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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 15th, 2012, 01:27 Posted By: wraggster
The BBC's iPlayer catchup service will finally arrive on Xbox 360 next week, according to reports.
Eurogamer claims that the app will next week join similar offerings from fellow UK broadcasters Channel 4 and Channel 5 on Xbox 360. ITV Player is due later this year.
While iPlayer has been available on PS3 since 2009, it was feared the service would never make it to Xbox 360. Microsoft reportedly wanted it to be only available to Xbox Live Gold members, with the BBC insisting ensure UK viewers could access it for free.
That thorny issue was worked out - with Microsoft seemingly relaxing its terms as it seeks to reposition its console as an all-in-one, multimedia solution. The Metro dashboard update, released in December, heralded the arrival of video apps from a host of content providers around the world.
http://www.edge-online.com/news/repo...-due-next-week
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March 14th, 2012, 23:51 Posted By: wraggster
Campaign to 'retake' Mass Effect 3 story ending raises over $30,000 in single day
Flagship EA studio BioWare is facing an unexpected protest from disgruntled fans of Mass Effect 3 who want an alternate ending to the sci-fi epic.
The Retake Mass Effect campaign has raised an extraordinary $30,000 in a single day from people hoping BioWare will release a second-take. All the funds are being transferred to the Child's Play charity, and is seen more as a symbolic gesture of fans’ hope that BioWare will act on the demands.
Organisers of the initiative believe that Mass Effect 3 “does not provide the wide range of possible outcomes that we have come to expect” from the series.
But they add: “We would like to dispel the perception that we are angry or entitled. We simply wish to express our hope that there could be a different direction for a series we have all grown to love.”
Mass Effect 3 sold nearly one million copies globally in a single day, buoyed by rave reviews for the title.
http://www.develop-online.net/news/4...ffect-3-ending
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March 14th, 2012, 02:03 Posted By: wraggster
Stripping out Jet Set Radio's eclectic mix of original and licensed music would be a vandalism far worse than that perpetrated by its roving band of cel-shaded graffiti artists. Sega's proposal of a high-definition update to the cherished and influential Dreamcast game skated around the question, but now we know just how much of the music will remain intact: 16 tracks, roughly half of the 30 shipped between the North American and European versions.
Sega tells Joystiq it made every effort to pursue and re-license all the music, but cost and even the availability of certain music publishers became an impediment. In the end, Jet Set Radio keeps its original music (composed by Hideki Naganuma), and several fan favorites like "Magical Girl" (Guitar Vader) and "Funky Radio" (B.B. Rights). We'll probably survive without Rob Zombie.
Though the NTSC- and PAL-specific tracks haven't made the cut, the levels developed for those versions (including Grind Square) will be included with this summer's HD port. The preservation may not be flawless, but the presentation nearly is -- Jet Set Radio's bold, cartoonish aesthetic benefits immensely from the higher resolution, 16:9 display and 60 frames-per-second output. Oh, and there's one more thing you didn't have before: a second analogue stick to steer the camera!
http://www.joystiq.com/2012/03/13/je...f-original-tr/
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March 14th, 2012, 00:16 Posted By: wraggster
Microsoft says on the official Xbox site that the issue was a temporary one which has since been resolved. Those who are yet to see their Gamerscore restored are advised to log out and back in.
ORIGINAL STORY: Microsoft is investigating a bug that is wipingXbox Live users' Gamerscores when they unlock an achievement.
Forums - including Microsoft's own - and the Xbox Support Twitter account are currently awash with complaints from users who have unlocked a new achievement to find their Gamerscore being reset to zero.
On Twitter, the Xbox support team has suggested users try logging out, clearing the console's cache and recovering their Live profiles, but it appears doing so does not correct the issue in every case.
http://www.edge-online.com/news/xbox...d-update-fixed
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March 14th, 2012, 00:11 Posted By: wraggster
Seven years after it was first announced and almost two years since its initial release on Xbox 360, Alan Wake has sold over two million copies.
The game also launched on PC this February, recouping its entire development and marketing budget in its first 48 hours on sale.
Remedy’s head of franchise development, Oskari Häkkinen told CVG: "We've moved over two million copies - that's including PC. So after a slow start it's turning into something really positive. It's definitely had legs. I think narrative experiences just have a tendency for that.
"Alan Wake's like a cult classic if you like... People who have played and enjoyed the story feel the urge to tell their friends and other gamers out there that they need to try this experience, they need to play it.
"After Max Payne we could've literally gone, the whole team, and sat on a beach and sipped cocktails for quite some time. It's no secret that the Max Payne franchise was sold for $45 million. That put us in a really promising situation, but at the same time our hearts are in making videogames and not in sipping cocktails on the beach."
http://www.edge-online.com/news/alan...-million-sales
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March 14th, 2012, 00:01 Posted By: wraggster
Former Sony studios boss 'excited to be with Microsoft at such a pivotal time'
Former PlayStation development boss Phil Harrison is to head up the Microsoft Studios European organisation, Microsoft has confirmed.
The experienced industry executive, with a history steeped in PlayStation development, has been appointed corporate vice president of Microsoft’s Interactive Entertainment Business (IEB).
“I am excited to be joining the senior team at Microsoft at a pivotal time for our industry,” said Harrison.
“I am really impressed with the company’s long-term vision for growing the market for interactive entertainment globally, and also with the incredible wealth of talent, technology and resources the company has available to succeed.”
Microsoft said Harrison will also have a hand in “influencing the broader performance of IEB’s European business through strategic partnerships and by bringing culturally relevant entertainment experiences to Microsoft platforms”.
http://www.develop-online.net/news/4...Microsoft-role
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March 12th, 2012, 22:31 Posted By: wraggster
343 Industries already has "a definite story arc in mind" for Halo 5 and 6, the studio's told CVG.
Speaking at Microsoft's Xbox Spring Showcase earlier this month, 343 studio creative director Josh Holmes revealed the developer has "clear arcs" for where the second Halo trilogy will go, but in terms of how it executes those arcs, he said "that will be worked out as we go through the creative process".
"We have a definite story arc in mind. We have a very, very clear vision and understanding of the story for Halo 4 obviously and as you go further out from that point into the saga it obviously becomes a little looser," Holmes said.He also confirmed the Halo 4 plot is a direct continuation from Halo 3, but wouldn't say outright if previous games contained hints as to where the new game will go - or clues as to the identity of its mysterious new foe.
"Everything that we've created has been designed with constancy and tie-ins to the existing cannon," he said. "So all of the historical cannon that comes before this game has been taken into account and connects in meaningful ways.
"And there's been a lot of work that we've put in to building the franchise," he added. "Specifically, Frank O'Connor and the franchise team have been developing the fiction that surrounds the franchise and they've put a lot of effort into creating those tie-ins to the things that we're building for Halo 4.
"That's something that we've partnered together on for the last several years."
http://www.computerandvideogames.com...-for-halo-5-6/
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March 12th, 2012, 22:22 Posted By: wraggster
Striking that balance of emotional impact and tension in video games is no easy task. For one, video games aren't real, so I generally don't concern myself much when I run over a virtual pedestrian or cut off an AI driver in the final lap. I don't care if I'm a jerk in a video game.
But there's something about watching some thug shoot an innocent virtual person in the face, directly in front of me, that really ticks me off. As Sledgehammer Games community manager Guy Beahm and I ran through the Spec Ops DLC coming to Modern Warfare 3 Elite subscribers tomorrow, and as part of Content Collection #1, I genuinely felt lousy when I was seconds from saving a hostage. I really wanted to save these people.
http://www.joystiq.com/2012/03/12/ne...re-3-spec-ops/
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March 12th, 2012, 22:12 Posted By: wraggster
The return of Master Chief will have Halo competing with the big boys once again, says Microsoft.
The iconic hero was last seen in a new game in 2007’s Halo 3. Developer 343 decided from the outset that Halo 4 would mark the character’s come-back, and Microsoft believes his return will see the franchise competing with the likes of GTA and Call of Duty once again.
“Bringing Master Chief back is huge,” boasts Xbox director for global marketing Steve Beinner.
“Honestly, there’s not many franchises that have done what Halo has. There’s not many that have broken through and sold that much. You named two of them, GTA and Call of Duty. But if you look at platform exclusives, nothing is bigger than Halo.”
Halo 4 producer Kiki Wolfkill added: “Halo has missed Master Chief a little bit. And that’s not to take anything away from the games that were off the main line. But we’ve built so much equity in Chief and really such a strong icon in Chief, that I do think people missed a little bit not being able to see what he was doing next. He is such a strong focal point.”
http://www.mcvuk.com/news/read/we-ve...r-chief/092554
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March 12th, 2012, 22:02 Posted By: wraggster
The numbers don't add up for solid state media on home consoles, says Rob Fahey
[h=3]Microsoft[/h]E&D Emerging Markets
www.microsoft.com/uk/games
Trade newspaper MCV reported this morning that Microsoft is planning to drop optical disc media from the next generation Xbox, replacing it instead with a removable solid state format. The reaction online was instantaneous - a strong backlash against the idea of an all-digital console, lamenting the plight of those without superb broadband and fretting over the inevitable price hikes brought on by the end of second-hand and retailer discounting.
Spot the disconnect. What MCV reported is the end of optical media in the Xbox; what the world heard, apparently, is the end of physical retail. They're not the same thing, as anyone who's bought a PlayStation Vita - and then successfully walked into a shop and bought a game on a solid-state flash card - can tell you.
MCV shoulders much of the blame for the confusion, since having established that (according to its unnamed sources) Microsoft was proposing to replace optical discs with a solid-state format, it then proceeded to talk about the threat this poses to retail anyway - as if retail cares deeply whether it's selling games on discs or on solid-state cartridges. The next generation of consoles will, inevitably, shift some focus away from physical retail and on to digital distribution, but that will happen regardless of what format is chosen for physical distribution of games.
Still, even if that approach hadn't been taken in the original article, the reaction would probably still have been broadly the same. The industry is pretty jumpy about anything that has an impact on retail right now. It's understandable, given the GAME crisis and the overall fall in physical sales. It's just not terribly relevant to this discussion.
"The industry is pretty jumpy about anything that has an impact on retail right now. It's understandable, given the GAME crisis and the overall fall in physical sales. It's just not terribly relevant to this discussion."
What we're actually talking about here, remember, is the question of whether games will be distributed on optical discs, as we currently do, or whether the next-generation Xbox will follow PlayStation Vita down the path of distributing games on flash cards. That's not a matter of digital retail strategy - next-gen games will be available simultaneously on digital download platforms and in physical retail, regardless of what form the physical product takes. Rather, it's a really straightforward question of cost:benefit.
What are the advantages of solid state? What are the disadvantages? What are the costs? Does it balance out? That's what we're really asking here. That's what Microsoft is asking, too. With solid state prices in freefall and given the problems the Xbox 360 has had with its disc drives over its lifespan, they'd be mad not to think about alternatives to discs. Thinking about it doesn't mean they'll do it, though - it just means they'll weigh the pros and cons.
What are the pros? Well, solid state memory gives you a fair few benefits in terms of the physical structure of the machine. Compared to an optical disc drive, it's small, it's got no complex moving parts, it makes no noise, generates little heat and doesn't suck up much power. From the perspective of a console hardware designer, those are all very positive things - although it's pretty obvious that they're much more attractive if you're designing handheld hardware (like PlayStation Vita). In a console that sits under a TV, plugged into the mains, power consumption, heat, noise and size are still considerations, but vastly less critical than they were in Sony's decision to drop discs from the Vita.
In a console that sits under a TV, plugged into the mains, power consumption, heat, noise and size are still considerations, but vastly less critical than they were in Sony's decision to drop discs from the Vita.
How about the technical aspects? In theory, solid state offers various advantages in this regard. Discs are a well-understood technology, but that doesn't stop them from being a bit of a pain in the backside - they stream data faster in some parts of the disc than others, and have long delays when you move between areas of the disc, forcing the read head to travel across the surface. They're very good at streaming large, continuous files (like movies) and pretty bad at providing access to loads of little files scattered around (like games). Developers solve this by cleverly arranging data on the disc, but it doesn't always work out; solid state should, in theory, be a much better medium to work from.
That's in theory. In practice, the term "solid state" covers a multitude of sins. It can mean the superb SSD drives which give computers a new lease of life and are beloved of anyone working with random access media anywhere, but it can also mean the cheap off-the-shelf SD card you pop into your camera, which offers far fewer advantages - if any. You get what you pay for, in essence. If you're paying for modern, high quality solid state, disc drives would be hard pressed to keep up with performance. If you're watching your budget, though, high quality optical drives will leave you in the dust.
Microsoft, of course, will be watching its budget. It's a trade-off. A good quality optical drive is expensive to build into a console, both financially and technically, but the media costs for games are subsequently very, very low. A solid state reader is cheap, but the media costs - if you're going to rival the performance of the optical drive - are high. Over the lifespan of a console, that could end up being very, very expensive indeed. Bear in mind that a single cent of added expense in game media means a million dollars of lost profit over just a few months of software sales.
It's also important to recognise where the technology now stands. It's lazy to compare solid state media with existing optical drives such as the PS3's somewhat sluggish Blu-Ray drive - instead, look at what the state of the art will be when next-gen consoles launch. Blu-Ray drive speeds have improved vastly in half a decade, and media prices have fallen dramatically. This is now a mature, cheap, attractive technology. Of course, in another half-decade, it'll look a bit old hat - which is why Microsoft is quite right to think about solid state alternatives - but if PS4 and Xbox3 launched tomorrow, the former with a Blu-Ray drive and the latter sporting solid-state, Sony would have a serious cost, capacity and performance advantage over its rival, at least for a few years.
Microsoft isn't developing a console in isolation - it's building a product that it'll pitch against very strong rivals, and it's building it with one eye on what they're going to do. Sony will absolutely have a Blu-Ray drive in the next PlayStation.
That's a further crucial thing to remember. Microsoft isn't developing a console in isolation - it's building a product that it'll pitch against very strong rivals, and it's building it with one eye on what they're going to do. Sony will absolutely have a Blu-Ray drive in the next PlayStation. It's deeply committed to it as a movie format and as a game format, even as it pushes towards the eventual goal of digital distribution, and this time out, Blu-Ray drives are cheap, easy to build and provide strong performance.
In the face of that, could Microsoft convince consumers that not having a drive at all - no ability to play Blu-Rays or DVDs, no option of backwards compatibility, and potentially no real performance or capacity advantage - is a step into the future rather than a critical error? It's a tough call. Apple manages it, of course, but Apple's operating in a very different ecosystem with a very different set of rules.
Is Microsoft thinking about dropping the disc? Yes, of course it is. Every manufacturer knows this day is coming sooner or later. Will it happen in the next Xbox? I don't think the numbers stack up right now. The cost is high, the advantages low. The company may keep its options open with a high-performance removeable memory slot - that would make sense - but it's hard to imagine a new Xbox shipping in the next couple of years without the ubiquitous optical disc drive making a return.
http://www.gamesindustry.biz/article...ditch-the-disc
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March 12th, 2012, 21:53 Posted By: wraggster
Electronic Arts has moved to improve security on FIFA 12'sUltimate Team online game, which has been linked to phishing scams and the hacking of Xbox Live accounts.
EA has staunchly denied that lax Ultimate Team security is behind the spate of Xbox Live account thefts; both it, and Microsoft, attribute it to players falling victim of phishing scams, which the update, due this week for Xbox 360 and PS3, seeks to address.
Players will now only be able to send trade offers to members of their friends lists, and will have to set up a security question when they log in after the update is applied. In the event that someone tries to access an Ultimate Team account from a console that has not been used before, they will be required to answer the security question.
"We're committed to doing everything we can in our game to help keep you safe from phishers and scammers, and our March game update is a key part of that commitment," EA said in a statement. "While these measures make life much more difficult for those attempting to compromise others' accounts, it's still vitally important that you check your information."
Users whose Xbox Live accounts were compromised have pointed the finger at Ultimate Team, because Microsoft Points bought with their stored credit card data were typically spent on in-game virtual goods.
The update, due tomorrow on Xbox 360 and on Wednesday on PS3, also fixes bugs including one long-standing issue causing disconnections at the end of online matches.
http://www.edge-online.com/news/ea-s...-team-security
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March 12th, 2012, 21:52 Posted By: wraggster
Dream Build Play, the annual, Microsoft-sponsored XNA development contest, is now open for registration.
Users can sign up at the source link below and, when submissions open in May, submit their game for consideration. The contest is now open to Windows Phone as well as Xbox Live Indie Games, with the developer of the best game on each platform receiving $20,000.
Entries must include a synopsis and video and be submitted before the Jun 12 deadline, and are judged on three categories: fun factor, innovation, and product quality. Last year's winner was Guillaume Martin's XBLIG puzzle-platformer Blocks That Matter.
Source: Dream Build Play
http://www.edge-online.com/news/drea...n-registration
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March 12th, 2012, 21:50 Posted By: wraggster
Microsoft is set to double the number of Achievement points available in Xbox Live Arcade games, according to reports.
A source told Xbox 360 Achievements that all games released on the service from June 1 onwards will offer a maximum of 30 achievements and a total of 400 Gamerscore, up from 20 and 200 respectively.
Under the current rules, developers can release a maximum of three DLC packs, each containing up to five achievements worth a total of 50 points, each quarter. When the new rules come in, the DLC limit will rise to four, with a maximum of eight achievements worth 100 Gamerscore.
It's a sensible move given that the Achievements system has remained broadly static while the size and scope of XBLA games has improved dramatically since launch. As prices on the service have risen, it seems appropriate that the size of the rewards on offer should increase as well.
Developers of games released in May, before the new terms come into effect, will be given a choice of which system to use, the source claimed.
http://www.edge-online.com/news/repo...ievement-limit
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March 12th, 2012, 00:33 Posted By: wraggster
Ced2911 released a new version of his PS1 emulator using the free/legal libxenon for homebrew/JTAG 360s:
[QUOTE]
Pcsxr-xenon is a sony playstation 1 emulator using libxenon, based on lastest PCSX-Reloaded source code available.
What's new/fixed:
* New gpu plugin, allow to play game in hd !!
* Load game from fat, ext2/3/4, ntfs device
* Save states support
Thanks:
Gligli, Razkar, Tuxuser, [c0z], lantus, all the libxenon-dev team
Official Site/Download: http://libxenon.org
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March 12th, 2012, 00:32 Posted By: wraggster
If you have the 14717/14719 dash update on your slim and you were not able to dump your CPU KEY – you can now use the new J-Runner is released which includes the latest patches for 14719. The new build is 264 – so update now!
Also includes latest Dashboard with cOz's fakelive patch and the latest xebuild.
We wanted to wait on releasing this as it can easily be patched if you don't already have your CPU Key – we have been warning you for the last couple of weeks to get it NOW before it is blocked.
Thanks to some other guys who carelessly released the info without a thought to how it would affect the scene – many users may never have the chance to glitch their box if they weren't able to read this info first as it was rushed out with no correct preparation. We were hoping to release at the same time as the RGH2.0 for Phats but that will now have to wait. (Still under heavy testing to make it as reliable as possible – its a much different install, unlike the slim where the process is the same as before)
Anyway, grab it asap and get your CPU Key NOW ! If you don't get your CPU KEY before this is patched then you may never be able to glitch your Xbox.
Once you have your CPU Key – it doesn't matter how many times it's patched in the future – it should work just fine.
On a side note, if you want to improve your boot times you can use Hi-Grade 50ohm Double Shielded Low-Loss Cable. When used with the SLIM POST QSB we found some testers console times and stability were increased dramatically. At only $1-$2 a foot, it's worth giving a try. We also suggest you try switching to phat <> slim on your CoolRunner to see if your times and stability are improved. Some Phats like being switched to Slim and vice-verse, every console is different so these tips should help you find your sweet spot. Most slims should expect to boot within 1-4 glitches (5-20 seconds).
Official Site: http://team-xecuter.com
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March 12th, 2012, 00:32 Posted By: wraggster
We are happy to finally release the Xenon RGH Hack. This is by no means meant to be used for an everyday RGH as its as bad if not worse than a Zephyr, however it does work and will be perfect for those who have a Xenon where they lost their DVD key or an unbanned key vault.
Here is the readme included with the release:
* Wiring
Generate your ecc image using the latest version of J-Runner and flash to your NAND (+w16 just like a regular RGH).
Program your TX CoolRunner (or whatever flavor RGH mod you are using) with the tx-xenon.xsvf or tx-xenon.jed file.
The Xenon has a capacitor on CPU_RST that was removed in later models. C7R112 (located near the xclamp under the CPU) must be de-soldered, and the CPU_RST wire from the TX CoolRunner(D) must be soldered to the left pad (non grounded pad).
A 47nf ( 0.047uf) capacitor needs to be added between PLL_BYPASS(+) and GND(-). (If you have a genuine TX CoolRunner REV B you can use the on-board by bridging the CAP jumper)
A 220-270pf capacitor should be added between CPU_RST(+) and GND(-) on the cpld. (If you have a genuine TX CoolRunner REV B this is already included in the design so not required)
An easy to follow picture guide can be found here: http://www.team-xecuter.com/coolrunn...phat_xenon.jpg
* Troubleshooting
Using a TX CoolRunner Rev B, and after applying various troubleshooting measures we have had glitches ranging from instant to 20 minutes.
The debug LED should flash on for less than a second and repeat every 5 seconds. If your LED stays on or does not come on at all, it is usually because of something being wrong with PLL_BYPASS. Try different values of capacitors and wires. If you have enabled the CAP on REV B of the TX CoolRunner, simply un-bridge it and try a 47nF cap instead as per the instructions above.
If it still has not glitched after several hours, try different values of capacitors on CPU_RST of your RGH mod. A longer wire / low-loss 50 ohm double shielded cable may also help with this.
To help increase boot times and stability (on all RGH installs not just Xenon) we recommend that you try Low-Loss Double Shielded 50 ohm cable. It's very cheap to use and quite effective – so a quick shout out to www.xconsoles.com who supplied a batch of high quality cable for our development team to use. It's less than 75 cents a foot – not bad.
NOTE: Remember when programming the TX CoolRunner that the Xbox power is NOT connected and that the switch is set to PRG before you connect the JTAG cable. If you connect the JTAG cable and it is set to NOR with the Xbox power connected, it can damage your NAND-X and/or CoolRunner. When you have finished programming, switch it back to NOR and then power on the Xbox.
* The Xenon Hack
Please note that this hack is not available on consoles updated to dashboards 14717 or 14719.
If you are seeing the debug led it means that the cpu is probably not crashing and the issue addressed by gligli/tiros has been fixed (This can of course be a false positive as sometimes the CPU could be crashing but the SMC restarts fine – we can never be 100% sure)
So far, this is really only useful for a one time cpu_key dump. There will undoubtedly be ways of optimizing this hack in the future and who knows, it may become a reliable glitch one day.
We would appreciate that you give as much feedback to our support forums as possible to help others achieve better results and to improve this method. For now we can leave this and go back to RGH2.0 for Zephyr, Falcon, Jasper and also of course, the Corona.
TX CoolRunner Support Forums: http://www.team-xecuter.com/forums/f...play.php?f=174
Enjoy!
Xbox 360 Xenon RGH Hack brought to you by the Xecuter RGH Development Team
www.team-xecuter.com
* Thanks
Thanks are extended to Tiros & Gligli, without your work none of this would have been possible.
A special thanks goes out to cOz – your work on Dashlaunch proved to be an invaluable contribution and we look froward to your next exciting project.
Greets: Team Jungle, Team FSD, Freeboot, Libxenon & RGLoader.
[/QUOTE]
From team-xecuter.com:
[QUOTE]
Here is the build.py for Xecuter's Xenon RGH Hack
J-Runner has no use for build.py as it doesn't use Python (or Nandpro) but figured there would be some guys out there who still use this method.
* Thanks to:
RF1911 for the XENON SMC
GliGli & Tiros for the original build.py
cOz for the Universal patch
To the Xecuter RGH team – you know who you are.
* Greets to:
#libxenon #FreeStyleDash #freeboot #rgloader #J-Runner #JungleFlasher #c4e
Also one of our forum members nitramb released a much better 14717/14719 python script than the one released by those Italian guys. Again, none of this is required for the J-Runner app.
Remember, when running to be first you should instead think about walking to be best
http://team-xecuter.com/
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March 12th, 2012, 00:31 Posted By: wraggster
TingedAce released a new version of XNand Healer GUI - a GUI app to help you dump and manage NAND files, remap bad blocks and also uncripple your Xbox 360.
What's new/fixed:
* Support for 14717 / 14719 building
* Support for Multibuilder 0.8x (14717/14719 and dashlaunch 2.32)
* Support for CB 9230 for slims (no need for CPU key in advance)
* Added alpha feature to program Coolrunner with Nand-X
* Added Copy To USB feature (also copies xenon.elf v4 for you)
Official Site: http://www.rigid360.co.uk
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March 12th, 2012, 00:30 Posted By: wraggster
Swizzy released a new version of his GUI for xeBuild.
What's new/fixed:
- Changed: The app no longer requires .net framework 3.5, it now only requies v2.0
- Fixed: When running a different build after running glitch type the app will no longer keep the "-o patchsmc" option as an argument to xebuild
- Fixed: More typo's where i've missed adding spaces between various xeBuild parameter options (this time it's with verbose output, maybe more... fixed properly this time!)
- Fixed: The app now properly copies custom smc to data directory...
- Fixed: Unpacking of sysmteupdates is now done properly again to the usb devices instead of to a folder with the letter of the drive...
- Added: Nandpro features, the GUI is now able to do various common NANDpro operations such as dumping your nand, writing a hacked image, writing a ECC image, it can also do file operations such as writing ECC to an existing Dump or remapping badblocks (NOTE: you have to write the blocks in HEX and you need to manually select what block to remap to where...)
** NOTE: When using 3.0a you'll get NO output if there is no device connected, Flash CPLD ONLY use 3.0a so don't bother trying to use Custom... Custom means it'll use "nandprocustom.exe" in files\nandpro\ otherwise it'll use the specified version (selected one) **
** NOTE: DO NOT remove nandpro20b.exe even if it's not used anywhere visuabaly (it's the version i use to do file operations meaning you will KILL the function if you remove this version, or replace it...) **
** NOTE: This is limited to advanced mode, it shouldn't be used by ppl that don't know what they're doing as there is no status updates along the way you won't know what's happening untill it's finnished **
- Added: If you put "smc_config.bin" or "kv.bin" next to the app they'll now be used instead of your full nand by default, making it easier for you to fix broken nands
- Updated: Now using the same Xell-Reloaded version for ECC and xeBuild (v0.991)
- Changed: If there is a log next to the gui it'll automatically assume you've already created a ECC and thus want to create a xeBuild image (ggboot/glitchboot) (NOTE: it looks for "xeBuild_GUI.log" and/or "xeBuild_GUI.txt")
- Changed: If you grab cpukey from keys.txt, fuse.txt or network it'll also assume you want to create a Glitch image (if ECC was previously selected)
- Fixed: If you are currently running a process (building an image) you cannot begin another one (the generate button is disabled untill it's finnished)
- Changed: There has been ALOT of changes in the source code, to improve the readability along with optimizing parts of the code to work a little faster and/or use a less ram, this isn't very important for most of you, but it's a big change
- Fixed: When there is an error the app will no longer assume it's an xeBuild error... (it will if xeBuild is used, otherwise it won't)
- Added: The output log now contains information aquired from your decrypted keyvault (serial, osig, mfr-date etc. all of the data it shows you when you click on check KV)
- Added: The output log also prints CB version (if possible)
- Changed: You can now choose to ONLY use extracted files (thus NOT using a previous nand dump) NOTE: This is NOT recomended and should ONLY be used if you have no other options...
- Updated: The app can now identify CB versions: 9230, 7375 and 1923 other versions may work fine aswell, but will NOT be identified automatically by the app...
- Updated: You can now build ECC type images for updated Slims (if they have CB 9230) you can also build ECC type images for Xenon... Thanks for releasing an updated build script nitram!
http://www.xbox-scene.com/xbox1data/...ulyjHzEQqk.php
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March 12th, 2012, 00:30 Posted By: wraggster
Today we are releasing Gecko 1.30 and TBX 1.55, those versions incorporate bug fixes (Thanks to Kombine for reporting back). Also incorporate changes to support the Lizard add-on called booster. We will have more news on booster this week.
The TBX 1.55 (PC application) update can be obtained from the Downloads page and the Gecko 1.30 can be obtained using the Lizard updater application (Tutorial to update here)
http://www.xbox-scene.com/xbox1data/...VFMzYUBGdp.php
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