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March 12th, 2007, 20:28 Posted By: wraggster
via engadget
For now at least, Zune hacks appear to be far outweighing the Zune cracks, although we doubt neither are making Microsoft very happy these days. The latest on hack front comes to us courtesy of Zune Boards member Marshilboy, who whipped up a little something that does away with the Zune's guest sync feature, instead letting you sync any Zune as if it were the "home" Zune. That also does away with the need to erase everything on your Zune and start over from scratch should you ever somehow completely mess things up with it. Of course, as with all such hacks, it's probably not be the best idea to start modifying software you're dependent on unless you know what you're doing, so proceed at your own risk.
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March 12th, 2007, 18:59 Posted By: wraggster
After a poor E3 showing and a stupidly-long stretch of delays (it was originally due on PSone), it looks like Silicon Knight's 360 action RPG Too Human has slipped again to 2008.
The word comes from a recent interview with Microsoft Game Studios VP Shane Kim, in which he suggests yet another delay for the first entry in the sci-fi trilogy.
"The game is coming along," Kim tells IGN. "It's coming along. We recently saw it. We'll have more to show on it soon. We did it an injustice last year at E3. We showed it too early.
"Some games take longer than others to develop, and since we have so many great games coming already, it's OK for some to develop slower than others. We already have a lot of games this year."
It doesn't sound hopeful for fans expecting Too Human this year then. But with all the massive titles flooding into the shops in 2007, we're actually quite pleased that Silicon Knights is giving its latest a little more polishing time, and hopefully it'll find a nice gap in the market in the post-Halo 3/GTA IV madness.
via cvg
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March 12th, 2007, 18:58 Posted By: wraggster
In a trickling update on its official website, RTS veteran Ensemble has released a new Halo Wars image, but don't get too excited; it's only more concept art.
But while it's not in-game, the pic does reveal a new vehicle that will likely crop up as a controllable unit in Wars; a sort of Command & Conquer Orca with a big laser gun on the bottom.
Going by the swarming, wasp-like appearance of the 'copter and lack of UT-style redeemer launchers, we're guessing that this is some sort of scouting unit available early in the game - though that's just our educated guess.
Actual gameplay details on Halo Wars have been scarce since the game was unveiled last year, though an assortment of random MS execs apparently had a good time during recent internal playtests, where a "fairly polished" version of the 360 RTS was up and running at Ensemble.
Screen Here
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March 12th, 2007, 18:55 Posted By: wraggster
Juárez Mayor Héctor MurguÃ*a has condemned Tom Clancy's Ghost Recon: Advanced Warfighter 2 which is set in El Paso and Juárez, reports the El Paso Times.
Ubisoft's tactical shooter launched last Friday here in the UK, which features fictional battles between the US Ghosts and Mexican rebels. Keyword there being 'fictional'. But the Mayor of Juárez (one of the locations featured in the game) isn't impressed.
He said, "Violent video games instill values which are upside down, and these actions are despicable because they attempt to divide the good will of the residents of American and Mexican cities."
MurguÃ*a sais that GRAW 2 exposes children and teens to ideas that are xenophobic and warlike and that generate violence. He went as far as asking Mexican federal authorities to band the game from reaching children. On the flipside, El Paso Mayor John Cook said he had no problem with the game.
via cvg
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March 12th, 2007, 18:53 Posted By: wraggster
via cvg
Mark Rein has responded to reports that Gears designer Cliff Bleszinski confirmed a Gears sequel is in development, saying there are wrong.
On the back of GDC, Gamespot posted an article (quickly followed-up by IGN) proclaiming that Bleszinski has confirmed Gears of War 2 is in development. Hardly a suprise really.
But Epic VP Mark Rein was quick off the mark over the weekend to shoot down the stories saying, "The Gamespot article is wrong. Cliff didn't confirm anything of the sort."
Of course a Gears sequel will be in the pipeline, especially on the back of the success of the original. Just don't expect anything official until Microsoft says so though.
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March 11th, 2007, 14:27 Posted By: wraggster
via gizmodo
Designed for both Xbox 360 and the original Xbox, Kontrolfreak is a small plastic attachment that gives you better grip on the analog sticks on your controllers. It's essentially two wings that ensures your thumbs don't slide off and go flying, which honestly hasn't been a problem for us as far as we can remember. But we don't really go ape shit when we play games, despite what Kotaku says.
The price is 2 for $9.95 (enough for one controller), and will be available around late April or May.
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March 11th, 2007, 14:21 Posted By: wraggster
via joystiq
Bethesda's Todd Howard has confirmed that The Elder Scrolls IV: The Shivering Isles will be available on March 27 for PC ($29.99 at retail) and Xbox 360 (downloadable for 2400 points). While not unreasonably priced for an expansion -- especially for one that claims roughly 30 hours of gameplay -- Shivering Isles nevertheless will enter Xbox Live Marketplace with an unprecedented price tag. (Good thing Bethesda is no stranger to testing the limits of consumer practice.) No doubt the expansion's price will be met with skepticism when the content arrives on Xbox Live.
Xbox 360 Fanboy reports that Shivering Isles might also be included in a future retail edition of Oblivion, providing Xbox 360 owners without Xbox Live access to the expansion. According to statements made by senior game designer Bruce Nesmith during an interview with Gamertag Radio, if sold at retail, the expansion would have to be included with the full game, forcing many fans to re-purchase Oblivion. This is "not really an ideal situation," admitted Nesmith, explaining that current Microsoft limitations do not offer an alternative. Nesmith also confirmed that at least one more piece of downloadable content is being produced for Oblivion. "A fighter stronghold kind of thing", said Nesmith. "It's the one character class that we haven't really dealt with yet, so it'll be something for those guys who are into the heavy armor and the big, big sticks."
Bethesda has also confirmed that the PS3 version of Oblivion will release March 20 (Shivering Isles not included).
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March 9th, 2007, 21:07 Posted By: Shrygue
via GamePro
Capcom's Keiji Inafune doesn't buy into the whole "video games are an art form" spiel. The creative force behind such games as Lost Planet and the Mega Man series believes strongly that video games are first and foremost a business, and the level of success a game receives is proportional only to the number of copies it sells at the end of the day.
So with that mindset intact, Inafune didn't have many kind words to relay to the former producers at Clover, Capcom's now-defunct development studio previously responsible for Okami and Viewtiful Joe. In a session at GDC hosted by Newsweek's N'Gai Croal, he spoke candidly about Clover's inability to produce a successful bottom line in spite of rave critical reviews:
Perhaps I might get into trouble if I say this in front of people from the mass media. Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that.
Okami and Viewtiful Joe, I think, are wonderful games and because they are wonderful games I think, the job of the director was fantastic. But the producer didn't do his work. The producers work is to make the team make good games and then sell those games. The producer has to do the promotion. They have to think about the promotion. The producer has to take those good games and think about how to deliver it to as many users as possible. Certainly to get good reviews is part of his job. However, the producer has to make sure the game sells [on par with the review]. I think the producer dropped the ball there. Capcom said they would do it, but Clover said "Oh, we'll do it ourselves." And I think this was a failure.
Great directors may exist in great numbers, however, if you don't have a good producer it won't lead to sales. And I think this Clover Studios example is a really good example of that.
Consistent with other remarks made in the past (although not nearly as vocal), the Lost Planet team has made something of a name for themselves by evangelizing to Japanese development teams about the importance of broadening their global audience. Producer Jun Takeuchi himself had stated in a previous interview that most Japanese developers are in danger of isolating themselves by concentrating exclusively on Japanese niche markets.
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March 9th, 2007, 20:49 Posted By: Shrygue
via GamePro
Microsoft plans to decrease focus on backwards compatibility in favor of concentrating on future Xbox 360 titles
It doesn't seem to be a good time for backwards compatibility, if one takes into account what Sony and Microsoft have had to say about the matter. While the downgrading of backwards compatibility on the PS3's European model made headlines across the world, very little has been stated recently on the progress to make more original Xbox games compatible with the Xbox 360.
Kotaku recently spoke with Microsoft rep Chris Satchell at the Microsoft Blogger Breakfast yesterday, and asked him about the status of future backwards compatibility updates. But, what he stated in response doesn't bode well for owners of Xbox games:
"At some point we're going to focus less on it. When you get to the end of this year there will be a reduced focus on backwards compatibility. There are so many 360 games out there. I don't know if it's important anymore."
It looks like backwards compatibility on next-gen consoles is turning out to be what it's supposed to be in the first place: a thing of the past.
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March 9th, 2007, 17:15 Posted By: wraggster
Remember when you were little, and that kid who stole your Grimlock figure tried to run away, but you caught him and beat his face in until he wept for mercy? And your parents made you say sorry, but the first time you said it you were all "...sorry...", and even though he snorted through his busted teeth "dath okay" they just looked at you sternly and said "now say it like you mean it"? And you did?
That's what Microsoft are doing. Sorry, just took me a while to get there. After their Old Spice/Xbox Rewards extravaganza got off to a shaky start and some people got messed around, they came out and said "sorry". Good, but not good enough it seems. They could do better, like sending everyone who experienced "difficulties" logging into the competition two free XBLA games (Joust and Robotron) along with a very polite letter apologising for the errors.
Awfully good of you, Microsoft. Now run along, and make sure it doesn't happen again.
via kotaku
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March 9th, 2007, 16:56 Posted By: wraggster
Blue Dragon will be released across Europe this Autumn, Microsoft has confirmed this afternoon, with September looking the likely month of launch.
Developed by Mistwalker and Artoon, the Japanese RPG epic is based around a boy named Shu and his friends, who possess the power to control phantoms that mirror the actions of their masters.
It's a typically lavish romp presented in a very impressive cartoon-inspired style. You'll also be able to create your own original attack methods whilst choosing to focus your approach on various different areas, as your dragon-like shadow levels up and gains new abilities.
The game was released in Japan last December, and met with huge critical acclaim. A US release date for the game has been set for August.
via eurogamer
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March 9th, 2007, 16:54 Posted By: wraggster
In a San Francisco hotel room yesterday, Lionhead's ever-talkative top man Peter Molyneux finally removed the veil from his Fable 2 sequel, revealing its new "unexpected" gameplay feature.
But as it turned out the big surprise wasn't that new after all. As CVG reported back in 2005, each player will have their own dog in Fable 2, which is really just Molyneux's way of trying to get players to feel "genuine love" in the action RPG.
"If I could get you to feel genuine love," he said, "That would be an innovation, that would be drama.You would walk away from that game feeling different, it would stay with you like a great movie or a great book."
The dog is but one of three innovations in Fable 2, Molyneux says, but the other pair are under tight leash for now.
The dog itself looks very impressive on screen, with super-smooth animation and no clumsy AI to speak of. "The dog is all based on simulation", Molyneux points out. As reported earlier, your dog in Fable 2 also mimics your appearance, adopting a fluffy sheepdog guise if you're good or morphing into a rock-hard attack dog if you're bad.
But your mutt also provides less-obvious benefits; he runs ahead just like a real dog, helping guide you through the forest without the use or clutter of a mini map. Molyneux is visually thrilled to get rid of the mini map, which he says has taken away from real exploration of his worlds.
Your four-legged companion also has a place in combat but with no instruction buttons to speak of a new system of attack orders has been created. In Fable 2, your dog picks out the your biggest threat automatically; if you unsheathe your sword he'll go for the enemey with the gun, if you unsheathe your gun, he'll go for the guy with the sword.
Molyneux also spoke briefly on his plans for family in the sequel; apparently you can chose to have either protected or unprotected nookie with your missus, with a chance of having a kid if you choose the latter. As Mr. M points out, this will be the first game to let you play as a pregnant women who slays dragons. Ahem.
The dog stuff seemed to work very well, and you can see it in action for yourself in the first video
below. Oh and yes - we left the tripod at home.
Video Here
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March 9th, 2007, 16:45 Posted By: wraggster
Microsoft has popped the hood on the American production cars featuring in forthcoming Xbox 360 racing title Forza 2, the 55-vehicle list including new interpretations of muscle cars, old classics and sporty motors.
The list follows in the wake of new screenshots and fun footage that's emerged from GDC this week.
You can view the full list below, but before scrolling down we need to inform you that beans have also been spilled on "very exciting new feature" the beefed up version of the Livery Editor which, Microsoft explains, gives the Forza community "the freedom to truly build their dream vehicle using any of the 300+ cars in the game."
"With the new and improved livery editor, gamers can put their own personal touch on every vehicle in their garage using unique paint schemes, personalized decals and logos, as well as their own art creations", the company has elaborated.
The Livery Editor is tied in with the Xbox Live Auction House in the game, and players can put up their designs for virtual sale. Real money isn't used in the auction house. A post on official Forza forums explains that "You're encouraged to use the auction house to further your in-game 'credits' so you can buy nicer, faster, and more expensive cars (and parts for them)." And car livery.
Anyway, below is the list of American production cars that have been revealed. Vehicles from other parts of the world featuring in Forza 2 are to be revealed as follows - Asian Production Cars (March 22), Tuner and Aftermarket Cars (April 5), Race Class Cars (April 19). The game releases in May.
1997 Acura NSX
2001 Acura Integra Type-R
2002 Acura RSX Type-S
2005 Acura NSX
2006 Acura RL A-Spec
1987 Buick Regal GNX
2004 Cadillac CTS-V
1967 Chevrolet Corvette Stingray 427
1969 Chevrolet Camaro SS Coupe
1969 Chevrolet Camaro Z28
2002 Chevrolet Camaro SS
2002 Chevrolet Corvette Z06
1970 Chevrolet Chevelle SS-454
1970 Chevrolet Corvette ZR-1
1996 Chevrolet Corvette Grand Sport
2002 Chevrolet Camaro 35th Anniversary SS
2005 Chevrolet Cobalt SS Coupe
2006 Chevrolet Corvette Z06
1998 Chrysler Eagle Talon TSi Turbo
2004 Chrysler PT Cruiser GT
2005 Chrysler ME Four-Twelve Concept
1968 Chrysler Plymouth Barracuda Formula-S
2006 Chrysler Crossfire SRT6
1996 Dodge Stealth R/T Turbo
1999 Dodge Viper GTS ACR
2003 Dodge SRT4
2003 Dodge Viper Competition Coupe
2003 Dodge Viper SRT10
1969 Dodge Charger R/T-SE
2006 Dodge Charger SRT8
1966 Ford GT40 MkII
1970 Ford Mustang Boss 429
2000 Ford Mustang Cobra R
2003 Ford Focus SVT
2005 Ford Ford GT
2005 Ford Mustang GT
2006 Ford Focus ST
2003 Infiniti G35 Coupe
2002 Lexus SC430
2003 Lexus IS300
2006 Lexus IS350
2005 Panoz Esperante GTLM
1968 Pontiac GTO Hardtop
2004 Pontiac GTO
2006 Pontiac Solstice
2000 Saleen S281
2004 Saleen S7
2006 Saleen S281 E
2006 Saturn ION Red Line
2005 Scion tC
1965 Shelby Cobra 427 S/C
1968 Shelby Mustang GT-500KR
1999 Shelby Series 1
2007 Shelby GT500
via cvg
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March 9th, 2007, 16:40 Posted By: wraggster
Following Sony's much-discussed PlayStation Home announcement earlier this week, Microsoft's Chris Satchell has talked down the service saying that it's "not a very game-centric approach".
The general manager of Microsoft's Game Developer Group told CVG this afternoon: "I think they've definitely taken some concepts that we originated like achievements, but I think they're pushing in a different direction and we've sort of fundamentally got two different approaches going on here."
"I think theres is very much a vision that people see it and it looks cool but it's fundamentally separate from the games - or at least what they've shown so far."
he continues: "It's a cool world but it's like a little game by itself. Our approach is the other way around; it's that games are the center and that's the star of the show, that's what people buy the console for."
As for how Microsoft is going to answer Sony's user-generated content drive, Satchell says that Forza Motorsport 2 is already prepped to get 360 gamers creating: "You're able to take a car out, completely paint it, completely mod it, tune it and you're able to auction it online, take the funds from that and reimburse them in the game to do whatever you want," he says. "That's great user-generated content. It's not building a world but if you're into racing games it's just as meaningful."
But even Microsoft can't resist Little Big Planet's wool-coated charm: "I think Little Big Planet is very cool," he says. " but I can't see a big portfolio of games at the moment that do this. I don't think there's a whole load to catch up."
via cvg
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March 9th, 2007, 07:31 Posted By: wraggster
REGION FREE Xbox 360 Game released:
The award-winning original next-generation killer app returns with Tom Clancy's Ghost Recon Advanced Warfighterâ„¢ 2. The Ghosts are back!
It's 2014, and the soldier of the future returns to encounter a new and more imminent threat along the recently completed wall on the U.S./Mexico border. The Ghosts are more powerful, with an upgraded Integrated Warfighter System (IWS) but will have only 72 hours to assess the threat and stop the rebels from reaching U.S. soil. With a border that's 1,900 miles long and an enemy that doesn't play by the rules, this is a job for the U.S. military's most elite fighting unit. This is a job for the Ghosts.
A small shipment of Ubisoft's Tom Clancy's Ghost Recon Advanced Warfighter 2 for Xbox360â„¢ has arrived today, shipping at US$ 49.90 only. As expected, the game is region free and can be played on any Xbox360â„¢ console.
We are also expecting limited supply of a Collector's Edition (incl. T-Shirt, Badge and Map) to be in stock later this month. Due to its limited availability and yet unconfirmed quantities, the item will only go on sale upon stock arrival.
Please notice that general supply of this Asian release version has been kept low by Ubisoft, our preorder has been cut down to roughly 10% of what we have initially tried to preorder. We have some spare quantities in stock while those news are written, but estimate the game to be on backorder within less than a day. Another restock batch is likely to follow within two weeks earliest.
Game features:
Groundbreaking Visual Experience: The original Ghost Recon Advanced Warfighter set the visual standard for next-gen consoles; Ghost Recon Advanced Warfighter 2 will take that achievement to a whole new level.
All-New Battlegrounds: For the first time ever, the Ghosts will defend U.S. soil from a cross-border attack, taking the fight to all-new locations.
Vastly Improved AI: AI is more challenging than ever.
Improved Cross-Com: The revolutionary Cross-Com feature has been upgraded for Ghost Recon Advanced Warfighter 2.
Multiplayer Returns: The game that dominated the Xbox Live® online gaming service is back and it’s bigger and better than ever before. Additional details to follow…
Buy Tom Clancy's Ghost Recon Advanced Warfighter 2
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March 8th, 2007, 19:30 Posted By: wraggster
PC and Xbox 360 demos of Codemasters' Brian Lara Cricket 2007 have been released.
The 360 demo can be download from Live, obviously, while the PC version is available from Codemasters.
For your download, you get to compete in a warm-up one-day match of three overs between England and Australia, taken from the ICC Champions Trophy 2006 in India.
The full game releases on March 23.
via cvg
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March 8th, 2007, 19:27 Posted By: wraggster
It's speculated, off the back of a little comment from BioWare, that its hotly anticipated Xbox 360 sci-fi RPG Mass Effect will be out before mid-July.
Speaking to IGN at GDC, the developer's CEO Ray Muzyka indicated that the role-playing game wouldn't be present at this year's E3, which runs from July 11 to July 13 in California.
BioWare is known to be in the final stages of production on Mass Effect - a July release would give it around three months to conduct the last bit of spit and polish on the title. Would that be long enough?
Obviously, the cryptic nature of Muzyka's comment makes it impossible to do anything other than speculate on a release date - but we'll do some digging and see what we can discover.
via cvg
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March 8th, 2007, 19:18 Posted By: wraggster
Latest news following the announcement of Peter Jackson's involvement with the Halo universe at X06 last year has revealed that the movie director's project will be episodic.
The revelation has come from Microsoft Game Studios corporate VP Shane Kim, who's stated at this week's GDC that Jackson is actually "developing two episodic series" for Xbox 360.
Quite what the second episodic series is though remains a mystery.
Here's hoping that Jackson's film directing talents will translate well over to videogame production.
via cvg
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