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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 23rd, 2010, 02:13 Posted By: wraggster
News via http://x360.gx-mod.com/modules/news/...p?storyid=2589
The Team proposes XeLove his 1st release open-source end of the port of DOSBox emulator on Xbox 360.
As its name suggests, DOSBox is an emulator that simulates a DOS environment.
According to Team XeLove, some bugs are still present but some games are already operating.
Features:
- Support USB keyboard and Chatpad
- Support configuration file (which should work from files CON)
It remains to be:
- Correct a bug that prevents the operation of many programs.
- Improved keyboard support.
- GUI for loading configuration files personal
- Mouse support
- Etc. ...
XeDOSBox 0.1 beta
Official Website: http://code.google.com/p/xedosbox/
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March 22nd, 2010, 22:04 Posted By: wraggster
EA intends to release large, paid-for demos in an effort to measure a game's popularity before release. If enough copies are sold then the publisher will confidently produce full-scale boxed products for shops.
That's what analyst-supreme Michael Pachter said he was told by Visceral boss Nick Earl last week.
"Mr. Earl revealed a strategy to release premium downloadable content (PDLC) as a product for sale prior to the release of a packaged product," Pachter, who keeps an eye on the games industry for Wedbush Morgan, wrote in a note to investors (reported by GamesIndustry.biz).
"The PDLC [premium downloadable content] would be sold for $10 or $15 through Xbox Live and PlayStation Network, and would essentially be a very long game demo, along the lines of 2009's Battlefield 1943. A full-blown packaged game would follow shortly after the release of the PDLC, bearing a full retail price.
"Mr. Earl believes that the release of the PDLC first limits the risk of completing and marketing the full packaged version, and serves as a low-cost marketing tool," he added.
Pachter then explained to GamesIndustry.biz that these large, paid-for demos would manifest as a short version of a game, although he wasn't sure how this would be included in the boxed product.
"Think about Battlefield 1943 as the prototype," he said, "so a full (but short) game experience for a reasonable price. At the same time, an expanded version of the game will be under development for release as a packaged product.
"The idea is that if the PDLC gets favourable reviews, it will build word of mouth for the boxed product. If the PDLC has issues, they can tweak the packaged product to address those issues, improving the final product before release.
"It actually sounds like a great strategy," he added. "Again, I don't know if they intend to include the PDLC in the packaged product, but my guess is that they won't. I think that the PDLC will be a 'prequel' to the full game, so that they can keep selling it after release of the full game."
http://www.eurogamer.net/articles/ea...-boxed-games_0
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March 22nd, 2010, 22:00 Posted By: wraggster
Project Natal may not be in shops yet, but creator Microsoft is already thinking about "a second version".
Speaking to the Sydney Morning Herald (spotted by VG247), Hsiao-Wuen Hon - managing director at MS Research Asia - said investing heavily in research allowed flexibility to look towards and plan for the future this far in advance.
"And when we do invent something first like the Natal kind of scenario, while we have a researcher working with the product group for the first version, we already have a researcher thinking about the second version down the road so we certainly hope we will continue to be holding that technology," he said. "I really love what Microsoft is doing."
Project Natal will be available for Xbox 360 this autumn. All we know about Microsoft's motion-sensor is on the gamepage below.
http://www.eurogamer.net/articles/ms...atal-2-already
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March 22nd, 2010, 21:43 Posted By: wraggster
BBQ Games has announced that Spiders! Why did it have to be Spiders? is out now on the Xbox 360 Community Games channel.
Spiders! Why did it have to be spiders? Is a fast top down single player dual stick shooter, which features global scoreboards. Do you have what it takes to save the world from invading giant spiders and prove that you are the best?
Spiders! is available to download now for the price of just 80 Microsoft Points (US$1).
Promotional video: www.xboxhornet.com/xtube/videos.php?id=328
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March 22nd, 2010, 21:05 Posted By: wraggster
Today 505 Games have announced the forthcoming release of Backbreaker, a technologically ground breaking and ultra accessible American football title from developer NaturalMotion. Backbreaker will boast the most realistic player movement seen in a game of its type when it launches on 28th May for Xbox 360 TM and PlayStation 3® exclusively with GAME.
Following the outstanding success of Backbreaker: Tackle Alley for iPhone TM and iPod TM Touch, Oxford developer NaturalMotion has now brought the big hitting action to Xbox 360 TM and PlayStation 3® with Backbreaker. Utilising its famous euphoria engine, NaturalMotion is able to bring a revolutionary in-game animation system to the on field action, meaning no two tackles will ever be alike.
The Tackle Alley game for iPhone includes a link for customers to directly pre-order Backbreaker for Xbox or PS3 from GAME, marking the first time an iPhone game has facilitated pre-sales for a full console version of a video game.
“GAME are very excited about Backbreaker.” said Kathryn Hinton, Head of Third Party Buying from Game “It’s the show piece of British based NaturalMotion Games and it deserves every accolade. And we are pleased to be working with 505 Games as the exclusive retail partner We’re also delighted to be working with 505 and NaturalMotion Games to promote Backbreaker via iPhone. It’s a perfect example of how we intend to embrace new digital technology to inform and engage with our customers.”
Backbreaker offers intuitive 11-on-11 gameplay which even the greenest of American Football fans will be able to pick up with ease. A comprehensive set of tutorials will ensure beginners get the best possible start, while more experienced players will be able to increase the complexity of moves and strategies available in single player mode, local multiplayer and online.
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March 22nd, 2010, 20:35 Posted By: wraggster
BioWare today revealed an all-new playable character to the Mass Effect™ 2 universe, a master thief named Kasumi. Coming this April in North America and Europe, the Kasumi – Stolen Memory PDLC pack will introduce Kasumi Goto, the galaxy’s most enigmatic and cunning master thief. In addition to being able to recruit Kasumi in all new missions, players will be able to utilize her special skills as a member of Commander Shepard’s squad throughout the entire game. The Kasumi – Stolen Memory PDLC pack will be available for the Xbox 360® videogame and entertainment system at a cost of 560 Microsoft points, and on PC for 560 BioWare points.
“Mass Effect 2 is BioWare’s highest Metacritic game to date, and we are excited to be able to expand that experience by introducing another engaging new character in Kasumi,” said Aaryn Flynn, Studio General Manager of BioWare Edmonton. “Kasumi – Stolen Memory is a testament to our promise to continue to provide fans with new, compelling, high quality post-launch content.”
Cerberus has procured the service of Kasumi Goto, the galaxy’s most enigmatic master thief. In return for her help, Kasumi has asked for Commander Shepard’s help on a dangerous heist to infiltrate the vault of a deadly master criminal named Donovan Hock. Players must gain Kasumi’s loyalty on the planet Bekenstein, where Hock is throwing a party for some of the galaxy’s richest and most deranged criminal minds. The mission: recover data of great importance to Kasumi, and to the galaxy at large. In addition to this new mission, players will also receive a new research upgrade, one new weapon, and a new achievement in this PDLC pack.
Prior to the launch of Kasumi in April, also being released on March 23 through the Cerberus Network is the Firewalker DLC pack, which includes five heart-pounding missions taking place on five uncharted worlds. Players will be able to explore planets and engage in combat in the new Hammerhead hover-tank.
Mass Effect 2 was released to worldwide critical acclaim on January 29, 2010, and is available for the Xbox 360 videogame and entertainment system and the PC and is rated PEGI 18+. For more information, follow the development team on Twitter at http://twitter.com/masseffect2 or visit http://masseffect.bioware.com/.
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March 21st, 2010, 02:23 Posted By: wraggster
Some advice for any Xbox 360 owners thinking ahead to the launch of Microsoft's Project Natal later this year: You might want to see if you'll need to reconfigure your living room. After all, the motion-sensing control system is no sit-on-the-couch experience. You'll need some space to move your body and swing your arms without banging into the coffee table.
To be precise, you'll want to clear an area extending at least 4 meters (a little more than 13 feet) away from the television. That's the back edge of the space to be taken into account by the Natal sensors. In terms of width and height, the field of vision naturally expands as it moves from the Natal device to that back edge, ending up a little more than 4 meters wide and 2.7 meters high (about 8 feet, 10 inches).
Those were among the tidbits passed along by representatives of the Natal team during a briefing for a group of reporters and bloggers Monday on the company's Redmond campus. The session was part of a day-long technology discussion held by Craig Mundie, the company's chief research and strategy officer.
Natal, announced last year at the E3 video-game convention, is due out by the holidays. It's Microsoft's effort to bring its own "natural user interface" to the Xbox 360. It differs from Nintendo's Wii and Sony's upcoming Motion Controller, in that the camera system senses movement without requiring the gamer to hold a controller. (However, one of the details that emerged from the session is that controllers and accessories can be used in conjunction with moving around to add even more elements of control to games.)
During the Monday session, we quizzed Don Mattrick, who heads the company's video-game business as its senior vice president of interactive entertainment. Mattrick said the response from consumers in testing of Project Natal has been "off the charts." Mattrick said he's excited about the types of experiences that game developers are creating with the system, declining to go into details. He noted that Natal is also getting interest from the broader entertainment industry, citing as an example Steven Spielberg's early endorsement.
The session included lots of technical details on the Natal device, including its three sensors for measuring the depth of the room, capturing the gamer's movement and ensuring adequate light. The machine-learning system can also tell where parts of your body should be even if they aren't visible to the camera, such as an arm tucked behind your back. (Technical phrase: "Extremity occlusion resilient.")
The Natal team says the device requires less in the way of processing than the average smartphone, because they wanted to leave as much processing as possible available to the game itself.
As for the price? Mattrick wouldn't say, but he predicted that it won't be as much as consumers who have tested the device might expect, given the amount of fun they say they're having. Microsoft has created the Natal device with off-the-shelf components, which has the effect of keeping costs down and positioning the company to take advantage of broader industry advances in vision technology and sensors.
"We're going to drive the business, and make it scale, and make it profitable," Mattrick said.
http://www.techflash.com/seattle/201...ect_natal.html
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March 20th, 2010, 10:49 Posted By: wraggster
Often dismissed as a failed venture, the Xbox Indie Games programme has earned successful man-and-his-dog developers tens of thousands of pounds from sales of their homebrew games. Wired explores the success stories of this hidden marketplace. ... now, more than a year since its launch, the Xbox Indie Games are seeing something of a revival. Microsoft has made huge strides to improve the service, games are beginning to be taken more seriously and success stories are becoming more and more common. Especially for [James] Silva, a New York-based developer, who became an impromptu Indie celebrity after his game The Dishwasher won Microsoft's Dream-Build-Play competition. He says he's 'absolutely thrilled' to have seen I Maed a Gam3 w1th Zomb1es!!!1 — his latest game — become a cult hit, for gamers to flock to it in record numbers and to have sold over 200,000 copies.
http://games.slashdot.org/story/10/0...ox-Indie-Games
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March 20th, 2010, 10:48 Posted By: wraggster
Rumours suggest that Microsoft may be planning a new firmware update that would allow external USB hard drives to be used with the Xbox 360.
The rumours began with website Joystiq, which claims to have received Microsoft documentation describing the new feature, having subsequently confirmed the details with other unnamed sources.
The document purports to have been authored by a senior software development engineer at Microsoft and states that due to "increased market penetration of high-capacity, high throughput USB mass storage devices, a 2010 Xbox 360 system update" will allow users to use USB devices for storage via an update due in spring 2010.
The update will allegedly allow users to download games, downloadable content and patches onto the device, just as they would for the 360's bespoke hard drives or memory units (MUs).
"USB storage devices may, however, have far greater memory capacity than MUs," states the document. "And may therefore support previously infeasible operations such as installation of a full disc-based title."
However, the documentation indicates that whatever the size of the USB device it would have its maximum useable storage capacity capped at 16GB.
If true this would presumably be an attempt to ensure that sales of Microsoft's highly profitable 360 hard drives are not adversely affected, even as the USB support removes the need for existing MUs.
http://www.gamesindustry.biz/article...al-hdd-support
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March 20th, 2010, 10:46 Posted By: wraggster
Images of the motherboard for a possible new Xbox 360 hardware version have emerged online, with speculation that it may be intended to coincidence with the launch of Project Natal.
As with many such leaks, such as early glimpses of the PlayStation 3 Slim, the images originate from China. The photos only picture the motherboard and internal components of the supposed console, but based on their size they suggest a console roughly a third smaller than current models.
The technical experts at Digital Foundry, part of sister site Eurogamer, have analysed the images in detail and identified what appears to be a new integrated Xenon and Xenos CPU/GPU processor.
The images do not make it clear whether the hardware is using a 45nm fabrication process but generally speaking a smaller motherboard should mean a more power-efficient, cheaper and more reliable hardware.
In Digital Foundry's opinion the images are likely to be genuine, suggesting a smaller console which Microsoft will be able to produce cheaply enough to sell at a reduced price.
The most obvious hypothesis is that the new console will be launched alongside Project Natal this Christmas, perhaps in a bundle that will allow Microsoft to maintain similar prices to the current models but with the addition of the Natal motion sensing camera.
http://www.gamesindustry.biz/article...-xbox-360-slim
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March 20th, 2010, 10:44 Posted By: wraggster
New from Divineo USA
Banish heat forever with the new Whisper Legacy. Sporting a newly designed, front mounted "Nitro Switch", the Whisper Legacy makes it easier than ever to expel unwanted heat. The Whisper Legacy continues to come with blue LED lights installed, although you can use no LEDs or switch to red or green lights (also included).
The Whisper Legacy also enjoys the status of being the "quietest rated fan" that Talismoon has ever produced thanks to the newest mechanism available, a sealed oil chamber that provides less friction than ball bearings.
Every Whisper Legacy comes with a bonus: the "Abzorber" noise vibration reduction system, in every package. To help reduce DVD drive vibration noise.
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March 20th, 2010, 02:28 Posted By: wraggster
Newly released today:
features
A Stunning World Expanded: BioWare's deepest universe to date just got bigger with an all new area of the world to explore, Amaranthine
All-new Complex Moral Choices: Embark on an epic story that is completely defined and reactive to your play style
New Ways to Customize your Hero: Experience additional spells, abilities, specializations, and items to further personalize and customize your hero and party
Even more Bone-Crushing, Visceral Combat: Battle against a new range of horrific and terrifying creatures
Main Disc is required to play this expansion!
description
From the Makers of the Best RPG of 2009, Dragon Age: Origins, comes the first official expansion pack.
For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain.
You are the Grey Warden Commander and have been entrusted with the duty of rebuilding the order of Grey Wardens and uncovering the secrets of the darkspawn and how they managed to remain.
How you choose to rebuild your order, how you resolve the conflict with "The Architect", and how you determine the fate of the darkspawn will be but some of the many complex choices that await and shape your journey as you venture to the new land of Amaranthine.
http://www.play-asia.com/SOap-23-83-...j-70-3pe4.html
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March 20th, 2010, 02:27 Posted By: wraggster
Newly released today:
features
aka. End of Eternity
Experienced RPG development team, Tri-Ace, behind this entirely new vision of fate within a steam punk world
Battle system Battle in fantastic cinematic action as your characters wield firearms in a Semi-real time gameplay system
Unique story Built around a gigantic clock tower like machine, the story will delve deep into fate and the machinery that controls it
Beautiful environments Masterfully crafted environments pepper this title to illustrate the deep tapestry of this dystopian world
Customization Customize your characters and give them a unique look within the game and cutscenes
description
Civilization on earth has long been forgotten with the previously lush world now a burned out remnant of its former self. Originally built as an experimental life support system, Basel is now the only place on Earth where mankind can sustain their lives.
As their role their PMF (Private Military Firm) the group (Vasheron, Zephyr and Leanne) must seek out and complete quests for their clients leading them on a journey that will reveal the truth of Basel.
Resonance of Fate is developed by the heralded RPG developers, tri-Ace, who have had a hand in developing some of gaming’s most celebrated RPG franchises from Star Ocean to Valkyrie Profile. Sega and Tri-Ace now introduce Resonance of Fate, which adds a new spin to the genre with a new cinematic action gameplay system centred around gun play and a steam punk styled world.
http://www.play-asia.com/SOap-23-83-...j-70-3fzq.html
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March 20th, 2010, 01:52 Posted By: wraggster
Square Enix Europe are pleased to announce that FINAL FANTASY® XIII has become the fastest selling title in the FINAL FANTASY franchise history in the UK and also the fastest selling UK game of 2010 so far*.
The news comes on the heels of the announcement last week that the sell-in shipment of the game has exceeded the five million unit milestone worldwide. Cumulative global shipments of the FINAL FANTASY series have now reached 96 million units since the first game was launched over two decades ago.
The latest part in the multi-award winning FINAL FANTASY series was released on 9 March 2010 in the UK for the PlayStation®3 computer entertainment system as well as the Xbox 360® video game and entertainment system by Microsoft.
“It’s great to see FINAL FANTASY XIII hitting the top of the UK charts and setting the pace as the fastest selling game of the year,” said Jon Brooke, UK Marketing Director. “With high profile TV spots playing out beyond Easter and branded buses still travelling the country I’m positive this title is only going to get bigger and bigger.”
The FINAL FANTASY series stands out thanks to its ongoing evolution. Only the best creative ideas, the best graphics standards and the best gameplay systems, which are available at the time when a new part in the series is developed, are included in the game. This tradition has been continued in FINAL FANTASY XIII.
FINAL FANTASY XIII is also the fastest and biggest selling console game in Germany in 2010 (source: Media Control GFK International) and the best selling console game in France in 2010 so far (source: GFK France).
For more information on FINAL FANTASY XIII, visit the official website at www.finalfantasy13game.com.
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March 20th, 2010, 01:50 Posted By: wraggster
Aksys Games, a publisher of interactive entertainment products, proudly announces Blazblue: Continuum Shift, coming Summer 2010! The first BlazBlue versions for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system were recently top 4 finalists for the VGA Awards, and Aksys Games is proud to announce we will be bringing the arcade sequel to Xbox 360 and PlayStation®3 system!
BlazBlue: Continuum Shift inherits all the key features of its predecessor while adding a few twists of its own. Tsubaki, ?-12 and Hazama will join the ranks of the veterans, who will be reborn with additional moves to their arsenal. With new modes like Beginner Mode and Tutorial Mode, even fighting game beginners can pull off combos like the pros and dive right into the action. “If you're not on the hype train this time, you're missing out on the latest greatest 2D game from Arc”, exclaims Gail Salamanca, Marketing Director of Aksys Games. “GET HYPE, CHOO CHOO”!
Blazblue Continuum Key Features:
· New Modes featuring Beginner Mode, Tutorial Mode and Challenge Mode! Beginner Mode encourages a wider audience with an easier control scheme, anyone can jump right into and play! Tutorial allows the novice and pros to practice everything from the basic mechanics unique to BlazBlue.
Challenge Mode offers advanced players character-specific combos and missions.
· Take over Kagutsuchi by creating your own army in Legion Mode!
Defeat the enemy armies positioned at various locations on the map. The ultimate goal is to color the entire map with your color by defeating all the enemy hubs. Recruit enemy soldiers by defeating them!
· Brand new characters, stages, soundtracks and moves!
Welcome Hazama the mysterious performer, Tsubaki the valiant female knight and ?-12.
3D dimensionality and 2D visuals integrated seamlessly with every stage. Four completely new stages with composer, Daisuke Ishiwatari's seven banging new songs for Continuum Shift!
· Online battling domestically and overseas!
Players can battle others from around the world via the PlayStation®Network and Xbox LIVE®. Players can not only search for matches, play games, and observe matches online; they can also chat with friends while playing.
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March 19th, 2010, 17:42 Posted By: wraggster
Microsoft® today revealed that Dylan Hartley, one of the hottest young rugby talents in the UK, will be recruiting all available Xbox LIVE fans from across the UK for a unique Game with Fame event.
To celebrate the launch of the downloadable content for Call of Duty: Modern Warfare 2 Stimulus Package, Dylan will be playing the first multiplayer maps, available to download on 30th March, exclusively on Xbox LIVE.
Developed by Infinity Ward, Call of Duty: Modern Warfare 2 became a cultural phenomenon when it launched to the world in November, and Xbox LIVE now hosts the largest online gaming community for the game.
Dylan will be dropping in behind enemy lines on Thursday 1st April at 12 noon GMT. To be in with a chance to join Dylan online for this unique event, players simply need to email their details to the address below, also telling Dylan why they want to play with him. Lucky gamers who are successful in applying will be emailed all the details they need to take part in the event.
How to take part:
Simply email the following information to dylanhartley@gamewithfame.net
Name
Age
Gamertag
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March 19th, 2010, 17:24 Posted By: wraggster
THQ Inc. today announced the release of Metro 2033™, a landmark title in the first-person genre. Based on a novel by the Russian author Dmitry Glukhovsky, Metro 2033 combines classic first-person-shooter action with elements of survival horror and intelligent plot and character development not seen before in gaming, to create a true genre original. Metro 2033 is now available to purchase at retail stores around the world for both the Xbox 360® video game and entertainment system from Microsoft and Games for Windows®.
"Metro 2033 offers gamers an experience unlike any other," said Richard Williams, Vice President, THQ Global Brand Management. "We’ve taken an extremely deep, engaging story, an incredible Russian twist on the post apocalyptic setting, and wrapped it up in some of the very best cinematic, first person action gameplay. The world of Metro 2033 is going to be talked about for years to come, just like other great gaming worlds that have gone before."
Metro 2033’s unique atmosphere is made possible by the brand new technology powering it. The proprietary 4A Engine produces some of the most spectacular visuals yet seen on Xbox 360, while PC owners will benefit from a host of advanced features that ensure Metro 2033 sets a new standard in graphical fidelity.
Metro 2033 has already earned critical acclaim around the globe, and is set to become the definitive ‘Sleeper Hit’ of 2010 as early reviews point to a modern classic:
“Bioshock crossed with Half-Life in Fallout’s world”
- 9 /10 - Xbox World 360 Magazine – UK
“There is only one word to describe the game: brilliant”
- 9 / 10 - GameReactor.de – Germany
“Metro 2033 is a fascinating world where each bullet is pure gold”
- 9 / 10 – 3DJuegos.com – Spain
The Launch trailer for Metro 2033 can be found on the official Metro 2033 website, Metro2033Game.com.
For more Metro 2033 news, visit Metro2033Game.com, follow Twitter.com/Metro2033 or become a fan at Facebook.com/Metro2033.
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March 19th, 2010, 17:20 Posted By: wraggster
Realtime Worlds, the leading British independent video game developer behind APB: All Points Bulletin, have today laid down the law to all wannabe Criminals and Enforcers looking to get hands-on with APB during the third and final closed beta session. With the beta test already underway, gamers are required to sign up at www.apb.com/beta-application where lucky applicants will gain early access to the vibrancy and violence of gangland San Paro.
Incorporating frantic third-person action into a persistent online multiplayer world, APB will offer a whole new perspective on MMO gaming: this is ‘Mass Mayhem Online’. Those fortunate enough to gain access to the closed beta will be able to experience the near limitless customisation and brutal urban combat APB has to offer.
“We’re looking forward to welcoming thousands of new players to San Paro in the coming weeks.” said Dave Jones, Creative Director at Realtime Worlds, “As APB enters this final stage of closed beta testing, we’re anticipating a huge surge of interest with gamers from all over the world applying to take part and provide invaluable feedback to the development team preparing us for launch.”
APB is set to launch simultaneously in North America and Europe later this year. For more information about APB and to sign up to the beta, log on to www.apb.com.
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March 19th, 2010, 17:14 Posted By: wraggster
Harmonix and MTV Games today announced that a four pack of songs from American punk rockers X, three singles, including a free track, from British garage rockers Little Fish, as well as singles from Ace Frehley, Carrie Underwood and OneRepublic will be added next week to the Rock Band Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.
These are among the more than 400 artists currently available through the Rock Band platform. With more than 1,100 songs available, Rock Band is, without question, the industry leader in providing the best selection of interactive musical content, songs and artists.
Rock Band DLC Additions for Xbox 360, PlayStation 3 System and Wii
Los Angeles-formed punk rockers X make their Rock Band debut next week with “Blue Spark” and “The Hungry Wolf” from 1982’s Under the Big Black Sun, “I Must Not Think Bad Thoughts” from 1983’s More Fun in the New World and “Los Angeles” from the band’s 1980 debut album Los Angeles, which Rolling Stone named one of its 500 Greatest Albums of All Time and 100 Greatest Albums of the 80s.
Three singles from British garage rockers Little Fish will also be available, including “Am I Crazy,” “Bang Bang” and “Darling Dear,” all from the band’s debut album, set to be released in July and titled Baffled & Beat. “Am I Crazy” will be available only on Xbox 360 and PlayStation 3 system and will be a free track. Baffled & Beat was produced by Linda Perry and released on her label, Custard Records. After successful opening slots for acts such as Hole, Alice in Chains and Eagles Of Death Metal, Little Fish is headlining their own UK tour in March in support of Baffled & Beat, when they also open for Them Crooked Vultures at the Royal Albert Hall.
Additional singles from Ace Frehley (“Outer Space”), Carrie Underwood (“All-American Girl”) and OneRepublic (“Stop & Stare”) will also be available in the Rock Band Music Store next week.
Available on Xbox 360 and Wii (March 23) and PlayStation 3 system (March 25):
• X – “Blue Spark” +
• X – “The Hungry Wolf”
• X – “I Must Not Think Bad Thoughts”
• X – “Los Angeles”
• Little Fish – “Am I Crazy” +
• Little Fish – “Bang Bang” *
• Little Fish – “Darling Dear” *
• Ace Frehley – “Outer Space”
• Carrie Underwood – “All-American Girl” +
• OneRepublic – “Stop & Stare” +
(All tracks are original master recordings)
These tracks will be available for purchase as “X Pack 01,” as well as individual tracks on Xbox 360 and PlayStation 3 system, and as individual tracks only on Wii. Tracks marked with “+” are also available for download in the family-friendly LEGO® Rock Band Music Store. “Am I Crazy” will be available only on Xbox 360 and PlayStation 3 system and will be a free track.
Price: £.99 UK (160 Microsoft Points for Xbox 360) per track
£3.49 UK (560 Microsoft Points for Xbox 360) for “X Pack 01”
Denotes £.59 UK (80 Microsoft Points for Xbox 360)
(200 Wii Points™) per track
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March 18th, 2010, 23:53 Posted By: wraggster
DICE today announced that Battlefield: Bad Company™ 2 is on pace to be the top selling title for March 2010. With over 2.3M units sold-through*, Battlefield: Bad Company 2 has become the best-selling March release on record in North America and Europe. Battlefield: Bad Company 2 is winning accolades from fans and critics for outstanding visuals and action-packed gameplay with no less than 46 outlets having awarded the game a score of 90 or above. GameSpot.com commented that, “whether or not you're looking for a new shooter in your life, you owe it to yourself to play Battlefield: Bad Company 2.”
The momentum of Battlefield: Bad Company 2 can also be seen across social media networks and in the game’s statistics:
• 81B points have been earned in online multiplayer sessions
• 43M weapons and gadgets have been unlocked in online multiplayer
• Over 6M video views on YouTube
• 2.9M hours have been spent playing online in the last 24 hours alone
• 230K peak-concurrent-users (PCUs)
• Over 44k Twitter fans (most out of any EA title)
“We are so thrilled with the success of Battlefield: Bad Company 2 sales and fan response. In the first 48 hours we had such a tremendous rush to multiplayer gameplay that our servers experienced overwhelming demand. This is a testament to the massive response players have had worldwide for the extraordinary action experienced in the Battlefield sandbox,” says Karl Magnus Troedsson, Executive Producer, Battlefield Franchise. “DICE and EA have brought more servers online. We now have enough capacity to handle all BFBC2 connections seamlessly and we continue to monitor online play daily.”
Defined by its exceedingly intense vehicular warfare, destruction, variety of weapons and huge sandbox environments, Battlefield: Bad Company 2 is one of the finest online FPS games of 2010. Developed using state-of-the-art graphics technology, the PC version of Battlefield: Bad Company 2 is the first title in the Battlefield franchise to be 3-D-ready, playable in DirectX® 11, and support multiple monitors for properly equipped PCs.
Battlefield: Bad Company 2 is available in North America and Europe for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC. Two all-new multiplayer maps for the game are coming on March 30 at no extra charge**. These two maps can be unlocked by inputting a VIP code***.
For more information on DICE, please visit www.dice.se. For more information on Battlefield: Bad Company 2 please visit: www.battlefield.com.
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