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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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February 15th, 2012, 00:29 Posted By: wraggster
Team Ninja head Yosuke Hayashi admits he would like to develop aDead Or Alive crossover title similar to Street Fighter X Tekken.
Capcom's upcoming game combines two of the most revered fighting game series of all time, something that would have been unthinkable a few years ago when fighting games were unpopular and Capcom and Namco were competitors, rather than collaborators.
In an interview, Hayashi told us: "In terms of collaboration titles, there are staff on our team who just love fighting games and if there was any chance to do that we'd actively, possibly do that.
"The first 3D game I played was Virtua Fighter, that's the IP I respect most. Virtua Fighter was the father of 3D gaming, so it's very well respected."
Hayashi's comments show just how much Team Ninja's outlook has changed since he replaced Tomonobu Itagaki, who quit parent company Tecmo Koei in 2008, as the head of the studio. Itagaki would never have sanctioned a collaboration with a rival - he once listed his five most-hated games, and all of them were from theTekken series.
The change in thinking doesn't end there, either, with Hayashi explaining Team Ninja's changed stance on the depiction of women in its games. "Up to now we thought, with other games, let's show the beauty of a woman," he said. "How do we do that? Make her breasts big and just make them jiggle, that was the concept."
We spoke to Hayashi during our first look at Dead Or Alive 5, which was announced at the Tokyo Game Show in September and is due for PS3 and Xbox 360 later this year. Hayashi has previously said that the latest in the series - the first to receive a multiplatform release since Dead Or Alive 2 - will be "fighting entertainment" rather than "just a fighting game". Either way, he hopes it proves more successful than Dead Or Alive Dimensions, which he admitted didn’t sell as well as Tecmo Koei had hoped.
"We believe we squeezed pretty much all of the horsepower out of the 3DS that we could have, really," he said. "In the performance sense we believe it was a great title. We hoped people would be playing more portable consoles out there but unfortunately that wasn't the case."
http://www.edge-online.com/news/haya...live-crossover
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February 14th, 2012, 14:10 Posted By: wraggster
We normally don't let video game press releases speak for themselves, but we'd like to present two excerpts from the announcement for Girl Fight, by Microprose(!) and Kung Fu Factory, published by Majesco.
"Get Ready to Lick the Competition with Girl Fight, Coming Soon to Xbox LIVE Arcade and PSN"
"With hair flying, long legs kicking and the ear-piercing shrill of deadly vixens,Girl Fight is a unique all-female, fast-paced spin on arcade-style fighting games."
So, yeah.
http://www.joystiq.com/2012/02/13/gi...t-sounds-like/
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February 14th, 2012, 13:58 Posted By: wraggster
The demo for Binary Domain will hit North American PS3s tomorrow, February 14, and Xboxes the following day, on February 15. The demo includes a test run of Binary Domain's voice-command system, which is optional in combat and non-combat situations, and allows player to have "more natural dialogue with their allies," Sega says.
The demo will see participants run through two early missions in a near-future Tokyo. The Japanese demo launched on February 1 and took place in Shibuya's Spain-zaka area and in a setting similar to Shinjuku Station. Binary Domainlaunches on February 28 in North America.
http://www.joystiq.com/2012/02/13/bi...feb-15-for-xb/
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February 13th, 2012, 21:37 Posted By: wraggster
Indie developers are being driven away from 'closed' platforms
“Ever since I played Geometry Wars I thought, what a great new portal,” said Double Fine founder Tim Schafer, talking about Xbox Live Arcade.
Schafer made gaming history last week with a record setting crowdfunding campain that has raised over $1.6 million dollars in response to frustrations with traditional publishers.
He claims Indie developers have been driven away from these "closed" platforms because of high costs.
"I mean, it costs $40,000 to put up a patch – we can’t afford that!" Schafer toldHookshot Inc. "It could have been our own little Sundance Film festival, a great sandbox for indie development."
But Schafer says there just wasn't enough support: not enough marketing, not enough placement on the dashboard for these systems to grow properly.
http://www.develop-online.net/news/3...tches-cost-40k
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February 13th, 2012, 00:32 Posted By: wraggster
via http://emu-russia.net/en/
Super Nintendo emulator for Microsoft XBOX has been updated. Changes:
*********************************
*** Changes To Snes9Xbox Core ***
*********************************
* New APU Sound core hiccup issues now solved! Big super duper thanks to Philexile for pointing the way.
* Border at bottom of screen should be gone now
* No more lockups when using software filters (silly regression bug). That's my story and I'm sticking to it!
* Force Screen Size (Accurate Pixel Ratio) should work on all cores now.
* MP3 Volume issue should hopefully be fixed when loading a game that switches the cores.
**************************************
*** Interface Related Changes ***
**************************************
* I foobared the code that stores the text/game screen size/position there are two ways to correct this..
1) Go into Configuration -> Video Configuration -> Game and Text Screen Size/Position and configure your screen the way you want it to be. Once you do that you will get a popup "Do you want to use these settings globally?".. select "Yes". This will go thru all the existing saves and set them to match your selected game screen size/positions.
1.2) If you have "Automatically Use Default Game Configuration?" set to yes. Be sure to go into Configuration -> Set Default Game Configuration and set those as well.
2) (the long way).. Delete the *.keh files for all save game configurations created using the beta. The easiest way to do this is to copy the emulators "save" directory from the xbox over to a PC. Use the windows explorer "search" option to search for "*.keh" files, select those files (ctrl-a) and delete them. Then delete your saves directory off the xbox and copy the files back. Doing so this way will keep your game configurations intact. Sorry about that.. :s
Sorry for the inconvenience... :s
**** This only needs to be done if you used Snes9xbox V4 or later. Or if you used any of my beta's (once I rebuild them and make them available). ****
* Fixed screen blurring when selecting Return to launcher on the home screen and using a skin that uses "sprites as background".
* Code that runs when you select "Yes" to save screen size/positions "globally" is now properly functioning.
* Complete reworking of the auto screen sizing and lock code and I also tweaked the numbers a little. It should be a little more intuitive now. Unfortunately it had a bug which needs to be remedied with a few manual steps.
* Fixed issue where emu would crash if no accurate pixel mode settings were defined for the currently selected video mode.
* Checks put into the cheatcode database checker to let you know if the file is to big or has too many game entries and needs to be split up.
* Gilou9999's HD Colour skins should work properly now (no weird hacks). Be sure to at least copy over the "settings.ini" files in the skin directory and the skin "configurations" directories and "reload the skin".
* Added new skin transition option "none". Real handy for skins like Gilou9999's that uses the HD sprite trick.
* Windows 7 users should have no more weird issues on samba shares! Woohoo! Thank you YRUSirius for pointing out the available patch and Buzz for creating that patch.
* Fixed issue where emulator menu video mode was reverting to last played games video mode in emu's that support game specific video modes.
* When switching cores you are now properly placed back to where you launched the game from (favorites or game select).
File: Download
News source: http://www.emuxtras.net
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February 13th, 2012, 00:29 Posted By: wraggster
modrobert writes: "A new custom dashboard for Xbox1 called Dragon Media Launcher has been released by BritneysPAIRS. Quote: 'I have been developing on the XBOX for many years, longer than anyone else I see around these days...most of my time was spent in XBMC but I am approaching the same amount of time now in CoinOPS....im going back to my roots at present and it feels great....' Check this forum thread for more info. Thanks goes to neofan for the heads up."
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February 12th, 2012, 23:57 Posted By: wraggster
We have released Wasabi 360 Ultra firmware v1.2 BETA 3 which includes the following changes:
* Supports iXtreme LT v3 AP25 topology data from disc image
* Fixed a bug which resulted in the auto-extracted drive key not being permanently saved in rare cases
Official Site: http://wasabi360.com
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February 12th, 2012, 23:56 Posted By: wraggster
A recent customer survey has shown that many Xk3y users use either the Web interface or IsoMenu, without connecting the remote.
We have therefore decided to make the Xk3y remote an optional accessory from today, which will be reflected in our updated distributor pricing.
We are also close to finishing a new unique menu system which cannot be blocked...
Official Site: http://xk3y.com
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February 12th, 2012, 23:56 Posted By: wraggster
blaKCat released AutoGG 0.2.9b:
[QUOTE]
The AutogGG is a program that helps you to:
- Read the Nand of the Xbox. Autodetect the model.
- Generate Nand to load Xell in console to obtain Cpukey.
- Once you have CpuKey.Generate Jtag / rgh (Glitch) / Retail, images
- Flash generated Nand through programmer (LPT/USB) or software (Xell or Dash)
But AutoGG also allows many more options (Addons)
- Change temperature sensors on the console.
- Change data in the console: Serial, Reader Type (Osig), Region and dvdkey.
- Map / unmap Bad Blocks.
- Inject / Extract specific data from the console. to repair corrupt nands
- Decrypt X-Val to check marks on console by Microsoft.
- UnCripple to try to clear the console marks,
- Make only a partial reading of only 1Mb of Nand then read the rest through Xell and finally merge to get the full Nand much faster (Recommended for slow nands readers LPT)
...
Official Site/Download: elotrolado.net
http://www.xbox-scene.com/xbox1data/...AVqcBINbTq.php
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February 12th, 2012, 23:54 Posted By: wraggster
Here some nice news about the SQUIRT 360 RGH chips, we are now able to manage the CHIP SELECT and use the SYNC BUTTON to switch between NANDs.
We are happy to show you the first SQUIRT DUAL NAND firmware at work (compatible with all squirt versions).
Here you can view a nice video made by the squirt developers:
Here you can download the TUTORIAL for the installation.
The BITSTREAM 100% compatible with the SLIM 360 consoles will be online tomorrow here.
SQUIRT 360 will release a nice NAND PCB with a 16 Mbyte HYNIX NAND onboard and simple PADS for the connections soon.
Right now we suggest to use the NAND PCB 16Mbyte produced by the PROGSKEET team or buy and connect a standard HYNIX TSOP nand.
Official Site: http://www.360squirt.com
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February 12th, 2012, 23:53 Posted By: wraggster
NANDKey: NAND and generic Xilinx CoolRunner programmer
NANDKey is the first full-featured, easy-to-use tool for managing your Xbox 360 NAND contents and programming Xilinx CPLD devices.
NANDKey's unique Windows application allows you to read and write the XBox's NAND flash and automatically handle bad blocks, all with the click of a mouse.
Programming Xilinx devices is just as easy - simply connect the NANDKey download cable to the Xilinx board, select a programming file, and program the device.
- USB2 full speed NAND and Xilinx programming
- User friendly GUI software
- Fully software updatable
- Rock solid design and components
- Ultra small form factor
- High quality JST connectors for NAND and Xilinx download cables
- Optional accessory pack adds quick solder boards and more!
Whats in the box?
- NANDKey programmer
- JST connector to NAND cable. NAND side has pre-stripped, pre-tinned wires - this cable is also available separately in bulk
- USB2 high speed shielded cable
- Xilinx download cable
Whats in the Optional Accessory Pack?
- Generic Xilinx device programming cable
- Quicksolder PCB for XB360 Slim
- Quicksolder PCBs for XB360 Fat
- Cable with connectors for quick-solder boards
RRP: USD30 (USD35 including Optional Accessory Pack)
Official Site: http://xk3y.com
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February 12th, 2012, 23:19 Posted By: wraggster
The next Xbox may have a controller with a touch-screen area on.It's a Wii U controller?No; Xbox World Magazine (via NeoGAF) heard from "sources" that Microsoft is experimenting with something a bit more sleek - think Vita or iPad. Microsoft's after an HD screen surrounded by the usual 360-pad buttons and sticks.Don't stop there Microsoft - dream!
The screen will apparently adapt to content: when watching TV it will be a remove; when on the internet it will be a browser; and when playing games it will offer extra buttons and a portable display "when you want to take your game with you".Maybe it could also be a Tamagotchi.But will this touch-screen-featured controller be an optional luxury? Won't it be expensive? And wait, what - why?! These are all questions still unanswered. Plus, it may turn out to be a lie.Also on Next-Gen Watch: Epic Games vice president Mark Rein last night said Unreal Engine 4 was running on "systems we can't name yet" (Loud Mouthed Gamers viaNeoGAF).Microsoft's next Xbox, which is expected to be unveiled this summer at E3, is no doubt one of those systems. With a prospective system launch in late 2013, game development will need to already be well under way.But is PS4 one of those systems? Outside of first-party studios, there is arguably none better placed than Epic Games to have access to secret dev kits, thanks to its ubiquitous Unreal Engine business.However, "systems we can't name yet" may also refer to iPad 3 and 4, both heavily rumoured, as well as iPhone 5. Epic, after all, has enjoyed perhaps the greatest core gaming success on iOS with Infinity Blade 1 and 2.
http://www.eurogamer.net/articles/20...troller-rumour
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February 12th, 2012, 23:14 Posted By: wraggster
EA is evaluating whether to put some of FIFA Street's stand-out features into FIFA 13.While a decision is yet to be made, if FIFA's makers do decide to include some of FIFA Street's mechanics, it could see new dribbling features and some elements of standing ball control added to this year's and future FIFA games.FIFA Street, out next month, was built using the FIFA 12 engine at EA Canada - a first for the Street series. It ditches the cartoon visuals of previous entries for a more realistic look, while retaining the same focus on tricks and skills.It introduces a number of new mechanics, including a new dribbling system that forces the attacking player to face the opposition's goal, and the ability to root your player to the spot using the left trigger in order to bait your opponent into making a move before you speed off towards goal.FIFA Street creative director Gary Paterson, one of the chief architects of FIFA's quality surge in the late 2000s, told Eurogamer both the main FIFA team and the FIFA Street team work closely together, sharing ideas and technology."I worked very closely with Aaron McHardy, the lead gameplay designer on FIFA," he said. "He and I worked together on FIFA 9, 10 and 11, so obviously we've very close. We're in the same building. We're basically in the next room. We took a lot of FIFA 12 functionality. The engineers and designers were in close contact."Now, part of what Aaron and his team are doing now is analysing some of the stuff we've taken. When I was on FIFA we wanted to do something similar to the dribble system we have in Street, the one where you're always facing the goal."But it was always a challenge for us to do it, because there are so many animations involved in that system. Things like that they're evaluating now, whether there are parts of it they can take. Standing ball control, is there something there?"It's a very intuitive and elegant mechanic but it's not something you see too often in real football. But maybe there are elements of it that can be shared and taken. It's something they're evaluating right now. I don't think any decisions have been made."2012 is set to be a big year for FIFA, with at least three games due out.FIFA on PlayStation Vita launches first, on 22nd February. Then it's the turn of FIFA Street on 16th March (or 10th March for EA Sports Season Ticket purchasers). A FIFA Street demo launches on 28th February.And then, of course, FIFA 13 later in the year. EA is yet to formally announce FIFA 13, but Paterson said it will coincide with a revamp of EA Sports Football Club, the centralised platform for FIFA players to feed their gameplay across all titles into a persistent profile.Paterson said: "When you level up your character (in FIFA Street) this will contribute points to EA Sports Football Club. EA Sports Football Club right now is the foundation, version 1.0 if you like. That's going to be developed further in the future and there will be more news about that in the coming months as FIFA 13 news emerges."As for FIFA Street, a game Paterson has worked on for 14 months (two months longer than the creators of the regular FIFA games are afforded for each title), EA will decide whether to turn it into an annual series after the reboot launches."There have been no conversations I'm aware of around that as of yet," Paterson said. "Obviously we're going to have to wait and see how gamers respond to the product we put out. If it's a success it's going to be evaluated. It wouldn't be a decision I make, but if the game's successful I'm sure there will be conversations around how that would work."
http://www.eurogamer.net/articles/20...es-for-fifa-13
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February 12th, 2012, 02:20 Posted By: wraggster
Record-breaking RPG Skyrim has paved the way for Kingdoms of Amalur: Reckoning, says EA.
The Elder Scrolls V: Skyrim was a smash hit for Bethesda after going on sale last November, shipping well over 10m units, topping the Christmas sales chart and breaking records on download platform Steam.
As EA releases Kingdoms of Amalur: Reckoning today (Friday, February 10th), the publisher is confident it can follow Bethesda’s triumph with an RPG hit of its own.
“Releasing after Skyrim can be a challenge, but it can also be an opportunity, as there are a lot more consumers out there who have just had their first experience of a really core RPG,” EA’s senior product manager Kevin Flynn told MCV.
“Reckoning delivers the size of the world, the inventory management and the depth that audience love, but the visceral combat and the approach 38 Studios have taken with that means that this is perhaps a little more accessible.”
EA also believes the backing of ‘top tier talent’ can help make Reckoning a success. This includes a storyline penned by best-selling fantasy author R.A. Salvatore, plus design work from The Elder Scrolls veteran developer Ken Rolston and comic book artist Todd McFarlane.
“Reckoning is being led by true quality which is reflected in the final product,” added Flynn.
The publisher says it will promote the game digitally, in-store, in core gaming print publications and online.
http://www.mcvuk.com/news/read/ea-re...rtunity/091083
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February 11th, 2012, 18:06 Posted By: wraggster
The Elder Scrolls V: Skyrim won in five categories at last night'sAIAS Interactive Achievement Awards in Las Vegas.
Bethesda's sprawling fantasy epic was named RPG and game of the year, and also won awards for outstanding achievement in story, gameplay engineering, and game direction.
Valve's Portal 2 won three awards, for outstanding achievement in original music composition, character performance, and connectivity. Uncharted 3: Drake's Deception also won three, for outstanding achievement in animation, art direction, and visual engineering.
AIAS president Martin Rae said: "Each year the Interactive Achivement Awards sees the top minds and personas of our industry coming together to not only celebrate, but recognise one another for the achievements of the year.
"2011 produced an outstanding number of fantastic games in all areas of the industry - console, PC, social and mobile - we are truly witnessing a new golden age of gaming."
The ceremony, hosted by actor and comedian Jay Mohr, was held at the Red Rock Resort in Las Vegas, Nevada. For the full list of winners, see below.
Original Music Composition - Portal 2 (Valve)
Sound Design - Battlefield 3 (EA)
Story - The Elder Scrolls V: Skyrim (Bethesda)
Character Performance - Portal 2 (Valve)
Downloadable Title - Bastion (Warner Bros)
Casual Game - Fruit Ninja Kinect (Microsoft Studios)
Social Networking Game - The Sims Social (EA)
RPG/MMOG - The Elder Scrolls V: Skyrim (Bethesda)
Outstanding Innovation In Gaming - Skylanders Spyro's Adventure(Activision)
Sports Game - FIFA 12 (EA)
Racing Game - Forza Motorsport 4 (Microsoft Studios)
Fighting Game - Mortal Kombat (Warner Bros)
Strategy / Simulation Game - Orcs Must Die! (Microsoft Studios)
Family Game - LittleBigPlanet 2 (Sony)
Mobile Game - Infinity Blade II (Epic Games)
Handheld Game - Super Mario 3D Land (Nintendo)
Adventure Game - Batman: Arkham City (Warner Bros)
Online Gameplay - Star Wars: The Old Republic (EA)
Connectivity - Portal 2 (Valve)
Action Game - Call Of Duty: Modern Warfare 3 (Activision)
Animation - Uncharted 3: Drake's Deception (Sony)
Art Direction - Uncharted 3: Drake's Deception (Sony)
Visual Engineering - Uncharted 3: Drake's Deception (Sony)
Gameplay Engineering - The Elder Scrolls V: Skyrim (Bethesda)
Game Direction - The Elder Scrolls V: Skyrim (Bethesda)
Game Of The Year - The Elder Scrolls V: Skyrim (Bethesda)
http://www.edge-online.com/news/aias...yrim-game-2011
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February 10th, 2012, 01:03 Posted By: wraggster
Call of Duty Elite, the community portal for Activision's perennial shooter is apparently doing gangbusters, according to the publisher's 2011 earnings report. The report states that Elite has pulled in over 7 million members as of January 31.
Even more impressive: over 1.5 million of those are premium subscriptions, available as part of the $100 Hardened Edition of Call of Duty: Modern Warfare 3 or as a separate $50 purchase. Paid membership grants a few benefits, most notably a free pass and early access to Modern Warfare 3 DLC.
We'd say the service probably qualifies as a success at this point, at least from Activision's perspective.
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