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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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February 2nd, 2007, 17:36 Posted By: Darksaviour69
Another Region Free game to add to the list! Fuzion Frenzy 2
The demo has been on Xbox live for months (and re-released last week), had if you tryed it you know its fun with a few mates.
It features over 40 games (some better than others), 4 players, locally on one Xbox 360 or on Xbox LIVE.
Play-asia are shipping the Asian version of Fuzion Frenzy 2 (which is in English and Chinese) for $39.90, £20.50, that's cheap for a new Xbox 360 game.
Just to make clear, it is region free, so it can play on all Xbox 360's around the world.
get it from play-asia.com
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February 2nd, 2007, 17:35 Posted By: wraggster
Attention soldiers, it's time for more information from the frontlines of Halo 3 development, as another weapon update populates the Bungie website.
This time our reticules are set on the Spartan Laser, known by us professionals as the M6 G/GNR. Crucial information tells us it weighs in at a hefty 19.07 kg, has a muzzle velocity of 299792458 m/s and a unit replacement cost of cR. 2180000.00 - which apparently is quite a lot.
In more realistic terms it's a heavy and powerful weapon that's slow to fire. Acting mainly as an anti-vehicle weapon, it requires a three-second charge before the devastating beam erupts from the nozzle, taking down more or less anything in its path.
As with the the previous assault rifle and Mongoose announcements, there's some quotes from the men-at-arms who've encountered or used this piece of kit.
"I engaged an enemy chopper at a range of [blanked out] meters," boasted one soldier, stroking his handle-bar moustache. "The target immediately erupted into flames. Both vehicle and rider were eliminated."
Another added: "the M6 is one of those rare systems that simultaneously boosts morale, degrades the fighting spirit of the enemy and actually performs admirably as a weapon."
Don't forget that you can experience all this for yourself if you happen to get in to the multiplayer beta test that starts in spring. Currently the only way in is to purchase a copy of Crackdown, which is actually shaping up to be a pretty good game in its own right
via eurogamer
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February 2nd, 2007, 17:29 Posted By: wraggster
Those of you who had their interest piqued by the Xbox 360's "Ultimate Team" mode in UEFA Champions League 2006-2007 might want to check out a developer diary elsewhere on Eurogamer today.
There you will find associate producer Chris Coates explaining how the mode - built around the concept of virtual trading cards - works, and how the team came up with and developed the idea in the first place.
"After exploring a number of ideas we hit on the idea of capitalising on some key motivations for football fans - the desire to build your own fantasy team and the huge sense of community on making those choices," Coates explains.
"Essentially we were trying to build the first ever football action game with online features beyond simply competing against other online and foster a unique gaming community."
UEFA Champions League 2006-2007 is due out on Xbox 360, along with PS2, PSP, PC and mobile phones, from 23rd March, and obviously lets you pick a team, qualify for the money-spinning tournament and then play your way through to the final.
Look out for more coverage of the game, including a full review, in the run-up to its release
via eurogamer
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February 2nd, 2007, 17:15 Posted By: wraggster
Microsoft's European boss Chris Lewis has denied claims than an Xbox 360 price cut is coming ahead of the PlayStation 3 launch in March.
Speaking to trade mag MCV, the regional VP of the EMEA home and entertainment division - the man with longest business card in Britain - said that there are "no plans [for a price cut]," and that MS is offering "outstanding value and choice - especially when you compare us to our soon-to-be competitor."
And that wasn't the end of his PS3-bashing either: "I've given up trying to keep up with what Sony is announcing or not announcing," he said. "Sony will launch and sell out their limited quantities. And consumers will try to figure out if the addition of unproven technology is worth the £200 premium over Xbox 360."
The PlayStation 3 is out in Europe on March 23.
via cvg
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February 2nd, 2007, 17:07 Posted By: wraggster
There's more retail listing-related fun this morning, as Next-Gen noticed that GameStop lists an expanded 512MB memory unit for Xbox 360.
The listing has since been removed from the site, but for a short while it allowed punters to pre-order the larger memory unit for $49.99 USD (£25 GBP), with a release date down for March 1.
When we contacted Microsoft it declined to comment on the internet listing, giving us the usual "Microsoft does not comment on rumours or speculation" line.
Still, the company is widely expected to upgrade the current 64MB memory unit - especially with internet reports claiming that it will soon allow Xbox Live Arcade games to exceed the previously-strict 50MB size limit, making them too large to fit on the current units.
As always we'll keep you up to speed with any announcements, or if any other online retailers accidently nudge the big red button.
via cvg
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February 2nd, 2007, 17:02 Posted By: wraggster
A new product has been announced that lets you play music, videos, recorded TV or skip through slideshows on your Xbox 360, using just your voice.
Media Center Communicator V3, created by One Voice Technologies lets users control "up to five" Xbox 360s (though we have nod idea why you'd want to) and Windows Vista with simple voice commands, apparently with no voice training required.
One Voice Technologies CEO, Dean Weber explains: "Imagine walking into your entertainment room and simply saying, for example; Xbox Play U2 or Xbox Play American Idol, and your Xbox immediately starts playing that content."
"We allow the user to uniquely name each Xbox 360 in their home; for instance one might be named Family Room while another named Game Room. This allows the user to say - Family Room Play U2 or Game Room Play CSI Miami. This creates the ultimate digital home experience combining the power of today's PC's running Windows Vista with the flexibility of having up to five Xbox 360 game consoles in your home," he adds.
It's certainly raised a few eyebrows in the office but will this 360 voice tech actually work? We'll let you know when we get our hands on it.
via cvg
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February 2nd, 2007, 15:39 Posted By: Darksaviour69
Oxygen Games has announced the launch of World "Championship Poker 2: All In" for the Xbox 360, with the release date set for the 16th March 2007
Commenting on the decision to add to the range, Oxygen CEO, Jim Scott said:
“World Championship Poker 2: All In for Xbox 360 is a superb addition to the growing World Championship Poker 2 brand, and we are extremely pleased to be able to add this format to our now Next Gen-inclusive multi-format release”.
Will it be better than "Texas Hold 'em" on xbox live? we will have to wait to see.
World Championship Poker 2 is scheduled for release on the 16th March 2007 and will be available for Xbox 360, PlayStation2, PSP and PC .
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February 2nd, 2007, 14:28 Posted By: Darksaviour69
Publisher SouthPeak Games has confirmed the UK release date for Two Worlds, for the Xbox 360
Two Worlds promises to be the most dynamic and complex free-roaming RPG available when it hits the shelves in May 2007.
Two Worlds has been developed in Poland by Reality Pump, previously known for the RTS Earth 2140.
Using a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the grand quest will find a dynamic world that adjusts to their actions. A plethora of side quests accompany the main story and there’s a staggeringly large array of items and equipment to collect.
Perhaps the most interesting aspect of Two Worlds is its multiplayer mode. Reality Pump has crafted a fully-fledged MMORPG mode complete with unique quests, an arena for 1-on-1 PVP battles, multiplayer horse races and completely customisable player characters with no level capping.
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February 2nd, 2007, 11:58 Posted By: Darksaviour69
From Game Score
With the ever increasing craze and excitement around Gamerscore and Achievements, we have recently worked with our publishing partners to implement some new policies for new games coming out. Here are the basic rules:
1. All regular disc-based games MUST have 1,000 Gamerscore in the base game. This means that any consumer who buys a retail game will have the opportunity to unlock the full 1,000 Gamerscore without having to pay for any add-on content. Note that a publisher may decide to deliver a portion of this Gamerscore via add-on content, but the add-on content will always be free to the consumer.
2. Game publishers will have the option to deliver another 250 incremental Gamerscore on top of the 1,000 via add-on content from Marketplace. This add-on content could be either free or paid. So if you complete a game and earn the full 1,000 GS, you could by getting new add-on content earn up to a total of 1,250 points from a game.
3. Xbox Live Arcade games will operate in similar fashion, but given the size of these titles they will allow you to earn up to 200 Gamerscore from every game and up to another 50 points from add-on content.
I know that with this being a new system and with over 160 Xbox 360 titles in the market today, there have been a few inconsistencies about this in the past. Good news is that moving forward we have a clear policy that we all can count on when we purchase new retail games or Xbox Live Arcade titles. A perfect example of this is the recent release of Crackdown, which has delivered 900 Gamerscore today on the retail game disc. The remaining Gamerscore in Crackdown will be made available, for free, via a future content update. A number of the title's future Achievements will likely be based on some of the amazing feats executed through the streets of Pacific City, as well as the exciting additional content that Realtime Worlds currently has up its sleeve.
Anyway, hope this clarifies any confusion there may have been. We appreciate feedback from everyone in the community and look forward to seeing you online!
Well thats good news for you Achievements whores (like me) out there
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February 1st, 2007, 22:14 Posted By: wraggster
via joystiq
GameStop has quietly removed the "Microsoft Xbox 360 Memory Card 512 MB" item from its website, after offering up the upgraded Memory Unit for pre-order yesterday. With news that Xbox Live Arcade titles will soon exceed the prior 50MB limit, come expectations for a new Memory Unit model -- an upgrade from 64MB to 256MB was seemingly confirmed last spring.
Either GameStop was acting on a whim, or Microsoft now plans to bump the new MU up to 512MB which, according to the retailer's initial listing could be released as early as March 1 andlikely priced at $49.99. Could that date (early March) also be a clue as to when we can expect Symphony of the Night on XBLA? Don't count on it. But the throwback Castlevania is "approaching."
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February 1st, 2007, 22:08 Posted By: wraggster
via gizmodo
It's almost 100% confirmed that the Zune phone is coming. Crunchgear had a tip this morning that says Microsoft execs are working out the details of the device today, and are planning the date which the Zune Phone will be released.
Our own tipster confirms this. He says that it probably will NOT be running Windows Mobile (thank god), and is on track to be released late this year. It will be compatible with both Zune Marketplace—whether that means downloading on the fly, we're not sure—and Xbox Live. The latter means there's most likely going to be Live Anywhere implemented on the phone.
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February 1st, 2007, 19:18 Posted By: wraggster
via joystiq
A tragedy befell a colleague yesterday. For the second time during his tenure of owning an Xbox 360, he experienced the red Ring of Death. This isn't some new system he picked up at the store inexplicably dying on him, this was a system he received directly from Microsoft after his original console kicked the bucket a month after launch.
Now, this blogger has his own personal problems with the Xbox 360's loading tray. The Microsoft Xbox 360 defense force said I must have messed with my loading tray to make it not work properly, because obviously when you own a $400 piece of equipment you try to break it and experience all the joy of warranty red tape. Well, as much as this blogger might try to keep his system out of harm's way, it in no way compares to my colleague -- he is über-tech-master-extreme. With a projection HDTV in his incredible loft, everything is neat and proper in a perfect place. Unless he has some form of technological Munchausen by Proxy Syndrome, he certainly didn't mess with his system.
So, last night he called up India (what, you didn't know Xbox support is in India?), and now he waits to receive the box from support which should arrive in 4 to 5 days, to send his Xbox 360, once again, to Texas for repair. We'll be tracking the progress of his system. Last time it took a few weeks for to get the console back, let's see how long it takes this time. It'd be more comforting to know these tales of Xbox 360 malfunctions were the stuff of message boards and YouTube videos, instead of people with one or two degrees of separation from each other having problems.
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February 1st, 2007, 19:00 Posted By: wraggster
via insert credit
As of today, From Software have updated the Regulation file yet again on the PS3 version. Now at Version 1.20, thousands of player requests have been answered (courtesy of an online questionnaire that was hosted on AC.net). A lot of the changes are to do with parts balancing. From Software have also reset the server rankings again (something the top Japanese players are probably shaking their fists at).
Segueing, as if by magic, into the news of an earlier and simultaneous 360 release. Famitsu have reported the 360 version of AC4 going on sale on the 20th March (a whole two days earlier than expected) and that it will be released simultaneously with the American version. The latter, if true, will be interesting in terms of the game's online popularity.
After all, if some Japanese schoolgirl is whaling on your mechanical ass from day one, how long will American players stick with it? At least with Chrome Hounds the Japanese players didn't have a month head start and it was more a game based on strategy rather than raw ninja skills (something that Japanese players are exhibiting daily on the PS3 version of AC4). Anyway, it will be interesting to see what will finally happen when East meets West on the AC battlefield. For many of the more faithful Western AC brethren, such an opportunity to have their gaming heart ripped from their chest (via the sphincter most probably) is something that's been a decade in waiting.
Finally, the aforementioned Regulation file feature may also be unique to the PS3, unless the 360 guidelines are changed. Selectable patches aren't something Microsoft allow, as far as I am aware.
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February 1st, 2007, 18:46 Posted By: wraggster
via /.
Have major RPG Blue Dragon and other Microsoft efforts paved the way for Japanese Xbox 360 success? 8-4 Ltd's John Ricciardi and Kotaku's Japanese correspondent Brian Ashcraft have been talking about the issue, with Ricciardi commenting on Gears Of War's recent appearance in the Japanese Top 10 game chart, with 33,000 units sold in one week: 'I mean, granted, everything is relative — so yes, in a market where the average 360 game sells around 5,000 copies, 30,000 or so may seem like a big deal, but at the end of the day, their userbase is not expanding. The week Gears came out they only sold a little over 7,000 pieces of hardware. It's not enough.
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February 1st, 2007, 18:38 Posted By: wraggster
Blitz: The League will hope to take the European Xbox 360 crowd by storm when it crashes into stores on 23rd February, by using all the tact of a fart in a church.
Far from being a snide remark about the game [or funny - Ed], it actually sums up the premise. You see, it's American Football on steroids, with features like a wacky "unleash meter" that lets you slow down time and pull-off impossible plays; it's unlicensed, uncensored, and proud of it.
The campaign mode lets you explore the on-field violence, off-field fallout and front-office politics that the media feeds on, whilst its adrenaline fuelled head-to-heads can be enjoyed both in single-player and multiplayer via Xbox Live.
"Blitz: The League is free of the constraints that an official league license levies against games in this sporting genre," said Martin Spiess, Midway Europe MD. "The result is about as far removed from a clean, fair, sporting experience as it's possible to get."
With over one million units sold in the US, Blitz: The League is clearly a success. Apparently it's not just Americans that want a piece of the action either, with European hunger forcing Midway's hand in bringing the game to PAL territories.
"There's been quite strong demand for it in Europe," a spokesperson from Midway added. "People have said for a while: why aren't you releasing these titles over here? So we're going to give it a go and see what happens."
via eurogamer
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February 1st, 2007, 18:15 Posted By: wraggster
Kasumi and Hitomi credit cards are now available on Tecmo's website, to celebrate the tenth anniversary of the legendary Japanese bouncy boobed fighting series.
They're the perfect vehicle to purchase those Kasumi pillows that did the rounds a while ago. They're not available outside of Japan, which is a good job because there's no way the guy in your local Spar would give you cash back on it.
via cvg
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February 1st, 2007, 14:41 Posted By: Darksaviour69
Empire Interactive, today announced the next generation debut of the FlatOut franchise with FlatOut Ultimate Carnage, releasing on the Xbox 360 in June 2007.
FlatOut Ultimate Carnage includes 12 cars racing on screen up from eight in FlatOut 2, five all-new single player and two all-new multiplayer game modes over the Xbox Live, over 8,000 dynamic objects per track up from 5,000 in FlatOut 2, widescreen High Definition resolution (720p), dynamic lighting and shadowing all with proper real-time environment mapping on all vehicles, downloadable content via Xbox Live, and 20,000 polygons per car up from 7,500 in the previous generation.
Crackdown (with Halo 3 testing invite), for [s]£44,99[/s] £39.99
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February 1st, 2007, 12:45 Posted By: Darksaviour69
In their continuing efforts to respond to the needs of the Lost Planet community, the Capcom is currently preparing an update that will add additional multiplayer features, as well as fix a few minor bugs/exploits discovered post-release. The multiplayer features are being added by the team to address requests from players and should help players find matches with appropriate connections as well as foster better community by helping players identify each other by voice as well as Gamertag.
This update is currently scheduled to go live for all Lost Planet players around the globe on or about March 9.
Updates
• In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
• In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
• In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
• At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
• At the post-match Results screen, Gamertags of the players who have left the session will be darkened.
Bug Fixes
• Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed
• Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed
• Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed
• Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed
• Sometimes post-match Results screens would show players who did not participate in the match - Fixed
• Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed
"Lost Planet: Limited Edition Steel Case" for [s]£49.99[/s] £39.99 (Xbox 360)
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January 31st, 2007, 19:07 Posted By: wraggster
The website of UK magazine 360 Gamer has discovered PS3 advertising in EA's Xbox 360-bound football (soccer) sim, UEFA Champions League 2006-2007. The story here isn't so much a case of surreptitious product placement, however, as it is a tale of the benefits that come from sponsoring the world's most prestigious club football competition.
As one of UEFA's main Champions League backers, Sony's advertisement hoardings (as seen in this Xbox 360 capture) are bound to appear in any official videogame interpretation of the event -- regardless of the formats those games are developed for.
There are at least two big ironies here, as far as we can see:
UEFA Champions League 2006-2007 isn't scheduled for a PS3 release.
The Xbox 360 version of the game is released in Europe on March 23, which is the same day Europe (finally) gets the PS3.
via joystiq
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