently eating its lunch prior to that. Either way, it came at a good time for Microsoft, since the last two months of the year are far and away the strongest for consoles.
Microsoft has detailed the additions coming to Xbox One in the console’s software update due next month.
Already available to beta preview users, Game Hubs offer a centralised dashboard spot to access a range of content associated with any Xbox title – including leaderboards, game clips, broadcast and details on the title’s top players.
Game hubs for games you don’t own can also be accessed from its page on the Microsoft store.
Also on the way are custom backgrounds for the dashboard and tile transparency to make them more visible. Some tiles – probably ad titles – can’t be made transparent “due to usage rights/restrictions for certain images”.
There are a host of TV updates incoming too including OneGuide support in the Netherlands, TV Trending information (which is already available in the UK), improved set-top box and AV receiver support and live TV streaming to Windows Phone and Android.
Microsoft's first Xbox One update of the new year is jammed with a few more updates than usual, including one you may like if you spend lots of time on particular games. Called the Game Hub, it gives every single Xbox game its own little niche where you can view content, see if friends are playing, scope out your standings and quickly launch games with options like broadcasting. It also lets you see who's mastered specific games and and watch their DVR clips and broadcasts.
Xbox avatars may soon return in an upgraded form on the Xbox One, PC platforms, and mobile devices, a pair of recent Microsoft job postings indicate.
"As we cross the threshold to a unified operating system and product experience across Microsoft, it is time to for Xbox avatars to also advance to the next level," the latter posting reads. "Come with us, as we take Xbox avatars on their biggest adventure yet in new Xbox experiences. You will be part of the broader Xbox Experiences team, which owns the Xbox One Shell, and the Xbox experiences across console, desktop, slate, mobile, iOS, and Android."
Created by Microsoft-owned studio Rare, Xbox avatars made their debut as part of an Xbox 360 firmware update in 2008, allowing Xbox Live members to associate digital characters with their gamertags. Though avatars and purchasable customization items remain a focus on the Xbox 360, the characters aren't currently given the same treatment on the Xbox One, where they only appear as part of a gamerpic photo app.
"We're always looking for talented people to innovate now and in the future," a Microsoft spokesperson told Eurogamer in response to a request for clarification. "We don't have any further comment on this or any other job posting."
Accessories specialist PDP has revealed a custom controller for upcoming fighting title Mortal Kombat X.
The firm, which was previously behind the GameCube controller-like Fight Pads for Wii U, showed CNET’s Brian Tong the new peripheral.
The controller will be released for both PS4 and Xbox One, with additional support for PS3 and Xbox 360 via a switcher.
Emblazoned with the Mortal Kombat name and dragon logo, the pad drops both analog sticks in favour of a single D-Pad – the preferred mode of control for fighting fans.
The A,B, X and Y (Square, Circle, Triangle and X for PlayStation) face buttons, as well as the RB and LB (R1 and L1) triggers, are rearranged into a six-button layout – akin to that of a dedicated arcade stick – for faster access during battles.
The controller is expected to retail for between $35 and $50 in the US, meaning it should cost from £23 to £33 here in the UK.
Dish Network has announced that the Xbox One will be the first console to receive its new Sling TV media service.
Revealed yesterday at the Consumer Electronics Show, Sling TV offers viewers access to live streams of popular networks including ESPN, Cartoon Network, the Disney Channel, HGTV and the Food Network, among others. It does require a $20 per month subscription fee, but that's a far less expensive option than signing up for a cable subscription package for those who don't care about the all those other channels and just want to watch Sportscenter or whatever delightful cooking program Alton Brown is hosting this season.
Notably absent from the Xbox Wire announcement is any word on when Sling TV - which is currently in closed beta testing on PC - will reach the Xbox One. Instead, we are told it will arrive in "the coming weeks."
15432 over at hackfaq.net strikes again, this time with improved RGH (S-RGH) optimizations for Xbox 360 which makes the cheap X360ACE glitch chip compete with high end products like the CR4 XL regarding boot times. Check the forum topic here at EurAsia for more info and download.
Microsoft, it seems, just can't catch a break. Days after a major hack took its servers offline on Christmas day, and after being lambasted in multiple stories for shipping games like Halo: The Master Chief Collection in nigh-unplayable condition, the company's Xbox One SDK has been leaked to the public by a group calling itself H4LT. H4LT, which apparently objects to being called a hacker group, offered this explanation when asked why it was distributing the SDK. The group claims that "the SDK will basically allow the community to reverse and open doors towards homebrew applications being present on the Xbox One." To be clear, what H4LT has done is a far cry from groups like Lizard Squad. The SDK for any given product is typically available behind some degree of registration, but they don't necessarily cost anything. The SDK is one small component of creating the ecosystem that would be necessary to get homebrew up and running on the platform. Whether or not users will ever pull it off is another question"
Over the Christmas break, hacking group H4LT leaked the November 2014 Xbox One development tools, firmware and documentation, giving us a fascinating insight into the evolution of the console since its inception. The latest upgrades rolled out reveal that game-makers now have access to a seventh CPU core, as Microsoft continues to roll-back the background system reservation, giving more processing power to game-makers.Up until recently, both Xbox One and PlayStation 4 have reserved two entire CPU cores (out of eight available) in order to run the background operating system in parallel with games. Since October, Microsoft has allowed developers access to 50 to 80 per cent of a seventh processing core - which may partly explain why a small amount of multi-platform titles released during Q4 2014 may have possessed performance advantages over their PS4 counterparts in certain scenarios.However, there's no such thing as a free lunch, and the additional CPU power comes with conditions and trades attached - however, there is the potential for many games to benefit. Firstly, developers need to give up custom, game-specific voice commands in order to access the seventh core at all, while Kinect's infra-red and depth functionality is also disabled. Secondly, the amount of CPU time available to developers varies at any given moment - system-related voice commands ("Xbox record that", "Xbox go to friends") automatically see CPU usage for the seventh core rise to 50 per cent. At the moment, the operating system does not inform the developer how much CPU time is available, so scheduling tasks will be troublesome. This is quite important - voice commands during gameplay will be few and far between, meaning that 80 per cent of the core should be available most of the time. However, right now, developers won't know if and when that allocation will drop. It's a limitation recognised in the documentation, with Microsoft set to address that in a future SDK update.Across most gaming applications, GPU power takes precedence over CPU, but it must be remembered that both PS4 and Xbox One are based on x86 processors designed primarily with mobile and low-power applications in mind, and don't compare favourably with desktop PC chips in terms of raw performance. With processing resources at a premium, clearly the more CPU power given to console developers, the better. The ability to tap into more processing power could perhaps explain why Assassin's Creed Unity runs smoother on Xbox One than it does on PS4, and also why traffic-heavy junctions in GTA 5 see a smaller hit to performance on the Microsoft console. It may also explain this curious presentation slide from the developers of ACU, showing a 15 per cent CPU advantage to Xbox One compared to PS4.
Ubisoft Montreal's exploration of PS4 and Xbox One CPU power reveals a somewhat less than impressive generational leap from last-gen, but in the case of its cloth simulation code, we see a 15 per cent performance increase that doesn't quite tally with the 9.4 per cent boost we can take as read from Xbox One's 1.75GHz clock speed.
The slide is interesting on two counts. It demonstrates performance of Ubisoft's cloth simulation code running on CPU from one generation to the next, showing that good utilisation of the PS3 Cell processor produces better performance than the same code running on the PS4 CPU. Also interesting is that the Xbox One CPU hands in a 15 per cent performance boost over its PS4 equivalent - something that cannot be explained by Microsoft's 9.4 per cent CPU clock speed advantage (1.75GHz vs 1.6GHz) alone. Could Ubisoft already be using the additional CPU time?It's an interesting theory, but the timing of the presentation (August 2014 - two months before the new feature was added to the SDK) suggests not. Speaking to a prominent developer, one potential explanation is that differences in code compiler efficiency might favour Microsoft's console right now. How the availability of a seventh processing core will affect game performance going forward remains to be seen. Certainly, the whole point of Ubisoft's presentation is that moving CPU tasks to GPU is the future, and in this respect, it is the PS4 that is in the driving seat. Based on the single example Ubisoft's presentation provides (and it's worth stressing that all of these numbers are derived from just one piece of code), PS4 isalmost twice as fast.In the here and now, the SDK documentation leak is certainly worthy of further study - it's a fascinating window into how Xbox One games are made and how to get the most out of the console's unique hardware structure. It also contains a complete timeline of the programming environment's progress all the way from its inception on alpha hardware way back in April 2012 - almost three years ago now. It also outlines the very rapid development and optimisation of the custom GPU driver - much maligned in the run-up to launch, but clearly the subject of intense improvement in 2014.In terms of the leak itself, there have been suggestions that the release of the SDK could pave the way to Xbox One 'homebrew', with the implication that the console's security has been in some way compromised. In particular, the documentation's detailing of Windows-specific code containers has been singled out. The truth is that Xbox One is just as secure now as it was before the leak. Developers have zero access to the encryption technologies used to prevent console piracy, and while the documentation includes instructions on how to turn retail consoles into development hardware, the process doesn't work without server-side authentication which homebrew enthusiasts are unlikely to get from Microsoft. In short, while the SDK will allow developers to write code and compile it, they will have no target hardware to run it on without a comprehensive hack of the Xbox One console itself.
Want to build an Xbox One game without registering as a developer? You may soon be able to, thanks to a leak of the Xbox One developer SDK by a hacking group calledH4LT. It cites noble reasons for posting the software, namely to allow greater "creativity and research... towards homebrew applications" on the console. The leak, however, doesn't mean you can start cooking up official Xbox One apps, because you'd need to be accepted into Microsoft's ID@Xbox publishing program and clear other hurdles. Still, it'll let curious types poke around the SDK or possibly check for weaknesses, giving Microsoft another holiday headache.
Lizard Squad probably shouldn't have bragged about being impossible to trackfollowing its cyberattacks against the PlayStation Network and Xbox Live. According to both The Daily Dot and a Thames Valley Police report, law enforcement arrested alleged group member Vinnie Omari on December 29th -- not for the gaming network attacks themselves, but for stealing from PayPal accounts. Omari says that the cops haven't pressed formal charges (they released him on bail), but they also confiscated all his computing devices and storage to gather evidence.
The devastating Christmas Day attacks against the gaming networks of Sony and Microsoft were a marketing scheme for a commercial cyberattack service, according to the hackers claiming responsibility for the attacks. Known as Lizard Squad, the hacker collective says it shut down the PlayStation Network (PSN) and Xbox Live network on Dec. 25 using a distributed denial-of-service (DDoS) attack, a common technique that overloads servers with data requests. The powerful attacks rendered the networks unusable for days, infuriating gamers around the world and causing yet-untold losses of revenue. Now, members of Lizard Squad say the group is selling the DDoS service they used against Sony and Microsoft to anyone willing to pay. http://yro.slashdot.org/story/14/12/...r-ddos-service
To read more of the post and Download, click here!
Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of all games consoles, we post news on all the consoles we cover about hardware aspects, gaming and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post comments they deserve for all their hardwork. We have a Network that currently supports PSVita, WiiU, Nintendo Wii, Xbox360, PS3, PS2,PS1, Snes, N64, Gameboy, Nes, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn,3DS, DSi, Switch, PS4, Pandora, xboxone, GP2X, iPhone, Windows Phone, iPad, Android and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles. We also cover Theme Park News and news and reviews of Beer, cider, lager, wines and spirits.
news of their own releases and get the credit and
Please help DCEmu become stronger by posting on the forums every day and make our community larger.