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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 8th, 2010, 20:48 Posted By: wraggster
Microsoft's Kinect has been hacked within a few days of its commercial release, after a company headed up by two MIT graduates offered $2000 prize money to anyone able to prove their success.
Adafruit Industries, which is chaired by Limor Fried and Phillip Torrone, put up the money because its directors believe that the technology used in Kinect is too useful to not be adapted to further uses. Microsoft is understandably keen to prevent that from happening.
"Microsoft does not condone the modification of its products. With Kinect, Microsoft built in numerous hardware and software safeguards designed to reduce the chances of product tampering," Microsoft told CNET in a statement.
"Microsoft will continue to make advances in these types of safeguards and work closely with law enforcement and product safety groups to keep Kinect tamper-resistant."
The prize money, which was doubled last week after Microsoft issued its statement, was awarded after the hackers provided a video which seems to prove that they have bypassed security measures and gained control of the unit's motors. Although the hack has yet to be officially confirmed, Adafruit representatives were satisfied.
"It's amazing hardware that shouldn't just be locked up for Xbox 360," said Phillip Torrone in an email to CNET. "Its 'radar camera' being able to get video and distance as a sensor input from commodity hardware is huge."
http://www.gamesindustry.biz/article...er-prize-money
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November 8th, 2010, 20:33 Posted By: wraggster
Hands up, who had already clicked the link at "Wet and Naughty"?
You disgust us. It's a good job we're in a forgiving mood since news of Wet 2 and Naughty Bear 2 has emerged.
Ok ok, so they're not massive sequels. Wet was visually interesting but ultimately limited.
We didn't expect to see the return of Naughty Bear at all.
According to developer Behaviour (the newly renamed A2M), both titles are on:
"Wet 2 (multi-platform), Naughty Bear 2 (multi-platform), Doritos Crash Course (XBLA) as well as Rango (multi-platform) ... are all currently in development at Behaviour," said senior vice president of business development, Jamie Leece.
"We are and will always strive to be the best and most trusted independent game development studio in the industry," added Behaviour CEO Rémi Racine more generally.
He added: "The change in name is not only a return to our previous name but also an indicator of the evolution of the company.
"We have developed a strong reputation as a high-quality work-for-hire studio as well as a creator of our own original content and will continue to pursue both sides of the business. The new name reflects the renaissance of the company."
http://www.computerandvideogames.com...VG-General-RSS
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November 8th, 2010, 14:34 Posted By: wraggster
New from Divineo China and on Worldwide Shipping.
Monopoly Streets has everything you love about the board game, presented as a street level tour of Mr. Monopoly's fully animated world. Players can experience Monopoly, one of the world's favorite family game brands, as a fully dynamic, living, 3D world that continuously evolves with the videogame action.
Monopoly Streets comes loaded with an array of imaginative twists such as the ability to establish house rules where players can save their own set of customized rules tailored to their group of friends. In addition, players are able to create and play as their own Xbox 360 avatar, and have the city populated by their friend's Xbox 360 avatars.
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November 8th, 2010, 14:33 Posted By: wraggster
New from Divineo China and on Worldwide Shipping.
An international conspiracy has placed the UK's most secretive bio-chemical project into deadly hands, and only Her Majesty's most lethal agent, James Bond, can unravel the mystery. To navigate through layers of corruption, you, as Bond, will embark on a global chase that will have you battling on land, sea and air through Athens, Istanbul, Monaco, and Bangkok. Nothing is what it seems as each adventure reveals a deeper and more sinister conspiracy.
A mix of third-person gunplay, hand-to-hand combat and the driving action, James Bond 007: Blood Stone features Daniel Craig, Judi Dench and Joss Stone. The game features various modes and multiplayer mode for up to 16 people. Engage in precise cover-based gameplay and tactical firefights, and speed your way through explosive, adrenalin-fueled driving sequences. Become Bond as he engages in intense hand-to-hand combat and uses his environment to finish off enemies.
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November 8th, 2010, 14:30 Posted By: wraggster
New from Divineo China and on Worldwide Shipping.
Just as Megamind has become our new Mega Hero, a sudden crime wave hits the city. The Doom Syndicate & their Doom Goons have emerged and are looking to take over! Only Megamind and his arsenal of gadgets can stop them! Now, in three unique game play experiences, players can be the ultimate Mega Hero!
Picking up right after the events of the movie, MegaMind: Ultimate Showdown is an action-packed game for up to two players (playing as Megamind and Brainbot) to take on the vile villains of the Doom Syndicate.
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November 8th, 2010, 14:26 Posted By: wraggster
New from Divineo China
Xbox 360 SLIM Hard Drive 250GB is the best option for media enthusiasts who game on Xbox 360 SLIM. It is the largest storage option for Xbox 360. Expand your Xbox 360 experience with downloadable content. Save your game progress, Xbox LIVE gamer profile, game demos, and custom soundtracks from your own music collection. Download movies and television shows from Xbox LIVE Marketplace. Play original and retro games in Xbox LIVE Arcade.
Compatible with Xbox 360 Slim consoles ONLY
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November 7th, 2010, 21:10 Posted By: wraggster
News via http://www.xbox-scene.com/xbox1data/...pAyKDJLJMD.php
So we have been very busy with FSD, i would say we have done nearly a complete re-write. A lot of things won't be seen outright but will be noticed in stability.
To get a started the biggest issue with FSD was constant read and write to disk for everything, checking if files exist and so on. It caused a lot of overhead and slowed things down.
So first step to new system is we changed settings and content to run inside an SQL Database and use SQL for all these functions. This has increased speed and decreased read and write requests to disc which is huge. This also meant all settings now had to be configurable in dash as we won't have a config file to edit.
Another major issue people had was content scanning, it was to slow and we couldn't do anything while it was scanning.
We have sped up scanning dramatically but also we have caused it to be dynamic. SO if you open your game list and it's still scanning you will see the items get added to the list as they complete. This is a huge improvement on past implementations. To be honest, except on initial scan you probably won't even notice though cause it's that fast.
Now we have also added a lot of new features, i am not even sure i remeber them all. For starters though here is a quick list.
* Xlink / Kai client.
* TitleUpdate management
Gamelist has multiple viewing styles now
* dual pane file browser
* HTTP Server(site you can find info and lists about your xbox)
* FSD Plugin
A plugin is being developed for FSD to allow multi disc support as well as trainers and such. This is being done as side along and will be released, and information given as it become pertinent and stable.
Official Site: http://teamfsd.com
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November 7th, 2010, 21:08 Posted By: wraggster
Shortly after the first Microsoft Kinect for Xbox reviews starting appearing in the wee hours last night, another Kinect story cropped up. It seems some testers encountered difficulty in getting the Kinect to identify players with darker skin color.
Consumer Reports did not encounter this issue with the Kinect and facial recognition when we first tested it. But it did remind of us a similar rumor about a "racist" HP laptop—which we debunked—last year. So we decided to test again the Microsoft Kinect with two players of different skin tones, in varying light levels.
Here's what we found: The log-in problem is related to low-level lighting and not directly to players' skin color. Like the HP webcam, the Kinect camera needs enough light and contrast to determine features in a person's face before it can perform software recognition and log someone into the game console automatically.
http://blogs.consumerreports.org/ele...ems-video.html
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November 7th, 2010, 21:07 Posted By: wraggster
In June 2008, on a flight home from Europe to San Francisco, I was given a fascinating demo of some jaw-dropping technology.
I was sitting next Inon Beracha, CEO of Israeli company PrimeSense, which had developed a low-cost chip and software to do 3D machine vision.
He’d already had several meetings at Apple. It was the first place he and his engineers thought of. “It was the most natural place for the technology,” he said.
Yet the initial meetings hadn’t gone so well. Obsessed with secrecy, Apple had already asked Beracha to sign a stack of crippling legal agreements and NDAs.
He shook his head. Why didn’t he want to do a deal with Apple? No need. The technology was hot. He could sell it to anyone.
http://www.cultofmac.com/how-apple-a...ntroller/67951
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November 7th, 2010, 21:07 Posted By: wraggster
News via http://www.xbox-scene.com/xbox1data/...EEPDaKQaYm.php
A new version of XBSlink has been released, it's an application that will allow you to play system-link enabled multi-player Xbox360 games over the internet with homebrew 360s:
[QUOTE]
Most changes in this version are for the upcoming Linux port of XBSlink. After i received some (few) reports of XBSlink crashing, application exceptions are now handled by XBSlink and a report is displayed to the user. Please send this information back to me.
The Linux port is in Beta state and will be released soon.
What's new/fixed (since v0.8.2.4):
* improved console detection, the “advanced forwarding” option might not be needed anymore. (v0.8.4.0)
* application crashes are now handled by XBSlink and a detailed crash info report is displayed. (please send feedback) (v0.8.4.0)
* Start/Stop/Restart engine is working properly now (v0.8.4.0)
* platform specific changes for the Linux version. (v0.8.4.0)
* optional integrated update notifier on new XBSlink version (v0.8.3.3)
* user joined/left messages in Chat (v0.8.3.3)
* it is now possible to stop the XBSlink engine and restart it. (v0.8.3.3)
* added a warning message if WinPCap is not active. (v0.8.3.3)
* various small changes, mainly notifications for the user (v0.8.3.3)
* “Cloud helper” – other XBSlink nodes in a cloud will assist with adding unreachable “port closed” nodes. (v0.8.3.0)
* new option to use the cloud server to check the incoming port (v0.8.3.0)
* bugfix: high port number not possible (v0.8.3.0)
* cloud list now ordered case insensitive (v0.8.3.0)
http://www.secudb.de/~seuffert/xbslink/
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November 7th, 2010, 21:06 Posted By: wraggster
News via http://www.xbox-scene.com/xbox1data/...lpChtsazdP.php
A new version of abgx360 has been released:
[QUOTE]
Changes affecting all platforms:
* Added full support for all current PFI/Video waves and the ability for future waves to be fully supported through updates to abgx360.dat
* The SplitVid check is now mandatory when checking an ISO/DVD and the "Check Stealth" option is enabled (iXtreme LT requires SplitVid for XBL safety)
Note: The GUI has not been changed and will still display version 1.0.2, don't worry about it as long as the CLI app displays v1.0.3
Sorry for the long release interval but v1.1.0 is taking much longer than expected and hopefully this interim update will address the main concern people were having, even though v1.0.2 was designed to support new PFI/Video waves as long as the game was verified, v1.0.3 gets rid of the yellow text and also allows you to check SplitVid on newer games that haven't been verified yet. It does not, however, add automatic searching/patching of SS v2 files. That's something that isn't even finished in v1.1.0 yet, and there's still the matter of SS v3 to deal with.
Note 2: XBL safety is very uncertain at the moment... The latest LT firmware for Samsung drives is considered by many to be fairly safe (since the TS-H943A ms25/ms28 original firmware doesn't support AP 2.5) but owners of other drives need to be very careful and upgrade to LT+ when it becomes available.
Note 3: Just because the source code for abgx360 is made available, it does not imply a right to make changes and/or distribute source or binaries. Permission to do so is granted on a case-by-case basis. This is necessary to prevent people from distributing buggy code or binaries which may adversely affect the online database, or distributing potentially virus infected binaries on sites that appear official but are not. If you only need to make a small change to enable compilation on your system, permission is hereby granted to do so, as long as it does not affect the way abgx360 communicates with its online database in any way.
Official Site: http://abgx360.net
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November 7th, 2010, 19:37 Posted By: wraggster
Microsoft's Kinect system is, as anticipated, selling like gangbusters, with some of the biggest retail chains in the US all out of stock.
According to a report in USA Today, the new motion control gizmo is sold out at Best Buy, Target and GameStop's online stores. Amazon.com isn't taking any more orders either, though you can still grab it bundled with a console.
WalMart apparently has a few left, but a spokesperson warned, "there is going to be very high demand for these products. We will continue to restock throughout the season."
Best Buy's Chris Homeister aded "We've seen a tremendous amount of excitement and demand for [Kinect] and saw lines at our midnight openings around the country. We are currently sold out online, but we continue to work with Microsoft to obtain product shipments now and throughout the holiday season."
Earlier this week, Microsoft changed its sales expectations to five million shifted before Christmas, up from three million.
Sony has a similar goal for its Move controller and has got off to a solid start. It's sold around 2.5 million units since it arrived on the scene last month.
Kinect launches in Europe on 10th November. A spokesperson for HMV told Eurogamer it expected stock to be "tight".
http://www.eurogamer.net/articles/20...-is-a-sell-out
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November 7th, 2010, 19:35 Posted By: wraggster
Kinect Joy Ride heads up a fresh batch of demos available on Xbox Live today.
You can also sample Harmonix's Rock Band 3 and Activision's chopper sim Apache: Air Assault.
You shouldn't need a demo to convince you to open your wallet for Rock Band 3. Johnny Minkley's perfect 10/10 review should be all the impetus you need.
Kinect Joy Ride, on the other hand, only managed 5/10 earlier this week, so you might want to find out what you're letting yourself in for there.
However, the Joy Ride demo also comes built into Kinect Adventures, which is bundled with the hardware, so an Xbox Live release seems rather redundant.
Either way, unless you're an American you'll need to wait to 10th November to try it, when Kinect launches in Europe.
http://www.eurogamer.net/articles/20...skids-onto-xbl
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November 7th, 2010, 10:16 Posted By: wraggster
If you want to buy Kinect next week you ought to consider queueing - three separate shops have told Eurogamer stock will be tight.
Microsoft's initial shipments will be limited, and the word is that shelf refills will happen in December.
Zavvi told us "Kinect is not in full supply at the moment", but reassured that "we are working closely with Microsoft to ensure a full allocation to satisfy our customer demand".
"It looks like stock could prove a little tight for launch," HMV echoed, "but that's partly because of the huge demand we've seen on pre-order and, of course, there's a world-wide launch to cater to as well as various bundle offers."
ShopTo confirmed that "initial stock will be limited and/or tight".
Microsoft has likened the demand for Kinect to the demand for a new console. The maker reckons five million Kinect cameras will be sold to the world by the end of 2010. Such claims wouldn't be made without the knowledge that manufacturing could meet those targets, surely.
"We are getting daily and weekly updates from Microsoft regarding when further stock will be made available to us so that we maximise on the potential of Kinect," Zavvi informed us. "Kinect is pre-ordering very well for us, and we are fully supportive of Microsoft's marketing campaign."
HMV promised to "definitely have some units for when the product goes live in-store". "We're also very confident that there'll be regular drops throughout the run-up to Christmas so that no consumers miss out."
And low stock can often be a blessing in disguise, the shop with the dog and a grammar phone added: "Obviously you always want more to sell, but it's also a nice problem to have in that any occasional shortages may also help to fuel people's desire to own one, thus supporting the long-term appeal of the product."
Could Microsoft be holding back supply on purpose?
ShopTo's evidently under the cosh, and is trying to "fulfil all orders of Kinect (solus)" but can't guarantee release-date delivery for any orders placed after the end of September. That's because of "high demand". However, "plenty" of the 4GB Xbox 360 S plus Kinect bundles are still available there.
Kinect launches across the UK on 10th November. GAME is the official UK launch partner and will open a combined 450 Game and Gamestation shops across the country at midnight the night before. The main event will be held at Oxford Street's GAME store in London. Mystery special guests are promised.
Neither GAME nor Microsoft responded to request for comment. Can't imagine they're busy.
The Kinect camera comes with a copy of Kinect Adventures and costs £130. The Kinect 4GB Xbox 360 S bundle costs £250.
Kinect launched in the US on 4th November -
http://www.eurogamer.net/articles/20...stock-is-tight
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November 5th, 2010, 02:08 Posted By: wraggster
The latest Xbox 360 Dashboard update didn't just make the Avatars taller and give you the ability to navigate its menus with your mind -- it also made the illicit enterprise of pirates just a little bit more difficult. According to Digital Foundry, the hardware now institutes a series of checks, which hackers refer to as "AP 2.5," that work in conjunction with "security sectors" embedded in the disc. If the checks come back negative, the player receives a "dirty disc" error and his or her console is flagged for permaban.
Pirates can hypothetically avoid these checks by not updating to the new firmware, though this will prevent them from playing on Xbox Live ... which kind of defeats the purpose of avoiding the permaban. Man, it's hard out there for a buccaneer.
http://www.joystiq.com/2010/11/04/ne...racy-measures/
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November 5th, 2010, 02:04 Posted By: wraggster
Kinect is every bit as accurate as a traditional controller, if not more so, claims Kinectimal's David Braben.
The Frontier Developments boss and Elite creator told Eurogamer, "People imagine that the analogue stick or D-pad on the controller is extremely accurate as we have got used to the way shooters control aiming with a gun, but that is only because the aiming is incremental. In other words, you are controlling the speed of movement of the gun sight, not the position directly.
"If you were to control the position directly with a controller, then it would be impossible to hit anything - with a D-pad there would only be nine positions - but Kinect is accurate enough to do that without having to drive a cursor around."
Braben went on to explain that correctly calibrating Kinect's controls for Kinectimals was a challenge.
"We had to deal with a lot of brand new issues not even to do with the technology.
"With a controller, a button press is a button press, but with body control, there is a huge range of body proportions and sizes you have to cope with, and some things scale in strange ways, but the up-side is the great range of subtlety that can be extracted from people's movements.
"In the earlier areas of Kinectimals we use some of the traditional gamer mechanics, like gentle auto-aim, to avoid frustration, but this is completely removed by the later areas – you are seeing the raw technology in action, and the accuracy is amazing."
Kinectimals was first announced at E3 in June. Its cutesy reveal - see below - was the subject of much derision from certain corners of the gaming community, but the finished product has turned out rather well, scoring a very respectable 7/10 from Eurogamer's Keza MacDonald.
"It's true that within the hardened gamer press the reception was mixed at first," recalls Braben, "largely because we revealed a very limited taster of part of the experience at E3, when in fact the game is a story-based adventure that encompasses some great Kinect experiences.
"At E3, there was a great deal of positivity too, especially in the wider world. I remember at the show seeing the coverage on the front page of the CNN website showing our tiger - I thought it was great!"
Braben was keen to stress that he doesn't see the game as a kids-only proposition. He believes core gamers should approach Kinectimals with an open mind.
"It wasn't all that long ago - at least that's what it feels like to me - that there were the howls of protest moving from keyboard-and-mouse to controller for shooters – and some have still not accepted it! So, apart from these truly dyed-in-the-wool naysayers who find it hard to accept anything new, I think most will gradually be won over.
"With Kinectimals we have a game with a learning curve that allows a wide range of ages and abilities to share the experience of bonding with and adventuring with a wild animal. There is a relaxed, feel-good ambience to the game that is very accessible and inclusive.
"I hope it will appeal to a lot of people, core gamers included – but no game is truly for everyone; none of LostWinds, RollerCoaster Tycoon, even Elite, appealed to everyone. If your thing is first person shooters and nothing else, then perhaps Kinectimals is not for you.
Whether it's your scene or not, Braben believes Frontier's new game deserves your respect.
"It is truly heart-warming to see children's reaction when playing the game, and to see those who were previously negative or aloof about games in general, whether it is my parent's generation, or partners that haven't yet engaged with them, getting drawn in to play.
"It is the sort of game we can be proud of as gamers."
Find out for yourself when the game launches for Xbox 360 on 10th November.
http://www.eurogamer.net/articles/20...as-control-pad
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November 5th, 2010, 02:03 Posted By: wraggster
Microsoft might compare Kinect's arrival to that of a console, but HMV won't open any shops at midnight to welcome it to the UK next Tuesday.
"We are focusing on in-store demo events rather than midnight launches as we feel these will better show off Kinect's amazing capabilities to the public," HMV explained to Eurogamer.
Those comments arrive moments after GAME confirmed overwhelming support for Kinect's UK launch, promising to open a combined 450 shops at midnight across the country.
With HMV out of the picture, GAME is a cert to be named Microsoft's official UK launch partner later today. The latter told us an announcement was coming soon.
Using our Sherlock Holmes head we can also deduce that GAME on Oxford Street will therefore be the likely target for a special Kinect launch bonanza.
This won't be as spectacular as last night's Times Square, New York Kinect extravaganza, mind you.
Kinect is on sale now in North America, and arrives in the UK and Europe on 10th November.
http://www.eurogamer.net/articles/20...idnight-launch
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November 5th, 2010, 02:03 Posted By: wraggster
Last night Microsoft hired out New York's iconic Times Square to launch Kinect to North Americans. And with such an audacious event came the need to put on a bloody good show. By all accounts, that's exactly what happened.
Kotaku took pictures of rapper/crooner Ne-Yo leading hundreds of dancers in a choreographed routine. You could say he was the controller. Those pictures also showed how not only all traffic through Times Square was blocked for the evening, but how all of Times Square's gigantic televisions flaunted Kinect-based advertising throughout.
Xbox Live's Larry "Major Nelson" Hryb shared pictures via Twitter of the Kinect stockpile moments before launch and Xbox 360 boss Don Mattrick selling his new motion-sensing camera to the first person in line.
The queue was said to stretch for three blocks.
Microsoft US bigwig Aaron Greeberg was astounded by what he saw. "Kinect has taken over all of Times Square... Never seen anything like it," he tweeted. He too shared a picture from the event, this time of a Kinect advert on a Times Square telly.
Website Broadway World also shared some snaps, this time of surprise guest, actor Mark Wahlberg. He looked muscular in grey.
Kinect is on sale now in North America. Expect statistics and a Microsoft PR cacophony when they wake up.
Microsoft has set a target of 5 million Kinect sales by the end of 2010. (What we need now is a Blue Peter-style fund raising tube-graph to keep track of Kinect's progress on.)
http://www.eurogamer.net/articles/20...launch-go-well
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November 5th, 2010, 02:00 Posted By: wraggster
UK Microsoft marketing chief Stephen McGill has claimed the Xbox maker is not looking to retroactively add Kinect support to existing first party titles.
However, he acknowledged that third party developers could do so if they wished.
"What we're looking at from a first-party point of view is how we can bring new gaming experiences to life," he told GamesIndustry.biz in an interview published today. "We're not looking too much at retrospective stuff,
"That's down to the developers to be honest. I'd imagine that, technically if that's something that they want to do, they can certainly look at that."
While no such projects have been revealed as yet, McGill claimed that "I'm not sure what other developers are going to do."
http://www.gamesindustry.biz/article...the-developers
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