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May 20th, 2012, 23:50 Posted By: wraggster
Guy's and St Thomas' Hospital in London began trials of a Kinect-driven camera last week that would sense body position, and by waving his or her hands, the surgeon can sift through medical images, such as CT scans or real-time X-rays, while in the middle of an operation. During surgery, a surgeon will stop and consult medical images anywhere from once an hour to every few minutes. So the surgeon doesn't have to leave the table, the doctor will work with assistants, but sometimes, if you want things done to your satisfaction, you have to do it yourself. Dr. Tom Carrell, a consultant vascular surgeon at Guy's and St Thomas', described an operation on a patient's aorta earlier this month to New Scientist. 'Up until now, I'd been calling out across the room to one of our technical assistants, asking them to manipulate the image, rotate one way, rotate the other, pan up, pan down, zoom in, zoom out.' With the Kinect, he says, 'I had very intuitive control.
http://games.slashdot.org/story/12/0...operating-room
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May 19th, 2012, 01:07 Posted By: wraggster
Students. PCs. Free Xbox 360. The Redmond team's at it yet again. Similar to last year's deal, Microsoft's hooking students up with a 4GB Xbox 360 if they drop some cash on one of its Windows machines. It's simple: shell out over $699 on a PC, or $599 if you're in Canada, and you'll be walking out with a shiny new console free of charge -- naturally, you'll have to do so at participating shops such as Best Buy, Fry's, Newegg, Staples, The Source and, of course, Microsoft's own stores. The promo is set to kick off here in the States on May 20th, while those living in the True North can take advantage of it starting today. And before you ask -- yes, you will need to show your scholar credentials to get in on the bargain.
http://www.engadget.com/2012/05/18/m...360-promotion/
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May 19th, 2012, 01:02 Posted By: wraggster
Microsoft's Kinect guru believes the future of the peripheral will come from developers learning new tricks
[h=3]Microsoft[/h]www.microsoft.com
Microsoft creative director of Kinect Kudo Tsunoda says the "next big thing" from the peripheral will come from Microsoft and developers learning the current unit, not from a possible Kinect 2. In an interview with VentureBeat, Tsunoda played up the idea that there was so much more that could be done with the current Kinect.
"I think that waiting for the next big thing isn't about waiting for the Kinect 2. It's more about all the great invention that can be done in software without having to go out and spend money on a new device," Tsunoda said to VentureBeat.
"I do think that the next evolution of the experience will come as developers get better and better at working with Kinect. I think right now we're in an area where you're going to start seeing some amazing Kinect experiences based on things like using voice or using full body or using identity. And then I think going forward you're going to see a lot more people really blending all of the different features of Kinect together to build some really rich and immersive new types of experiences," he added.
Tsunoda explained that the focus is on understanding how to combine the Kinect's different capabilities to augment existing game genres.
"One of the things that we're super excited about is how you can use a combination of facial detection, motion detection, voice recognition, and tone of voice recognition to allow somebody to participate in a narrative like an actual character inside the scene. So much of how you communicate is through body language and tone of voice, and being able to incorporate those things into an interaction with a digital character is stuff that only Kinect can do," he said.
"I think that's why you see Kinect branching off into all different genres of games now. It's because developers are able to do more with the technology as they've become more experienced in working with it."
"It's not where you have to wait for Kinect 2 for something to be different as much as the more that we're able to play with Kinect and update Kinect over time, all of the capabilities in all different types of scenarios, we're going to keep pushing. I think that, again, it means both the evolution of existing features as well as the invention of new ones," he said.
VentureBeat's full interview with Tsunoda covers more about the Kinect and how developers are reaching out to other genres with the device.
http://www.gamesindustry.biz/article...s-kudo-tsunoda
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May 18th, 2012, 01:07 Posted By: wraggster
Online only UK retailer GameStop has slashed the price of pre-owned consoles on its website.
As a result a second hand Xbox 360 Slim 250GB machine can be had for just £129.97 – that’s a £70 saving over its new price.
A pre-owned PS3 Slim 250GB has been cut to £189.97, with the 320GB version available for £199.97.
And second hand Nintendo Wii’s are priced at just £49.97 – that's £70 less than a new machine.
All consoles come with a one-year warranty and one month’s free Xbox Live Gold membership, as well as special GameStop specific packaging.
http://www.gamestop.co.uk/
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May 18th, 2012, 01:00 Posted By: wraggster
Carried Command: Gaea Mission, an action RTS from Arma developer Bohemia Interactive. launches for PC and Xbox 360 on 27th September.For any readers out there still in short trousers, it's a sequel of sorts to the seminal 1988 original. There's currently a PC beta ongoing should you want an early look.Both versions of the game have been developed simultaneously to ensure an "optimal experience" on each platform."I and my brother Ondrej were addicted to playing Carrier Command on our Atari ST," commented Bohemia CEO Marek Spanel."In fact, it was what inspired us to develop games ourselves. Now, almost 25 years after the original was released, it's exciting to see our re-imagination, Carrier Command: Gaea Mission, finding its way to the massively expanded PC and immense console gaming audience."
http://www.eurogamer.net/articles/20...date-announced
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May 18th, 2012, 00:51 Posted By: wraggster
Back when Forza Horizon was first officially announced by Microsoft and Playground Games back in March, all we had to gaze upon was a montage of desperately pretty cars and people, living the kind of life you'd expect someone with that kind of a car to live.
Now, though, we've got our first real look at the game in the form of the screenshot above, which features the 2013 SRT Dodge Viper, some rocks, an extremely flat American highway and the same vignette framing we've come to expect from Forza in-game screenshots. Granted, this is but a single image, but from where we're sitting it sure does look a hell of a lot like a Forza game, which is reassuring considering that this is Playground Games' first spin behind the franchise's wheel.
http://www.joystiq.com/2012/05/17/he...on-screenshot/
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May 18th, 2012, 00:25 Posted By: wraggster
As we revealed yesterday, Time Warner Cable has finally activated HBO Go streaming to TV connected devices. As seen on the new activation pages for Samsung Smart TVs and Blu-ray players, Xbox 360s and Roku boxes, TWC and Bright House Networks are now among the available options (sorry, still no word on ESPN3 for the Xbox 360). The only bad news? DirecTV and Comcast have not (yet) followed suit, so for those customers HBO Go streaming on the TV is still a hit-or-miss affair. We're not sure what is behind the change of heart or policy, but while Comcast reportedly had authentication issues to resolve before switching on the Xbox 360's HBO access, it's worth noting that Time Warner Cable could have its app coming to some or all of these platforms very soon. An official blog post indicates it may take a few hours for things to switch on every where so if you don't see this in your neck of the woods just keep checking back.
Update: Cablevision too, as noted by a post on the Roku blog.
http://www.engadget.com/2012/05/17/t...-available-on/
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May 18th, 2012, 00:06 Posted By: wraggster
Rockstar’s Max Payne 3 hits the UK High Street tomorrow – and retail has pegged it as a significant release fit for the discount treatment.
HMV is selling the game for £37.99 outright or for just £7.99 if you trade-in either Starhawk, The Witcher 2 or Resident Evil: Operation Raccoon City. That deal is valid until Sunday.
Sainsbury’s is selling the game for £39.99 or alternatively just £29.99 when purchased with either a 2100 Microsoft Point card (£17.99) or a £25 PSN card.
Asda has opted for a very competitive £34.87 price on both formats, no strings attached. Tesco is pricing slightly higher at £36.96 but is throwing in the Silent Killer Multiplayer Loadout Pack.
Blockbuster is offering 50 per cent extra trade-in credit on any console titles redeemed against the purchase.
Online, Amazon has gone low at £34.75. Most other online retailers, including ShopTo.net, GameStop, GAMEand Play.com, have gone at on or around £39.99.
UPDATE: Blockbuster is selling the game online for £37.85.
http://www.mcvuk.com/news/read/max-p...heapest/096203
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May 17th, 2012, 14:22 Posted By: wraggster
Rare, the once brilliant Nintendo developer and current producer of so-so Kinect games, is working on "new IPs for future platforms", a job advert has revealed.
The job listing, which was spotted bySuperannuation, calls for a senior product manager to work on "multiple AAA future console releases"."You will be joining a highly regarded publisher-backed studio that is responsible for a number of IPs currently on the market that have already hit number 1," reads the ad.
Fans of Rare's Kinect titles will be happy to hear the studio won't be abandoning properties such as Kinect Sports; instead it'll be widening its focus to include additional new IPs.
"Whilst continual development of their core releases will be maintained, the successful candidate will be joining at a time where the studio is looking to move into new areas and develop new IPs for future platforms."
Excitingly, it's suggested that the GoldenEye 64 and Perfect Dark dev might be returning to the first-person shooter genre. Be still, my beating heart.
"You will have a successful history of releasing exceptional AAA games and these will ideally be in the Action/Adventure or FPS genre but this is not essential."
Last month Rare appointed Sega West game design boss Simon Woodroffe as its new creative director.
"Games are my passion and they are Rare's passion so this is my dream role," he said. "I love working with talented and creative people and there are plenty of them here at Rare. I am looking forward to getting stuck into making incredible games that will be worthy additions to the pedigree of the studio."
http://www.computerandvideogames.com...luding-an-fps/
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May 17th, 2012, 14:17 Posted By: wraggster
The Xbox 360 has added a couple new entertainment apps for your audio-visual pleasure. Starting things off, in the States, there's the Manga app, which enables users to view full length episodes, movies and clips from the Manga Entertainment catalog.
For the northern parts of North America, MUZU.TV will we available to Xbox Live customers in the United States and Canada. MUZU is a ... (*googles*) apparently, it's a music video site, with over 40,000 mini musicals on demand.
Finally, Australians have upgraded FOXTEL with Kinect functionality. The virtual controls on that stuff aren't what one would call efficient, but Kinect compatibility is still worth it for the joys of "Xbox Pause" and "Xbox Play" functionality.
http://www.joystiq.com/2012/05/16/xb...tel-with-kine/
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May 17th, 2012, 14:12 Posted By: wraggster
Screaming at monitors while attempting to make just one more crushingly difficult checkpoint is apparently a pastime shared by many, many gamers. This week, Ubisoft revealed that the latest Trials franchise entry – Trials Evolution – sold approximately 500,000 units since its launch in mid-April.
Sure, it's no Minecraft: Xbox 360 Edition, but half a million sales in less than a month is quite impressive for a title on Xbox Live Arcade. How impressive, you ask? Well, we'd love to tell you, but Microsoft doesn't release sales numbers for XBLA games. Those rascals! For context's sake, though, we'd point out that it took just over a year for the first Trials game on XBLA to hit 1 million units sold. We get the feeling it'll take a bit less time with Evolution.
In the same slide, RedLynx is called out as having many brands with "great multiplatform potential." A quick glance at RedLynx's catalog confirms our suspicion that Trials is indeed the Finnish studio's biggest "brand." How about that!
http://www.joystiq.com/2012/05/16/tr...t-three-weeks/
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May 17th, 2012, 14:09 Posted By: wraggster
This fall, Xbox Live Arcade doubles down on Serious Sam. Serious Sam 3: BFE – which launched on the PC late last year and was ported over to the Mac last month – will ditch the disc for an Xbox Live Arcade release this fall. Serious Sam 3: BFE on XBLA will be the full game, losing nothing in the transition over to console.
Serious Sam Double D XXL is the new version of Mommy's Best Games' PC release. The XXL brings with it "new campaign missions, new challenges, new enemies, Gunstacker upgrades and a hot new two-player local cooperative mode." Serious Sam Double D XXL is priced at 800 MS Points ($10).
http://www.joystiq.com/2012/05/16/se...reaming-to-xb/
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May 17th, 2012, 14:09 Posted By: wraggster
The next DLC for Mass Effect 3 won't be the "Extended Cut" DLC planned for this summer, if a pulled listing on Sony's Hong Kong site is to be believed. The next piece of content will apparently be focused on multiplayer and available for download tomorrow.
The Rebellion Multiplayer Expansion is a series of multiplayer maps and other goodies. "The Rebellion Multiplayer Expansion opens two new fronts against the Reapers: Firebase Jade's jungle reservoir and Firebase Goddess on Thessia," Kotaku reports. "In-game reinforcement packs now include three new weapons as well as equipment, consumables, and six new classes: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Phoenix Adept and Vanguard." The listing has since been pulled from Sony's site, so we're unable to confirm the contents of the listing.
Update: BioWare community guy Chris Priestly hit the forums to debunk the rumor – at least, about it launching tomorrow. Priestly does say we'll learn more on multiplayer DLC in the future, but doesn't specifically address Rebellion. "We will have more information on ME3 MP DLC in the future, I hope later this month, but nothing more to be said now." [Thanks, JustinSaneV2]
http://www.joystiq.com/2012/05/16/ru...ltiplayer-exp/
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May 17th, 2012, 01:23 Posted By: wraggster
UK-based developer Lionhead is working on an "MMO-like mulitplayer experience" for the next generation Xbox.
The confirmation comes from a job ad posted on Linkedin by the Microsoft-owned studio, which also says that the game won't be based in the Fable universe.
"To assist in the development of a major brand new IP that is being targeted for the future generation of platforms and will be an RPG-based game with a radical new take on how co-operative and multiplayer gameplay feeds into the experience, while blending online and single-player into one complete experience," the ad reads.
“[The game] will have a complex progression system, multiple routes through the campaign, and an MMO-like multiplayer experience that will affect the outcome of the player experience, and many other attributes surrounding their profile (such as the environment and the outcome of certain actions)”.
It's encouraging to see Microsoft moving into the realm of MMOGs (or, at least, MMO-likeGs), as it could lead to the company relaxing its tight control of the Xbox's hard drive and allowing other developers to follow suit.
Sony has long been open to MMOGs, with Free Realms and DC Universe Online already doing well on the service, and CCP's Dust 514 on the horizon.
Last year, it was reported that Microsoft was gearing up to offer a free-to-play service.
http://www.edge-online.com/news/lion...-next-gen-xbox
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May 16th, 2012, 01:51 Posted By: wraggster
Complaints by Netflix's Reed Hastings and a handful of politicians must have rankled Comcast CTO Tony Werner, as he just posted a particularly detailed explanation of why Comcast believes the Xfinity TV app on the Xbox 360 isn't violating net neutrality. We'd previously heard the argument that the Xfinity app's traffic is simply being routed through Comcast's internal network and isn't the same as the Internet data of Netflix, but Werner now contends that the Differentiated Services Code Point (DSCP) tags that some think are breaking FCC rules by favoring Xfinity video are really just necessary switches. They're not prioritizing traffic, they're setting it aside, the claim goes. Of course, Hastings and others believe that setting Xfinity video aside is prioritizing, and Comcast's point of view sidesteps the practical reality that watching Netflix, Amazon Instant Video or iTunes will lead you closer to that ever-present 250GB cap while Xfinity doesn't. The FCC during its rulemaking warned against special private services being used as end-runs around neutrality concerns; it's up to the agency to decide whether or not that's true here, or whether Comcast is just offering its usual service in a new way.
http://www.engadget.com/2012/05/15/c...lity-concerns/
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May 16th, 2012, 01:45 Posted By: wraggster
As Microsoft chases after its entertainment ambitions, it risks alienating those who made its platform a success, warns Johnny Minkley
Late April, 2005. The NDA was signed and delivered, and I was waiting for the call from the US. Having foolishly failed to remember the connector for capturing an audio feed, I relocated to a quiet corner of the office on a different floor and carefully laid out two analogue tape decks next to the phone to record the conversation via its external speaker, just to be sure.
An embarrassingly backward way to discuss the future of gaming, perhaps, but that was my set-up when the call came in from chief Xbox officer Robbie Bach, who was about to reveal the name and the direction of the second phase in Microsoft's 20 year gaming plan, a few weeks before the official announcement.
"Microsoft's desire to widen the appeal of Xbox beyond the hardcore is clear enough. But at what cost?"
I was reminded of this interview when I read this week of somerecent comments by Bach - now ex-box - reflecting on Xbox 360's stellar performance and how Microsoft ruthlessly capitalised on Sony's costly ball-fumbling with PlayStation 3.
"Some of the success of Xbox was due to the fact that Sony did some really not so smart things," Bach told a business audience in Seattle last week. "The transition to PlayStation 3 was really, really bad. And really hard. They mismanaged their partners, they mismanaged their cost structure. They made their next platform so complicated that developers couldn't develop for it."
At the same time, Bach recalled, Microsoft went on a full-blown charm offensive with key publishing partners, convincing them it wasn't in their best interests to continue to foster a market in which one format holder held all the cards.
It worked. And the likes of Activision and EA supported 360 "disproportionately to what they should have, mathematically." It also summed up Microsoft's early attitude to the games business.
The vast corporation had few friends and many doubters when it launched the original Xbox in 2001. As good as the hardware was, the company was forced to work tirelessly to win the hearts and minds of the trade and the core gaming audience so crucial to the platform's formative years.
This success-at-any-cost mindset ensured executives were far more open and approachable than the media had become accustomed to with Microsoft's lofty rivals. And for core gamers, it meant the HD experience out-of-the-blocks first, with a growing library of seriously impressive games and a best-in-class online service, making Sony appear flat-footed in its hubris.
Today, the global installed base for Xbox 360 sits officially at 67.2 million, particularly strong in the US and UK, and ahead of PS3 at 63.9m. The stuff, no doubt, of Bach and his colleagues' wildest dreams back in 2005.
But it's a position that also excludes the context of over 95 million Wiis sold, the steady rallying of PS3, and the explosion of smartphone, tablet and social network gaming.
"The vision of Kinect for gaming has remained beyond the frequently clumsy reality: nowhere more awkwardly underlined than with the canning of Peter Molyneux's Milo"
Microsoft's mantra at the dawn of this generation was "software and services", which has seen 360 steadily evolve to reveal the company's original, Trojan horse ambition of becoming the de facto entertainment hub of every household.
And this is where things may get a little sticky for Microsoft hereon in. Having fought and triumphed in a battle on a single front, it now finds itself embroiled in expensive skirmishes on all sides - with potential dangers in how it balances out its bets.
During that 2005 interview, I asked Bach why the console was called Xbox 360. Because it will "revolve around the gamer," he insisted. That was undoubtedly true in the beginning; but today an increasing number among its loyal gaming audience are doubting the sentiment.
Little by little, with the ad-and-entertainment heavy Metro dashboard, the relegation of games several tabs away, the burying of additional games content and the casting out of indie games into the digital wilderness, and the scrapping of Inside Xbox video content, Microsoft's desire to widen the appeal of Xbox beyond the hardcore is clear enough. But at what cost?
A gaming platform can no longer survive through the custom of core gamers alone. Kinect was Microsoft's great gamble to extend the life of 360 and capture the casual audience Nintendo engaged with so effortlessly. And, on the surface, it's been a roaring success.
Leaving little to chance, Microsoft staked a reported $500m on marketing Kinect and was rewarded with an astonishing 8 million sales in its first 60 days, making it the fastest-selling consumer electronics device in history.
It has the installed base, then, but do consumers still care about Kinect content? UK software sales suggest a dwindling of interest, with key first party-published titles such as Kinect Sports 2 shifting a third of what the original managed, and Dance Central 2 just a quarter.
Meanwhile, sales to date of 2012's flagship, massively hyped Star Wars release have not exactly set the galaxy alight. And eight times as many have bought Just Dance 3 on Wii as on Xbox 360.
With a few exceptions - such as the charming efforts of UK studio Frontier - the vision of Kinect for gaming has remained beyond the frequently clumsy reality: nowhere more awkwardly underlined than with the canning of Peter Molyneux's Milo and his subsequent departure from Microsoft.
Kinect 2.0 will have a bigger, more integrated role to play in the next Xbox, both in gaming and entertainment, where we may make it some way closer to that original, cheesy promise of "magic disguised as technology". It remains hard to envisage how it will gel seamlessly with a core gaming experience - but that was possibly never the point.
Having successfully taken the game to Sony this generation and broadened the scope and reach of Xbox, then, Microsoft finds itself pulled in several directions at once and is starting to show the first signs of strain.
To come from nothing to where it is today in the console space in a little over a decade is a stunning achievement by anyone's reckoning, testament to how much Microsoft got right along the way in philosophy and practice.
But not even the mighty techno-seers of Redmond can afford a working crystal ball. After all, in 2005 Bach also told me: "Nintendo is a really great company but, with respect, a great toy company. I think they'll do great in that niche, but this isn't about the toy business anymore. This is the mainstream entertainment business". Some niche.
"With so much uncertainty over where the console business goes from here, platform holders need their loyalists and evangelists more than ever"
Last week, Bach compared Xbox 360's battle with PS3 to Microsoft's attempt to take on Apple with the ill-fated Zune. The latter failed horribly in part since, where the company was able to pounce on Sony's blunders, Apple simply did not make any of consequence. "They have made very, very few mistakes over the last 10 years," he noted ruefully.
And Apple, needless to say, is now a huge competitor in the gaming space, with a product and service neither of which existed when Bach first shared his vision for Xbox 360. Soon, too, in the growing battle for the living room, with the Cupertino firm's long-rumoured smart TV likely to prove a powerful obstacle to Microsoft's wider entertainment goals.
With so much uncertainty over where the console business goes from here - indeed, where it even fits into the entertainment landscape of tomorrow - platform holders need their loyalists and evangelists more than ever as a solid foundation in a rapidly changing world.
Microsoft should think carefully before doing anything further to alienate them in the hasty pursuit of its ambitions. Having come so far on the back of others' errors, it now risks making itself vulnerable through its own.
http://www.gamesindustry.biz/article...ng-to-the-core
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May 16th, 2012, 01:40 Posted By: wraggster
EA has outlined the ways in which it intends to build upon the fantastic success of FIFA 12 with the freshly announced FIFA 13.
The game will deliver what EA describes as “the most sophisticated artificial intelligence ever achieved for the FIFA franchise”, with tech being shared between both the PC and console versions.
Players are now programmed to think two plays ahead and are able to alter or curve their runs to make the most of potential chances. They will also deliberately pull defenders out of position to free up space for runs from teammates.
Furthermore, none other than Lionel Messi is the inspiration behind “the most comprehensive and intuitive dribbling system ever developed”. Players will change direction faster with precise dribble touches and “true 360° mobility”.
1st Touch Controls have also been introduced, meaning that every player will no longer be graced with Matthew Le Tissier-like control when receiving the ball. Instead, a player’s touch will be dictated by their skill level “creating variety and uncertainty around ball control”.
Defensive pressure and the ball’s velocity and trajectory all now play a part in how well a pass will be received, opening up the game for defensive players.
The Player Impact Engine has also entered its second generation, while a brand new Tactical Free Kick system has also been introduced that allows for up to three players to use dummy runs to create more elaborate set pieces.
Defensively this makes a difference, too, with the opposing team able to creep the wall forward or select one player to charge the ball.
There are a host of improvements to career mode, too, while the EA Sports Football Club will play a bigger part than ever. Plus, the total number of licensed teams now exceeds 500.
FIFA 13 will be released on Xbox 360, PS3, Vita, Wii, PS2, 3DS, PSP and iOS. Interestingly, some sort of compatibility is also promised for Kienct and Move owners.
“We are perfecting the best sports game in the world with innovations that capture all the drama and unpredictability of real-world football,” FIFA 13’s executive producer David Rutter stated.
“These are game-changing innovations that will revolutionize our artificial intelligence, dribbling, ball control and collisions to create a true battle for possession across the entire pitch, and deliver freedom and creativity in attack.”
http://www.mcvuk.com/news/read/fifa-...nd-move/096055
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May 16th, 2012, 01:37 Posted By: wraggster
The manic Christmas sales period will blast off with Far Cry 3 on September 7th.
Publisher Ubisoft is confident the 360, PS3 and PC FPS will raise the bar for the genre and offer something different to other shooters due in the following weeks, such as Medal of Honor: Warfighter and Black Ops II.
Far Cry 3 was first unveiled at E3 2011, and Ubisoft re-announced the title in February, with several cover features and previews in specialist magazines.
“The re-announce in February was well received, the marketing campaign is significant and we expect this to be the first triple-A title of the traditionally busy run-up to Christmas,” Ubi’s head of brand marketing Mark Slaughter told MCV.
Brand manager Louise Marchant added: “We are rolling out a substantial multi-phase marketing campaign, making the most of the stunning visuals and engaging storyline
“You’ll be seeing a lot more in the next few weeks, as we head towards E3 and into the summer.
“Far Cry has always offered something different to other shooters – and no army camouflage or space marines in sight.”
http://www.mcvuk.com/news/read/far-c...mas-hit/096067
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May 15th, 2012, 23:32 Posted By: wraggster
Ubisoft CEO Yves Guillemot revealed the publisher's plans to capitalize on free-to-play and next-generation consoles today, as part of the company's Q4 2012 earnings report.
With over £384 million earnings reported from casual games for the year, and a 110 percent growth in digital sales, the company has 15 online and digital titles slated for launch this quarter.
One of these titles, Trials Evolution, has already been released, breaking XBLA sales records, with over 100,000 copies sold in the first 24 hours.
Ubisoft also plans to release an online free-to-play version of the Silent Hunter franchise.
"Thanks to our focus on ramping up our teams' online expertise, combined with the know-how brought in by our recent acquisitions and with the recruitment of specialized talent, we are now in a position to fully seize the numerous current and future opportunities of the video game industry," said Guillemot.
http://www.develop-online.net/news/4...n-free-to-play
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