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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 26th, 2005, 02:08 Posted By: wraggster
A number of online reports have emerged suggesting that the Xbox 360 version of Square Enix' massively multiplayer title Final Fantasy XI will only play on versions of the console which are equipped with the hard drive.
While no confirmation or denial has been forthcoming from Square Enix itself, the reports are logical enough - in its PC and PS2 incarnations, FFXI uses the hard drive incredibly heavily to store character information and content updates.
Installation sizes on those systems are multiple gigabytes, and over the months and years of the game's operation, hundreds of megabytes of additional content, patches and expansions have been added to the game.
Therefore, it's logical that FFXI should require a hard drive to play - but it's potentially embarrassing for Microsoft, which faces the prospect of the first title it has ever secured for its platform from Square Enix not working on many Xbox 360 consoles.
The decision to make the hard drive optional has a number of consequences for the Xbox 360; many developers who have spoken to GamesIndustry.biz expressed doubt that the drive would be used in many third party games, since it will be seen as an optional peripheral.
However, the possibility that a "two tier" Xbox 360 has been created, where only those with hard drives will be able to play certain - primarily online - games, is arguably a more major concern. It remains to be seen how Microsoft plans to communicate the differences between the two versions of the system to consumers, and avoid confusion and disappointment among those expecting to be able to play MMOG titles on the Core System bundle.
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August 26th, 2005, 01:50 Posted By: wraggster
Microsoft is holding a press conference just a day before the Tokyo Games Show and is expected to announce Japanese pricing of the console. Japanese pricing is still unknown after Microsoft revealed US, EU and UK guidelines for pricing last week at Games Convention 2005 in Germany.
It’ll be interesting to see how much the console will cost in Japan when compared to the price elsewhere. If Microsoft used current market rates we’d see ¥32,963 and ¥43,941 for Core and Xbox 360 packages respectively. However, looking at the premiums that UK and EU gamers will pay, it’s likely the numbers will be higher than this.
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August 25th, 2005, 23:49 Posted By: wraggster
What is Darwin?
Darwin is the base of Mac OS X, comprising the kernel "xnu", the system libraries and the UNIX tools.
Can I run Mac OS X on the Xbox?
No. Darwin does not include the Mac OS X GUI, and the future x86 version of Mac OS X will only run on Apple branded hardware. Besides that, at least the current builds of Mac OS X for x86 need SSE2 and SSE3 support of the CPU - the Xbox CPU has neither. And of course, OS X wouldn't run with only 64 MB or RAM, and very slowly with only 128 MB.
Why should I run Darwin instead of Linux?
You should not. The Xbox version of Linux is far more advanced at the moment than the Xbox version of Darwin. If you are interested in Apple's modified-microkernel BSD-UNIX, have a look at it, though.
How to run Darwin
The patches and binaries currently support Darwin 8.0.1 only (this is the base of Mac OS X 10.4.0).
* You need a 128 MB Xbox for this for now!
* Use a PC with at least a Pentium 4 or Athlon 64 CPU (because of SSE2) to install Darwin/x86 8.0.1 on a fresh hard disk (should be at least 2 GB).
* Replace /System/Library/Extensions/IOPCIFamily.kext with the patched version.
* Set up a DHCP and TFTP server to send "bootkernel.elf" to the Xbox's MAC.
* Run cromwell and choose "Etherboot".
"bootkernel.elf" already includes the patched Darwin kernel, so there is no need to replace "/mach_kernel".
http://www.xbox-linux.org/wiki/Darwin
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August 25th, 2005, 00:55 Posted By: wraggster
When Microsoft announced the two-tiered pricing structure for its contribution to next-gen gaming, the Xbox 360, the shattering sound heard round the world was the simultaneous smashing of piggy banks. At $299 and $399, many gamers may not be seeing the holiday season's hottest toy under their Christmas trees this year.
However, when hot new gaming systems come out, supply is short, and demand is often so high that retailers can elect to sell the units only as parts of bundles that include accessories and games of the retailer's choosing. EBgames.com unveiled its holiday offerings today, and the prices may make some gamers feel as though they're getting "scrooged."
Like Microsoft, EB Games is offering two bundles, one for gamer's interested in the Core System and one for gamers eyeing the premium package. The Xbox 360 Core Bundle is priced at $599.93, and it includes everything in the standard package, plus an extra wired controller, a 64MB memory unit, and four games: Perfect Dark Zero: Limited Edition, Dead or Alive 4, Project Gotham Racing 3, and Kameo: Elements of Power. Using Microsoft's announced pricing for peripherals and an assumed $59.99 price point for Xbox 360 games, the package unbundled would come to $618.94.
The Xbox 360 Ultimate Bundle weighs in at just under $700. Gamers (or generous parents) willing to shell out $699.92 will get the Xbox 360 "premium" package, plus an extra wireless controller with a Play & Charge Kit, a rechargeable battery back for wireless controllers, and the four games mentioned above. Doing some quick math, the sum of the bundle's pieces would be $720.93, again assuming a $59.99 price point for games.
After choosing one-day shipping and ordering an Ultimate Bundle within California, the total comes to $777.86.
Each bundle is limited to one order per customer. A similar launch strategy was taken by online retailers for the PSP, but the no-frills Value Pack could be found on store shelves shortly after launch.
Gamers who think this is concrete evidence that DOA4, PGR3, Perfect Dark, and Kameo will be available the day the Xbox 360 is launched may want to think again. Though all are leading candidates to be available when the 360 hits store shelves, fine print at the bottom of the page reveals that "Dates and prices have not been confirmed and are subject to change."
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August 25th, 2005, 00:50 Posted By: wraggster
The Xbox 360 faces an uphill struggle against its rivals in the Far East, according to Nintendo of America VP Perrin Kaplan, who claims that "very few people are aware of or anticipating Xbox 2 at the moment" in Japan.
Speaking in an interview with US website IGN, Kaplan discussed the prospects of Nintendo's next-generation console, Revolution, and its rivals from Microsoft and Sony in the Japanese market.
"Xbox has no recognition at all in Japan," she claimed, "and very few people are aware of or anticipating Xbox 2 at this point."
While Microsoft has inked deals with several high-profile Japanese developers to create Xbox 360 titles, Kaplan believes that those deals are less important than they might seem, since they don't bring major franchises to the table.
"Microsoft has had no success in the Japanese market and they were required to attract such developers in order to have a chance in the market," she said. "Further, those developers won't be making software for that system that are currently known and loved on other systems, such as Kirby."
By contrast, Kaplan expects Japan - the only market where the GameCube comfortably outperformed the Xbox in the last generation, although it also led in several European markets - to remain a successful market for Nintendo.
"[The Japanese market] continues to be a very successful and profitable market for Nintendo," she said, "and we anticipate this to be true for the indefinite future. What might make more sense is to say that it's changing. All companies in Japan are experiencing these changes. Portable play is one additional arena that remains vibrant."
Regarding Nintendo's largest competitor, Sony, Kaplan believes that respect is due to the firm, not only for getting to market first but also for the quality of the offering which it has created with the PS2.
"Launching early in the Japanese market has been the key to success for Sony's PlayStation 2," Kaplan told IGN. "Their early launch date and marketing push along with a solid library of games gave them momentum that they still enjoy today."
However, even though Nintendo won't be launching first with Revolution, Kaplan believes that the firm's offering will be extremely attractive.
"It is too early for Nintendo to discuss our strategy for Revolution," she said, "but I can tell you that we have much experience running a successful global video game company, and Nintendo will come to the dance extremely well dressed."
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August 23rd, 2005, 22:38 Posted By: wraggster
UK chain store, GAME, has clarified that while it is still taking pre-orders of Microsoft's forthcoming next generation machine, Xbox 360, there is currently no word on how many units the group or country will be getting.
Shortly after putting a placeholder section on its site for taking Xbox 360 pre-orders, GAME created a notice saying: "We are now unable to promise delivery of the Xbox 360 pre-Christmas. We will endeavour to fulfil new orders placed for the system as soon as is possible but are currently unable to speculate when exactly that will be. We are however, able to continue to take orders for our first allocation of the Xbox 360 Core System until further notice."
While it may seem the company is limiting its orders based on the popularity for the higher priced system -which includes a wireless controller, 20GB hard-drive, Xbox Live headset and universal remote control for GBP 279.99-, over the Core System which contains none of the above for GBP 209.99, the reality is that currently Microsoft has yet to provide a number on stock for the machine, and GAME is taking a cautious stance.
Speaking to GamesIndustry.biz, Simon Soffe, head of PR & communications, said: "We want to make sure that as many GAME customers as possible can buy an Xbox 360 as soon as it's launched. We're very actively taking pre-orders from customers in all our stores and online."
"It's still very early days," he continued, "and the launch timing and stock volumes have not been confirmed. Once they are confirmed, we'll be able to give our customers more information about when they'll receive their new console."
Microsoft was unavailable at the time of writing in regards to the stock allocation Europe and the UK may be getting.
Xbox 360 is expected to launch in Europe in late November, although a final date has yet to be confirmed by Microsoft.
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August 23rd, 2005, 00:44 Posted By: wraggster
Atari doubled its announced Xbox 360 support today with news that the fourth-dimensional first-person-shooter TimeShift is headed to Microsoft's new platform in spring of 2006. The game was previously announced for the PC and Xbox, and those versions of the game will warp into stores in spring and summer of next year, respectively.
Set in the near future(s), TimeShift puts players in the quantum suit of Colonel Michael Swift, who's been tapped by the American government to test a time machine. Swift is sent back to 1911 on a test voyage, but when he returns he finds that the world has dramatically changed. As a result, he must take up arms against an oppressive regime to set things right again.
Swift is aided in his mission by the usual assortment of shotguns, small arms, and flamethrowers, as well as by the quantum suit, which lets him slow down, pause, and rewind time.
Developer Saber Interactive is building the game on its Saber 3D engine, which lets normal mapping create highly detailed textures and characters, advanced parallax lighting, and complex physics for in-game objects and characters.
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August 23rd, 2005, 00:38 Posted By: wraggster
J Allard, Microsoft’s chief XNA architect, was forced onto the defensive last night as he faced the public in an hour-long live online chat regarding Microsoft's next generation gaming system, Xbox 360.
Answering questions about the dual pricing decision announced at Games Convention in Leipzig last week - whereby Xbox 360 will be made available at retail as a pack complete with 20GB hard drive, a wireless controller, and more for GBP 279.99, as well as a Core System pack, which includes only the console and a wired controller for GBP 209.99 - and the high pricing of the hard drive add-on, Allard was given a tough time by his audience.
Asked, "Why even offer the Core package?", Allard responded, "While we designed a no compromises game system, a huge percentage of our customers are not like the folks in this chat room."
Comparing the Xbox 360 to other successful entry-level consumer products such as the iPod Shuffle, Porsche Boxster, the 4:3 TV and the 1 mega-pixel digital camera, Allard said, "We designed the Core System as a way to get folks to come into the family at a cheaper price and decide if and how they scale the system.
"The great thing about our approach, unlike these examples, is that the Core owner can upgrade the system and match the capabilities of the premium system when the time is right for them."
He did concede, however, that Core users would have to buy a GBP 22.99 memory card in order to save their games, a point he said was "consistent with the games industry for the last decade."
Taken to task over the price (GBP 69.99) of the 20GB hard drive add-on, Allard responded, "The 20GB hard drive is a 2.5 inch user serviceable drive and is more expensive than a PC ‘crack the box’ drive. It's one of the reasons we pushed to create a compelling premium bundle."
In response to the "steep" asking price for the premium Xbox 360 bundle (GBP 279.99), Allard pulled no punches, arguing it was "great value" and that the capabilities offered in its forthcoming machine "are unmatched in the history of video gaming."
Comparing it to Sony's PlayStation 2 launch strategy, he said, "The PS2 launched at $368 (in Japan) with no hard drive, no online service, no [memory card], no wireless, no voice, no network adapter, no remote, and only support for two controllers.
"When you consider you are getting the most powerful games system, best CD player, digital media player, movie player, etcetera, it's great value," he added.
Meanwhile, on the thorny issue of HD-DVD versus Blu-Ray, Allard said, "It's going to be interesting to see how and if a high def format for movies plays out," but later admitted, "We prefer HD-DVD to Blu-Ray in terms of the flexibility it offers to different applications as well as the infrastructure costs to the market."
Elsewhere in the discussion, Allard addressed Microsoft's stance on why Wi-Fi wasn't included as standard, the role of the hard disk, backward compatibility and more.
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August 23rd, 2005, 00:37 Posted By: wraggster
The head of the Xbox 360 design team is set to give a talk at the Design Museum in London this September.
Jonathan Hayes works as director of platform experience design for Xbox, and coordinated with teams in San Francisco and Osaka to develop the new console, and is expected to explore this topic during a session lasting an hour and a quarter.
The talk will take place between 7.15pm and 8.30pm and tickets cost £10 or £6 to Design Museum supporters who also have a priority booking. You can book tickets via the talks@designmuseum.org email address.
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August 23rd, 2005, 00:36 Posted By: wraggster
1up.com has a news post throwing together information from various sources, and revealing some release details about the Xbox 360. Scans of marketing flyers finally make clear the differences in the two skus. From the article: "There's ... a handy chart comparing the Core system to the standard system. The accessories are perhaps the most interesting, with specs and suggested retail prices listed. The wired controller is compatible with Windows XP, and the hard drive comes with some pre-loaded data, including an HD puzzle game. Of course, everything in the brochure is subject to change without notice, so check back for more confirmation as we get closer to the launch date."
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August 21st, 2005, 22:03 Posted By: hughzi
Hi
I think the 2 prices for the xbox 360 £209.99 and £279.99 are a real bargin worth the money shame the good games will be £45 or £50 each but worth the money.
What does everybody else think????
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August 20th, 2005, 16:54 Posted By: wraggster
The worlds best Xbox sites for emulation and homebrew are now merged into one site and will now be covering Xbox 360 news too, add to that we now have a RSS Feed and better site and forum integration plus less ads and a much better look for the site.
Welcome to the best in Xbox and Xbox 360 sites.
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August 20th, 2005, 03:11 Posted By: wraggster
Joe Jimenez and Benito Flores are avid fans of Microsoft's Xbox video game console. And they're both eager to see the latest model slated to hit stores this fall.
Yesterday, they discovered they will have a choice, as Microsoft announced it will make two versions of its new console -- the Xbox 360, priced at US$399, and a stripped-down version, the Xbox 360 Core, priced at $299.
It marks the first time a gaming console has been introduced at a multiple price point, something common with other electronic gadgets. Analysts said it is a good strategy by Microsoft in its battle against Sony, the reigning champion of home video game systems.
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August 20th, 2005, 03:10 Posted By: wraggster
After the announcement of the Xbox 360 pricing plan our reader response has been a fiery mix of anger, jubilation, and confusion. The total package which includes the hard drive will cost gamers $399.99 meaning that a typical holiday bundle including a second controller and a game will run about 500 dollars. The Core unit is $299.99 (the launch price of the first Xbox) but lacks the wireless controller, HD cables, and hard drive which will enable backwards compatibility.
There is no question that four hundred dollars is a good chunk of money, but how wide is the gap between this console launch and the price of previous gaming hardware? What follows is a list of previous consoles with their prices adjusted for inflation according to the Consumer Price Index. NASA.org is kind enough to provide an array of inflation calculators including a separate calculator based on the Employment Cost Index which is based on employee wages and benefits.
As pointed out by Erik Brudvig, our guides editor and resident smart aleck, computer technology doesn't exactly follow the same rules of inflation as other products. This is due to the decreasing cost and increased capabilities of the guts of a machine. So while the value of the $650 smackers paid for a Neo Geo is an exorbitant amount of cash by today's standards, the actual hardware could now be produced for a tiny fraction of that cost.
Perhaps the best illustration of this principle is the evolution of the PS2 architecture. What was originally a 300 dollar system was later re-released with a more compact design and a lower price tag. This was basically done a third time with the PSP which is only slightly less powerful and of course portable.
Another factor contributing to the worth of a console is the functionality of each system. For a short time the Nintendo Entertainment System included a robotic opponent for gamers without friends but this is hardly comparable to features like DVD playback, custom soundtracks, online capability, and a remote control.
For the purpose of this article we'll be looking at the price of a video game console statiscally and comparing its cost to today's dollar value.
Atari VCS launched in 1977 for $249.99 — $811.21 in 2005
Nintendo Entertainment System launched in 1985 for $199.99 — $354.91 in 2005
SEGA Genesis launched in 1989 for $249.99 — $389.67 in 2005
NeoGeo launched in 1990 for $699.99 — $1041.12 in 2005
Super Nintendo launched in 1991 for $199.99 — $282.21 in 2005
Jaguar launched in 1993 for $249.99 — $328.69 in 2005
3DO Interactive Multiplayer launched in 1993 for $699.95 — $920.30 in 2005
SEGA Saturn launched in 1995 for $399.99 — $497.66 in 2005
Nintendo 64 launched in 1996 for $199.99 — $242.75 in 2005
SEGA Dreamcast launches in 1999 for $199.99 —$228.09 in 2005
PlayStation launched in 1995 for $299.99 — $372.01 in 2005
PlayStation 2 launched in 2000 for $299.99 — $333.15 in 2005
Xbox Launched in 2001 for $299.99 — $325.34 in 2005
GameCube launched in 2001 for $199.99 — $216.89 in 2005
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August 20th, 2005, 03:09 Posted By: wraggster
After the announcement of the Xbox 360 pricing plan our reader response has been a fiery mix of anger, jubilation, and confusion. The total package which includes the hard drive will cost gamers $399.99 meaning that a typical holiday bundle including a second controller and a game will run about 500 dollars. The Core unit is $299.99 (the launch price of the first Xbox) but lacks the wireless controller, HD cables, and hard drive which will enable backwards compatibility.
There is no question that four hundred dollars is a good chunk of money, but how wide is the gap between this console launch and the price of previous gaming hardware? What follows is a list of previous consoles with their prices adjusted for inflation according to the Consumer Price Index. NASA.org is kind enough to provide an array of inflation calculators including a separate calculator based on the Employment Cost Index which is based on employee wages and benefits.
As pointed out by Erik Brudvig, our guides editor and resident smart aleck, computer technology doesn't exactly follow the same rules of inflation as other products. This is due to the decreasing cost and increased capabilities of the guts of a machine. So while the value of the $650 smackers paid for a Neo Geo is an exorbitant amount of cash by today's standards, the actual hardware could now be produced for a tiny fraction of that cost.
Perhaps the best illustration of this principle is the evolution of the PS2 architecture. What was originally a 300 dollar system was later re-released with a more compact design and a lower price tag. This was basically done a third time with the PSP which is only slightly less powerful and of course portable.
Another factor contributing to the worth of a console is the functionality of each system. For a short time the Nintendo Entertainment System included a robotic opponent for gamers without friends but this is hardly comparable to features like DVD playback, custom soundtracks, online capability, and a remote control.
For the purpose of this article we'll be looking at the price of a video game console statiscally and comparing its cost to today's dollar value.
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August 20th, 2005, 03:08 Posted By: wraggster
Rumble Roses XX for Xbox 360
Source: gameplanet
Konami of Europe has announced its first title for the Xbox 360 in the shapely form of Rumble Roses XX (working title), an all-girl wrestling game starring a bevy of beautiful combatants.
Featuring over 20 female characters, Rumble Roses XX is a "graphically stunning" wrestling title featuring a wide range of throws, counter-moves and pin-downs. Each character has a distinct personality, from Cow-Girl Dixie through to schoolgirl Reiko and wicked nurse Anesthesia. In addition to the staple throws, slaps and pins of the wrestling genre, each girl has specific attacks linked to their overt personalities and can also string together a number of moves to create formidable combinations. In keeping with the glitzy showcase nature of the game, the girls also have taunt moves to rile their opponents and to get the crowd going.
Rumble Roses XX features a number of solo modes wherein players can pummel their way through the game's many characters and unlock additional foes. There is also a number of additional competitions to put the player through their paces, each giving the player a chance to access the hundreds of possible attacks the game can produce.
Multi-player action is also included via a four-player tag team competition, wherein two pairs of girls can fight against each other. The Tag Team mode also gives players access to previously inaccessible moves as the pairs work together. Rumble Roses XX will also make use of the Xbox Live online gaming service, with one-on-one bouts or team battles to be enjoyed against like-minded fans.
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August 20th, 2005, 02:26 Posted By: wraggster
The standard version of Xbox 360 won't be backwards compatible with Xbox games, it has emerged today.
A representative for Microsoft this afternoon confirmed that backwards compatibility rests on making use of the removable 20GB hard drive - which isn't included in the basic 'core system' bundle (which will retail for £210).
Instead, gamers will have to purchase the £280 Xbox 360 Premium Edition - which is packaged with a hard drive - if they wish to use to the next-gen machine to play current-gen Xbox titles. Alternatively, it's possible to buy a stand-alone hard drive for an additional £70.
While the notion that the core system offers a low-cost entry to next-gen gaming is certainly a good one, it does seem surprising that you won't be able to play your Xbox games on a 360 without splashing out an additional 70 quid.
We're keen to find out which Xbox 360 bundle you'll be buying: to have your say, vote in our poll now, which can be found to the left of this very story.
Xbox 360 is expected to launch in the UK in November
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August 20th, 2005, 02:17 Posted By: wraggster
News from Divineo China
The Magic XFPS is a high quality adapter for Xbox to use PC keyboard and mouse on your console! Great to use with all FPS, it is now cheaper than ever and the best time to offer yourself one!
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August 19th, 2005, 00:36 Posted By: wraggster
If you’ve been watching this or any other Xbox-focused site lately, you’ve probably heard about the two-pronged, dual-price strategy planned for the launch of the Xbox 360. Some people were ready, but most people (as far as I can tell) just seem plain mad. So what do developers, members of the press, and financial analysts have to say about Microsoft’s great $299/$399 hope? Words and phrases appear that run the gamut from “blunder,” “crippled,” “compromise,” “stupid pet trick,” “confusing,” “disrespect,” “absurd,” and “PR play” to “a very good strategy,” “a good thing for the industry,” and “creative pricing.” Kind words were certainly said, dear fan boys, but they weren’t nearly as memorable as the criticisms. Got anything you wanna say to Microsoft?
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August 19th, 2005, 00:26 Posted By: wraggster
Following on from yesterday's announcement of the price points for the Xbox 360 and the Xbox 360 Core System packs, Microsoft has also revealed the pricing of the range of first-party accessories which will be available for the system.
The list reveals that users who buy the Core System pack - priced at 299 Euro - will have to spend well over a hundred Euro to bring their system up to the level of functionality boasted by the "full" Xbox 360 pack, which includes a hard drive, wireless controller, Xbox Live headset, high definition video cable and universal media remote.
It also gives a price to the memory unit which will, presumably, be required by the Core System in order to save games - meaning that the real cost of a Core System pack will be more like 334 Euro.
It recently emerged that Microsoft is only allowing certain manufacturers to build Xbox 360 peripherals, and is charging a royalty on sales of third party accessories - and it's not clear whether the firm will allow all of its first-party accessories to be replicated by third parties, or whether it has any degree of control over the pricing of third party components.
Faceplates - GBP 14.99 / 19.99 Euro
Controller (wired) - GBP 24.99 / 37.99 Euro
Component HD-AV Cable - GBP 19.99 / 29.99 Euro
Hard Drive (20GB) - GBP 69.99 / 99.99 Euro
Memory Unit (64MB) - GBP 22.99 / 34.99 Euro
Wireless Controller - GBP 32.99 / 44.99 Euro
Play & Charge Kit (recharges Wireless Controller during play) - GBP 14.99 / 19.99 Euro
Rechargeable battery pack - GBP 9.99 / 14.99 Euro
Wireless Networking Adapter - GBP 59.99 / 79.99 Euro
Headset - GBP 14.99 / 19.99 Euro
Universal Media Remote - GBP 19.99 / 29.99 Euro
SCART AV Cable - GBP 17.99 / 24.99 Euro
VGA HD-AV Cable - GBP 19.99 / 29.99 Euro
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