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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
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THE LATEST NEWS BELOW
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April 6th, 2007, 13:17 Posted By: Shrygue
via Kotaku
Speaking on Gamerscore's podcast, Games for Windows PR Manager Michael Wolf says the leaks were "bad" because we weren't getting the information in "context".
"For the Elite, for example, people were talking about the functionality and had pictures and all this stuff, but they didn't have the full story. They didn't know the price, they didn't know the accessories, they didn't know additional information that really puts a lot of context and a lot of information behind it.
The reason why it's bad is because then you lose all the context. You lose all the facts that back it up, so that people hear the story once, understand it, and move forward, as opposed to hearing things bit by bit, piece by piece."
Yeah, sorry Michael, our bad we got all the pertinent information without your PR spin. Then again, considering the mess MS made in explaining the HDD's price yesterday, maybe that's worked out for the best. For everyone.
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April 5th, 2007, 21:53 Posted By: wraggster
It looks like the chances of us seeing a sequel to the stupidly addictive Xbox Live Arcade shooter Geometry Wars are quite good, if Bizarre Creations' reaction to CVG's queries this afternoon are anything to go by.
When we asked Boom Boom Rocket masterminds Sam Hall and Nick Bygrave if we'll see more of the psychedelic shooter in the future, they replied simply with shared looks, giggles and a hushed response "we can't say anything about that". It's blatantly coming then.
But what would you like to see in a Geometry Wars sequel? The first thing that comes to our minds is new enemy types, gameplay twists and even more spectacular neon visuals.
Look out for the full interview with the Bizarre Creations pair in the next few days and let us know what you'd like to see in Geometry Wars 2 in the comments section below. Online? Co-op
via cvg
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April 5th, 2007, 21:52 Posted By: wraggster
Boom Boom Rocket, Bizarre Creations' brand-new Xbox Live Arcade title, has been tipped with a launch date of mid-April, the developer tells CVG.
Considering the colossal amount of success the company had with Geometry Wars Evolved on Xbox Live Arcade (CVG's high-score holder is Gavin with 2.3 million), it's no surprise that there's a lot of eyes fixed on Boom Boom Rocket.
Pitched as a rhythm-action game (you may even call it a Dance Dance Revolution clone) Boom Boom Rocket is all about article-spilling firework displays backed up by a thumping electronic soundtrack. On a side note, why do all these rhythm-action games have repeated words in their titles?
At an event in North London today the developer has confirmed to CVG that the game will be released to the masses in "mid-April" via Xbox Live Marketplace.
via cvg
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April 5th, 2007, 21:50 Posted By: wraggster
Epic Games has detailed the new Gears of War 'Annex' game mode, which will be arriving in via an Xbox Live update.
It all sounds very familiar if you're an FPS fan; the game mode involves taking control of key locations and holding them as a team to rack up points, and whichever team reaches the target point count first wins. It's all a bit like King of the Hill then, isn't it?
Each map will contain a number of control points though only one will be in contest at any given time. Once a team has exhausted the allotted 60 points from a control point another will be selected for overtaking at random somewhere else on the map.
Respawns will also be limited to 15 second waves and winning scores ranging from a fast-paced 120 or drawn-out 480 - though Epic says there are plenty of variables to tinker with.
Although we were expecting something a bit more original than a re-packaged Halo/Goldeneye/Every other FPS game mode, Annox does sound like good fun - and will at least get us playing Gears again.
It's now been pulled from the official website, but Epic says the update will be available next week on April 9. We'll keep you posted if anything changes.
via cvg
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April 5th, 2007, 20:31 Posted By: Shrygue
via Computer and Video Games
It's been a little while but Bungie has finally opened its big gob to talk more about that Xbox 360 shooter it's working on - and not on the usual stage of its weekly community update either.
Speaking in the latest issue of Gamepro, Bungie fields a few of the mag's questions on the Halo 3's arsenal, including what's happened to Halo 2's SMGs now that the good old assault rifle is back in the spotlight.
"SMGs are still there, tweaked slightly, but not dramatically," says Bungie.net content producer Frank O' Connor. "The purpose of the AR is to fill a void, or rather, a vital role. A weapon that is not only useful to spawn with, but is flexible and powerful enough that you might stick with it rather than favouring another type of weapon."
"That weapon will be honed to a glossy sheen by launch, but bluntly, it's about perfect right now. That of course is an opinion, but believe me, it's balanced by knowing what our audience wants"
'O Connor also reveals there are changes ahead for the Chief's grenades: "Players will have plentiful grenade options. More on that soon. But grenades have an added layer of strategy this time around. Picking role-specific 'nades is important, but silkily natural."
The Brute Spiker rifle meanwhile can apparently be dual-wielded by the Chief and the Brute Shot is "almost certain" to make a return.
"The Needler has gone through significant changes," the Bungie man continues. "I'll call them improvements. The instant death attack - filling your opponent with a certain number of consecutive crystal-shards - is being tuned. But yes, it will still assplode your face."
All this talk of guns and 'nades has got us itching for the multiplayer beta again - so where is it, Mr. Bungie? "The file will be exactly 873.46 megs and...I'm kidding. Still being figured out, but we'll keep you posted." And the wait goes on...
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April 5th, 2007, 20:29 Posted By: Shrygue
via Computer and Video Games
A minor glitch that prevented gamers from using an unlockable dashboard theme and gamer pictures in Jetpack Refuelled has been fixed with a new update.
Rare released an official statement on its official site, acknowledging the technical blip, and apologised.
To install the update you are actually required to delete the game you have already downloaded and completely re-download the now-fixed version.
Don't worry though, it won't cost you a penny, and your save game and leaderboard status will remain intact.
If you're dubious of the whole process, Rare has kindly supplied a step-by-step tutorial. They're nice like that.
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April 4th, 2007, 22:59 Posted By: Shrygue
via Xbox 360 Fanboy
Over a dozen Burnout 5 screens hit the internet recently. The screens were evidently part of an exclusive preview. We looked around and found a Burnout 5 preview posted at GamePro.com. At least, the preview used to be there. It has since been pulled at the request of Electronic Arts. Still, the screens and the preview are floating around, as things tend to do on the 'net. Lord knows how long it will be up, so you'd best take it in now.
For the sake of our readers, we'll summarize what's new. First of all, Burnout 5 (working title) is an open world game. In other words, you no longer choose your events from a menu. Instead you activate them inside the world (known as Paradise City). As Criterion's Alex Ward describes it, a race could turn into a road rage, which could turn into a pursuit, eventually ending with the player being taken out by another driver. Since you crashed anyway, why not record it as a crash mode run? According to Ward, this is the experience Criterion is aiming for in Burnout 5. Speaking of crashes, the cars now contain 80 destructible parts, making for some much more detailed "accidents." Another new feature is the driver's license, which acts as a player's stat tracker. As a player increases his stats, his driving level will increase, allowing him to take better control of more advanced vehicles. The idea behind this is to keep players from simply unlocking the "best" car and leaving it at that. Without a high enough skill level, a good car becomes harder to drive.
The screenshots can currently be viewed here. Leave feedback via comments.
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April 4th, 2007, 22:19 Posted By: Shrygue
via Kotaku
The Gears of War website just updated with details on the new gameplay mode that will be hitting Live as an update on April 9.
Along with Annex, the download will also update the Assassination mode. Hit the jump for the details, and yes, Annex will feature respawning. Brian Crecente
Annex
Objective: Capture and hold key locations to collect enough points to win the round.
Description: In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team's score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.
On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.
Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.
Respawns: Infinite, wave-based every 15 seconds.
Options:
Selected Map: Which map or series of maps to use.
Number of Rounds: Number of rounds required to win the match.
Bleed-out Duration: Amount of time before a player dies while DBNO.
Round Score: Number of points required to win a round.
Friendly Fire: In a player match, whether teammates can damage each other.
Private Slots: In a player match, number of player slots reserved for friend invites.
Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.
Assassination Updates
Before the update, the Assassination leader had to unlock map-spawned weapons by picking them up and dropping them. Now, all weapons are available to all players from the beginning.
Before the update, you could kill a leader in Assassination using the same rules as in Warzone. Now, you kill leaders as in Execution.
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April 4th, 2007, 21:26 Posted By: Shrygue
via PS3 Fanboy
Someone wandered into a Toys R' Us in Japan recently to discover, much to their surprise, a playable Devil May Cry 4 kiosk! From his description, he's playing it on the XBox 360 (why else would he compare it to Gears of War and Lost Planet instead of Virtua Fighter 5 and Genji or something?), which is surprising since the announcement of multi-platform-itude was made fairly recently.
What did the guy think of the level he was able to demo? It seemed to play great, but was sort of repetitive (understandable, although if you fight anything a few times in any game, repetitive can be an allocated descriptor). Hopefully the repetition slides away and is replaced with DMC3 difficulty. Graphics and effects were great, but the backgrounds seemed a little out of place, or didn't flow with the environments. Slightly jealous, but that's why I can just throw in the other odd-numbered titles of the series and get my fix.
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April 4th, 2007, 21:06 Posted By: Shrygue
via Xbox 360 Fanboy
Most people, outside of those planning to buy an Xbox 360 Elite, are understandably miffed that the 120GB hard drive will debut at a wallet draining $179. As such, Microsoft has received quite a bit of flack for the pricing of the unit. Major Nelson himself got an earful from us on the subject during the latest Fancast. Aaron Greenberg, group product manager at Microsoft, recently defended the 120GB HDD price in an interview with GameTheory. Greenberg noted a few reasons for Microsoft's pricing decision, among them that Microsoft requires stringent specifications for drive performance. In other words, they have to perform at specific speeds to provide an optimal gaming experience, and they must provide a certain level of security. Greenberg also notes that the 120 gig HDD price is comparable to other self-powered external hard drives on the market. Greenberg's statements are in line with what we heard from Major Nelson.
Additionally, Greenberg notes that the pricing structure is consistent with the rest of the Xbox line. As he puts it, the $299 core becomes the $399 premium by adding a $99 hard drive. By adding a $179 hard drive to the core, you get the $479 price of the Xbox 360 Elite.
Sure, there are some expensive external hard drives out there, but we don't buy that Microsoft can't find comparable drives at lower prices. There are plenty of 120GB drives out there for much less than $179. Are we to believe that all of them fail to meet Microsoft's specifications?
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April 4th, 2007, 19:31 Posted By: Shrygue
via Xbox 360 Fanboy
Our Canadian friends are now officially feeling the Xbox 360 Elite love, because they've become privileged enough to be able to preorder the black wonder. X3F reader Trevor sent word that both Canadian Best Buy and Future Shop stores are now taking online preorders for the 360 Elite. So, if you're Canadian and willing to throw down $549.99, simply make your way to their online stores and get your preorder on. Also note that in the US you can only preorder the Elite from Circuit City, because US Best Buy stores have yet to take the preorder plunge. As we always say, preorders for all fanboys everywhere (except Europe)!
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April 4th, 2007, 19:28 Posted By: Shrygue
via Xbox 360 Fanboy
Yesterday, over on Bungie.net, they put up a little warning post to current Halo 2 players stating that they were adding new servers and that some game stats may get lost during the work. They then went on to say that these shiny new servers will also be running and logging all of our future Halo 3 beta and Halo 3 fun. But wait, did you just read that? Bungie is adding brand new game servers that'll support the Halo 3 beta! Holy cow! That means the Halo 3 beta will be releasing in like weeks, no days ... wait, minutes or even seconds! Or not, because soon after the servers went live Bungie updated their post by saying that, "this was just a routine server upgrade, similar to when we upgraded the web servers a couple weeks ago, and isn't a hint of imminent changes in the beta status". So, we guess the new servers aren't official confirmation of anything beta related. It was just our inner fanboys yearning for Halo 3 beta news and nothing more than that. What a sobering thought.
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April 4th, 2007, 13:33 Posted By: wraggster
New from Play Asia
Culdcept Saga is the latest entrant in the popular Magic-meets-Monopoly game franchise that had previous installments on the PlayStation 2, PlayStation and Dreamcast. Saga includes online battles via Xbox Live on the Xbox 360 gaming system.
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April 4th, 2007, 13:30 Posted By: wraggster
New Region free game from Play Asia
features
Feel the power: Experience the first WWII combat game built exclusively for next-gen. See the battle come to life with advanced graphics, a new physics engine, and animations and environments that deliver you right into the heart of the action.
Take up arms: Choose to get up close and personal with your enemies using an all-new battle mechanic. Adapt to situations and improvise as you disarm traps, assemble explosive devices, and use your cunning and reflexes to escape a host of battlefield situations.
Make the call: New, next-gen level design offers multiple attack routes, allowing for branching mission paths that let players decide how to confront the enemy. Will you flank your opponents or hit them head-on? Each unique path will require special tactics, from sniping to demolition to all-out, straight-ahead clashes.
Go to war: Battle it out online with up to 24 players in either single or split screen play. Run and gun or commandeer multiple occupancy vehicles including tanks, motorcycles, and jeeps. A ranking system and soldier classes with unique abilities offer a diverse combat experience like no other.
Try to hide: New environmental physics allow players to destroy soft cover hideouts, exposing their enemies. Force your opponents into the open, but watch out that your cover isn't eliminated, exposing you!
description
The follow-up to the best-selling next-generation game, Call of Duty® 3 delivers more intense combat than ever before. Follow the Allies on the Normany Breakthrough campaign as they push inland to liberate Paris and take the first step on the path to Berlin.
Through a seamless narrative that delivers the rush of unrelenting battle and breathtaking action, players assume the roles of four ordinary Allied soldiers—American, British, Canadian and Polish—and are thrust onto an authentic, living battlefield for an unprecedented variety of combat.
Experience advanced high-definition graphics, detailed character animations, and explosive on-screen action, delivering the most immersive and cinematically intense war experience ever.
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April 4th, 2007, 13:24 Posted By: wraggster
NEW region Free title from Play Asia
features
Over 70+ Trials in Unique Stylized Worlds – Pass trials by entertaining the bunnies and unlock new worlds and many collectables such as costumes, music and items for Rayman’s cell.
Loads of Hysterical Fighting Moves – Run races on animals, fight in the arena, dance or engage in toilet plunger- shooting action!
Party with friends – Experience frenzied competition with up to 4 players in frantic and quirky multiplayer trials.
Dress to Impress – Go punk, pop, rock or hip hop and use your funky dance moves to entertain the bunnies; keep them moving to your rhythm and collect additional disguises. Become more and more popular and unlock additional items.
description
Hordes of crazed out-of control bunnies have invaded, enslaving Rayman and forcing him to participate in ‘gladiator’ style trials. Help Rayman win his freedom back by entertaining and outwitting these fury foes. Use the most hilarious fighting moves imaginable. Run races on animals, fight in the arena, mesmerize the bunnies with your dance moves, throw cows, milk pigs or engage in plunger shooting madness! The possibilities for fun are endless.
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April 4th, 2007, 13:18 Posted By: wraggster
via joystiq
Today we received two separate tips from readers telling us that Target stores wouldn't sell them Guitar Hero II on the Xbox 360 because there was a "recall." We couldn't get in touch with Target corporate, but numerous local Target stores we contacted said they hadn't received anything from corporate about a recall. However, they did say that it may take a day and to check back tomorrow. Best Buy and Gamestop also have nothing in their system about a recall. Red Octane wouldn't return our phone call and an Xbox spokesperson says Microsoft "doesn't really handle third-party relationships."
Based on a Gamespot message board GameStooge is reporting that the guitar is having issues with an unresponsive whammy bar. Apparently there were two different guitars manufactured (pictured above) for the game and the problems allegedly exist in the guitar with the pedal jack next to the power cord.
We're awaiting word from Red Octane on whether or not there is an issue with their Xbox 360 guitar controller and we'll follow up with Target tomorrow to see if the "recall" is official.
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April 4th, 2007, 13:13 Posted By: wraggster
Way to rock my baby-blue cotton socks off, Codemasters. The upcoming XBLA version of the classic Sensible Soccer is going to feature online multiplayer. Codemasters David Solari:
I remember the days - and nights - of playing Sensi endlessly back at college and we're sure the updated Xbox Live Arcade and PC versions due later in the summer are going to appeal to both old and new fans.
We think it's important to stay true to the original and we'll be delivering what fans of the original SWOS have been eagerly waiting for years, SWOS online multiplayer!
Since the only thing that could have made Sensi better was the addition of online MP, this is what I like to call a smart move. Can't wait
via kotaku
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April 4th, 2007, 12:58 Posted By: wraggster
via cvg
BioWare has responded to the public outcry over yesterday's rather rough-looking Mass Effect screenshots, admitting that the shots were a "mistake" and "didn't look very good".
"The other day, we released 3 new screenshots," posts BioWare community coordinator Chris Priestly. "A few people posted comments about how the art in Mass Effect was 'dumbed down' and wasn't looking very good. And I took exception to the comment and posted my feelings. The problem was, the screenshots they were criticising DIDN'T look very good."
The post continues: "The whole truth of the matter is that the person at BioWare who took those screenshots made a mistake. People in our industry don't admit this much, but we do make mistakes.
"The person took those screens at the last minute as they were needed for the article. He did take them in game from areas of the game that worked and then he sent them off... He didn't clear them with Casey and the ME team though."
To prove to internet doubters that the RPG stunner in fact hasn't been "dumbed down" Priestly went and captured a new screenshot which he says "much more accurately shows the true quality of the art that you'll see in Mass Effect".
You can see the screenshot for yourself on the right of this page - and admittedly it's a vast improvement over the shoddily compressed pics from yesterday.
"I just wanted everyone to see this, especially those who had some concerns about the final quality, so they would have a better idea of what the game will really be like."
Screens via link above
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April 4th, 2007, 12:57 Posted By: wraggster
In addition to confirming that a Forza 2 demo is in the pipeline today, Microsoft has revealed the latest list of cars for the Xbox 360 motorsports spectacular - say hello to the Aftermarket Tuner Car Classics.
The Aftermarket Tuner Car Classics features beefed up motors from 1992 through to 2006, with 35 vehicles in total joining the Forza 2 roster. You'll be able to leap behind the wheel of the likes of the Tommy Kaira Skyline from Nissan and the VeilSide Supra Fortune from Toyota - and plenty more. Here's the full list:
1998 - Toyota - AB Flug S900 Supra Turbo
2000 - Honda - Aerogear Integra Type-R
2003 - Toyota - APR Performance Celica GTS
2000 - Audi - AWE Tuning SilverBullet S4
1995 - Toyota - Border MR2 Turbo T-bar
2003 - Chevrolet - Corvette Guldstrand Edition
1994 - Honda - Do-Luck NSX
1992 - Toyota - Do-Luck Supra
2003 - Nissan - Fairlady Z Custom Edition
2003 - Ford - FocusSport SVT Focus
2003 - Lexus - Foose Design IS430 Project Car
2000 - Dodge - Hennessey Viper 800TT
2006 - Mitsubishi - HKS Time Attack Evolution
1995 - Mazda - INGS RX-7
2002 - Chevrolet - Lingenfelter 427 Corvette
1999 - Mitsubishi - MINE'S CP9A Lancer Evolution VI
1993 - Nissan - MINE'S R32 Skyline GT-R
2002 - Nissan - MINE'S R34 Skyline GT-R
2004 - Honda - Mugen Civic Type-R
2002 - Honda - Mugen Integra Type-R
2003 - Honda - Mugen S2000
1995 - Mazda - RE-Amemiya RX-7
2003 - Mitsubishi - Sparco Lancer Evolution VIII
1998 - Subaru - Tommy Kaira Impreza M20b
2002 - Nissan - Tommy Kaira Skyline GT-R R34
1995 - Toyota - Tom's T020 MR2
2002 - Toyota - Tom's W123 MR-S
2002 - Toyota - Tom's Z382 Soarer
1998 - Toyota - Top Secret 0-300 Supra
2000 - Nissan - Top Secret D1-Spec S15
1998 - Toyota - VeilSide Supra Fortune 03
1998 - Toyota - VeilSide Supra Fortune 99
2000 - Acura - VIS Racing Integra Type-R
1995 - Toyota - VIS Racing MR2 Turbo T-bar
2004 - Honda - Wings West Civic Si
via cvg
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April 4th, 2007, 12:46 Posted By: wraggster
The TV commercial showed - shock and horror - a car weaving through traffic during a chase scene in a busy city. How will our kids get through this without realizing that it's JUST A GAME?
"We concluded that the ad glamourised street car racing and could be seen to condone dangerous driving," said a statement from the ASA.
Even though the ad is clearly accompanied by the text "Dramatisation. Professional stunt. Do not attempt" the ASA still thought it should be pulled as the words reinforced the sense that events were real and were capable of being copied.
A short response from Microsoft said that the firm is "committed to responsible console gaming" and that they wouldn't intentionally show irresponsible behaviour in an advert. We can't wait for all those Forza or Burnout 5 ads to hit TV land. What then?
via cvg
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