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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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March 18th, 2010, 23:51 Posted By: wraggster
The acclaimed videogame studio Mobile Pie (developers of Oh, My Word! and B-Boy Beats ) today announced they will be publishing David Mile’s Deception Wars for Xbox LIVE Indie Games.
The title, created in Microsoft’s XNA, won the Judge’s Award at this year’s Bristol Global Game Jam, beating a handful of other titles to the accolade.
Mobile Pie’s Creative Producer Will Luton said:
“As soon as David pitched the title I knew we had a winner and what he created within 48 hours was simply breathtaking. He’s clearly a future star of the indie scene!”
The game, a mixture of Geometry Wars and the backstabbing party game Mafia (aka Werewolf), features up to 8 players blasting and deceiving each other.
Luton added:
“Most of the game happens off screen. Someone will blast you and you’ll throw the pad down and scream at the *@&% knowing you’ve just been double-crossed. If it doesn’t get you cursing and laughing you’re probably clinically dead!”
Mobile Pie have been working very closely with Miles on giving the title a very retro vibe, both in terms of the classic EGA visuals and dual-stick shooter mechanic.
Miles said:
“I’m really keen to see what people make of the new game play ideas Deception Wars brings to the Xbox 360, and working with Mobile Pie is really helping to bring it to the next level.”
Deception Wars will be available via Xbox LIVE Indie Games in Summer 2010.
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March 18th, 2010, 23:49 Posted By: wraggster
Zeboyd Games is proud to announce their upcoming game, Breath of Death VII: The Beginning for the XBox 360. Join Dem the Skeleton Knight, Sara the Ghost Historian, Lita the Vampire Techie, and Erik the Zombie Prince as they explore a world filled with the undead, searching for the secrets of the past. Game features include:
Fast turn-based combat!
Retro visuals reminiscent of the best of 8-bit & 16-bit RPGs displayed in glorious 720p!
World map filled with several dungeons & locations to explore!
Deep yet easy to understand branching LV-Up system
Special multi-character techniques & a combo count system add strategic depth to combat!
All this for the low, low price of 80 MS points ($1 USD)!
Breath of Death VII will be coming to XBox Live Indie Games in April of 2010.
Check out the trailer at or find out more information at http://zeboyd.com
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March 18th, 2010, 23:49 Posted By: wraggster
EA Montreal today released an all-new co-op campaign map pack titled ‘Chapters of Deceit’ on Xbox Live for the award-winning, ARMY OF TWO™: THE 40th DAY. The map pack will be available on April 1 on the PlayStation Network. ARMY OF TWO: THE 40th DAY – Chapters of Deceit puts players back amidst the disaster in Shanghai where they will stumble upon new information that could help end the invasion by Jonah and his 40th Day Initiative army. However, they quickly learn that everyone is out for themselves and no one can be trusted. The lives of this iconic two-man private military team are at risk, forcing players to rely on each other to get out alive.
Originally released in January 2010, ARMY OF TWO: THE 40th DAY boasts a robust playbook of co-op moves. The game features one of the most extensive and varied weapon customization systems ever found in an action/shooter game. Players can mix and match weapon parts and execute strategic two-man tactics that create a one-of-a-kind co-op action experience.
ARMY OF TWO: THE 40th DAY – Chapters of Deceit is available for $9.99 or 800 Microsoft points. ARMY OF TWO: THE 40th DAY is rated “M” by the ESRB and is available for the Xbox 360, PlayStation 3, and the PSP.
For more information on ARMY OF TWO: THE 40th DAY please visit: www.armyoftwo.com.
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March 18th, 2010, 23:40 Posted By: wraggster
New from Divineo China
The CK3 Probe Add-on for the Xecuter Connectivity Kit 3 (Lite or Pro) is a tool that makes the process of extracting a key from a Lite-On drive totally solderless, without this tool the user would have to bridge the TX and RX points on the drive board with a soldering iron before they could use the CK3 to read from the drive. This tool is for those people that have never soldered before, but know how to flash and don’t want to risk using a cheap iron on their drive and make a mistake, or also for tech guys in a hurry this tool makes the process just that little bit faster.
The CK3 Probe is extremely simple to use and there are excellent step by step tutorials on the Team-Xecuter website. There are two LED's which indicate power to the CK3 Probe and also a successfull connection to the TX point on the Lite-On drive. The package includes the CK3 Probe and the cable that will connect it to the CK3 Lite or Pro
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March 18th, 2010, 23:39 Posted By: wraggster
New from Divineo China
THE FIRST PROFESSIONAL TOOL FOR ALL YOUR XBOX 360 HOMEBREW NEEDS !!
The nandflasher is basically a JTag device that lets you read and write to the X360 NAND. This requires an Exploitable console. Is your console exploitable? Well if you have a dash kernel before 8xxxx and the console was manufactured before Jun 18, 2009, then you most likely can use this device.
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March 18th, 2010, 19:14 Posted By: Shrygue
via Joystiq
Documentation obtained by Joystiq – and subsequently confirmed with two separate sources – reveals that "USB Mass Storage Device Support on Xbox 360" will soon be a reality. The document, authored by a senior software development engineer at Microsoft, states that due to "increased market penetration of high-capacity, high throughput USB mass storage devices, a 2010 Xbox 360 system update" will allow consumers to save and load game data from USB devices. The update is purportedly coming in Spring 2010.
Once the update occurs, Xbox 360 owners will be able to download Xbox Live Arcade games, Xbox Live Indie games, Games on Demand, DLC and Title Updates to the storage device. "USB storage devices may, however, have far greater memory capacity than MUs (at the date of writing, the largest MU is 512 MB), and may therefore support previously infeasible operations-such as installation of a full disc-based title." That's right, you can also store disc-based games to the USB device; however, it will require the disc to be in the tray for authentication, identical to the current functionality.
According to the document, the USB mass storage device must be at least 1GB and the system will do a compatibility check. "The system partition occupies 512 MB of space, and by default the consumer partition occupies the remainder of the device capacity, or 16 GB, whichever is smaller." Upon inserting a blank USB storage device, "consumers are offered two choices: 'Configure now' or 'Customize'." The "Configure now" option will use "the entire device capacity, up to the maximum of 512 MB plus 16 GB" meaning, regardless of the overall size of the device you're using, the Xbox will only enable 16 GB of usable, non-system storage. The "Customize" option will allow you to "preserve some pre-existing, non-console data on the device" such as music.
It should be clear by now that Microsoft is simply pulling out of the Memory Unit business and not the highly lucrative Xbox hard drive business. With an artificial cap of 16 GB – still shy of the 20 GB hard drive that shipped with the original 2005 Xbox Pro and a fraction the size of the currently shipping 120 GB hard drive – USB storage support simply removes the onerous requirement for a Memory Unit on Xbox 360 Arcade units, and brings the Xbox 360 platform a feature that's been present on the PlayStation 3 since that console's 2006 launch.
If you're intent on circumventing Microsoft's cutthroat hard drive pricing the Xbox 360, you can use two USB storage devices for a maximum of 32 GB of usable storage; however, the console "has a fixed limit of two external USB mass storage devices" regardless of whether they're "formatted for the Xbox 360 or not." If you fill all three USB ports on the console, only the first two to be connected will be recognized.
With talk of a new (slim?) form factor for the Xbox 360 picking up, and plans to abandon (or at least obviate) Memory Units underway, we're guessing those Memory Unit slots could be cut entirely from future iterations of the console.
Screenshots from Joystiq
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March 17th, 2010, 23:33 Posted By: wraggster
Nothing derails the excitement of playing games online with your friends quite like finding out that you don't have a certain piece of DLC required to join their game. The USPTO recently approved a Microsoft patent application (filed way back in August 2008) for a system that would enable users to seamlessly purchase and download game add-ons from the Xbox Live Marketplace when alerted by an in-game prompt, provided the content was required for a particular online game they attempted to launch.
The process would allow you to make purchases without being forced out of a game lobby you might be sharing with friends -- though, really, what kind of "friends" wouldn't warn you about your game's newfound incompatibility before inviting you in? Inconsiderate friends, that's who.
http://www.joystiq.com/2010/03/17/mi...hasing-system/
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March 17th, 2010, 23:17 Posted By: wraggster
Been to the gym lately? If not, then let this be your new motivation. What we're looking at here is a purportedly forthcoming Xbox 360 motherboard redesign that takes aim at slimming down the portly figure of Microsoft's console. Sure, there's a small chance that this diet could be the work of a scarily talented console modder, but it'd still be a near-impossible task to work in what appears to be a CPU / GPU combo chip (pictured after the break) under that greatly reduced heatsink. Note that there's also an extra SATA port at the top left corner. Perhaps this is the "Valhalla" revision that we've all been waiting for? On a related note, Microsoft is currently hiring a Motherboard Design Engineer for the Xbox 360 Console Development team, with such saucy tasks as "specifying, designing, implementing and verifying the mother-board and other various sub-system boards that make up the XBOX 360 product line." Feel free to sign up if you think you can hack out a better motherboard.
http://www.engadget.com/2010/03/17/x...chinese-forum/
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March 17th, 2010, 22:12 Posted By: wraggster
Square Enix has sent word that Kane & Lynch 2: Dog Days will be released on 27th August.
IO's sequel - in development for PC, PS3 and Xbox 360 - follows the two eponymous criminals through "48 hours of hell".
There's an emphasis on a new documentary-style presentation, plus fresh multiplayer modes Undercover Cop, Cops & Robbers and Arcade. Fragile Alliance will return for K&L 1.
"We believe the unique visuals and relentless gameplay has created an intensity never delivered in a videogame before," said Niels Jørgensen, boss of IO. "In a genre where so many games look and feel the same, Kane & Lynch 2: Dog Days will make people double-take. We think it's going to make quite an impression."
http://www.eurogamer.net/articles/ka...ted-for-august
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March 17th, 2010, 22:11 Posted By: wraggster
EA has announced a 14th May release date for Skate 3 in the UK.
The game's in development at Black Box for PS3 and Xbox 360.
Skate 3 aims to bring friends together online in teams. Jason DeLang, senior producer, reckons this will be "the most connected, accessible and social skateboarding experience yet". But then he would say that.
Another interesting addition is the Skate.Park editor, which allows you to make and share skate parks as well as videos and photos.
And on top of all that there will be more areas to skate in and more people to skate as than ever. Funnily enough, there's no Tony Hawk on the roster. Eric Koston's there, though, as is Jason Lee as Coach Frank.
http://www.eurogamer.net/articles/sk...ted-for-the-uk
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March 17th, 2010, 22:04 Posted By: wraggster
A new Battlefield: Bad Company 2 viral video has poked fun at genre leader Modern Warfare 2.
Infinity Ward released a Friends Against Grenade Spam (***S) viral in November 2009. It was swiftly pulled down amid internet backlash.
EA couldn't resist, and has shot a similar public service announcement-style clip (spotted by VG247), "Brought to you by Friends Really Against Grenade Spam."
The video stars CC Sabathia, who's a pitcher for the New York Yankees baseball team.
"I'm here today to talk to you about a random problem affecting all of us: random grenades," he says.
Behind him, a soldier tosses a grenade at a tree. Sabathia confronts him and is told that the soldier thought if he threw enough of "these here hand-bombs" then he was bound to get "a kill or two".
Sabathia puts him straight, telling him that in BFBC2 "grenade span isn't going to prove quite as effective as one might find in competing games of this particular genre".
The soldier doesn't listen and commandeers the camera, only to be shot to pieces by CC in an attack helicopter moments later.
"So remember, everybody - stay away from random grenades and stay safe, the CC way," he says, and flies off into the sunset.
http://www.eurogamer.net/articles/ba...ral-teases-mw2
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March 17th, 2010, 21:50 Posted By: wraggster
Newly released today:
End of Eternity, or Resonance of Fate is Sega's next hit. Produced by Tri-Ace, the company that created stellar games such as the Star Ocean and the Valkyrie Profile series now takes on a project that illustrate the struggles of a group of youths in an apocalyptic world.
Due to large scale pollution, the world has become an almost inhabitable place. People live in Barcels, a massive capsule created by ancient technology, however, even this tiny world is falling apart. It is in the middle of this chaotic era that three young people came together to create a new history.
Carry your hand guns and other firearms and create a rain storm out of bullets. Make use of the items, know the characters' strengths and strategize your battles. The game makes use of a semi-real time battle system, carry out your offense and defense plans and shower your opponents with bullets.
http://www.play-asia.com/SOap-23-83-...j-70-3pxx.html
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March 17th, 2010, 21:36 Posted By: wraggster
Cricket, F1 and new shooter Bodycount front "next wave' of titles from Britsoft firm
Codemasters has revealed to MCV that it is working on a new cricket game, which will be released before the end of the year.
The announcement follows the recent reveals of F1 2010 for Xbox 360, PS3 and PC in September and brand new FPS Bodycount, which is due to hit shelves in Q1 2011.
“Following last year’s success of Ashes 2009, we are not resting on our cricketing laurels," UK general manager Jeremy Wigmore stated.
"We’ll soon be talking about the evolution of our cricket series, which will make a triumphant return later this year.
"This, added to the announcements of F1 2010 and Bodycount herald the next wave of titles created by Codemasters Studios."
http://www.mcvuk.com/news/38058/Codi...-cricket-title
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March 17th, 2010, 21:32 Posted By: wraggster
With more details about the gaming aspects of Windows Phone 7 Series announced at Microsoft's MIX conference this week, Microsoft is building up a head of steam with mobile developers.
However, it seems there's one unpleasant surprise in store: multiplayer features for WinPho 7 games will be restricted to turn-based, rather than real-time.
No over-the-network deathmatching for players, in other words.
According to IGN Wireless, this is partly because Microsoft is keen to encourage developers to make games that run across mobile, Xbox 360 and PC - but mobile users may be disadvantaged in real-time games by their less predictable network quality.
The danger for Microsoft is that there are an increasing number of real-time multiplayer games available for rival platforms - particularly iPhone - which seem to work pretty well (albeit without trying to factor in consoles and PCs).
The restrictions may prevent those games coming to Windows Phone 7 Series, although this isn't to suggest that you can't do exciting stuff with turn-based games too. Witness the rise of social games...
http://www.casualgaming.biz/news/299...me-multiplayer
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March 16th, 2010, 23:06 Posted By: wraggster
Bungie's filed a new trademark to secure the name Marathon for a videogame.
Marathon, remember, was Bungie's game for Mac from a million years ago. There's no other evidence of a remake, but the name alone should start people talking.
Marathon: Durandal - a bit like Doom but with colour - was ported to Xbox Live Arcade in August 2007. It wasn't as good as Halo.
Bungie is currently hard at work on new game Halo: Reach, which will be released this autumn.
http://www.eurogamer.net/articles/bu...-marathon-name
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March 16th, 2010, 23:03 Posted By: wraggster
Remedy's Matias Myllyrinne has confirmed that multiple Alan Wake instalments are on the way this year.
"I think it'll depend a lot on the audience, but certainly we want to - if we're successful - we want to do a large 'Season 2,' if you will, at some point," he told Joystiq.
"Right now, I'm not allowed to say what we're doing exactly this year. But we're going to have more than one episode come out this year."
As reported earlier this year, Alan Wake will be "story-driven like a TV series", according to Microsoft's Robbie Bach, and told in downloadable episodes.
"Imagine the TV show Lost as written by Stephen King and filmed by David Lynch and you have Alan Wake," he said. We'd rather have the TV show Glee as written by J. Michael Straczynski and filmed by Jerry Bruckheimer, but there you are.
http://www.eurogamer.net/articles/mu...-due-this-year
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March 16th, 2010, 22:59 Posted By: wraggster
[TheTwoJ] and his friend built a laptop-form-factor Xbox 360. Their extensively documented process was inspired by [Ben Heckendorn's] work. The result is a brick when folded up but a good-looking (albeit loud with 8 fans) gaming rig. There’s everything you would expect; LCD screen, integrated WiFi, camera, optical drive, and a full keyboard. These poor saps seem to have spent a portion of their student loan on the build but we understand how easy it is to let your budget get out of hand. They’re trying to recoup through eBay auction.
Take a look at the walk through after the break. If you’ve got the spare dough, you can try your hand at this with our three part series on building an Xbox 360 laptop.
http://hackaday.com/2010/03/16/xbox-...p-y-than-ever/
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March 16th, 2010, 22:53 Posted By: wraggster
Epic's Cliff Bleszinski has said he finds motion controllers "very interesting" but favours those like Natal which don't rely on any hand-held controller.
"I find motion control to be very interesting, very compelling," he told IGN. "The ones that I personally like the most are the ones that are more natal-like; that don't have yet another plastic controller sitting underneath my coffee table cluttering everything up. That I can just fire it up and do very cool movements and have interesting results."
He continued: "As a side note, the kind of game that I think will be the most interesting will be something that's a hybrid."
"Maybe it's something where I'm playing the game with a controller and your significant other can sit there on the sofa and do gesture based things... So that you bring the hardcore and the casual together in a compelling fashion
http://www.computerandvideogames.com...VG-General-RSS
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March 16th, 2010, 16:39 Posted By: wraggster
Newly released today:
Supreme Commander 2 begins with the assassination of the newly elected president of the Colonial Defense Coalition. The CDC members – the United Earth Federation, the Order of the Illuminate, and the Cybran Nation – deny involvement, blame each other, and a galactic war ensues! Experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
http://www.play-asia.com/SOap-23-83-...j-70-3i6y.html
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