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May 16th, 2012, 01:40 Posted By: wraggster
EA has outlined the ways in which it intends to build upon the fantastic success of FIFA 12 with the freshly announced FIFA 13.
The game will deliver what EA describes as “the most sophisticated artificial intelligence ever achieved for the FIFA franchise”, with tech being shared between both the PC and console versions.
Players are now programmed to think two plays ahead and are able to alter or curve their runs to make the most of potential chances. They will also deliberately pull defenders out of position to free up space for runs from teammates.
Furthermore, none other than Lionel Messi is the inspiration behind “the most comprehensive and intuitive dribbling system ever developed”. Players will change direction faster with precise dribble touches and “true 360° mobility”.
1st Touch Controls have also been introduced, meaning that every player will no longer be graced with Matthew Le Tissier-like control when receiving the ball. Instead, a player’s touch will be dictated by their skill level “creating variety and uncertainty around ball control”.
Defensive pressure and the ball’s velocity and trajectory all now play a part in how well a pass will be received, opening up the game for defensive players.
The Player Impact Engine has also entered its second generation, while a brand new Tactical Free Kick system has also been introduced that allows for up to three players to use dummy runs to create more elaborate set pieces.
Defensively this makes a difference, too, with the opposing team able to creep the wall forward or select one player to charge the ball.
There are a host of improvements to career mode, too, while the EA Sports Football Club will play a bigger part than ever. Plus, the total number of licensed teams now exceeds 500.
FIFA 13 will be released on Xbox 360, PS3, Vita, Wii, PS2, 3DS, PSP and iOS. Interestingly, some sort of compatibility is also promised for Kienct and Move owners.
“We are perfecting the best sports game in the world with innovations that capture all the drama and unpredictability of real-world football,” FIFA 13’s executive producer David Rutter stated.
“These are game-changing innovations that will revolutionize our artificial intelligence, dribbling, ball control and collisions to create a true battle for possession across the entire pitch, and deliver freedom and creativity in attack.”
http://www.mcvuk.com/news/read/fifa-...nd-move/096055
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