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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 15th, 2007, 20:59 Posted By: wraggster
Target stores will price cut key game titles for Sony Corp.'s Playstation 3 and Microsoft Corp.'s Xbox 360 on Black Friday, the annual discount shopping day after Thanksgiving.
Advanced circulars for the retailer disclaim new titles, including Call of Duty 4, The Orange Box, PGR 4, Skate and Heavenly Sword at $48 on Nov. 23 and Nov. 24.
In addition, NBA 2K8 and Pirates of the Caribbean for both PS3 and Xbox 360 will sell for $28.
Retailer Best Buy will offer a PS3 and Xbox 360 bundle that include items at no additional cost on Black Friday.
http://news.punchjump.com/article.php?id=5127
Some of Wal-Mart's other Black Friday promotions include an Apple 80GB iPod Classic ($247.88), assorted DVDs ($2.96), Dell Inspiron 1501 15.4-inch laptop computer ($598), Kodak 7MP digital camera ($89.84) and Xbox 360 arcade console system with 5 bonus games ($279.92).
http://www.xboxusersgroup.com/content/view/3986/139/
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November 15th, 2007, 20:58 Posted By: wraggster
Microsoft has been vigorously inspecting Xbox 360 consoles sent in for repairs in Taiwan which has resulted in the usual turnaround time of seven days being extended to as long as one month since October, according to retail channels in Taiwan.
The sources commented that the tighter inspection was motivated by a need to see if game consoles have been illegally modified to use pirated games and a need to screen consoles which really need repair. However, consumers are increasingly becoming discontent with the tighter attitude towards after-sales repairs, the sources pointed out.
http://www.digitimes.com/news/a20071114PD202.html
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November 15th, 2007, 14:35 Posted By: bandit
To celebrate 5 years of Xbox Live, Microsoft has created a special, well special colored, Xbox 360 controllers intended for some of the gaming press. The controller includes a Live brochure which has a timeline look to it. More pictures are available via source.
Source: Flickr
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November 14th, 2007, 23:50 Posted By: wraggster
That headline is probably the nicest way to say that it won't be smooth sailing when Xbox Originals drops with the 360's Fall dashboard update. Microsoft has set aside a little page to discuss the "known issues" of the service, which will allow users to download and play Xbox 1 games on their Xbox 360s. The issues range from minor framerate drops, to graphical and sound glitches, to un-supported resolutions, but most problems differ from title to title.
Universally, all Xbox Original titles will present with some choppyness during publisher logos as the games are cached into memory. Additional content like demos and trailers in games are unsupported by the service, and selecting them in an Xbox Originals title (such as Fable, Crimson Skies, and Fuzion Frenzy), will crash the system and require a restart of the console.
Issues like these make the entire service seem a lot less elegant, particularly with options in games that players will have to know not to select. Still, these things are bound to happen when a company tries to force-feed last-gen software to next-gen hardware. Users will be able to choose whether or not the slightly-less-than-perfect Xbox Originals will be worth the 1200 Microsoft Points each come December 4.
http://www.joystiq.com/2007/11/14/xb...ithout-issues/
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November 14th, 2007, 21:05 Posted By: wraggster
In a class action suit, Georgia resident Francisco Garcia claims that in October 1995 [note x-s: I guess they mean 2005] his son, Silvario, used his debit card to buy a $49.99, one-year subscription to Xbox Live.
A year later, Garcia claims, Microsoft automatically billed him for an additional year of Xbox Live without his knowledge or consent. He contends that the charge sent his checking account into overdraft, and that his bank slapped him with a $35.00 penalty.
Garcia says Microsoft refunded the subscription fee but didn't cover the bank penalty.
Microsoft has asked the federal court to dismiss the case, claiming it has paperwork that proves Silvario Garcia misrepresented his age when he subscribed to Xbox Live by falsely stating that he was at least 18 years old.
http://www.informationweek.com/news/...leID=202805930
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November 14th, 2007, 21:04 Posted By: wraggster
Wistron is reported to have phased out of Xbox 360 production and has ended its six year cooperation with Microsoft, according to market sources.
With Microsoft dropping its selling price of the Xbox 360 console earlier this year, it tried to push the profit pressure onto its three OEMs, Wistron (who accounted for 40% of shipments), Flextronics (40%) and Celestica (20%), by asking them to lower their OEM prices.
Flextronics has taken over the majority of the Xbox 360 orders, increasing its OEM production to over 60% of total shipments, while Celestica still remains as a second OEM.
Wistron declined the opportunity to comment on this report.
http://www.digitimes.com/systems/a20071113PD219.html
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November 14th, 2007, 20:38 Posted By: Shrygue
via Eurogamer
Microsoft believes working with the DS will help it design shorter and more casual games that are perfectly suited to Live Arcade.
The comments were made by Microsoft Game Studios boss Phil Spencer, who told Develop his decision to let Rare make Viva Piñata for DS was beneficial all round.
"Rare has a history in making handheld games and titles for Nintendo platforms. When we acquired the studio that expertise was there and the team was there. At Microsoft we had a discussion - do we want to build on that expertise? We decided yes," said Spencer.
"Not so much because we need to support Nintendo - its platform will do fine without us - but because it is important for us to build that experience as a publisher and game developer and understand what it means to build lightweight, maybe shorter session experiences, and maintain that design innovation."
Spencer believes these "shorter, arcade experiences" are a crucial part of what MSGS can offer. He will still work on monster projects like Halo, but he sees sense in also giving us something we can pick-up and play in bite-sized chunks.
Live Arcade does this already, and because of it he says it shares lots of similarities with handhelds. And, looking to the future, it is an area it can only get stronger in the more it learns about it.
If only all decisions seemed as straightfoward - we're still not convinced this festive red knit sweater compliments our trousers.
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November 14th, 2007, 20:37 Posted By: Shrygue
via Eurogamer
With Need For Speed: ProStreet set to bobble tankerishly round the final bend into retail next Friday on PS3, Xbox 360, PS2, PC and DS, Electronic Arts has got in there early with some premium downloadable content on Xbox Live.
But why isn't this stuff on the disc? Aha, it is. These bundles are designed to unlock things you can't be bothered to purchase by progressing through the Career mode. Cheats, then. And cheaters never prosper - in fact they spend 400 Microsoft points a pop on three bundles or 800 for the "Ultimate" bundle.
The Tuner Car Bundle features the Nissan 350Z (Z33), Ford Focus ST, Volkswagen R32, Audi S3, Lancer Evolution IX and Subaru Impreza WRX STI; the Sport Car Bundle consists of the Audi S4, Audi TT 3.2 Quattro, Lotus Elise, BMW M3 E46, Porsche Cayman S and BMW Z4 M Coupe; and the Muscle Car Bundle consists of, er, we're not sure actually. But we assume it's not exactly the same as the Tuner Car Bundle, despite what it says on Xbox Live at the moment.
Anyway, if you want all of that so much that you need the three sets, then you can go for an Ultimate Performance Bundle, which features all of the above. Or you could just play the game, which seems like a better option. Or not at all, depending on if it's any good - watch out for our review soon to find out!
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November 14th, 2007, 20:35 Posted By: Shrygue
via Eurogamer
Double Fine's Tim Schafer says he's keen to do an Xbox Live Arcade game, but hasn't got the time at the moment what with all the developing and that.
"We talk about making Xbox Live Arcade games all the time," he said during an IGDA Leadership Forum Q&A. "Who doesn't want to make Xbox Live Arcade games?"
Gamasutra reports that he elaborated thus: "It's like when you see a Great Dane taking a giant s*** and then you see a poodle taking a little Tootsie Roll s***. The poodle is so cute, but at the end of the day you're still picking up s***." Yes.
"Seriously though, we'd love to make Xbox Live Arcade games, but we're really busy now."
That's probably because Schafer and friends are working on Brutal Legend for PS3 and Xbox 360 - an action adventure in which you take on the role of Eddie Riggs, a roadie for a band who ends up fighting demons who've enslaved humanity. Sort of like Army of Darkness, but with guitars.
When he's not doing that, Schafer - who's credits include games like Full Throttle and Eurogamer fave Psychonauts - admits that he likes to unwind with, er, games. "I'm really into playing [Zelda] Phantom Hourglass on my DS," he said. "I have a longer commute now and I love playing it on the train." Good man.
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November 14th, 2007, 17:39 Posted By: wraggster
Hawq let me know on IRC about Xport releasing new versions of all his emulators for the Xbox, heres the news from Xport:
The following emulators have been updated with the most recent feature set
(rewind, slowdown, rumble, better cheat code options, etc, etc)
Note that some of these do not have rewind support enabled for a variety of
reasons. Check the README.TXT files for information specific to each port.
I know that I said that I was going to try and resolve bugs and update cores
to more recent versions, but I don't have nearly as much free time as when
I first started doing ports. I made it through most of them, but the last
dozen or so were taking too long to finish and I really wanted to get these
out the door.
AdamX
ArnoldX
Atari7800X
AtariXLBox
BlissX
BlueMSXBox
Chip8X
Classic99X
DidntXSpectrum
DOSXBox
FCEUltraX
KegsX
MednafenX-Lynx
MednafenX-NES
MednafenX-PCE
MekaX
NeoGenesis
NeoPopX
OdysseyX
PCSXBox
PokemonMiniX
SoftVMUX
SuperVisionX
Vice20X
Vice64X
VicePETX
VirtualBoyX
WinstonX
WinUAEX
WonderswanX
X68000X
XBoyAdvance
Z26X
...and Snes9XBox
I know, I know...but it's not really a finished product. It's something that I threw
together about 3 years ago and have been updating with my current user interface along
the way. Purists will still want to use ZSnexBox. Compatibility is better in ZSnesBox
as well because it's based off of ZSNES and this is based off of Snes9X v1.43. There
is no lightgun support, no mouse support, and rewind support is flaky. All the other
features like save states, cheat code searching, etc, etc are working.
The sources to everything are now up on xbins under emulators/xport_src_new along with
a readme file for (brief) instructions on how to compile. I can't give instructions
on how to make XBox programs in general (that's left as an exercise for the reader)
but I can assure you that I've tested these packages to make sure they compile correctly
under MSVC with the XDK installed. It's all the source - every last bit.
My involvement in the XBox era is winding down. I guess it already has been winding down
for a while. There will probably be a handful of updates in the future and perhaps a new
project or two, but it's possible that this is it for me. I hope others will pick up these
projects and improve them. There's still a lot that can be tweaked/improved.
There's a very good chance that incorporating the new DOSBox core will result in a usable Dynamic
CPU which would give it a very nice speed boost.
Mednafen core might be worth updating, but note that as of v0.8 PCE CD emulation is supposed
to be much more taxing on the CPU. However, it might be worth it to strip out the Wonderswan
core into a separate project since that's supposed to be a better/tweaked version of oswan
(which is the core of WonderswanX). It might make more sense to find the changes in the oswan
portion of Mednafenx and implement them into WonderswanX though. There is also a PCFX core
(probably too taxing for the XBox) and a NGPC core (but the ngpc core is based on neopop
and I don't think much has changed in it - don't know if the emulation is improved at all.)
Atari7800 source is basically a stripped down MESS but all the MESS source files are included
in the package. One should be able to copy the atari7800x source package into another dir
and adjust the project settings to exclude A7800 files and include another machine's files
to make a new port of something else in MESS.
NeoGenesis could be patched to allow for >32MBit games - but this is surprisingly more
work than one might expect because of the memory constraints of the XBox. It
could be done more easily using virtual memory, but then general emulation performance
would suffer. It's doable without VM, but requires more time than I feel like giving -
especially because it's only useful for one or two games.
Many other projects could use core updates like BlissX, BlueMSXBox, etc to improve
compatibility.
Then of course there could be all sorts of new projects using my core as a base.
Potential projects include BBC, Bally Astrocade, Vectrex, Coco, Arcadia, and Sam Coupe
which all have decent open source emulators available for them. They've been on my todo
list for quite a while, but I just haven't found the time for them.
Awesome stuff
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November 13th, 2007, 22:48 Posted By: Shrygue
via Eurogamer
Tomorrow Microsoft will release its 100th title for Live Arcade, and will celebrate with cake.
There are actually two games being crashed into our faces tomorrow - the first being tilty-roly-maze game Shrek 'n Roll. All you have to do is guide Rooney and friends around 16 puzzling courses, either on your own, co-operatively or against your chums. Shrek will be available for 800 Magic Beans (GBP 6.80 / EUR 9.30).
Following this is the self-proclaimed exciting title Screwjumper! It's a free-falling action game where you have to destroy alien mining equipment so they get fed-up and leave. There are four planets to clear up, and it will set you back 800 Moon Acres (GBP 6.80 / EUR 9.30).
As always, if you are a little bit unsure about these, just wait a couple of days for our reviews.
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November 13th, 2007, 22:37 Posted By: Shrygue
via Eurogamer
The full soundtrack for Halo 3 will be in shops later this month, which is about as surprising as doing your teeth.
Officially the US will get it on 20th November, while retailer Amazon believes we will have it on 26th November. Microsoft Europe was unavailable to comment, helpfully.
The two-hour soundtrack contains some really rather impressive music from Martin O'Donnell and Michael Salvatori, which has been recorded by a full orchestra and voices of real people who can sing.
It is one of the most memorable scores from one of this year's biggest games, and we had a chance to talk to O'Donnell about it at the Videogames Live concert held recently as a part of the London Games Festival.
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November 13th, 2007, 22:36 Posted By: Shrygue
via Eurogamer
Gas Powered Games has revealed that Supreme Commander will be heading to Xbox 360 early next year.
It will be ported over by developer Hellbent Games and be published by Aspyr Media - the same team responsible for Guitar Hero III on PC - rather than THQ.
The 360 version will be given exclusive units, updated maps, new multiplayer modes and a revised control system and HUD. Chances are you will be as excited as us to have a machine that can do the game justice without needing an upgrade, too.
Supreme Commander is a real-time strategy game from Total Annihilation mastermind Chris Taylor. And while unashamedly hardcore and a little daunting to get used to, it raised the bar in the genre and only narrowly missed out on top marks.
Pop over to our Supreme Commander PC review from earlier in the year to find out what it is all about.
Meanwhile those of who do have powerful enough PCs should be looking forward to the standalone expansion pack Forged Alliance, which will be out on 23rd November.
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November 13th, 2007, 22:34 Posted By: Shrygue
via Games Industry
In recognition of Xbox Live's 5th anniversary, Microsoft has announced a pair of giveaways and a new download service.
Gamers who originally signed up for Xbox Live back in 2002 will be rewarded with 500 free Microsoft points.
Carcassonne, an Xbox Live Arcade game, will be made available as a free download for all worldwide (except Korea) Xbox Live users on November 15. Gamers in Korea will instead be able to download Hexic 2 for free.
As previously reported, after the December 4 dashboard update, Microsoft will make original Xbox games available for download from the Xbox Live Marketplace. Select titles include Halo, Psychonauts, Crimson Skies, and Fable and will be priced at 1,200 Microsoft points.
"In just five short years, Xbox Live has revolutionized the way friends and family have fun in the living room," said John Schappert, corporate vice president of Live, software and services at Microsoft.
"On its fifth birthday, Xbox Live truly is the place for hanging out with friends and enjoying downloadable TV shows, movies, videos, game add-ons and now downloadable Xbox games on demand."
According to Microsoft, some 8 million people are members of Xbox Live.
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November 13th, 2007, 19:08 Posted By: wraggster
To mark the fifth anniversary of the Xbox Live service, Microsoft will be offering Carcassonne (Hexic 2 in Korea) free to all subscribers for 48 hours starting at 12:01 a.m. EST on Nov. 15th (and presumably nothing to the peeps who already plunked down for the virtual board game), along with 500 Microsoft Points to the ten folks who've been on board since 2002 -- see kids, early adoption does pay off! In addition, Microsoft has confirmed earlier reports that 'Xbox Originals' will be made available for download starting Dec. 4th as part of the Fall Update (the update's additional features have yet to be revealed). Each game can be purchased and downloaded for 1200 points ($15).
In its press release, Microsoft explicitly named Halo, Psychonauts, Crimson Skies and Fable as titles for the Xbox Originals initiative, but did not confirm exactly which games will serve as the jumpoff: "This new service will launch with an array of blockbuster titles spanning the most popular genres from action-adventure to classic role-playing games." Third-party reports claim the preliminary lineup will include Halo, Fable, Indigo Prophecy, Crimson Skies, Crash Bandicoot: The Wrath Of Cortex and Burnout 3.
http://www.joystiq.com/2007/11/13/ms...ne-for-live-a/
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November 13th, 2007, 19:01 Posted By: wraggster
It's getting to be about time for an Xbox 360 Dashboard update, and Official Xbox Magazine is reporting that the Fall update, due December 4th, will come packing a huge new feature: downloadable Xbox games. The list includes some biggies: Fable, Burnout 3, Crash Bandicoot: The Wrath of Cortex, and, or course, the original Halo. Games are reported to cost 1200 points, (around $15), and the games list is expected to grow over time. Of course, Microsoft hasn't confirmed any of this yet, but December is right around the corner -- looks like we'll find out soon enough.
http://www.engadget.com/2007/11/13/a...-games-includ/
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November 13th, 2007, 16:54 Posted By: wraggster
The popular DivX video codec will soon be supported on the PlayStation 3 via a future firmware update. DivX CEO Kevin Hell also hinted that support is coming to the 360 as well. 'During the SMid Cap conference call with investment firm JP Morgan, Hell was asked if the recent deal that will see DivX codecs shipped with new versions of Microsoft's standalone Media Center Extenders means that such support will also be arriving on the Xbox 360. "Yes!" was his immediate reply, although he quickly qualified that confirmation with a disclaimer that the deal was still in the negotiation process and had not yet been finalized
http://games.slashdot.org/article.pl.../11/13/1528203
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November 13th, 2007, 16:49 Posted By: wraggster
Are you one of the many who snagged an el cheapo, first generation Zune 30GB off of Woot or a big box fire sale? Or -- gasp -- paid full price? Good, the moment you've been waiting for has arrived. All the new features and interface bumps of your second generation peers are just a click away -- as soon as Microsoft finishes updating the Zune site. Our update lasted just a few, pain-free minutes -- peep the results in the gallery below, including shots of the install and new software and side by side screens of Zune 1.0 vs 2.0 software. Oh, hint: the 2.0 (2.1, technically) updated Zune is brownie up on the left. Now scoot kid, and let us know how you fare with yours when you pop on the upgrade.
P.S. -A note in advance about the name of the Zune: this is the same unit we tested at launch last year that gave us such an unbelievable headache and took about four hours to get installed right. Just happens that we never bothered to rename it from "oh god please work". Beggin' your pardon.
http://www.engadget.com/2007/11/13/z...neration-zune/
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November 13th, 2007, 16:46 Posted By: wraggster
Nothing new to say about these things that you haven't heard a hundred times already, other than the fact that they've finally graced us with their presence. The Zune 4, Zune 8 and Zune 80 are now available at a wide assortment of online stores, or you can score one from Microsoft directly at the Zune Originals store with custom text and artwork engraving, but it'll mean waiting 5-7 business days for it to ship -- the price remains the same. Unfortunately, if you want an "Original" you're limited to the 4 and 8 at the moment, the Zune 80 will be available custom in December.
http://www.engadget.com/2007/11/13/m...zunes-go-live/
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November 13th, 2007, 16:44 Posted By: wraggster
Don't worry, you're not the only one 'round these parts that's wondering where all the fanfare went. Microsoft decided to do up the launch of its new Zunes without all the launch hullabaloo of the first time around, probably hoping the devices will speak for themselves -- which they seem to doing alright at so far. At the same time, the company is throwing three times the advertising dollars at the Zune this year according to the New York Post, to the tune of $27 million. Time will tell if this move pays off for Microsoft. Jason Reindorp, director of marketing for Zune, stated it most clearly: "Our No. 1 business priority this year is we want to be the clear alternative to the iPod."
http://www.engadget.com/2007/11/13/z...vy-on-the-ads/
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