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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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March 15th, 2007, 22:00 Posted By: wraggster
Geometry Wars: Retro Evolved, one of the most popular games on the Xbox Live Arcade download service, was intended to be a free download.
Bizarre Creations' Ben Ward stated in an interview with IGN: ""Geometry Wars was really intended as a gift to hardcore gamers and we initially wanted to give the game away for free.
""When it became evident that we couldn't do this, we said to Microsoft 'what's the absolute bare minimum we can charge'. They said 400 points, so we went with that."
The original Geometry Wars on Xbox was a hidden extra included in PGR 2.
Bizarre will get their wish in the long run, as Microsoft recently announced it will give away the hit shoot-'em-up game on the new 512Mb memory cards to be launched worldwide on April 3.
via cvg
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March 15th, 2007, 18:15 Posted By: wraggster
Former Take That cheeky-boy Robbie Williams has teamed up with Microsoft to offer some of his choice music videos for download on Xbox Live Marketplace.
His latest warble She's Madonna will be up there, as will A Place To Crash and Lovelight. All will be available for 280 Microsoft points in HD, or 230 in standard definition.
You can also splash your cash on a trendy Robbie Williams Theme for 150 points, which is virtually guaranteed to impress your friends with its four included snaps of the pop hero.
"I love playing Xbox at home and on the road," Robbie chirped. "Tiger Woods PGA Tour 2006 kept me company through the tour!"
All three videos are on the service now, so if that's your cup of tea, rude-box your way over and get downloading.
via eurogamer
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March 15th, 2007, 10:17 Posted By: Talvish
Over at The Pensive Gamer I've started a Developer Diary concentrating on exploring XNA.
The first Developer Diary describes how to get started in XNA. Includes useful tools, community sites and blogs related to XNA.
Here is a snippet from the article:
===============================
Each week I like to set aside a few hours to explore software development technologies I haven't tried. This past weekend I started to take a deeper look at XNA.
I'll be documenting my XNA investigation with periodic updates as a Developer Diary. Today's Developer Diary is simple, I documented what I did to get a base understanding of XNA.
===============================
I'm also curious to hear of any other tutorials or tools people have found valuable for XNA development.
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March 14th, 2007, 21:19 Posted By: Shrygue
via Games Radar
The latest in the once glorious but now frankly mediocre Championship Manager series sets out with a host of new features that threaten to push it up the table. The inclusion of Prozone analysis, for one, is inspirational: it’s more comprehensive than ever before and the set-piece editor gives you more control over what you can do with free kicks and corners than you could have imagined possible. But, like the beautiful game itself, it’s no good having the skills and tricks if you can’t pay the bills by getting the basics right. And Champ Manager 2007 remains, at this stage, hampered by some, sadly, fundamental problems.
First up, despite its much-talked-about “revolutionary” control system we found it very easy to end up completely lost in its deep navigation tree. Finding things was often a process of trial and error and with a fat wedge burning a hole in our pocket, getting to the transfer page was like getting out of a maze blindfolded. Crappy and inefficient, the inclusion of a quick “home”-style button, which lets you bring up a comprehensive menu at any time, often bailed us out. The home button is a good thing. The fact that it becomes more of a panic button most definitely isn’t.
And then onto the game engine. There’s a lot here we like, especially the range of camera views and in particular the isometric angles - a great improvement that we suspect, and hope, will soon be aped by market leaders Football Manager. Unfortunately, play still seemed wobbly, with weird throw-ins and absurd goal-keeping positions. If they smooth these problems out (and the attacking play needs to be addressed, especially) it could still succeed, particularly as - again - there’s some neat stuff dovetailing this: on-the-fly tactic changes and individual instructions or pep talks to your overpaid prima donnas from the sidelines being one of them. A mixed bag then with navigation and engine issues, plus an ugly interface at this stage undo a lot of the good. There is a strong chance this won’t come out here, but we’ll keep you posted.
Screenshots in link above. Leave feedback via comments.
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March 14th, 2007, 19:16 Posted By: wraggster
via gizmodo
Peter Moore, who I like to call the Jesus of the Xbox, has announced that Microsoft has already begun work on the next generation Xbox 360 and it won't be available until the 2011, 2012 range.
The 360 production team has begun researching what kinds of processors will be available in five years. The Marty McFly in me wants to suggest that the next-next-gen Xbox will be a 32-core console with multiple terabytes of storage, no media format (everything will be downloaded) and no controllers because everything will be done telepathically.
Any other ideas of what the next-next-gen Xbox will be able to do? Please tell me that it can give foot massages. I love a good foot massage.
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March 14th, 2007, 19:01 Posted By: wraggster
One of the more interesting features debuting later this year is the ability for Vista and Xbox 360 gamers to play online multiplayer sessions together. The first to allow them to do that is Shadowrun, a new first-person shooter from FASA Studio.
Elves have trigger fingers.
Today, Microsoft finally revealed when geeks can settle the age-old "keyboard and mouse or controller" debate. Both the Vista and Xbox 360 versions of Shadowrun will be available in June. Microsoft did not specify when in June Shadowrun would be released.
Online sessions will support up to 16 players, but for Vista owners to play against Xbox 360 gamers, they'll need a Gold-level Games for Windows - Live membership; PC-to-PC online play will be included in the Silver membership. As is the case with all Xbox 360 games, a Gold Xbox Live subscription is required to play multiplayer matches online.
The FPS is based on the Shadowrun universe, which first came to life in the world of pen-and-paper games. The game features various classes, each armed with weapons and magical abilities, such as teleportation.
via gamespot
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March 14th, 2007, 18:48 Posted By: wraggster
Ken Levine, Creative Director of Bioshock, talks exclusively to the free Xbox 360 magazine, 360Zine, about the game and the creative process behind it.
Issue 4 of 360Zine brings a 5 page exclusive extravaganza of one of 2007's most anticipated Xbox 360 games, Bioshock. Winning awards before it has even been released, the eagerly awaited follow up from the creator of System Shock is top of many gamers' most wanted list. The coverage includes a preview and a three page interview with Ken Levine, where he opens up about the impact he hopes the game will have.
"Violence is quite often necessary, but I think it's always important to remember what it means, whether it's necessary or not. It's important to remember the consequences and Bioshock brings people back to the consequences," says Ken Levine in the interview. He also covers the unique gameplay elements and the legacy of System Shock.
Also included in issue 4 are the full reviews of Ghost Recon Advanced Warfighter 2 and Bullet Witch among others, plus previews of Frontlines: Fuel of War and Brothers in Arms: Hell's Highway. This issue also introduces a new Community section in which Xbxo 360 gamers are encouraged to participate with clan news, podcasts and more.
360Zine is a Gamerzine, published in PDF format. Readers simply require a copy of the free Adobe Reader (version 6 or above) to read the magazines. Each Gamerzine includes more than 30 pages of professionally written games journalism and is enhanced with embedded video and multimedia.
360Zine can be downloaded now from: http://www.gamerzines.com/
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March 14th, 2007, 18:42 Posted By: wraggster
Microsoft is trying to "bump up the pipeline" on Xbox Live Arcade and wants to see more releases on the service, Casual Games general manager Bryan Trussel has told CVG.
Speaking at the Game Developers Conference last week, Trussel said that Microsoft is "trying to bump up the pipeline quite a bit".
"We have these Wednesdays where we release our games and they come out not every week but most weeks," he said. "We're increasing that pipeline. We want to do a couple of things; we want to have more games come out so that it becomes a new game every Wednesday, and occasionally more than one game coming out every week."
Trussel also talked to CVG about his desires to turn XBLA Wednesdays into an "actual destination time" for gamers to come for both new games, new download content, tournaments and competitions.
via cvg
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March 14th, 2007, 18:37 Posted By: wraggster
Transformers: The Game was presented to an underwhelmed crowed of journos yesterday, as the giant-robot action failed to meet high expectations set by the movie.
CVG attended the unveiling with high hopes, after having been impressed by the action-packed trailer of the live-action film. Giant robots, guns, rockets, explosions - it's perfect videogame fodder.
We were shown a city-based level that demonstrated destructible scenery by having robots smashing through buildings. We were also shown the combat system as two robots squared up to each other.
But the physics engine lacked impact during combat and failed to portray the extreme force you would imagine a punch from a 30-foot robot to have.
Two robots stood in-front of each other, throwing punches that seemed to have no physical effect until one eventually slowly fell to the floor.
Although the game's still in development, it also lacked the detail and polish we've come to expect from 360 games. The environment looked bland and there was a distinct lack of people and traffic. Fingers crossed this will change though.
As another sandbox-type game, it has a long way to go before it approaches the quality of Microsoft's Crackdown. And there's not long to go - the game is due out in summer.
Screens Here
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March 14th, 2007, 18:34 Posted By: wraggster
Another Wednesday, another Xbox Live Arcade release, but this week's is one of our favourites; Teenage Mutant Ninja Turtles 1989 (!).
Konami's Turtles game is undoubtedly one of the biggest consumers of our circa-1991 pocket money, which was when we used to blitz the game at a random Haven holiday camp with 3 other hopelessly addicted ten-year-olds.
If you haven't had the pleasure to encounter the Turtle's at their finest we recommend you pick it up for the bargain price of 400 Microsoft points - though it's not quite the same without an over-iced coke and Rory the Tiger.
If that still doesn't convince you to part with the best par tof four quid, stay tuned for our review later this week.
via cvg
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March 14th, 2007, 18:33 Posted By: wraggster
The as yet unannounced Condemned 2 has been listed on a retailer, even allowing for customers to pre-order their copy.
The brief synopsis for the sequel reads: "A superb sequel of brilliantly brutal bloody hand to hand brawling...", which doesn't reveal much, and doesn't seem to make much sense either.
But play.com is seemingly so sure of its release that it even specifies a date to the day, down as 30 November 2007.
We contacted Sega but were offered "no comment" on the matter.
This isn't the first time that a retailer has let slip about a game they shouldn't have, so we'll be keeping an ear out for that one some time soon.
For the record, the original was awesome.
via cvg
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March 14th, 2007, 18:29 Posted By: wraggster
Bugbear Entertainment's Xbox 360 racer crash-'em-up FlatOut Ultimate Carnage is spitting out exhaust fumes and car debris in new screenshots. Pass mince pies over the action and see what you think.
Previous games in the FlatOut series have provided some excellent physics-laden driving fun, and with the developer building Ultimate Carnage from the ground up for 360 to take full advantage of available horsepower, we can't wait to see it in action.
Screens Here
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March 14th, 2007, 18:27 Posted By: wraggster
Rumour claiming to have details on planned new content for Realtime Worlds' Xbox 360 game Crackdown has surfaced on the 'net.
Reported on website msxbox-world.com, the rumour comes via its forum, where a poster says "An un-named source who I have no doubt in trusting has revealed to me that Crackdown is set for some new content."
The poster goes the content "is possibly going to be free" and will include "things like vehicle impounding (taking marked cars back to agency); street racing vs. AI controlled cars, extra equipment, new agent outfits and a number of new mini games."
"The observant amongst you may have noticed some different activities in the game's training videos which look like rampage missions with weapons and vehicles. If all of this stuff becomes available soon and is free of charge then there is certainly a lot of life left in the game for those who have already beaten it", the poster concludes.
Excited fan wish or actually concrete information? We'll contact Microsoft to see what it says (and if it's anything other than "We do not comment on rumour and speculation", we'll eat our pyjamas).
via cvg
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March 14th, 2007, 15:46 Posted By: Darksaviour69
via eurogamerIt won't take forever to finish Valve's Portal, reckons level designer Kim Swift, who guided us through a playable demo of the game at last week's Game Developer Conference in San Francisco.
"Currently the game runs about four hours," she told us.
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However, it seems it may take some getting used to, as one of our reporters was reduced to a gibbering wreck as he attempted to get to grips with it. Still, Swift was apologetic and reassuring about the difficulty curve, saying she'd rushed the tutorial to get us to the action.
"In the game we take you very step by step in terms of being able to use your portals," she added.
Portal is a single-player experience fit to tie your brain in knots. You'll use a portal gun to manipulate your environment and objects, and it looks set to have an impact comparable to Half-Life 2's gravity gun.
It's due for release with Half-Life 2: Episode 2 and Team Fortress 2 this winter on Xbox 360, PS3, and PC.
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March 13th, 2007, 22:58 Posted By: wraggster
via joystiq
According to German gaming site Xbox-Archiv, the much rumored black Xbox 360 Premium is in fact coming, despite constant efforts to diffuse its existence and dash gamer hopes.
The site claims a little bird told them the new system is coming this May, at a lower $299 price replacing the useless Core model in the process. Also included are a 120 GB hard drive and HDMI outputs. Spring is the time for price drops, and our golden gut tells us Microsoft will more than likely run with something come this May...
UPDATE: A little clarification - the rumor suggests the current premium will take the place of the Core and its $299 price with the souped up Premium Pro costing $400 or more.
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March 13th, 2007, 20:43 Posted By: wraggster
via cvg
We reported yesterday that Xbox 360 exclusive action title Too Human may have been delayed until 2008. Not good news, considering this game was originally in development on PSone.
Suggesting that Microsoft's comments aren't 100 percent accurate, Silicon Knight president Dennis Dyack hit the Neogaf forums and had a few things to say: "I am sorry to see not much has changed here on the GAF. There should be no question as to why many developers do not post here. Thanks to those who were positive and made some logical comments."
A brave man indeed. He then added, "In time these comments will be bearers of fruit. Unfortunately for many here, they are going to be very bitter."
Silicon Knights and Too Human may be on the ropes at the moment, but don't write either off just yet.
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March 13th, 2007, 20:13 Posted By: Shrygue
via Computer and Video Games
Talk about getting ahead of yourself. In an interview from EGM, Peter Moore has said that the production team behind the creation of Xbox 360 is already working on the next Xbox.
Moore even went as far as saying that Xbox 360's successor could launch around 2012, as the team of tech-heads are looking into what kind of computing power would be available around that time frame. The Olympic Games don't strand a chance against a new Xbox.
In other 360 news, we're getting word that Microsoft could soon ditch the Xbox 360 Core version. That's the one without the hard drive and wireless pads that currently goes for around two hundred quid.
We think it makes perfect sense to drop the cheaper model, as the Premium System is a bargain in its own right. By now everyone that has a 360 should be online (or close to it) and for that you need a hard drive. We've put the call into Microsoft who kindly told us that they don't comment on rumours.
It wouldn't surprise us too if Sony's lite PS3 model never made it to the shops over here either. You'd only end up spending more in the long run anyway.
We'll keep you posted. In the meantime let us know what you think in the comments section below.
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March 12th, 2007, 20:53 Posted By: wraggster
via gamesradar
You could forgive us for speculating about a rise in Xbox Live Arcade pricing. Especially following the somewhat ambiguous proclamation made by Microsoft Casual Games manager Bryan Trussel, stating that we'd "see a correlation between some of the pricing" of games now that the maximum downloadable file size has increased from 50MB to 150MB.
Frugal gamers can put away their torches and pitchforks, because Microsoft shot back at us with a resounding "Nu-uh!" assuring us that a price increase will not be the case. Behold, the official statement from Trussel himself:
"There are currently no plans to offer Xbox Live Arcade games for more than 1200 points. My comments were meant to imply that a larger game may lead to a price that is at the high end of the current pricing range, not eclipse that range as suggested in the reporting."
That slight gust of wind you're feeling? The collective sigh of relief from all those who couldn't muster the balls to beg their boss for a raise just to play Root Beer Tapper.
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March 12th, 2007, 20:46 Posted By: wraggster
Microsoft today announced the latest release in its Xbox Live Arcade Wednesdays program, the 1989 coin-op beat-'em-up Teenage Mutant Ninja Turtles. Originally produced by Konami, the game is being offered on Live Arcade through an agreement with Ubisoft, the brand's current rights holder and publisher of its own line of movie-based TMNT games.
Developed by Digital Eclipse (the studio behind Live Arcade ports of Contra, Castlevania: Symphony of the Night, and Ultimate Mortal Kombat 3), Teenage Mutant Ninja Turtles game will feature voice chat capability and online or offline cooperative multiplayer for up to four gamers.
Teenage Mutant Ninja Turtles is set to go live on XBLA this Wednesday at 2 a.m. PDT and will be available for 400 Microsoft Points ($5).
via gamespot
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March 12th, 2007, 20:36 Posted By: wraggster
via eurogamer
Microsoft challenged four community developer teams to create four games in four days at this year's GDC, in an effort to show how simple it was to use the XNA Game Studio Express tool.
Well, they all rose to the challenge and produced a handful of gems for you to try out, providing you have a copy of the free XNA program for your PC installed, which you can grab from the official place (you'll need C# 2005 Express Edition installed to run it).
The line-up begins with DungeonQuest, created by German team Benjamin Nitschke and Cristoph Reinaecker; a 3D action RPG that lets you crawl through various dungeons in a two-player co-op team.
Then there's Simian Escape from American chaps Jonathon Stevens and Patrick Glanville, which is a 2D run-and-jump romp in a prehistoric setting. They've craftily utilised the help of the Torque X tools, available in the paid-for version of XNA.
The United Kingdom creation Damage Control came from Josh Butterworth and Maher Al-Samkari, and is a four-player siege game that challenges you with seeing off hordes of aliens that are advancing on your base.
Last but not least is AbduX from Brazillian Andre Furtado, which puts you in the space boots of a wide-eyed alien, and lets you plough through the counrtyside in your flying saucer whilst abducting scores of unsuspecting humanoids. Particularly impressive in this little chestnut is the voice recognition controls that let you command different functions of the spacecraft.
It's all part of promoting Microsoft's Dream-Build-Play competition, which is designed to create awareness of its XNA development tools. Simply make a great game using the software, win US$ 1000, and get your creation on Xbox Live Arcade.
XNA Game Studio Express is a free download that lets hobbyists, students, and independent developers create and share games for Windows. It was released last December along with the Creators Club, which is available for a yearly EUR 99 subscription and enables you to develop and play games on Xbox 360.
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