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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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April 14th, 2009, 23:39 Posted By: wraggster
In all of the commotion surrounding Konami's upcoming documentary-style combat game Six Days In Fallujah, we hadn't actually learned what platforms the game was coming to. Now we know.
Konami officially announced the development of the already controversial game today, revealing that the title is in development for the usual current-generation suspects - the PlayStation 3, Xbox 360, and PC. An odd oversight, considering we've posted four different stories on the game since the first reveal, but when your concept makes this much noise I suppose it is easy for the little details to get lost.
http://kotaku.com/5211795/konami-bri...360-ps3-and-pc
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April 14th, 2009, 23:16 Posted By: wraggster
Rockstar's downloadable content for Grand Theft Auto IV, The Lost and Damned, may have sold more than one million units on Xbox Live, according to a report.
The sales amount to more than USD 20 million in revenue, says Variety, which cites a "good source". Rockstar would have been entitled to USD 14 million of the total, had it not already agreed to create two new chapters for GTAIV under a USD 50 million deal with Microsoft.
The Lost and Damned broke day one sales records on Xbox Live and is set to sell 2 million units by the end of the year, according to analyst Michael Pachter.
http://www.gamesindustry.biz/article...-hits-1m-sales
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April 14th, 2009, 23:08 Posted By: wraggster
In the latest column over at the official Oratan 5.66 site it's been reported that the game has passed submission at Microsoft. This is the final approval stage for the game before it can go to market, so a release should be imminent. That said, there are worrying reports over on 2ch and other Japanese blogs that some of the close combat functionality has changed from the arcade original. Specifically the way in which quick steps function and how they're initiated. Normally, once in close combat range you press one of the turbo buttons and pull a direction. Doing this will have your VR do a semi-circular hop around your target. Combining this with a weapon trigger will produce a circle slash. This is core to how close combat works in Oratan and reports are that the timing for pulling a quick step off are much much tighter now, making it more difficult to use. This could be just one, of many, problems the game now has due to the lack of sticks (as the leverage of the stick would have made the timing more manageable). Though SEGA have said they're at least "looking into" releasing a twinstick peripheral. My robot fingers are firmly crossed.
http://www.insertcredit.com/archives/002621.html
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April 14th, 2009, 22:56 Posted By: wraggster
New from Divineo China
The XCM Cross Fire adapter lets you connect your PS3™ controller to your Xbox 360™ console. With built in rapid fire / turbo,and tilt functions, this adapter is the ultimate in Xbox 360™ accessories. This adapter is also compatible with the Xbox 360™ and Original Xbox™ wired controllers for added Rapid Fire / Turbo functionality.
- Use your Playstation 3™ controller on your Xbox 360™ console.
- Enables Rapid Fire / Turbo on Wired Xbox 360™ and Original Xbox™ controllers when connected to your Xbox 360™ console.
- Supports 2 stick analog tilt functionality of the PS3™ controller on the Xbox 360™.
- User controller Rapid Fire / Turbo firing rates (High Speed, Medium Speed, Off)
* Must be used in conjunction with a Wired Xbox 360™ controller.
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April 14th, 2009, 22:54 Posted By: wraggster
New from Divineo China
For 360 fans wanting a total relooking of their HDMI console, the XCM 360 Case with HDMI *Black Knight* is the perfect choice!
Featuring a pre-cut window, smooth black color, this case also comes with built-in blue LED lights and blue air tube. Only compatible with Xbox 360 with HDMI port.
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April 14th, 2009, 22:18 Posted By: Shrygue
via Games Industry
Effective immediately, Microsoft has extended its warranty coverage for Xbox 360 users who have encountered the 'E74' hardware error code, to three years from the console's purchase date.
Additionally, Microsoft will be issuing refunds to any users who have previously paid for repairs caused by the error.
This new service plan effectively adds the 'E74' error to the extended warranty first offered in July of 2007 for users who have experienced "general hardware failure" errors indicated by the infamous three flashing red lights on the front of the console.
An unnamed Microsoft representative revealed to GamesIndustry.biz that the two symptoms appear to be related.
"After investigating the issue, we have determined that the E74 error message can indicate the general hardware failure that is associated with three flashing red lights error on the console," the representative said.
Though independent research conducted by Jacob Metcalf of 8bitjoystick.com suggests that the error is caused when the "ANA" image scaler chip overheats and fails, the representative we spoke to was unwilling to verify this, stating that the "general hardware failure has no single root cause. As a matter of policy, we do not comment on internal component updates or changes."
First reported by online users shortly after the Xbox 360 console launch in late 2005, the E74 error has seen an increased amount of media coverage over the past month, with gaming enthusiast blog Joystiq reporting a dramatically increased number of email complaints from its readers starting in March.
While Microsoft maintains that a "very small percentage" of its customers have complained of the error, the Redmond, Washington-based company told us that "there has been a small increase in inquiries related to E74 in recent weeks coinciding with the growth in media coverage related to the E74 error message."
According to Microsoft Help and Support, refunds will be issued to those who have paid for repairs related to the E74 error "within 4-12 weeks."
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April 13th, 2009, 23:29 Posted By: wraggster
Music games are the hot ticket these days, so to few folks' surprise, Konami is kicking out the jams once again with a new Karaoke Revolution. I'd tell you what the title is, but the developer/publisher didn't seem to be sharing anything of this sort at its recent Gamer's Day event.
The only details we have were stripped from a once-played trailer. We know that the game will include more than 50 tracks from artists such as Coldplay, Kelly Clarkson, the All American Rejects, Incubus and Lady Gaga. The game will also include an enhanced character creation component which will allow you to morph, stretch and generally manipulate the look of your character's face and body through the use of analog sliders. In other words, no more picking from a set of predefined mugs. You'll also be able to customize venues to some degree, though the trailer didn't show this off too much.
And... that's pretty much all I was able to surmise from the trailer. It seems clear that Konami wanted to make sure we knew it was coming without going into too much detail, which is pretty much exactly where we're at. I can say that it's coming to the Xbox 360, PlayStation 3 and Wii later this year. Hopefully we'll know more about the game before it ships to shelves.
http://uk.wii.ign.com/articles/971/971925p1.html
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April 13th, 2009, 23:06 Posted By: wraggster
Microsoft has teamed up with Discovery to deliver 2 million Microsoft points via the Deadliest Catch Text to Win Sweepstakes.
Microsoft is doing up Discovery's crap-fishing television series big across all of its various networks, including MSN, MSN Mobile, Hotmail, and of course, Xbox Live. The promotion, which started on April 10th and ends tomorrow at Midnight, has players texting special mobile phone numbers for a chance to be one of 5,000 winners of 2 million Microsoft points. The codes can be found either through video clips accessible via Xbox Live ads, or through in-game advertisements in certain Xbox 360 games, including Madden NFL 09, Need for Speed: Undercover, Battlefield: Bad Company, Mercenaries 2, Tom Clancy's Rainbow Six: Vegas 2, Shaun White Snowboarding, Skate2, and NHL 09.
The best part of the promotion is not actually having to watch The Deadliest Catch to participate. Not that it is a bad show...it's just one of those trap programs you cannot tear yourself away from no matter how hard you try. I've spent many a weekend afternoon watching countless hours of crab fishing, and I don't even eat seafood. That's too much power for one show to have.
http://kotaku.com/5209996/catch-micr...eadliest-catch
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April 13th, 2009, 22:54 Posted By: wraggster
Konami's dual-stick arcade-style shooter Zombie Apocalypse will be infecting Xbox Live Arcade and PlayStation Network this quarter, the publisher has announced. No, they're not re-announcing Burn Zombie Burn!, it just sounds like it.
The Konami version of dual-stick, arcade-style undead shooting looks to be taken a bit more seriously—minus the teddy bear packed with C4 explosives used to fend of hordes in Zombie Apocalypse. It also looks to have the raw numbers that few press releases can match: 11 weapons, 55 "days" of plays, 7 environments, 4 players, 7 unlockable game modes.
http://kotaku.com/5210244/konami-war...se-on-xbla-psn
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April 13th, 2009, 22:35 Posted By: wraggster
We've gotten a handful of tips about zunehd.net being online, so we thought we'd take a moment to address it. Yes, zunehd.net exists, and yes, there's a big, nasty Zune HD logo hanging out on it right now. Unfortunately, since the site appears to be registered via a proxy, there's really no way of telling if its legit or just someone with money to burn. That said, we have every reason to believe that the Zune HD is the real deal, and this very well could be another sign that something magical is about to happen. Keep your eyes peeled, but keep a grain of salt handy.
Update: Thanks commenters! According to this post on Zunited, the Zune HD site is registered to someone named Zac Altman -- a "Zune guru." They have those?
http://www.engadget.com/2009/04/13/z...othing-at-all/
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April 13th, 2009, 22:18 Posted By: wraggster
Atlus U.S.A., Inc. today announced that it has acquired the worldwide publishing rights for Droplitz, an addictive puzzler that's all about strategically twisting and connecting mismatched dials to save precious droplitz. Just making a single junction is child's play; can you master the art of the combo or will you let your pipes runneth over? Be warned: losing too many droplitz can be hazardous to your ability to win and be awesome. With four different play modes, a variety of board sizes, and infinite replayability, Droplitz promises to drain all your time away.
Droplitz drops in late spring for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, PlayStation Network, Windows PC, and iPhone.
About Droplitz
In a world where spouts at the top of a screen leak drops of liquid, one player will have to spin a series of round dials studded with different types of path formations in order to link those top droppers to the collectors at the bottom of the screen. Four unique play modes. Unlimited replayability. When drops start dripping, dials must spin. Coming to Xbox LIVE Arcade for Xbox 360, PlayStation Network, Windows PC, and iPhone near you. No droplitz were harmed in the making of this game.
Key Features*
Infinitely accessible, instantly addictive -- Turn dials, open paths, and don't let the droplitz go to waste! Casual and hardcore gamers alike will be mesmerized as they rotate and connect puzzle pieces to let the droplitz flow and earn high scores!
Four unique game modes -- Distinct layers of complexity keep the challenge fresh with Classic, Zendurance, Power Up, and Infection modes! Learn how to deal with sluggish, infected dials; strategically use bombs to clear sections of the game board; speed up the action or just aim for the highest score in a limited amount of time.
Endless replayability -- The timeless satisfaction of making combos, clearing boards, and earning top scores will keep you coming back for more. Ever increasing speeds and larger boards ensure that there will always be a challenge ahead!
Compete for high scores -- Online leaderboards and 12 trophies/achievements mean that when you're the best, everyone will know it. Score-based gameplay makes every game a competition to get to the top of the charts!
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April 12th, 2009, 19:58 Posted By: wraggster
The first proper details on Assassin's Creed II have emerged, following the release of an official teaser trailer earlier this week.
The second game, which is said to be the brain child of an astonishing 240 development staff at Ubisoft Montreal, takes place in 15th century Venice where one of modern day man Desmond's ancient relatives is once again going around stabbing people.
New weapons, smarter AI, a refined mission structure (thank goodness) and even a crazy Leonardo Di Vinci flying machine are promised for the follow up, the new issues of US mag Game Informer reveals.
See the full list of changes, courtesy of NeoGAF, below:
- 1476, warring families, corrupted clergy, political intrigue, warring city-states.
- Assassination and executions are common in those days.
- Post plague era, modern science begins, etc., (basically, a resume of what the Renaissance era was like).
- Assassins and Templars continue their struggle.
- Venice and its waterways, Florence and its huge monuments.
- There is an illustration of San Gimignano's towers, and it speaks of the Tuscany country side. Another illustration shows some boats in Venice's canals.
- Saint Mark's Basilica. The Grand Canal, The Little Canal, Rialto Bridge, are shown (screenshots compared to real-life shots)
- Patrice Désilets says Altair was only in the middle of the "timeline", but now you live through the memories of a new ancestor to Desmond.
- Da Vinci is an ally to Ezio's family. He is like Q in James Bond. Machiavelli teaches you "tactics".
- "We know that he (Ezio) does end up alone and on a quest for vengeance". Learns to become an Assassin.
- Ezio can dive into the water in Venice, hide underwater as long as he can hold his breath, etc.
- You can pull guards in the water to assassinate them.
- Taller buildings. You can use a new leap maneuver to climb faster.
- More varied "hiding places"
- Ezio's infamy grows if makes too much commotion, making people more suspicious. If you become notorious, new missions appear (example: assassinate the witnesses, bribe people, get rid of wanted posters), so you can lower your notorious level if you want.
- Ezio can disarm enemies and use their weapons against them.
- Dozens of weapons with their own special moves (pike allows you to knock many enemies off their feet, dagger allows you to do an escape kill of some sort, etc.), can fight without weapons too and do things like throw dirt in an enemy's eyes because sometimes you don't have a weapon (except for the hidden blade and throwing knives), even heabutts! Désilets says that at the end you should become so good with the double hidde blades that you will use them over any weapons. A hammer is shown, a club too, and some blades and an axe.
- Game is made to address concerns people had with AC1, while staying true to its core. Biggest need was "more variety". AC2 no longer uses the AC1 gameplay loop structure (bureau, info, assassination).
- Ezio can use boats to move through the canals (in an example of mission variety, Ezio goes to see an informant but they are attacked and you must defend her as you make your way to a boat, then use it to get her to safety). Sometimes those different mission types are mixed together in one mission (example; mission starts as a simple delivery, but ends up as a chase, and finally a kill).
- A picture is shown of different enemy types. One is really big and fully armored. Each enemy type have their own attitudes and weaknesses. Enemies evolve as the game progresses (first encounter in the game will feel different than later ones). Agile dagger wielders can freerun like Ezio (following him more easily). The big dudes are more deadly in close combat. Spear wielders will look for you moreso, like in hiding places. You can kill enemies from the hiding places (picture shows Ezio grabbing a nearby soldier with his hand on his mouth, emerging from a bay hale chariot).
- Templars and Assassins are "underground, behind the events, pulling strings".
- Day and night cycle.
- Different kinds of objects to find but that actually give you something in return.
http://www.computerandvideogames.com....php?id=212966
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April 11th, 2009, 21:30 Posted By: wraggster
Traveling to Osaka, Japan has its perks. For one, it's the food capital of Japan, so there's that. On the other hand, it's possible to get your mitts on early code of Lost Planet 2, Capcom's upcoming sequel to its planetary labyrinth action-adventure 360 near-launch title, as GamesRadar discovered this week.
In horrifying detail, they describe as a giant lizard (currently named, "salamander") is taken down by a crew of folks: one person takes it's legs, another it's back, and another is intentionally eaten as to attack from the inside -- and eventually drop out of the monster's ... ahem ... nether quarters. According to them, this time we'll see a much bigger focus on co-op, larger and more varied environments and a general focus on "more" -- "more towering bugs, more bosses, more players, more stuff to do." Bigger, better, and more badass, you might say?
http://www.joystiq.com/2009/04/11/lo...ing-our-hands/
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April 11th, 2009, 21:29 Posted By: wraggster
Speaking to Gamasutra, Bethesda VP Pete Hines shared his company's philosophy regarding DLC. After crafting plenty of DLC for Oblivion ranging from small quest packs to the full expansion of Shivering Isles, Hines says that the team decided to focus on small, but still significant, pieces of downloadable content for Fallout 3. According to Hines, Bethesda decided to shy away from full expansions like Shivering Isles because "those things just take so damn long to do."
The goal then was to create enjoyable DLC in "smaller, digestible chunks," which led Bethesda to use the Oblivion DLC "Knights of the Nine" as the model for Fallout 3. This model, said Hines, is "substantive and it adds multiple hours of game play and new items, but we can do it in a time frame that allows us to get it out without waiting forever."
What say you, Fallout fans? Do you prefer the small, but frequent DLC packs, or would you rather see a full-blown expansion a year from now?
http://www.joystiq.com/2009/04/11/be...ll-digestible/
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April 11th, 2009, 21:06 Posted By: wraggster
Uh. Looks like something is happening -- big time -- in Zune land. We present what might possibly be your first look at, yes... the Zune HD. In the gallery below, you can see images from what appears to be a forthcoming marketing campaign for Microsoft's new PMP. We don't have any word on specs right now, though we've got a sneaking suspicion this will have an HD display.
Update: Based on discussions with sources, it's looking very likely that the device in these images is -- in fact -- a new Zune on its way to market.
http://www.engadget.com/2009/04/10/is-this-the-zune-hd/
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April 10th, 2009, 23:43 Posted By: wraggster
Sega has announced that Outrun Online Arcade will be landing on XBLA and the European PSN next week, on April 15 and 16, respectively. The XBLA version will be available for a decent 800, and the PSN version comes in at £7.99 / €9.99 (the game isn't coming to PSN in the US). We should remind readers that publishers have revealed incorrect release dates for Xbox Live Arcade titles before, but it would certainly make sense for both versions to release during the same week.
Sega Europe also announced an Outrun Online Arcade competition, the winner of which will receive a trip to Maranello, Italy, the home of Ferrari. The competition will be a simple race to the finish line with no restrictions on vehicle choice, meaning players can use whatever cars they manage to unlock in the game. The press release even suggests that players choose the easy route offered in the game. A registration page for the competition will launch alongside the game next week.
http://www.joystiq.com/2009/04/09/se...est-announced/
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April 10th, 2009, 23:39 Posted By: wraggster
A research report from In-Stat predicts Xbox Live will generate a billion dollars annually by 2013. According to Edge, Microsoft announced last July that it had reached the billion dollar mark since launching the service in 2006. The $1 billion estimate includes advertising, download revenue and subscriptions.
In-Stat believes that all three current console manufacturers will continue staking out an online strategy to "generate incremental revenue and promote brand loyalty." Considering there's a growing theory that we may not have many more console generations, figuring out a stable online platform is probably best for all parties.
http://www.joystiq.com/2009/04/09/re...ually-by-2013/
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April 10th, 2009, 23:35 Posted By: wraggster
Considering Halo Wars was built from the ground up to establish an RTS audience for consoles, and obviously used the Halo name to get gamers excited, we were curious to know if it accomplished its mission. With a sample size of over 150,000 mostly core gamers, we asked social networking website GamerDNA if it had any data we could work with. Not only did it give us what we asked for, but did a full comparison of Halo Wars to other console RTS titles as well. The data not only gave us a better understanding of Halo Wars' success from being associated with the Master Chief franchise, but also how it compares to other RTS games on the console.
http://www.joystiq.com/2009/04/10/ch...s-other-rts-t/
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April 10th, 2009, 22:45 Posted By: wraggster
Don't get all loony just yet -- this one's still a long, long way from panning out -- but ArsTechnica has it from a reliable mole that Microsoft is gearing up to ship an even more attractive Xbox 360 Elite. One that comes bundled with hits Halo 3 and Fable 2 for the same $400 that the console alone runs you now. We already heard last month that Microsoft was considering phasing out the standard Elite in favor of bundled "limited edition" models, so that certainly jibes. Though, we will caution you that the last time Ars's mole spoke of console price drops, he / she didn't completely nail it. While said mole did accurately suggest that a $400 PS3 would hit America before the 2007 holiday rush (it happened in late October of that year), the whole "$100 PS2" thing took a full two years to come to fruition. Then again, E3 is just around the bend...
http://www.engadget.com/2009/04/10/x...d-fable-2-for/
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