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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 13th, 2010, 22:30 Posted By: wraggster
Yoshihiro contacted me on MSN tonight to tell me about the release of his PCEngine Emulator for the Xbox 360:
this is an alpha release, the first one written and coded for the xbox 360 so this emulator has been only coded in big Endian it can emulate every Nec PCENGINE games and only the hardware mouse is missing.
This emulator is not a port but a full writen emulator for the xbox360 based on every docs and paterns about PCE hardware and i used hugo for the arcade Card support. supergraphx doc , pce sound generator , CDROM io , pads ,VDC , VCE ect.. .
How to use this emulator :
put every games pce , sgx , Arcade CD , cdrom images inside the pceroms folder
dont forget to put the bios rom inside the bios folder renammed as syscard.pce
This emulator needs the SuperCD Card 3.0 bios to play CDROM games .
supported formats for Hucard zip , gz , pce , sgx .
supported formats for CD game images : .iso and .bin.
Every games use 2 buttons with the exception of street fighter 2 which uses 6 buttons.
so the 6 button support is enabled when street fighter2 CE is detected.
Inganme buttons configuration :
A = Button1
X = Button2
Y = Button3
B = Button4
LB = Button5
RB = Button6
LT = SaveState
RT = LoadState
START = RUN
BACK = SELECT
Press the Left Thumb to go back to the roms list.
For testing and answered questions
Thanks to : Lantus , r0wdy , Mathieulh ,D-BlooD, Redline99 ,SonicIso , CouRieR Momdad, Skorchir, idc, Crazie, _skitzo_, MTW, Xenon7 .
Thanks for docs and patern :
Paul Clifford , Dave , Charles Mcdonald , Zeograd's
Special Thanks to my sponsor gamefreax.com and pspgen.com for Hardware support
Download Attached
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March 13th, 2010, 11:44 Posted By: wraggster
In a video answering fan questions, Splinter Cell Conviction Creative Director Maxime Béland revealed the existence of a demo for the highly anticipated sneaking-guy game. "Yes, there will be one. I can't tell you what map or when it's going to be released yet. My lips are sealed." Warning us in advance of the demo's release date would run counter to the whole 'stealth' theme, we suppose.
We first heard of a demo for Conviction from an Ubi employee known only as "Adam," and before that had only a guess that there would be one based on the common-sense fact that it's a really popular game. Splinter Cell: Conviction is currently due for release April 13.
http://www.joystiq.com/2010/03/12/ub...ll-conviction/
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March 13th, 2010, 11:41 Posted By: wraggster
At the big Final Fantasy XIII launch at the HMV store in London, fans show their disapproval of the prospect of winning a free Xbox 360 bundle. Really guys?
Gary from The Koalition was on hand at the big London Final Fantasy launch, where hardcore Final Fantasy fans nearly booed presenter Alex Zane off the stage as he announced a prize that, in my opinion at least, anyone would be happy to receive.
Is a multi-platform Final Fantasy really that bad?
I mean hell, Square Enix has been working on the game for what, five years? When you put that much time, effort, and money into one game, you have every right to release it on as many platforms as humanly possible. I suppose you have the right to boo the company's decision, but treating it as some sort of betrayal is just silly.
http://kotaku.com/5492071/final-fant...t-the-xbox-360
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March 13th, 2010, 02:13 Posted By: wraggster
3D Dot Game Heroes is only a PlayStation 3 game. OK, why? I brought the question to Takehiko Terada, President and CEO of Silicon Studios, the developer of 3D Dot Game Heroes.
“If people are waiting for an Xbox 360 version it’s not going to happen,” Terada explained to Siliconera in an interview. “It’s not a problem with technology, it’s the strategy of the publisher.” From Software published 3D Dot Game Heroes in Japan. Atlus is publishing it in North America and have said in a press fact sheet that 3D Dot Game Heroes will be a PlayStation 3 exclusive. Silicon Studio’s middleware and tools that developed the game are designed for multiple platforms, namely PlayStation 3 and Xbox 360.
http://www.siliconera.com/2010/03/12...g-on-xbox-360/
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March 13th, 2010, 00:00 Posted By: wraggster
BioShock 2's first batch of DLC, the Sinclair Solutions pack, may have been on the game disc all along.
Users on the 2K forum (spotted by VG247) recorded the download size as a teensy 24K on PC and 108K on Xbox 360. That's what it says on the Xbox Live Marketplace page too.
Developer 2K Marin would need something akin to a miracle to squash all of the Sinclair Solutions content - two new playable characters, 20 new trials, a third weapon upgrade for each weapon, five additional masks, rank upgrade to 50 - into such tiny files.
2K Games is avoiding comment at the moment, which suggests that a more measured and senior statement be needed.
http://www.eurogamer.net/articles/bi...lready-article
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March 12th, 2010, 23:47 Posted By: wraggster
Rally driving game DiRT 3 has been announced by Codemasters and likely hit UK stores in 2011.
In an interview with Edge, Codemasters VP Gavin Cheshire said: “It’s all about letting the teams just innovate. There’s some great stuff coming from Birmingham that’s going into DiRT 3, and obviously you’ve seen Bodycount.”
He also suggested the developer may focus more on the British side of rallying in the sequel to Colin McRae: DiRT 2.
“DiRT 2 is a brilliant game but it’s all American accents, so maybe we’re a little over the top with those. Maybe we should fly the flag a bit more.”
“In DiRT 3, I’m not saying we’re throwing all the codebase away, but we’re throwing the thoughts away and coming out with something fresh and new. Because if you don’t innovate, you’re dead.”
http://www.mcvuk.com/news/37989/DiRT...by-Codemasters
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March 12th, 2010, 18:43 Posted By: Shrygue
via Eurogamer
Peter Molyneux has told Eurogamer that he doesn't think PlayStation Move is the same kind of step forward as Microsoft's Project Natal, but admits he fancies a crack on Sony's new magic wand controller.
"I have seen some of it. We're not really surprised, are we? I mean at E3 last year we saw they were having a wand, and that's kind of what I expected. It looks like they've taken a step forward but it's not as big a step as something like Natal, I don't think," Molyneux told us in an interview at GDC.
"This is purely me talking personally, but I think maybe it's slightly more a device for the core than it is for the casual market, because I think it's quite precise.
"As a designer it's another one of those things I'd love to get my hands on and to play around with. As a consumer, everyone's talking about motion control now - I mean, I'm starting to get confused. It's kind of like the arms race, with the Wii MotionPlus and now the Sony Move and now I'm getting kind of confused."
Asked what he thinks of Move relative to Natal, Molyneux said it was "down to what us poor old designers do with this stuff, because all these guys do is make the hardware".
"Whether we utilise that hardware in a real way or whether we just take shortcuts, that's really going to be where we succeed or not."
Check out the full Eurogamer interview with Peter Molyneux at GDC 2010 for details on this week's Fable III revelations and what we can expect Molyneux to be speaking about at E3.
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March 12th, 2010, 00:43 Posted By: wraggster
MTV Games has announced Rock Band: Green Day is set to lauch worldwide on June 8th on Xbox 360, PlayStation 3 and Wii.
The title will feature avatars of the band as well as art and locations synonymous with the group. In addition, the Rock Band: Green Day track list will be fully exportable to Rock Band and Rock Band 2.
The Xbox 360 and PS3 version of the title will cost US$59.99, while the Wii version will cost US$49.99. The PS3 and Xbox 360 will also have a special "Plus" edition, available only in North America, packaged with six additional Green Day DLC tracks for US$69.99.
Earlier this week, Harmonix and MTV Games announced that it intends to release Rock Band 3 this year.
http://www.computerandvideogames.com...VG-General-RSS
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March 11th, 2010, 21:59 Posted By: wraggster
DICE has revealed more of the "extensive" DLC planned for Battlefield: Bad Company 2.
Due 30th March are two new maps, Arica Harbor and Laguna Presa. More importantly, they're free to anyone who redeemed a VIP code inside a first-hand copy of BFBC2.
Arica Harbor, playable in Conquest mode, follows a US strike on a Russian base. Laguna Persa, playable in Rush mode, presents a South American valley and within it a Dam, which the US forces must protect.
"VIP members will be able to expand on the deep and ever changing sandbox experience, which in itself provides near endless hours of entertainment, by having new content to keep things fresh.
"It also plays a vital part in making sure you, the players get proper value for the money you've invested in Battlefield: Bad Company 2," wrote executive producer KM Troedsson on the Battlefield blog.
"This is why these map packs are available at no extra cost, contradicting the industry standard and what our direct competitors are doing. Of course, it also helps avoid segmenting the community, making sure everyone can play together having the same maps available.
"There will be future paid downloadable content as well but these packs will focus on expanding other parts of the game experience rather than the selection of maps available for the basic game modes. We're dedicated to taking care of this product for a long time - helping you avoid 'mapathy' without getting nickel-and-dimed," he added, in a thinly veiled reference to Infinity Ward's DLC plans for Modern Warfare 2, which are being promoted with a jokey Mapathy website. IW plans to release its "Stimulus Package" for MW2 on 30th March as well.
http://www.eurogamer.net/articles/fr...ny-2-dlc-dated
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March 11th, 2010, 21:11 Posted By: wraggster
EA has announced that EA Sports Active 2.0 will be released this autumn on the Wii, PlayStation 3, iPhone and iPod touch - but not the Xbox 360 or Project Natal.
The original title was released on the Wii last spring and used the standard Wii controllers, bundled accessories and, optionally, the Balance Board. The title proved a substantial hit for EA, after a heavy marketing push and even two dedicated retail stores in the US.
The third game in the series, after expansion EA Sports Active: More Workouts, will feature new leg and arm straps with motion sensors, a heart rate monitor and a new online hub to "track and share workout data".
The lack of an Xbox 360 version comes after yesterday's announcement that Tiger Woods PGA Tour 11 would support the Wii MotionPlus and PlayStation Move, but not Microsoft's Project Natal.
EA's only explanation for the decision has been that the "timing" of the release (Tiger Woods is due in June) made support impossible and that Natal functionally would not be implemented until next year's sequel.
EA Sports Active 2.0 is due for release this autumn, but with few other Move or Natal titles announced so far it is unclear whether this pattern of support will continue at other publishers.
http://www.gamesindustry.biz/article...-2-0-for-natal
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March 11th, 2010, 21:09 Posted By: wraggster
Lionhead boss Peter Molyneux has given a brief description of working with Natal for Fable III.
Speaking at GDC, Molyneux said: "Natal is wonderfully adaptive to this experience. I can't give you specifics, but it's been a real joy to put some Natal stuff in there."
The developer also announced that John Cleese will be providing the voice of the butler throughout the game.
Fable III will see you take control of a Dickensian kingdom and is set for release sometime before Christmas. Will you play the game as a good king or a 19th century Darth Vader?
http://www.computerandvideogames.com...VG-General-RSS
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March 11th, 2010, 21:07 Posted By: wraggster
OXM has translated the foreign sayings in Modern Warfare 2, including some of the English military jargon - so we can finally find out what "tangosucker" actually means.
With Modern Warfare 2 spanning Brazil, Afghanistan, Kazakhstan and Moscow (not to mention the Russians invading the US), there's a lot of international jargon flying round.
OXM has translated the bulk of what you hear during the game, most of which understandably translates to "target destroyed", "throwing stun grenade" and the like.
But interestingly enough, there's also a small voice-acting error in Arabic that has been picked up on.
http://www.computerandvideogames.com...VG-General-RSS
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March 11th, 2010, 01:00 Posted By: wraggster
We just got our hands on the Windows Phone 7 during an interview at GDC, and given our unnatural obsession with bolstering our online notoriety, the most prevalent question in our mind was: just how many Gamerscore points can we crank outta this thing? The answer: A beefy 200 Gamerscore points per game, which will be added to your total Gamerscore, as displayed on your Xbox Live Gamertag profile.
We'll be writing up our impressions of the platform, as well as our interview with its creators, later today. For now, rest assured knowing that when you unlock an Achievement in a Windows Phone 7 game, it totally makes that satisfying "bloop-bloop" noise.
http://www.joystiq.com/2010/03/10/wi...00-gamerscore/
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March 10th, 2010, 23:21 Posted By: wraggster
Codemasters has announced plans to release F1 2010 for PC, PS3 and Xbox 360 this September.
The British publisher has also released the first two screenshots of F1 2010 in action.
F1 2010 promises to include all the official teams, drivers and circuits, including the returning Michael Schumacher and the new Korean International Circuit.
Game modes include an "extensive, innovative" Career mode, plus Grand Prix, Championship and Time Trial.
Naturally there will be competitive multiplayer as well.
As you might imagine, developer Codemasters Studios Birmingham is using Codies' fabulous EGO engine (DiRT 2, GRID).
Hamilton academic?
We're promised a "highly advanced" damage model, dynamic weather and changes to "accurately recreate the unique aerodynamics and handling of 200MPH+ Formula One cars".
Codies also boasts of "unprecedented access" to teams and drivers, but then everyone says that. I had unprecedented access to a sandwich earlier.
We're all fairly pumped about this one though, especially after Codies did such a reasonable job of F1 2009 on Wii. Expect proper impressions of F1 2010 very soon.
http://www.eurogamer.net/articles/f1...t-in-september
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March 10th, 2010, 23:20 Posted By: wraggster
EA has restated its "extensive paid digital content plan" for Battlefield: Bad Company 2.
During today's Wedbush Morgan financial conference, lead money-man Eric Brown said game owners will have "multiple opportunities to spend five, 10 or 15 dollars on additional content in the next six months or so".
Battlefield: Bad Company 2 was another high-profile champion of Project Ten Dollar - EA's new initiative to provide DLC codes to first-hand buyers, who can redeem them for extra content worth around $10.
Brown said 85 per cent of BFBC2 players had activated their codes.
Brown also mentioned "extensive" DLC plans for Mass Effect 2, another of EA's Project Ten Dollar games.
http://www.eurogamer.net/articles/bf...-paid-dlc-plan
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March 10th, 2010, 23:18 Posted By: wraggster
Ubisoft's bluff-based strategy game R.U.S.E. will be released on 4th June on PC, PS3 and Xbox 360.
The date arrives as a public PC beta test gets underway on Steam, granting access to six factions, seven maps and three multiplayer modes. Head over to Steam's R.U.S.E. page to join in.
R.U.S.E., for those who don't know, involves tricking opposing generals by using a number of pre-defined ruses. It's a clever idea, and we delved into the multiplayer side of the game this December past to see how it worked.
http://www.eurogamer.net/articles/r-...dated-for-june
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March 10th, 2010, 23:16 Posted By: wraggster
Several snazzy supercars and one raunchy racetrack will be available for Need for Speed: Shift next Thursday, 18th March.
Stuffed in the Exotic Racing Series pack, these will cost 800 Microsoft Points (£6.80/€9.60) on Xbox Live or $10 from the PlayStation Store.
The new cars are an Alfa Romeo 8C Competizione, BMW M1 Procar, Gumpert Apollo, Honda NSX, McLaren MP4-12C, Maserati GranTurismo S and Mercedes-Benz SLR McLaren Stirling Moss.
Swoon.
Each of these dazzling motors has had challenges crafted for them, totalling around 50 and including time trials and sprints.
The new course, Riviera, has "daring" corners, "blazing" straights and four layouts to stop you getting bored.
There are 125 extra gamerpoints on offer to those that complete every aspect of the DLC.
Need for Speed: Shift took the series onto the racetrack and off of the streets. The game launched last autumn and performed well. The next Need for Speed game will be developed by Burnout creator Criterion. Excitement abounds.
http://www.eurogamer.net/articles/nf...-dlc-next-week
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March 10th, 2010, 22:56 Posted By: wraggster
Electronic Arts' Tiger Woods PGA Tour 11 will include support for the PlayStation motion controller - currently believed to be codenamed "Arc" - but not Microsoft's Project Natal.
The latest iteration of the franchise was unveiled at the ongoing Game Developers Conference in San Francisco, for the PS3, Xbox 360, Wii and iPhone.
The game is due to be released on June 8, with the PlayStation motion controller not expected to be released until the autumn. Nevertheless, in comments made to website VG247 an EA spokesperson indicated that "timing" was the sole reason for the lack of Natal support and that it would be introduced in the next iteration.
Microsoft has promised that Project Natal, which has so far been the higher profile of the two new motion controllers, will be released before Christmas 2010.
Tiger Woods PGA Tour 10 featured support for the Wii MotionPlus add-on, with an optional bundle including the peripheral sold in most territories. EA has already confirmed that this support will continue in this year's game.
Thanks to the use of motion controls the Wii version has become the most successful in the series in recent years, with the most recent iteration receiving particular critical praise.
The main new gameplay features for Tiger Woods 11 are the inclusion of the officially licensed Ryder Cup tournament and online team play for 24 players on the 360 and PS3.
http://www.gamesindustry.biz/article...tiger-woods-11
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March 10th, 2010, 22:53 Posted By: wraggster
MSN's Video Player has come out of a successful beta and may find the Xbox 360 a natual place to expand to.
Speaking with TechRadar, MSN's Rob Crossen talked about targeting TV audiences next.
"What we're doing here is taking MSN beyond what it has typically been known for," explained Crossen.
"An obvious place to tale MSN Video Player - given the quality of content that you are seeing on the platform - is the TV, and there are a number of ways that we could do that and in fact the challenge is prioritising so we're looking at a number of opportunities."
He continued: "There are a number of ways... widgets on internet connected TVs, we have our own products within the Microsoft network, Xbox and Windows Media Center for instance. There are a number of ways that we could choose to explore."
http://www.computerandvideogames.com...VG-General-RSS
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