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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 7th, 2010, 20:55 Posted By: wraggster
Bizzare Creations has said that it won't release any downloadable content for its anticipated racer Blur on release, but plans it for a later date.
"I don't have any dates for DLC, but what I can say is it's always been a massive part of the strategy to support the game with DLC," Blur lead designer Ged Talbot explained. "We do have plans for DLC... Again, no one has worked on it yet."
As reported last week, Blur is set for release on Xbox 360 and PC on May 25.
http://www.computerandvideogames.com...VG-General-RSS
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March 6th, 2010, 20:08 Posted By: wraggster
So, you read our review of Final Fantasy XIII and are prepared to pick it up next week, but you're not sure which version to buy? If you're basing your decision on graphical fidelity, the A/V experts from Eurogamer's Digital Foundry suggest you go with the PS3 version of the game -- as seen in their quartet of video comparisons, the 360 version suffered a bit of resolution reduction during its trip between platforms.
No, the difference in quality isn't groundbreaking or anything. We just wanted you to know all the factors before making a decision. Both versions have their strengths and weaknesses -- for instance, the 360 version requires you to change the disc two times, but the PS3 version of the game is unplayable once every 1,461 days.
http://www.joystiq.com/2010/03/05/di...-adequate-but/
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March 6th, 2010, 20:05 Posted By: wraggster
via joystiq
Are you preparing to buy your first ever Xbox 360, and are looking for the best value for your money? Alternatively, did your Xbox 360 just commit ritual seppuku, and now you're looking for a SKU that comes bundled with some good games? Both parties are in luck -- Amazon recently added a listing for an Xbox 360 Elite Spring 2010 bundle, which includes Halo 3: ODST, Forza Motorsport 3 and a 120GB hard drive for just $299.99. According to the listing, this bundle will go on sale next Tuesday, March 9 -- the same day the $399 Final Fantasy XIII bundle hits Amazon's virtual store shelves.
We're extremely excited about this news -- not because it's a great deal (though it really, really is), but because it's allowed us to break the world record for "Most Times Using The Number '3' In A Single Headline." Thanks for making this dream possible, Microsoft.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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March 6th, 2010, 20:02 Posted By: wraggster
Lucasarts made a special edition of Monkey Island, and it went down real well. Know what that means? Yeah, that Lucasarts will be releasing a special edition of Monkey Island 2.
We've heard from sources that the game is due to be announced very soon, perhaps even next week at the Game Developer's Conference, and that like the first game's special edition, will contain all-new graphics and audio.
Unlike the first game, however, this one will be reaching a few more consumers, with versions planned for not just the Xbox 360, PC ad iPhone (like Monkey Island), but the PlayStation Network as well.
http://kotaku.com/5486393/rumor-luca...pecial-edition
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March 6th, 2010, 19:57 Posted By: wraggster
Guess we don't have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft's Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words "Windows Phone 7 Series" weren't spoken by Eric, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the "wave of the future" for all three platforms -- at least for casual gaming.
http://www.engadget.com/2010/03/06/m...-windows-phon/
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March 6th, 2010, 19:54 Posted By: wraggster
While he was talking about cloud computing yesterday, Microsoft CEO Steve Ballmer made a casual remark about the future of the Xbox. Apparently there might be new form factors, options, and price points coming:
In the case of the TV we've got both strategies. We actually have a TV implementation in some senses built into Windows," Ballmer said. "It works really well for small screen TVs that you might call a PC, but for that big screen device here's a piece of hardware that we build, there's no diversity. You get exactly the Xboxes that we build for you. We may have more form factors in the future that are designed for various price points and options, but we think it's going to [be] important.
This doesn't give us a timeline or even any actual details, but at least it fuels speculation about all the things we desire and may get at some point
http://gizmodo.com/5487041/ballmer-o...-in-the-future
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March 5th, 2010, 21:15 Posted By: wraggster
Peter Molyneux has moved to dampen fears over Project Natal lag, insisting there have been "countless revisions of cameras and countless revisions of software" since the demo units shown to press and celebrities in recent weeks were produced.
Following a recent London showcase, British TV personality Jonathan Ross commented via his Twitter account that Natal was "not quite there yet", which prompted Microsoft PR to confirm the hardware and game demo Ross played dated back to summer 2009.
Molyneux, who hosted an event with non-specialist media early last week at the same venue in London's Fitzroy Square, expressed his frustration at not being able to show the latest iteration of the Xbox motion-control technology.
"It's always a huge frustration as a designer when you see somebody play a version when you know it's been exceeded many times over," he said, speaking in an exclusive interview with GamesIndustry.biz at Lionhead Studios earlier this week.
"It so often happens, because you do a version for a show and then you don't do another version because you're too busy developing the game."
He added: "So very often you get a position that what a person's looking at is two, three, four months, a year old and you kind of want to go, 'no, no, it's 10 times better than that!' So it is very, very frustrating; it always is - there's just countless revisions of cameras since the one at X10 and countless revisions of software."
A Microsoft source went as far as to claim the Natal camera used in the London demos was only "one-tenth as responsive" as the latest iteration. The company is expected to reveal the final version of the hardware and the launch line-up of compatible software at E3 in July, with a release expected in the autumn.
Meanwhile, Molyneux revealed his excitement ahead of speaking at next week's GDC, stating: "I'll be showing off Fable III and we'll be making some announcements about [the game] and I've got a talk which is going through some of the big features. I'm really excited to show all the stuff."
http://www.gamesindustry.biz/article...-are-countless
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March 5th, 2010, 20:57 Posted By: wraggster
Sequel to award-winning first person puzzle game due this year
Valve has announced Portal 2 will arrive at Christmas.
No platform details have been revealed, although the use of the word 'shipment' in the press release implies a retail launch.
The original Portal was made available in The Orange Box, and won multiple game of the year awards. A Xbox Live Arcade version, Portal: Still Alive, was released the following year.
http://www.mcvuk.com/news/37869/Portal-2-announced
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March 5th, 2010, 19:04 Posted By: Shrygue
via Computer and Video Games
Original Xbox games will no longer be playable online from April 15, but Microsoft's set to ease Halo 2 obsessives from their addiction with the promise of Halo Reach beta access.
Several committed Halo 2 players have already been contacted by the Xbox Live Team, reports Kotaku, who thanked them for being "loyal" Xbox Live customers with the promise of free three-month Gold memberships and 400 Microsoft Points to spend.
Microsoft is also extending the invitation to participate in the Halo: Reach multiplayer beta, "because you've been so loyal to Halo."
A good incentive to get those stubborn Xbox 1 stalwart over to the current generation then - if they haven't already.
Last month Microsoft confirmed that the multiplayer beta - also accessible through copies of Halo 3: ODST - will kick off on May 3. See the first Halo Reach gameplay video, if you haven't already.
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March 5th, 2010, 16:49 Posted By: wraggster
New from Divineo China
This Xbox AV cable provides high-definition graphics on your PC monitor or HDTV using the VGA input. It also plays high-quality audio with the included stereo connection or use the optical audio port for digital sound. DB-15S standard VGA connector.
VGA format: 640 x 480, 848 x 480, 1024 x 768, 1280 x 720, 1280 x 768, 1280 x 1024, 1360 x 768.
Cable length: approx. 1.7 meters
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March 4th, 2010, 22:52 Posted By: wraggster
Crystal Dynamics has announced that Lara Croft is set to return in a digitally downloadable adventure.
As revealed on the Eidos forums, it's titled Lara Croft and the Guardian of Light. That's right, there's no mention of the words Tomb or Raider in the title - perhaps because this marks a departure for the series.
"This is a really exciting project for Crystal Dynamics, we have created something completely new and very different to what people might be expecting," said studio manager Darrell Gallagher.
"Lara Croft is such an iconic character in videogames, with Lara Croft and the Guardian of Light we have created what we believe is a truly original digital experience."
A website for the game has already been set up. There's not much to see, mind, just the opportunity to sign up for the newsletter.
The game is down for a release later this year, with platforms yet to be announced.
http://www.eurogamer.net/articles/ne...ame-on-the-way
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March 4th, 2010, 22:44 Posted By: wraggster
Lawyer speculates that outgoing West and Zampella could win right to veto further releases in MW series
Much about the acrimonious split between Infinity Ward founders Jason West and Vince Zampella and publisher Activision remains unknown, but one lawyer has speculated that the inevitable court battle that is on the way could conceivably result in future releases in the Modern Warfare series being vetoed.
On Tuesday it was confirmed that Activision had sacked former Infinity Ward owners West and Zampella.
However, today it emerged that the pair are to sue Activision over claims it terminated their employment just weeks before they were due to be paid ‘substantial royalty payments’ as part of their existing Modern Warfare 2 deal.
As part of the statement their lawyer confirmed that they are seeking to “vindicate the contractual rights Activision granted to West and Zampella to control Modern Warfare-branded games” – a claim that litigation specialist Jas Purewal is stating could lead to what amounts to the death of the record-breaking FPS series.
“This is potentially explosive,” Purewal wrote on the Gamer/Law blog. “West and Zampella are arguing they have contractual creative control over the Modern Warfare brand.
“The details will have to come out in the litigation, but it could see West and Zampella demanding a veto over Modern Warfare 2 DLC as well as any other Modern Warfare games. If they have a good legal basis for their argument, you could even see them seeking an injunction against Activision prohibiting any further work on Modern Warfare until this lawsuit is resolved.”
Speaking of the upcoming court battle in broader terms, Purewal added: “From what we know so far, it seems the legal crux of this litigation will be whether West and Zampella were really in breach of contract to the extent that Activision was entitled to fire them in the manner it did.
“All of this will have to be backed up by disclosure of Infinity Ward/Activision documents and witness statements from West, Zampella, Infinity Ward and Activision personnel. You can see that this is not going to be pretty.”
http://www.mcvuk.com/news/37841/Mode...d-under-threat
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March 4th, 2010, 20:28 Posted By: Shrygue
via Computer and Video Games
Sony Computer Entertainment should sue Microsoft over XBLA car combat game, Scrap Metal, says Twisted Metal creator David Jaffe.
Writing on his blog, the God of War man accused Sony of sitting by while other's ripped off its game properties.
"George Lucas gonna sue somebody. Ok, maybe not Lucas but Sony should. Or if I owned the rights to TWISTED METAL and GOD OF WAR, I sure as hell would at the least send a sternly worded legal letter. Heck, I'd send two legal letters if it were me," Jaffe wrote.
"I mean, first Microsoft puts out a car combat game and calls it SCRAP METAL? Hey, looks like a great game! Right up my alley! Day one purchase for me. But come on guys, isn't that just a little too close to Sony's own car combat game TWISTED METAL?"
The next target on Jaffe's sue list is upcoming movie, War of the Gods: "Sony has GOD OF WAR, a game and potential movie about mortals fighting ancient Greek Gods. And then this movie gets announced called WAR OF THE GODS about- yep!- mortals fighting ancient Greek Gods."
He adds: "Look: Sony doesn't- and should not- own the concept of the Greek Myths. Nor should they own the idea of mortal fighting ancient Gods, Greek or any other kind. That's all public domain stuff. But the TITLE? Sony DOES own that. And GOD OF WAR/WAR OF THE GODS seem a little too close to comfort ya'll."
We have to admit, Scrap Metal is scraping the legal body work a little bit...
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March 3rd, 2010, 23:44 Posted By: wraggster
Hold on to your hats, because jetpacks are coming to Halo: Reach. And you'll be able to try them out in the multiplayer beta scheduled for 3rd May 2010.
They were spotted by VG247 during a video promoting the multiplayer beta. According to the clip, the modes on offer will be "Assassinations", "Invasion", "Headhunter", "Active Roster", "Spartans vs. Elites" and "The Arena".
Only owners of Halo 3: ODST are invited to take part.
Eurogamer flew out to Microsoft's US X10 event recently to get a look at Halo: Reach and to talk to Bungie about its next, grittier instalment in the iconic Halo series.
http://www.eurogamer.net/articles/ha...a-has-jetpacks
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March 3rd, 2010, 23:38 Posted By: wraggster
Take Two has announced that Rockstar Games' Red Dead Redemption is now due for release on 18th May in the US and 21st May elsewhere - three weeks later than originally planned.
The publisher issued its Q1 financial results this evening and also noted that Grand Theft Auto IV has now sold over 15 million units worldwide, while BioShock 2 has shipped three million units.
Elsewhere there was confirmation that LA Noire, Mafia II, Max Payne 3 and Sid Meier's Civilization V are all due out in the company's fourth fiscal quarter - which ends 31st October 2010 - but the publisher noted that its guidance "reflects the potential movement of one of these titles into fiscal 2011".
Take Two's financial call starts soon, during which we look forward to the latest variation on boss-man Strauss Zelnick ranting about how he won't comment on when Grand Theft Auto V's coming out.
http://www.eurogamer.net/articles/re...ells-15m-units
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March 3rd, 2010, 23:32 Posted By: wraggster
New from Divineo USA
The Smooth As Silk full shells for Xbox 360 wireless controller have been colored using a special process that makes the surface extra smooth and very pleasant to use for gaming.
They come in 4 versions: All Black, All White, BlacktopWhitebottom and WhitetopBlackbottom.
All versions includes the Blue light kits optional installation that requires simple soldering to be installed.
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March 3rd, 2010, 20:22 Posted By: Shrygue
via IGN
Sega was shy with the details when it shared first footage of Platinum Games' new "Vanquish" in late January. It didn't even provide the game's platform.
Thanks to Japan's always reliable Weekly Famitsu, we can now confirm that the title actually has two platforms: PS3 and Xbox 360. Japan will get the game this Winter.
A new Platinum Games title would draw attention anyway, but this game is particularly special because it's the first game from Shinji Mikami, director of the original Resident Evil and countless other Capcom hits, in four years. Mikami is serving as director on Vanquish, with Platinum's Atsushi Inaba serving as producer.
Mikami shared a few high level details in an interview with the magazine.
Vanquish takes place in the near future and puts you up against robots rather than other humans. The story appears to be centered on a conflict between Russia and America.
You take control of a main character who wears a slim armor suit. Your gun transforms in real time to new forms.
Mikami describes the game's genre as "shooter." Based off the screens in the magazine, he seems to mean third person shooter.
But this isn't just a generic shooter. The game will have the speed and rhythm you get from playing an action game, he said. This will be particularly true of the boss battles.
Gameplay systems mentioned in the magazine include a boost system which lets you close the gap between enemies quickly, and some sort of bullet time system that lets you slow the action down.
Development on Vanquish is currently at 80%, Mikami told the magazine. The development staff is assembling the basic areas of the game right now, but still have to tackle the more precise, detailed areas like enemy and ally AI.
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