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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 13th, 2010, 02:17 Posted By: wraggster
Great news for anyone who likes tampering with their game consoles came out of a federal court today. The judge in a high-profile Xbox modding case has allowed use of the argument that altering the device in your own home fits into the long-defined Fair Use legal doctrine.
28-year-old Anaheim, California resident Matthew Crippen found himself in hot water when prosecutors brought charges against him for charging to mod Xbox 360s.
Lead prosecutor Allen Chiu argued that any sort of evidence or arguments citing Fair Use are irrelevant to the case, will be used to wrongly achieve a "not guilty" sentence from the jury despite the evidence, and should not be admitted. The judge didn't agree, saying, "Because fair use is a mixed question of law and fact, it is a permissible question for the jury."
http://www.gamesradar.com/xbox360/xb...21132945404017
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November 13th, 2010, 01:48 Posted By: wraggster
New from Divineo USA
This is the new and latest version of Team Xecuter amazingly popular Xbox 360 RROD (Red Ring Of Death) Repair Kit.
After much testing Xecuter have designed and perfected the exact specifications for their own unique version of the famed X-Clamp fix – including custom made K-Pads for the memory chips and for extra cooling, two custom designed additional heatsinks are included for installation on both the southbridge and ANA Scaler chips (Solves most E74) . Each replacement screw has been designed to fit perfectly with the original Xbox 360 motherboard removing any need for drilling or unwanted warping.
The Xecuter Xbox 360 RROD PRO Repair Kit PRO II includes all tools needed and 5 x full tubes of high quality heat silicon paste. This fix has become the defacto solution in repairing the majority of the RROD (red Ring Of Death) Xbox 360’s.
In Team Xecuter own tests this kit fixed 98% of faulty Xbox 360 consoles !
This kit is very easy to install and includes enough parts for 1 Xbox360. This kit also includes the screwdrivers (Torx 10 and Torx8 and Allen Key), a specially designed X-Clamp Kit to fit both the CPU and GPU, specially formulated K-Pads for the memory chips and 2 custom designed heatsinks for the southbridge and ANA Scaler chips and a tube of high quality Heat Silicon Compound.
As this kit fixes most RROD issues Team Xecuter cannot offer any guarantee of 100% success, however this is the best kit you will find, anywhere.
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November 13th, 2010, 00:43 Posted By: wraggster
Dennis Durkin, COO and CFO of Microsoft's Interactive Entertainment Business, wants to keep you engaged. In his presentation at the BMO Capital Markets Annual Digital Entertainment Conference in New York today, Durkin highlighted how the social Xbox Live ecosystem, in conjunction with content provided by both Microsoft and third-party partners, is designed to provide ceaselessly entertaining ensnarement.
More than half of Xbox Live's 25 million users are paying subscribers, which means that over 12 million players make use of the service's online multiplayer and non-gaming offerings, like the streaming ESPN3 service. "Those are very, very engaged customers, which is a good business," Durkin said. On average, paying subscribers use Xbox Live for 3 hours a day. Before you calculate how many Black Ops matches fit into that period, keep in mind that users spend forty percent of their Xbox time using non-headshot services -- like listening to music on Last.fm, watching a movie on Netflix or rapidly exiting the Facebook app that they accidentally clicked on.
Keeping users "engaged" and interacting with the system is "really, really key for any business," Durkin said. He also pointed out that Xbox Live's digital transactions business (think: downloadable content, Games on Demand) is actually bigger than its subscriptions business. Again, Durkin emphasized that good content was crucial in keeping players connected, "and our marketplace allows for that." And to keep you engaged, Microsoft needs to keep its content-creating partners engaged too. "Obviously, the majority of the revenue that we get in this segment of our business, we share with our partners."
http://www.joystiq.com/2010/11/11/mi...-hours-per-da/
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November 13th, 2010, 00:40 Posted By: wraggster
Kinect isn't just a new way for you to interact with your Xbox, it could become a new way for Microsoft's advertising division to gather targeted data about your family. We're not talking about some tinfoil-hat conspiracy theory -- Microsoft's Dennis Durkin postulated such a future at the BMO Capital Markets conference yesterday.
"Over time," he said, the Kinect camera's ability to distinguish between different users, and therefore tailor content to each user, will "help us be more targeted about what content choices we present; what advertising we present; how we get better feedback and data; about how many people are in a room when an advertisement is shown; how many people are in a room when a game is being played." Theoretically, the camera could also be able to measure the level of interest in a particular game or program, explained Durkin, based on factors like which jerseys viewers are wearing (in the case of a sporting event).
It's important to note that this kind of data collecting is not actually happening yet. There's still plenty of time to order Joystiq Publishing's upcoming product: the Kinect Privacy Shroud. Simply drape the Kinect Privacy Shroud over the camera and go about your life as usual without fear of being targeted by invasive advertising. Oh, and learn sign language, because Kinect can hear you too.
http://www.joystiq.com/2010/11/12/mi...ect-user-data/
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November 13th, 2010, 00:37 Posted By: wraggster
"You know, Call of Duty games probably represent more than 50% of the total Xbox Live traffic," Bobby Kotick told me when I asked him about Microsoft's recent $10 Xbox Live price hike. You see, Activision is tasked with monetizing an immensely popular online game through a traditional – and inflexible – system: a retail disc played in a video game console controlled by another company. And despite a constant refrain of Call of Duty subscription rumors, the only subscription you may pay to play it online isn't to Activision at all; it's to Microsoft.
"I think the thing that sometimes even I don't fully appreciate – and I think I have a greater appreciation for it today, having spent a lot of time up with Microsoft recently – but they invest billions of dollars in the Live platform. Billing, credit collection, things like foreign currency conversion, being able to manage point systems. All of that is extremely expensive to manage and maintain." Of course, this is all to say that it deserves something, but how do Activision and its customers factor into Microsoft's agenda?
"Because of our Blizzard experience we have an incredible understanding of how important the provision of appropriate customer service is," Kotick said, citing 2,500 World of Warcraft customer service employees for the US and Europe alone. "What we'd like to ideally see is that the investment in the subscription fees going towards the provision of a higher level of customer service [...] to see some portion of the subscription fees go towards game enhancement." Activision does enjoy a "very modest amount of the subscription fees," Kotick told us, but he's more interested in seeing any cost increase in the service go towards "directly benefitting the Call of Duty players."
http://www.joystiq.com/2010/11/12/bo...-treyarch-inf/
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November 13th, 2010, 00:34 Posted By: wraggster
We gotta say, the last time we were this excited about hardware hacking For The Greater Good was when people started using the Wiimote for all sorts of awesome projects. Kinect is naturally a lot more complicated, but there's also a lot of potential here, and we can't wait to see what people come up with. Florian Echtler took that open source driver and hooked the Kinect into his own multitouch UI "TISCH" software library (which actually supports the Wiimote as an input already, funny enough). The result is a bit of MS Surface-style multitouch picture shuffling and zooming, but it uses full body tracking instead of touchscreen input, of course. The self-effacing Florian had this to say in the video description: "I thought I'd get the mandatory picture-browsing stuff done so it's out of the way and everybody can focus on more interesting things." You're still a hero in our book, man. Always a hero.
Feeling left out on all these Kinect shenanigans because you're rocking a Mac? Well, libfreenect has also now been ported over to OS X by Theo Watson (who sounds unenthused about his accomplishment in the video embedded after the break). Also: once you're done admiring your IR-rendered visage on your shiny Apple-built hardware, scrounge yourself up a working Linux box. All the cool people are doing it.
http://www.engadget.com/2010/11/11/h...uch-interface/
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November 12th, 2010, 23:58 Posted By: wraggster
Hot on the heels of the Adafruit competition, Matt Cutts (a search spam engineer at Google) is sponsoring two more $1,000 bounties for projects using Kinect. 'The first $1,000 prize goes to the person or team that writes the coolest open-source app, demo, or program using the Kinect. The second prize goes to the person or team that does the most to make it easy to write programs that use the Kinect on Linux.'"
Relatedly, reader imamac points out a video showing Kinect operating on OS X.
http://games.slashdot.org/story/10/1...inect-Bounties
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November 12th, 2010, 23:56 Posted By: wraggster
The costs of the materials inside Microsoft's Kinect motion controller add up to around $56, according to a report.
A piece by EE Times breaks down the components of the latest peripheral from Microsoft, noting that the PrimeSense technology used within the device costs around $17.
"Basically, the strength of the design is the huge design win for the Israeli fabless company PrimeSense," said Allan Yogasingam, a technical marketing manager at UBM TechInsights. "They've provided the most innovative portion of the Kinect with their image processor, audio and video interface."
"The future applications of this technology could be fascinating. I can see this being incorporated into televisions - allowing users to change the channel by waving their hand, essentially replacing the remote control."
PrimeSense's technology is available for other hardware manufacturers, although Microsoft has the exclusive deal for home videogame consoles.
The Kinect hardware sells for $149 in the US and £129 in the UK.
http://www.gamesindustry.biz/article...d-USD56-report
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November 12th, 2010, 23:48 Posted By: wraggster
The UFC fitness game for Kinect and Move and Wii - UFC Personal Trainer - will be released on 1st April 2011, THQ has revealed.
It's going to punch you right in the heart. But that's about all we know. Perhaps we will be able to fight like Kimbo afterward, who knows?
So far we haven't seen the game nor heard anything else about it.
Also out on April Fools' day will be less realistic wrestling game WWE All Stars on PS2, PS3, PSP, Wii and Xbox 360. The back muscles on some of those wrestlers are exquisitely detailed - Ronnie Coleman would be proud.
Another date outed by THQ was "early 2011" for Wii drawing tablet uDraw. Europe hadn't been given a launch window for this before.
Other THQ games out next year include expansion Dawn of War 2: Retribution and shooter Homefront in March. De Blob 2 should also arrive in the spring, although no specific date is available.
http://www.eurogamer.net/articles/20...ing-game-dated
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November 12th, 2010, 00:31 Posted By: wraggster
Microsoft might soon start using its Kinect technology to automatically customise Xbox 360 content depending on who is using the system.
Gamasutra reports that Dennis Durkin of Microsoft's Interactive Entertainment Business told the BMO Capital Markets conference in New York that Kinect was opening up some surprising opportunities for the platform holder.
"I think what we've found is the core gamer may have been the person who brought the box into the house, but as you add new experiences and broader content choices for other members of the house, they come and use the system. We can track some of that usage as it relates to broader family members in the house.
"Kinect actually brings an interesting opportunity as it relates to that," he continued. "Obviously with Kinect, it has facial recognition, voice recognition... we can cater what content gets presented to you based on who you are."
"Your wife in the future might get a different set of content choices than you because we have a smart device that knows her preferences are different than yours."
Kinect's creative director Kudo Tsunoda yesterday told Eurogamer that Microsoft had only just started to explore the full capabilities of its new control system.
"We're very excited about what we have for launch, but again we're just scratching the service," he added. "You're going to be able to get new features, new types of things we're going to develop all with the hardware that you buy today."
Kinect launched across Europe on 10th November.
http://www.eurogamer.net/articles/20...nalise-content
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November 12th, 2010, 00:29 Posted By: wraggster
Alien Breed 3: Descent launches on Xbox Live Arcade on 17th November, Microsoft has confirmed.
The final part of Team 17's retro-inspired bug shooter trilogy will set you back 800 Points.
This follows Alien Breed: Evolution and Alien Breed 2: Assault, both of which scored 7/10 when released earlier this year.
Microsoft's Major Nelson has also revealed more of the platform holder's Xbox Live schedule for the coming weeks.
Crazy Taxi HD starts taking fares from 24th November, priced at 800 Points, while on November 23rd, Remedy's survival horror Alan Wake will be available via Games on Demand.
Crackdown 2's Deluge DLC pack arrives on 16th November, priced at 560 Points. Mafia II's Joe's Adventures DLC follows on 23rd November for 800 Points.
Halo: Reach's Noble Map Pack rounds things off on 30th November, also priced at 800 Points.
Hasbro Family Game Night is your next deal of the week, with a 50 per cent saving available from 22nd November.
Finally, Assassin's Creed: Brotherhood sneaks into the Avatar Marketplace from 16th November, followed by Mafia II on 18th November.
http://www.eurogamer.net/articles/20...t-due-for-xbla
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November 12th, 2010, 00:23 Posted By: wraggster
We'll get this out of the way right up front: VGChartz won't say where it gets its sales figures and, because of that, they're not to be taken as gospel or treated with much validity on their own. But, comparing one set of the site's numbers to another can be useful in showing trends, and with that caveat firmly in mind let's take a look at Microsoft's Kinect vs. Sony's PlayStation Move. According to the site, Kinect Adventures (bundled in with the camera itself) sold just under 480,000 units in one week after launching on November 4th, while the PlayStation Move sold 200,000 "units" in its first week, which according to VGChartz is not individual pieces of hardware but bundles of hardware tied to a single console. (This contrasts to Sony's figure, which counts each piece of hardware -- nunchuck, wand, and camera -- separately.) So, by these rather early and decidedly unofficial numbers it looks like Microsoft's Kinect investment might just be paying off, though of course it's the long-run that counts in these things.
http://www.engadget.com/2010/11/11/s...o-have-handil/
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November 11th, 2010, 23:50 Posted By: wraggster
Blitz Games claims to be getting nearly twice as much out of Kinect as everyone else. Those games you see on the shelves today - they're using barely a third of what the new device can do.
"A lot of the games you're seeing are using 20 to 30 per cent of what Kinect's capable of," Blitz Games' Steve Stopps remarked to Eurogamer. "What we're doing is using probably 50 to 60 per cent.
"What most developers are starting to do now is they're realising that under the hood of what Kinect can do there's a whole world of potential we're only really just scratching."
The Kinect Sports and the Kinect Adventures and the Dance Centrals of the world are using Kinect in a very "obvious" way, Stopps declared. Yoostar 2, Blitz' game, adopts an "innovative" approach.
Yoostar 2 takes clips from famous films and puts you in them. For instance, Arnold Schwarzenegger telling the Police clerk "I'll be back": you'll watch the scene once and then Arnie will be cut out you will fill his shoes - Kinect removes you from your living room and places you in the scene in real-time.
This process was only possible on PC because Yoostar 1 shipped with a green screen. The PS3 Move version almost had to ship a green-screen, too - until Stopps and team worked out a clever get-around for the PlayStation Eye.
"You'll see a lot of the games coming out in the first generation aren't using much of the voice recognition technology," Stopps continued. "That will add a whole new layer to what people can do within a game and what people can engage with.
"You'll also find that every single game at the moment is a Kinect only game. There's a whole world of opportunities for games to use both controller and Kinect together to deliver a different experience.
"And the third thing," he added, "is the most important: it's the different design approach required to design a Kinect game. It's not necessarily a functionality that exists, it's designing a game with a Kinect mentality - approaching a game from an utterly different direction. You're trying to think of engaging ways to use the body and voice recognition to create immersive and fun gameplay."
When that potential is unlocked, Stopps is "100 per cent yes" convinced that Kinect can support core game experiences.
"Imagine playing something like Halo or like Call of Duty where you're holding a controller in your hand but if you want to look round a corner you actually move your head and the camera position changes," he dreamed. "Those kind of experiences you can create to blend the best of Kinect and the best of a controller."
Yoostar 2 will be released for Kinect and Move in Q1 2011 - "around 21st February," Stopps said. Johnny Minkley talked to Spock about it.
http://www.eurogamer.net/articles/20...cent-of-kinect
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November 11th, 2010, 23:49 Posted By: wraggster
A Kinect Sports Facebook app that sorts times set in the main Xbox 360 game into online leagues has been released.
Developed by Rare and Nzime, the Kinect Sports Facebook app uses your Xbox Live gamertag to compare your results with those of friends and randoms in Kinect Sports leagues.
You can join a weekly international league, create your own league and watch videos of your performances uploaded from Kinect Sports.
Leagues are automatically updated. Coming soon is the ability to see your complete personal stats and records (event-specific or all-in).
Kinect Sports released on Wednesday alongside Kinect itself. Johnny Minkley awarded it 7/10 for Eurogamer.
http://www.eurogamer.net/articles/20...k-app-launched
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November 11th, 2010, 23:47 Posted By: wraggster
It's going to be a great month of Xbox Live Marketplace downloads in November.
We'll be all over the Halo Reach: Noble Map pack on November 30, and the re-release of Dreamcast classic Crazy Taxi on November 24.
But there's also open world madness in the new Crackdown 2 Deluge Pack DLC, and Mafia 2 gets its 'Joe's Adventures' mission pack on November 23.
Below is the full list, and head through to Major Nelson for details of Gold membership deals and an ESPN-related contest.
Xbox LIVE Arcade:
November 17: Alien Breed 3: Descent, 800 Microsoft Points
November 24: Crazy Taxi, 800 Microsoft Points
Xbox LIVE Deal of the Week** :
Week of November 22: Save 50% on Hasbro Family Game Night titles:
Connect 4X4, 400 Microsoft Points
Jenga, 400 Microsoft Points
Pictureka, 400 Microsoft Points
Sorry! Sliders, 400 Microsoft Points
Boggle, 400 Microsoft Points
Sorry!, 400 Microsoft Points
Battleship, 400 Microsoft Points
Connect 4, 400 Microsoft Points
Scrabble, 400 Microsoft Points
Yahtzee, 400 Microsoft Points
**Special pricing available for Xbox LIVE Gold Members
Xbox Games On Demand:
November 23: Alan Wake
Xbox LIVE Avatar Marketplace:
November 16: Assassin's Creed Brotherhood
November 18: Mafia II
Xbox Game Add-Ons:
November 16: Crackdown 2 The Deluge Pack, 560 Microsoft Points
November 17: Space Invaders: Infinity Gene Add-on , 240 Microsoft Points
November 23: Mafia II Joe's Adventures, 800 Microsoft Points
November 23: 3D Ultra MiniGolf Adventures 2: Fairy Tales Map Pack, 240 Microsoft Points
November 30: Halo: Reach Noble Map Pack, 800 Microsoft Points
http://www.computerandvideogames.com...VG-General-RSS
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November 11th, 2010, 00:49 Posted By: wraggster
News via http://www.xbox-scene.com/xbox1data/...ZkIxlqNlPd.php
Marcan released the first Open Source Drivers for Kinect:
[QUOTE]
Horribly hacky first take at a Kinect Camera driver. Does RGB and Depth.
main.c implements a simple OpenGL visualization. Hopefully it should be mostly self-explanatory... You pretty much just open the USB device, call cams_init(dev, depthimg, rgbimg), and your depthimg and rgbimg callbacks getcalled as libusb processes events.
TODO:
- TONS of cleanup. I mean LOTS.
- Proper buildsystem (CMake probably)
- Determine exactly what the inits do
- Bayer to RGB conversion that doesn't suck
- Integrate support for the servo and accelerometer (which have already been reverse engineered)
BIG TODO: audio. The audio chip (the Marvell) requires firmware and more init and does a TON of stuff including the crypto authentication to prove that it is an original Kinect and not a clone. Who knows what this thing does to the incoming audio. This should be interesting to look at.
Official Site: http://www.marcansoft.com
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November 11th, 2010, 00:45 Posted By: wraggster
Due to an error on Activision's part, any female Xbox Live Avatar can be outfitted in some Call of Duty: Black Ops virtual gear free of charge. Having only printed codes for male Avatar gear inside of the Hardened and Prestige edition packages, the publisher had to quickly create two universal codes for female gear, allowing any account with a female Avatar to nab the two outfits -- with the right codes. Thankfully, a CAG user has shared these codes with the rest of the world. (Those bears would be so proud!)
By inputting the code GYVF8-PF7RY-28D7V-VGWV8-CFGRM into your Xbox (or online), you can snag the "SR 71 Flight Suit"; while inputting R76BQ-CR3MF-G2TTF-9G36R-BQWJD will net you a "Woods Outfit." The duds aren't available through the Marketplace otherwise, so sorry ladies, you can't try them on first -- but, hey, beggars can't be choosers!
http://www.joystiq.com/2010/11/10/fr...-live-avatars/
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November 11th, 2010, 00:41 Posted By: wraggster
It may only have been on sale here for a few hours, but Microsoft has already promised to support Kinect with a raft of new abilities in the future.
Chatting to Eurogamer at last night's launch bash, chief Kinect cheerleader Kudo Tsunoda revealed that the motion-sensing add-on would develop over time and cited the company's online service as a model.
"We look at it a lot like we do with Xbox Live in general," he said. "Xbox Live is a much different service today that when it first launched through continually updating it with new features and new experiences for people.
"And I think that's true of Kinect as well. Not just on what parts of the dash you can use with Kinect, but always looking as a company to bring more innovative features, new things, new types of experiences."
Currently, voice and gesture navigation is only possible in the dedicated Kinect area of the dashboard as well as supporting apps. But Kudo insisted an investment today would reap further benefits down the line.
"We're very excited about what we have for launch, but again we're just scratching the service," he added. "You're going to be able to get new features, new types of things we're going to develop all with the hardware that you buy today."
http://www.eurogamer.net/articles/20...res-on-the-way
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November 11th, 2010, 00:25 Posted By: wraggster
About a month ago, Microsoft's UK director of Xbox and Entertainment, Stephen McGill, said he expected Halo: Reach to outsell Activision's Call of Duty: Black Ops. We had a nice laugh about it in the company of some analysts. Later, in an interview with Eurogamer, McGill waffled like an Eggo and wasn't willing to put money down on the claim.
Asked if he would bet a "tenner" that Halo would outsell Call of Duty: Black Ops, the executive said Activision's shooter would jump ahead because it's multiplatorm (logical!), whereas Reach is only available on the Xbox 360. When the bet was adjusted to be only for the Xbox 360, McGill stated, "I'm tightfisted with my cash, so I'm not going to bet anyone any money about anything."
http://www.joystiq.com/2010/11/10/xb...ling-black-op/
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November 11th, 2010, 00:22 Posted By: wraggster
No matter how many times you call up LucasArts and suggest in your best Jedi voice, "You will release Kinect Star Wars soon," the game apparently won't be out until holiday 2011. Kinect evangelist and creative lead Kudo Tsunoda told the BBC as much in a recent interview, calling it and an upcoming Forza project the two Kinect-enabled games he's most excited for next year.
"We have a Kinect Star Wars game coming out for next holiday," Tsunoda said. "I've seen a bunch of the game and it's super compelling." Presumably he's seen more than what we saw at E3 this year, clumsily demonstrated in this video. "Another one next year is Forza," he added, alluding to vague plans to integrate Kinect into the racing franchise, before boasting that it was "the best racing game of this generation of consoles."
"Those are the two games I'm most excited about," Tsunoda concluded. As far as 2011's current Kinect prospects go, those would seem like safe picks, but we're wondering if developers aren't thinking outside the box enough -- just imagine if you were to somehow combine the two concepts ... perhaps mounting light sabers on high-end race cars? Now that would be something exciting enough to get us off the couch.
http://www.joystiq.com/2010/11/10/ki...-holiday-2011/
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