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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 16th, 2009, 22:07 Posted By: wraggster
Prep some ammunition and stock up on military-grade fuel, because Microsoft just announced that Death Tank will launch an attack on Xbox Live Arcade this Wednesday, February 18th, at a cost of 1200 ($15).
Snowblind Studios' Death Tank is a remake of the Sega Saturn classic hit and features gameplay similar to Worms, but, uh, real-time and way more explosive, as is evident in the video above. With Xbox Live support of up to eight players, eight destructible environments and prettified HD visuals, Death Tank might actually be worth the price of admission. That is, if this week's release of The Lost & Damned doesn't empty our MS point stash.
http://www.joystiq.com/2009/02/16/th...lls-onto-xbla/
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February 16th, 2009, 22:05 Posted By: wraggster
If you're hesitant to drop a Jackson on tomorrow's expansion for Rockstar's magnum opus, a recent UGO preview of The Lost and Damned might have a few tidbits that'll make you renew that studio apartment lease in Liberty City. In addition to the lengthy new campaign, the add-on will apparently ... add on a few chopper-centric multiplayer modes.
Some modes are simply bike-infused rehashes of the original gametypes, but a few stick out like a sore, awesome thumb -- namely, Chopper vs. Chopper, in which one player rides through checkpoints around the city on a bike while his opponent chases him down in a gun-toting helicopter; and the revamped Race mode, which arms competing bikers with clubs, which they can use to take out other players in a brutal, Road Rash-esque fashion. We'll let you know if these new gametypes are worth the price of admission once we've had a chance to get lost in The Lost and Damned.
http://www.joystiq.com/2009/02/16/ne...odes-detailed/
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February 16th, 2009, 21:41 Posted By: wraggster
Over the course of three epic games, we've come to know the people, aliens and vehicles of the Halo universe in intimate detail. From Grunts and Gravity Hammers to SPARTAN-IIs and Scorpions, Bungie's expansive Halo universe is chock full of military minutia. And in the eyes of the developers at Ensemble Studios, that wealth of information set the Halo franchise up perfectly for adaptation into the real-time strategy realm, one of the most detail-oriented genres in gaming.
Each day this week, IGN will be taking an exclusive, in-depth look at Halo Wars, the newest entry in the Halo saga and Ensemble's final game as a studio. Each video and written feature will tackle a different aspect of this Halo-themed RTS, from the sweeping storyline to an up-close look at the Halo series' troops and vehicles over the years. Today's installment presents an introductory look at the forces of the human United Nations Space Command and those of the alien Covenant coalition.
Click the image to view our Halo Wars: UNSC vs. Covenant video special (HD available).
In the 15-mission Halo Wars story mode, you'll be in control of the UNSC the entire time, and you'll gain access to various human military vehicles and units along the way. But that doesn't mean the Covenant are left out of the party. In Halo Wars multiplayer and skirmish modes, the alien forces are fully playable. And although they follow the same basic rules as their human counterparts, the Covenant are quite different from the UNSC forces in several key ways.
Each multiplayer and skirmish battle in Halo Wars starts with the construction of a base, and you'll approach that task a bit differently depending on which faction you take into battle. UNSC forces depend on Supply Pads to collect resources – the more of these you have at your disposal, the quicker your support ships can ferry in supplies. In order to produce units, build vehicles and use special weapons like the orbiting Spirit of Fire's Magnetic Accelerator Cannon, you'll want to build Supply Pads quickly and in as many places as possible.
But that's just the beginning. If you want to move beyond Warthogs and marines, you'll need to start building Reactors, which boost your army's tech level. Reactors let you build new unit types, upgrade current ones and beef up your special weapons. Each Reactor you build bumps your tech up a level, maxing out at four. Get to this point, and you'll be able to create the expensive, slow and altogether awesome Vulture super-air unit.
You'll want to build plenty of Reactors and Supply Pads as the UNSC.
If you decide to go the Covenant route, you'll be using Warehouses instead of Supply Pads, but the idea is similar. Build and upgrade these so your compatriots in orbit can ship supplies down to you using gravity lifts. But whereas the UNSC rely on the brute force of Reactors to increase their tech, the Covenant take a more elegant approach.
Being the history-obsessed group that they are, the Covenant must build a Temple to research their sacred Ages. Once you build your Temple, you'll unlock the first round of tech upgrades, and researching the ages of Doubt and Reclamation will open up even more. There are only three Covenant tech levels compared with the UNSC's four, but each Age is expensive, and the Temple is fragile. If it's destroyed, you lose all your tech until it's rebuilt.
http://uk.xbox360.ign.com/articles/954/954306p1.html
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February 16th, 2009, 21:30 Posted By: wraggster
As we've learned over the past 72 hours, Microsoft is clearly changing its approach to the Zune. And connected TV. And just about every other entertainment-related aspect of its business. As it seeks to better connect people via its software and devices (and make "The Social" something worth showing up to), Robbie Bach has explained that the company's new retail focus actually has a lot to do with it. The bigwig recently sat down in front of 150 students in order to take questions and relive some childhood memories, and given that kids always say the darnedest things, it's not shocking to hear that some of the conversation was awkward, if not comical. Point blank, Bach was asked if Windows 7 would be better than Vista, and he expectedly shot back with "Windows 7 is a huge step forward." There's far too much dialogue to cover in this space, but if you're looking for a little insight from the top, feel free to wade through the read links below.
http://www.engadget.com/2009/02/14/h...-zune-windows/
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February 16th, 2009, 19:32 Posted By: Shrygue
via Games Industry
Microsoft has no plans to change the price points of the Xbox 360 in Europe to take into account the impact of the falling pound Sterling versus the Euro, which effectively makes the console cheaper in the UK compared to mainland Europe.
Additionally, there's little evidence that European gamers are taking advantage of the situation and importing consoles en masse, according to the corporation's VP for the Interactive Entertainment Business in the EMEA region, Chris Lewis.
"We're mindful of [the situation], but it's very hard to plan too far ahead as regards foreign exchange rate fluctuations," he said. "Sterling right now is in a different place right now versus the Euro and the Dollar, and the Yen - so that which you allude to, you'd start to expect to see some the Sterling-based business hemorrhage out of the UK.
"Actually we're not seeing that much of it - we have a look at it a couple of weeks ago along those lines, trying to match our sell-in with our sell-through to see if there's a disparity there that might imply that stock is going elsewhere. We're not really seeing a lot of it at the moment - but that's not to say it won't start to happen.
"Do we then get into a flurry of price changes? No, I think we remain structured about it and we don't try and predict too far ahead what we think currencies will do. I think we're in a fine place as regards our price points anyway now, and I think the consumers are testament to that - they are flooding to the platform in a way that is even beyond our own expectation levels to be honest - which is great.
"Fortunately we've built sufficient inventory to give us the flexibility to accommodate those levels of demand versus our original plan, so we haven't had any stock shortages. We have sufficient stock to continue to cope with increased demand," he added.
The full interview with Chris Lewis, in which he also talks about the impact of marketing and the New Xbox Experience, is available now.
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February 16th, 2009, 19:07 Posted By: Shrygue
via Eurogamer
Rockstar development chief Jeronimo Barrera believes Grand Theft Auto IV: The Lost and Damned packs a full game's worth of content and sets a new benchmark for downloads.
"There's nothing ever been out like it," Barrera told Larry "Major Nelson" Hryb podcast in the first of a two-part podcast interview (thanks, VG247).
"We've done a full game in my opinion, in terms of the production quality and the new gameplay mechanics. We've literally reached the maximum memory size that we can do for DLC with Microsoft.
"You're going to get a lot of game," he added, offering only "hours and hours" as a gameplay estimate.
Grand Theft Auto IV: The Lost and Damned launches exclusively on Xbox 360 tomorrow for 1600 Microsoft Points (GBP 13.60 / EUR 19.20).
Players will become biker-gang boss Johnny Klebitz, whose story plays out separately to Niko Bellic's. The idea is that Liberty City houses all sorts of stories. And that, explained Barrera, is what sets The Lost and Damned apart.
"I find a lot of the time the stuff you can download to be more of an appendage to a game in terms of, you know, a new area opens up, or you can travel to another island, or something like that," he said.
"You know, it's cool, and it keep fans coming back, but [there's] nothing that's crossed story arcs and that's what we're trying to do, to push this, to deliver a new experience, and I think we've hit it right out of the ballpark."
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February 16th, 2009, 19:05 Posted By: Shrygue
via Games Industry
Chris Lewis, VP for Microsoft's Interactive Entertainment Business in the EMEA region, has told GamesIndustry.biz that he's very clear on exactly who has the console lead between Sony and Microsoft in Europe - and he says that the third party numbers prove it.
According to data from GfK Chart-Track, says Lewis, the Xbox 360 is ahead by "approximately 1 million units" across Europe, the Middle East and Africa - a common grouping of territories, although Sony tends to talk about PAL regions instead, which also includes Australia and New Zealand.
But regardless of that, and the recent confusion surrounding the next-gen console leadership - after Nintendo - he's definite that Microsoft is beating Sony in the UK and mainland Europe.
"There has been some confusion, but I'm not confused," he said. "Let me say we're confident that we talk about numbers that are meaningful customer numbers, whether they be GfK- or Chart-Track-generated, or otherwise, but they are numbers about shipments into the market, numbers that represent our performance in Europe, the Middle East and Africa - they're not PAL territories in totality, so the numbers I talk about don't include Australia and New Zealand for instance.
"But certainly across the territories that I'm responsible for, all of the data points that I've referenced I'm very confident about. It's really based on legitimate external data sources as much as anything - because it's always easy to talk about your own internal numbers, and we try to encourage people to use some of the analyst data, but also the likes of GfK and Chart-Track - very clearly customer and consumer data points, not necessarily manufacturing data points."
And on the UK and mainland Europe, specifically, he left no room for confusion: "If you look right across my area of responsibility, every data point that I've got, which I trust - and data points we've always used - put us approximately 1 million units ahead in the aggregate."
However, he was quick to play down the any suggestion of arrogance, noting that the company was "highly respectful" of its hardware competitors, and stating his belief that the feeling was mutual.
"It's not about us necessarily fixating on Sony - we like a target to run at, and a barometer of success, and we see Sony most closely aligned to our own platform," he explained. "Therefore we intend to measure our success in some way versus what they've doing."
The second part of the GamesIndustry.biz interview with Chris Lewis, in which he also talks about Microsoft's view on European currency fluctuations and whether or not price changes are planned as a result, is now live.
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February 15th, 2009, 14:35 Posted By: wraggster
We've known for a while now that the release of the downloadable, episodic brawler Watchmen: The End is Nigh would coincide with the March 6 release date of the slow-mo film adaptation of the same name, but for the sake of certain specificity (say that five times fast), Warner Bros. just clarified the launch date of the game. Xbox 360 (and PC) users can find it in their usual Wednesday offerings on March 4, while PSN users can can pick it up on Thursday, March 5. They're cutting it awfully close to the film's opening night, but we doubt anyone will have much trouble blowing through the game's two-hour-long campaign in time for a midnight screening.
http://www.joystiq.com/2009/02/14/wa...h-4-psn-march/
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February 14th, 2009, 16:45 Posted By: wraggster
An anonymous source apparently tipped off Dutch gaming site Segaonline.nl to some top secret images of Sega Vintage Collection, a series of retro titles making their way to Xbox Live. The games are what you'd expect; it's classic Sega fare with Gunstar Heroes, Comix Zone, Altered Beast, Shinobi III, and Sonic the Hedgehog 3.
The images and information seem sound enough to us, but you know how it is with these things. "My uncle totally works at Nintendo," and "My mom is in Bill Gates' book club" are just a few of the lies we've heard when dealing with these types of rumors in the past. So keep that tucked under your cap when you head over to check out the pictures.
http://www.joystiq.com/2009/02/13/ru...oming-to-xbla/
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February 14th, 2009, 16:44 Posted By: wraggster
Man. Wow. We totally thought this one was going to be a clunker. Seriously, we gave the classic series appropriate fanfare whenever we received any news regarding it, but we were just doing it out of respect. We never thought that the Japanese game consuming populous would snatch up 86,000 copies of Street Fighter IV on its launch day alone. We were thinking it'd be more like a few hundy, maybe a thou by the weekend.
Capcom seems to be just as surprised as we are -- a community manager for the company recently reported that they were "overwhelmed by demand", and that the game had completely sold out in Japan. The only copies within the country's confines rest in a few boxes in Capcom's basement -- they'll apparently be sent out to retailers on Monday, and then snatched up with avarice usually associated with Turboman dolls.
http://www.joystiq.com/2009/02/13/st...pan-capcom-sa/
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February 14th, 2009, 01:27 Posted By: wraggster
Newly released today:
features
Use Ayumi's pistol-blades to engage in melee or ranged combat instantly
Over 20 different unlockable spell abilities
Non-stop hack-and-slash action in beautifully detailed environments
Gripping fantasy story with two possible endings
description
Journey through ancient temples and ruins with Ayumi, an alluring treasure-hunter determined to unlock the secrets of a powerful orb and acquire untold riches. However, every treasure has its price - Ayumi has been struck by a mysterious curse upon finding her greatly desired artifact. Can you help Ayumi free herself from the curse? In this thrilling anime-style action-fest, you will encounter fierce battles as you help Ayumi confront her ultimate fate - whatever it may be.
http://www.play-asia.com/SOap-23-83-...j-70-2oyr.html
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February 14th, 2009, 00:33 Posted By: wraggster
Newly released today:
features
Gameplay simulates the perceptual effects of fear, drugs and your shell-shocked state due to combat. Experience the true chaos, horror and disorientation of the Vietnam War
Every shot counts, and every bullet is precious. Fight off fear and push forward not knowing what unspeakable horror could be waiting to claim your life
Fight a cunning and elusive enemy that takes every advantage of everything at their disposal. Napalm attacks, intricate tunnel systems and vicious homemade traps - cruel, violent and unfiltered war
Fight the victims of WhiteknIght - an enemy that has no side, one who is brutal, insane and ready to rip you to shreds
description
ShellShock 2: Blood Trails is a violent, first-person, survival horror game set against the backdrop of the Vietnam War. Gameplay centers on the use of psychological horror and fear, relying on the power of suggestion, mood, tension and foreshadowing - implying the notion of danger, potential danger, imminent danger, and horrifying acts that have or are implied to have occurred or will come to pass.
http://www.play-asia.com/SOap-23-83-...j-70-3061.html
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February 13th, 2009, 22:17 Posted By: wraggster
It seems that Dead Space has been around a lot longer than we'd have thought, originally taking form on the original Xbox. You can check out some early footage from the game in a video found after the break. There's not a whole lot to see really; it's very dark footage. What you can see looks very much like the Dead Space we know and love. Still, it's always interesting to see a game concept's humble beginnings. Plus, it might give us an indication as to what to expect from the Wii version.
http://www.joystiq.com/2009/02/12/de...original-xbox/
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February 13th, 2009, 22:13 Posted By: wraggster
If you want to unlock every character in Street Fighter IV without actually earning them, then you'll want to check out this little video put together by MyCheats Senior Editor Mike Nelson. He shows off just how easy it is to cheaply defeat the computer, without having to put in much effort. In fact, you could probably do this without even being in the room. Head past the break to see what we mean.
http://www.joystiq.com/2009/02/13/un...-the-easy-way/
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February 13th, 2009, 22:00 Posted By: wraggster
In its first week of availability, the demo for Ensemble's Halo Wars was downloaded by over two million users.
That's according to Microsoft, as it claims that more people joined the Xbox Live service in January than any other month. Fable II Knothole Island and Fallout 3: Operation Anchorage were two of the top performers.
The company also noted that third party Xbox 360 software generated USD 139 million in sales during January, as Valve's Left 4 Dead was the fourth highest seller for the month.
Hardware sales were up 33 per cent, to 309,000 units.
http://www.gamesindustry.biz/article...-in-first-week
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February 13th, 2009, 21:52 Posted By: wraggster
We're just days away from Mobile World Congress where Microsoft is expected to make a few notable annoucements. Until then, we have to settle for all the hints and innuendo we can gather as Redmond attempts to win back the hearts, minds, and pocketbooks of consumers infatuated with Android, WebOS, and whatever Apple's got cookin'. Like these supposed 6.5 screenshots above, this time showing what looks like a Marketplace store a la the Zune. We also have CNET reporting today that Microsoft quietly split its Zune team in two on January 22nd: software and services under Enrique Rodriguez, and hardware under Tom Gibbons who just happens to heads-up hardware design at Microsoft's Windows Mobile unit. According to Rodriguez, "Zune the service needs to transcend Zune the device" adding, "The goal is to make non-gaming entertainment a first-class citizen within Microsoft's business." That includes expanding the Zune service beyond the Zune and onto more devices than just Microsoft's. Or, "a little further out than just in Redmond," to quote Rodriguez directly. While he wouldn't say specifically when it was coming to Windows Mobile, he did say to expect products other than the Zune player to be using the Zune service sometime this year. Now, armed with those Zune-centric WinMo 6.5 screenshots and project Pink leaks, it's not too much a stretch to expect a Zune-like WinMo experience to be detailed in Barcelona. Besides, isn't it about time that Danger made good on that estimated $500 million acquisition?
http://www.engadget.com/2009/02/13/m...-zune-devices/
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February 13th, 2009, 21:49 Posted By: wraggster
While Microsoft's own post on this newfangled Zune initiative has absolutely nothing to do directly with Windows Mobile 6.5, we wouldn't push that inkling of integration too far away. In fact, Redmond has just that on the brain, with "that" being "integration." Confirming an earlier CNET report, Microsoft has decided to wed its Zune software team with the Connected TV organization (Windows Media Center, Mediaroom) in order to "create a single group focused on creating software and services that enable great entertainment experiences across the PC, TV, mobile phones and Zune devices." Additionally, the Zune device hardware team has joined the mobile communications business group to create a center of excellence in portable hardware, and the priority now is to deliver "new software, services and devices for Zune customers." We like the sound of all this ambition, but please, don't make us wait too long for results -- cool?
http://www.engadget.com/2009/02/13/m...m-new-mission/
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February 13th, 2009, 21:46 Posted By: wraggster
New from Divineo China
A brand new official Toshiba-Samsung Xbox 360 DVD drive, version MS28!
Tested for CD reading and eject function, this is the best drive for Xbox 360. As Microsoft Xbox 360 requires a key from your board for the drive to work, you will have to flash the drive with this key for it to function.
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February 13th, 2009, 21:44 Posted By: wraggster
New from Divineo China
A brand new replacement drive for Xbox 360 by Hitachi-LG, model GDR-3120L.
Comes with ROM VER :
0032CE
0040DG
0047DJ
0059DJ
0078FK
0079FK
Note: Different versions will be shipped randomly.
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February 13th, 2009, 21:39 Posted By: wraggster
New from Divineo USA
No switches, controls or wires to get in the way - the light fades on and off every time you tap the stick. Brilliant glow in low light situations. Professional grade stick constructed from Lexan plastic for optical clarity and superior durability
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