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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 6th, 2012, 00:12 Posted By: wraggster
Owners of Forza Motorsport 4 will finally be able to get behind the wheels of a number of Porsche’s most famous vehicles in May.
That’s because Microsoft and EA have finally ironed out the differences which previously lead to EA putting a halt to any possible inclusion of the license in the game.
“This kills me,” Turn 10’s creative director Dan Greenawalt said back in August. “In Forza 3, we were able to feature more than 35 different Porsche models by offering to collaborate with EA. For Forza 4, we were looking forward to adding even more Porsche cars. In the end, however, EA couldn’t see their way towards collaborating again.
“We’ve asked our contacts at EA to reconsider their position frequently and regularly over the last 18 months. We also reached out to various influential people in gaming to lobby on our behalf, and on your behalf, but that was to no avail.
“While we respect EA’s need to run their business as they see fit, we’ve regularly collaborated in the past and hope we can find our way back to that approach.
Now that a deal has been ironed out a DLC pack will be released for the game in May that includes 30 Porsche vehicles – 23 that have previously featured in Forza 3 and seven brand new models.
Ten new achievements worth 250 gamer points are included as part of the package.
http://www.mcvuk.com/news/read/porch...forza-4/092238
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March 6th, 2012, 00:08 Posted By: wraggster
The upcoming DLC characters for the Xbox 360, PS3 and PC versions of Street Fighter X Tekken are included on the disc, Capcom has confirmed to MCV.
However, the publisher has responded to accusations of foul playby saying that the move was necessary to ensure that all players, both those who have chosen to buy the DLC and those who have not, are able to play online without technical hiccup.
“The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did,” a Capcom spokesperson told MCV.
“More specifics regarding pricing, dates and other additional exciting DLC plans for Street Fighter X Tekken will be shared at a later date. As a reminder, the retail version of the game will be the only disc-based version consumers will need to own and all future upgrades will come from post-launch DLC.”
What the statement does not address, of course, is the ethical conundrum of asking players to purchase content that they in effect already own but have been prevented from accessing.
However, it must also be pointed out that Capcom came in for a bit of stick for choosing to upgrade previous release Street Fighter IV via a brand new disc-based release. The measures put in place with Street Fighter X Tekken do at least ensure that this will not be the case again.
http://www.mcvuk.com/news/read/capco...-outcry/092247
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March 6th, 2012, 00:02 Posted By: wraggster
Like the Nintendo Wii before it, Microsoft's Kinect has been braving the storm of new peripheral adolescence, awkwardly shuffling users through jump, wave, lean and jiggling gameplay, typically at a leisurely pace. Sure it's had its moments on the dance floor, but aside from being a good listener, the spatially aware sensor hasn't exactly redefined core gaming. Almost a year and half after its launch, however, the often hacked device is taking another crack at reaching the hardcore. We dropped in on Xbox's spring showcase this weekend to find out how that effort is going -- see what we found after the break.
http://www.engadget.com/2012/03/05/t...ring-showcase/
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March 5th, 2012, 23:46 Posted By: wraggster
343 Industries showed off the first footage of Halo 4 and revealed its creative strategy for the game at Microsoft's Spring Showcase in San Francisco last week.
Creative director Josh Holmes said the game is "the beginning of an epic new sci-fi saga that will define the next decade for Halo … We don’t want to imitate what’s gone before. We need to find our own voice and give ourselves the freedom to take chances and push things forward. In some ways you can see Halo 4 as a bit of a reboot."
It will run on an updated version of the engine that powered previous games in the series. "We are overhauling the engine top to bottom to provide significant technological advances in service of the experience we’re trying to create," Holmes said. It will also feature updated vehicles, weapons, enemies and audio, and the return of the Battle Rifle.
Set directly after the events of 2007's Halo 3, the game will have the Master Chief facing a new, "ancient, very dark" threat. It will feature a greater concentration on characterising John-117, the man in the Spartan-IV armour, and a "deeper, more emotional, impactful story, and a darker, more sophisticated theme," according to Holmes.
343 intends, according to Holmes, to "redefine whatHalo multiplayer is and make it something that’s indisputably Haloat its core but is evolved in important and innovative ways ... Our design goal is to dramatically reinvent the multiplayer experience - both the core element and surrounding modes."
The only footage 343 showed of Halo 4 was of the Slayer multiplayer mode over two maps. It revealed faster play, smoother animation and a slightly cleaner, more coherent visual style. As inReach, armour will be customisable, both aesthetically and with a set of abilities that will mark an evolution of Reach's Armor Abilities performance-enhancing choices. 343 won't yet reveal how.
When we asked franchise director Frank O'Connor why multiplayer was the focus of last week's demo, he said, "Our community was really curious about multiplayer in a way I hadn’t seen before. I think some of that is that they want something new and new ways to play. Not just Call Of Duty and Reach and Battlefield and all that, but I think people are just looking for something new online and with their friends.
"I think we’re going to be able to achieve that somewhat with some of the stuff we haven’t talked about yet. We’re not trying to change the world and reinvent the wheel but we’re going to do something appropriate to Halo and its fiction that will be really compelling social experience."
Look out for a full preview in our next issue, out April 11.
http://www.edge-online.com/news/halo-4-revealed
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March 5th, 2012, 23:41 Posted By: wraggster
PlayGround Games is developing the next instalment of Microsoft's racing series with founding developer Turn 10, with a release planned for autumn 2012.
Forza Horizon was revealed through a teaser trailer at Microsoft's Spring Showcase in San Francisco last week that emphasised an open road cutting through desert scrub and partying people, though no other details are yet clear to confirm rumours from last spring that it's to be an open-world racer.
The Leamington Spa-based studio was founded by ex-Codemasters developers who have worked on the Colin McRae,Dirt, Grid and Toca series and is led by Gavin Raeburn.
"We were looking for a partner who wanted to push our vision of pushing car lovers to games and gamers to cars, and when I say partner, I mean partner," Turn 10 creative director Dan Greenawalt told us. "We wanted to embrace this vision but for them to come up with their own way of executing it so we can expand the house, not just duplicate them."
PlayGround Games has been heavily staffing up over the past year, taking on many experienced racing developers from the closures of Bizarre Creations, Black Rock and cutbacks at Slightly Mad.
"It's a tale of triumph and tragedy at the same time," Greenawalt said. "It was able to grow because of some of the declines in the racing development community in the UK in particular. I'm asked often whether racing is coming under decline - honestly, if you look at Need For Speed or Gran Turismo racing's obviously not in decline. There is innovation, there are great products, they're selling. But across the industry there's a lot of this - the big franchises are getting bigger and the mid tiers are having trouble and the studios are cutting back.
"What was exciting for is is that PlayGround Games have this tremendous heritage, but they were also able to staff up with great talent."
http://www.edge-online.com/news/forza-horizon-confirmed
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March 5th, 2012, 23:33 Posted By: wraggster
Lionhead has announced Fable Heroes, a fourplayer hack-and-slasher for Xbox Live Arcade.
Revealed at Microsoft's Spring Showcase in San Francisco last week, Fable Heroes has been in development since early last year and is the product of Lionhead's annual Creative Day, which we featured back in E228.
Players cooperate and compete to earn coins, which level up their characters and can be used to unlock content in upcoming Kinect-powered 360 exclusive Fable: The Journey.
http://www.edge-online.com/news/fable-heroes-announced
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March 5th, 2012, 23:05 Posted By: wraggster
Xbox 360, PS3 and PC versions pirated
BioWare’s blockbuster RPG Mass Effect 3 has been leaked online via numerous torrent sites just days before release.
Despite not yet being available to buy, the game has already appeared on the internet allowing pirates to illegally download the Xbox 360 and PS3 versions. A PC version has also been leaked, although a crack is required to play it.
Mass Effect 3 is the latest in a line of games to be pirated ahead of release, with titles such as Call of Duty: Modern Warfare 3 and Black Ops made available to illegally download before launch, whilst an unfinished version of Crysis 2 also reportedly made its way onto torrent websites pre-release.
http://www.develop-online.net/news/4...ead-of-release
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March 4th, 2012, 23:29 Posted By: wraggster
Pink Floyd software (GX-mod) to another in ... The temperature control of an xbox glitch or jtag.
Prerequisites:
- Xbox 360 JTAG / Glitch with Dashlaunch
- Network Connection Have in his launch.ini: Quote:
tempbcast = TRUE
temptime = 10
= 7030 tempport
Quote:- EXE in Windows 32 and 64 bit
- Allows screen captures of the application for backup - Recuperation of the jacket of the game in progress
- Display of playing time, the current temperature, maximum and average CPU, GPU, RAM and motherboard
- Plays an alarm (changeable) defines when a threshold is exceeded by the user
- Save temperatures in a log by game comparison Official Site: http://gx-mod.com
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March 4th, 2012, 15:52 Posted By: wraggster
We have released Wasabi 360 Ultra firmware v1.2 which includes the following changes:
* Automatic drive key extraction for Xbox Slim Liteon 16D4S drives added
* Dynamic AP25 responses based on disc profiling is now supported, allowing AP25 protected titles to function with the latest dashboard + console specific dae.bin updates
* AP25 topology data may be sourced from either the provided AP25 database or from within iXtreme LT v3 ISO files
* Support for GPT partitions added, enabling support for drives larger than 2TB
In addition, the Wasabi 360 Ultra users guide has been updated to reflect the changes in this firmware release. Both may be obtained from the downloads page.
http://wasabi360.com/
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March 4th, 2012, 15:51 Posted By: wraggster
We have released the MATRIX TRIDENT (PSI) installation and instruction manual. Also available is the diagram to use the MATRIX TRIDENT with any other glitch device available on the market.
You can get both from our DOWNLOAD section. (EDIT: Fixed the installation manual download link, sorry about that guys ! :-) )
We are completing also a software to enable the easy management of bad blocks when dumping the NAND and rewriting it to the MATRIX TRIDENT. This software will handle all the work in case your NAND has bad blocks tht need to be reallocated.
We also would like to inform everyone that the tests to restore glitch features to SLIM and FAT consoles that have been updated with the 14717/14719 update are proceeding at fast peace.
More tests are required to ensure that every bug has been ironed out, but we will have soon good news for owners of Glitch devices.
http://www.xbox-scene.com/xbox1data/...EVTAbfkDtC.php
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March 4th, 2012, 15:50 Posted By: wraggster
Swizzy released a new version of his GUI for xeBuild.
What's new/fixed:
- Fixed: You can now choose to change your CFLDV and use the nofcrt.bin check patch at the same time... (there was a typo previously)
- Added: Argument/Parameter editor to keep such errors as this from happening again (NOTE: Limited to advanced mode to keep noobs away from killing consoles by editing without knowing what they're doing!)
- Fixed: When building multipile images without exiting the program you'll no longer get multipile entries of "-o cfldv=xx" on the command sent to xebuild...
- Added: Option to extract vital files (kv.bin, smc.bin and smc_config.bin), this will extract these files instead of copying your nand to the data directory (only available when making xeBuild images)
** NOTE: This feature is limited to advanced mode and you will need to manually remap the resulting nand! it'll first check for previously extracted files before doing this (it won't overwrite already existing files), and upon completion it'll delete them...**
** NOTE: At this time i'm unable to extract smc_config.bin, so for now it'll only check if it exists (use 360 flash dump tool to extract it!) **
- Changed: The generate button is now disabled upon clicking it, thus not allowing you to run 2 operations at the same time, if you forgot to change something please WAIT!! (or you'll have a mixed/messy log and the app may crash when it's complete...)
- Changed: The dashfiles check is now done first thing after you've pressed the generate button, thus not creating a debuglog which is useless
- Changed: Reverted back to Logic-Sunrise as download server and default build version is now 14699
- Updated: Now using Dashlaunch 2.32
http://www.xbox-scene.com/xbox1data/...AAMNcI***H.php
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March 4th, 2012, 15:49 Posted By: wraggster
cOz released a new version of Dash Launch build for XDK-homebrew RGH/JTAG 360s.
What's new/fixed:
* fixed glitch jasper big block patch installer
* reworked contpatch yet again, should perform equal to xm360 now (thanks node21!)
-new patch only operates on containers of type 000D0000 (XBLA) and 00000002 (ADDONS) of LIVE or PIRS types
http://www.xbox-scene.com/xbox1data/...EVKJIKBOZS.php
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March 4th, 2012, 15:23 Posted By: wraggster
When it comes to futuristic arena shooters, two names quickly come to mind:Unreal Tournament and Quake 3 Arena. Nexuiz borrows liberally from both, employing exotic arenas and out-of-this-world weaponry. In fact, Nexuiz only does one thing to expand upon the formulae set down by the genre's heavy-hitters. The question is whether that's enough to set Nexuiz apart.
http://www.joystiq.com/2012/03/02/nexuiz-review/
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March 4th, 2012, 15:22 Posted By: wraggster
Attention, brothers and sisters of the Great White North: if you're in the market for a Kinect sensor, you probably want to pick it up from Future Shop. The retailer is tossing in a free copy of Mass Effect 3.
All you have to do is add both the Kinect sensor and Mass Effect 3 to your cart, and when you check out the discount will be applied -- or, if you're one of those people who still shops for things in stores, you can break out the snow mobile and head to your local brick-and-mortar.
http://www.joystiq.com/2012/03/03/ca...sensor-bundle/
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March 4th, 2012, 15:17 Posted By: wraggster
Despite Mass Effect 3's impressive mastery of the atmosphere, it still can't quite handle clouds. EA is "aware of an issue" that prevents Mass Effect 2 save files that either exist in the cloud, or were transferred to a new 360 through the cloud, from being imported into ME3.
EA's help guide for the problem makes no mention of plans to implement such functionality, but it does offer solutions, provided you still have access to the 360 that birthed your ME2 save. If your ME2 save exists in the cloud and you're playing from its original console, simply move it back to your hard drive and it should import fine.
If it exists on a new console and was transferred through the cloud, it'll need to be moved back to its original 360, and then re-transferred to the new system using a memory card or USB thumb drive. If you no longer have access to that original 360, it looks like you're going to be spending some time on the character creation screen. But hey, don't feel guilty, all right? Shepard would have wanted you to love again.
http://www.joystiq.com/2012/03/03/ps...ransferred-by/
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March 4th, 2012, 15:13 Posted By: wraggster
Persona 4 Arena, Atlus and Arc System Works' confrontational extension of the Persona universe, was announced two weeks ago with a rather vague "summer" release window for its North American launch on the Xbox 360 and PS3. Apparently that meant "the tail end of summer," as Atlus has specified a slightly more specific August, 2012 window on the PlayStation Blog.
When it does launch, the game will include the prerequisite Online mode, as well as a console-only Story mode, which Atlus is attempting to populate with the English voice actors used in Persona 3 and Persona 4. In situations where English actors aren't available, we always recommend using Scottish or Welsh actors as a substitute. Their geological proximity to England often gives them a familiarity with local dialects that can be useful when replicating an accent.
... Oh, English.
http://www.joystiq.com/2012/03/03/pe...o-august-2012/
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