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March 8th, 2007, 19:06 Posted By: wraggster
CVG got to check out the Xbox 360 version of Mercenaries 2 yesterday, and guess what? We took the shaky-cam with us.
The build of the game we got to see was looking fantastic, with plenty of QTE-style enemy fights and a tank section which had the game's hero demolishing an entire village in a barrage of explosions.
The sequel is due out at the end of the year on PC, PS3 and Xbox 360. Enjoy the screens and movies.
Screens and Movies Here
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March 7th, 2007, 21:00 Posted By: wraggster
While Blue Dragon, Fable 2, and Mass Effect are three strikingly distinct games in style, setting, and execution, they are all considered role-playing games. Microsoft today gathered the men behind these games--Mistwalker's Hironobu Sakaguchi, Lionhead Studios' Peter Molyneux, and BioWare's Raz Muzyka, respectively--to discuss "The Evolution of RPG Development" in a 40-minute panel moderated by GameHead host Geoff Keighley.
With the lines between RPGs and other genres becoming increasingly muddied, Keighley asked each member of the panel what makes a game an RPG. Muyzka broke down the BioWare approach to RPGs as a game resting on four activity pillars: great stories and characters, a sense of exploration and awe, addictive character progression, and combat that evokes feelings like fear--all of which feed into one another.
In just one of many moments of mutual admiration that dotted the panel, Molyneux said he agreed with absolutely everything Muzyka said, adding that he was "completely, 100 percent correct." However, Molyneux's definition of a role-playing game focused less on the mechanics and more on the tone of the game.
"For me, it comes back to this one simple phrase," Molyneux said. "'Role-playing game.' You are playing a role. What I want to experiment with is to say, 'What should it feel like to be a hero? To start off as nothing and end up being a hero? That is an emotional journey you're going through, and that's my real focus."
Speaking through a translator, Sakaguchi said what he is trying to accomplish with his RPGs is "to tell a great storyline and [offer] characters and a world view that players can relate to." He also brought up a sense of exploration and accomplishment as key factors for RPGs.
All three developers brought up telling a story and creating an emotional connection with the player as primary goals, but their approaches to achieve those goals differ in a number of key areas. Sakaguchi's Blue Dragon is a traditional Japanese RPG with turn-based combat, but the developer said he is working on a few other projects (Cry On for the Xbox 360 as well as a pair of unannounced RPGs) that were "based on new, different ideas," suggesting he will be venturing outside of the turn-based realm in the future.
Molyneux said Lionhead committed to real-time combat with Fable simply because the team felt it made for a more immersive experience. Muzyka, meanwhile, said Mass Effect and previous BioWare titles have crafted a flexible merger of turn-based and real-time combat in order to accommodate the individual player's tastes.
Following up on that subject, Keighley asked the developers what the future holds for customizable characters and other player-controlled gameplay experiences. Sakaguchi admitted such customization was fun and expects the trend to continue, but he expressed little interest in using it in his own games. He said that movies can tell great stories and reflect a creator's worldview specifically because their characters and story are set in stone.
Molyneux and Muzyka were both warmer to the idea of player customization and characters that evolve uniquely for each gamer, but the two diverged on the idea of branching storylines. Molyneux said he likes the idea, but had a good deal of concern that players would always worry they had made the wrong choice or missed something because of the path they took through the game. Muzyka countered that it was instead a good thing if two players had several different paths through a game, since that would make them feel as if their choices actually mattered and would make the game more replayable.
Keighley's last question to the panel centered on the incorporation of online multiplayer gameplay into the RPG genre. Sakaguchi said he was fond of the idea, noting his work on Final Fantasy XI, and then said he hoped to do another one with the approval of Microsoft Game Studios Genreal Manager Shane Kim. With Kim watching the panel from the back of the room, Sakaguchi had the opportunity to put him on the spot.
"Please Shane, I want to make it," Sakaguchi said in English.
"Whatever you want," Kim responded as the audience laughed.
Ever the opportunist, Molyneux followed suit, asking, "Could I do one as well, Shane?"
One more "whatever you want" later, Molyneux said he found the potential of online role-playing games enormously exciting and "would love to talk about that in great, enormous detail, but I have been gagged by lots of people."
Muzyka also weighed in on the issue, giving a little insight into a future BioWare offering.
"We're very excited [about] where massively multiplayer games are going, because the story that develops between players--the social interaction--is a different kind of story, something you can't achieve in a single-player game. So what if you fused the concepts that great RPGs have built in terms of a great storyline and the emotional impact on players, and you put that into an MMO? That's what we're building at BioWare Austin."
During a short Q&A session following the main panel, the participants were asked if they thought there was a place for modern-day RPGs that dealt with more intimate (mundane, some would say) issues than the ordinary fare. Muzyka downplayed the idea, calling RPGs "aspirational fantasies," saying players wanted to be anything but mundane, a hero or an antihero.
"Either way, you want to be someone you can't be in real life, I think," Muzyka said, adding, "For me the exciting thing is to be able to do things I can't do every day."
Molyneux similarly stressed the player's need to feel important or to be a hero, but noted that it was possible to set that sort of story in today's world. He referenced an idea for a game he calls Dmitri--which he said he can't talk about--which is based on the premise of being a hero in today's world. Molyneux also pointed to TV shows like 24 and Lost as possible models of contemporary stories featuring larger-than-life heroes.
Sakaguchi diverged from his fellow panelists on the issue of more mundane RPGs, saying he'd spent the last decade kicking around an idea for such a game. The hypothetical game involved a schoolboy's attempts to get back together with his ex-girlfriend, but Sakaguchi said "it's pretty tough." When pressed for an explanation of why it's so tough, Sakaguchi and his translator huddled for nearly a minute before emerging with a terse, "We'll do it someday."
via gamespot
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March 7th, 2007, 20:59 Posted By: wraggster
It was barely two months ago that word first arrived of Bethesda Softworks' Shivering Isles expansion for The Elder Scrolls IV: Oblivion, and the company hasn't said much about the project in the meantime, but this week it spilled its guts in the game's official forums. Responding to questions pulled from the forum community, the game's developers revealed a number of details about the expansion, from storyline minutiae to a release date and price.
Shivering Isles will be available "everywhere" for the PC and downloadable through Xbox Live on March 27, according to executive producer Todd Howard. The PC edition of the expansion can be purchased at retailers for $30, while Xbox 360 players will have to download it from the Xbox Live Marketplace for 2400 Microsoft Points ($30).
When asked about The Elder Scrolls V, Howard replied, "I wouldn't expect TESV any time soon, I can tell you that. We're very focused on Fallout 3 right now." He also said another download might be in the cards for Oblivion, but added the team has no plans to make another full expansion like Shivering Isles. The interview contained no mention of the PlayStation 3 version of Oblivion (confirmed for a March 20 release) and when--or if--it would receive the Shivering Isles expansion.
via gamespot
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March 7th, 2007, 20:54 Posted By: wraggster
Rare has told GamesIndustry.biz that consumers can expect more Viva Piñata in the future - with the developer promising to support the Xbox 360 franchise for at least another two or three years.
Microsoft has targeted Viva Piñata at the family audience and with a tie-in animated series hopes to capture a younger market not currently associated with its next-gen home console.
"We're pleased with the overall support that it's got and there's more to come within that franchise," said Lee Schuneman, head of production at Rare.
"We'd obviously like more sales, but we were happy with the game and critically it's gone down very well."
The game was released at the beginning of December but failed to break into the top forty in the UK All Formats charts.
Yet despite the lacklustre sales performance Schuneman remains optimistic of its shelf life.
"If the sales were there to match that we'd be over the moon, but they're not. Although that doesn't mean we don't believe in the franchise," he added.
With the 4 Kids produced animated series doing well in North America, and just this week launching in Europe, the strength of the cartoon could help reignite sales of a title so far under appreciated by the consumer.
"The TV show has been doing well in North America and it's got pretty good figures," commented Schuneman.
"It launched in the UK this week on Nicktoons and it's due in the rest of Europe later this year. It's a two or three year push, and if after that it's a terrible failure then we'll say fair enough," he concluded.
via gibiz
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March 7th, 2007, 20:06 Posted By: wraggster
News from Divineo China
The Xeno Top Gear for Xbox 360 is a light version of the Team Xecuter Blaster device. With its low price tag, it is a good alternative to Blaster.
- After the easy one time only installation, flash your Xbox360 without
the need to open it ever again.
- Works with all Xbox360 drives that can be firmware-upgraded.
- High Quality digital Sata exchange switching
- No soldering required at all = no chance to brick your drive from bad
soldering.
- Installation is done in just a few minutes
- Built in eject button, 360/PC switch, HDD/PC switch.
- High quality Sata Ports
- Can transfer all data from the Xbox360 HD to your PC
- Superior quality design.of casemodding accessories.
- LED version will be available for crystal, smoke colors of Xeno Top Gear
- Comes with 360 opening tool for opening the console
- No need for external power supply, Xeno Top Gear is fully powered by the console.
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March 7th, 2007, 20:00 Posted By: wraggster
In a San Francisco hotel room yesterday, Lionhead's ever-talkative top man Peter Molyneux finally removed the veal from his Fable 2 sequel, revealing its new "unexpected" gameplay feature.
But as it turned out the big surprise wasn't that new afterall. As CVG reported back in 2005, each player will have their own dog in Fable 2, which is really just Molyneux's way of trying to get players to feel "genuine love" in the action RPG.
"If I could get you to feel genuine love," he said, "That would be an innovation, that would be drama.You would walk away from that game feeling different, it would stay with you like a great movie or a great book."
The dog is but one of three innovations in Fable 2, Molyneux says, but the other pair are under tight leach for now.
The dog itself looks very impressive on screen, with super-smooth animation and no clumsy AI to speak of. "The dog is all based on simulation", Molyneux points out. As reported earlier, your dog in Fable 2 also mimics your appearance, adopting a fluffy sheepdog guise if you're good or morphing into a rock-hard attack dog if you're bad.
But your mutt also provides less-obvious benefits; he runs ahead just like a real dog, helping guide you through the forest without the use or clutter of a mini map. Molyneux is visually thrilled to get rid of the mini map, which he says has taken away from real exploration of his worlds.
Your four-legged companion also has a place in combat but with no instruction buttons to speak of a new system of attack orders has been created. In Fable 2, your dog picks out the your biggest threat automatically; if you unsheathe your sword he'll go for the enemey with the gun, if you unsheathe your gun, he'll go for the guy with the sword.
It all seemed to work very well, and you can see it in action for yourself when we upload the first videos later on.
via cvg
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March 7th, 2007, 19:58 Posted By: wraggster
Jeez, we can't wait for this game, and Microsoft isn't making the wait any easier by drip-feeding us these awesome-looking screens - these ones straight out of GDC.
Earlier we got snaps of a Lexus and a new VW Golf in action - not the most desirable cars in the world. But now we've got action shots of an awesome Enzo, a Porsche and a shiny yellow Lamborghini. That's better.
Forza 2 will be out in May, and we fully expect it to leave tyre marks all over the face of PGR 3's online racing.
Screens Here
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March 7th, 2007, 19:54 Posted By: wraggster
Shadowrun is Microsoft's game that's spearheading its cross-platform multiplayer gaming initiative. New screens have been released.
The first-person shooter is based on the pen and paper RPG of the same name, plonking players into a near-future world where they have access to magic and kick-ass tech and weaponry. You get to fight for global mega-corporation RNA or the spell-loving Lineage and blast things to kingdom come.
Shadowrun should be out by July.
Screens Here
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March 7th, 2007, 19:53 Posted By: wraggster
Mistwalker's RPG appears to be coming along very nicely indeed as Microsoft gives out one lonely but new screen.
The Xbox 360 community has high hopes for Lost Odyssey, especially in Japan. If it can build on the success of Mistwalker's debut 360 RPG Blue Dragon, Japan's perception of the console could change for the better.
Blue Dragon was a step in the right direction, and that momentum looks to carry on with Lost Odyssey.
Stay tuned for more on Lost Odyssey direct from Microsoft's camp at GDC.
Screens Here
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March 7th, 2007, 19:29 Posted By: wraggster
The Xbox Live Arcade port of 1980s side-scrolling beat-'em-up Teenage Mutant Ninja Turtles may only release in North America.
In the wake of yesterday's news stating the game would be out this month, Ubisoft, which is responsible for putting TMNT on XBLA, has now told us it's "unsure if this is coming out in Europe."
A representative for the publisher added that solid information on this should be available shortly. We'll let you know as soon as we get anything concrete.
via cvg
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March 7th, 2007, 19:26 Posted By: wraggster
Ubisoft's latest Ghost Recon: Advanced Warfighter 2 video developer diary can now be viewed via our video player.
Running for just over five minutes and chock-full of gameplay, the diary provides an in-depth look at GRAW 2 multiplayer. Numerous topics are covered, including the co-op campaign, gameplay, missions and the new dynamic objective system, adversarial play, the clan system, the new respawn and healing systems and weaponry. Phew.
Trailer Here
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March 7th, 2007, 19:23 Posted By: wraggster
Forget the screenshots - you can now see Rare's debut XBLA game Jetpac Refueled in action on the CVG video player. It's looking rather nice, isn't it?
In case you're not familiar with the game, Refueled is a remake of Rare's first ZX Spectrum blaster Jetpac, which has you zipping a spaceman around the screen collecting scattered ship parts and blasting tentacled beasties.
Trailer Here
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March 7th, 2007, 19:22 Posted By: wraggster
Microsoft has released first screenshots from Schizoid, an Xbox Live Arcade title developed by Torpex Games using XNA Game Studio Express.
It'll be the first XNA-developed game to hit XBLA, and is expected later in the year.
Schizoid is a co-op action game "in which teamwork matters like never before, as gamers and their friend or AI ally protect each other from barrages of glowing enemies", Microsoft has explained.
Screens Here
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March 7th, 2007, 19:21 Posted By: wraggster
Following a new demo at the Game Developers Conference, Bioware has released a fresh batch of Mass Effect screenshots - and as usual it's looking gorgeous.
This afternoon we were able to sit through the first hour of the stellar 360 RPG, and as promised there's certainly some tense cinematic moments in there and a plethora of sci-fi laser action scattered in between.
Look for a more detailed run down of what we saw in San Francisco in the next few days, and for now stare at these screenshots and contemplate just how fantastic Bioware's latest could be.
Screens Here
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March 7th, 2007, 19:19 Posted By: wraggster
The new size-cap increase for Xbox Live Arcade games could affect the price of titles on the service, Microsoft Casual Games manager Bryan Trussel has told CVG.
Speaking at the Game Developers Conference, Trussel said: "I think as you find that people make a very, very robust game with a lot of levels, a lot of art or a lot of music associated with it, you might see a correlation between some of the pricing."
"There won't be any direct 'this size equals this price' but I think you might see correlations along those lines."
The size increase of XBLA titles was officially announced earlier this week, and brings the total size of download titles to 150MB from 50MB. The first title to break the cap is expected to be Konami's Castlevania: Symphony of the Night which will arrive at 96MB.
"We really want to make the canvas size for this type of game an area where a three-person garage developer can make games that stand side by side with EA in a cost effective way," Trussel says. "And that has to do with size and pricing."
The most expensive titles on the 360 download service are currently 1200 Microsoft points (£10.20). Would you hand over more cash for deeper, more complex XBLA titles? Share your opinion in the comments below.
via cvg
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March 7th, 2007, 19:18 Posted By: wraggster
Flagship Xbox 360 RPG Blue Dragon has finally been confirmed for European release this September, and will be fully localized in to five different languages.
The Mistwalker RPG will come to Europe in French, Italian, German, Spanish and English, and two of the Japanese version's title songs will be translated into English.
We managed to get a preview of the English-voiced game this afternoon and the voice actors have done a great job of capturing the Japanese game's character.
Microsoft Game Studios also outlined some of the RPG's upcoming download content, telling CVG that the next update will bring a new option for re-arranged dungeons. Good news for Far-Eastern gamers who blitzed it over Christmas, then.
Screens Here
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March 6th, 2007, 21:29 Posted By: wraggster
New release for 360:
In collaboration with urban lifestyle powerhouse Def Jam Interactive, EA Chicago-the team behind the critically acclaimed EA SPORTS™ Fight Night series-is integrating hip hop culture and gaming like never before. With the hottest music seamlessly infused into the world around you, the game's environments pulsate, crumble, and explode to life with every bone-jarring beat. Time your attacks to the driving bass and use falling debris and exposed environmental hazards to pound your rivals.
Featuring an all-new single-player story, the game takes you deep into the life of a high-rolling hip hop mogul to build a record label, discover new superstars, and become a hip hop icon.
Infusing hip-hop music, culture and lifestyle into the gameplay, EA Chicago and Def Jam Interactive continue to push the boundaries of game development bringing unique and innovative content to the next generation of gaming, changing the way fighting games are played.
EA's Def Jam Icon for Xbox360™ is in stock today as English language NTSC/J encoded Asia release, shipping at US$ 44.90 only.
The PS3™ release version has been postponed for a few days due to a manufacturing problem. The same applies to NBA Street Homecourt. Both games are now estimated to be released within the next ten days.
Game features:
Music is Your Weapon-Beats trigger interactive hazards around you as your environment comes alive and reacts to the music. From exploding gas pumps to spinning helicopter propellers,
DJ Controls-Use the analog sticks like turntables to add beats, switch songs, and make music your weapon. Take control of the music to control the outcome of the fight!
Become a Hip Hop Icon-The story mode will allow you to build an empire and live the life of a music mogul by signing artists, managing their careers, and releasing their hit songs.
Hip Hop's Hottest Stars-Fight with or against the biggest stars in hip hop. Artists like Big Boi, The Game, Ludacris, Paul Wall, T.I., and more are all instrumental in your building a record label and becoming a hip hop icon.
Online Gameplay - Go head to head with friends across the country for the ultimate hip hop showdown.
Buy Def Jam Icon
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March 6th, 2007, 17:35 Posted By: wraggster
Yes, New Zealand, that means you too. From 3pm this Friday (March 9) until 9:59pm on Sunday (March 11), Australasian Xbox Live Silver subscribers can sit at the big kids table and get Gold priveleges for nothin'. Enjoy it. Just don't mess up the place.
Like the last free weekend, which coincided with the release of Gears, this act of charity is in honour of GRAW 2, which comes out on Thursday. Nice for you if you're picking GRAW, but for most, this is going to be all about the Crackdown.
via kotaku
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March 6th, 2007, 17:32 Posted By: wraggster
via kotaku
And the crapped-out Xbox 360 frustrated consumer train continues! This time it's an employee at Texas-based Tek Republik, a full-service computer shop that also doubles as a gaming center. According to employee Chris_Tom:
Yes, every Xbox 360 I bought at launch is bricked with the 3 red flashing lights. Microsoft despite the widely reported policy of repairing hosed 360s for free that were manufactured in 2005 refuses to do so. That is pathetic. I have 4 hosed Xbox 360s sitting right here. I would gladly fix them if I could get an Xbox 360 motherboard from Foxconn. Believe me I would. Sorry, Microsoft wants to make even more money by forcing you to only be able to repair with them... Apparently only 4% of Xbox 360s have been faulty. My 100% rate must just be a statistical abberation beyond the mean. I doubt it. I've had statistics, and no other computer component I have ever owned has had that failure rate... This is a manufacturing failure of epic proportions. Perhaps one of the worst in history. This is right up their with the Atari ET game... I would prefer to just be able to buy a replacement board from Foxconn. Anyway, $140 a Xbox, half the cost of a core system to replace it. What a joke.
Just did a search around the Tek Republik's site, and they advertising having two Xbox 360s. If this is true, who's to blame: Microsoft or this dude's rotten luck?
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March 6th, 2007, 17:23 Posted By: wraggster
The Xbox Live service has topped six million members worldwide, Microsoft has announced - demonstrating that the service is growing even faster than the company itself predicted.
Last year at E3, Microsoft pledged that it would double the subscriber base of Xbox Live from three million users to six million by the end of June 2007 - a milestone it has now reached four months ahead of schedule.
To mark hitting six million users on the service, Microsoft has released an update on key statistics related to Xbox Live - revealing that as well as the 2.3 biillion hours spent playing games on the service since its launch in 2002, Live is also coming into its own as a communication system, with over 2,000,000 voice and text messages sent between users every day.
Halo 2 remains the most popular game on the service to date, followed by Gears of War in second place and Xbox Live Arcade title Hexic HD in third.
However, while Microsoft revealed a number of statistics related to its Gold (paying) subscribers - such as the fact that on average, a Gold subscriber has 22 friends in his friend list - the company remains silent on the question of how many of its six million Xbox Live users are paying a Gold subscription, and how many are using a free Silver account. Silver users can download patches and content updates, chat with friends and access Xbox Live Marketplace, but cannot play multiplayer games online.
Today's announcement did, however, include an interesting update on the popularity of the Xbox Live Arcade service - and more specifically, on what the most popular games on the service to date have been.
Street Fighter II Hyper Fighting is the most-downloaded game on Arcade (based on downloads of the full version), followed by card title UNO in second, Bankshot Billiards 2 in third, and iconic launch title Geometry Wars: Retro Evolved in fourth.
Other games which have proved successful on the service are Texas Hold 'Em, PAC-MAN, DOOM, Contra and Ultimate Mortal Kombat 3, which fill out the chart from fifth place through to ninth place respectively. Overall, Xbox Live Arcade has seen 25 million downloads - and Microsoft estimates that almost 70 per cent of users who have connected their console to the network have downloaded from Xbox Live Arcade.
via gibiz
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