|
Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
August 14th, 2005, 11:55 Posted By: wraggster
The official Xbox 360 site has been updated with a great new video montage featuring footage from all of the following games that ranges from the craptacular to spectacular.
Once you’ve loaded the site, seek out the Madden thumbnail and click that for the video.
Here’s the list, in order that the games appear.
1. Kameo, Elements of Power (Microsoft Game Studios)
2. Quake 4, (id Software)
3. Test Drive Unlimited (Atari)
4. Call of Duty 2 (Activision)
5. The Darkness (Majesco Entertainment)
6. Madden NFL 06 (Electronic Arts)
7. Project Gotham Racing 3 (Microsoft Game Studios)
8. Gears of War (Microsoft Game Studios)
9. NBA Live 06 (Electronic Arts)
10. Frame City Killer (Namco)
11. Tom Clancy’s Ghost Recon 3 (Ubisoft)
12. Top Spin 2 (2K Sports)
13. Need for Speed Most Wanted (Electronic Arts)
14. Dead Rising (Working Title) (Capcom)
15. Condemned Criminal Origins (Sega)
16. FIFA 06 (Electronic Arts)
17. Elder Scrolls IV: Oblivion (2K Games)
18. Full Auto (Sega)
19. The Outfit (THQ)
20. NBA 2K6 (2K Sports)
21. Saint’s Row (THQ)
22. Perfect Dark Zero (Microsoft Game Studios)
23. NHL 2K6 (2K Sports)
24. Ninety-Nine Nights (Microsoft Game Studios)
25. Dead or Alive 4 (Tecmo)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2005, 11:55 Posted By: wraggster
Having worked closely with Microsoft for the last 6 months on the 360 dev-kits, DemonWare is the first network middleware company to offer a full next-gen solution to developers and publishers for networking and all technical aspects of online gameplay.
"The future is online and DemonWare is helping Microsoft and the game development community get there faster," said Tracey Frankcom, Program Manager, Xbox Tools and Middleware. "We are convinced that the first Xbox 360 titles will set new standards in the online experience and DemonWares' groundbreaking network middleware will play a big role in that."
"We are very happy to be supporting the Xbox 360 platform from launch. Studios will be able to get up and running fast and deliver even greater online experiences utilizing the power of this new console", said Sean Blanchfield, CTO DemonWare.
DemonWare provides a complete range of network tools for studios and publishers working on multiplayer titles. DemonWare Netcode is widely regarded as being the most developer-friendly network middleware available and is being used in a number of AAA titles being released across all console platforms in 2005.
DemonWare Core State Engine Features Include:
NAT/Firewall Traversal: state-of-the-art techniques to negotiate complex routing setups
Compatibility: Supports Havok, RenderWare, SN Systems, Codewarrior.
Integrate Anytime: incorporate at the beginning or the end of your development
Voice: supports all in-game communications
Packet Amalgamation: avoids header/payload ratio inefficiencies
Reliable Messaging: switch reliability on or off at a fine granularity and configure acceptable delivery timeframes on a per-message basis
Bandwidth Arbitration: ensures smooth network play for users
Encryption: secure communications with low overhead
Network Specific Features Include:
DemonWare P2P (Peer-to-Peer)
Framework for synchronized simulation
Latency compensation
Automatic host migration
Support mid-game joining
Supports prediction, extrapolation and interpolation
DemonWare CS (Client Server)
Client-side prediction
Delta compression
Extrapolation and interpolation
Selective updating (LoD, BSP)
Interpolation breaks.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2005, 11:54 Posted By: wraggster
North American retailer Electronics Boutique, which expects Microsoft to ship the Xbox 360 as early as November 2, 2005 for an MSRP of $299.99, has comprised a complete, albeit questionable, list of X360 games for the console launch, IGN learned today from several EB outlets.
The list IGN acquired from EB retailers today, features 21 launch titles, including three first-party games from Microsoft Game Studios -- Perfect Dark LE (i.e. Limited Edition), Kameo: Elements of Power, and Project Gotham Racing 3, approximate pricing, and sku numbers for every game.
Microsoft representatives officially re-confirmed with IGN today Rare titles Perfect Dark and Kameo would definitely launch day and date with the system, echoing Vice President Peter Moore's comments prior to E3. "PGR3 should launch with the system, if everything works according to plan." said a Microsoft representative. "But those first two (Perfect Dark and Kameo) are our big pushes for day one."
The full list, posted here alphabetically, includes:
Amped 3 (2K Games)
Call of Duty 2 (Activision)
Condemned (Sega)
Dead Or Alive 4 (Tecmo)
Elder Scrolls IV: Oblivion (Bethesda)
Final Fantasy XI (Microsoft)
Full Auto (Sega)
Ghost Recon: Advanced Warfighter
Gun (Activision)
Kameo: Elements of Power (Microsoft)
Madden NFL 06 (EA)
NBA 2K6 (2K Games)
NHL 2K6 (2K Games)
The Outfit (THQ)
Perfect Dark LE (Microsoft)
Project Gotham Racing 3 (Microsoft)
Quake 4 (Activision)
Ridge Racer 6 (Namco)
Saints Row (THQ)
Tony Hawk's American Wasteland (Activision)
Top Spin 2 (2K Games)
There were noticeable mistakes, however. The Godfather, for instance, was still listed as a launch title, even though EA officially announced its delay until Q1 2006. Too Human Part 1 was included, and Microsoft officially told IGN that was incorrect (duh). It also listed Burnout Revenge as a launch title, even though EA confirmed with IGN that a version of Burnout Revenge wouldn't appear until 2006.
Xbox 360 second wave launch titles, which EB has scheduled for November 16, include the majority of Electronic Arts' games:
Burnout Revenge
FIFA Soccer 06
Peter Jackson's King Kong
NBA Live 06
Need For Speed Most Wanted
Tiger Woods PGA Tour 06
Namco's Frame City Killer is listed as releasing November 19, 2005.
EB's own data includes a $59.99 price for every Xbox 360 game, except one, Kameo, which listed at $49.99. The retailer told IGN that software prices weren't fixed yet, as Microsoft, third-party publishers, and presumably North American retailers agree on a firm prices.
EB even has Halo 3 listed as shipping July 1, 2006, presumably the same day as Sony's PlayStation 3.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2005, 11:04 Posted By: wraggster
ShALLaX released a new version of Raincoat
This incorporates a change from eXOBeX which checks that the manufacturer ID of a chip is correct (it needs an odd parity to be valid). If it is not it suggests what can be done to fix it. This should stop false-positive chip identifications (e.g. the dreaded 0x09 0x00 write-protected chip error).
http://gentoox.shallax.com/modules.p...rticle&sid=462
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2005, 15:15 Posted By: rmedtx
Guys I found this article at fool.com. Microsoft is trying to get money out of peripherial makers.
I knew this was going to happen. They are showing their true colors.
Here's the article By Rick Aristotle Munarriz
August 11, 2005
For the hardware makers, the video-game business has followed the model of razors and blades. Microsoft (Nasdaq: MSFT), Nintendo (NQB: NTDOY), and Sony (NYSE: SNE) are willing to sell their consoles at a loss (the razors) in exchange for royalties from the software makers on each title sold (the blades). Ladies and Microgents, I introduce you to the third variable in the mix -- the shaving cream.
According to a story out of News.com yesterday, Microsoft is asking peripheral makers to pony up a piece of the action on Xbox 360 add-ons when the machines hit the market later this year. Until now, third-party makers of controllers, steering wheels, and other Xbox plug-in components didn't have to pay Microsoft a thing unless they wanted to feature the Xbox logo. This time around, Mr. Softy is incorporating security mechanisms into the promising, spec-heavy 360 that will be made available only to paying peripheral makers.
That will cut deep into the already tattered pockets of small companies like Mad Catz (AMEX: MCZ). Mad Catz has signed the contract with Microsoft, but with the software giant taking its cut off gross sales, it doesn't look as if Mad Catz's troubled income statements will get better anytime soon.
Paying royalties is no big deal on the software side. A company like Motley Fool Stock Advisor recommendation Electronic Arts (Nasdaq: ERTS) lives off such fat profit margins that it can afford to pay the format providers. Peripherals work on much leaner margins, so this move may backfire if there is a lack of affordable third-party peripherals out there. That's the risk that Microsoft has to take to make its hardware business less of a bleeder.
Being first to market matters. It was an advantage that Sony took advantage of brilliantly when its PlayStation 2 rolled out a year before its competitors' models, and this time around, it's Microsoft that has the head start. Let's hope it doesn't blow its lead by upsetting third-party ambassadors.
Shaving-cream pies? Trust me, they're just not as tasty as they look.
Longtime Fool contributor Rick Munarriz has an Xbox. He may pity the third-party hardware developers, but he will probably still buy a 360 later this year. He does not own shares in any of the companies mentioned in this story. He is also part of the Rule Breakers newsletter research team, seeking out tomorrow's ultimate growth stocks a day early. The Fool has a disclosure policy.
Here is the link to it:
Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 11th, 2005, 00:13 Posted By: wraggster
It's no huge deal, come to think of it, but for those wondering exactly how Microsoft's forthcoming Xbox 360 is going to interact with Sony's PlayStation Portable, the answer is deceptively simple: it's a mass-storage compliant device, after all. Which implies, of course, that the Xbox 360 will also be able to grab and manipulate data on any USB mass-storage compliant device from its dashboard, which isn't really blowing anyone's mind reading this, we're sure. But while we're on task here, someone care to help explain that mysterious iPod integration they've supposedly got cookin'?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 11th, 2005, 00:08 Posted By: wraggster
Microsoft is looking to squeeze a profit out of the gaming market with a new royalty program tied to the release of its next Xbox console.
Only accessory makers that get Microsoft's blessing--by forking over a slice of their sales to the software maker--will be able to produce Xbox 360 gamepads, steering wheels, joysticks, and other controllers.
In addition, to ensure that only authorized products connect to the new console, Microsoft is adding a security mechanism that will be available exclusively to those who sign a deal with the company. The Xbox 360 console, announced in May, is slated to go on sale this holiday season.
The new royalty program could be part of Microsoft's goal of turning a profit with the Xbox 360, something the company was not able to do with the prior generation console, said IDC analyst Schelley Olhava.
"Microsoft has made it very clear that it's all about profitability" with this generation of console, Olhava said. "Maybe this is a way they are looking to make additional revenue off of the Xbox [360]." But, she said, the move could also be intended as "a way to ensure quality products make it out the door," reasoning that makers willing to pony up a share of the proceeds would be the kind of companies that make more-reliable gear.
Microsoft declined to comment on the royalty structure for the program or outline how it compares with the logo-only program for the original Xbox. "We want to make sure the customers are getting the best experience possible," a company representative told CNET News.com.
According to a contract between Microsoft and Mad Catz Interactive, the software giant will get a share of the wholesale revenue generated by the accessory maker's Xbox 360 add-ons. An edited version of the contract was filed by Mad Catz as part of the company's annual report to the Securities and Exchange Commission. The edited document does not state the percentage cut that Microsoft will get from the accessory sales.
The decision to seek royalties from console controllers is not unlike a move Apple Computer made earlier this year in which it sought to get as much as a 10 percent cut from iPod accessory makers that wanted to display Apple's "Made for iPod" logo. The move was referred to by some analysts as tantamount to a "tax" on the iPod economy.
The Mad Catz agreement, which refers to the Xbox 360 console by its Xenon code name, also hints at the type of security that Microsoft may use to ensure that third parties work with it to produce Xbox 360 add-ons.
"'Security Feature' means Microsoft's proprietary protocol used to validate authentic devices on the Xenon platform as implemented in a Xenon Chip or other implementation method designated by Microsoft in writing," according to the Mad Catz agreement.
Programs that seek royalties from accessory makers are not unprecedented. Indeed, game console makers make most of their money off of similar royalties charged on sales of the game software that runs on their machines. Nintendo pioneered the "Seal of Quality" years ago as a way to nail down game-related revenue. But the moves from Apple and Microsoft appear aimed at expanding the concept.
At the same time, the software maker's move carries some risk, Olhava said, noting that some of the appeal for third parties is the ability to offer controllers cheaper than the official Microsoft-branded accessories.
"There could be less opportunities for third-party peripheral makers, just because the market opportunities may not be there, because they cannot bring out products that are priced low enough," Olhava said.
It's unclear whether Microsoft's licensing plans will affect the market for third-party devices. The Microsoft representative would not say how the company expects the more stringent requirements to impact the market for third-party accessories.
Companies that have made accessories in the past have not outlined any plans for the Xbox 360. A representative for Logitech declined to comment on the company's policies, but said, "We plan to have at least one product at launch."
A Radica Games representative declined to comment, while representatives for Thrustmaster and Mad Catz did not return calls seeking comment.
However, Mad Catz has said in regulatory filings that developing accessories for the new Xbox console is one of the company's "key initiatives" for the coming fiscal year.
The Mad Catz license agreement also puts limits on the type of controllers that third parties can make. Most notably, the add-on products can only be of the corded variety, while Microsoft itself is supporting wireless controllers.
In addition to the restrictions on wireless products, the Mad Catz contract excludes light guns, memory units, hard drives, and cheat cards. Licensed peripherals include gamepads, steering wheels, arcade sticks, flight sticks, and dance pads.
Microsoft declined to say if others might be licensed to produce such things or whether the company had separate deals for wireless add-ons.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 10th, 2005, 05:08 Posted By: wraggster
Software giant Microsoft and the biggest threat to the Playstation brand name of Sony Microsoft has announced confirmed plans to unveil its Xbox 360 next-generation gaming console to the media and press personals in Europe later this year in October. The location has yet not been revealed.
Microsoft would be holding their forth event about their Xbox gaming machines first of which was held in Cannas. This coming event would take place on October 4 and October 5 and more details about this upcoming gaming console from the company are expected to be revealed. The media is quite curious about Xbox 360 as many questions are yet to be answered by the company.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 10th, 2005, 05:08 Posted By: wraggster
Is the Xbox 360 going to launch with two SKUs? Piper Jaffray analyst Anthony Gikas believes it is. GameDAILY BIZ spoke with Gikas about his predictions for launch, 360 Live, and Microsoft subsidizing third party content.
Xbox 360 rumor and speculation has reached an all-time high this week, as reports of a leaked UK launch date continue to spread, supposed US pricing strategy resurfaced, and most recently, Piper Jaffray analyst Anthony Gikas released a note detailing his Xbox 360 launch thoughts, based on "many conversations" with Microsoft executives.
GameDAILY BIZ spoke with Gikas about why he is so confident the system will lauch with multiple SKUs, his prediction for 360 live pricing, and why it's smart for MS to help subsidize third party 360 launch title development.
The Great SKU Debate
Whether or not Microsoft will launch the Xbox 360 at multiple price points has given message boards across the internet plenty of chatter about since E3. Xbox representatives has been unusually coy, even when asked directly whether the system would launch with two SKUs or not.
[ "Microsoft has been very, very aggressive. They're coming at Sony at 110 miles per hour," Anthony Gikas, Analyst, Piper Jaffray ]
Gikas told GameDAILY BIZ that he knew with a "high degree of certainty" that the 360 would indeed launch with two SKUs, although he refused to speculate on the all-important question of whether the low-end model would include a smaller hard drive (thereby making it standard) as opposed to not having one at all.
"Microsoft knows $299 is important," Gikas explained. "They know that historically that's been the launch sweet spot, but they also don't want to take such large hardware losses this time. Of the 1 million units Microsoft is expected to have available at launch, I expect 80% of them will probably be the more expensive SKU, because that's what early adopters are going to want."
As for the higher end model, Gikas conceded that it could come in as low as $350, but $399 seems like the most probably price point. He stressed that the model will likely include "all the additional peripherals gamers would want to buy anyway," as well.
360 Live Price Hike?
Gikas' initial note erroneously stated that he expected 360 Live's "Gold Level" price to be about $20 a month- confusingly said to be in line with current Xbox Live pricing. The current Xbox Live fee if $50 a year, or $6 a month.
Gikas quickly corrected the typo, stating "I do expect a small raise in the price of premium 'Live' service, but I expect it to fall in line with the $50 a year they are charging currently," he said. "I certainly do not expect a $20/month fee. That would be far too prohibitive for too many prospective owners."
The biggest innovation the 360 brings to Microsoft's Live system is the addition of a free "Silver" package to download free (or otherwise) content for their games, and to have access to a friends list. Gikas noted that Microsoft's goal for 360 Live is to have an impressive 50% of owners connected via the system. The hope is that offering a stripped-down free online service will go a long way towards realizing that goal.
Eating Developer Cost
Perhaps the most interesting aspect of Gikas' research note was news of Microsoft's heavy use of incentives for third parties to support the 360 100%, and to secure exclusive titles for the system.
"Microsoft has set up a fund (of sorts) to be utilized for subsidizing game development and promotion for the XBX360. We think the Company will provide financial incentives in the form of development dollars, sales and promotions, and reduced royalty structures. At the end of the day, expensive third-party product development (on key IP) could be subsidized in part by Microsoft's balance sheet," Gikas stated.
Gikas explained to GameDAILY BIZ, why Microsoft would try to save money on hardware, only to turn around and spend to support some third party development efforts. "Microsoft has been very, very aggressive. They're coming at Sony at 110 miles per hour, and they feel it's very important for those key games to be there at launch," he said.
Gikas also pointed to the 360's lead-off position as another big reason why Microsoft felt it necessary to lend developers a helping (financial) hand. "Xbox 360 games will potentially cost upwards of 50% more than current-gen titles, and those 360 assets can't be reused in other versions to help spread that cost. The 360 version can't be ported" he said. "Microsoft wants to cushion that initial R&D blow as much as they can to ensure that publishers are behind the 360 100% right from the start."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 10th, 2005, 05:07 Posted By: wraggster
“Electronic Arts announced today Wayne Rooney and Ronaldinho as cover stars for EA SPORTS' FIFA 06, due for release this fall. These partnerships build on the success of EA SPORTS' FIFA, Europe's best selling sports game franchise ever. EA also today announced major enhancements to the gameplay and management modes aimed at making FIFA 06 the total football game.
"I'm a big fan of EA's FIFA series and I'm really looking forward to getting my hands on the final version. The game is very popular with many other players, especially when we travel together for away matches, and it's a great honour for a young player like myself to be chosen to be featured on the cover of FIFA," said Wayne Rooney.
Wayne Rooney, current PFA Young Player of the Year, is one of the most exciting young football stars ever, having scored his first Premiership goal at 16. He became England's youngest ever player to score for his country at 17, and enjoyed a spectacular Euro 2004 tournament. Still only 19, he is a key striker for Manchester United and England.
"I feel very privileged to be asked to feature in another FIFA release. The game gives me the opportunity to play the matches I want to play every day of the week – even while away from the field," said Ronaldinho.
Ronaldinho, FIFA World Player of the Year in 2004, was also noticed for his football wizardry at a very young age. At 19 he was part of the Brazil's 1999 Copa America winning team, and now 25, he has gone on to captain the Brazilian team and is also a star player for FC Barcelona.
For Rooney and Ronaldinho this is an exciting extension of previous collaborations with EA. Rooney has already worked on EA's FIFA 05 in the UK while Ronaldinho appeared on the packs of FIFA Street and FIFA Football 04. Both players have been valuable consultants in the development of the game. Under the new agreement Rooney and Ronaldinho will now both become global celebrity endorsers and appear on merchandising and advertising for FIFA 06.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 10th, 2005, 04:52 Posted By: wraggster
Speculation over the price of Microsoft's forthcoming Xbox 360 console was fuelled today by new reports from the continent mooting a 349 Euro figure, supporting reports that the system will come in at UKP 249 in Britain.
The figure, reported by German website GameFront, reportedly originates with Austrian distributors who describe it as a "noncommittal" figure received from Microsoft - but implied that the trade price provides enough leeway that some retailers may offer the console at 299 Euro.
The 349 Euro figure would translate almost directly to the UKP 249 price point which is currently expected in the UK, although persistent rumours suggest that Microsoft may see itself has having a little more leeway in its pricing since Ken Kutaragi began telling people at every opportunity that the PS3 is going to be very expensive.
The whole situation is made even more confusing by the fact that a number of US analysts now expect the console to roll out in multiple versions, with a basic model shipping at $299 and a more comprehensive bundle at $399.
Piper Jaffray analyst Tony Gikas yesterday mooted the dual-model strategy, saying that he expects the high-end model to boast a hard drive, additional controller and memory unit, among other things; while American Technology Research analyst PJ McNealy opined that the $299 model will not feature a hard drive, with a hard drive equipped bundle being sold for $60 to $99 more.
Both suggestions are slightly surprising, however, since Microsoft has included a 20Gb hard drive in the official specification for the system, which we would expect even the basic machine to meet.
What's perhaps more likely is that a more expensive bundle may be offered with a larger hard drive - perhaps 60Gb or 80Gb - and a bundle of extra components such as the wireless networking kit for the console. Microsoft has already indicated that higher capacity drives will be made available as accessories for Xbox 360 at some point.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 10th, 2005, 04:48 Posted By: wraggster
Analysts at Piper Jaffray have released a set of estimates for the shipment figures of Microsoft's Xbox 360 when it launches at the end of this year, suggesting that Europe may get as few as 400,000 units by Janaury '06.
The figures, which were reported by Forbes Magazine, show 1 million Xbox 360s shipping in North America during 2005, with 400,000 units going to Europe and 200,000 to Japan.
Piper Jaffray belives that Microsoft will hit a November launch in the USA and Europe, with Japan following a few weeks later - but if their estimate of only 400,000 units in the channel for Europe is correct, the launch in this territory could be affected seriously by shortages.
In terms of software, the analysts believe that Xbox 360 will be accompanied by 15 titles at launch, with 25 to 40 games available by the end of the year - and expect North American software pricing to be $59.99, which almost certainly ties in with the UKP 45 price point suggested by senior sources here last week for Xbox 360 games.
Piper Jaffray also takes a stab at guessing the launch price for the system - coming down at a $299 price point for the standard console, with a $399 price point being suggested for an enhanced hardware pack including a number of additional components.
No pricing detail has yet been officially confirmed for the Xbox 360, with the only solid comment made on it so far being J Allard's observation that the price is unlikely to be very different to the last Xbox - which rolled out at $299 in North America.
However, some sources have hinted that since Ken Kutaragi has begun indicating that the PlayStation 3 may be extremely expensive, Microsoft has been considering higher price points for its system.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 10th, 2005, 04:47 Posted By: wraggster
The Xbox-Linux team has up a new article about The Hidden Boot Code of the Xbox. The Xbox console contains a 'chain of trust' to allow only legit Microsoft signed code to run on the Xbox. The hidden 'MCP' boot ROM (just 512bytes) is the link between hardware and software in this chain of trust." From the wiki article: "The Xbox, having an external (reprogrammable) 1 MB Flash ROM chip (models since 2003 have only 256 KB), would normally start running code there as well, since this megabyte is also mapped into the uppermost area of the address space. But this would make it too easy for someone who wants to either replace the ROM image with a self-written one or patch it to break the chain of trust ("modchips"). The ROM image could be fully accessed, it would be easy to reverse-engineer the code; encryption and obfuscation would only slow down the hacking process a bit
http://www.xbox-linux.org/wiki/The_H...de_of_the_Xbox
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 7th, 2005, 12:33 Posted By: Coley
Hi
I have been having trouble with getting my xbox to link up with my computer when i plug in the crossover cable it jus cuts in and out in and out and is never connected for more then 2 seconds im still not sure if it is the xbox or computer, could anybody help me.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2005, 20:38 Posted By: XTHEATER
I have it on my XBOX. I loaded some roms onto it, but they won't show up!
Do I need to have a certain extension on the roms? Any suggestions?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2005, 15:15 Posted By: wraggster
An update on the Xbox360 version of Resident Evil 5 in the latest issue of the Xbox version of Famitsu magazine has surfaced. It features and interview with producer Jun Takeuchi. In the interview, he reveals that the game developers are working hard to make the game a veritable eye candy fest, running at a constant 60fps throughout. This is twice the FPS of the Gamecube's RE4. Takeuchi claims this 60fps rate will be used to create game situations unattainable at 30fps. What this means is anyone's guess. He also said the team was exploring the possibility of using the Unreal 3 Engine to power the graphics. Sounds like it will be a winner.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2005, 15:14 Posted By: wraggster
In a clear sign of the Xbox 360's potential success in Japan two 360 games were on Japan's Most Wanted Chart in the week of July 31, 2005.
Perhaps a reaction to the Xsummit in Japan, the games Blu Dragon and Dead or Alive 4 appeared on the charts.
While both games have been on the chart before, only one has been consistently on the chart, while at the same time the game has always been low on the chart. The chart this week shows Blu Dragon all the way up at 14 and Dead or Alive 4 at 17. Blu Dragon is from Japanese developers that have worked on projects as varied as Panzer Dragoon Orta and Final Fantasy.
The 360, set to launch on December in Japan, has received more support from Japanese companies than its predeccessor and this latest chart is proof of its success.
http://www.themagicbox.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 5th, 2005, 15:13 Posted By: wraggster
In an interview published in the current issue of Famitsu, Microsoft corporate vice president and chief of worldwide Xbox marketing Peter Moore trumpeted the upcoming Xbox 360 launch in Japan. Even though surveys have shown Japanese gamers to be indifferent to Microsoft's console, the exec gave a number of reasons why he is certain that the machine will succeed in the Japanese market .
Moore seems extremely satisfied with his Xbox Summit 2005 presentation last month, where he unveiled a number of Japanese publishers that will support the Xbox 360. He said that the Xbox Summit served as a chance to show exactly how much third-party publishers in Japan are serious about the Xbox 360. Moore believes that Microsoft's good relationships with key Japanese publishers over the past few years contributed to the summit's major announcements. He also noted that gaming has become a worldwide business, and the Xbox 360 will be another chance for Japanese publishers to expand further into the global market.
While Moore regrets that the current Xbox console hasn't had much to offer Japanese gamers, he did say that Microsoft now better understands their tastes. Microsoft announced a strong lineup of third-party titles, such as Ridge Racer 6, Rumble Roses XX, and a new Gundam game, during last month's event. Microsoft also realizes that role-playing games are vital in penetrating the Japanese market, so it signed on former Square Enix producer Hironobu Sakaguchi to create two titles, Blue Dragon and Lost Odyssey. Moore believes that the trio of Sakaguchi, Tetsuya Mizuguchi, and Yoshiki Okamoto will spur interest in the Xbox 360.
When asked how he felt about Sony Computer Entertainment and its PlayStation 3, Moore said that most consumers believe the Xbox 360 and PS3 to be similar in terms of their hardware and market strategy. However, Moore believes otherwise. He explained that Microsoft's main concern with the Xbox 360 is to expand the gaming industry's gamer population. After listening to SCE president Ken Kutaragi speak on the PS3, he believes that SCE is trying to push the industry into a different direction. Moore emphasized that the PS3's price won't be affordable to normal households.
Speaking of price, Moore did not reveal the retail cost of the Xbox 360, but he did say that it would be affordable and would be announced very soon.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
next » |
|
|