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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 21st, 2007, 08:09 Posted By: Talvish
Over at The Pensive Gamer I've put a new article up that takes a closer look at the benefits for Developers and Gamers for Microsoft's XNA approach to indie and homebrew development. Article is also below.
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As I was writing the final article for the 'Here Comes Homebrew' series, it become clear how important XNA really is for Microsoft's gaming future. If I were to hazard a guess I would say Microsoft is going to heavily evangelize the next release of XNA and XNA Game Studio Professional as much as possible, particularly to Xbox Live Arcade developers.
Before I go into the details, let me try to give some important technical background.
What is the XNA/.NET Framework CLR?
XNA uses what is called the Common Language Runtime (CLR). The CLR is what is called a virtual machine. Essentially you can think of the CLR as the software equivalent of a CPU. When developers create programs typically they create it for a particular CPU family, like say x86 processors (what Windows PCs and new Macs use) or PowerPC processors (what old Macs used and all current consoles use). Problem is when you create a program for the PowerPC it won't run on the Intel CPUs without some rather impressive feats of software engineering.
Having a 'software-based CPU' changes that. Developers don't have to worry about, say, Windows or Mac. Instead they create a single version which will run on both, assuming the CLR exists for both.
So, as a I was saying, I'm guessing Microsoft is going to try to sell developers on the idea of XNA. There are definitely tangible benefits for all parties.
Multiple Platform Support
This is the obvious one, particularly since XNA targets Windows and Xbox 360. However, this gets interesting when you consider things like Zune or mobile phones. Developers can easily and cheaply target multiple electronic devices and therefore expand their potential market.
For consumers, the idea of buying a single version of a game that works on different devices becomes a possibility. You could even imagine being able to send games between devices, including Windows, 360 and Zune.
Side note: There are even efforts by third parties to get XNA working on platforms such as the Mac and Linux.
Backward Compatibility
Future Microsoft consoles can change hardware and not need to worry about compatibility issues with XNA-based games. Microsoft simply needs to build a CLR to support the new hardware. But this is A LOT easier than having to do software-based emulation like they are doing now for Xbox games on the 360.
Backward compatibility is also great news for XNA homebrew. Presuming XNA homebrew succeeds, there will be a lot more XNA based games and applications than Xbox Live Arcade and disc based games. The homebrew community of games would not be abandoned.
If we are lucky, backward compatibility may also mean XNA-based Xbox Live Arcade titles wouldn't need to be purchased again on a future Microsoft console.
Lowering the Barrier to Entry
The barrier to entry for writing commercial games just dropped through the floor. Microsoft has said there will be an XNA Game Studio Professional. I would hazard a guess that the biggest change is going to be an expanded set of APIs and better tools. But the amazing thing is, if it is the same as XNA Game Studio Express, the only thing you need to build an application for the 360 is a copy of XNA Game Studio Professional and a retail Xbox 360. Development kits would no longer be required. That would be a significant costs savings for developers and tend to draw more developers to the platform.
What does this mean?
Since XNA is a recent development and not yet complete, the benefits need to be proven. But it definitely shows Microsoft is thinking very strategically and it underscores their statements that their gaming and console plans are for the long haul. As a customer I find the backward compatibility and multiple platform ideas compelling.
Selling Live Arcade developers on XNA shouldn't be too hard particularly as developers consider costs, the risks of backward compatibility and the ability to expand their own market. Shortly after XNA Game Studio Professional is released I expect to see a growing list of XNA games.
Given the number of fronts being attacked by XNA, if I was Nintendo or Sony I would certainly be at least a little concerned even if the impact isn't immediate.
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February 20th, 2007, 20:39 Posted By: wraggster
via arsetechnica
One of the major selling points of this newest generation of consoles is the ability to buy casual and classic games and download them directly to your console. The 360 has seen success with the Live Arcade gaming service, and Nintendo is undoubtedly doing well enticing gamers into reliving their youth via the Virtual Console service on the Wii.
There's no question: gamers love it, and sales are strong. However, one surprise has nipped us a few times, and according to your e-mails, a few of you have been surprised too. As it turns out, many of these games aren't completely faithful to our memories and to the originals they represent. Most of the differences are minor, and some are even improvements. Here's a rundown of some of the bigger gotchas we've run across to date:
Mario Kart 64 (Wii Virtual Console): The $10 downloadable version of Mario Kart 64 does not let you save ghost data in the time trials. The culprit is the lack of emulation of the memory pack slot on the back on the N64 system—a problem likely to strike other Nintendo 64 games. For Mario Kart, the missing feature isn't a show stopper, but racing against your best times was an addicting and popular way to play the original on the Nintendo 64.
Kid Icarus (Wii Virtual Console): This is a classic from the original NES, and while the graphics and sound are great on the Wii, you won't be able to use the popular cheat codes from your youth. We're not sure why they were taken out. This may not matter to some, but the memories of the codes are a big part of what made this game special. Who could forget DANGER !!!!!! TERROR HORROR or PAKING PAKING PAKING PAKING? There are other codes that work, but this subtly reminds you that you're not quite playing the game you remember.
Starfox 64 (Wii Virtual Console): Many gamers remember Starfox 64 for the fact it came with the rumble pack, allowing the controller to shake and buzz along with the game. Nintendo has said that rumble won't be supported in Virtual Console games, so if you like rumble in your games Starfox 64 will be different from your memories. While only some N64 games supported rumble, it was a big part of the Starfox 64 launch, and will be missed. Starfox 64 has no announced release date yet, but it and several other rumble-originals are expected later this year.
Frogger (Xbox Live Arcade): This is a harder one to quantify, but enough people have commented on it in reviews that we feel it's worth touching on. The game play just feels off. The download features updated graphics, but even in the original graphical presentation the game has a slightly different feel from the arcade original. If you're a huge Frogger fan and grew up giving the machine quarters, you can probably get used to the change, but be aware it's not exactly the same game you remember. Deaths seem to come a little easier, upping the overall difficulty.
Contra (Xbox Live Arcade): When people think of Contra they think of the Konami code (up up down down left right left right select start) and thankfully the code works in the downloadable version of the game. The gotcha this time was the fact that the download is based on the arcade version of Contra, not the widely known and loved NES port. While this is more of a bad decision than a glitch, some players have felt ripped off when they realized this wasn't the version of the game they remember. This is why demos are important, and companies should note which version of the game they are selling.
The D-Pad (Xbox Live Arcade): While not a game, we have to comment on the Xbox 360's controller. The Wiimote is a good fit for NES games, and Nintendo sells a classic controller for other games, and even supports the GameCube controller. The 360 controller is another matter entirely: the d-pad is terribly imprecise and the analogue stick is worthless in games like Street Fighter 2. Play a game of Pac-Man at the arcade and then try the same game on a 360 controller. The frustration will be immediate. In many cases playing with original controllers is enough of a reason not to play these games via official emulation at all. There have been persistent rumors that Microsoft might release a wireless joystick to combat this. We'll see.
Close, and the cigar?
How much these differences matter to you is a matter of opinion; some are going to pick and choose what games to buy based on what is included or missing while others may never notice a difference. What's clear is that it's harder to get an authentic experience using these download services than many people originally expected. In fact, some of you take these matters quite seriously, as reader mail and forum feedback shows.
It's worth noting that with these newer downloadable systems, there's plenty of positives, too. Convenience is king, and being able to even play these games is a huge boon to many gamers who no longer have old systems and the games that go with them. The quality can be quite impressive, too. Opposable Thumbs recently reviewed a new NES clone system, and after comparing the graphical output of each one, the Wii's picture was even better than the original. It's an old cliché that you can't go home, and maybe in this case without tracking down classic systems and original carts, you'll never be able to experience the games exactly how you remember them. Depending on your point of view, that could be a plus or a minus.
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February 20th, 2007, 20:30 Posted By: wraggster
via joystiq
Crackdown draws a dividing line between gamers, offering a virtual world in which to play freely (by the developer's rules), while scrapping efforts to provide an engrossing narrative driven by forced gameplay scenarios -- not that there couldn't have been room for both. Realtime Worlds has clearly demonstrated which side of the line it stands on.
It's difficult to know how interested we'd be in Crackdown if Halo 3 Beta had never been tethered to the game disc; 'Crackdown' is a name that's been floating around a list of AAA-exclusives, but the beta brought its presence to the forefront of early '07 anticipation. Perhaps this game is too niche to make non-360 owners jealous, but there's no denying that it adds an important element to the Xbox 360 library. That's not to say Crackdown necessarily defines greatness. They don't get more subjective than this...
1UP (90/100) - "Yeah, Crackdown's a little like Grand Theft Auto and its ilk... [but so] much of the bullshit has been stripped out ... that Crackdown is barely in the same genre... [However,] Crackdown's greatest disappointment is in its lack of variety... Given the superhuman abilities of your agent, it would've been nice to come up against a comparable challenge. How awesome would it be to go toe to toe with another rooftop-leaping, car-flinging supervillain?... Most of the game's joy comes not from single-mindedly taking out bosses, but taking advantage of the big box of toys your agent's been dropped into... That it represents the best, if not the first, online multiplayer sandbox game on a console is just gravy."
Worth Playing (90/100) - "Crackdown is the rare open world game that actually gives you incentive to explore every nook and cranny of the city around you... This is an absolutely incredible game for co-op... Playing in co-op mode lets players who've gone for different agent "builds" really complement each other in their teamwork, and it brings a new dimension to the frankly unprecedented strategic elements inherent in Crackdown's spin on the open world genre. Best of all, there's no poorly implemented, tacked-on versus multiplayer to muddy up the waters... This is a game that Microsoft expected the vast majority of 360 owners to want to have this spring, and rightly so. Games like Crackdown are the cornerstone the 360's passionate user community is built upon, and why the 360 is developing an increasingly deserved reputation for being the next-gen console of choice."
IGN (80/100) - "This huge, streaming game ... is built around simple basics: Shooting bosses and collecting orbs. So how can Crackdown ... be so simple yet so god-damned addictive?... Once you boot it up, the game's allure ... will suck you in and leave you wanting more. It's called Crackdown for a reason... While the action carries Crackdown, unfortunately the story couldn't carry a bundle of sticks... Let's just say you wouldn't buy this game for the enthralling narrative and compelling characters. You'll buy it to become a slobbering mindless slave to orb collecting... On the downside, exploration is limited to only two orb types. Sure, there are 500 agility orbs, and 300 secret orbs, which is a lot. But other than orbs, you got nothing... Crackdown won't last that long, it's uneven, and the story and the music are weak sauce... But overall the thrill of jumping like a mutant kangaroo from rooftop to rooftop is unrivaled!"
GameSpot (78/100) - "[An] open-world game that feels more open ended than any other game of its type, but that lack of structure makes the game feel half finished and shallow in a few spots... The weird part is that none of the story really matters, because the whole point of the game is to provide open-ended freedom and a large, interesting city to explore... The game tries to make the co-op a seamless experience, but in reality, it's anything but. When you're playing alone, you can set an option to allow other players to request to join your game. You can limit this to friends, if you like, but either way, you can always deny a request if you're in the middle of something. If you accept, the player doesn't jump in alongside you or anything. Instead, you're kicked out of the game, and you have to reload to get back in. If that other player quits, your game ends, as well. A more on-the-fly join/quit setup would have made this mode a bit more effective... Crackdown feels unfinished. It feels like the developers sat down and crafted a wonderful-looking city and carefully considered how the gameplay and abilities should work, and then they didn't have enough time to plug in enough activities to take advantage of it all."
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February 20th, 2007, 20:23 Posted By: wraggster
Microsoft's Shane Kim has reignited the next-gen war of words - revealing that the creator of Xbox 360 has complete faith that it will emerge as the victor of this console generation. Kim, Microsoft's coporate vice president, also insists that 360 won't be buried as swiftly as its predecessor when the dawn of a new next-gen era begins.
According to Kim, Microsoft's honchos "absolutely believe" that Xbox 360 "will win this generation," and that it "is going to have a very long tail". And he isn't talking about giving the much-rumoured black Xbox an eye-catching new design feature.
"If we could have a PS2-like tail, that would be awesome for Xbox 360. I don't think you're going to see the same abrupt move to the next-generation," Kim told gaming website 1UP in a recent interview. Any extension to 360's life will require stronger dedication on Microsoft's behalf than was given to the Xbox, though Kim stresses the swift dumping of Xbox was "a strategic decision" aimed at ensuring Microsoft dominated the next console war.
via gamesradar
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February 20th, 2007, 12:51 Posted By: Darksaviour69
Xbox live currently down for maintenance, it should be back up in a hour or 2 (1300 GMT/ 0500 PT).
This is all for server maintenance only, no updates.
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February 20th, 2007, 12:48 Posted By: Darksaviour69
If you got your hands on Crackdown already, download these four free agents. The set includes a character with Sam Fisher style head gear. Hey why no female characters ?
Name: Four-Play Pack
Price: Free
Availability: Gold Members in all Xbox Live regions except Germany
Dash Details: Before getting busy, download and get into the action with these four new Agents
Major Nelson
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February 19th, 2007, 18:27 Posted By: wraggster
via kotaku
It looks like Halo 4 might have just been accidentally confirmed, not that news of a sequel to the Xbox 360's top exclusive would be surprising at all.
The Bungie guys were kind enough to donate a voice cameo in Halo 3 for non-profit Hollywood Arts, a group that "reaches homeless young people through the arts." But in the description of the official eBay auction for the cameo it seems that some legumes were spilled.
Voiceover will be recorded at Blindlight Studios in Hollywood, CA before May 15, 2007 or this package will have to redeemed for Halo 4.
While this seems pretty straight forward, I suppose it's possible the Hollywood Arts people jumped to some conclusions when they said there was a Halo 4, but I sorta doubt it.
Bungie has stated that Halo 3 will finish story arc, but there could be more games set in the halo universe (Halo Wars anyone)
Update:
the description has been rewritten with the only change being "If you miss this deadline, this opportunity becomes applicable to a future Bungie project".
So it looks like it was just a mistake
update 2:
From Bungie
The cameo is for Halo 3, and the timeframe is tight, although the “wit” who wrote the eBay copy originally joked that if you don’t make the session in time, you’d have to end up in Halo 4. Note that was NOT an announcement, but rather a sad clunker of a gag.
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February 19th, 2007, 17:51 Posted By: Darksaviour69
Xbox 360 Top Live Titles (UU’s)
1 Gears of War
2 Tom Clancy's Rainbow Six Vegas
3 Call Of Duty 3
4 DEF JAM: ICON (Demo)
5 Crackdown (Demo)
6 Madden NFL 07
7 Lost Planet
8 NBA STREET (Demo)
9 Oblivion
10 GRAW 2 (Demo)
Top Arcade Titles (Full Versions)
1 Paperboy
2 Root Beer Tapper
3 UNO
4 Heavy Weapon
5 Ultimate Mortal Kombat 3
6 Contra
7 Texas Hold 'em
8 Geometry Wars Evolved
9 Street Fighter II' Hyper Fighting
10 Small Arms
major nelson
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February 19th, 2007, 14:32 Posted By: Darksaviour69
TheInquirer.net is reporting that the Makro are selling Premium Pack 360's for the Core pack price (£199), they even have a picture of the catalogue proving it. But what they don't realise is the Makro, being a wholesales, shows the prices excluding VAT (17.5%), so the real price is about £235. Still a good price, £45 cheaper than the RRP of £279.
Unfortunately Makro is not open to the public, you need a Makro's traders card (shop owners/managers etc).
Update: many sites are reporting that the price is £199, so here is proof VAT is not included
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February 19th, 2007, 13:03 Posted By: Darksaviour69
SouthPeak Interactive has confirmed that Monster Madness, will be released in the UK for the Xbox 360 (and P.C. Windows) in April 2007.
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February 19th, 2007, 12:28 Posted By: Darksaviour69
bungie.net have posted a Halo 3 Beta FAQ. Some of the more interesting Qs & As are:
When does the beta start?
The beta will not start when Crackdown is released. The beta will go live when it’s ready, which should be sometime this Spring. The team is currently busy whipping the included content into shape. Our goal is to deliver a fun, solid game experience though it will still very much be a “beta
How long will the beta last?
The beta will only be playable for a limited time. Exact timing is still TBD.
How many players are going to be in the beta?
A lot, many thousands. Let's just say, you won't have trouble finding a match.
Will we all have to sign NDAs and never speak of the beta? Will you try to contain screenshots and movies coming out of the beta?
Nope. In a perfect world, maybe, but it's hard enough when the participants are just a few thousand MS employees, let alone thousands and thousands of Halo fans. We don't expect anything in the beta to remain a secret. The beta will be covered by a normal user agreement, with lots of caveats about the fact that it's not finished, only lasts for a short time and so on.
full FAQ
in other Halo news, Bungie have released this teaser image:
Note: Fall 2007
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February 19th, 2007, 11:55 Posted By: Darksaviour69
Capcom, today announced plans to offer downloadable multiplayer map packs for Lost Planet. The first map pack will cost 400 Points, with pricing on the following packs to be determined later.
The first pack is planned to be released on or about March 9 and contains two new multiplayer levels: “Radar Field,” a close quarters facility which is under construction and has a giant radar that provides an excellent vantage point, and “Island 902,” a sprawling Pacific-themed battlefield with several islands connected by bridges as well as vast underwater areas. Additionally, “Battleground,” a multiplayer map originally offered exclusively to those who purchased the Limited Edition of the game, will be made available for free to all Lost Planet players. The next two packs, as well as the free Battleground map will be made available in the coming months.
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February 18th, 2007, 22:48 Posted By: wraggster
via engadget
We've heard of using a Wiimote to handle home automation tasks, but building a device in order to create an automated Xbox 360 controller is another animal entirely. An intrigued and efficiency-minded individual set out to to achieve an additional 60 Xbox Live gamer points by trudging through 1,000 Death Matches and 1,000 Dark Ops rounds, all without him actually being there. Thus the xBot automator was born -- a robotic dictator that was programmed to simply hit the start and B buttons on a timed interval in order to progress through all the matches needed in order to snag the oh-so-coveted points. Essentially, the completely non-intrusive machine utilizes two rotational solenoids driven by a TTL (Transistor to Transistor Logic) controller, and while the actual programming steps were indeed a bit more in-depth, the creator isn't divulging all of his secrets just yet. So if you think you've got the DIY skills necessary to concoct one of these yourself, and would rather spend "around 10 hours" piecing together an automating machine rather than 40 (or more) hours in Perfect Dark: Zero, be sure to hit the read link for a few more deets on the whole process, and click on through for a live demonstration.
More Info
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February 17th, 2007, 20:11 Posted By: wraggster
New from Divineo UK
The DVD Linker is a replacement product for the standard DVD cables of the Xbox 360. Perfect match whether yours are lost, damaged in a Frankenstein moment, or you just want spares on hand before trying your next wild mod.
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February 17th, 2007, 20:09 Posted By: wraggster
New from Divineo UK
Replacing your failed DVD drive just got easier, with Talismoon’s 8164 solderless adapter. This device allows you to use an LG-8164 DVD drive with your original Xbox. Repairing your Xbox just got cheaper and easier! In addition, the LG-8164 drive reads CDs at 52x and DVDs at 16x, which means that you will also experience faster read speeds (up to 8 times faster than OEM). Fast read speeds means faster load speeds, which is less time waiting when you could be playing.
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February 17th, 2007, 20:06 Posted By: wraggster
New from Divineo UK
The aurora vent lighting system creates more than one illusion: first, that your Xbox is emitting an unearthly glow, but also that you took a lot of
time to create a custom LED array for your Xbox vent lights. Instead, this product snaps into the custom LED holders included with the product, and
plugs into the onboard power without any soldering.
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February 17th, 2007, 20:00 Posted By: wraggster
Xbox 360 might have only dipped a toe into the MMORPG waters to date but developer Funcom is confident that its forthcoming Age of Conan: Hyborian Adventures will be a success on the console.
Product manager Erling Ellingsen reckons this is because of how well the game "sits with the action-oriented audience".
"We have just as high hopes for this version of the game," Ellingsen continued in an interview with CVG. "Combat in Age of Conan is dynamic, real-time and hands-on - something that will make it work much better on a console than what has been possible with other MMOs."
Ellingsen explained that the Xbox 360 version of Age of Conan will release after the PC version - which is out October - but was keen to point out that a separate development team is focussing on the console version of the MMORPG.
"It's important to note that this is not going to be just a port from the PC, but we're actually going to great lengths to make a tailored version for the Xbox 360", Ellingsen said.
via cvg
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February 17th, 2007, 19:58 Posted By: wraggster
These are the first ever images of Spider-Man's next web-slinging outing, showing the super hero up to his usual antics in both his standard suit and the new black suit.
Check out the shot with the heavily dented taxi cab, which hopefully reflects the levels of interaction to feature in the new polygonal recreation of The Big Apple.
Although the format from which these screens were taken has not been official confirmed, that Spider-Man character model looks too detailed to be on Wii, so we're calling Xbox 360 with these shots.
Spider-Man 3 is expected to release in May to coincide with the release of the motion picture.
Screens Here
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February 17th, 2007, 18:46 Posted By: Kaiser
Via IGN
When most modern gamers imagine a joystick, the image that comes to mind is that of the arcade stick—a flat slab with an array of large buttons and a short, springy joystick. The older set, however, will recall the old days of the Atari 2600 and its controller, a small, palm sized base with a tall stick protruding from the middle. It wasn't very comfortable or accurate, but it didn't really need to be. This style of controller design, however, went extinct relatively early in console history due to the arrival of the gamepad, generally a far more comfortable and accurate design for faster paced gameplay.
Recently, Xbox Live Arcade on the Xbox 360 has opened the doors to a wealth of easily accessible classic games on a modern system. For some the experience of tooling around with Dig Dug, Pac Man, Paper Boy, Frogger, Time Pilot, and others with a modern game pad is good enough. For purists, however, the experience is not the same without the controller these games were originally played with, the old school palm-top gamestick of 2600 vintage. Addressing such demand, MadCatz has developed and released the Arcade GameStick 360, essentially modernizing the console controller of the '70s with the accoutrement of our modern age.
Make sure to check out the full review in the link provided, in the mean time check out this picture.
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February 16th, 2007, 20:57 Posted By: wraggster
Microsoft has reaffirmed its objective with the Halo 3 multiplayer beta, telling gamers "don't call it a demo".
Speaking to MTV.com, Microsoft Game Studios boss Phil Spencer says that the beta is totally different from a demo. "A demo is built to whet the appetite until the retail game comes out, he says. "This is a beta and there might be some seams that are showing at certain points, but we think this is the best way to get ready for Halo 3 launch.
"It's not really a tease," he continues, "we're not using the beta as a way to string someone along in the hope that they might go and buy halo 3 when it finally comes out.We really look at it as a way of testing the technology and a way of making sure that some of our more far-reaching design goals are being met watching people play online."
Bungie also posted an FAQ for the beta on its official website, explaining exactly how access through Realtime World's Crackdown will work.
via cvg
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