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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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February 24th, 2007, 07:37 Posted By: gunntims0103
news via teamxbox
Boy, the guys at Bizarre Creations sure do know a thing or two about crafting flashy, addictive casual games, huh? While the company is best known as the developer of the stellar Project Gotham Racing series, we’d be willing to bet that more people have played their “other” title, a little game called Geometry Wars. Although it could be unlocked in PGR3, the game was still one of the most downloaded Xbox Live Arcade titles, developing a rabid following of fans. Now the Liverpool-based team is hard at work on their follow-up, which will be published by Electronic Arts and should be hitting XBLA sometime this spring.
Boom Boom Rocket is a rhythm game that tasks players with setting off fireworks in time to the beat of a song. Like so many rhythm games before it (most notably Dance Dance Revolution and Guitar Hero), you’ll have to hit your cues at the right time to earn points. The fireworks will move upward from the bottom of the screen, and each of them will be colored to correspond with one of the four face buttons. All you’ve got to do is hit that button just as the cue hits the line near the top of the screen, at which point your performance will be rated and you’ll earn some points.
Sounds pretty simple, huh? At first glance, the gameplay looks fairly straightforward, but there are a number of elements that will force you to strategize a bit. When the action kicks off, the points you score will only be multiplied by one, but the more you score the higher your multiplier becomes. This is reflected in the gauge on the top of the screen, and you’ll notice it start to sparkle once you fill it up for the fourth time (the gauge also acts as a life bar of sorts, since the game ends once it is empty). At that point, you can hit one of the triggers to enter the bonus mode, during which any points you score will be multiplied by sixteen. However, it pays to think before you enter the bonus mode, as it’ll run out quickly, particularly if there’s a lull in the music.
Boom Boom Rocket features some very interesting musical selections, each of which is based on a famous classical tune. They’ve all been remixed with a hip techno beat, but you’ll likely instantly recognize many of them. This makes playing the game quite a bit easier, and the game’s producer said that they wanted to make it accessible to just about anyone. The titles have been changed a bit, too, sporting names like “1812 Overdrive,” “Hall of the Mountain Dude,” and “Rave New World.” Alas, you won’t be able to add your own tunes, but there will be some downloadable content available sometime after the game is released.
In addition to the straight-up single player mode, there are quite a few other gametypes to keep you busy. Endurance finds the same song playing over and over, and you’ve got to complete the requisite number of “laps” in order to survive. Naturally, the music speeds up from one lap to the next, so you’ll be furiously hitting buttons by the end. There are also a few head-to-head multiplayer games which are a lot of fun, although we were a bit saddened to hear that they won’t be playable over Xbox Live. The game will also ship with a visualizer of some sort, as well as a mode that allows anyone to just hit buttons and set off as many fireworks as they want. Perfect for the kiddies!
We had a great time playing Boom Boom Rocket, even on the hardest difficulty level (trust me, it’s frustratingly tough). The game adeptly combines beautiful visuals, interesting music, and accessible gameplay to create one of the year’s most intriguing Xbox Live Arcade titles. It’s a blast to play with friends, and the fact that they’ve included a number of cool extras helps to make it one game you won’t want to miss. We’ll be bringing you more information on Boom Boom Rocket in the coming months!
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February 23rd, 2007, 16:30 Posted By: gunntims0103
news via hexus
Wing Commander Arena is a fast-paced space combat game where players can team up to attack other teams of ships. The game introduces the classic franchise to an arcade-style experience that allows up to 16 players online in battle at once. Players can propel their customized ship through space, fire torpedoes and unleash deadly gravity bombs as they try to climb the leader board. Online players will compete for Frag count, high score and dueling stats.
“We’re really excited to deliver unparalleled multi-player arcade action,” said Chip Lange, EA Vice President. “The design for Wing Commander will appeal to both long-time fans of the franchise and immediately engage anyone who wants the melee style action of an arcade shooter.”
Wing Commander Arena will feature four styles of play: single player, multi-team, multi-player free for all and multi-player duel. Within the game there are eight game maps that include team maps, free for all maps and dueling maps, so Wing Commander Arena offers a gameplay experience for every Arcade gamer, whether they want a quick ten minutes of action or a longer more immersive game.
Wing Commander Arena is produced and published by Electronic Arts and cooperatively developed with Gaia Industries. This is the second EA title for Xbox LIVE Arcade with EA’s first title Boom Boom Rocket set to launch this Spring.
* Players must have an Xbox LIVE marketplace account to play Wing Commander Arena
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February 23rd, 2007, 16:25 Posted By: gunntims0103
news via sportsgamer
A demo for EA Sports UEFA Champions League is expected to hit the Xbox Live Marketplace in the near future. 360monster.com reports that the demo will feature an in-game video that details the Ultimate Team Mode.
From the description it doesn't sound like a playable demo but more along the lines of a tutorial, however we'll see when it makes its way out for soon.
UEFA Champions League 2006-2007 is currently to be released on March 20th for the Xbox 360, PS2, and PSP.
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February 23rd, 2007, 16:24 Posted By: gunntims0103
news via agencyfaqs
Microsoft Xbox 360 will roll out its signature campaign ‘Good Luck India’ to wish luck to the Indian cricket team for the biggest extravaganza in cricket- World Cup 2007. Under this campaign, a larger than life Xbox 360 console will be taken across the country for cricket fans and enthusiasts to sign their good luck messages. This campaign is a critical element of run-up to the soon-to-be launched Xbox 360 exclusive gaming title for India, ‘Yuvraj Singh International Cricket 2007’. The campaign is all set to roll out from 23 February, 2007 to 02 March, 2007 covering New Delhi, Mumbai, Kolkatta, Hyderabad, Bangalore, Chennai, Ahmedabad, and Pune.
Elated about the campaign, Ashim Mathur, Marketing Head, Entertainment and Devices Division, Microsoft India said, “For a country like India which is so passionate about cricket, the ‘Good Luck India’ campaign will serve as an ideal opportunity for cricket lovers to wish the Indian team for the world cup. These signed Xbox 360 consoles will be handed over to the Indian cricket team in West Indies before the start of the tournament”.
The exclusive gaming title ‘Yuvraj Singh International Cricket 2007’ is the most awaited game on Xbox 360 and to extend the euphoria around the same, this mega console would cover historical landmarks like Victoria Memorial in Kolkatta, Necklace in Hyderabad, Palace Grounds in Bangalore, Marina Beach in Chennai, India gate in Delhi, Gandhi Ashram in Ahmedabad, Gateway of India in Mumbai and Shanivar Peth in Pune.
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February 23rd, 2007, 16:20 Posted By: gunntims0103
news via hexus
I've had my Xbox 360 since day one and have never had an issue with hardware failure. I must be one of the lucky ones, because across Xbox forums and over Xbox live we've all heard numerous reports from frustrated gamers who've had to send their consoles in for repair due to overheating issues and freezing problems after the comprehensive Autumn update.
The huge Fall update, which consisted of 85 new features and enhancements,was released on October 31st adding a host of system upgrades including HD 1080p video mode support over VGA and component cables and Xbox 360 Wireless Headset support. Every since the update, the Microsoft help-desk was apparently inundated with callers who have been experiencing problems with their consoles. The console problems weren't exclusively related to the update and there are still reports of consoles failing that were produced in one of the first 2005 batches.
I know plenty of people who've sent their consoles back, but normally they've been returned in full working order and they haven't experienced any further problems. But, if you think you've had it bad, spare a thought for Rob and Mindy Cassingham who despite considering themselves to be loyal 'fan boys' of the console are now at the end of their tether with the numerous problems and the failure from Microsoft customer services to replace their machines; instead they've been refurbishing them and sending the same console back.
The couple bought 4 Xbox 360's from the Zero Hour launch event in the US, where Microsoft debuted the console and afterwards bought a further two consoles from their local store. After a short period, the four consoles that were bought at Zero Hour died and were sent back to Microsoft to be refurbished. Nearly a year and a half later and the couple have now had to send back their seventh unit. Talking to Mercury News, Rob Cassingham said, "When it comes back, I'm going to sell it. I have 12,000 achievement points (rewards for exploits in games). That's a hard thing to give up. I gave up cigarette smoking, so I've been through worse. I've had game systems since the Coleco machine. Intellivision. The first machine I had was the Magnavox Odyssey in 1972. I have never had to send any of them back. The gaming experience has been wonderful. And Xbox Live is great. But the reliability of this thing . . .Why spend money for rims on a car that spends 90 percent of its time in the shop?''
The Cassinghams were urged to contact Peter Moore, the Corporate Vice President, who sped up the complaint and as a result the couple have finally been promised a brand new Xbox 360. "A new 360 was all I really wanted in the first place, but after two failed attempts dealing with Microsoft's overseas call centers, I am very annoyed that it took an e-mail directly to P. Moore to get results -- assuming that they do, in fact, ship me a new 360," said Rob.
He continued by saying, "How do I feel it is turning out? Frankly, I'm conflicted. I am just so gun-shy about the reliability issue. One part of me wishes, when my 360 arrives(?), to immediately sell it and all of my 360-related schwag and put the money into a gaming PC. Another part of me wants to keep the 360 (and absolutely get the extended warranty) and I don't want to turn my back on my LIVE arcade titles I've purchased. I still feel like a chump.''
So, the bottom line is, if you're having no luck with Xbox customer services, email Peter Moore..oh and don't buy a console from the unlucky Cassinghams if you can help it.
Microsoft still claim that the Xbox 360 failures are within industry averages and Peter Moore maintains that he shouldn't be contacted for Xbox 360 issues, phone Xbox support instead!
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February 23rd, 2007, 16:18 Posted By: gunntims0103
news via playfuls
With no ending in sight to Microsoft's denials of any future Xbox 360 price cut, retailers from the United Kingdom decided to take matters into their own hands and offer their customers what Microsoft wouldn't: cheaper Xbox 360s. Way cheaper! As reported by several websites over the last couple of days, including Gamasutra, some UK retailers have initiated an unexpected, unseasonal, and unofficial series of price cuts for the Xbox 360, as well as for the old PlayStation 2.
In particular, the "Core" package of Microsoft's next-gen console is currently enjoying the most consistent promotions, with price cuts of up to £50 (€75 / $98). So instead of the suggested retail price of £199.99 ($390), the Core Xbox 360 is now being sold for £149.99 ($292) in some places. As a side-effect, this means that Microsoft's console is now actually cheaper than Nintendo's Wii, priced at £179.99 ($351), despite it packing way more computing power.
The "Premium" bundle, however, remains at pretty much the same price point, with negligible reductions observed so far. The reason for these marketing manoeuvres is not yet clear, but there are some speculations floating around already, involving the previously-rumoured hardware upgrade for the Xbox 360 (with a larger hard drive and HDMI port). But until Microsoft responds to any of these issues, speculation is all we have.
At the same time, Gamasutra reports on another major price cut for the PlayStation 2, ahead of the European release of Square's Final Fantasy XII today:
"At the same time as the Xbox 360 price cut, Wal-Mart owned supermarket chain Asda, the second largest in the UK, has cut the price of the PlayStation 2 from £69.99 ($136) to just £50 ($98) for a limited period. As with the Xbox 360, the price cut is not official, the only apparent reason for the move being the recent release of prominent exclusives Okami and Final Fantasy XII in the UK."
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February 23rd, 2007, 15:05 Posted By: shadowprophet
Ah nothing like a transparent console casing mod. to make one appreciate a wide verity of color just a little bit more.
none the less this X-box 360 case mod from X-box central looks quite nice, it sports a slightly smoked look to hide the raw ugly of bare circuitry while maintaining just enough transparency to allow any LED mod fan to have a field day. Here's what the nice people over at xbox-central had to say.
" Remember the crystal Xbox that the whole Xbox gaming world was so in love with? Remember how you used to spend hours on end, fixing lights and neon's to shine through the textured matted surfaces for that glowy effect in the living room? We're announcing that it's back! Only right now, with a different name - Xenon360 Diamondback. Packed with crystal faceplates and side amours, this baby is sure to take your breath away with its sheer elegance and presence that will adorn your living rooms like a work of art. Click on the picture below to see more hi-res pix on our Flickr.com picturehouse. Enjoy! (To be released for pre-order soon!)"
Nice!!
Can you Say LED TIME?
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February 22nd, 2007, 21:32 Posted By: gunntims0103
news via pro-g
Pandemic has confirmed that Mercenaries 2 is coming to Xbox 360, PC and PS2 in addition to the previously revealed PS3 game.
Speaking with IGN, Pandemic senior producer Jonathan Zamkoff has revealed that, as had been expected, Mercenaries 2: World in Flames is also coming to Xbox 360. More surprising is news that the PC and PS2 are getting a version of the game.
On the whole the PS3, Xbox 360 and PC versions will be pretty similar.
"So here's the scoop. We are shooting for true feature parity on the PS3, 360, and PC," said Zamkoff. "There will be small visual differences on those consoles due to platform specific texture compression algorithms and other platform-specific graphics implementation, but to the end-user the game experience will be nearly identical."
PS3, Xbox 360 and PC owners can look forward to online co-op play, but PS2 gamers will miss out on this feature. Zamkoff believes that the PS2 feature set is, however, "ambitious enough."
"For the PS2 we are taking a different tact. We're working extremely closely with Pi studios down in Houston, Texas. They're 100 percent focused on developing the PS2 game under Pandemic's direction," said Zamkoff. "They are using the Mercs 1 core engine and toolchain, coupled with modified Mercs 2 assets to create the Mercs 2 PS2 version. Due to memory and processor limitations we will not be able to have the exact graphical feature set (e.g., certain lighting models, etc.), but Pi has done an incredible job of having the PS2 game mirror its next-gen cousins as closely as possible."
Despite news that the game is now heading to multiple platforms, the previously announced PS3 game remains the lead SKU, although that doesn't mean the Xbox 360 version is to be treated like an unwelcome house guest.
"We started from scratch to program for the multiprocessors on both machines. They were both in mind when we were writing the text, so we didn't want to create a PS3 engine, which was and has been, and is, our lead SKU, but we didn't want to ignore the Xbox 360," explained Zamkoff. "Even though we're just now announcing the 360 version, we have been working on it for quite some time."
Mercenaries 2 is shaping up well and might well end up on your 'must have' list in the autumn.
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February 22nd, 2007, 20:07 Posted By: Darksaviour69
Microsoft announced that the next round of titles in the Xbox 360 Platinum Hits library will be available March 16 in North America, Latin America, Japan and the Asia Pacific region.
Next month’s Platinum Hits release, starting at an estimated retail price of $29.99 (U.S.), will include the following titles in the Americas:
· “Battlefield 2: Modern Combat™” (Electronic Arts)
· “Burnout™ Revenge” (Electronic Arts)
· “Call of Duty 2” (Activision)
· “Dead or Alive 4” (TECMO Inc.)
· “Fight Night Round 3” (Electronic Arts)
· “Tom Clancy’s Ghost Recon Advanced Warfighter” (Ubisoft)
· “Top Spin 2” (2K Sports)
· “Rockstar Games presents Table Tennis” (Rockstar Games)
In Japan the Platinum Hits titles listed below will be available in March for 2,800 yen:
· “Battlefield 2: Modern Combat (Electronic Arts)”
· “Burnout Revenge” (Electronic Arts)
· “Chrome Hounds” (Sega Corp.)
· “Perfect Dark Zero” (Microsoft Game Studios)
In the Asia Pacific region these new Platinum Hits titles will be available. New pricing for these games will vary slightly by region:
· “Dead or Alive 4” (TECMO)
· “N3: Ninety-Nine Nights” (Microsoft Game Studios)
· “Project Gotham Racing® 3” (Microsoft Game Studios)
· “Tom Clancy’s Ghost Recon Advanced Warfighter” (Ubisoft)
Gamers throughout Europe are able to pick up the following new Platinum Hits titles, launched earlier this month, for an estimated retail price of 29.99 euros:
· “Call of Duty 2” (Activision)
· “Dead or Alive 4” (TECMO)
· “Project Gotham Racing 3” (Microsoft Game Studios)
· “Rockstar Games presents Table Tennis” (Rockstar Games)
· “Tom Clancy’s Ghost Recon Advanced Warfighter” (Ubisoft)
· “Lara Kroft Tomb Raider: Legend” (Eidos Interactive Ltd.)
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February 22nd, 2007, 16:13 Posted By: Darksaviour69
Electronic Arts, today announced that Mercenaries 2: World in Flames™, is coming to the Xbox 360 as well as the PS2, PS3 and P.C. in holiday 2007
So another PS3 "exclusive" makes its way to the xbox 360
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February 22nd, 2007, 15:45 Posted By: Darksaviour69
Via xbox360fanboy.com
Let's keep it simple. There's a job posting over at the Telltale Games website. Said job posting is looking for a bright-eyed, bushy-tailed Xbox 360 programmer. Said programmer is desired to move an existing engine and art assets to the Xbox 360. Finally, said programmer must have a "love of adventure games." Put it all together and you get Sam & Max on the Xbox 360. We'll note (as did Joystiq's lovable Ludwig Kietzmann) that Telltale's current Sam & Max adventures are episodic, making them a good fit for Xbox Live Arcade.
Granted, it's all speculation at this point -- many things are these days -- but it seems like good speculation so far. If nothing else, at least this points to some adventure games coming to the Xbox 360, an idea with which we are thrilled.
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February 22nd, 2007, 13:40 Posted By: Darksaviour69
Microsoft will showcase IPTV on Xbox 360 for the first time in Europe at The Connected Home show to be held in Olympia, London on 5-7 March, 2007. Ed Graczyk, Worldwide Director of Marketing and Communications for Microsoft TV, will demonstrate IPTV on Xbox 360 during his keynote at the conference, entitled "Future of Connected Entertainment".
IPTV on Xbox 360 is expected to be available through select service providers as early as the holiday season in 2007. Some of the world's largest telecommunications service providers have chosen Microsoft IPTV Edition as their IPTV software solution, with scaled commercial deployments currently under way with AT&T, BT Group PLC, Deutsche Telekom, T-Online in France and Swisscom.
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February 22nd, 2007, 12:55 Posted By: Darksaviour69
via teamxbox.com
An updated ratings page on the Entertainment Software Rating Board web site has revealed new Xbox Live Arcade games.
Empire Interactive plans to release on Xbox Live Marketplace "Double Dragon," which we heard will get a nice makeover for this version.
The ESRB ratings page also reveals that EA plans to release "Wing Commander Arena" on Xbox 360. Since the game is listed as an Xbox 360 exclusive, we are pretty sure this is an Xbox Live Arcade release and not a next-generation Wing Commander.
We can expect these games to launch soon considering their recent appearance on ESRB records.
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February 22nd, 2007, 11:49 Posted By: Darksaviour69
Vicious Cycle Software, today announced that the Vicious Engine, its middleware solution for cross-platform development, is now approved for the Xbox 360Tools and Middleware Program.
"The Vicious Engine’s entry into the Xbox 360 Tools and Middleware Program reflects our continued dedication to providing developers with the tools they need to create great games for the latest video game systems," said Eric Peterson, president at Vicious Cycle Software. "Using the Vicious Engine, developers can focus on creativity and innovation rather than worrying over technical details."
Released in 2005, the Vicious Engine is currently a newcomer to the game engine arena. However, it has been noted that it is one of the first game engines offering complete support for the PSP and Wii platforms.
The engine is currently being use in game like 300: March to Glory, Alien Syndrome and Dead Head Fred
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February 21st, 2007, 19:43 Posted By: Darksaviour69
According to a German gaming website, MS has provided a software update for debug Xbox360 boxes which reduces the speed of the Xbox360 DVD drive. This is in order to reduce the noise that the console makes when reading a disc at high speed. Rumor mill for now, but the update will reach end 360 users soon supposedly.
gamersreports.com
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February 21st, 2007, 17:00 Posted By: Darksaviour69
Xbox and Epic are inviting Xbox Live gamers across Europe to test their skills playing Gears of War against Epic Games, the developer of the game! From 1900 to 2100 GMT on Saturday 24th February, the Epic team, led by Lead Designer Cliffy B and Vice President Mark Rein, will be taking on gamers from Xbox Live.
The battles will take place on the Old Bones and Raven Down maps, both available now for free download on Xbox Live Marketplace. Gamers who want to take part just have to add any of the GamerTags below to their Friends List (please note that Cliffy B and Mark Rein will be playing in most games), get on Xbox Live between 1900 and 2100 GMT (2000 and 2200 CET) on Saturday 24 February, then wait for the invitation to play the developers of Gears of War!
GamerTags
Mark Rein, Vice President EPICEMEAMR
Cliff Bleszinski, Lead Designer EPICEMEACB
Rod Fergusson, Producer EPICEMEARF
Lee Perry, Lead Level Designer EPICEMEALP
Jim Brown, Level Designer EPICEMEAJB
Dave Nash, Level Designer EPICEMEADN
Ray Davis, Lead Programmer EPICEMEARD
Joe Graf, Programmer EPICEMEAJG
Rob McLaughlin, Programmer EPICEMEARM
Pete Hayes, Artist EPICEMEAPH
Additional Epic Staff EPICEMEA01
EPICEMEA02
EPICEMEA03
EPICEMEA04
EPICEMEA05
For more information visit http://www.xbox.com/en-GB/community/...lopershowdown/
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February 21st, 2007, 16:44 Posted By: Darksaviour69
via gtpunch blog
When I wanted to play Paperboy on my ZX Spectrum, I went out to the shops and bought a Kempston Interface so that I could plug in a proper joystick. Seems only logical then that I should want the same thing for playing Paperboy on my Xbox 360.
I went over to EB Games and bought an ugly blue GameStop wired controller. It's not as nice as an official Microsoft one, but has the big advantage of being half the price (especially important in case I screw up and break it). As a bonus it has no funny 'Torx-with-a-hole-in' security screws, and has nice big contacts on the directional pad for easy soldering.
Once I'd soldered the leads onto the board, I plugged the controller into my PC and tested the connections' relative voltages looking for a common ground etc. I played around cross-connecting them in different ways using the driver properties dialog to see what inputs the controller was seeing. Unfortunately there was no common ground, which a standard 'Atari' DB-9 joystick uses. Even more unfortunately any cross-connections (e.g. connecting the 'up' +ve to the 'button A' -ve) caused other inputs to be detected. I found an easy place to access the USB +5v and ground, but I needed to keep this isolated from the signals on the pads. I came up with the idea of using a Phototransistor Optocoupler for each signal. It works like a solid state relay. The joystick plugged into the DB-9 connector switches each optocoupler, which simulates the button press. I can add more detail on this if anyone's interested in replicating this.
The Kempston joystick replaces the directional pad, with the 'fire' button mapped to Button A. The standard Atari-style pinout only allows for one joystick button, and the majority of retro arcade titles only need Button A.
for more info and pics read gtpunch blog
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February 21st, 2007, 13:16 Posted By: Darksaviour69
Bethesda confirmed at a recent press event that Shivering Isles will be one of the first games to make use of the extra 250 achievement points available for downloadable expansion packs.
The Oblivion add-on for 360 will also feature new shader technology that should bring the game up to the graphical standard of the PS3 copy, adding to recent comments from Bethesda spokesperson Pete Hines that the two versions will look virtually identical.
Shivering Isles is the first proper expansion pack for the The Elder Scrolls IV: Oblivion. It takes place in the wacky realm of Daedra Prince Sheogorath, who looks to you to become his champion and save his world from invasion. You'll be tasked to undergo lots of weird and wonderful quests, picking up new items, spells, and crafting new armour.
It's due for release in spring, via Xbox Live for console owners, and in retail stores for PC pests.
Oblivion is a launch title for PS3 when the console arrives in Europe on 23rd March. There's no word on the inclusion of the expansion pack, though previous downloadable update, The Knights of the Nine, will be included.
via eurogamer.net
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