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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
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July 31st, 2007, 05:28 Posted By: JKKDARK
via Pro-G
Last week SEGA announced that Football Manager 2008 would be released for PC and Mac, but there was no word on the new game coming to Xbox 360.
Miles Jacobson, MD at Sports Interactive, has revealed to Tech Digest that FM 2008 is definitely coming to the Xbox 360, although no date has been set at this time. Jacobson also confirmed that a version for the PSP should be available for Christmas.
Football Manager 2008 is scheduled for release on PC and Mac before Christmas. Expect to see more info on the console versions in the not too distant future.
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July 24th, 2007, 20:55 Posted By: Shrygue
via Computer and Video Games
You may remember the rumours a few weeks ago, claiming that a defect had caused EB Games Australia to call for a recall of every single one of its Xbox 360 Premium consoles.
Allegedly, a batch of faulty HDDs had caused the problem, leading to orders asking store managers to test every Xbox 360 console in stock at Aussie EB stores.
It's been a bit slow on the ball but Microsoft has finally come out and denied the rumour, telling CVG "there has been no 'recall' in Australia or anywhere else. The rumours and speculation appearing are just that - rumours and speculation."
Good to see Microsoft commenting on rumour and speculation for a change though...
So there you have it, no need to worry about botched 360 hard drives cropping up over here - because apparently they're all just fine.
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July 24th, 2007, 20:05 Posted By: Shrygue
via Eurogamer
Developer Turn 10 has released a new patch for Forza 2 on Xbox Live.
It addresses a number of problems, noticeably Auction House bugs and some other issues currently being badly abused by naughty people getting no dinner tonight. You'll have to download it if you plan on playing over Xbox Live.
The only way you'll be able to sell or gift a car with a locked livery now is if you're the original owner, effectively stamping out duplicate designs whipped-up by cheeky copycats. And those of you asking for an unlocked camera while viewing potential purchases have had your prayers answered - and should now be able to ogle over the roof-job, too.
Turn 10 also pointed out that numerous "under-the-hood" Auction House bugs had been addressed, which could have potentially lost you all your dough and even your cars.
Scoreboards have had an overhaul thanks to various problems like AI not relinquishing control of the cars quick enough after a rolling-start, and more cheeky-monkeys exploiting more cheeky physics bugs - resulting in ridiculous lap times clearly impossible if you're playing by the rules.
That pesky Lotus Elan has been temporarily banned, too, because it was accidentally underrated due to a calculation error and is actually much better than the other cars in its class.
Hosts can't boot players mid-race any more, either, because yes - some sillies were exploiting it and hoofing people out if the stakes were high and they weren't going to win.
But it isn't all bug-fixes and patches, and Turn 10 expects more content to be available in the coming weeks.
"We definitely have DLC up our sleeves and will release a series of car packs and new tracks starting in August and running probably through a good chunk of fall," reads the post on the official website. "Forza Motorsport 2 is definitely here to stay."
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July 24th, 2007, 20:03 Posted By: Shrygue
via Eurogamer
F.E.A.R. gets another boost this week with the launch of the Synchronicity Pack on Xbox Live Marketplace.
Priced slightly oddly at 550 Microsoft points (GBP 4.68 / EUR 6.40), it consists of five new multiplayer arenas - three for Capture the Flag/Conquer All and two for Deathmatch/Control.
Of the former, Dead Wood sees players having to pick between high and low roads, while the other two are called Labs and Depot. DM and Control pal Stockpile is described as claustrophobic and joined by another called Waterworks.
All should be available on Live now, following on from the Nightmare Pack released earlier this month and June's Control and Conquer Map Pack.
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July 24th, 2007, 18:53 Posted By: wraggster
New from Play Asia
features
Acclaimed developer: The Darkness was developed by Starbreeze, the team behind the award-winning The Chronicles of Riddick™: Escape from Butcher Bay.
Faithful adaptation: The game story was written in collaboration with acclaimed comic-book author, Paul Jenkins, and it's based on the comic book The Darkness, created by Top Cow.
Intense action: Experience extremely intense cinematic action in this gritty, first-person, action-adventure game with a horror twist: You are the horror!
Lurking horror: Varying manifestations of the Darkness allow you to devour, impale, or implode your enemies. Cannibalize the corpses of your slain victims to level up your powers.
Shadowy evil: The absence of light feeds and replenishes the Darkness so seek the shadows wherever possible.
Dark environments: Fight your way through the dark and seedy underbelly of New York City as well as the ethereal realm of the Darkness.
description
On his 21st birthday, the awesome and terrible powers of the Darkness awaken within Jackie Estacado, a mafia hitman for the Franchetti crime family. With his new powers, Jackie is able to wreak terrifying havoc on his enemies. Jackie must learn to fully command the Darkness so he can take back control of the Franchetti family, which is ruled by his uncle Paulie, a despicable man who is almost universally despised.
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July 24th, 2007, 06:31 Posted By: JKKDARK
via GWN
Sega just sent us an email with information about the now-live beta sign-ups for Universe at War: Earth Assault.
You’ve read the previews and watched the trailers, now join the fight and make a difference to make Universe at War: Earth Assault the best new RTS it can be.
The beta starts on August 17 and ends September 16. The first 8000 people that sign up will be given spots in the beta.
After signups end, the first 8,000 will be notified by email invitation that they have been chosen to participate in the beta.
Beta invitees will be sent an email with a unique code, instructions on where to download the client, instructions on how to install and play the game, and instructions on how to provide feedback. Beta recruits will also be asked to create a Sega.com account to receive exclusive Universe at War content when the game launches.
Get in now before all the spots are taken!
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July 23rd, 2007, 21:52 Posted By: Shrygue
via Xbox 360 Fanboy
You're in for a treat this week, because Jason Bourne, Prince, and Sherman Klump all make an appearance on HD DVD this week as well as a bunch of those Live at Montreux performances. Seriously, that Montreux must be one crazy amazing place seeing that it can hold the power that is Deep Purple, Santana and Yes. Below is a list of this week's new HD DVD releases, but be sure to save up a few dollars for next week's highly anticipated 300 release. We're oh so excited.
HD DVD Movie Releases: July 24th - The Bourne Identity
- The Contract
- Deep Purple: Live at Montreux 2006
- The Host
- In Good Company
- The Nutty Professor 2: The Klumps
- Out for Justice
- Purple Rain
- Santana: Hymns for Peace - Live at Montreux 2004
- Scent of a Woman
- Streets of Fire
- Yes: Live at Montreux
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July 23rd, 2007, 21:05 Posted By: wraggster
via engadget
We've already heard some talk that a new Zune would be coming before the end of the year, but it looks like things now may be starting to get a bit more certain -- at least according to the folks at Whiz Byte, who say they've heard as much from a Microsoft press representative. Specifically, the rep reportedly said that we can "expect an update later this year prior to the holiday season." While there's no word on exactly what form that "update" will take, the rep did give a few less than surprising general indications of what we can expect from the Zune in the future, stating that there's "three predictable paths along which we'll expand Zune." Those include updates to the device family itself, including "new sizes, styles and price points," along with new features that'll help the Zune "move towards parity with iPod" and new geographic markets for the Zune.
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July 23rd, 2007, 13:45 Posted By: wraggster
Newly released at Play Asia
Imagine Rice, Unitas, Butkus, and Singletary. In their prime, on the same field, or maybe even the same team. Imagine preparing a precision squad of mercenaries—even building your own players. Imagine football action the way football is really played. Now imagine the best gridiron game coming back for more. Imagine Football Resurrected. This is All Pro Football 2K8.
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July 23rd, 2007, 13:44 Posted By: wraggster
Newly released at Play Asia
features
All-New Leadership Control: Lead by example and control the action on the field as you increase your sphere of influence by improving your players' personal ratings on each big play.
Enhanced Recruiting: Utilize Dynasty Mode's all-new prospect search tool to hone in on incoming players with specific attributes.
All-New Campus Legend Mode: Attend practice, learn the playbook, and earn reps as a college freshman while utilizing the simulation engine system to fast-forward through events you're not participating in.
Relive Your Highlights: Revisit your top accomplishments in My Shrine, your personal Hall of Fame that stores your trophies, custom photos, video highlights and more.
Save and Share Your Greatest Moments: Create video highlights of your favorite plays and show them off online or download your instant classics to your PC to share with friends.
Weather Channel Updates - Get real-time weather from the actual locations of your favorite campuses when playing your rivals online.
description
Put your heart, hustle and toughness on the line and lead your program to the BCS National Championship Game in NCAA® Football 08. With all-new Leadership Control, boost the motivation level of your teammates by taking control and making big plays. Featuring an all-new Campus Legend mode and an even deeper Dynasty Mode, put your coaching prowess and integrity to the ultimate test. With all-new My Shrine, Home Field Advantage, and exciting new plays like the Statue of Liberty NCAA Football 08 is everything that's great about college football. What kind of legacy will you leave?
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July 20th, 2007, 20:58 Posted By: Shrygue
via Computer and Video Games
In an effort to protect the younger gaming audience in the world of online gaming, Microsoft has signed the Xbox platform up to PEGI Online.
PEGI Online sits alongside the existing independent PEGI rating system for videogames, and identifies online games providers who sign up as committing to the PEGI Online Safety Code. In a nutshell, it's to help clearly indicate games with unsuitable online content for minors.
In addition to embracing this new initiative from PEGI, Microsoft says it "continues to support, develops and encourages interactive games and entertainment, which are safe, age appropriate and educational. They continue their work with industry leaders, game developers, parents, caregivers and community leaders to look for ways to keep kids safe online while playing video games.
"We take responsible and safe video gaming very seriously and will continue to work with partners in empowering parents - and provide great digital entertainment for consumers", Microsoft's Chris Lewis, regional vice president entertainment and devices division, added.
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July 20th, 2007, 20:37 Posted By: Shrygue
via Eurogamer
Rockstar plans to release Xbox 360 and Wii versions of Bully this winter, promising new content on top of the free-roaming schoolboy antics that made the PS2 version such a critical success.
Awarded a hearty 9/10 on its release as Canis Canem Edit in Europe, the game's return will be under the banner of "Bully: Scholarship Edition" in the States. Goodness knows what it will be called here. Canis Canem Edit: Liberate Tutemet Ex Inferis is our best guess. Hey - it's Friday.
And that's roughly all we know for now. There'll be "additional new content" this winter.
Whatever that ends up being, it's good news for owners of Microsoft and Nintendo's systems, as Bully's clever blend of GTA's free-roam principles, incidental humour and constant reinforcement gave Bullworth Academy a signature charm that really ought to have won it more sales than it made.
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July 20th, 2007, 20:36 Posted By: Shrygue
via Eurogamer
Microsoft is quoting a September date for Project Gotham Racing 4, but it sounds like they'll have a fight on their hands if Bizarre Creations wants more time, with business director Brian Woodhouse telling Eurogamer: "This one, we're not letting go 'til it's done."
Woodhouse was responding to our comment, during an E3 PGR4 presentation, that the difficulty for some of the latter Platinum medal goals in PGR3 was all over the place. "I can't argue with that," he admitted. "We just ran out of time. We feel like we've got more time [on PGR4]. Last time round, we feel like we got the game ripped away from us."
"It looked great, but we struggled a little bit to commit time at the end to really balance the game properly. This one, we're not letting go 'til it's done. We were disappointed with that. With 2 we probably got it right. With 1 we rushed it out as well. 3, you know, it was a launch title so we were under enormous pressure.
"Following on from that, we've totally changed our development mentality. With a launch title, you've constantly got this issue with difficulty with the hardware and not getting the game up and running early enough. This time around, because we're building it on a modular tech base we're able to bring the game up really early and think about all of those things as we go through, instead of me saying to you as a game designer, 'okay here's the game, you've got two weeks [to balance it]'."
He also admitted that Bizarre had "spent a fortune building this game".
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July 20th, 2007, 20:07 Posted By: Shrygue
via Games Industry
Following the decision to set aside USD 1 billion for Xbox 360 repairs, the year-end loss for Microsoft's entertainment and devices division has reached 1.89 billion - up 47 per cent from last year.
Revenues for the year were up by 28 per cent to reach USD 6.08 billion, which the company said was due to increased sales of hardware, software, TVs and mobile devices.
During the last quarter of the year Microsoft shipped 700,000 Xbox 360 units - down from 1.8 million during the same period last year. Console sales were lower for the quarter but sales of 360 accessories and the Zune media player helped to offset this.
Revenues for Xbox and PC games fell by 28 per cent to hit USD 265 million.
Fourth quarter EDD revenues stood at USD 1.16 billion, a year-on-year fall of 10 per cent which Microsoft said was due to "decreased Xbox 360 console sales".
The division made a loss of USD 1.2 billion, attributed to the cost of the Xbox 360 repair program. However, according to Microsoft, a reduction in the cost of manufacturing Xbox 360 units did partially offset this.
As reported previously, Microsoft Corp. reported a 15 per cent increase in revenues for the year to USD 51.2 billion.
The company said it is confident its entertainment and devices division will turn a profit during this financial year.
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July 20th, 2007, 20:05 Posted By: Shrygue
via Games Industry
Microsoft has announced revenue of USD 51.12 billion for the fiscal year ended June 30, a 15 per cent increase over the prior year.
Revenue growth was driven primarily by Windows Vista and Microsoft Office 2007.
Despite taking a USD 1.15 billion charge related to Xbox 360 warranty issues, Microsoft finished the quarter ending June 30 with revenue of USD 13.37 billion and net profit of 3.04 billion.
"Our results this quarter cap off an extremely strong fiscal year for the company," said CFO Chris Liddell. "We have healthy core businesses and are strategically investing in growth opportunities, which will build on our success and contribute to continued double-digit revenue and earnings growth in fiscal year 2008."
For the quarter ending September 30, Microsoft management expects revenue in the range of US 12.4 to 12.6 billion.
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July 20th, 2007, 20:04 Posted By: Shrygue
via Games Industry
A second class action lawsuit has been filed in a California court against Microsoft, alleging that the Xbox 360 console damages game disks.
Last week, a similar complaint was filed in the state of Florida.
The new complaint, filed by California residents Christine Moskowitz and Dan Wood, seeks at least USD 5 million in damages for all Xbox 360 owners affected by the alleged product defect. The pair alleges that the console damaged their game disks, and that Microsoft refused to replace or pay for the damaged games.
Microsoft recently acknowledged a hardware defect with the Xbox 360 and extended the warranty period by three years. However, the company did not acknowledge that their consoles were scratching game disks and rendering them unusable.
Attempts to reach Microsoft for comment were unsuccessful. However, a Microsoft spokesman responding to the Florida suit told InformationWeek that the company has not received a significant number of complaints about scratched discs.
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July 19th, 2007, 21:40 Posted By: Shrygue
via Eurogamer
Halo 3's Saved Film feature received glowing reports at E3 last week, but just you wait for Bizarre Creations' PGR On Demand service - a database with the potential to store every race ever played out in PGR4.
That's "every race in the game ever" in the words of Bizarre's Craig Howard, demoing to Eurogamer at E3 last week. "You can be in a world cup tournament - it gives you a nationality, so you can go and prove that you're the best American racer or whatever. And you can watch the whole world cup. If you get knocked out, you can watch the people who beat you, and watch all their races too. It's just all there. We're trying to create a base for all racing enthusiasts."
You can watch every race that's ever taken place in the game? "Yep." Right. "It's not our server," says biz director Brian Woodhouse, with a grin.
"When you get to the end of a race," Howard explains, "you can choose not to upload it, if you really want to." Right, so it's opt-out. But who would? Especially if the file-sizes are kept to a minimum, which - given the volumes they're talking about - you'd have to say they will be. "You're not uploading an actual AVI," Howard confirms.
"Plus you can use keywords like 'crash' or 'slide' or 'Macau', if you want to," he says, "so when people do a search they can find you. You can rate them too - 'that's a wicked crash' etc."
It's all part of PGR On Demand, mentioned during last week's Microsoft E3 conference, which will also allow you to share photos ala Forza Motorsport 2 and Halo 3. The online video-sharing stuff is quickly becoming a must-have feature for Xbox 360 games, having first - to our memory at least - appeared in the 360 port of Burnout Revenge.
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July 19th, 2007, 21:39 Posted By: Shrygue
via Eurogamer
Do you have an Xbox 360? Do you like racing around in cars? Then you've come to the right place! Well, you've come to a news item talking about the right place. Because the right place is Xbox Live Marketplace, where demos of Juiced 2: Hot Import Nights and FlatOut: Ultimate Carnage await.
Juiced 2's the bigger at 1.3GB, while FlatOut's ready to gobble up 750MB. The former's down for release in mid-September, aiming to build on the mod-heavy racing trends of the first game with lots of racing, drifting and betting (the first game allowed you to "pimp out" your car and then wager it in races). FlatOut, meanwhile, is already available, with its particular brand of Burnout-baiting action winning plaudits.
Elsewhere, Xbox Live watcher (and director of programming) Mr Major Nelson reports that our German friends can enjoy a special localised Blacksite teaser trailer, where all the aliens are all replaced by Care Bears and the big spaghetti octopus thing on the bridge is a flannel with a kitten on it. For all that and the truth, be German and download it.
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July 19th, 2007, 21:37 Posted By: Shrygue
via Eurogamer
Eidos has popped the kaleidoscope to one side and revealed a new psychedelic puzzler for Live Arcade.
Dubbed GEON: emotions, your task is to roll a cube around a very colourful grid-based course gobbling up as many "E-mote" pellets as you can - a bit like Pac-Man after "using some drugs".
Each controllable block represents a different emotion, and apparently you'll be able to use the strengths of each to your advantage - although admittedly we don't have a clue how.
You'll be able to play on your own in Time Attack and Mini-Game modes, or with up to four of your friends in Duel, Team Geon and Last Man Standing modes.
"GEON: emotions is our first title for Xbox Live Arcade and we're really proud of it," said Simon Protheroe, new media and IT director at Eidos.
"It's the perfect mix of fun, action and head-to-head competition which works so well on Live Arcade."
Strawdog Studios is the team behind the game, and is aiming for a release this summer. But unfortunately Eidos was unavailable to tell us exactly when or how much it will cost.
Screenshots
Trailer
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July 19th, 2007, 21:35 Posted By: Shrygue
via Eurogamer
Bungie appears to be playing down expectations of online co-operative Halo 3. Much as they'd like to do it, Frank O'Connor has reportedly told Electronic Gaming Monthly that they won't sacrifice quality for a bullet-point on the box.
"We're not dumb. We know that people want it and we're trying to make it happen," O'Connor said in comments allegedly reproduced from the June issue of the US mag. "I think the biggest problem for us for online co-op is that we have a situation where you can be in a Warthog with five troops, almost a mile away from the other player.
"That's a significant challenge. And there's lots of design things you could do to prevent that from happening, but they would make it not feel like Halo any more. If we can make it happen in a way that works well, we will - and if it works badly, we won't."
Bear in mind that we've not seen EGM ourselves, but write-ups of the feature cite previous unsourced claims that Bungie could try to add it as downloadable content following the game's 26th September release.
Not that any of this will jeopardise the two-player LAN/split-screen co-operative, while O'Connor himself was at E3 last week stoking rumours of four-player co-op with "wouldn't that be cool?" style responses to questions on the subject during Halo 3 presentations.
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