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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 9th, 2005, 22:33 Posted By: wraggster
Microsoft's Xbox 360 is set to use hard drive technology from storage specialist Seagate, with the company announcing that its new LD25 2.5" discs are to be used as the removable drives for the console.
Seagate announced the LD25 range of drives in a statement last night, describing the new drives as specifically designed for use in game systems, home entertainment devices and small form factor PCs.
The drives will be available in 20GB, 30GB and 40GB variants, with the Xbox 360 set to ship with the 20GB version of the hardware - which will be used for applications ranging from downloading game content to storing video messages and custom soundtracks.
"The hard drive extends the gaming experience on Xbox 360," explained Microsoft's corporate VP of Xbox hardware, Todd Holmdahl. "From downloading trailers, new game levels, maps, weapons, vehicles, and more to supporting custom playlists in every game and storing video messages from friends, Seagate's LD25 Series 2.5-inch hard drive brings gaming and digital media together for the ultimate entertainment experience."
According to Seagate, the new drives use a technology called DynaPlay, which optimises their performance to reduce power consumption and improve media streaming and security, while motors using a technology called SoftSonic mean that the drive runs more quietly than its competitors.
Seagate joins an impressive line-up of technology partners who are working with Microsoft on the new console, including CPU provider IBM, graphics chipset designer ATI and wireless solution provider RTX Telecom.
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June 9th, 2005, 22:28 Posted By: wraggster
German 3D games middleware developer Trinigy GmbH has announced that future versions of its proprietary Vision Game Engine will offer full support for the Xbox 360.
Trinigy says the new engine will be the first in a series designed for next-generation gaming. The company revealed that it already has an Xbox 360 development kit and the engine is at a "fairly advanced" stage of development.
"The universal design and the comprehensive set of platform-specific features and optimisations makes the next-gen version of Vision an ideal platform for Xbox 360 developers," said Trinigy MD Dag Frommhold.
"Vision allows developers to easily utilise the impressive performance and feature set of Microsoft's next-generation game platform while at the same time saving development time and money."
Tracey Frankcom, program manager at Microsoft's Xbox Advanced Technology Group, added: "We were truly impressed with Trinigy's powerful technology and their coherent and ambitious plans for Xbox 360.
"We are convinced that already the first Xbox 360 titles based on the Vision Game Engine will set new standards in terms of visual quality and realism."
The Vision engine has already been used to create more than 25 games, including Desperados 2, Psychotoxic and Back to Gaya.
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June 8th, 2005, 19:59 Posted By: wraggster
Word seeps out today from that leaky old barge known as the games development community that dev are finally getting their grubby paws on Xbox 360 beta development kits right about now.
"So what?" you might reasonably opine, "how does that affect the price of fish?", ah but care you should, as it's going to allow those devs to finally start upping the ante as Microsoft gears up for the crucial next six months before 360 launch.
Actually these kits may be about a week behind schedule as major 360 developers we talked to at E3 expected to have the kits within a week or so of show close.
At E3, Xbox 360 devs were having to show off their games running on Macs at what they were saying was only 30 percent of the 360's total power. In many cases it led to accusations and perceptions that 360 was not the generational leap forward it might have been. "Xbox 1.5" was a phrase which was cruelly bandied about amongst cheeky UK hacks way before the Sony execs got in on the act and adopted it as a line of attack. Maybe we should ask them for a royalty?
However with these kits now purportedly in place, developers should have all the ammo they need and it's also strategically important for that crucial 360 launch line-up. If there's no buzz about the actual games this Christmas and people aren't tearing down the walls to get their hands on Gotham 3, Gears of War and Perfect Dark Zero, then 360 will face a real uphill struggle at launch.
Word also comes our way that some key components like the 360's GPU and CPU have gone into production too, an equally crucial milestone for Microsoft, although apparently they will be holding off production of the unit itself until pricing has been finalised.
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June 8th, 2005, 02:16 Posted By: wraggster
BGT BioGraphic Technologies, Inc., the leader in real-time artificial intelligence (AI) tools and middleware, announced today that its AI.implant SDK will enable unmatched functionality and performance for game developers targeting the Xbox 360 video game and entertainment system from Microsoft. As a result, users of the Xbox 360 will be able to interact with the most intelligent NPCs available on any platform.
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June 6th, 2005, 19:06 Posted By: wraggster
With the Xbox version of Grand Theft Auto San Andreas just days away, Rockstar has casually released these new screenshots of the game to further tempt any of you who resisted the PS2 version to part with your cash.
In addition to the cities, modes and features present in the PS2 version, the Xbox game will feature a few technical improvements over the original, making it the console version to own.
New lighting and shading models, high-resolution textures, an increased draw distance and 480p support make this version look much nicer, with the 5.1 surround sound ably backing up the graphical improvements.
In addition, the Xbox version also features a 30 second replay mode, allowing you to re-enjoy nasty moments, and a customisable soundtrack, giving you the option to build your own radio station playlists.
Amusingly, the DJ commentary and silly adverts still play out in-between your tracks, so you don't have to sacrifice some of the humour in order to enjoy you're own music.
Anyway, enough chat, check out the new screenshots on the right.
Grand Theft Auto San Andreas is due for release on Xbox and PC this Friday. The PS2 version is out now
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June 6th, 2005, 18:57 Posted By: wraggster
Microsoft's Xbox 360 will be priced at $299 when it hits shelves later this year, according to analysts at major investment bank UBS, with Microsoft subsidising each console to the tune of $75 in order to meet that price point.
Predictions by the analysts, reported last week in the Toronto Globe and Mail, suggest that Microsoft will pay $375 per unit to its manufacturing partners, with the final retail price of the console pegged at $299.
That's in line with comments from Microsoft boss J Allard, who told the media at E3 that the Xbox 360 would launch "in the neighbourhood" of the $300 price point at which the original Xbox launched in late 2001 in North America.
The $75 subsidy reportedly required to hit the launch price is quite high, but not unusual for a new console. Platform holders routinely subsidise their consoles at launch in order to build an installed base, and then make back the money from software sales and the rapidly falling price of hardware manufacture late in the lifespan of the console.
However, Microsoft found it more difficult to do this with the original Xbox, since it had to continue buying components from partners such as NVIDIA and Intel at high prices - unlike Sony, which has been able to hugely reduce the manufacturing cost of the PS2 as it builds most of the core components itself.
For Xbox 360, Microsoft has moved to a more Sony-like model, and expects to be able to realise similar economies as the scale of manufacturing ramps up and the component costs fall.
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June 6th, 2005, 18:53 Posted By: wraggster
Retailers struggling to deal with the poor supply of current-gen Xbox consoles could have more problems when the Xbox 360 launches later this year, according to UK Xbox boss Neil Thompson.
Speaking to trade paper MCV, Thompson said shortages will be down to high levels of consumer demand rather than manufacturing problems. Microsoft plans to launch the Xbox 360 in the US, Japan and Europe simultaneously this November, something which Thompson concedes will not be an easy task.
"I think demand is going to be phenomenal so we see that as a really difficult thing," he told MCV.
"We feel as a company we've done the groundwork to get to a point where we can do the global release; we feel we're going to deliver and have a great Xmas.
"Will we execute well so retail will have good volume? Yes. But I don't think we're going to meet demand as people are going to come into this platform in a big way."
But some UK retailers remain skeptical of Microsoft's promises. Both Action Replay and Virtual Games told MCV they would not be running Xbox 360 pre-order campaigns to avoid any risk of disappointing customers.
This follows the continuing shortage of Xbox consoles, a problem which caused difficulties for many retailers last Christmas and has yet to be fully resolved.
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June 5th, 2005, 16:26 Posted By: wraggster
News from <a href="http://www.divineo.cn/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo China</a> of the latest addition to the Xbox Modchip world, heres info of whats been released:
<BLOCKQUOTE>Xapter V1.6 is Team Xecuter official solution for solderless installation on Xbox V1.6. You can now install your Xecuter chip totally solderless on your V1.6 Xbox with this very high quality official product.
</BLOCKQUOTE>
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June 4th, 2005, 16:22 Posted By: Hawq
According to maxconsole the size info for the 360 has been announced, bit smaller than the Xbrick then, I was bored & used a nearby tape measure to check out the measurements
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June 2nd, 2005, 23:01 Posted By: wraggster
ATI has hinted that it wants to partner with Microsoft for the long haul following its involvement on the company's next-generation games console, Xbox 360, which is due to ship later this year with an ATI graphics part at its core.
"Our view is that when we enter a partnership like Xbox with Microsoft, it's not a one-shot. It's really a launch on a long-term partnership," said ATI CEO Dave Orton, speaking to Reuters during a technology seminar in Taipei.
Orton said he sees ATI starting "to look much more like a PC/digital consumer company, not a PC company that's dabbling in digital consumer" - from which it's easy to infer that ATI would like to produce the next round of graphics technology for Microsoft whenever the latter next decides to iterate its gaming platforms.
But Orton's comments also suggest ATI wants to partner on more than simply gaming consoles. Microsoft has made no secret of its keenness to expand in various multimedia sectors, and Orton thinks ATI can be a part of that too, identifying an opportunity "to do much more together in a range of devices".
"That's what we want to do because we believe this technology is ultimately redeployable in different forms," he added. "That's what we hope ultimately Microsoft will decide."
However ATI is relying on Microsoft to support it, to a certain extent, as the Redmond-based computing giant reportedly owns the designs and rights to all Xbox 360 components, including ATI's chip.
Therefore, should it choose to stop working with ATI, Microsoft is unlikely to run into the sorts of problems it did moving away from its first-generation Xbox partnership with NVIDIA, whose ownership of the graphics processing unit design gave Microsoft a headache when it came to ensuring backwards compatibility in 360 - an issue it has still to resolve completely.
NVIDIA has partnered with Sony for this generation of consoles, developing the "RSX" chip that PlayStation 3 uses to drive its visuals.
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June 1st, 2005, 22:40 Posted By: wraggster
Fonix Speech, the company responsible for the technology that allows Xbox developers to employ voice recognition in their games, has announced that it will be continuing in this role on the next-generation Xbox 360.
Microsoft's program manager for Audio and Voice Technologies Brian Schmidt said: "By incorporating Fonix's speech recognition technology into our Xbox 360 development kit, game developers can give players a fun and natural way of interacting with their games."
The Fonix Speech-made technology is currently employed in a number of Xbox games. Ubisoft has used it in various titles in its Tom Clancy range, including Rainbow Six 3 and its expansion, Ghost Recon 2, and the forthcoming Rainbow Six: Lockdown.
NovaLogic will also utilise voice commands in its forthcoming port of Delta Force: Black Hawk Down, underway at UK firm Climax, while Vivendi-Universal Games' SWAT: Global Strike Team has already made use of it elsewhere.
"Working with Microsoft enables Fonix to offer market-leading voice command solutions for next-generation products and to offer new interface possibilities for game developers and players," said Tim K. Hong, VP, Fonix Games.
"Fonix looks forward to contributing to a new generation of videogames as developers use Xbox 360 to showcase greater possibilities for voice recognition in games."
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May 29th, 2005, 00:37 Posted By: nvidiaboy
Hey all, the same company that opened the freeipods and freepsps site just opened their free xbox 360 site. This company Gratis is legit and I received both my ipod and psp from them already. G4tv also did a report on them and how they were legit. For the offers they let you choose between really easy stuff like a blockbuster trial month and u get your credit right away. Anyways, I heard the first to finish their completions will be the first to receive the xbox 360 when it ships around November. If you guys wana check out the site here it is: http://www.Free360XBOX.com/
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May 27th, 2005, 20:28 Posted By: Hawq
Direct from the nfo:
'This quite simply, is a video poker game based on Double Double Bonus Poker.
It was written for my personal bar setup and a custom controller with big
buttons in a line, like a real video poker machine. Playing on a regular
controller is a bit odd at first, but isn't too bad once you get the hang
of it.
I released this because I wanted to give back to the community, and maybe
someone else wanted to run this kind of setup themselves in their own bar
setting.
Controls
--------
A = Deal/Draw (also will repeat bet after one is made so you don't have to hit bet)
White = Hold card 1
X = Hold card 2
Y = Hold card 3
B = Hold card 4
Black = Hold card 5
Left Trigger = Bet 1
Right Trigger = Bet Max (5)
Start = Insert 80 credits ($20 on a $.25 machine)
Back = Nothing
Note: There is no way of ending this game, a reset is required.'
Hit the usual spots for some gambling fun
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May 24th, 2005, 23:03 Posted By: wraggster
Besides jacking the whole Apple-look, Microsoft has plans to form relationships between its Xbox 360 and Apple’s iPod and Mac computers. While the idea sounds cool—and will likely convince a few suckers to buy in that would have otherwise passed on the console—it’s hard to see why I should care if I can plug my iPod into my 360.
What good is playing my songs through my television set via the 360 when I can already do that through my computer or stereo system? I respect the goal of integrating all of our multimedia/PDA/Bluetooth devices, but it’s never going to convince me to buy one console over another. I’m going to buy the 360 because I’ve cherished my gaming experience on the original Xbox. And I doubt that the relationship between my (future) 360 and my iPod will ever come to fruition.
But on second thought, if I can plug my iPod into my 360 and play songs off of it in place of a game’s built-in soundtrack (without dealing with the hassle of downloading the songs onto my 360), I’m definitely in. But the music would have to be integrated into the game—like in the same way custom soundtracks work in games like Burnout 3.
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May 24th, 2005, 20:11 Posted By: Cap'n 1time
When I was away working on the Halo UT mod this law suit popped up. It was important to me because much of my job when I was with Halo UT relied upon ripping halo and halo 2 content to see what made it tick and get ideas on out own content.
I emailed bungie and had the content manager of halo 2- Frank O'conner give me the OK but i was still pissed about Tecmo. I fail to see why it is illegal to modify content in a game that was purchased by the modifier, or why it would violate IP to publicly distribute these modified files over the internet. In fact, I know people that actually bought DOA just because of the modifications.
The news might not be what i hoped, but it seems that the people in charge of the ninjahackers website will not be punished, but part of the settlment Tecmo came up with may involve the webmaster giving a database of the users who downloaded the content, I dont blame the webmasters for giving them the database if the settlement required it. US law is a real bitch and they probably had no way of avoiding it. anyways this is a quote from xbox-scene.com
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May 23rd, 2005, 22:51 Posted By: wraggster
Speaking to GamesIndustry.biz, Xbox VP Peter Moore has confirmed that Microsoft is planning to run a European showcase event once again this year, where it will present its Xbox and Xbox 360 line-up.
The X events were the key events in the calendar for Xbox right from before the launch of the original console, when X01 in the French Riviera city of Cannes gave European media an early glimpse of the system prior to its March 2002 launch in Europe
The X02 and X03 events in Seville and Nice continued the series with previews of upcoming games and services on the platform. However, Microsoft didn't run an X04 event last year; but with the launch of Xbox 360 due in late 2005, an X05 event is now on the cards, according to Moore.
As yet, it's not known where or when X05 will be held, or whether an equivalent event will run in other territories. However, it should be noted that the X events have played host to some fairly significant announcements in the past - most notably the acquisition of UK developer Rare in 2002 - and as such, expectations for this year's event will undoubtedly run high.
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May 22nd, 2005, 21:45 Posted By: amd35000
Hey all, the same company that opened the freeipods and freepsps site just opened their free xbox 360 site. This company Gratis is legit and I received both my ipod and psp from them already. G4tv also did a report on them and how they were legit. For the offers they let you choose between really easy stuff like a blockbuster trial month and u get your credit right away. Anyways, I heard the first to finish their completions will be the first to receive the xbox 360 when it ships around November. If you guys wana check out the site here it is: {url removed,- read rules]
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May 22nd, 2005, 10:57 Posted By: wraggster
Well we have been working on a fighting game this past week. It's not going to be DOA3/Tekken/Virtua Fighter hardcore, but ATM its like Street Fighter 2. It'll play like Street Fighter EX at best.
Features:
* Game is 3D
* Import more characters
* Import custom levels
* SF2/EX grade fighting engine (no tekken button mash 10 string combos)
* Import more characters
* Import more characters!!!
Sooo anyway, the model format is all open so anyone can make their own characters, define its special moves, and import it into the game easily... so you can see the potential in this game if people out there contribute.
The game is obviously still VERY early in dev, but we already have it up and running, playable too I guess. As you can see from the screenshot we haven't got time for any graphical work ATM but if there are any artists out there who want to contribute we NEED people who can model, draw textures (for models, HUD, menus etc) ...**** we need people from all areas really... sound... music... if you feel you can offer us something come tell us
http://www.aftershock.xbox-scene.com...=news&count=10
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May 20th, 2005, 00:46 Posted By: wraggster
Following earlier indications that the Xbox 360 will only be backwards compatible with some Xbox games, Microsoft has admitted that existing software will need to be recompiled before it can be run on the new console.
The problem, it says, is down to hardware incompatibility - since the current Xbox uses an Intel processor, but the 360 will use IBM's PowerPC architecture, while NVIDIA's graphics solution is being replaced with an ATI one.
As many commentators have pointed out over the last few months, this means backwards compatibility problems. The solution Microsoft has reached is apparently to recompiled current-gen Xbox games so that they can be played on the 360. First on the list, it says, are the best-selling Halo titles.
The news has raised more questions than it answers, however, as it suggests that game titles may need to be modified somehow before players can use them on their new consoles - but Microsoft has denied that it will ask players to pay for new versions of the software.
"At launch, Xbox 360 will be backward compatible with the top Xbox games," Xbox PR manager Michael Wolf told GamesIndustry.biz today. "Our goal is to have every Xbox game work on Xbox 360. You will NOT need to purchase a new 'version' - your original games will work on Xbox 360."
Sony and Nintendo have already confirmed that their next-gen consoles - the PS3 and Revolution - will play all the games in their respective back catalogues, offering consumers a huge choice of titles at launch.
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