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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 10th, 2009, 19:23 Posted By: wraggster
Getting an Xbox 360 RROD was never any fun, but at least getting it fixed was easy, since a quick phone call would get you a pre-paid "coffin" in which to send the broken console back for repairs. Not anymore -- although Redmond will still pay for return shipping, the company's beancounters have decided to axe the expense of sending custom packaging out to people who need repairs, meaning anyone who gets an RROD will need to pack things themselves. Not the end of the world, but we share Joystiq's take: just send it however you can, since MS is fixing it anyway, and then save the return carton in case something else goes wrong -- knowing the 360, it very well might.
http://www.engadget.com/2009/06/09/m...ll-paying-for/
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June 9th, 2009, 19:55 Posted By: wraggster
Unlike all the dozens of Warriors games Warriors: Legends of Troy is not being handled by Omega Force. Koei’s Canada studio is developing the title, which is a blend of Dynasty Warriors and Greek mythology.
The story is based on the Trojan War and Koei plans on taking some creative liberties with the setting. A representative from Koei coyly answered my question about fighting non human enemies with, “Yes, there will be mythological creatures.”
Koei Canada is working with a different set of tools than the other Warriors games and plan to tweak the formula the existing formula. For the first time heroes can equip shields and use them to bash foes. Paris (pictured) and other characters can scrounge around and use weapons from their fallen foes. Warriors: Legends of Troy also has online support for four players, which is a key addition for me. I don’t think I can trudge through another Dynasty Warriors style game solo. These kinds of games are always more fun when playing with a friend.
Warriors: Legends of Troy is slated for release on the Xbox 360 and PlayStation 3 in spring 2010.
http://www.siliconera.com/2009/06/09...asty-warriors/
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June 9th, 2009, 19:40 Posted By: wraggster
Newly released at Play Asia:
features
Take your career online and compete for the ultimate title of ‘Virtua Tennis Champion’ with the new Xbox 360 online ranking system. With prize money you earn in online tournaments, you can purchase over 800 shop items in the new Tennis Store and upgrade your character
Play as or against over 20 of the world’s top players, including seven new to Virtua Tennis and three legends. All-new arenas and the officially licensed Davis Cup provide the most realistic tennis competition to date
You now have full control over facial, body and clothing customization, as well as the depth to populate the game world with hundreds of unknown opponents
Playing alone or with up to three friends compete in 12 mini-games, five completely new, and upload your hi-scores on the worldwide rankings in games such as Zoo Feeder and Pirate War
Courtside action is better than ever, with extensive updates to the famous arcade-style Virtua Tennis match engine, as well as 3D crowds and a more realistic courtside experience
description
The world’s top tennis stars are hitting the courts again as SEGA’s best-selling tennis series smashes back into action on PLAYSTATION®3 computer entertainment system, Xbox 360® and PC – Virtua Tennis 2009 will be available in this summer.
Create your own player and join the new World Tour where you will be trained by a real-life legend of tennis to compete for the #1 ranking against the biggest stars. Then take your character online and prove you’re the best with the new online ranking system! With brand new courts, a new roll call of tennis stars to compete against and even more court mini-games, Virtua Tennis 2009 is set to be the #1 tennis title once again!
http://www.play-asia.com/SOap-23-83-...j-70-39aw.html
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June 9th, 2009, 19:28 Posted By: wraggster
The official Oratan 5.66 blog announced a few days ago that the official twinstick peripheral that fans have been waiting for may come into existence later this year. Specifically, Hori are going to release a pair of sticks sometime in November for the eye watering price of 30,000 yen. Considering that both the Saturn and Dreamcast sticks cost 5,800 yen on their respective releases only shows how out of whack this new price point truly is.
That said, if Hori were to use the Sanwa JLJ-PL2-8V's in the stick's construction that could help to explain the price tag (as they cost a cool 8,500 yen each). After all, Hori utilise a fair amount of Sanwa parts in their other sticks and using this hardware (instead of fashioning their own) would aid in the creation of the peripheral considering the November deadline.
There are a few very large catches to all this though; the sticks will only be available via pre-order and will only go into production once a secret number of pre-orders have been met. In addition, Sega have also been quick to explain that this deal with Hori is still being worked out. Final specifics on the sticks and the pre-order program will be made via a formal announcement at the June 13th "Virtual On Night" Xbox Live Park online event.
http://www.insertcredit.com/archives/002635.html
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June 9th, 2009, 17:35 Posted By: wraggster
Xbox Live boss Marc Whitten reckons XBLA title Shadow Complex can be as good, if not better, than Braid when it's released this summer.
"I actually think it's going to be an amazing year for the Summer of Arcade," he told GamesIndustry.biz. "And the truth of the matter is that at the time we were talking about it last year, everybody didn't know whether Braid was going to be as good as it was.
"I think those games [for 2009] are amazing. Shadow Complex will be one of the biggest games ever. I don't mean biggest in size, but biggest in terms of quality, depth, story, that we've ever seen.
"Marvel vs. Capcom is another one a lot of people have been asking about. So I'm actually really excited about that line-up," he added.
Shadow Complex will made by Epic's internal studio Chair (of Undertow fame) and was announced during Microsoft's E3 keynote address. The first trailer shows a 2D side-scrolling platform game interspersed with third-person turret shooting and cinematic cut-scenes. It looks strong.
Joining Shadow Complex this summer will be Marvel vs. Capcom 2, The Secret of Monkey Island: Special Edition, Trials HD, Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled and 'Splosion Man.
That's not bad.
http://www.eurogamer.net/articles/mi...ng-xbla-summer
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June 9th, 2009, 17:33 Posted By: wraggster
Microsoft's motion control technology Project Natal is most likely to be introduced as a spoiler to dampen the launch of an expected high definition upgrade to Nintendo's Wii console.
That's according to Michael Pachter, analyst for Wedbush Morgan, who doesn't believe the new Microsoft tech is likely to launch until after 2010 and only with significant third-party support.
"We think that Project Natal is intended less as a game control scheme than it is as an easy-to-use dashboard control scheme, and we do not expect the device to be launched at retail until it has sufficient third party game support to justify a majority of the installed base to purchase it (we estimate 30 third party games would be sufficient)," wrote Pachter in a note following last week's E3 conference.
"We do not see Project Natal as a Wii killer; rather, we think that Microsoft intends to introduce it at the same time as the launch of the Wii HD, and hopes to hold off Nintendo’s plans to encroach on Xbox 360 turf after 2010."
Project Natal incorporates motion control, voice and camera recognition, and was shown at E3 not only with basic game prototypes, but also as a demo with users interacting with an AI character.
But Pachter pointed to more integration of online services with Xbox Live as the company's most significant unveiling last week, as it adds Netflix, Facebook, Twitter and Last.fm to the console's offerings.
"We were most impressed by the company’s clear enunciation of its strategy to turn the Xbox 360 into an internet and media hub for the living room, and we believe that the most momentous news of the press conference was the opening up of the Xbox Live dashboard to the internet.
"Among Microsoft’s many announcements, the company unveiled its intention to allow interaction with the Netflix website, to allow free streaming of FM radio through Last.fm, and to allow Xbox Live members to access Facebook and Twitter through the Xbox Live dashboard.
"These announcements demonstrate the power of Xbox Live as a web browser, and signal an intention to convert the 30 million plus installed Xbox 360 base before Apple TV can gain a foothold in the media hub market," he said.
http://www.gamesindustry.biz/article...poiler-analyst
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June 9th, 2009, 17:20 Posted By: wraggster
Kodu, an "end-to-end creative environment for designing, building, and playing your own new games," will be out before the end of the month, says Microsoft.
Kodu is a visual, icon-based programming language designed to be accessible enough for everyone to use - not just geeks with thick glasses.
Running on PC and Xbox 360, it lets you make games using your controller, and then distribute them via the Community Games Channel on Xbox Live. Think LittleBigPlanet, but without the 2D restrictions.
"Programmes are expressed in physical terms, using concepts like vision, hearing, and time to control character behaviour. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner," promises Microsoft.
A developer revealed on the Kodu blog: "I'm doing final content passes as we get ready for release, which is the end of June," although the exact day is still up in the air.
http://www.computerandvideogames.com....php?id=217192
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June 9th, 2009, 17:18 Posted By: wraggster
Modern Warfare 2 may seem to capture the chaos you'd imagine of war - and look stunningly realistic too - but studio head Vince Zampella says Infinity Ward aims for entertainment, not simulation.
"We go for authenticity not realism," Zampella told Official PlayStation Magazine. "We're not making a sim, we're making entertainment. We want it to look real like an action movie."
Zamplella explains why the futuristic weapons, like a tripod gun that uses lasers to detect and shoot enemies, don't ruin the game's authenticity. "You see a guy in an action movie, what he does is a little over the top. It makes for a great movie."
Elsewhere in OPM's huge 11-page feature, the mag details an open-world level set in Brazil, which it describes as a "huge sprawling shanty town full of multiple routes and areas." But IW won't go overboard with open-world mechanics, insists Zampella.
"We do it where it fits and doesn't make the game worse," he explained. "There isn't any mandate that every level has to be a wide open sandbox. There are certain levels like this where it fits naturally."
Put its November 10 release in your diary (if you're female). Or just write it in permanent marker on your FACE.
http://www.computerandvideogames.com....php?id=217173
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June 9th, 2009, 17:07 Posted By: wraggster
Microsoft might be busy extending and building on the Xbox 360's capabilities with Project Natal and all manner of NXE and Live updates, but it sounds like some of their third-party devs think they're running out of headroom -- in an interview with the Official Xbox Magazine, EA senior VP Patrick Soderlund said that "we've maxed out the 360 but we haven't maxed out the PS3." That's an interesting parallel to what Miyamoto was just saying about the Wii, of course, but it doesn't seem like the situation is entirely dire: Soderlund also said that he's "truly impressed" with the 360 and that he "would have a headache" if he were running Sony. Still, that doesn't bode well for Microsoft's planned 10-year 360 lifecycle if it's true -- we'll see if Redmond has something new for us before 2015 after all.
http://www.engadget.com/2009/06/09/e...-is-maxed-out/
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June 9th, 2009, 01:50 Posted By: wraggster
Microsoft – the manufacturer of the RRoD-prone Xbox 360 – has confirmed to Joystiq that it's discontinued its policy of providing a prepaid box with shipping label, more commonly referred to as the "coffin," for all Xbox 360 repairs. As of May 26 the policy was discontinued "in an effort to expedite the repair process." Customers will have the option of receiving an e-label to slap on the box they ship their bricked consoles in, but the days of the "coffin" are now over. A Microsoft spokesperson tell us, "Customers can now ship their consoles themselves using an e-label provided by Microsoft and do not need to wait for an empty box to be shipped to them."
Apparently Microsoft's accountants were getting tired of that budget line item signifying thousands of dollars spent on providing cardboard boxes to the millions of consumers with defective units (often multiple times). We likely should have seen the writing on the wall when we recently contacted Microsoft to find out what recourse customers had if customer service wasn't offering coffins.
Our advice: Mail it to Microsoft in whatever packaging you've got lying around (remember: they're going to fix it regardless) and save the special, custom-fit packaging they mail it back to you in. Odds are you'll use it again.
http://www.joystiq.com/2009/06/08/mi...rrod-xbox-you/
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June 9th, 2009, 00:02 Posted By: wraggster
"The Zune HD also comes with Internet Explorer (with tap-to-zoom technology), which means you'll not only have access to you favorite websites, but you'll also have access to other Wi-Fi features like song sharing, channel streaming, and the Zune Marketplace). Beyond that, the Zune HD has everything you'd expect a PMP to have and the standard Zune stuff, such as podcasts, Zune Pass, games, and a photo viewer. Zune HD is available with either 16GB or 32GB."
We know that the Zune HD is going to be Flash-based, but Microsoft has remained tight-lipped on the exact storage capacities that the Zune HD will be offered with. A Canadian publication named CRAVE has published an article in which, as you can see by the quote above, the storage capacities are listed in a matter-of-fact way at 16 GB and 32 GB. I emailed the editors at CRAVE last week to ask for a confirmation of this information, because it wasn't presented as a rumour or a "maybe this is what it will have", but the editors didn't reply to my email. So will the Zune come in 16 GB and 32 GB capacities? It seems like a reasonable guess - 8 GB would be too small to be of much use with HD content, and 64 GB would likely drive the price of the device through the roof. So what we're left with is either 16 GB, 32 GB, or both. Will those be the two storage capacities we'll see this fall? We'll see...
http://www.zunethoughts.com/news/sho...apacities.html
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June 9th, 2009, 00:02 Posted By: wraggster
This is news that will make some people happy: the Zune HD will have unicode support, meaning that it will display non Latin-based characters. This means that if you have a song/video/photo that has a file name, or metadata, in Chinese, Japanese, Korean, etc. it wil display the filename on those characters rather than showing you the "unknown block" characters. Not having any files like that myself, I'm unsure of exactly what languages are supported, or how the implementation will work. What would make people really happy of course would be if unicode support was rolled back to older Zune devices - because no one wants to buy a new device to get unicode support. Microsoft has thus far remained quiet about what sorts of software support they'll continue to provide for the older Zune devices. Let's face it, they've extended the feature-life of the Zune 30 further than anyone else has ever done with an MP3 player - so if they were to stop releasing firmware updates for it, it wouldn't be very surprising. I'd really like to see unicode suppot trickle down to the Zune 120/80/16/8/4 devices though - it would be a shame to see the devleopment stop on devices that are still being sold today.
http://www.zunethoughts.com/news/sho...e-support.html
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June 8th, 2009, 21:43 Posted By: Shrygue
via Computer and Video Games
A week after the sort-of-official announcement, Microsoft's released screenshots of Perfect Dark on Xbox Live Arcade. It looks lovely.
According to the Xbox.com product listing the XBLA version is in development at 4J Studios, that of Banjo-Kazooie and Banjo-Tooie XBLA fame.
The XBLA update sports 1080p, 60 frames-per-second visuals (with re-done textures and models by the looks of these shots) as well as various Xbox Live options. Fingers crossed for online multiplayer and co-op!
There's also a free Perfect Dark premium theme sitting on Xbox Live Marketplace, if you're interested (which if you're looking at this article, we assume you are).
It's out this winter. Let the excitement begin!
Screenshots
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June 8th, 2009, 21:41 Posted By: Shrygue
via Computer and Video Games
This week's Xbox Live Deal of the Week is the Gears of War 2 Combustible Map Pack.
The pack, which includes three multiplayer maps, has seen a drop from 800 MS Points to 560 MS Points (£4.70).
The deal comes ahead of next month's Dark Corners DLC, which adds a more plump selection of multiplayer maps (ten in all) and a "deleted" single-player campaign.
That one's out on July 28.
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June 8th, 2009, 21:39 Posted By: wraggster
New from Divineo UK
One of the failings of the Xbox 360 console is it's reputation for developing GPU based faults known as "the red ring of death", E74 error or sound but no display.
Two of the most effective remedies are to clamp the processer or fit heat sinks to the memory chips on the underside of the board - the Xecuter RROD Fix Pro kit addresses both of these problems and offers an all in one solution with the necessary tools, heat sink paste / pads, screws and washers.
Many guides and fixes are avaliable over the internet and if enough time is taken to read up on the subject you could at the very least resurrect a dead console or even permanently fix one!
Please note that Microsoft offer a 3 year warranty on some of these faults and can be contacted via thier website.
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June 8th, 2009, 21:37 Posted By: wraggster
New from Divineo UK
It can be pretty tricky trying to get into your Xbox 360 without the proper tools, with the Team Xecuter Xbox 360 Unlock Kit V2 the job becomes simple.
This high quality unlocking tool allows easy access to the inside of your Xbox 360 console, coming in two parts it is perfectly formed to allow both the sides and the back of the console to be opened with the minimum amount of fuss with no unsightly marks left after the job's finished.
So whether you want to be plain nosey, repair or modify your Xbox 360 the Team Xecuter Xbox 360 Unlock Kit is a must for hassle free opening
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June 8th, 2009, 21:12 Posted By: Shrygue
via Computer and Video Games
Microsoft developer Turn 10 has told of its "surprise" when Gran Turismo developer Polyphony Digitial stumbled over to try Forza Motorsport 3 at E3 last week.
Apparently, the handful of visiting GT5 devs were keen to get their hands on Microsoft's competing racer, but that didn't stop Turn 10 calling Gran Turismo a "stagnant" racing series.
"Perhaps the most surprising [visit] to me was when a couple developers from Gran Turismo makers Polyphony Digital came by to personally get hands-on with Forza 3, all the while taking careful notes, examining our UI system, shooting photos, and directly asking us some pretty interesting questions," Turn 10's Che Chou posted on his blog.
"The reason I say I was personally surprised was because PD aren't generally known as a studio to acknowledge that there are racing games that exist beyond their own. Which could explain why the GT franchise has been so stagnant in the racing genre since GT3."
Apparently other celebrities who stopped by at the Forza stand included "Steven Spielberg, Victoria Beckham (with her little boy), Incubus drummer Jose Pasillas, DJ and Turntablist Chris Killmore, folks from LA Galaxy, Aisha Tyler, some dude who came by to shoot a segment for the Jimmy Fallon Late Night Show."
What's next? Miyamoto visiting Sony to try the PSP Go? Oh, wait...
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June 8th, 2009, 17:34 Posted By: wraggster
Infinity Ward has clarified that Modern Warfare 2 is meant to be a direct sequel, which a first for the Call of Duty franchise.
Speaking to MTV Multiplayer, IW community speaker Robert Bowling said the name Modern Warfare 2 was picked to illustrate just that.
"This is a direct sequel to Call of Duty 4: Modern Warfare. That is what we are trying to get across to our audience. It's not just another one in the Call of Duty franchise," he said.
"This has never happened in Call of Duty before. They're typically their own campaigns and totally unrelated to the previous one. This one, is indeed a direct sequel and we just want to make that clear."
Modern Warfare 2 launches for PC, PS3 and Xbox 360 on 10th November.
http://www.eurogamer.net/articles/mo...-direct-sequel
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