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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 16th, 2007, 16:51 Posted By: wraggster
Bungie has released new details on the upcoming Halo 3 multiplayer beta, in an FAQ on its official website.
While its hesitant to reveal the full list of maps and game modes for the multiplayer beta - saying only that there will be "enough to get the testing data we need while providing a fun game experience."
Bungie also confirms that the matchmaking party system will be included, and even the mysterious functionality of the X button will be uncovered ("it won't be all that surprising", Bungie says).
As for what it's looking to learn from the Beta, Bungie says it's looking for "mainly the kinds of things that you cannot otherwise accomplish without the mass of people we'll have, such as stress-testing all of the backend stuff and networking.
"We'll be keeping an eye on our forums for general feedback," it continues, "but the primary goal is to gain valuable technical information that's only possible when we have tens of thousands of simultaneous players across the world." Looks like we're in for some seriously balanced Needlers, then.
via cvg
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February 16th, 2007, 12:44 Posted By: Darksaviour69
Forza Motorsport 2 is due out here (Europe) in May as well as the US, Microsoft said today, and we now know a bit more about the cars you'll be driving, too.
In the first of a series of "car reveals", we're told of a bunch of Ferrari, Maserati, Porsche and Lamborghinis that are available to buy up and customise. There are 15 Ferrari models, 13 Porsche, five Lambos and a pair of "Mazzas". We're making these nicknames up, obviously.
The full list of confirmed cars and a couple of handsome images have popped up on the well-maintained official website. Good to see the 1987 Porsche 959 in there. That's the one we were waiting for.
In all seriousness though, Forza Motorsport 2 is looking sharper and sharper with every update, and should build considerably on the success of the first game when it spins into sight a few months from now.
It will also be one of the few games to take full advantage of the Xbox 360 steering wheel, released at Christmas.
vis Eurogamer
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February 16th, 2007, 12:33 Posted By: Darksaviour69
Chart topping superstars, Scissor Sisters, will join an a line up of DJ and snowboarding talent playing in a series of unique Game with Fame events at the Xbox Big Day Out in Val d’Isère. The band will team up with the likes of French DJ and producer Martin Solveig, UK superstars Fabio & Grooverider and Quiksilver riders including Mathieu Crepel, Danny Wheeler and Jakob Wilhelmson to take on gamers across Europe, direct from the Alps later this month.
The details of how to take part:
Quiksilver Riders
Who: Mathieu Crepel, Danny Wheeler and Jakob Wilhelmson
Date: Tuesday 27th February
Time: 19.00 - 21.00 CET
Game: Tony Hawk Project 8
Email the following information to xboxbigdayoutriders@gamewithfame.net
· Name
· Age
· Nationality
· Gamertag
Scissor Sisters
Who: Jake Shears and Babydaddy
Date: Wednesday 28th February
Time: 21.00 – 21.45 CET
Game: Fusion Frenzy 2
Email the following information to scissorsisters@gamewithfame.net
· Name
· Age
· Nationality
· Gamertag
Superstar DJs
Who: Martin Solveig, Fabio and Groove Rider and Russ Cuban
Date: Thursday 1st March
Time: 16.00 – 18.00 CET
Game: PGR 3
Email the following information to xboxbigdayoutdjs@gamewithfame.net
· Name
· Age
· Nationality
· Gamertag
Log on to www.xboxbigdayout.com to find out all the latest information about this year’s event.
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February 16th, 2007, 05:02 Posted By: Talvish
A couple of days ago the site Pensive Gamer explored Homebrew on the Wii. Today it continues with the XBox 360:
As a company, Microsoft's success is partially attributed to its support of the developer community. So when Bill Gates saw a modded original Xbox it seems appropriate that he was curious how homebrew developers could be engaged.
In August 2006 Microsoft's answer came with the announcement of the free development tool XNA Game Studio Express and the subscription-based XNA Creators Club.
Released in December, this is the only mechanism to do legitimate homebrew on the Xbox 360. Unlike the PS3 and Wii a web browser is not available. Until Microsoft believes people really want a browser and Microsoft is comfortable with the security implications, a browser won't come.
Unlike like the other console makers, however, Microsoft has built and continues to build infrastructure, tools and marketing programs around their homebrew platform.
The XNA Strategy
The enabling technology for Microsoft's homebrew strategy is the XNA Framework and its Common Language Runtime. In a nutshell, the framework provides APIs to access features of the Xbox 360, and the CLR is the sandbox/operating environment applications run on.
For amateur game developers there is plenty to like about Microsoft's strategy:
- The tools are free and allow you to build applications for Windows and the Xbox 360.
- There is plenty of information on the Internet and at Microsoft's developer site.
- Your code runs on the 360's standard operating system and allows remote debugging.
- The framework gives you access to much of the console's abilities including 3D graphics acceleration, audio, private storage and rummblable controllers.
So what has been created so far? There are emulators for the NES and ZX Spectrum, third party development tools, and of course people are building various games.
While the XNA strategy is starting strong, improvements and changes are needed in order to gain mass market appeal.
First, some examples of minor annoyances ... 3D sound is not supported and Achievements cannot be dished out. The lack of 3D sound support is odd considering the betas had it. The lack of achievements, however, is understandable. They require coordination with Microsoft to integrate with Live, let alone malcontents would artificially inflate their Gamerscores.
Higher on the missing features list is the lack of networking support. Without it you cannot create networked games or full media centers. The Microsoft XNA FAQ states networking support is actively being worked on. It is unclear if this is a new Live-oriented API or if they are going to enable the .NET Framework's existing API. I'm hoping for both. But Microsoft will want to attempt to prevent applications from accidentally or purposefully attacking Live or other machines.
The biggest impediments to mass market homebrew, however, are the need to spend $99 US on an annual subscription (or $49 US for four months) and the requirement to share and compile source code in order to use a homebrew application. This is undoubtedly a situation of testing the waters. After all they have a lot of customers to consider. By customers, I mean:
- The homebrew app writer who wants to create anything they can think of.
- The mass market homebrew app user who wants to use a homebrew app without compilation, worrying about security, and paying for the privilege of homebrew.
- The existing publishers and developers who probably want to minimize competition from free applications and won't pay for dev kits, tools, etc, if full featured alternatives are freely available.
- Microsoft itself, who wants to support a development community but minimize the impact on the customer support team from users of homebrew applications. This is on top of Microsoft's need to manage the situation should any of the above groups get particularly unhappy.
Essentially we are in the early stages of a longer term strategy. I equate this to how Microsoft approached Xbox Live in 2002. We are witnessing the developer-oriented first homebrew step. I'm hoping Microsoft's second step is both broader from an audience standpoint, and deeper from a technical standpoint. Let's see what they reveal at GDC.
Bottom-line: Unlike the other consoles makers, Microsoft is attempting to ensure the homebrew experience is part of Xbox 360 proper. The potential is strong but the mass market showstoppers include the need to purchase an annual subscription and the need to compile the source code of the application. Undoubtedly Microsoft will address this. Hopefully they will address it soon.
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February 15th, 2007, 18:05 Posted By: wraggster
Guitar Hero II's associate producer Ted Lange has told IGN that the developer plans to release a wireless controller for the Xbox 360 version "rather shortly".
Apparently he said that a wire is currently needed to make it work. Seeing as though we can send men to the moon, surly a wireless X-plorer isn't totally out of the question.
Lange also promised that the 360 game will feature the most downloadable content "anyone has ever seen in a game to this date." Fingers crossed we won't have to pay for it all though. If we did, you'd probably beable to buy a real guitar and amp for cheaper.
Guitar Hero II on Xbox 360 should be available around April.
via cvg
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February 15th, 2007, 18:03 Posted By: wraggster
The Xbox 360 version of Rayman Raving Rabbids will make use of the 360's Vision Camera.
Specifics on how the title will use the Vision Cam have yet to be revealed but publisher Ubisoft has also said that the 360 version will include exclusive mini-games not seen in other versions.
Look out for Bunnies Don't Play Rock, Paper, Scissors and Bunnies Don't Play Basketball being two new additions. There'll also be the mandatory 360 polish and shine on the new version too.
Screens Here
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February 15th, 2007, 18:00 Posted By: wraggster
Blue Dragon, Microsoft's hit Far East RPG, is set to receive a stream of download content through Xbox Live.
The free download content adds two new difficulty modes to the Mistwalker RPG, "hard" and "super hard" which adjust the toughness of the game's colourful baddies. Also added is a "new plus" option which lets you play through the main quest again with all your stats and goodies intact.
Japanese fans will be able to grab the downloads from 8am tomorrow, and as for Europe we're still waiting on a date for the three-disc RPG.
via cvg
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February 14th, 2007, 21:55 Posted By: wraggster
New from Divineo China
A true universal VGA box compatible with all consoles on todays market: Xbox 1, Xbox 360, Playstation 2, Playstation 3, Nintendo Wii.
Compatible with both PAL and NTSC system, it is available with European or US power supply. A plug and play installation will give you Ypbpr input with all consoles!
- Compatible with all consoles.(Wii™, PS3™, XB360™, PS2™, Xbox™ etc )
- Works on both PAL and NTSC system.
- Double scan conversion (31.5KHz for NTSC, 31.25KHz for PAL).
- Output resolution ; NTSC (60Hz) 858 x 525 PAL (50Hz) 864 x 625
- YpbPr (works for all consoles with Ypbpr input).
- Automatically memorizes your adjustments.
- Plug and play installation.
- With power supply (110V or 220-240V) and a Multi-Ypbpr cable.
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February 14th, 2007, 16:23 Posted By: Darksaviour69
Ubisoft, today announced the full list for the upcoming release of Player’s Pack Red Edition, an all new downloadable content (DLC) package coming up for Tom Clancy’s Rainbow Six: Vegas, exclusively for the Xbox 360. Scheduled to be on the Marketplace at the end of March and includes five more playable multiplayer maps and two new game modes. An Outline of content this update consists of:
Three Brand New MP Adversarial Maps: Three brand new MP maps are included for a brand new Vegas multiplayer experience.
Doscala Restaurant – This well known Italian restaurant is located in the heart Las Vegas, near the famous Fremont Street.
Marshalling Yard – This century-old service yard is situated in the center of an industrial district. Still active today, it is primarily used to store cars, but is also equipped with cleaning and maintenance facilities.
Roof - A Coffee Factory has been overrun in the continuing gang violence that is wreaking havoc in this border town. The strategic positioning of the factory makes it highly desirable to control, making it a focal point of the violence.
Two Revisited; Relit MP Adversarial Maps: Two favorite Rainbow Six Vegas MP maps are revisited and relit for a new gameplay experience.
Border Town – Redux
Killhouse - Redux
Two New Modes: Two all new game modes that can be played in the 10 original maps and the five new maps add upon Vegas’ long list of available game types.
Assassination mode - The goal of the Attackers is to eliminate a high-value asset of the Defenders, who in turn will try to defend and escort the VIP to his extraction Zone.
Total Conquest - This is a team-oriented, static control-point game mode where each map contains three “Mobile Radar Installations” (control points). To win, a team must activate and maintain control of at least one of the three Mobile Radar Installations locations for a given period of time.
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February 14th, 2007, 16:13 Posted By: Darksaviour69
Bizarre Creations (PGR, The Club, GW) have posted an update on their site about their up coming Xbox Live Arcade game Boom Boom Rocket:
The game itself is a simple concept, but taken to extremes. The aim is easy: press the corresponding button for each firework as it hits a line at the top of the screen, and it'll explode. The more accurate you are with your button presses, the higher your score. The person with the highest score wins. Easy stuff... you're probably already familiar with the concept from games like DDR.
However (and this is a big however), Boom Boom Rocket introduces a few new ideas to the tried and tested formula which we think make the game really fun to play. The first thing is the idea of pure speed. We don't have to worry about complicated peripherals to make this game fun... its game pad only, and it's FAST. Within a couple of rounds you'll be setting off huge numbers of fireworks as if it were second nature... and much of the fun comes from the fact that your fingers will be moving at Mach 3 on the harder difficulties.
Bizarre Creations Full Update
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February 14th, 2007, 14:49 Posted By: Darksaviour69
The next update for Epic's hugely successful Xbox 360 shooter Gears of War fans will be out "Definitely within a couple of months", Mark Rein has revealed.
Speaking to Team Xbox, he added the developer wants "to have as regular a stream of new stuff coming for the title" as possible.
Rein reaffirmed that "there'll be a fun little surprise in the next update", although wouldn't spill further beans. "I don't want to say specifically what we're going to have," he said.
And will the next Gears update be a free download? Epic would "love to have everything be free", Rein explained, although "There's a lot of pressure on us, having the leading game on the platform, to be part of the downloadable economy... there's external pressure on us to participate in that."
During the interview, the Epic boss also described a PC version of GoW as being "inevitable", but said technology is key hurdle to overcome.
"The big challenge is to make a game that was designed solely for the console... to take advantage of every last little corner of that console, to fill every little crack and run as many threads as we could and do as much to exploit the power of that machine, and make it run well on enough PCs to be worth releasing. That's a challenge.
"UT will help us there, because Unreal Tournament 3 will be kind of our vanguard PC product, and it's helping us get optimisation on the PC. So it's just a matter of, now, can we make Gears run on enough PCs that it's worth selling...or do we have to wait in five years until everyone has a PC that can run it?
"It's inevitable, but it's just not there today."
Source computerandvideogames.com
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February 14th, 2007, 13:17 Posted By: Darksaviour69
DreamBuildPlay.com has announced the "Warm-up Challenge" in their XNA Game Development Competition. The top five entries win $500.
Judging criteria
Entries will be evaluated using these three criteria:
* Innovation (40%) – Push your creative and technical limits
* Fun Factor (40%) – Hook our judges with exciting, entertaining action
* Production Quality (20%) – Make your game world as polished as possible
Registration and preparations to enter the Warm-Up Challenge commence
on 2/13/07. Official entry period is from 2/21/07 at 12:00 AM Central Time (“CT”) (CT = GMT – 06:00) through
2/28/07 at 11:59:59 PM CT in eligible geographies. Must at least 18 years old.
Building games for Xbox 360 requires an active subscription to the XNA Creators Club
get more info here
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February 14th, 2007, 12:46 Posted By: Darksaviour69
It looks like Treasure's rather marvellous Dreamcast and GameCube shooter Ikaruga might be on its way to Xbox Live Arcade.
That's because the game is currently showing up on Partnernet, the Xbox 360's closed debug network, access to which is limited to journalists and developers.
There are two downloads listed in the Xbox Live Arcade section of Partnernet, which mirrors Xbox Live's functionality in a different setting. The titles are nondescript, but if you download the two 5.7MB files Ikaruga appears under a Japanese name in the console's Live Arcade menu.
We couldn't get it to run, but it does reach a Treasure title screen, and lists 12 achievements including one marked "Secret" and one for each of Chapters 1-4 and the Final Chapter.
Treasure has previously said it was "really interested" in working on Xbox Live Arcade, but when company president Masato Maegawa spoke about that desire recently he wasn't specific about any projects in development.
Treasure is known to be working on an original shooter for Xbox 360, but last we heard it won't be out for a while.
Eurogamer.net
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February 14th, 2007, 11:54 Posted By: Darksaviour69
via Xbox-scene.com
>> TheSpecialist mailed us a new version of his HDDHackr (HDDHacker) tool that allows you to use a cheap 2.5" laptop Western Digital BEVS series HDD as Xbox360 HDD
What's new/fixed:
* Added option to flash the Western Digital back to its original state
* Much easier to use, no more manual copying of sectors
* Improved compatibility, should now really work with all BEVS models
* Bug fixed, that caused flashing of incorrect serial number in some rare cases.
Download HDDHacker v0.82B via comments
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February 14th, 2007, 11:47 Posted By: Darksaviour69
Watchdog reports on the 3 red lights of death problem with Microsoft's Xbox 360.
Microsoft responds to Watchdog's report
In an official statement issued to GamesIndustry.biz, Microsoft said that the "vast majority" of Xbox 360 owners have had an "outstanding experience" with the console.
But the platform holder went on to concede: "That being said, we have received a few isolated reports of consoles not working as expected.
"It's important to note that there is no systemic issue with Xbox 360 - each incident is unique and these customer inquiries are being handled on a case-by-case basis."
Microsoft has not revealed details of how many Xbox 360 units have been found faulty, but did state that the return rate is "significantly lower" than the CE industry average of between 3 and 5 per cent.
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February 13th, 2007, 15:51 Posted By: Darksaviour69
The war between the GDF and Strogg will soon be igniting on the Xbox 360 as id Software and Activision, today confirmed that Enemy Territory: QUAKE Wars, the team-based first person action title, is coming to next-gen platforms. Players can choose to defend humanity as a part of the Global Defense Force (GDF) or destroy it as a merciless Strogg alien invader. Under the executive production of id Software, Nerve Software is developing Enemy Territory: QUAKE Wars for the Xbox 360, while Z-Axis is the developer for the PS3 version.
At this stage the P.C. version is to b released "Spring/Summer", so let hope the Xbox 360 version is not too far behind.
Battlestations: Midway, Region Free, $ 49.90 (£25.59)
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February 13th, 2007, 13:27 Posted By: Darksaviour69
Chrome developer Techland, has confirmed that "Warhound" will be released on the Xbox 360 and PC for Q4 07.
Warhound is a non-linear first person perspective action shooter set in modern times. You take the role of an elite mercenary who will not hesitate to undertake even impossible tasks... for the right price. Governments, businessmen and various organizations hire you for hazardous missions around the globe.
Compete with other mercenaries and prove that you’re the best in the trade. Collect wealth, equipment and weapons, work on your reputation and strive for the title of the best mercenary in the world. Become the Warhound – a real dog of war.
Main features:
* Face the most fierce and dangerous criminal groups in the world. Help stricken governments, free kidnapped VIPs, eliminate dictators and drug kingpins. Stand up to a global threat and prevent the largest terrorist attack in history.
* Take up missions in exotic locations around the world: Korea, Africa, Balkans, South America, East Asia, isles of the Pacific... Marvel at the realistic, dynamic world and true-to-life sceneries.
* Choose how you want to develop your character in one of the available fields. Your choices are a direct factor for the selection of missions you’ll be offered and make more paths available during the action.
* Use interactive environment elements to your advantage – move or destroy any object you deem necessary. Use the landscape to your advantage.
* Climb the career ladder of an elite mercenary. Gain access to the most requiring employers and the most rewarding contracts.
* Take care of your finances. Buy weapons, ammunition, vehicles and equipment. Pay for transportation into and out of the mission area once the task is completed. Plan your missions and buy intelligence data. Sell weapons and precious items taken from the battlefield.
* Come back to missions you’ve completed before. Thanks to the random factor, every operation will be different every time you play.
* Use the multiplayer mode to go head to head against up to 32 players. Use modern equipment, vehicles and skills in standard and custom game modes.
* Based on the 4th edition of the ChromeEngine, supporting the latest DirectX10 and Pixel Shader 4.0 graphics, allowing for impressive, wide-open areas, photorealistic graphics and life-like physics simulation (fire, water, smoke, wind, etc.)
Platforms: PC DVD, Xbox 360
Date: Q4 07
Gears of War, Region Free, $44.90 (£23.03)
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February 13th, 2007, 12:20 Posted By: Darksaviour69
The latest issue of Game Informer brought forth information on the latest Star Wars game. Titled Star Wars: Force Unleashed, it is set to help bridge the 19 year gap between Revenge of the Sith and A New Hope. You get to play as Darth Vader's apprentice, as he wants to overthrow the Emperor and rule the galaxy with you at his side. At the same time, there is a galaxy wide hunt to exterminate the remaining Jedi from existence. Force Unleashed also boasts LucasArts' Eurphoria engine, capable of real-time environmental damage. For instance, when using Force powers on steel, it will dent appropriately. Another example includes a tree either splintering or breaking in two, dependent on the type of impact.
You may be concerned that given the title is taking place between the two trilogies that your actions aren't going to have a huge impact, as the events are set in stone. That's not the case, as LucasArts is saying that there will be multiple endings that can really shake up the Star Wars Universe. At least you have a shot of taking down Palpatine before the first Death Star is fully operational. Does this pique your interest, or does any (finished) Star Wars game without the word "Knights" and "Republic" in the title get ignored?
xbox360fanboy.com
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February 13th, 2007, 12:17 Posted By: Darksaviour69
Mass Effect’s length has been subjected to many questions as Bioware talks up episodic content many people feared they’d leave content out of Mass Effect and sell it later. Luckily it doesn’t appear to be the case. In a recent interview with Team Xbox when the developers were asked about the size of the game they responded saying it would be about 40 hours for the core game and could be another 20 or 30 hours depending on how you play the game with more content coming at a later date. At least the game will be huge but it will be a time sucker upper! Here’s the full quote,
Ray Muzyka: I mean, it really depends on just how much you want to do on the uncharted worlds. I think it’s going to be about 40 hours or so for the main story, so it’s going to be a good-sized BioWare RPG just for the core part. Off the beaten path, there’s probably another 20 or 30 hours or so of stuff, or more, depending on how much you do and what order you do it in and all of that. It’s this non-linear exploration of uncharted worlds.
thexboxdomain.net
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