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May 3rd, 2007, 17:26 Posted By: wraggster
LucasArts and development partner Day 1 Studios today announced Fracture™, in which players reshape the battlefields in a futuristic conflict with global implications. This epic war fought on American soil pits cybernetically enhanced soldiers against warriors augmented by the benefits of advanced genetic engineering. The company that brought you Star Wars and Indiana Jones, as well as successful new intellectual properties such as Mercenaries (the No. 1 new IP in 2005) and Thrillville (the No. 1 original children's IP of 2006), presents a new franchise full of groundbreaking next-generation gameplay, an intriguing storyline and compelling characters.
“Exciting new intellectual properties serve a vital role to the growth of LucasArts,” said Jim Ward, president of LucasArts. “Fracture represents the next step in this company initiative, complete with the intriguing story and compelling characters audiences expect of a LucasArts release.”
Fracture advances players to the year 2161, where ecological and seismological disasters have radically altered the planet’s landscape, and a clash in ideologies places society on the threshold of war. Players set foot on the frontlines of this epic conflict in the role of Mason Briggs, a demolitions expert fighting for the Atlantic Alliance, the side that relies upon cybernetic enhancement. Pitted against the genetically enhanced soldiers of the Pacifican army, players will experience a revolution in 22nd-century warfare. In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly. Every action they perform dynamically reshapes the earth in ways no videogame has ever seen. When Briggs throws a tectonic grenade on a level battlefield, the ground blasts upward to provide access to an otherwise unreachable area. Moving on, when he comes across what appears to be an impenetrable structure, Briggs utilizes the alt-fire functionality on his rocket launcher to create enormous craters to burrow underneath the wall. Surrounded on all sides by enemies, Briggs heaves a vortex grenade, creating a swirling tornado-like mass of boulder, dirt and debris to dispatch his foes. These are just a few samples of the possibilities for Terrain Deformation. Players not only change the battlefield – they change the face of the battle itself.
“LucasArts sees simulation-based gameplay as an essential component of a true next-gen experience, and that’s exactly what Fracture delivers,” said Peter Hirschmann, vice president of product development at LucasArts. “Day 1 Studios has done a phenomenal job of creating true next-gen tech that not only dazzles on a visual level but also serves as a core gameplay mechanic. Unlike many other next-gen games on the market, Fracture simply isn’t possible in the previous generation of consoles.”
“LucasArts’ excitement for Fracture is palpable, and it only inspires us even further to ensure the game lives up to its lofty expectations,” said Denny Thorley, president of Day 1. “The opportunity to work with a company such as LucasArts, that knows not only how to launch large entertainment properties, but also successfully bring new IP to market, is truly a privilege. With Terrain Deformation leading the way, we know we’re creating something special, and we have absolutely no doubts that LucasArts is the only company to make sure Fracture receives its due.”
More information about the game can be found at the official Fracture website, www.fracturegame.com, which will continue to release details throughout the year.
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May 3rd, 2007, 17:26 Posted By: wraggster
LucasArts and development partner Day 1 Studios today announced Fracture™, in which players reshape the battlefields in a futuristic conflict with global implications. This epic war fought on American soil pits cybernetically enhanced soldiers against warriors augmented by the benefits of advanced genetic engineering. The company that brought you Star Wars and Indiana Jones, as well as successful new intellectual properties such as Mercenaries (the No. 1 new IP in 2005) and Thrillville (the No. 1 original children's IP of 2006), presents a new franchise full of groundbreaking next-generation gameplay, an intriguing storyline and compelling characters.
“Exciting new intellectual properties serve a vital role to the growth of LucasArts,” said Jim Ward, president of LucasArts. “Fracture represents the next step in this company initiative, complete with the intriguing story and compelling characters audiences expect of a LucasArts release.”
Fracture advances players to the year 2161, where ecological and seismological disasters have radically altered the planet’s landscape, and a clash in ideologies places society on the threshold of war. Players set foot on the frontlines of this epic conflict in the role of Mason Briggs, a demolitions expert fighting for the Atlantic Alliance, the side that relies upon cybernetic enhancement. Pitted against the genetically enhanced soldiers of the Pacifican army, players will experience a revolution in 22nd-century warfare. In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly. Every action they perform dynamically reshapes the earth in ways no videogame has ever seen. When Briggs throws a tectonic grenade on a level battlefield, the ground blasts upward to provide access to an otherwise unreachable area. Moving on, when he comes across what appears to be an impenetrable structure, Briggs utilizes the alt-fire functionality on his rocket launcher to create enormous craters to burrow underneath the wall. Surrounded on all sides by enemies, Briggs heaves a vortex grenade, creating a swirling tornado-like mass of boulder, dirt and debris to dispatch his foes. These are just a few samples of the possibilities for Terrain Deformation. Players not only change the battlefield – they change the face of the battle itself.
“LucasArts sees simulation-based gameplay as an essential component of a true next-gen experience, and that’s exactly what Fracture delivers,” said Peter Hirschmann, vice president of product development at LucasArts. “Day 1 Studios has done a phenomenal job of creating true next-gen tech that not only dazzles on a visual level but also serves as a core gameplay mechanic. Unlike many other next-gen games on the market, Fracture simply isn’t possible in the previous generation of consoles.”
“LucasArts’ excitement for Fracture is palpable, and it only inspires us even further to ensure the game lives up to its lofty expectations,” said Denny Thorley, president of Day 1. “The opportunity to work with a company such as LucasArts, that knows not only how to launch large entertainment properties, but also successfully bring new IP to market, is truly a privilege. With Terrain Deformation leading the way, we know we’re creating something special, and we have absolutely no doubts that LucasArts is the only company to make sure Fracture receives its due.”
More information about the game can be found at the official Fracture website, www.fracturegame.com, which will continue to release details throughout the year.
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May 3rd, 2007, 17:21 Posted By: wraggster
Since the early era of video games, "Tron" has been synonymous as both a landmark CGI film and the engaging arcade games inspired by that film. In honor of the 25th anniversary of "Tron," Disney Interactive Studios today announced the classic arcade games Tron and Discs of Tron will be re-released this summer through Xbox LIVE® Arcade for the Xbox 360TM video game and entertainment system. Xbox LIVE Arcade is the premier destination for digitally distributed, high-definition original and classic games. "The 'Tron' film has captured the imaginations of video game players and film fans for generations with its ground-breaking visuals and action-filled story," said Craig Relyea, vice president of marketing, Disney Interactive Studios. "The classic arcade games Tron and Discs of Tron are returning this summer through Xbox LIVE Arcade with new features and options for the film's 25th anniversary."
Each game includes the original version as well as an enhanced version with new graphics and audio features. Through Xbox LIVE Arcade, players can also compete in both games against another player in four online modes.
In Tron, which first appeared in arcades in 1982, players must complete four increasingly challenging game types to advance through levels. Players battle tank forces, engage in treacherous light cycle combat, attack the MCP cone and fight off grid bugs to enter the I/O tower.
Discs of Tron, a follow-up 1983 arcade game, enables players to fight Sark, the defender of Master Control Program, in one-on-one battles taking place in three-dimensional futuristic arenas. Players must move between platforms while throwing energy-charged discs at Sark and deflecting oncoming discs to avoid being "derezzed."
Published by Disney Interactive Studios and developed by Backbone Charlottetown, Tron and Discs of Tron are rated E for Everyone by the Entertainment Software Rating Board (ESRB). Both games will be available individually this summer exclusively on Xbox LIVE Arcade.
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May 3rd, 2007, 17:12 Posted By: wraggster
Independent game and toy developer The Behemoth announced today the first shipment of exclusive handmade trophies honoring the top players of Alien Hominid® HD on Xbox LIVE® Arcade. Xbox LIVE Arcade on the Xbox 360™ is the premier destination for digitally distributed, high definition original and classic games.
The trophies, built with love and elbow grease at the developer's studio, are being mailed out to players who have scaled the heights of the Alien Hominid HD leaderboards.
"We wanted to find a way to recognize the top players of Alien Hominid HD," said Alien Hominid HD producer John Baez. "Making some spiffy trophies here in the office from genuinely simulated gold seemed like just the ticket."
The trophies are customized individually for each player, with their Gamertag, high score and date etched into the trophy's base. The select few who manage to maintain the top position for a combined total of three weeks will be catapulted into the Behemoth Hall of Fame, where they will bask in the light of gamer stardom forever; or, at least, for as long as The Behemoth keeps the Hall of Fame posted on its website.
The construction process of the trophies can be followed online at www.thebehemoth.com/trophies.html. Further information on the competition, along with a complete rule set, is available at www.alienhominid.com/leaderboards.
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May 3rd, 2007, 04:14 Posted By: wraggster
New from Divineo China
Use any Xbox 360 or Playstation 3 console from USA/Asia, that use 110V current, in countries that use 220V like Europe with this convenient power adapter. Plus it looks stylish and is very safe for your console.
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May 3rd, 2007, 03:35 Posted By: Elven6
From: http://www.gamesradar.com/us/xbox360...sectionId=1001
The article is huge so I will post the summed up version from the Sega boards!
GamesRadar posted:
--------------------------------------------------------------------------------
By now, PlayStation 3 gamers have had their hands on the superb Virtua Fighter 5 for over two months - and we can attest, it's a fantastic fighter on that platform. Guess what? The first glimpses we've had of the 360 version, thanks to a trip to developer AM2's headquarters in Tokyo, suggest that the game is going to be just as good - if not better - on the Xbox 360.
We do know that the game will be receiving some tweaks over the PS3 version, including better anti-aliasing - to make the graphics look smoother. The game will also get analog control - the arcade version, of course, doesn't use it, but the unresponsive Xbox 360 D-pad makes it a must.
The one complaint we had with the PS3 version - that the computer players weren't very realistic or fun to fight against - is being overhauled for the Xbox 360 release with much improved artificial intelligence based on newer arcade data.
Xbox Live play is still up in the air.
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May 2nd, 2007, 20:18 Posted By: Shrygue
via Xbox 360 Fanboy
Tom Clancy's EndWar has been announced, but we have yet to see what the game will look like. That is until now, because Xboxygen posted magazine scans from the latest EGM which features exclusive EndWar screens. From what we can tell from these (mostly blurry) scans is that EndWar will be a very detailed and personal RTS. Though, we're not sure how representative the screens are of the final game, but no matter what EndWar has a lot going for it. Make the jump for the whole batch of EndWar scanned goods.
Anyone willing to put their necks on the line and speculate to how innovative (and fun) EndWar will end up being?
Screenshots are here. Leave feedback via comments.
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May 2nd, 2007, 19:52 Posted By: wraggster
via eurogamer
A 20-minute documentary of Command & Conquer 3: Tiberium Wars is now available on Xbox Live Marketplace.
It takes us behind the scenes to see how the full-motion-video (FMV!) cinematics were made, and features exclusive interviews with the star-packed cast, including Lando from Star Wars, Michael "Sam Fisher" Ironside and even Sawyer from Lost.
There's also some chin-wags with the cinematographers and the costume designers that made futuristic war come to life in your living room. Apparently.
The game is due out on Xbox 360 on 11th May. Both single-player and multiplayer demos are available on Live now.
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May 2nd, 2007, 19:47 Posted By: wraggster
The Xbox 360's lack of a guaranteed hard disk is creating limitations in Grand Theft Auto IV's development, Rockstar has acknowledged.
During an interview with our partners in crime at Official PlayStation Magazine, Rockstar's creative vice president Dan Houser was asked: "On PS3 you've got a guarantee that every machine is going to have a hard-drive and, with Blu-ray, you've got plenty of storage, whereas on Xbox 360 there's no guarantee of a hard-drive and you're working with the DVD format. Does that create limitations?" To which he replied, "Yep."
He continued, "To be honest with you we haven't solved all those riddles yet." The difficulties aren't limited to working on Microsoft's box, as Houser explains that "both have enormous challenges" and that "both have their own particular pleasures and pains".
Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks.
via cvg
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May 2nd, 2007, 19:45 Posted By: wraggster
via cvg
Although the two stars Dante and Nero are apparently very different (even though they look like the same bloke wearing different coats) Capcom says that the two console versions of Devil May Cry 4 will be pretty much identical.
Speaking to IGN, an unnamed DMC4 dev commented: "As far as the Xbox [360] and the PS3 are concerned, the capabilities and the features in the game, we expect will be the same. Our plan is to pretty much make them identical. You may be able to use some of the functionality in the PS3 as like a switch, but nothing spectacular."
So PS3 owners can feel safe in the knowledge that those pesky Xbox types are playing exactly the same game. As for PC gamers; keep your fingers crossed.
Devil May Cry 4, all going well, will be out before the end of the year.
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May 2nd, 2007, 19:27 Posted By: wraggster
Screenshots showing off the new Gears of War multiplayer maps that'll release on Xbox Live on Thursday, May 3 this week have arrived - we've uploaded them here for you to clap eyes on.
The maps - four of - are being bundled in the Hidden Fronts pack, which will cost you 800 Microsoft Points (£6.80) on release. The pack will be offered free of charge as of September 3.
Just in case you missed yesterday's confirmation on the release of the map pack, here's details on the included multiplayer levels:
Bullet Marsh: In this Kryll-infested swamp, an old generator still powers the area lights. A few stray bullets could easily knock out the generator, leaving combatants to fend for themselves against the Kryll.
Garden: This overgrown and crumbling conservatory still has a working fertilization and pesticide system. This system can pose a serious hazard to anyone who ventures into the greenhouse without first venting the air.
Process: Teams must fight for control of this subterranean Imulsion processing plant, still active despite the cessation of the Pendulum wars.
Subway: Timgads Central Subway station used to serve as a central hub for commuters. Now the tunnels are crawling with Locust.
Enjoy the screenshots.
Screens Here
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May 2nd, 2007, 19:25 Posted By: wraggster
Rumours are circulating that Microsoft will release the promised Forza 2 demo this week, but with the clock ticking the company's running out of time to prove the rumours true.
We've not heard anything from Microsoft on a release date for the demo as yet - but who knows, maybe it'll surprise us tomorrow or Friday. Or maybe not.
Recent confirmation that the demo won't feature Xbox Live play may have been a kick in the teeth, but we'll still be able to take over 20 vehicles for a spin in offline races against 7 AI opponents.
The full Forza 2 game is out June 8.
via cvg
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May 2nd, 2007, 16:18 Posted By: JKKDARK
via CVG
The first batch of screenshots has been released for the Xbox 360 version of Sega's excellent Virtua Fighter 5. And would you be surprised to learn they don't look that different from the already-available PS3 version? Didn't think so...
Only three shots have so far slipped through the net from the Japanese version, showing fighting action on three difference levels.
If anything, the shots don't look as crisp and sharp as ones released for the PS3 version, which came out back in March. But there's still time for extra spit and polish, as the 360 version doesn't ship for a while yet. 'Summer' is the projected date Sega's aiming for.
Specific details on the 360 version are being kept under wraps for the time being, but Sega plans to hold a press day later month where we'll hopefully get some quality time with awesome fighting game.
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May 1st, 2007, 23:59 Posted By: wraggster
via kotaku
Everyone's panties are getting all tied up in a bunch after a recent IGN Mailbag question revealed a lot more in the answer than previously known:
Time Crisis 4
Have you guys heard of any rumors or anything that would involve seeing any information regarding time crisis for the wii?
Sorry, but it doesn't look likely. Time Crisis 4 will be coming exclusively to PlayStation 3 and Xbox 360 complete with a pretty sweet wireless gun, so say little, dirty birds. However, no Wii version is currently planned.
-Matt
Although asking if Time Crisis would be available for the Wii is a valid question (even it was supposed to be a Playstation exclusive game), it seems that some heads were scratched when there was a confident thumbs up pointing in the direction of Xbox getting the game as well. Does this mean that a wireless gun controller will come out for the Xbox 360 to compliment the GunCon controller that will be coming out on Playstation? No official word has come out of Namco Bandai, but if the PS3 (with GunCon) version will be release November of this year, then surely we'll will find out before then. Right?
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May 1st, 2007, 23:42 Posted By: wraggster
via gamespot
Though several retailers jumped the street date, the Xbox 360 Elite did not officially go on sale until yesterday. The new edition of Microsoft's popular console sports a sleek new black finish, a 120GB hard drive, and HDMI audio-video output. It also has a higher price of $479--$300 more than the stand-alone 120GB HDD sold separately to existing 360 owners.
Ironically, the 120GB HDD does come with a piece of equipment not included in the Xbox 360 Elite--a cable to transfer content from older 20GB 360 HDDs. This comes as no surprise, as Microsoft said the Elite would not come with the accessory when it announced the Elite back in March. The company's rationale was that the Elite is intended for consumers who hadn't purchased a 360 yet, so no transfer should be necessary.
Following weeks of grumbling on game blogs, Microsoft is offering data transfer cables for free to Xbox 360 Elite owners for a "limited" time. However, to obtain a cable, gamers must first jump through a few bureaucratic hoops. First, they must download, print, and fill out an authorization form with both consoles' serial numbers. Said form must then be sent via standard US mail to a redemption center in Indiana, which will then send out an Xbox 360 data migration kit gratis.
Once the kit is received, its cable is connected to the old Xbox 360 and the Elite's 120GB drive. Then the transfer--which can be performed only once--commences, erasing any existing data on the 120GB. Said data will then be replaced with all nonmovie content from the old 20GB, which is then itself blanked. The cable is thrown out, the 120GB drive is connected to the new console, and--voila!--the Elite is complete.
Though cumbersome, the data transfer process will likely prove only a mild headache to the tech-savvy consumer. However, some of those same key customers are voicing their frustration about a potentially maddening side effect of transferring Xbox Live Arcade Games. Said frustration has even prompted some Elite owners to swear off all future XBLA purchases.
Why all the fuss? As anyone who has ever brought a 360 HDD to a friend's house (or had to replace a broken system) knows, Microsoft's digital rights management (DRM) software ties each Arcade game on said HDD to a single console. When the HDD is removed and attached to another 360, the games are playable only in demo form unless said console is online and signed into Xbox Live. Even then, transferred XBLA titles can be played only with the gamer profile used to buy the game, not other profiles.
The widely read tech blog Ars Technica vented about the fact the DRM affects XBLA games transferred from regular 360s to Elites--even though the same person owns both. "Why can't this be something that turns on when you move the games, and then you can call and get them unlocked again?" Kuchera said. "If I bring my Elite to a friend's house that doesn't have ethernet in the living room, we can't play Geometry Wars? That's silly."
The DRM on XBLA games also affects television content downloaded on Xbox Live Marketplace--and is apparently permanent. "While all of your Xbox Live Arcade games and Xbox Live Marketplace TV shows will transfer [to the Elite HDD], you will have to be connected to Xbox Live (to verify your identity) in order to access that content," the company said in a statement. "This process is permanent and we advise [you to] not transfer your data if you wish to access it while offline."
While TV shows bought from Marketplace can be transferred to and watched on Xbox Live-connected Elites, movies rented from the service cannot. "In all cases, movie rentals downloaded from Xbox Live will not be available after content transfer," said Microsoft. "If you have movie rentals, watch them first!"
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May 1st, 2007, 20:42 Posted By: wraggster
Microsoft has confirmed that the new premium (i.e. you have to pay for them) Gears of War maps will be cropping up on Xbox Live Marketplace this Thursday May 3.
Four maps are included in the 800 Microsoft point (£6.80) Hidden Fronts map pack, and they all sound so tempting even our stingy tech man is reaching for his coin purse.
Microsoft and Epic have clashed over the pricing of the map pack, Epic wanting to provide it for free and MS craving your hard earned dollar - or pound. Meeting in the middle, the two have decided to sell the pack for now and provide it for free after September 3 in four months time.
Via the magic of copy and paste, here's what to expect from the new maps:
Bullet Marsh: In this Kryll-infested swamp, an old generator still powers the area lights. A few stray bullets could easily knock out the generator, leaving combatants to fend for themselves against the Kryll.
Garden: This overgrown and crumbling conservatory still has a working fertilization and pesticide system. This system can pose a serious hazard to anyone who ventures into the greenhouse without first venting the air.
Process: Teams must fight for control of this subterranean Imulsion processing plant, still active despite the cessation of the Pendulum wars.
Subway: Timgads Central Subway station used to serve as a central hub for commuters. Now the tunnels are crawling with Locust.
Keep eyes peeled for the release.
via cvg
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May 1st, 2007, 20:24 Posted By: wraggster
The official Halo 3 website has updated with new artwork and details on Bungie's shooter sequel - including our first glimpse at the third instalment's revamped pistol.
According to the website listing, the M6D pistol has a "relatively fast rate of fire and good accuracy", while series loyalists will be pleased to hear that it also sports a 2x zoom - so hopefully it won't be as rubbish as Halo 2's magnum.
Elsewhere on the site there are more plot details surrounding the Elite's new-found alliance with humans, some mild spoilers on returning heroes (and baddies) in the characters section and some lovely artwork that we've included below.
Go on then, head on over to the Halo 3 website and go a bit mental.
Screens Here
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May 1st, 2007, 20:12 Posted By: Shrygue
via Xbox 360 Fanboy
On Thursday May 3rd at 4:00 AM EDT, four new Gears of War maps will be hitting Xbox Live Marketplace as part of the "Hidden Fronts" Multiplayer Map Pack. Running you 800 Microsoft Points, you'll be able to do battle on Process, Garden, Subway, and Bullet Marsh. For those of you concerned about the price, fret not, as you'll be able to download the pack for free four months later, on September 3rd, 2007. We've got the map descriptions from the press release after the break, but the question we've got for you is this: Are you going to get the maps now, or wait a bit first to see if it's worth your hard earned points and hold off till they're free in the fall?
"Bullet Marsh: In this Kryll-infested swamp, an old generator still powers the area lights. A few stray bullets could easily knock out the generator, leaving combatants to fend for themselves against the Kryll.
Garden: This overgrown and crumbling conservatory still has a working fertilization and pesticide system. This system can pose a serious hazard to anyone who ventures into the greenhouse without first venting the air.
Process: Teams must fight for control of this subterranean Imulsion processing plant, still active despite the cessation of the Pendulum wars.
Subway: Timgad's Central Subway station used to serve as a central hub for commuters. Now the tunnels are crawling with Locust."
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May 1st, 2007, 19:51 Posted By: Shrygue
via Joystiq
D3Publisher has announced their plans to bring three titles ("the first of many") to Microsoft's bit-flinging Xbox Live Arcade service: Mad Tracks, RocketBowl (XBLA's first bowling game, they coo), and the addictive matching game Puzzle Quest: Challenge of the Warlords.
Of course, Puzzle Quest is what we're really interested in here. We can imagine the XBLA version's HD graphics undoing the cramped constraints of the Nintendo DS release, while the delivery mechanism should bypass the PSP version's awkward loading pauses, and then there's Xbox Live integration for a proper multiplayer experience. Match up these three improvements to form the ultimate (albeit decidedly non-portable) version of Puzzle Quest!
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May 1st, 2007, 14:15 Posted By: wraggster
PLay Asia are having one of their weekly specials and its great news for 360 fans as its a REGION FREE Title this week:
Weekly Special: Microsoft's futuristic action game Crackdown for Xbox360™ at US$ 29.90 only - offer valid for 1 week
From the publisher: Crackdown™ pushes the action-driving hybrid genre into the next generation with the first ever truly 3-D playground. Enforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city. Coupled with highly innovative co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create a volatile cocktail of action as you clean up the streets.
Crackdown is developed by Scotland's Real Time Worlds exclusively for Microsoft Game Studios and Xbox 360™. Real Time Worlds is led by Dave Jones, the creative mastermind behind some of the most innovative and best-selling video games including the global blockbuster Grand Theft Auto and the legendary hit Lemmings.
Microsoft's futuristic action game Crackdown for Xbox360™ is now available at discounted US$ 29.90 only. This is the region free (English language) Asia release version.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 1 unit per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
A lot of additional Xbox360™ games have recently been discounted. Make sure to check out our Xbox360™ bargain corner for lots of interesting addon purchases. Here is a small excerpt only.
Bullet Witch US US$ 34.90
Dead or Alive Xtreme 2 ASIA US$ 24.90
Kameo: Elements of Power ASIA US$ 18.90
Perfect Dark Zero ASIA US$ 16.90
Perfect Dark Zero [Limited Edition Tin Box] ASIA US$ 22.90
Prey ASIA US$ 22.90
Tom Clancy's Ghost Recon Advanced Warfighter (Platinum Hits) ASIA US$ 19.90
Tom Clancy's Splinter Cell: Double Agent ASIA US$ 34.90
Tomb Raider: Legend (Classics) ASIA US$ 19.90
Viva Pinata [Limited Edition] ASIA US$ 36.90
Full details Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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