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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 1st, 2007, 20:07 Posted By: Shrygue
via Eurogamer
Codemasters is lining up three slugs of downloadable content for Overlord on Xbox 360, and all three are due out this month.
Slugs one and two are premium offerings dealing with single- and multi-player additions respectively, and the other fella is a free bonus with a new map at the heart of it.
Codies goes on to add that PC downloadable content can be expected in the New Year. A special edition PC version of Overlord, featuring all the stuff detailed below, is on its way but only for the German market. So hang on for further details. Anyway, back to the 360.
First up on the premium side is Overlord: Raising Hell, an expansion that introduces hell to each of the game's five kingdoms. As Overlord, you will have to conquer each world properly first before descending through a portal into the new hells, each of which houses the banished former ruler of the overworld who needs duffing up a bit more to fully impede a grisly comeback. Check out our Overlord: Raising Hell screenshot gallery and trailer to see what it's like.
Overlord: Challenge Pack, meanwhile, introduces seven new maps and Capture the Maiden and Protect Your Power modes to multiplayer. The former is fairly self-explanatory; the latter sees you defending the Overlord's tower against waves of attack. The Challenge Pack also adds a Legendary difficulty mode for those of you who found the rise to power a bit simple.
Pricing for these packs isn't being talked about yet - instead Codies says to expect details on how many Microsoft points you'll fork over to accompany the actual launch of each.
Fortunately there are free goodies too, with a third update introducing split-screen play to the original game's multiplayer and adding a new multiplayer Survival map, Rocky Race, which sees a pair of Overlords working co-operatively to survive an arch rock giant's rampage.
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November 1st, 2007, 20:05 Posted By: Shrygue
via Computer and Video Games
A 'juvenile' lover of Halo 3 has been accused of punching his mother (after she forced him to end his game) and fighting with sheriff's deputies as they tried to restrain him. Further reports that he attacked his mother and police with a 360 controller melee-style attack have yet to be confirmed. And won't be. We made that bit up.
Parents told deputies their son was playing Halo 3, and it was getting late and he needed to shut it off. Hey, we've all been there. But when he refused to turn it off, the parents reportedly took the air card* out of his machine so he couldn't play anymore.
Son then became enraged like a Brute that's lost his armour and went through the house looking for the air card. It was during this moment of him running riot when he punched his mother, and the cops were called. The kid then legged it back to his room (with the air card), locked the door and carried on playing.
Deputies and mum banged on the door but only got a load of abuse hurled back at them. Like when you actually play Halo 3 on Xbox Live.
Eventually he was cuffed and turned over to state juvenile authorities on charges of battery-domestic violence and battery on a law-enforcement officer. Let that be a lesson to you.
*By the way, if anyone knows what an 'air card' is please let us know. Unless it's Spanish for CD?
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November 1st, 2007, 19:35 Posted By: wraggster
Over the past few months Siren, who currently works at www.emaglive.com, has been speaking to Vgchartz about the industry in general, and how it is progressing. Earlier, I interviewed him about his time with Microsoft from 2000 to 2005.
* thesource (8:02:55 PM): How was the knowledge of the Xbox project received by your co-workers in the division? What was the company assessment of Sega, Sony and Nintendo in those days...and how did it evolve during your tenure?
* siren (8:03:42 PM): That's a fun one (and a few questions there). Let's see if I can cover it all.
For starters, a lot of people did not have confidence in the project as presented. Being in Windows it felt a lot like they were taking a path that was not the same as how Microsoft approaches business relating to software.
A lot of people thought they should make a software platform for games and then pitch that and get the other companies to adopt it. Little did people know at the time that this was exactly what the team had originally tried before being rejected by just about everyone but Sega (including Intel, Dell, HP, and others not normally associated with gaming).
Beyond that, when we did learn what they were doing, a lot of people in the Digital Media Organization had a certain level of animosity for the Xbox org, this was in part due to Xbox not using a lot of DX technologies like DShow, even though the product code name was "DirectX Box"
Around the time of CES 2001, Microsoft held an internal only show to announce the Xbox to employees over in Building 33, their conference center. So many people on campus attended the event that they had to open up over 50% of the entire conference center and live-rebroadcast the show into other rooms on the projectors. It was an amazing site to see (and I had the pleasure of winning a Japanese Xbox branded backpack there as an added bonus).
That changed a lot of opinions about the team. Suddenly people everyone in Microsoft were excited about Xbox and believed in the team and their vision
* thesource (8:27:22 PM): Did Microsoft feel like it met its goals with the original Xbox? If not, what was the goal of Xbox 360 in terms of market share (i.e. finding a niche in Japan, passing say N64/Genesis sales of ~30 million)
* siren (8:28:10 PM): Well, the first goal failed miserably. Make money.
While losses people discuss in forums are greatly inflated (Xbox wasn't the only one losing Billions in the Home and Entertainment division), they lost a lot. They wanted to at a minimum break even.
As far as market share, they got to about where they wanted to be in the US. A little low in Europe and definitely off in Japan. Japan was a disaster to say the least
They were really hoping to get about Gamecube level of success in Japan, but were hampered by a whole slew of critical errors. With the 360, one of the main goals is to get Japan up to a couple million sold over the life and Europe up around original Xbox sales. They also want to grow the US sales to be #1 in the territory.
* thesource (8:31:51 PM): Well that sounds reasonable, but given the pricing it seems money was more of a concern this generation...
* siren (8:32:08 PM): Early on I heard numbers like 60 Million 360's sold over life being a target.
Definitely money is a concern. They want to make back pretty much everything they lost last generation and then some if possible
They realize that even with 60 Million systems, they would stand to make a good $1 Billion a quarter off the market late in its life if the business is built correctly
http://www.vgchartz.com/news/news.php?id=608
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November 1st, 2007, 07:29 Posted By: wraggster
Still waiting to jump into the high def disc game? Or just wanted another weaker, cheaper player for the last-gen TV you phased out to your rumpus room? Well, whatever your reasons, some (not all!) Wal-Mart locations will be selling Toshiba HD-A2s for $100 -- down from $200 -- this Friday. Ridiculous, we know. Blu-ray gonna fight back? We hope so, we'd really like to get our hands on one for under $300, and not just by using our hookup that sells gear out of his trunk, you know?
http://www.engadget.com/2007/11/01/t...iday-wal-mart/
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October 31st, 2007, 22:01 Posted By: wraggster
New from Mr Modchips:
New version HITACHI079 KEY 1.2 that support all "FL" firmwares!
Start Drive in ModeB automatically
Enable Software Reading and Flashing
12 Wires to Solder
Supports all models of Hitachi 79 drives
Onboard disable jumper
Status LED connection
Upgradeable
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October 31st, 2007, 21:28 Posted By: wraggster
From gamepro
XBOX 360
Evil...evil...
The D-pad sucks
This one hurts. The Xbox 360 controller is a fine device in most ways, but its directional pad is an inaccurate mess. Part of the problem is that Sony and Nintendo own all the best directional pad patents (ever wonder why you always see the same d-pad design on Sony and Nintendo consoles?), and Microsoft had to engineer its own solution. We're excited about the upcoming release of Street Fighter II HD ...but not about having to execute Dragon Punches using that awful, awful d-pad.
The continued hardware failures
The Xbox 360's games are grand; its hardware isn't. Microsoft made a major gamble by rushing development of the Xbox 360 so they could hit their 2005 launch, and unfortunately gamers are paying the price for that haste. The Xbox 360 is one of the poorest-constructed game consoles in recent memory, with a huge number of known hardware flaws, several of which can permanently kill the system. Heat is the key problem, and it's a problem that Microsoft has carefully dodged. It took a team at Nikkei Electronics to confirm the overheating problems, and their thermal design expert commented "the heat sink on the graphics [chip] is so small, I wonder if it can really cool down the board." They even found that a supposedly "repaired" unit had the exact same heat flaws, which included a too-small fan and an overly cramped interior that reduced air flow.
Red Rings: happening all-too frequently
Not good. Microsoft made a few other key errors, too, such as promoting the Xbox 360's vertical orientation -- a configuration that actually blocks the largest vent on the Xbox 360, increasing heat and further risking damage. The company should be commended for extending its Xbox 360 warranty (three years!) to cover victims of the dreaded Red Ring of Death. But if you read the fine print, there's a catch: the warranty extension only covers the Red Ring failures. That's a major limitation, because some Xbox 360 manufacturing runs are known to use substandard DVD drives that scratch discs or give false disc read errors.
So there's no major fix here, no magic button that Microsoft can press to fix all of these hardware problems. Upgrading the warranty to cover DVD-related flaws would be a great step, as would offering vouchers to existing 360 owners for a discount on the inevitable
No Wi-fi on the Elite
Who wants more cables and clutter? Apparently Microsoft. Integrated Wi-fi on the Xbox 360 Elite should have been a no-brainer, but Microsoft didn't include it when every other console maker did - even the handhelds have Wi-fi! So why Microsoft's blatant omission? The only possible reason is cost-cutting, but even that's a lame excuse: Wi-fi chips cost under $10 when bought in bulk.
Enough with the double-As
Short and sweet here. Microsoft should include the rechargeable controller pack as a standard feature, at least in the Pro and Elite lines. Who buys disposable batteries anymore, anyway?
Same 120GB hard drive, half the price
Overpriced hard drives
On what planet does a basic 120GB external hard drive cost $179 plus tax? Planet Microsoft, apparently. Identical 120GB drives run for $85 on Newegg, which means Microsoft is essentially marking them up 100 percent. Memo to Microsoft: please stop nickel-and-diming gamers.
Subscription fees: lose 'em!
Xbox Live is the leader in online game matchmaking and community. But with Sony and Nintendo offering free online alternatives, Xbox Live is also the leader in charging way too much for online play. To keep costs low, Microsoft could introduce a few banner advertisements and reserve ranked play for paying subscribers. http://www.gamepro.com/gamepro/inter...s/144429.shtml
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October 31st, 2007, 21:22 Posted By: wraggster
Kmart has decided not to carry Blu-ray players due to their high prices, instead focusing solely on HD DVD this holiday. While it may no longer be the bastion of discount stores it once was, Kmart's move highlights the problems facing Sony's format as HD DVD continues to get cheaper.
The HD DVD Promotions Group said that Kmart's decision to go exclusive wasn't related to an end-cap purchase (where vendors can buy specific shelf space and lock out competitors), but rather because the cost of Blu-ray players are more tailored to home theater enthusiasts. HD DVD meanwhile, will have players under $200, with even deeper discounts after Thanksgiving.
http://www.betanews.com/article/Kmar...ice/1193854397
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October 31st, 2007, 19:26 Posted By: Shrygue
via Eurogamer
Bungie is getting into the Halloween festivities by letting loose the spooky infection game type onto Halo 3 servers.
The spookiness will run until 10am tomorrow morning, and lets one or two of you start as Zombies before gradually infecting and bolstering your ranks with victims from the Human team.
There are a couple of variations to keep things fresh, too. Save One Bullet gives the Humans a limited ammo supply so they can't hold the Zombies at bay for ever, and Creeping Death where Zombies are slower but invisible and much more deadly.
There is also a third alternative called Creeping Rockets, where Humans get bigger weapons but Zombies are also harder to take down.
Infection games will act like regular ranked matches, and a maximum of four of you can join in a group. You will need eight people minimum to start, and cannot exceed the upper limit of 13.
Those of you who enjoy yourself will be pleased to know that Bungie plans more of these festive escapades in the future, and that any time you play these variations in Matchmaking you will save them in your Recent Games queue and be able to use them again in your Custom matches.
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October 31st, 2007, 19:25 Posted By: Shrygue
via Computer and Video Games
Cheapskates, mark your calendars; 'Xtival 07' marks a weekend of free Xbox Live Gold access for Xbox 360 owners with a broadband connection, and it's all happening in a few weeks time.
According to various fan sites under Microsoft's community wing, the online event will take place on the weekend starting November 23, when all Xbox 360 owners with a broadband connection will be able to access Gold account luxuries such as online play.
A "full line-up" of Xbox Live events, competitions and exclusive downloads are promised for the weekend and it's only open to European countries - so you've only got swearing, 13-year-old Frenchmen to worry about.
Microsoft wasn't available to confirm the event at time of writing.
So... fantastic news, or more excuse to moan about Xbox Live's comparatively harsh pricing structure next to the free PlayStation Network? Go ballistic in the comments below. Please.
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October 31st, 2007, 19:23 Posted By: Shrygue
via Eurogamer
Viva Piñata: Party Animals will be trampling all over my memories from 16th November onwards, Microsoft said this week, as the game launched in the US to dire reviews. (Poor choice of w... actually, I'll leave it.)
As you probably don't care, Party Animals is a Krome Studios-authored mini-game compilation, which draws on the Viva Piñata TV show and original game for inspiration.
Up to four players are invited to crowd around the telly or the Internet to take part in a series of foot races, interspersed with Wac-A-Mole, Hot Potato and other fairly generic fare built around bashing, chasing, whacking or button-matching, while characters from the TV show say funny things over the top.
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October 31st, 2007, 19:22 Posted By: Shrygue
via Games Industry
Microsoft has again warned Xbox 360 users not to share Live account information with other player's online.
Some users share accounts in order to have other players boost their Gamerscore and unlock difficult Achievements, but if shared accounts begin taking advantage of paid content and registered credit cards, they are breaking the Xbox Live Terms of Use.
"I have mentioned this a couple of times on my podcasts, but I want to make sure those that don't listen to the show get the message. Specifically, don't share your account information," writes Larry Hryb, Xbox Live director of programming on the Gamerscore blog.
"If you run into that person in Halo 3 who claims if they could have your Live ID name and password to recover your Xbox Live account to their Xbox and they'll rank you up or find you all the hidden skulls in Halo 3, I urge you not to fall to temptation.
"If that 'friend' of yours decides not return your account and buys a bunch of Arcade titles and movies on your account, there is nothing we can do except cancel the account since you willingly shared your information," he warned.
And any tampering of 360 Gamerscores or Achievements by "nefarious" means is likely to result in harsh penalties – accounts can be cancelled, Gamerscores removed, and consoles banned from the popular online service.
"If you decide to employ some nefarious techniques to artificially increase your Gamerscore or obtain achievements by manipulating the Xbox software without playing the game, bad things will happen," continued Hryb.
"If you use tampered gamesaves to boost your Achievements and Gamerscore, you may sign in to Xbox Live one day and discover that we have removed your Gamerscore. Once we do that, you will never be able to re-earn those achievements on that account. Even worse, you might have your account and/or console banned from Xbox Live."
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October 31st, 2007, 07:40 Posted By: wraggster
New from Play Asia
The Simpsons™ Game features a hilarious, sprawling, and mind-busting storyline crafted by the TV show’s Emmy Award-winning writers. The action-comedy will also feature the full cast of voice actors from the TV show who will reprise their roles for the game. In The Simpsons Game, Homer, Marge, Bart, and Lisa use exciting, all-new powers to save the world from rising chaos. To help the Simpsons, gamers at home must journey through all of Springfield (as well as vast worlds beyond!), vanquish an amazing array of villains, and fight their way through parodies of popular games.
http://www.play-asia.com/SOap-23-83-...j-70-2901.html
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October 31st, 2007, 07:30 Posted By: wraggster
You can't run around launching fancy new music players these days without a secondary offensive of cases and car chargers following close behind, and Microsoft's new Zunes have a veritable cavalry behind them. In addition to the official accessories we've already heard about from J Allard and crew, the company's lined up a number of third-party manufacturers to crank out 60 different Zune-friendly products, including Polk, Belkin, DLO, Monster, Altec Lansing, Targus, iHome, Memorex and Griffin. Microsoft's new pals will be releasing everything from speaker docks to RCA cables, so it looks like you'll be able to build a happy little home for that new Zune of yours when it launches next month.
http://www.engadget.com/2007/10/30/m...e-accessories/
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October 30th, 2007, 23:31 Posted By: wraggster
Slysoft Inc released a new version of its AnyDVD software, which is claimed to bypass the 4th generation HD DVD and Blu-Ray copy protection (MKB v4), found in latest high-def movie releases.
The latest build is capable to process the Blu-Ray movies which include the 4th generation media key block (MKB), according to Slysoft. The MKB v4 was recently released by the AACS LA and it is an updated version of the special code placed on the Blu-ray media that is essential for the authentication and thus the reproduction of Blu-ray movies on updated Blu-Ray players. Movies that feature the new MKB keys include the U.S. versions of the "Transformers" HD DVD, and "Spiderman 1-3" Blu-ray. Slysoft said that it would support all MKBv4 discs in a future release of the software.
"SlySoft was recently honored by AACS-LA, being declared as public enemy number one in the ongoing battle for copyright protection. To prove them right and to take on the challenge, SlySoft has just released the latest AnyDVD version which beats the latest 4th generation HD-DVD and Blu-Ray copy protection MKBv4, which was expected to be unbreakable," the company said in a statement.
Slysoft also said that it is ready to defeat the upcoming BD+ feature of the Blu-ray titles.
"All that AACS-LA has to offer now is BD+, but even that is on the verge of being circumvented and a release is expected by the end of this year," said Slysoft.
http://www.cdrinfo.com/Sections/News...x?NewsId=21709
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October 30th, 2007, 20:04 Posted By: wraggster
Both the Xbox 360 and the Wii have graphics processing units designed by AMD, and speaking in a Gamasutra-exclusive interview, the company's VP of strategic development, Bob Feldstein, provided some insight on the future of console gaming chips, speculating that GPUs and CPUs may someday be a single entity:
"I'll say that what I see the future as is a combined CPU/GPU, where the delineations are not there anymore. You combine them into a chip; you have compute elements of both, and jobs get kind of -- threads get kind of put on the resources that are best suited for them. GPU-like resources, vector engines for problems that simulate the real world, graphics, and physics. And for sequential problems, about other parts of this, you know, you've got your typical sequential processor."
http://www.gamasutra.com/php-bin/new...hp?story=16028
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October 30th, 2007, 20:01 Posted By: wraggster
Are gamers affected by the Digital Millennium Copyright Act? The Entertainment Consumers Association argues that they are. The group has just announced its support for the FAIR USE Act in an attempt to make the world safe for democracy backing up game discs.
The ECA is a relative newcomer to the political scene. Founded in 2006, it's a nonprofit that wants to represent gamers in a way that the Entertainment Software Association can't. The ESA, despite having the resources to battle bad video game legislation across the country, looks out for the interests of the game developers and publishers.
The Act is a watered-down version of the Digital Media Consumers' Rights Act, which Boucher and Doolittle have been pushing for years without success. The idea was that circumvention of copy controls would be legal so long as the intended use of the material was legal. In the FAIR USE Act, though, the actual exceptions proved much more narrow and did not include this broad immunity.
The upshot is that the FAIR USE Act is good for hardware manufacturers, but only moderately good for consumers.
http://arstechnica.com/news.ars/post...ca-reform.html
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October 30th, 2007, 19:50 Posted By: Shrygue
via Engadget
While we're already fairly well acquainted with most of the Rock Band kit, the much-need Xbox 360 USB hub has so far been kept under wraps, leaving the amount of clutter soon to be occupying many a living room entirely up to the imagination. The folks at 1Up have now changed that situation, however, posting a slew of pictures of what they say is the finalized four-port USB hub.
As you can see above, it's a powered-hub, meaning you'll have yet another cable snaking its way to your power outlet and, for those curious, it's apparently made by a company called ViPowER. If that shot above isn't enough to whet your appetite, you can find plenty more by hitting up the read link below.
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October 30th, 2007, 19:43 Posted By: Shrygue
via Computer and Video Games
EA has uploaded the first download content for Tiger Woods PGA Tour 08 in the form of one new course - the Doral Golf Course.
For 400 Microsoft points (that's £3.40 in real money) you get 18 holes on one of the toughest courses in the world, for you to master.
That's a bit steep, but let's hope they don't go the way of Guitar Hero II (500 MS Points for three lousy songs) and start charging £3.40 for a new FIFA stadium.
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October 30th, 2007, 19:41 Posted By: Shrygue
via IGN
Virtua Fighter 5 has shipped to North American retailers for the Xbox 360, publisher Sega said today.
The latest installment in the arcade fighting series comes to the 360 with an all-new online two-player VS. mode over Xbox Live.
"This is the moment Virtua Fighter fans have been waiting for - online head-to-head fighting for Virtua Fighter 5," said Rick Naylor, director of marketing at Sega of America. "The introduction of online play opens up the Virtua Fighter competition arena to a global scale, enabling players to compete and challenge anyone, anywhere, anytime, using Xbox Live."
Players can select one of the 17 characters and customize a character in the game's Quest mode, opening up costume changes and a range of unlockable and earnable items.
Virtua Fighter 5 is based on the latest arcade version update and features both analog stick and D-pad control, as well as vibration support. The DOJO mode also has added features including leaderboards, training move settings, improved throw-escape training, and the option to change your opponent's position and recovery type.
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October 30th, 2007, 19:40 Posted By: Shrygue
via IGN
Naruto: Rise of a Ninja has shipped to North American retailers for the Xbox 360, publisher Ubisoft announced today.
Based on the popular anime series from VIZ Media, the title is the first original Naruto game developed for North America and combines free-roaming action/adventure and head-to-head fighting.
Uzumaki Naruto is a ninja-in-training learning the art of ninjutsu with his classmates Sakura and Sasuke. The trio study under the instruction of their teacher, Kakashi, who helps the group face challenges.
In addition to a single-player campaign mode, Naruto: Rise of a Ninja also includes an Xbox Live multiplayer battle mode.
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