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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 3rd, 2007, 07:30 Posted By: wraggster
Released today at Play Asia
This limited release of Halo 3 will come with a highly collectible Spartan helmet case with 2 bonus discs full of exclusive content.
First Disc:
Contains the main game.
Bonus Disc:
Exclusive behind-the-scenes footage and videos, including a high-def "Making of Halo 3" documentary, exclusive gamer pics and dashboard themes, a vast gallery of concept and production art and a fully playable classic "Halo"-themed mini-game.
Legendary Edition Disc:
Exclusive storyboard art collection from Halo 3's cinematics, Halo cinematics reloaded containing remastered, high-def versions of Halo and Halo 2 cinematics with Dolby Digital 5.1 surround sound plus commentary. Expanded digital bestarium guide to creatures, cultures and worlds of Halo 3. The Cortana Chronicles, a video hosted by Jen Taylor, and all new exclusive machinima from "Red vs. Blue" and "This Spartan Life".
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October 3rd, 2007, 07:28 Posted By: wraggster
Released today at Play Asia
features
Halo 3 themed artwork from renowned artist Todd McFarlane
Two different themes: Spartan with Master Chief, or Covenant Brute
Limited edition exclusive Halo 3 figurine comes with the controller
High-quality, scratch and wear-resistant controller surface
Award-winning 2.4 GHz RF technology provides a range of up to 30 feet
Integrated headset port for Xbox LIVE® play
Adjustable vibration feedback for longer battery life
Hook up to four Wireless Controllers and four Wireless Headsets simultaneously per Xbox 360 console
Available for only a limited time
description
Play Halo® 3 Like You Mean It. Really get into the game with this Limited Edition Halo 3 Wireless Controller. There are two different controllers available, both showcasing stunning original artwork from comic book master Todd McFarlane. Go for the Spartan theme featuring Master Chief, or the Covenant Brute featuring a Brute Chief. This controller comes with an exclusive collectible Halo 3 figurine from McFarlane Toys, and the controller is only available for a limited time. Hook it up with the Limited Edition Halo 3 Wireless Headset and make Master Chief proud.
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October 3rd, 2007, 07:27 Posted By: wraggster
Released today at Play Asia
The epic saga continues with Halo® 3, the hugely anticipated third chapter in the highly successful and critically acclaimed Halo franchise. Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax.
Halo 3 represents the third chapter in the Halo trilogy—an international award-winning action series that grew into a global entertainment phenomenon, selling more than 14.5 million units worldwide, logging more than 650 million hours of multiplayer action on Xbox LIVE®, and spawning action figures, books, a graphic novel, apparel, an upcoming film adaptation, and more.
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October 3rd, 2007, 02:22 Posted By: wraggster
Released today at Play Asia
features
Epic story: The thrilling conclusion to the epic Halo trilogy.
Next-gen advantage: Taking full advantage of the power of Xbox 360™, Halo 3 expands on everything that has made the Halo franchise great, adding a wealth of technical and gameplay advancements.
Evolution of design: Next-generation high-definition visuals, enhanced A.I., an advanced real-time lighting engine, and new weapons, characters, and challenges are just a few examples of Halo 3's evolution of design and technology.
Unparalleled experience: Ultimately, these improvements provide gamers with an unparalleled experience and, in the end, tell an even more compelling and engrossing story.
Online multiplayer: The most complete online multiplayer experience ever conceived.
Only on Xbox 360.
description
The epic saga continues with Halo® 3, the hugely anticipated third chapter in the highly successful and critically acclaimed Halo franchise. Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax.
Halo 3 represents the third chapter in the Halo trilogy—an international award-winning action series that grew into a global entertainment phenomenon, selling more than 14.5 million units worldwide, logging more than 650 million hours of multiplayer action on Xbox LIVE®, and spawning action figures, books, a graphic novel, apparel, an upcoming film adaptation, and more.
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October 3rd, 2007, 00:38 Posted By: wraggster
Released today at Play Asia
features
Dynamic weather system: Now racing through a track can mean facing an unexpected rain storm or snow flurries in the middle of a race. This results in changing physics when powering around a corner on the wet or icy surface in Shanghai and St. Petersburg or any of the game’s 10 other locations.
Flair and driving style: Pass your opponent at full speed as you pump your fists and exhibit more emotion as you earn recognition with the revised Kudos system. The Kudos will be worthwhile too, because the new A.I. personalities will be able to perform bold new driving maneuvers as they race side by side with other drivers.
Iconic cars: New vehicles are lined up and ready to be driven, including the 2004 TVR Sagaris, 1965 Chevrolet Corvette Sting Ray, 2005 Vanwall GPR V12, 1993 Toyota Supra Turbo, 2005 Gumpert Apollo, 1997 Panoz GTR-1 Coupe, 2006 Ferrari 599 GTB Fiorano, and 1957 Maserati 250F.
description
Right from the starting line, Project Gotham Racing® 4 creates an emotionally-charged racing experience, where you become attached to your careers, profiles, and vehicles. There are several new features that embody this emotional experience, the most significant being the new career mode.
Get ready to be rewarded with a growing fanbase that cheers you on, reacts to your every move, and supports you through victory. Just imagine hearing the roar of the crowd as you cross the finish line with your own style and flair.
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October 2nd, 2007, 23:07 Posted By: Shrygue
via Gizmodo
Lending a little more credence to all the Zune launch rumors we heard yesterday, the FCC just leaked out some sketches and specs for the flash Zune. It's not even a mystery Toshiba like last time—these 4GB and 8GB mini-Zunes even have the Zune symbol on board. It looks exactly like the display model we saw, down to the circular/square keypad and the play and skip buttons that are moved up. Along with these flash-based players, there's also a charger and what looks like an FM adapter. Looks like it's going to be a war between the skinny long Zune and the fat, wide iPod nanos.
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October 2nd, 2007, 22:09 Posted By: wraggster
New from Mr Modchips UK
The aurora vent lighting system creates more than one illusion: first, that your Xbox is emitting an unearthly glow, but also that you took a lot of time to create a custom LED array for your Xbox vent lights. Instead, this product snaps into the custom LED holders included with the product, and plugs into the onboard power without any soldering.
Can be installed on the case bottom or top (for underglow or vent glow)
Clear or Black PCB holders that snap into the vent holes of your Xbox 360 PCBs are self adhesive and non conductive when used as underglow.
Kit Includes:
2 LED PCBs, custom sized for the Xbox 360 (1 short, 1 long)
1 Energizer Y cable (for using onboard power)
Black PCB Holders (for black cases)
Clear PCB Holders (for clear or OEM cases)
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October 2nd, 2007, 22:06 Posted By: wraggster
New from Mr Modchips UK
Complete Power and Charging System for Xbox 360 Wireless Controllers.
The Power Combo 360 includes:
- Charge Station 360 - dual port rapid battery charger
- 2 NiMH rechargeable batteries
- Power Kit 360 - play and charge cable with 11 foot (3.2m) cord
Features
• Up to 25 hours of play time on each battery
• Play and charge your wireless controllers simultaneously
• Charge 2 controller batteries in 4 hours
• Everything you need to keep your controllers charged at all times
• Eliminates the need for costly AA batteries
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October 2nd, 2007, 21:03 Posted By: wraggster
via xboxscene
Since we have an exploit in the hypervisor (kernel 4532 and 4548) and recently found a way to downgrade to these kernels, some hackers over at the XBH forums are working on a way to boot homebrew code on the Xbox360. Linux was already done via the linux bootloader, but for homebrew we'll need another bootloader obviously that will allow to boot 'unsigned' xbox 360 code.
From Arnezami on XBH:
For the last 4-5 weeks I have been working very hard to reboot the xbox into an unsigned kernel/hv. And I've been making quite some progress. Smiley
I am now capable (using the KK exploit as starting point) to reboot from the moment the CB section starts the CD section up to POST 0x6C (!) in the boot process. Meaning that all three cores are running in an unsigned kernel/hv at that point.
What I'm doing is loading the CD section back into memory (where it would normally be during boot) and restart it. This CD section is changed to contain a kernel/hv patcher (which I now use to debug the kernel startup). So in fact I can already change the kernel/hv at will
The difficulty has been (and still is) to restore the xbox into a state it was during boot. Most of the cpu/mmu related stuff have been restored now and thats why it already goes that deeply into the boot process. But some problems still remain (possibly interrupt/southbridge related). I'm still working on those. I'm also thinking of modifying what I've created into a more replicatable and managable form so others can take a look at some of these issues too (to speed up the progress).
Anyway. If we are successful in re-booting into a (patched) kernel it should also be possible to re-boot into any kernel (including the new ones). If we can do that we can (for example) avoid the whole fuse-burning dilemma (essentially by faking it). For that we would probably also need a second NAND (or some other storage device like a memory card) to store the new kernel/dash/kv/settings etc but thats something to discuss later on.
Back to work...
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October 2nd, 2007, 19:57 Posted By: Elven6
Weekly hardware purchases double; console outsells Wii for first time in 26 weeks (in the uk)
The release of Halo 3 has had a dramatic impact on sales of Xbox 360 hardware, doubling the previous week’s sales to the highest level of 2007.
According to ChartTrack, the system even managed to outsell Nintendo’s Wii for the first time in 26 weeks – a full half year.
Some 68 per cent of Xbox 360 software sales in the week were of Halo 3.
The release pushed overall software sales of Microsoft’s format to its highest sales week ever – comfortably beating the previous best of week 51, 2006.
Via MCVUK.com
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October 2nd, 2007, 19:46 Posted By: Shrygue
via Computer and Video Games
latest round of Xbox Live stat crunching from Major Nelson reveals that Halo 3 has already topped to "Live Activity" rank listing for the week beginning September 24.
"The King has returned. Go Halo 3!", one commentator on Nelson's blog was moved to shout.
Bungie's sequel released last week and the only way to avoid bumping into it was to shove yourself into cryogenic freeze.
Halo 3's swift ascension to the throne means previous king Gears of War has been knocked down to second place in the Live Activity ranks, followed by Rainbow Six: Vegas, Madden NFL 08 and the CoD 4 beta.
Guitar Hero II, BioShock, Forza Motorsport 2, Call Of Duty 3 and Pro Evolution Soccer 2008 (Demo) lie in the bottom half of the top ten.
Major Nelson's list in numbered form is here, for those of you that like that sort of thing.
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October 2nd, 2007, 19:42 Posted By: Shrygue
via Computer and Video Games
With Halo 3 finally out of the way, Microsoft's mammoth PR machine can finally focus on its next big gun Mass Effect, starting with this new character bio.
Nihlus Kryik, one of the Citadel Council's most decorated Spectre agents, reads Microsoft's blurb, has unquestionable skills but is a bit of a hot head. A confidant of Saren, the main villain in Mass Effect, Nihlus has apparently learned a trick or two from the old master.
"Eventually, he stepped out of his mentor's shadow and established himself as one of the Council's top agents," the bio continues. "Since then, Nihlus has completed countless missions as a Spectre, each one more difficult and dangerous than the last.
"Though his methods aren't as brutal as Saren's, he will not hesitate to efficiently and thoroughly eradicate anything or anyone that stands in his way."
Screenshots here
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October 2nd, 2007, 19:38 Posted By: Shrygue
via Eurogamer
Microsoft has said Tetris Splash will be tomorrow's Live Arcade offering, and will cost 800 of your hard-earned points (GBP 6.80 / EUR 9.30).
It's a variation on the classic puzzle theme, one that has six-player free-for-all and team matches over Live. Or you can play on your own and mix things up with new T-Spin and Combo modes.
As with all the other retro revamps on Live Arcade, Tetris Splash will have polished-up graphics, leaderboards and 12 achievements to unlock (netting you 200 Gamerpoints if you can get them all).
You'll also be able to download "exciting" themes for your dashboard and "unprecedented" background aquatic creatures.
So, a touch expensive, but probably predictably addictive. Expect our thoughts on it soon.
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October 2nd, 2007, 19:37 Posted By: Shrygue
via Computer and Video Games
KOEI sends word that a demo of its historical slasher Bladestorm: The Hundred Years' war will hit Xbox Live and PlayStation Network this Thursday, ahead of its retail release in November.
In case you missed it, the generically-titled action game tells the tale of the 14th century conflict over the English succession to the French throne. Epic battles are promised, including appearances from historical celebs like Joan of Arc and Prince Edward. No Jodie Marsh, though.
Supposedly it's quite good as well; PSW mag has given it a hearty 8/10.
Screenshots here
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October 2nd, 2007, 19:35 Posted By: Shrygue
via Eurogamer
Customers picking up a special edition Halo 3 consoles have reported seeing the new 65nm "Falcon" processors inside.
These cheaper and smaller CPUs use less power, leading to suggestions that units using them will require less cooling as well as be quieter and more reliable.
However, we're still waiting for confirmation from Microsoft that it is the Falcon processors people are seeing, and if so, which consoles feature them.
The unconfirmed word is that 360s sporting them were build on 24th August this year by Canadian outfit "FDOU". Apparently if the barcode sticker on your box shows a lot number of 734 or greater, then you could be in luck.
Or you can get hands-on and try to look through the bottom of your console at your heatsink. Falcon CPUs have no heatpipe, supposedly, so you won't see a coppery pipe if you have one. You can even whip your heatsink off and check to see if your CPU was made in Canada, if you like.
Even if Falcon chips are being put into new consoles, there is still considerable debate as to the actual effect they will have on the performance of the system. It is worth pointing out that many of the overheating problems leading to the infamous red rings of death are caused by the GPU, and not the CPU.
For more debate and a look at the pictures in question, head over to the official Xbox forum thread.
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October 2nd, 2007, 19:33 Posted By: Shrygue
via Eurogamer
World in Conflict won't be coming to Xbox 360 until next year, Sierra Entertainment revealed today.
The acclaimed real-time strategy port was previously expected sometime later this Autumn, but has been held back for unspecified reasons.
Internal studio Swordfish is creating the console game, under close supervision from PC developer Massive Entertainment. Among the changes will be remapped controls to fit the pad, as well as a new HUD better suited to couch-based commanders.
World in Conflict was released on PC on September 19th, and received a glowing account from us for its stunning take on the RTS genre and lavish production values.
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October 2nd, 2007, 19:32 Posted By: Shrygue
via Eurogamer
Microsoft has distanced itself from rumours that it will be splitting with Halo developer Bungie, claiming it never said anything of the sort.
"There's been no such announcement," a spokesperson told us. "We continue to celebrate the tremendous success of the global phenomenon that is Halo 3."
The unsubstantiated claim came from a blog linked to the Seattle Post-Intelligence, which heard from an unidentified "friend in the know" that an announcement on the separation was imminent - apparently Bungie is fed up with just making Halo games.
But the holes in the evidence are vast and varied: the author of post that started it all is Jacob Metcalf (enjoying some publicity) who isn't a member of the usually reliable Seattle Post-Intelligence newspaper, which has consistently distanced itself from user-posted information in blogs.
It also takes a leap of faith to believe that the relationship between Bungie and Microsoft is as bad as this rumour suggests, what with Halo 3 breaking all sorts of records and receiving wide critical acclaim. MS is also the owner of the developer, so a split isn't as easy as it sounds.
Fishy, though, is a reluctance for both Bungie and Microsoft to officially rebuke the rumours and state outright that it isn't true.
We will let you know more when we do.
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October 1st, 2007, 17:25 Posted By: wraggster
via xbox scene
Tmbinc released the initial version of his linux 'gpu' library for Xbox360 on x226.org:
Triangles on the 360, MANY OF THEM - about 40 million per second, or even more if you write clever code. (But this is not a depth of field, just a blurry screenshot
I finally polished my GPU stuff far enough so I can risk a release. You need to compile your shaders, so you need Tser's shader compiler (which uses part of the windows XNA libraries).
So, without further words: gpu-0.0.3.tar.gz and romextract-0.0.1.tar.gz (to extract the required ucodes from flash). Have fun!
Ok, some further words: I didn't implemented any standard API yet, right now, the functions are on a very low level, directly above the hardware. Just take a look at gpu.c, and try to understand the example code. Then you should be able to do something more.
You might also be interested in xenkit, which is based on gpu, and adds X11 support and some demos.
http://x226.org/?p=38
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