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February 9th, 2012, 00:20 Posted By: wraggster
Alex Garden, Xbox Live's general manager, has issued a lengthy statement regarding the ongoing battle against Xbox Live hackers and online fraud, offering users security tips in the process.
The statement comes amidst growing concerns surrounding a still unexplained surge in Xbox Live account theft in recent months."I can assure you we are listening and continue to take aggressive steps to help protect you against ever-changing threats," says Garden.
"Security is an ongoing battle. No matter how well we work to improve security - and we are working every day to bring new forms of protection to Xbox LIVE - our work will never end. With every measure we put in place, ill-intentioned people will create new ways to attack online services."
It was reported last month that insufficient security measures on the official Xbox.com website may be to blame for the growing number of Xbox Live account thefts.
While Garden notes that last year "there was a surge of personal information being compromised and sold," he maintains the same response MS has had to previous questioning: "We here at Xbox have no evidence of a security breach in the Xbox LIVE service".
His advice is the usual stuff - difference and strong passwords for each online service and the like.
Here's the full statement from Garden:
Your Security is Important to Me
Since today is Safer Internet Day, I thought it'd be a good opportunity to share a few things that have been on my mind these last several months. Here at Microsoft we view this day through many lenses from online safety to privacy to account and data security and more, and we take your security and online safety very seriously.
As all of us know, account hijacking across the Internet continues to grow. It's a thriving - albeit illegal - industry affecting online services the globe over. Last year, there was a surge of personal information being compromised and sold, and this undoubtedly has had an impact on all of us. While we here at Xbox have no evidence of a security breach in the Xbox LIVE service, that is of little comfort to our members whose accounts have been compromised by malicious and illegal attacks.
It's in this vein I'm reminded how important it is to listen to you, our members - to really listen, to really hear and to really do something with what you say. I can assure you we are listening and continue to take aggressive steps to help protect you against ever-changing threats. We also care deeply about how this ongoing issue affects your experience with Xbox LIVE and your trust in us.
Security is an ongoing battle. No matter how well we work to improve security - and we are working every day to bring new forms of protection to Xbox LIVE - our work will never end. With every measure we put in place, ill-intentioned people will create new ways to attack online services.
That's why I believe it's more important than ever that our members are armed with information and security tools to actively partner with us in this war on fraud. We have a dedicated web page at http://xbox.com/security detailing all the steps you can take today to help protect your account.
What you'll see here is the most common sources of attack continue to involve:
social engineering to gather information about the user to guess the password;
phishing, whereby the user types the account password into an illegitimate website that is pretending to be something else;
malicious software on the computer that has captured the password; or
using the same password from another online service that has been breached.
I share these realities in hope that our members will work with us to reduce the ease of access for hackers. Personal account security starts with setting strong passwords and routinely changing them, using a valid email and a unique password for each online service, adding a phone number, alternate email address, and a unique and private security question via the Windows LIVE ID Account Management site, and reducing the amount of personal information shared online or through social networks. More and more, being mindful of where you login to online services, even when not using Xbox LIVE, and using single-use codes, provides added protection, especially when you're signing in from a PC that isn't your own. Working together we can prevail over the criminals.
I realize it may fall flat when we don't share specific details of our security architecture. However, some of the security measures we have in place to help protect our members include password-attempt throttling, CAPTCHA (an industry-standard anti-scripting measure designed so that an actual human needs to answer the challenge), strong proofs (trusted PC, pin sent to cell phone, secondary e-mail and security questions), and account lockout for multiple failed attempts and compromised accounts, which we investigate and recover to the rightful owner.
Getting ahead of potential threats of harm is an important area of focus. At a broader level, Microsoft continues to investigate cyber-criminals and bot nets, and help shut them down. And although this is an industry-wide challenge, we are an industry-leading company that believes in our responsibility to actively address online fraud and identity theft. As part of this commitment, we continue to put in place security features and process improvements to help secure Xbox LIVE.
Recovering compromised accounts - in a timely manner - is also a priority and an area where we've made, and will continue to make, improvements. We have invested more resources in our account recovery process and as a result, for most new fraud cases we are now able to investigate and return accounts within three days. For users who have added strong proofs to their accounts, this may be as fast as 24 hours. We still have a few cases that are taking longer to fully recover and some refunds are still being processed, but we're making great strides. We hope our customers are experiencing the improvements firsthand.
We do not take lightly the frustrations we've heard from our loyal Xbox LIVE members and remain committed to addressing and persistently resolving our customers' individual and collective concerns. For now, if you have a problem we haven't yet resolved, please email me. Also tune into Major Nelson's podcast this week to hear more about our work in the war on fraud.
With my sincere commitment to listen and take action,
Alex Garden
Email: Alex dot Garden at Microsoft dot com
General Manager, Xbox LIVE
http://www.computerandvideogames.com...ox-live-hacks/
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February 8th, 2012, 23:39 Posted By: wraggster
Calibur11 has teamed up with Electronic Arts to produce a special Mass Effect 3 edition of its Vault console cases – complete with bonus DLC.
The Collector's Edition Mass Effect 3 Vault will be available for Xbox 360 S and the slimline PS3 when the game arrives on March 9th. They will retail for £69.99.
Each Vault also comes with code that can be redeemed for bonus items in Mass Effect 3's Galaxy At War online multiplayer mode, plus a certificate of authenticity.
The mod gives consoles the look of Commander Shepard's familiar armour, complete with the N7 logo on the chest piece.
"It’s been fantastic to be teaming up with EA again for the release of Mass Effect™3. As huge fans of the game ourselves, we wanted to offer something really special that enhances the game experience,“ said Phu Tien, international sales manager at Calibur11.
”With the exclusive Mass Effect™3 armour design including a Commander Shepard textured chest piece, this is a must for any Mass Effect™3 fan.”
http://www.mcvuk.com/news/read/mass-...nveiled/090939
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February 8th, 2012, 23:35 Posted By: wraggster
Microsoft claims it has made improvements to the way its support centres handle compromised Xbox Live accounts, and in most cases is returning them to their rightful owners within three days.
The claim comes from Alex Garden, general manager of Xbox Live, in a post on Major Nelson's blog to coincide with Safer Internet Day. He stresses the importance of users being vigilant in their use of personal information online, and says that much is being done at Microsoft's end to ensure its systems remain secure.
The most striking claim, however, concerns how the company is dealing with the recent spate of account thefts. Users have found their accounts compromised and large amounts of Microsoft Points purchased with stored credit card data and spent on virtual goods in FIFA 12's Ultimate Team mode.
"Recovering compromised accounts - in a timely manner - is also a priority and an area where we've made, and will continue to make, improvements," he writes. "We have invested more resources in our account recovery process and as a result, for most new fraud cases we are now able to investigate and return accounts in three days.
"For users who have added strong proofs to their accounts, this may be as fast as 24 hours. We still have a few cases that are taking longer to fully recover and some refunds are still being processed, but we're making great strides.
"We hope our customers are experiencing the improvements first-hand. We do not take lightly the frustrations we've heard from our loyal Xbox Live members and remain committed to addressing and persistently resolving our customers' individual and collective concerns."
If true, it's certainly an improvement on the 25-day timeframe the company was originally giving users whose accounts had been hacked. There are still reports on forums, however, from Xbox Live members whose cases are still outstanding more than a month after they first informed Microsoft; clearly, much remains to be done
http://www.edge-online.com/news/micr...nts-three-days
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February 8th, 2012, 23:26 Posted By: wraggster
Console experiment adds to studio success as Jetpack Joyride passes 14m downloads
Australian studio Halfbrick has cause to celebrate today as two of its games reach major sales milestones.
Fruit Ninja, a casual game originall for iOS, has sold over half a million copies for Kinect, while Jetpack Joyride has reached 14m downloads.
Though Jetpack Joyride went free-to-play in Demember the game has grown substantially.
"There's an update coming in the next month," Halfbrick's Chief Marketing Officer Phil Larsen told Joystiq, "It's the biggest one we've done so far."
The app reached 1m Downloads before going free to play, and has seen about 13m since that time.
http://www.develop-online.net/news/3...500k-on-Kinect
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February 8th, 2012, 01:20 Posted By: wraggster
Come spring you'll finally be able to get your grubby paws on that droid-based console you've been looking for. Microsoft's Major Nelson let slip in a series of tweets that the Star Wars Xbox 360 Kinect bundle will land on April 3rd. The set, which was first unveiled, fittingly, at Comic Con, is dressed up like R2-D2 and ships with a C-3P0-themed controller, a white Kinect sensor and the games Star Wars Kinectand Kinect Adventures. The 320GB system will run you $449, so start saving up those Galactic Credits now.
http://www.engadget.com/2012/02/07/m...laxy-close-to/
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February 8th, 2012, 00:58 Posted By: wraggster
Microsoft has confirmed news revealed by MCV last month that Kinect Star Wars will be released in April.
The game will carry an RRP of £39.99 and land at UK retail on April 3rd. The Special Edition R2-D2 styled Xbox 360 console will land on the same day for £349.99.
The game will include five modes – Jedi Destiny: Dark Side Rising, Podracing, Rancor Rampage, Galactic Dance Off and Duels of Fate.
LucasArts has also revealed that Jedi Destiny mode will now also include space battles and gamers will get the chance to ride Speeder Bikes and Landspeeders. Users will also get the chance to square off against Darth Vader and Count Dooku.
In addition, those who buy the SE hardware will receive a code to unlock C3-PO in the Galactic Dance Off mode.
http://www.mcvuk.com/news/read/april...ar-wars/090850
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February 7th, 2012, 03:07 Posted By: wraggster
Martin our server admin has updated another of our sites by adding new graphics and SEO features and tidying up the site as a whole, Xbox Emulation is our site covering all things Xbox related such as emulation, homebrew and more.
Check it out here --> http://xbox-emulation.dcemu.co.uk/
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February 7th, 2012, 00:19 Posted By: wraggster
Sanctum 2, the sequel to Coffee Stain Studios' hybrid tower defense and first-person co-op shooter, is expected to launch sometime next year Joystiq can exclusively reveal. The first Sanctum, which has sold over 300,000 units on Steam, was a PC-exclusive title. The sequel is planned for PC and "digital console platforms," with Xbox Live and PSN specifically mentioned.
"Sanctum has been a huge success on Steam for Coffee Stain Studios, and bringing the next version to console players as well as the PC market is a great next step to share this unique experience," said Ted Lange, executive producer for Reverb Publishing. "We all have logged quite a few hours with Sanctum and can definitively say that what Coffee Stain has in store for Sanctum 2 will blow the minds of Sanctum fans and new gamers alike."
Beyond revealing the title to us, along with a release year, details are still tight on Sanctum 2. Doug Kennedy, CEO of Reverb Publishing, told us, "The team is diligently working to get the title ready."
http://www.joystiq.com/2012/02/06/sa...soles-in-2012/
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February 7th, 2012, 00:09 Posted By: wraggster
Ubisoft Reflections' next effort will be aimed at Kinect, it seems. Artist Joss Scouler's LinkedIn account reportedly listed an unannounced Kinect title in the works, but it has since been removed from the profile. Scouler has been with Ubisoft Reflections for over five years and and helped ship the studio's most recent console game, Driver: San Francisco.
"After just finishing Driver Wii as lead artist and spending time helping finalise the artwork for Driver: San Francisco, it is onto the next project on 360 Kinect which looks to be very exciting indeed," Scouler's entry previously read.Eurogamer managed to spot the unaltered profile, which pegged him as art lead on the Kinect project.
We've contacted Ubisoft for a statement and will update if we hear back.
http://www.joystiq.com/2012/02/06/ub...d-kinect-game/
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February 7th, 2012, 00:07 Posted By: wraggster
Stephen Toulouse, the man responsible for policing the not-so Wild West that we like to call Xbox Live is calling it a day. Announcing the news on his personal site, he told readers that the split was amicable, adding that he had no particular plans beyond visiting his family and taking it easy. Microsoft has declined to comment on any eventual successor just yet, but released a statement saying that "the Xbox Live Enforcement Squad will continue their work to help ensure a safer and more secure experience on Xbox Live for our nearly 40 million members." Admittedly, the online squad's had more luck than a certain competitor.
http://www.engadget.com/2012/02/06/d...ave-microsoft/
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February 6th, 2012, 23:53 Posted By: wraggster
Nearly everyone has heard of phantom limb syndrome. It occurs sometimes after a limb is amputated, but the mind of the patient still thinks that the limb is attached. Generally regarded as a mix-up in the wiring of the damaged nerves, a phantom limb can be very painful. [Ben] has been working on a way to alleviate some of the pain and frustration associated with a phantom limb and fortunately for us he went for a Kinect, VR goggles, and gyroscope build.
Today, most therapies for phantom limb syndrome use a Ramachandran Mirror Box. The theory behind the mirror box is pretty simple – if someone recently lost a hand, just insert one hand in one side of the box and the arm stump on the other side. Looking into the box from the side with the good hand will trick the patient’s brain into thinking the amputated hand is still there. It’s a good therapy that has been very successful, but [Ben] thought he could do something that is a little more immersive.
[Ben]‘s project uses a Kinect and VR goggles to put the patient in a virtual environment. With the help of a few gyroscopes, the patient gets a virtual representation of their whole self projected into their goggles. The technique isn’t terribly different from VR phobia treatment, although there’s much more electronics and math involved in [Ben]‘s build. The first test subject said his pain was going down, so it looks like he might have a success on his hand (no pun intended).
http://hackaday.com/2012/02/06/repla...with-a-kinect/
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February 6th, 2012, 23:27 Posted By: wraggster
Hypership out of Control Dev claims XBLIG has been buried by the new dashboard.
Developer Kris Steele has posted a graph on his blog which he claims proves the Xbox Live Indie Games platform isn't growing.
After the Xbox Live dashboard was redesigned, XBLIG was moved, and this has prompted some to claim the marketplace has been "burried".
The graph shows first day and first week trials for several of Kris's games, which shows that his latest game, "Hypership Still out of Control" saw a marked decrease in the number of first day and first week trials.
Though Kris acknowledges there may be mitigating factors, he points out that after each tweak to the dashboard, his games have had fewer trials despite their having sold more actual copies.
http://www.develop-online.net/news/3...says-developer
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February 6th, 2012, 20:18 Posted By: wraggster
A design director at developer Volition has claimed that any next-gen move to block the use of pre-owned software “would be fantastic”.
“I think this would be a fantastic change for our business and even though the consumers would be up in arms about it at first they will grow to understand why and that it won’t kill them,” Jameson Durallstated.
“The system is already there for Microsoft, all they’d have to do is use the DLC and codes model they have to tie a game to your Xbox live account. Each retail disc would likely need that unique key somewhere in the code so the account would be able to link it properly.”
Durall even goes on to speculate how Microsoft could tackle some of the issues such a strategy would introduce.
“It does have its faults that would have to ironed out like game rental,” he added. “I’m a fan of rental companies because they have to buy copies of the game to be able to rent them out and if someone likes the game, there is a chance they would purchase it for themselves.
“I could see Microsoft implementing their own rental service which would maybe give them a code that activates the game for X days and they are charged a small amount. This could work when you borrow the disc from someone or even with digital download of the full version. “
As would perhaps be expected from a developer, Durall also has grave predictions of what will happen to gaming if the ‘problem’ of pre-owned is not tackled.
“I fully believe that we have to do something about these issues or our industry is going to fall apart,” he argues. “People often don’t understand the cost that goes into creating these huge experiences that we put on the shelves for only $60.
“They also don’t seem to realize how much they are hurting us when they buy a used game and how pirating a copy is just plain stealing. Maybe something as simple as educating them could help solve the problem.
“I know that some will say I’m not considering the retail games stores and the impact something like this would have on them…but remember they were doing fine well before the used games market became such a staple of their business. The truth is, they aren’t concerned with how this business is affecting us so why should I care how these changes will affect them?
“Every game I buy is NEW from Amazon.com and it arrives at my door on or close to release day, shipped free with no tax. The proper revenue also gets to the Developer that created it…how could a retail store ever get more convenient than that?”
http://www.mcvuk.com/news/read/next-...ntastic/090785
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February 5th, 2012, 04:24 Posted By: wraggster
Tonight another of our sites sees a revamp which tidies the look of the site and also improves the sites ability to be seen in google, adding to that a new link section to repairs and modifications for those into that. Our Xbox360 site is nearing its 8th Birthday this year, how time flies.
Check out the revamped site here --> http://xbox360.dcemu.co.uk/
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February 4th, 2012, 23:08 Posted By: wraggster
The seemingly inevitable arrival of next-generation consoles from Sony and Microsoft represents a "tremendous opportunity" for publishers such as troubled THQ, the firm's said.
Speaking to investors following the announcement of a £35m net loss in Q3, THQ CEO Brian Farrell claimed that a new console cycle represents both a risk and opportunity to "transform" the company."I agree that as we approach a potential new console cycle it does introduce an element of risk. Another way to think about that is it does present a tremendous amount of opportunity," he said.
"The best time to establish new IP is near the beginning of a new cycle and we think that can provide a tremendous opportunity for the transformation of THQ."
The publisher, which yesterday announced the loss of 240 jobs, reported better than expected performances from core games, offset by poor results for the uDraw.
http://www.computerandvideogames.com...ty-claims-thq/
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February 4th, 2012, 22:29 Posted By: wraggster
You'd have to be a fus-ro-dummy to think that Skyrim would be through with receiving accolades. At last night's New York Video Game Critics Circle Awards, the Bethesda Game Studios-developed RPG took home yet one more, earning the "Big Apple Award for Best Game" as decided by a cabal of NY-based game journos from various outlets.
Other winners include two apiece for Bastion and Portal 2, portable love forSuper Mario 3D Land and Superbrothers: Sword and Sworcery EP, and explosive nods to both Crysis 2 and Saints Row: The Third. Harold Goldberg's "All Your Base Are Belong To Us" took home the "Algonquin Roundtable Award for Best Book" and Sony's "Michael" commercial won the "Mad Men Award," mysteriously beating out Robin Williams' luxurious beard. Frankly, we werebaffled. The full list of winners can be found below the break.
http://www.joystiq.com/2012/02/03/sk...circle-awards/
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February 4th, 2012, 22:21 Posted By: wraggster
XBLA Fans has done an exhaustive analysis of Xbox Live Arcade sales, Metacritic scores, and trends over the past few years in a four-part writeup. The most interesting finding in the article, in our estimation, is how the perception of rising prices squares with reality. Yes, there are more 1200 point ($15) games being released on the service as compared to previous years, but there are more 800 point ($10) games coming out as well, and there are more of those than $15 games. The average is rising overall, but it hasn't yet reached the 1200 point mark, even if that price is being assigned to some of the more high profile (and high quality) games on the service.
The quality of the Summer of Arcade, on the other hand, is dropping overall, according to the average price and Metacritic score. In 2008, the first year the promotion existed, the games had an average Metacritic score of 84.8, with an average price of 960 points. This past year, however, the Metacritic score dropped to 78.8 (which still isn't too bad), but the average price was at 1120. This is purely mathematical, remember: The games are probably more complex these days, which allows Microsoft to set a higher price, and reviews on any site are subjective.
Finally, XBLA Fans found 73% of titles on XBLA have gone on sale within their first year, though many of the games on XBLA were only on sale for a day or so. That means that patient XBLA buyers can save a lot of money, if they pay attention and move quickly. There are a few other interesting conclusions in the analysis as a whole, and lots of insight on how Microsoft's Arcade has developed over the past few years.
http://www.joystiq.com/2012/02/04/re...de-review-sco/
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February 4th, 2012, 18:24 Posted By: wraggster
If you’re one of the hordes whose Xbox 360 died the fiery death associated with the RRoD you may be wondering what to do with that multi-hundred dollar door stop you’re left with. Why not salvage the parts for other uses? If you’ve ever wanted to use your wireless controller with a computer here’s a way to pull out the RF module and reuse it.
The concept is simple enough, there’s a daughter-board in the Xbox 360 which hosts the RF module for wireless controller connectivity. Once you extract it from the carcass of the beast, you just need to find a way to read and push the data to your computer. Any USB enabled microcontroller will do, in this case an Arduino nano was chosen for the task. A bit of level converting was necessary to interface with the device, but nothing too involved.
It sounds like at first there was an issue with syncing a controller with the hacked module, but as you can see in the clip after the break that problem has been solved.
http://hackaday.com/2012/02/03/recla...oken-xbox-360/
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February 4th, 2012, 18:22 Posted By: wraggster
Take-Two reckons its financial 2013 will be one of its ‘best year ever’, hinting at a Christmas release for Grand Theft Auto V.
The parent of GTA publisher Rockstar Games has just reported a drop in profits for its fiscal Q3 ending December 31st, but is confident its next financial year beginning April 1st 2012 and ending March 31st 2013 will be much stronger for the firm.
Take-Two chairman and CEO Strauss Zelnick said: “Fiscal 2013 is expected to be one of our best years ever, with substantial revenue growth and non-GAAP net income in excess of $2 per diluted share. We are well positioned to continue to deliver growth and profitability over the long-term."
The company has several big releases due out in its fiscal 2013, including Max Payne 3 in May, Spec Ops: The Line in autumn, XCOM: Enemy Unknown also in autumn and BioShock Infinite later this year. Plus, there’s Borderlands 2 and the other XCOM game out in Take-Two’s fiscal 2013.
Then, of course, there’s Grand Theft Auto V. The next game in Take-Two's 100m-selling franchise. Although its release date is listed as TBC, Zelnick’s enthusiasm for a strong year hints it will arrive during its fiscal 2013. And a fiscal Q3 release would make sense given the even stronger demand for boxed games at Christmas.
Take-Two is also the parent firm of BioShock publisher 2K Games.
http://www.mcvuk.com/news/read/take-...release/090715
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