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October 16th, 2007, 20:02 Posted By: wraggster
Three is a trend, or so the saying goes among journalists. So what are we to make of the steady exodus of highly acclaimed developers from the warm embrace of Microsoft Game Studios into the arms of others? Last Thursday's news that Electronic Arts had acquired BioWare Pandemic from Elevation Partners for nearly $800 million marked the third time in just three weeks that a top developer of multiple Xbox games has jumped ship. First, on September 26th, Activision announced that it would be purchasing the previously-independent U.K. studio Bizarre Creations, which made four Project Gotham Racing games for MGS between 2001 and 2006. A week later, rumors began to mount that Bungie--the brightest light in the MGS firmament by virtue of its three best-selling Halo games and the only one of the three Killer B's actually owned by Microsoft--had repurchased its independence from the Redmond giant. The rumors proved true, and by the end of the week, both parties released statements attesting to that fact. When EA made its announcement not even a week later, that BioWare--makers of the MGS titles Jade Empire and the forthcoming Mass Effect--and Pandemic would be joining its Murderer's Row, much of the focus was on whether or not EA overpaid (we'll tackle that in a subsequent post) and was it good or bad that EA's already formidable power was spreading unchecked throughout the industry like the baleful Eye of Sauron. Left relatively unexamined, with the exception of a few message boards, fansites and podcasts, was this: what does it say about Microsoft Game Studios that three of the industry's most renowned developers have slipped through its fingers in less than a month's time?
http://blog.newsweek.com/blogs/level...-all-mean.aspx
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October 16th, 2007, 19:57 Posted By: Shrygue
via Computer and Video Games
Film executives are blaming Halo 3 for lower than expected October Box Office numbers, which on the weekend of the 5th were down a whopping 27 percent from the same time last year.
Many film executives, reports Advertising Age, are convinced that punters stayed indoors to play Master Chief's latest, which let's not forget broke all box office records by making $170 million on its first day. It's now gone on to sell well over $300 million.
Ben Stiller's new offering, The Heartbreak Kid (which cost $60 million to make) was expected to clear $20 million in its opening weekend, instead it made only $14 million. Execs blame the Chief.
"The audience on this game is the 18-to-34 demographic, similar to what you'd see in cinemas," said Mike Hickey, an analyst at Janco Partners, adding that "this could last for several weeks."
In its first week of release more than 2.7 million Xbox 360 owners played Halo 3 online - that's more than a third of all Xbox Live subscribers worldwide.
So you can see why a good portion of 18-34s were busy shooting people in the face rather than watching Ben Stiller.
Microsoft is apparently not surprised either: "We marketed it like a film," said Josh Goldberg, a product manager at Microsoft, adding, "and now, we're just as big or bigger than film."
We're starting to think its time to pack this journalist lark in, and sell bootleg Master Chief shirts out the back of a VW. Who's with us?
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October 16th, 2007, 19:52 Posted By: Shrygue
via Eurogamer
Every Extend Extra Extreme (E4) and Speedball 2: Brutal Deluxe are this week's Xbox Live Arcade releases, and should be waiting for you to fling 800 Microsoft points (GBP 6.80 / EUR 9.30) at both of them this time tomorrow morning.
As well as being the spiritual home of Dawson's Creek, E4 is the sequel to the PSP Every Extend Extra, which we thought was smashing (we'll give you a couple of seconds to let that one sink in). Like its predecessor (we did like its predecessor!), it sees players trying to cause chain reactions by detonating themselves in the midst of wacky space ships.
Having originated with a lone Japanese programmer as, simply, "Every Extend", the PSP version was adapted by Q Entertainment to centre around music - with chain reactions popping off various musical effects, which gradually intensify and accelerate as you collect power-ups and string together bigger explosions.
The 360 version massively increases the game's visual effects quota (we were playing it last night, and it's like having a firework display in a kaleidoscope), and features a total of five gameplay modes - including a new, actual shoot-'em-up mode and multiplayer.
Meanwhile, as everyone knows, Speedball 2 is a remake of a classic futuristic sports game from when Kristan was only about 38, and followers will also be watching out for downloadable content packs after it's released.
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October 16th, 2007, 19:51 Posted By: Shrygue
via Games Industry
While blogs and consumer websites jumped on unconfirmed reports yesterday that Rare is currently working on Perfect Dark 2 for the Xbox 360, the developer has shrugged off any speculation of unconfirmed projects.
Speaking to GamesIndustry.biz, Lee Schuneman, head of production at Rare, has said that it's nothing new – rumours come and go, but the team won't be talking about any possible projects until it's good and ready.
"There's always rumours going around about different games we may or may not be doing but we'd prefer not to comment on rumours at this stage," he said.
Original reports came from the blog GameGuru, which suggested a true sequel to N64 game was in development.
Rare is currently working on a new title in the Banjo-Kazooie franchise, which Schuneman has previously promised will "bring something entirely new" to the series, and is likely to be the major focus for the celebrated developer in the near future.
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October 16th, 2007, 19:47 Posted By: Shrygue
via Eurogamer
A bit like when my mouse cursor goes to sleep, or when Nanna rings to ask why I'm not married yet, the original price of Lumines Live was met with shouting. Good news then for those of you who didn't bother with it, because Q is permanently cutting the price on Wednesday, 17th October.
From then on, it will cost just 800 Microsoft points (GBP 6.80 / EUR 9.30) rather than 1200. What's more, Q is letting you download "Heavenly Star" and "Breeze" skins for free between 17th October and 14th November - providing you're an Xbox Live Gold member.
There's also a "Rockin' Holiday Pack" due for release on Wednesday, priced 400 points (GBP 3.40 / EUR 4.65).
You will still have to pay a few hundred points more than the base 800 to fill out the extra gameplay modes like Puzzle, but it's still not a terrible price for a port of what was - and remains - one of the PSP's best original puzzle games.
Not sure what Lumines is? It's a puzzle game where blocks of two opposing colours fall into a wider-than-it-is-tall rectangular play area and you have to try and arrange them so that they form same-coloured squares of two by two. This is complicated by the fact that they generally descend in little confused clusters of competing colours that have to be disentangled.
When you have same-coloured two-by-two squares arranged neatly in the box, they get all warm and glowy, and a vertical line that sweeps left to right across the play area removes them with its passing. In order to net bigger scores, you want to line up several squares at the same time.
This being a Q Entertainment game, it's all done to the sound of dance and pop music, and is regularly refreshed by new songs and changes of pace for the sweeping vertical line and the rate of the blocks' initial descent.
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October 16th, 2007, 19:47 Posted By: Shrygue
via Eurogamer
Microsoft has trumpeted that Kingdom Under Fire: Circle of Doom will be out across Europe on 1st February.
It is the best part of a year later than we had previously expected it; presumably developer Blueside felt it needed more time to polish things like four-player co-operative play.
Circle of Doom is an action role-playing game that departs slightly from the strategy (think Dynasty Warriors-like) roots of the series. The idea is to run around and kill things in brutal and glorious fast-paced combat, using combo attacks and fancy special moves to put an end to their wretched lives.
Blueside is also keen to tout its random map generator, which apparently will give you and your friends an endless sea of areas to explore to gain experience and treasure from.
Screenshots
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October 16th, 2007, 00:49 Posted By: wraggster
New from SuccessHK
Unite Bugs, Taz, Daffy, Marvin and more in a co-operative whack-and-smash romp through time - including online play!
Melee and projectile weapons: Each character's weapon/melee skills can power up three times on the fly as you go.
Vehicle Based Action: Race a jet scooter across an alien environment or wage battle on top of a giant flying Pterodactyl¿the possibilities are endless!
Travel to various locations such as Camelot, Ancient Egypt, Mars, the Wild West and more
Top-notch voice talent provides the characters with their classic voices and an authentic Looney Tunes slapstick adventure, while giving their look an updated, next-generation, modern edge.
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October 16th, 2007, 00:47 Posted By: wraggster
New from SuccessHK
Redefining Rally: High-speed next-gen racing on a wide variety of surface types, all within environments from exotic locations around the world.
Groundbreaking GeoDeformation? Proprietary technology creates fully deformable environments and surfaces, ensuring that the race experience changes on every lap.
Fully-Licensed Vehicles: Customizable 4WD, 2WD and Classic vehicles including the Subaru Impreza, Ford Focus, Audi Quattro, Lancia Stratos and Toyota Celica.
Competition: Advanced AI plus online and offline multiplayer for up to six people ensure a healthy level of competition for drivers of any standard.
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October 16th, 2007, 00:20 Posted By: wraggster
New today from Divineo China
Another exclusive product from XCM, this cable will let you connect your non HDMI Xbox 360 with an HDMI cable to a HD TV or DVI monitor with a high resolution signal of 1080i.
Connect your regular Xbox 360 (the version without HDMI port) to a HD TV or DVI monitor with a high resolution signal of 1080i thanks to XCM HDMI 1080i Cable for Xbox 360 without HDMI Port.
You can now enjoy the same resolutions than people with Xbox 360 Elite!
Specifications & extra information
This cable converts the analog signal to a digital one and acts as a HDMI digital signal solution for HDMI-less Xbox 360's, while also sporting an extra RCA socket and optical socket for connection to speakers. The cable is also come with a HDMI to DVI adapter so it can be used on a PC as well as a HD TV.
Retails for $79 (£40)
Digg This
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October 15th, 2007, 22:28 Posted By: wraggster
Thanks to Emanuel, an intrepid tipster who went above and beyond the call of duty, we managed to get a full unboxing of the Xbox 360 Arcade before Microsoft has even been able to send out a press release about the thing. Whenever the console officially lands, you can expect to pick up the hard drive free console for $279.99, which includes a 256MB Memory Card, a Wireless controller, an HDMI port minus the cable, and a disc that includes copies of Xbox LIVE Arcade games Boom Boom Rocket, Feeding Frenzy, Luxor 2, Pac-Man Championship Demo, and Uno.
http://www.engadget.com/2007/10/14/x...rcade-unboxed/
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October 15th, 2007, 22:25 Posted By: wraggster
Wedbush Morgan analyst Michael Pachter believes that Halo 3 acted as a catalyst for bumper software sales through September, with Microsoft the obvious beneficiary in terms of moving games and Xbox 360 hardware.
Ahead of NPD's forthcoming announcement of September sales statistics, which Pachter expects to be released Thursday October 18, the analyst forecast software sales of $655 million, up 47 percent year-over-year.
The estimate reflects $530 million in sales contribution from new platforms (PS3, Wii, 360, PSP and DS), including $300 million in software sales for the Xbox 360, and current generation software sales of $125 million.
On the home console hardware front, Pachter predicts that Microsoft shifted 450,000 Xbox 360 units during September, in comparison to 425,000 Wii consoles and 150,000 PS3s, and forecasts growth throughout the holiday period.
http://www.next-gen.biz/index.php?op...=7528&Itemid=2
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October 15th, 2007, 19:49 Posted By: Shrygue
via IGN
The quintessential Southern rock band is Lynyrd Skynyrd. But one of the most recognizable Southern rock songs is actually by lesser-known Molly Hatchet. "Flirting with Disaster," the title track from Hatchet's second album (released in 1979) is the latest song added to the growing list for Harmonix's Rock Band.
The Ignorant Sluts, IGN's tribute band, had the chance to play "Flirting with Disaster" the other day. Be warned: This song nearly killed us. Listed as one of the toughest songs in Rock Band, "Disaster" will test the strength of every member of your band. Roper, the Ignorant Slut's dummer, nearly broke down in tears by the end of the song and bassist Davey Clay called it "the most ridiculous and awesome bassline of all time."
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October 15th, 2007, 19:40 Posted By: Shrygue
via Computer and Video Games
A third console instalment in Rare's Perfect Dark franchise will be revealed sometime next year, claims a report on Indian games site GameGuru.
The sight, claiming sources within Rare, says the British developer is hard at work on a sequel to the original N64 shooter (rather than another PDZ-style prequel) and it'll have something to show of the game by the end of next year.
According to Guru, story will feature a lot heavier this time around, with a Darker, gritter Joanna Dark. "The entire game has tints of grey surrounding all the characters," it says.
Interestingly, a new morality system is also claimed, with different story branches and endings depending on your in-game actions.
With the 360 launch game's decent sales - and space left to fill now that Halo's done and dusted - we're totally expecting a new Perfect Dark to roll around eventually. This time though, we're hoping it's not as disappointing as Zero - Microsoft; let Rare get on with it.
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October 15th, 2007, 19:37 Posted By: Shrygue
via Computer and Video Games
Responding to a reported quote from Epic president Mike Capps that Unreal Tournament 3 was "just on PS3," VP Mark Rein has reaffirmed to CVG that the deathmatch shooter is still coming to Xbox 360 next year.
"We are going to release UT3 on Xbox 360 in 2008," confirmed Rein.
Regarding the game's performance, Rein explained, "I would think most of the people who read CVG would actually be able to get a great experience with Unreal Tournament III. We spent a considerable amount of time and effort making sure that gamers will be able to enjoy UTIII even with older gaming rigs," he added.
"The reason we put out a beta version of our demo was to get feedback on how well the game runs on older hardware.
"We're trying hard not to confuse users with a hundred different graphical settings and come up with the right balance of installer-selected settings, easy configuration and end-user documentation. The beta showed that we still have some work to do in these areas but that we're making very good progress.
"In addition it should also be noted that we purposely left out some of the higher detail content in the beta demo levels to keep the download size reasonable and because, as you implied, it is generally already known the game runs well on high-end hardware and we didn't think an over-2Gb beta would get downloaded and tested as much as we'd like to see."
The 700mb demo was released over the weekend, and Stu's home PC still can't handle it. Then again, he did build it for Quake IV...
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October 15th, 2007, 19:16 Posted By: Shrygue
via Computer and Video Games
The total cost of the deal comes to a mind-boggling $860 million for the 800-person development entity.
Sterne Agee's Arvind Bhatia expressed some concern over that high price tag, although he reasons that the investment just might pay off.
"We really like EA's acquisition of BioWare/Pandemic, but the price paid ($860 million) on surface seems high to us-more than $1 million per developer," he said in an investor note Friday. "That being said, if EA can generate mid-teens ROI or higher (as per its plan), the acquisition should be nicely accretive and worth the price. We may have to wait a few years to find out, though."
Bhatia also said that in light of Disney's recent $350 million acquisition of Club Penguin makes the BioWare/Pandemic deal appear more reasonable.
On Thursday, EA CFO Warren Jenson said of the deal, "We're very excited about the revenue potential. We see that in both '09 and '10 to be in excess of $300 million."
In a separate note, Colin Sebastian with Lazard Capital Markets wrote, "Although the price tag is significant, we note that the acquisition provides EA with ~800 additional game developers. Also, we believe the addition of BioWare/Pandemic provides increasing visibility to peak earnings expectations for EA in the new cycle."
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October 15th, 2007, 19:11 Posted By: Shrygue
via Eurogamer
THQ has oiled up a new demo for WWE SmackDown vs. Raw 2008 and slipped it onto Xbox Live.
It lets you hop into the Lycra hot pants of Rey Mysterio, Bobby Lashley, Undertaker and Randy Orton, and stamp your feet as you punch each other in single- or two-player head-to-head exhibition matches.
Hopefully it will also give you a good idea of what has changed this year, including the new Superstar Fighting Styles and Struggle Submission System.
We got to twiddle our thumbs on it back in August, and were impressed with what appeared to be one of the strongest iterations in the series to date. The challenge, we said, would be replicating it across all of the platforms.
WWE SmackDown vs. Raw 2008 is due out for PS3, PS2, Xbox 360, Wii and DS on 9th November. The PSP version will follow on 23rd November.
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October 15th, 2007, 19:10 Posted By: Shrygue
via Games Industry
Viva Piñata developer Rare has questioned why its owner Microsoft decided to back Gears of War with such a high-profile marketing campaign, which left its own new franchise in the shadows last Christmas.
Software engineer James Thomas feels that the new family-friendly IP lost out to Epic's Gears of War, which enjoyed a much bigger marketing budget from Microsoft, helping it top the charts all over the world.
"Most interestingly I think from our point of view, it was interesting to see how the marketing budget was split last Christmas, because obviously everyone knew that Microsoft were publishing Gears of War and Viva Piñata," said Thomas, talking to Gamasutra.
"Yet, so much of the money went towards publishing Gears of War, which is going to sell millions anyway."
"It was a bit like, 'what about the other franchise?' I think we got left in the wake somewhat. Hopefully the PC version this Christmas, it might get something of a second wind."
In the same interview, Justin Cook, who worked as a designer on Viva Piñata, notes that the game has sold "close to half a million sales now, so that isn't a terrible debut for a game."
In contrast, Epic's Gears of War broke records on release, becoming the fastest-selling next-gen console game and hitting 3 million sales within ten weeks, as well as becoming the most played game on Xbox Live.
Epic Games president Michael Capps said earlier this year that much of the success of the game was due to a big marketing budget, and the company was "extremely lucky" to have the backing of Microsoft.
However, Microsoft does still has faith in the Piñata franchise. At E3 this year it unveiled Viva Piñata: Party Animals in development at Krome Studios, and Climax's Games for Windows version of the original is due shortly.
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October 13th, 2007, 23:39 Posted By: wraggster
via xbox scene
Arnezami started a thread over at XBH to start of development of a 'rebooter' for the Xbox360 with exploitable HV. The goal is to reboot with a modified kernel and HV that will allow unsigned executables. Arnezami already released an initial version of his rebooter, but some work is still required before we can actually run homebrew code:
This thread/post is about the ability to run an(y) unsigned kernel + hypervisor by rebooting.
***Introduction:
Before going to the juicy stuff I will first address these matters:
* How rebooting into an(y) unsigned kernel and hypervisor is done (using a 4532 or 4548 xbox).
* Why it is required to make substantial progress in the development of homebrew applications and software mods.
* How it can be a solution to the dilemma of having to choose between homebrew/linux vs playing new (or live) games.
* What milestones this project has to reach to arrive at the desired results.
I'm also releasing the first version of the rebooter which does most of the rebooting already. :-) That way other hackers can contribute as well and speed up the progress. I've also made a tool to assemble the rebooter file (using your own xbox-specific information) to allow everyone to create his or her own kernel/hv patches and run (and share) them. And that way there are no copyright issues.
I hope my contribution here will kickstart this project and will give all xbox 360 users a good reason not to update to any future version of the dash/kernel (which will most likely kill any hope of homebrew/linux or whatever else can be done besides what MS wants you to do) but instead to consider downgrading your xbox using the timing attack.
***Rebooting:
First off. We are talking about rebooting. Not about booting. And there is a fundamental difference.
I will explain.
When the xbox 360 is turned on the first thing it does is start look in its ROM (also called the first bootloader or 1BL). In the 1BL there is code which the cpu will execute. There is also a public key in it. This is used to check the validity of second bootloader (the CB section in the flash). Because the key is in ROM (and only MS has the private key) and the ROM is inside the cpu casing there is no way to run unsigned code during normal boot.
We can however run unsigned code on the xbox 360. This is done using the KK exploit. And you need kernel version 4532 or 4548 for this. The problem is when doing the KK exploit there is still a signed kernel in memory. And its "non-trivial" to change/patch it on-the-fly and return to it as if nothing was happened.
In order to run an unsigned kernel/hv (which is required to run unsigned software on the xbox 360) you somehow need to replace the current operating system (kernel/hv/dash etc) completely. The best way to do this is to reboot the xbox but while rebooting change some things on-the-fly (eg. turning off xex-signature checks, the functions that blow fuses etc).
In other words: do a soft-reboot.
Doing a soft-reboot (as opposed to a hard-reset/boot which lets the cpu start in the ROM again) allows us to stay in control. That way we can choose how the to-be-booted kernel/hv/dash should look like (and in principle we can also choose which version we want to run, more on that later).
The rebooter I've written so far does this. It loads the CD section into memory and essentially runs it. The tricky part is to make sure the xbox is put into the same state as it was during the normal boot. But much of this has been done now. The current version of the rebooter can now reliably reboot from POST 0x40 to 0x79 (which is the last POST output during normal boot). The xbox also resets the screen output and seems to detect the wireless again.
***Homebrew:
If we are succesfull in (fully) rebooting into an unsigned kernel/hv we can patch the the kernel/hv to allow execution of unsigned xex-es (among many other things). Right now it is already possible to patch the kernel/hv so the moment we can get it to fully boot it should be easy to turn off the bad stuff... Wink
Creating unsigned xex-es probably requires the ability to compress and encrypt self made xex-es. Although the availabilty of libraries (not on retails boxes) might be a harder problem. But I guess these problems were also solved with the xbox1.
Apart from homebrew applications you can also think of mods: how big do you want your hdd to be? Want to change the dashboard appearance? Want to disable dvd-video or game region check? No problem.
But all of that is only possible if you can run an unsigned kernel/hv. And since we cannot boot into one we have to reboot into one.
Keep in mind that in order to run homebrew or linux you have to downgrade to an exploitable kernel. And this requirement is unlikely to change. Upgrading to the upcoming "fall update" is most likely going to disable the ability to run any old kernel version (well thats what we expect MS to do). So its decision time Wink.
***Solution to the Dilemma:
While it may seem like you have to choose between two worlds the ability to run any unsigned kernel/hv may the solution to the problem.
The idea to run a different kernel from the the one on the flash could work like this:
* You start with a dual nand system where both nands have the same kernel/dash version: 4532/4548
* You boot and start the KK game resulting in the exploit.
* You then hot-switch to the other nand. And reboot into the 4532/4548 dash. The hypervisor is patched to fake any efuse blowing (meaning it writes the new contents of the fuses on the nand or somewhere else )
* You upgrade to the latest kernel. Lets assume this will be the fall update and it blows a fuse in the fuserow 2. However since we are running a patched hv the fuses aren't actually blown. But on the second nand (which is now active) the new bootloaders/kernel/dash is written to including the new fuserow 2 value (in the CB).
* The beauty is: you can still boot into 4532/4548 and run homebrew/linux. And you can also reboot into the fall update by starting in 4532/4548 then switching to the second nand and rebooting into the new kernel.
* Apart from a tiny patch deep inside the hypervisor (which fakes the fuse blowing) there is no way to tell (for an executable coming from live or a new game) that the xbox is running in "unsigned mode". In fact (and this is the kicker) the hv protection system is working for us now Grin. MS can't detect what we're doing because of their own protection system. Talk about irony...
Keep in mind this is still theory.
Of course a dual nand system still requires soldering. But maybe the above is also possible by using a memory card to store the new kernel/dash etc. This is much harder to make stealthier though so live is not really an option. But new games probably are Wink.
***Project phases:
I guess the project can be divided into several phases given the above:
* Phase 1: Rebooting into an unsigned kernel. Making sure no patches are needed to the kernel/hv to simply boot. Main goal is to basicly restore the xbox 360 into the state it was during boot. Also making it possible to restart from CB or even 1BL so if CB changes in any of the new updates we can run it. This would require a "recursive" patcher though.
* Phase 2: Disable all security measures in the 4532/4548 kernel. The ability to run unsigned xex-es (also being able to encrypt them). Basicly removing all the "bad" stuff and paving the way for homebrew. Also being able to disable fuse blowing functions.
* Phase 3: Hotswapping the nand (best software triggered). Fake fuse blowing by storing the new values somewhere (a place a xex can't access, maybe in the kv). Being able to upgrade and dual boot using the rebooter. Making it stealthy by cleaning up all traces.
* Phase 4: Doing the same as in phase 3 but using a mem card or harddrive as storage device (or for example the flash on the hd-dvd drive).
***The rebooter:
And finally the juicy stuff. Go here to try out (and help testing/developing) the rebooter itself:
http://www.xboxhacker.net/index.php?topic=8737.0
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