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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 13th, 2011, 01:22 Posted By: wraggster
Ubisoft has just announced PowerUp Heroes – a "full body combat game" exclusively for Kinect.
Developed by Longtail Studios and due for release in June, the game lets you transform your Xbox 360 avatar into a customised superhero and scrap it out with either CPU-controlled bad-dudes or your chums via local and online multiplayer.
Apparently you'll be using your entire body "to launch projectiles, dodge strikes and counter deadly attacks." When you defeat an opponent, you'll take on their "super suit". There are 20 of these to collect, all of which pack unique powers. For example, the Necromancer suit lets you control a horde of skeletons.
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April 13th, 2011, 01:17 Posted By: wraggster
Capcom has announced its first open world game: Dragon's Dogma.
The Japanese company has assembled its largest ever development team to work on the new IP, and put Devil May Cry 4 producer Hiroyuki Kobayashi and Devil May Cry 4 director Hideaki Itsuno at the helm.
Dragon's Dogma is being built using the latest version of the MT Framework game engine, which was used to power Resident Evil 5 and Lost Planet 2. Development began two years ago. It launches for the PlayStation 3 and Xbox 360 in 2012.
You play a hero who communicates with a mysterious dragon. It sends you on quests across the land as it teaches you new skills. Your ultimate quest, however, is to track the dragon down and kill it.
You're charged with taking down huge monsters with up to three "pawns" by your side. These pawns are recruited in cities and other heavily populated areas.
A special grab attack, which allows players to climb onto bosses, move around them and seek out weak spots, rekindles memories of Shadow of the Colossus.
At Capcom's Captivate event last week, press went hands-on with a boss fight against a huge griffin.
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April 13th, 2011, 01:14 Posted By: wraggster
Capcom has announced the addition of six characters to the Street Fighter x Tekken roster.
Ken, Guile and Abel join from the Street Fighter series. On the Tekken side, King, Marduk and Bob make the cut.
They sit alongside Ryu, Chun-Li, Kazuya and Nina Williams, who were previously announced.
The crossover fighting game is due out on PC, PlayStation 3 and Xbox 360 in 2012.
SFxT features a real-time tag battle system that allows players to fight as a team of two and switch between characters by simultaneously pressing medium punch and medium kick.
The game system is based on the 2.5D Street Fighter IV, with eight way movement and 3D characters battling on a 2D plane.
Tekken characters have been reworked so they play on the 2D plane with six attack buttons, although they can still be played with the traditional Tekken four button system.
Indeed many long-standing Tekken combos appear in the game, including Kazuya's Demon's Wrath combo.
Each character has a launcher attack, currently triggered by pressing fierce punch and fierce kick simultaneously – although this is subject to change.
At the Captivate conference last week Capcom revealed a liquid motif for Street Fighter x Tekken.
"This is a Capcom game, make no mistake," producer Yoshinori Ono said. "It's going to feel more Capcom-ey than your standard Tekken, but you will be able to do some of these inputs you're familiar with. This is a nod we're giving to the Tekken fans to make it easier for them to get into the game and enjoy themselves."
Ono promised to reveal "large chunks of characters" at forthcoming game shows. Capcom will reveal Chun-Li and Bob's thematic partners at E3 in June.
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April 13th, 2011, 01:13 Posted By: wraggster
The Street Fighter IV series ends with this June's launch of the Arcade Edition, Capcom has confirmed.
The company will not update Super Street Fighter IV further or add characters to the roster.
"The plan is this is the end of Street Fighter IV," Capcom fighting game guru Seth Killian told Eurogamer at Captivate last week.
"Arcade Edition will be the end of Street Fighter IV. What comes next? We'll see. But we aren't planning any more Street Fighter IVs."
Capcom announced today the launch of the Arcade Edition as a retail disc release and as downloadable content.
It brings to a close a series that has sold four million copies worldwide – and rekindled interest in the fighting game genre.
"It's been really gratifying to see the players and even the press, who were very kind to the game," Killian continued.
"We were fortunate. I know how great these games are, so the chance to introduce them to a new generation, or even have another great run for the old generation, has been special."
What's next? Producer Yoshinori Ono is hard at work on Street Fighter x Tekken, due out next year, and possible handheld fighting games.
His ultimate dream is to create a new Darkstalkers game.
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April 13th, 2011, 00:50 Posted By: wraggster
Sega has confirmed that, despite missing their previously reported 'early 2011' releases, Dreamcast classics Space Channel 5 Part 2 and Sega Bass Fishing are still headed to Xbox Live Arcade and PlayStation Network.
"Space Channel 5 Part 2 and SEGA Bass Fishing are definitely coming to XBLA and PSN, look for them sometime in late summer," Sega brand manager Ben Harborne has told Joystiq.
Both games have already joined Sonic Adventure and Crazy Taxi on a disc-based 'Dreamcast Collection' for Microsoft's system, but Sega is adamant it will release them in digital form before the warm climates wane.
Sonic Adventure and Crazy Taxi can already be purchased via XBLA and PSN for $10, or via Steam for PC for $8.99.
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April 12th, 2011, 01:37 Posted By: wraggster
[Happy Dragon] grew tired of wiping moist palms on his pants during intense gaming sessions. To combat the issue he tried adding a fan to an Xbox 360 controller that he had sitting around. He pulled a small PC fan from a Nyko Airflow and glued it over a hole he cut into the battery compartment of the controller. This forces air into the body of the unit, which exits through holes he’s drilled in the wings. He added an external battery pack to power the controller since the original batteries were removed before the fan was glues in place. The fan itself isn’t powered from this external pack, but requires a USB connection that he attaches using the disconnect from a wired Xbox controller.
After some testing, [Happy Dragon] seems… happy… with the results. He tells us that his hands are not sweaty, and that he finds he’s not gripping the controller quite as tightly as he used to so as not to block the vent holes. We can see a couple of issues with this design, like the holes filling up with crud, or the fan blowing dust and dirt into the controller (we’re thinking about the analog sticks). But perhaps a future design could create dedicated ducts inside that keep the electronics isolated from the cooling. Or maybe the exhaust from portable console builds could be used in a similar way?
You’ll notice that there’s no direct link for this hack. [Happy Dragon] didn’t write a post about this, he just sent us a half-dozen images and his description of the project. Check out the rest of the pictures after the break.
http://hackaday.com/2011/04/11/fan-a...ds/#more-39922
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April 12th, 2011, 01:31 Posted By: wraggster
It was only a matter of time before someone would figure out how to weaponize their Kinect. Hacker [Jonas Wagner] was fiddling with his Kinect one day and thought that it would be cool to launch missiles simply by gesturing. Not having any real missiles on hand, he settled for controlling a USB-powered foam missile launcher instead.
He mounted a webcam to the top of his rocket launcher to record video of his victims, and with a bit of Python along with the libfreenect ilbrary he was well on his way to world cubicle dominance. The Kinect waits for him to pull his hand out of its holster in dramatic fashion, monitoring his movements for tracking purposes. Once the launcher has been armed, the Kinect watches for [Jonas] to pull his hands out of frame before firing the rocket.
We doubt you’ll see this thing controlling weapons for DARPA any time soon, but it’s cool nonetheless. The launcher seems to move a touch slowly, but we’re guessing that with an uprated servo, things could be a bit snappier.
Continue reading for a quick video of the Kinect-powered rocket launcher in action.
http://hackaday.com/2011/04/11/contr...s-with-kinect/
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April 11th, 2011, 21:20 Posted By: wraggster
Forthcoming Bethesda FPS Brink hits the shelves a week earlier than initially planned, the publisher has announced.
Gamers in Europe can now pick up the Splash Damage-developed title on 13th May, rather than the 20th, while US gamers get it on the 10th May, rather than the 17th.
"Production wrapped on Brink earlier than we planned and we didn't see any reason to keep gamers from getting their hands on this highly anticipated game as soon as it was ready," explained Bethesda marketing man Pete Hines.
"It's apparent from the tremendous reaction so far that people are eager to jump online and play, and if we can make that happen earlier - we're going to."
The parkour-influenced shooter will be available on PC, PlayStation 3 and Xbox 360. Take a look at Quintin Smith's recent hands-on preview for more colour.
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April 11th, 2011, 21:04 Posted By: wraggster
Details of a secret, presumably cancelled Rockstar game for Xbox 360 have emerged, alongside concept artwork.
We Are The Mods was originally created for PS2 at Rockstar's Toronto studio, but became a next-gen development at the behest of Rockstar New York. Work began on the game in 2006.
According to Matt Kazan, former environment artist at Rockstar, We Are The Mods was an "unofficial" name for the game. Have a look at some of his early artwork here.
Kazan wrote on his own portfolio site: "The project had begun as a PlayStation 2 spiritual follow-up to the earlier hit 'The Warriors', but part way through the development cycle Rockstar New York asked us to switch Mods from a Sixth Generation to a Seventh Generation development, changing from the PlayStation 2 to the Xbox 360 as the primary development platform. Much of the content here reflects that change, with Mods being the first Seventh Generation project the team had worked on. It was a learning experience for everyone involved. The game was similar in design and style to "The Warriors" but set in 1960's England at the height of the "Mods" vs. "Rockers" era."
Sounds cool. Kazan also revealed that Red Dead Redemption began life as a PS2/Xbox game.
He explained: "We began our tenure on Red Dead Redemption (known as RDR2 from here) at the beginning of 2008 after we had finished work on Manhunt 2 and Bully: Scholarship Edition. Our primary task at Rockstar Toronto was to redo much of San Diego's earlier artwork on RDR2, mostly props. RDR2 had began as a Sixth Generation era game, and much of the content we were redoing was artwork geared toward the PlayStation 2/Xbox. San Diego was very specific on what they wanted with each prop, in many cases requesting that we did not modify the geometry on numerous assets (other assets were remodeled entirely, though). They would provide example images and specific texture sizes and time allotted for each asset that they wanted, to which we delivered."
Rockstar will release its latest beast, L.A Noire, in May. The game has been created in Australia by Team Bondi.
[ Source: SuperAnnuation on Twitter ]
http://www.computerandvideogames.com...VG-General-RSS
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April 11th, 2011, 17:08 Posted By: wraggster
'Inside sources' claim free games will feature in-game currency
Microsoft will be the latest platform holder to open the floodgates on free-to-play games, unconfirmed reports suggest.
The multi-billion dollar free-to-play sector has become a western phenomenon in recent years, building business empires through Facebook and iPhone games.
Sony recently stated it would bring free-to-play games to PlayStation Home, while the MMO free realms had recently been published on the PlayStation Network.
Now an alleged inside source has told IGN that “sometime next year, Microsoft will make available free-to-play games through Xbox Live”.
The source claimed that purchasable in-game content would be a feature in these pla
http://www.develop-online.net/news/3...e-free-to-play
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April 11th, 2011, 17:04 Posted By: wraggster
Deadly Assassin Outfit, War Horse and Golden Guns finally coming to Xbox Live and PSN
Rockstar has confirmed that three pieces of DLC will be made available for Red Dead Redemption this week.
Each piece was originally offered as a pre-order incentives when the game was first released in May last year. They will now be available to everyone on Xbox Live and PSN.
The three pieces – Deadly Assassin’s Outfit, War Horse and Golden Guns Weapons Pack – will go live on April 12th, and will cost 80 Microsoft Points or $0.99 each.
A post on the official site reads: “Apologies to everyone for having to wait so long to get these available as DLC as there were some unanticipated technical delays.”
Rockstar went on to add that pre-order DLC for L.A. Noire should become widely available much sooner.
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April 10th, 2011, 22:41 Posted By: wraggster
As always with a new C4E iXtreme release (iXtreme LT+ LiteOn DG-16D4S 9504), Team Jungle also comes with a new version of JungleFlasher to add full support for the new firmwares.
What's new/fixed:
* PhatKey support
faster responce reading key with x360USB ***f/w update required***
* Slim f/w support
9504 stock/LT+ parseing, LT auto-load and key/serial spoofing... cross spoofing not supported
* SlimKey support
Slim 9504 and 0225 key and serial info extraction - x360USB ***f/w update required***
Note: 0225 support is limited to x360USB and other compatible chipsets
Note: via and Nforce not supported
* slim/Phat selection
MTK tab has selection for Slim/Phat MTK commands
Selection is automatic based in inquiry info etc.
Slim MTK commands added to support 9504 read/erase/write funtions
Official Site: http://www.jungleflasher.net
http://www.xbox-scene.com/xbox1data/...ZVNuSDuflS.php
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April 10th, 2011, 22:37 Posted By: wraggster
cOz released a new version of Dash Launch build for JTAG 360s.
What's new/fixed:
* fixed noupdater option, readme is accurate with regards to updates now (sorry)
* fixed dvdexitdash option, no longer conflicts with using miniblade to exit NXE should only affect DVD launched from NXE (note this affects DVD games too)
* fixed a glitch with unhandled exception logging when occurs in kernel
* revert to original fileExist() method
http://www.xbox-scene.com/xbox1data/...yFVFcLCCHr.php
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April 10th, 2011, 22:32 Posted By: wraggster
From 360lizard.com:
[QUOTE]
We are releasing an update to Gecko OS (1.07) and Lizard Toolbox (B016) to support the C4E 9504 Slim LT release. You can get the Toolbox on our download page and the Gecko update using the Lizard FW Updater application.
In order to be able to generate the CFW files it is MANDATORY to update your Fileset Templates (those file need to be placed in the "CFW_Templates" folder). Visit the Official Fileset blog to download them as they are not included with the Lizard Toolbox Software Releases.
Please NOTE in order to successfully flash your 9504 Drive you need to go to the "Read Key from Slim Drive" option under Slim Liteon Menu on lizard, this will dump a full serial and key area.
** IMPORTANT !!: If you did a dump already with previous Gecko Releases (for example to change the drive for a phat model) you need to re-dump the original drive using the latest Gecko OS (1.07) as this new dump required portions of the firmware not included in previous releases (Key area and full serials).
The Procedure to Flash your drive is as follows (We are doing a proper tutorial)
a) Get the Key using the Read Key from Slim Drive option on the Slim Liteon Menu on Lizard (this will generate all required files and will send to PC)
b) On the Lizard Toolbox application go to CFW Generator tab and then to the Easy view and load the source_dummy.bin file just created.
c) Select the type of firmware to make (original or CFW) and Save As.
d) On Lizard enter on MTK icon follow onscreen instructions
e) Go to Write option on Lizard and when prompted send the Generated File (default Liteon_CFW.bin) in the Toolbox.
Currently the Lizard toolbox will not allow you to open the generated firmware on the Advanced Tab, only on the easy view tab, the main reason is because Advanced tab is mainly for spoofing and 9504 release don't allow spoofing. We will work on a fix on the couple of days to enable opening the file on the Advanced tab; but for now it’s not really needed.
Also we have got reports of people that have Drive’s labeled as 9504 but that are reported as 0225, well this is a known issue and it just happen that are 0225 drives that were not re-labeled by the factory, it’s not a TBX, nor Lizard nor Jungle flasher problem.
Also we had a support request from a guy who just did his first bad flash (he accidentally lost power on the drive while flashing). Since the flashing had gotten to the 2nd bank the drive was no long detected nor being able to enter on MTK mode again (he used all tools available, dosflash, JF and lizard). So we just did a Quick Tutorial for Recovery from a bad flash using our friend The Scorpion. It’s not required every time, its similar to Benq Brick and is only required when the flash pass certain stage of flashing and it can happen with any flashing tool.
Last but not least, we want to express many thanks to c4e for his fair play of this release and keeping his word about not locking the release to any specific hardware, that means allot to us and all our customers. Full credit on the Slim LT firmware goes to c4e.
http://www.xbox-scene.com/xbox1data/...kpGJRPHVSB.php
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April 10th, 2011, 22:29 Posted By: wraggster
c0z released a new version of his Disk Swapper plugin for DashLaunch. This new version is now also comptable with the 12625 dashboard, which is useful since the 12625-rebooter came out for homebrew 360s:
[QUOTE]
Multidisk game switcher
This plugin is not hard coded to require any specific version of dash (fixed in this release) or for any specific game.
What it does:
If you have games with more than one disk installed on your machine, this plugin takes care of switching from one disk to the other (once you set up the multi.ini file, the plugin, and dash launch of course) ingame.
v1.1
- fixes export table lookup to be versionless
http://www.xbox-scene.com/xbox1data/...pVgBPsfTvc.php
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April 9th, 2011, 22:52 Posted By: wraggster
Various in-game extras offered as pre-order incentives for Red Dead Redemption are available to all as of next week, developer Rockstar Games has announced.
Three separate packs will be added to PlayStation Network and Xbox Live from 12th April, each priced at $0.99 / 80 Microsoft Points.
The Deadly Assassin Outfit causes your Dead Eye meter to regenerate at twice the speed, the Golden Guns Weapon Pack rewards you with more Fame points for each kill in the single player campaign and War Horse gives you the strongest, fastest steed in the game.
"Apologies to everyone for having to wait so long to get these available as DLC as there were some unanticipated technical delays," explained a post on the game's official site.
"For those of you inquiring about the expected availability of the L.A. Noire pre-order bonuses as DLC after game release, those should become available as DLC much, much sooner."
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April 9th, 2011, 22:48 Posted By: wraggster
It's a bit like Master Chief throwing his Assault Rifle at a wet-behind-the-ears teen recruit and barking an order at him to go finish the fight. The power wielded by 343 Industries, the new Microsoft internal studio responsible for all things Halo, is frightening.
Few start-ups are given as much power right off the bat - and surely none are handed the keys to the world's biggest single-format franchise inside the first minute. After Bungie skipped off into the sunset to start a new life at Activision, Microsoft set about securing the future of their most prized asset.
Creatively Directed by ex-Bungie big man Frank O'Connor and installed as custodians of the entire brand, not just future gaming instalments, 343's creative impresario revealed this month that the studio atmosphere is "a cool blend of start-up mentality, epic responsibility, dizzying excitement, and pants-filling terror."
Based at Microsoft HQ in Redmond, a glance at the 343's recruitment section reveals - a full two years after their creation - that they remain in full hiring mode, hunting down Lead Software Development Engineers, Technical Artists and Multiplayer Designers alike. And even though 343 are literally based a few blocks down from Bungie, there haven't been the expected raft of defections either.
"Honestly, I think we've had, like, a handful of people to date move over," says Bungie's Community Director Brian Jarrard. Nevertheless, there is some impressive headhunting going on: Gearbox engine boffin Corrinne Yu - the "female John Carmack" - has swapped Texas for Washington, as has Kojima Production's Ryan Payton, who worked on MGS4. If O'Connor is Chuck Norris, then this would be his Delta Force.
JOHN BON JOVIAL
The big question, then: what's next on the game front? O'Connor is on record as acknowledging 343 would "be the world's biggest assholes not to follow through (with Halo 4)", and that "we certainly haven't seen the last of Master Chief." Seeing as John-117 remains Microsoft's biggest anti-PS3 weapon, that his adventures will continue is the mother of all no-brainers.
Recent rumours have suggested a Halo HD remake using the Reach engine, which would make sense for a couple of reasons: one, it would be low cost and low risk, allowing 343 to bond quickly and efficiently with a cautious Halo community still mourning Bungie; and two, it would tie in with Combat Evolved's ten-year anniversary.
Or are Microsoft thinking bigger? Remember, Reach made $200 million on day one, propelling Halo into the realms of a billion-dollar franchise, and a remake, while fan-pleasing, may fail to bridge the gap to casual consumer cash. But even if CE HD ends up being a reality, one thing is certain: Halo 4 is being worked on, and it is on its way - financially, Microsoft won't want an autumn 2012 without the franchise.
We know what isn't happening, at least, with O'Connor confirming that 343 are "not working on any side stories as games at the moment," meaning no return to ODST or Halo Wars. And depending upon how much you want to read into things, when asked what Master Chief's 2011 was looking like this month, O'Connor told us: "I imagine he will be chilling. Literally."
Does that mean the big man is suspended in cryo for now? It goes against whispers we've been hearing for a while, which is that, at E3 in June, there'll be a huge Halo announcement - and that Master Chief will be front and centre of it. But 343's remit doesn't just include games.
One of Halo's biggest triumphs revolves around its shattering of traditional cross-media boundaries, with Microsoft delivering a near-flawless blueprint in how to nurture an IP. Realising that Bungie had crafted a universe that legions of gamers had fallen in love with, they quickly started banging out books, comics and figures - with a movie still in the pipeline.
343 are set to uphold this legacy. Sure, the continuation of AAA shooters remains key to Halo's appeal, but there's boatloads of cash to be made out of spin-offs like 343's recent Marvel comic tie-in or the Halo: Legends anime series. Indeed, in our interview with O'Connor, he seemed much more interested in talking about this: "We'll kick off 2011 with the first of three novels from Greg Bear, which explores the Forerunner universe, and there will be more information about the 'contemporary' Halo novels coming from Karen Traviss.
And by contemporary, we mean events of 2552 and beyond... We're charged with the support, upkeep, maintenance and health of the Halo franchise. That ranges from publishing Halo Reach, to supporting and nurturing DLC to, well, the sky's the limit."
O'Connor might not be keen on getting into specifics, but it's clear 343 Industries isn't a factory for churning out identikit sequels. "There are a lot of questions that fans of the series want answered, and we'll certainly be in the business of answering those questions," he tells us.
"But we'd be lazy and lacking in imagination if we didn't inject lots of brand new questions into the universe, and enigma, mystery, and awe are at the heart of what drives the fiction. I think building that sense of epic scale, while also focusing on creating great, memorable characters, and exciting new stories, are what will propel both 343 Industries and the universe it inhabits."
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April 9th, 2011, 11:17 Posted By: wraggster
There's a Kinectimals demo lurking in the bushes of Xbox Live Marketplace. Its poised hulk measures 1.52GB.
The Xbox.com description of what the demo offers is exhaustive. "Play this demo," it waffles. Looks like you'll be going in blind.
Kinectimals is a cutesy animal petting game for Kinect. Note, then, that you'll need Kinect to play the demo.
Developed by Braben's Frontier, Kinectimals has good pedigree, and was one of the better games on offer at Kinect's launch. Eurogamer's Kinectimals review turned up 7/10, Keza MacDonald deciding that "Kinectimals has plenty of different challenges in a lovely, adorable framework".
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April 8th, 2011, 02:15 Posted By: wraggster
We're receiving reports that Microsoft is updating opted-in Xboxes with the new Dashboard preview ... and it doesn't do much at the moment. The most noticeable addition is a new "Xbox Beta" channel, containing three new titles: "Xbox Beta Program - Preview LIVE Update," which isn't clickable, "New Features" and "Help and Tips."
The "New Features" tab, according to tipsters, notes that test subjects will be divided into two groups: those who receive the update online (and will receive their free Halo: Reachlater), and those who will receive the update via disc. Microsoft also told users that it is "finalizing the logistics to distribute the discs now."
http://www.joystiq.com/2011/04/07/xb...-exciting-yet/
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April 8th, 2011, 02:05 Posted By: wraggster
A follow-up to daft 2010 beat 'em up Deadliest Warrior arrives on PlayStation Network and Xbox Live Arcade this July, MTV Networks has announced.
Developer Pipeworks Software returns, though the game - titled Deadliest Warrior: Legends - will be released under MTV's newly launched 345 Games banner.
The sequel will feature all-new warriors, new fighting options, a more precise projectile system, more arenas and a new campaign mode.
Ology claims that there'll be twice as many fighters as before, with new combatants including William Wallace and Shaka Zulu.
For the uninitiated, the franchise is a spin-off of the US TV show of the same name that takes various famous warriors from history and attempts to determine who would win in a scrap. High brow stuff.
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