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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 2nd, 2009, 17:41 Posted By: wraggster
Microsoft has responded to concerns over a recent announcement it would be bringing Silverlight adverts to its Live service, saying the adverts won't interfere with the gaming experience for users.
Xbox Live's Larry Hryb posted on his Major Nelson blog about the move, reassuring gamers that Microsoft intends to enhance the service with its adverts, not interfere with it. . "I’ve seen quite a bit of discussion today about how we're bringing Silverlight ads to LIVE in the future," he said.
"I need to let you know that you don’t need to worry about a huge influx of ads across the dashboard. One of our core principles is to enhance, not interfere with the gaming experience, and we work directly with our partners to only deliver experiences that are relevant to the Live community."
Microsoft recently spoke about its plans to bring interactive ad campaigns that are compatible with a range of its services, included Live, via Silverlight - software that produces similar results to Adobe Flash. It said that this technology would create the same appearance on the games console as ads viewed on a web browser.
However, Hyrb stresses these ads will become an organic part of the dashboard, comparing them to some of the NXE slots produced in the past.
"No one on the team wants to turn the dashboard into something that looks like Shibuya Crossing," he writes in his post. "That's just not good for anyone."
http://www.gamesindustry.biz/article...ive-experience
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July 2nd, 2009, 17:28 Posted By: wraggster
In 1994, Peter Hochstein and Jeffrey Tenenbaum patented a technology that allowed users to communicate live while playing the same game in separate locations.
Specifically, the patent in question is for an "apparatus and method for electrically connecting remotely located videogames," reports Patent Arcade.
Eight years later Microsoft released Xbox Live, while Sony launched an online gaming service for PS2.
In the suit - originally filed against the hardware makers in August 2004 - the plaintiffs alleged that both systems' voice and data communications technology infringed on their patent. They sought a permanent injunction and damages.
Sony settled its suit in April 2009, leaving Microsoft as the sole remaining defendant.
http://www.computerandvideogames.com....php?id=218745
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July 2nd, 2009, 17:10 Posted By: wraggster
Ready for even more rumors about Windows Mobile 7 and Microsoft's mysterious "Pink" smartphone project? Good, cause we've got a few -- and the first is potentially huge. ZDNet's Mary Jo Foley says her best understanding of "Pink" is now that it's a Microsoft-branded phone running a custom UI on top of Windows Mobile 7, developed by what's left of the Danger team and targeted at the Sidekick market. Yep, Microsoft-branded -- as in, the exact thing Microsoft has been denying for ages now. What's more, Redmond wouldn't be letting third parties use this new UI -- Pink would be manufactured only by Sharp or Motorola, who've made Sidekicks in the past. It all makes sense, even if it does feel a bit like MS is knifing its partners in the back -- companies like HTC and Samsung have been equally aggressive in layering their own UIs like TouchFLO 3D and TouchWiz on top of WinMo, but it's another thing entirely to compete against Microsoft itself, especially now that AdWeek says Microsoft's selected an agency to develop a Pink ad campaign. Yeah, things are starting to get a little wild -- we haven't even mentioned the open questions of whether the Zune HD is running Tegra because it's based on Windows Mobile 7 Chassis 1, or whether Pink will launch on Verizon, or whether Zune will appear on other phones, or... you get the idea. Hey Microsoft -- you want to clear any of this up by shipping some products?
http://www.engadget.com/2009/07/01/m...osoft-branded/
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July 1st, 2009, 21:56 Posted By: wraggster
Newly released today:
features
For the first time ever, play as 6 of your favorite characters from the Ice Age movies
Explore the all-new Dinosaur World!
Compete with your friends and family in fun multiplayer mini-games!
description
Join Ice Age's unlikely herd of prehistoric pals for their most exciting adventure yet!
Embark on a rescue mission across melting snow to the mysterious Dinosaur World - an all new, fur-raising jungle of carnivorous plants, lush foliage and fierce dinosaurs!
http://www.play-asia.com/SOap-23-83-...j-70-39fm.html
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July 1st, 2009, 21:54 Posted By: wraggster
Newly released today:
EA SPORTS Fight Night Round 4 is truly the Return of the Champ. Building off EA SPORTS Fight Night Round 3, one of the best-selling and most critically acclaimed games to come out at the onset of the Xbox 360 hardware launches, EA SPORTS Fight Night Round 4 promises to be equally as ground-breaking and revolutionary. With an all new gameplay engine, truly unique and differentiated boxer styles, and the most impressive boxer roster ever including the return of the legendary Iron Mike Tyson, EA SPORTS Fight Night Round 4 takes video game boxing and fighting to an entirely new level.
http://www.play-asia.com/SOap-23-83-...j-70-2rbj.html
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July 1st, 2009, 19:55 Posted By: wraggster
Newly released today:
features
Harness a variety of weapons from various pistols to heavy-caliber cannons and machine guns. Every accurate shot increases your concentration, which allows you to unleash deadly shooting modes when outnumbered and even deadlier ones when the brothers work together
Choose to embody Ray or Thomas, each with a distinctive gameplay style (close or long range), specific abilities (lasso, dynamite, etc.) and arsenal of deadly weapons (dual guns, long-range carbine, etc.). Take advantage of each of their strengths and join in the fiercest fights imaginable
The McCall brothers face a renegade Apache Chief, a greedy Mexican bandit, and a vindictive Colonel, all driven by greed with moral disregard. Enjoy a wide variety of situations, using horses, canoes and wagons to explore the open natural landscapes of the mythical Wild West and its legendary period
Gunslingers, bandits and marshals struggle online for the bounty. Multiple characters are unlocked for team-based objective modes or the straightforward team deathmatch. Call of Juarez: Bound in Blood introduces a Bounty system, which sees players increase the bounty on their head with more kills. Get rid of the deadliest among you to increase your bank roll!
description
Call of Juarez™: Bound in Blood, is the prequel to the Wild West action shooter Call of Juarez. As the McCall brothers, players enter a doomed quest for the legendary Gold of Juarez leading them from a ravaged Georgia during the Civil War to the Aztec ruins of Mexico. They make their lawless trail into the wildest West ever depicted, using their gunslinging skills and killing all of those that stand before them. But when the brothers face lust, their bond of blood feels thinner than ever…
http://www.play-asia.com/SOap-23-83-...j-70-3bl5.html
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July 1st, 2009, 19:45 Posted By: wraggster
New from Divineo USA
After much testing Xecuter have designed and perfected the exact specifications for the X-Clamp fix. Each screw has been designed to fit perfectly with the original RROD heatsink pads. Fitting this new version of the X-Clamp fix, which includes all tools needed - as well as a full tube of high quality heat silicon paste - along with the specially formulated heatsink pads, this fix has become the defacto solution in repairing the majority of the RROD (red Ring Of Death) Xbox 360.
In tests this kit fixes 98 percent of Xbox 360 consoles !!!
This kit is very easy to install and includes enough parts for 1 Xbox360. This kit also includes the screwdrivers (Torx 10 and Torx8), a specially designed X-Clamp and a tube of high quality Heat Silicon Compound.
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July 1st, 2009, 19:37 Posted By: wraggster
New from Divineo USA
Some features of the new Cygnos360 V2.0
- downgrade Xbox360 (production before August 2007 and non-HDMI)
- switch between the kernel on your Xbox360 and the kernel on Cygnos360 V2 (for example for region-code switching or switching to homebrew/exploitable kernel)
- no lifting of CE-pin or cutting of traces neccessary
- protect your data by storing offline information on the Cygnos360 V2 NAND-flash and avoid banning (dirty-NAND concept)
- directly downgrade on the Cygnos360 V2 NAND-flash
- easy quicksolder installation of Cygnos360 V2
- Cygnos360 V2 firmware can be up- and downgraded to any version in the field
- built from high quality components
- downgrading takes 1h15m on average on a middle-class PC
- reading from and writing to flash takes less than a minute each
- easy to use
- a reliable solution for downgrading (Xenon mainboards)
- run Linux (Xenon mainboards)
- read and flash your Xbox360 and Cygnos360 V2 NAND-flash in less than one minute
- Infectus is no longer needed for any of the functions
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July 1st, 2009, 19:15 Posted By: wraggster
What better way to celebrate Independence Day weekend than sitting inside an air-conditioned house gathering twice the normal experience points in Gears of War 2?
With Title Update 4 dropping just in time for America to celebrate its independence from British tyranny, which seems a bit silly now that we look back, now is the perfect time to hold a double experience weekend in Gears of War 2. Executive producer Rod Fergusen agrees.
Starting Friday morning you'll be receiving double XP as well as a 500 XP bonus awarded to the winning team. And to give a little extra bang to Horde we're bringing the Ticker squad (a group of Tickers that all spawn at the same time) into full effect. They'll be showing up a lot more throughout all the waves of Horde and they've completely infested every 10th wave with nothing but Tickers. So if you've been having trouble with Bloodmounts, this weekend is a good time to get your Horde on and get further than ever before. And don't forget that TU4 will give you experience for every wave you beat.
Who needs fireworks and picnics, right?
http://kotaku.com/5305496/celebrate-...ble-gears-2-xp
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July 1st, 2009, 19:13 Posted By: wraggster
With an October release just around the corner, Turn 10 is taking the time to slowly reveal the cars and tracks featured in Forza Motorsport 3. Today's details come from the Japanese region, with news that Forza 3 will feature the legendary Suzuka Circuit -- known as one of the most "dangerous motorsport race tracks in Japan" -- the Tsukuba Circuit and the Twin Ring Motegi, home of the Indy Japan 300.
Also revealed in today's press release were 17 of the game's 400 vehicles, featuring standard production cars like the 2006 Mitsubishi Lancer Evolution IX MR and 2008 Subaru Impreza WRX STi, as well as race models from Nissan and Toyota. A full list of the rides revealed today -- which Turn 10 promises is just a 'slice' of Japanese content -- can be found after the break. Brace your faces, racing fans, as Turn 10 trickles out more details for the upcoming racing sim in the coming months
http://www.joystiq.com/2009/07/01/a-...acks-revealed/
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July 1st, 2009, 19:04 Posted By: wraggster
A Kingdom for Keflings developer NinjaBee will add Xbox Live Avatar support to Band of Bugs on 8th July.
This allows players to be themselves throughout the single-player campaign and during the Spider Hunter multiplayer mode.
NinjaBee also revealed a Tales of Kaloki expansion for Band of Bugs. But rather than bugs, this pits spaceships against each other in an urban environment. The spaceships have different abilities to the bugs. Yes way.
Tales of Kaloki will cost 240 Microsoft Points (GBP 2 / EUR 2.80) and, rather evidently, takes inspiration from NinjaBee's other XBLA game Outpost Kaloki X.
http://www.eurogamer.net/articles/ba...avatar-support
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July 1st, 2009, 19:02 Posted By: wraggster
If your Xbox 360 fell victim to the E74 error and you paid Microsoft for the repair, you should have received a refund check back from the company by today. If you paid for a repair and have yet to receive a check, you'll need to follow up with Microsoft before the hard deadline of November 1, 2009. After that ... well, you're just going to have to eat it.
The E74 error was placed under a similar warranty to that of the Xbox 360's "Red Ring of Death," after data revealed it was another widespread defect for the console.
http://www.joystiq.com/2009/07/01/ps...-check-by-now/
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July 1st, 2009, 19:00 Posted By: wraggster
Konami plans to release Vandal Hearts: Flames of Judgement on PSN and XBLA this winter.
This is a revival and prequel to the turn-based tactical RPG series that began years ago on PSone - 1997, if you're asking. The story follows Tobias Martin, a young man caught in the middle of a war. He and his friends fight for peace, apparently, and revenge - but have an uphill struggle ahead of them.
Flames of Judgement will have better presentation and a more accessible interface, plus multiple endings and a deep character customisation portion, which develops certain skills the more they are used, says Konami.
There's no word on price.
http://www.eurogamer.net/articles/va...la-this-winter
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July 1st, 2009, 18:46 Posted By: wraggster
Xbox Live advertisers will soon be able to create interactive campaigns for multiple Microsoft formats, as the company plans to bring Interactive Advertising Bureau (IAB) specifications for rich media technologies - including its own Silverlight software - to services within the year.
The move will enable companies to build advertising campaigns for four different formats - desktop, television, mobile phone and Microsoft's touch platform Surface - meaning advertisers can spend less time re-purposing campaigns across multiple platforms.
"We are just starting to scratch the surface of what's possible," Sean Alexander, director at Microsoft's advertising business group told MediaPost. "As a marketeer, your job is to build an emotional connection with the brand, no matter the platform."
Silverlight is a cross-platform technology that Microsoft developed in response to the popular Adobe Flash format, and Silverlight-powered media on Xbox 360 would have the same appearance as ads viewed on a web browser, be capable of delivering 1080p HD and 5.1 surround sound direct to the console.
According to Alexander, the move will allow agencies to focus on creative expression rather than the underpinnings of technology. The biggest challenge however, will be in developing the tools and "jump starting resources" using Silverlight and other rich media platforms to make the best of them when building campaigns for the Xbox.
http://www.gamesindustry.biz/article...s-to-xbox-live
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July 1st, 2009, 18:42 Posted By: wraggster
Sega has said that there's a real opportunity for the publisher to make a "land grab" in the newly emerging motion controller space, ahead of rival companies.
According to European development MD Gary Dunn, the company already has extensive gestural gaming experience through its success on Nintendo's Wii, which can quickly be built upon for new products for Sony's PlayStation 3 wand and Microsoft's Project Natal.
"Being the largest third-party publisher on Wii we obviously have good gestural experience so for us I can see an opportunity to get a land grab on some of our competitors by taking our head start in gestural gaming and evolving it," said Dunn in an exclusive interview published today.
"I was blown away by it, both systems offer us so many opportunities to do great things with videogames," said Dunn of the competing technology unveiled at E3 for the first time this year.
"I immediately now want to make another Virtua Tennis. There's so many games and possibilities. I want to go away and lock myself in a dark room with some of our cleverest chaps and see what we can do with it. We've got to look in different directions to almost throw history away and it requires a whole new way of thinking. We've got to ask what can we do with this, because completely different genres of games could open up."
Dunn sees two immediate opportunities – apply the motion technology to existing franchises and genres, or throw out the rule book and build products from scratch for the systems.
But he also noted that along with three home consoles comes three separate motion control technologies, increasing workload and requiring new development solutions.
"It's going to be an issue but it comes down to how we deal with it. It's too early to say what those issues might be.
"There are two possible routes. You can opt to design a system around commonality so you have efficiency when you grow out your game design across platforms, or you can develop a different development process for each system," he concluded.
http://www.gamesindustry.biz/article...on-controllers
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July 1st, 2009, 17:41 Posted By: wraggster
EA has kick-flipped over a bunch of details for the upcoming Skate 2 DLC, which is based on "the largest pursed event in the history of professional skateboarding".
The DLC will set you back 240 Microsoft Points, or a couple of quid.
"Skate 2 has been embraced by the gaming and skateboarding community across the globe, making it the perfect stage for the Maloof Money Cup's videogame debut," said Joe Maloof, President of Maloof Companies. "Now players everywhere can experience the world's greatest skateboarding championship and revel in the high-stakes excitement of the competition for themselves."
http://www.computerandvideogames.com....php?id=218607
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July 1st, 2009, 12:30 Posted By: Darksaviour69
Xbox 360 owners will be able to access Last.fm to varying degrees whether they have a Gold or Silver account, but full ad-free access will require a premium Last.fm subscription.
That's according to Christina DeRosa from Xbox Live, who told Joystiq that Silver users will get some form of time-limited access with video advertising, while Gold users will get unlimited ad-supported access. DeRosa said Microsoft was considering "a trial period of three hours a month" for Silver users.
Those prepared to pony up for the full shebang, however, will get ad-free access "and will also have more sophisticated personalisation features, like Loved Tracks".
A regular Last.fm account is also free, but a full subscription goes for GBP 3 per month. Microsoft announced at E3 that the service will be introduced along with Twitter and Facebook support this autumn.
Source : Eurogamer
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June 30th, 2009, 20:25 Posted By: wraggster
Aspyr Media has unveiled PC and Xbox 360 first-person shooter Dreamkiller.
Due this autumn, the game will be made by Czech studio Mindware, which also made Painkiller: Overdose.
Dreamkiller sounds interesting. Psychiatrist Alice Drake is the heroine, and she can enter the "dark and twisted nightmare" world imagined by her patients. Once there, she finds a hectic "mega-bloodbath", which she'll need her bonkers arsenal and supernatural powers to overcome. All in the name of the patient's mental health, of course.
The first screenshots show a mini-gun and flamethrower of intricate, steampunk design, as well as enemies wearing straitjackets and giant bear-trap masks. There are savage hounds with robotic legs and a requisite spider-human monstrosity, too.
We're promised 12 unique and varying levels, plus "numerous" multiplayer modes.
http://www.eurogamer.net/articles/pa...ls-dreamkiller
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June 30th, 2009, 20:21 Posted By: wraggster
Sony may be readying a PS3 Slim model for launch this autumn, while Microsoft may be cutting the price of the top-tier Xbox 360 Elite.
To make way for the Slim hardware, Sony will finally cut the price of existing PS3 consoles, according to Ars Technica's "favourite inside source".
Preceding that, retailers will be given a limited inventory of 80GB PS3 units in order to clear stock.
The same source also claims the Xbox 360 Pro model will disappear at the end of the summer, after plenty of shelf-clearing bundles similar to the Halo 3/Fable II deal.
The Elite will reposition to fill the gap after an "early September" price cut, allowing more users to effectively use on-demand video streaming and downloaded content from Xbox Live.
Sony has a history of thinning its PlayStation hardware. The PSone and PS2 were both reduced in size - the latter four years after European launch. The PS3 didn't launch in Europe until early 2007, so this would be an early move on Sony's behalf - although arguably the pressure is greater than ever before. And, of course, Sony trimmed the PSP after just two years.
http://www.eurogamer.net/articles/ps...-autumn-report
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June 30th, 2009, 20:17 Posted By: wraggster
THQ will release three downloadable content packs for Red Faction: Guerrilla, starting with Demons of the Badlands on August 13.
Baldands is set to include "a destructive single-player mission arc" that takes place in new Mars landscape outside of the original game's world. From the screenshots you can also assume that Marauder characters and tech will feature heavily.
THQ's also promised two additional content packs later this year, though it's keeping quiet on those for now. We did ask.
Demons of the Badlands will be available on Xbox Live for 800 Microsoft Points (£6.80) and PlayStation Network for $9.99. Check back soon for more.
http://www.computerandvideogames.com....php?id=218583
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