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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 22nd, 2005, 22:41 Posted By: moomin2005
hi i am selling my xbox with its 160gb hdd, 56 games (14 preloaded) and loads of software, leads and controller
i am after bout 200 quid for it
i can only post this so next day p+p would be 10 quid
any offers
many thanks
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July 22nd, 2005, 19:42 Posted By: Mord
Hello, my names Mord (waves to everyone) and recently got my hands on a second hand X-Box, now as a games machine its fine, but ive read about X-Box Media player, region free DVD play etc and being able to use homebrew movies / software.
Only problem is I have no idea where to start, my soldering skills are naff but do exist, Which Chip do I go for? Idealy one I can "turn off" for live play, but there seems to be about 3-4 diffrent type of UK chip, from what ive read X3 is pretty much the latest and greatest, but cannot find anywhere that will sell a solderless version or that has a switch for it!
Please help! Noob in need
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July 21st, 2005, 00:38 Posted By: wraggster
Pictures purporting to be of a working Xbox 360 console have been posted to a number of American gaming forums, with the poster reporting that he has booted up the system, used the dashboard and played Xbox title Halo 2.
According to the reports surrounding the pictures, they were taken by the step-son of a Regulatory Compliance Manager working on the Xbox 360 project for Microsoft, who brought home a working prototype of the console.
They show the console allegedly connected to a small television, with a number of wired connections out of the top of the system - apparently for testing purposes - as well as showing the Xbox 360 logo on the TV screen, and the teenager himself holding an Xbox 360 pad.
The poster says that although he had no Xbox 360 software available to try out, he was able to navigate the dashboard and the console's media functionality, and was able to play Halo 2 on the unit using its backwards compatibility function.
The obvious conclusions from the images are that Microsoft has near-final Xbox 360 hardware in prototype - and, of course, that the boy's step-father is probably having an uncomfortable time in work at the moment.
However, a number of people have pointed out that there are a few inconsistencies with the story - not least the simple question of whether Microsoft would really allow an Xbox 360 prototype out of the labs in such a manner, given that even the plastic mock-up of the case passed around at the ELSPA Game Summit last month by Xbox VP Peter Moore was watched like a hawk.
The alleged prototype also doesn't have any lit-up LEDs on the front panel, despite apparently being powered up, and the connection to the television in the pictures isn't visible. The poster also comments that the external power pack for the Xbox 360 is very large, but it doesn't actually appear in any of the pictures.
Suspicions about fakes aside, if these images are taken at face value, the message is clear - with the projected launch now as little as three months away, Xbox 360 prototypes are close to completion and backwards compatibility is working, at least for one of the system's most high profile titles.
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July 21st, 2005, 00:37 Posted By: wraggster
Sega representatives have moved to quash reports that the company's new "Lindbergh" arcade board, which will power titles including House of the Dead 4 and Virtua Fighter 5, is based on Xbox 360 hardware.
A number of publications have reported that the board, which succeeds the currently used Chihiro and Triforce systems, will use roughly the same internal hardware as Xbox 360, allowing quick and easy ports of arcade titles to the next-generation Xbox.
However, speaking to our sister site Eurogamer.net earlier today, a Sega representative categorically stated that "Lindbergh is not based on next-generation consoles."
He went on to say that "while Sega has announced a new arcade version of House of the Dead, the company cannot confirm a next-gen console version at this time."
It's easy to see where the expectation that Sega would base its next arcade board on Xbox 360 hardware would come from - after all, the last board the firm created was Chihiro, based on the Xbox hardware, and it also collaborated with Namco and Nintendo to create the GameCube based Triforce board.
It should be recalled, however, that Sega is no longer an independent company, having merged with arcade machine giant Sammy last year - and as such, the firm's approach to arcade board development may well have changed significantly.
What's most likely, according to some commentators, is that Lindbergh is actually a development of Sammy's low-cost Atomiswave arcade board, featuring more powerful CPUs and graphics chips. It wouldn't be a radical departure for Sega; Atomiswave itself is based on the same CPU that was used by the Dreamcast and the Sega Naomi arcade board.
Indeed, as far back as late 2003 Sammy was clear on its intention for Sega to work on Atomiswave hardware, with then-Sammy CEO (and now overall boss of Sega Sammy) Hajime Satomi telling investors that he hoped to strengthen Sammy's arcade business through the relationship with Sega.
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July 20th, 2005, 23:03 Posted By: wraggster
A new beta of FBAxxx has been released.
What's new/fixed:
* totally rewritten VMM (23/6)
* unsynced 50Hz mode, it now runs at 60fps (19/7)
* optimized VMM with time (19/7)
* note: can cause minor gfx bugs but only minors
http://fbaxxx.fr.st/
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July 19th, 2005, 20:25 Posted By: xuphorz
i have VBALink for PC, and Xboy Advance, which uses the same basic engine
If i set the gba for netplay on Xboy (i know it isn't supposed to do this, but just set it up like a normal gb or gbc net game), the xboy will link the two gba emulators together. however, i could only get it to show the first-player player screen on both xboxes. Yet, the second xbox actually does control the second gba.
How does this pertain to VBALink PC?
well, i tried setting the settings in the ini file of the pc VBALink to to same as the xboy's configuration settings.
Doing this resulted in the exact same result the Xbox gave me!!!
this means that the xbox CAN in some way link two gba's together, somehowly.
I tried copying the ini file of the VBALink to the xboy, renaming it in multiple ways which could be correct, the xboy just doesn't seem to want to laod it. If anyone knows a way to force the xbox to read the INI, let me know
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July 18th, 2005, 21:01 Posted By: motel6man
sup everyone i need help picking out a mod chip for my xbox. the only thing is ive never modded a game system befor so i have no clue what to do but my brothers gonna put it in for me but i jsut need to know what to get. any suggestions?
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July 17th, 2005, 14:23 Posted By: nephilim
I bought copy of san andreas and it wont play on my MOD XBOX.....
I have the aladdin chip insataled in it. All other copies of other games play fine. When i put in the san andreas it says in the disk status place "EvoxCD" unlike all my other games... The game worked OK on another modified XBOX in china..... If i tell the XBOX to play the game it says loading and then returns to main page
what should i do????? Anyone PLZ help
TY
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July 16th, 2005, 00:18 Posted By: wraggster
European trade and media will get a chance to try out the Xbox 360 console ahead of its launch here this holiday season, with Microsoft today confirming that it is planning to showcase the next-generation system at an X05 event in October.
X05 - the fourth event in the series which started with X01 in Cannes but skipped 2004 - will take place at an undisclosed location in Europe on October 4th and 5th, and the company is promising to reveal detailed plans for the Xbox 360 launch at the event.
News that Microsoft was planning on running another such event this year first emerged at E3, when Xbox VP Peter Moore told GamesIndustry.biz that a European showcase was on the cards for autumn.
"We have a lot to say and even more to show people," according to European Xbox vice president Chris Lewis. "Believe me, after X05 there will be no question that Xbox 360 is the next generation."
Microsoft has traditionally used the X events as a platform not only for revealing new games, but also for making key announcements related to the Xbox - such as the pricing details for Xbox in 2001 and the acquisition of Rare in 2002.
It seems unlikely, however, that Microsoft would make European retailers - and indeed consumers - wait for October before revealing more solid information about pricing and release date in this territory.
It's widely expected that the company will give an indication of its global launch plans before the end of the summer - perhaps even at the Xbox event planned in Japan later this month, on the 26th.
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July 15th, 2005, 00:32 Posted By: wraggster
The ATI-designed graphics part for the Xbox 360 will be built by Taiwanese Semiconductor Manufacturing (TSMC), with the firm set to use its cutting edge 90 nanometre process to deliver millions of the chips by the end of the year.
TSMC had already announced that it is working with Microsoft on the Xbox 360, but confirmation that it will be making the GPUs - codenamed Xenos - only emerged late this week, after some reports mistakenly said that IBM would be building the parts at its Fishkill plant in New York State.
That plant will be providing the PowerPC processors that the Xbox 360 uses, but Microsoft has turned to TSMC - which is already a key manufacturing partner for ATI and NVIDIA - for the graphics part.
In a related story, UK website The Inquirer has reported that ATI has succeeded in delivering Xenos chips running at the full 500MHz speed, with some key developers already working with full-speed GPUs in their development kits.
However, development sources have indicated to us that even the most advanced development kits currently being shipped don't have the full CPU power that will be present in the final Xbox 360, although that may be built into new kits within a matter of weeks.
According to The Inquirer, the Xenos part could theoretically run at speeds higher than 500MHz - but Microsoft appears to have pegged the speed of the part at that level in order to ensure that it gets a large enough numbers of chips to supply demand at launch later this year.
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July 14th, 2005, 20:20 Posted By: YourStillWithMe
Hey, I'm usually on the PSP forum but im borrowing my friends XBOX and i have knights of the old republic II and I am so pist you dont start off with a lightsaber. I just currently got out of "House Arrest" and just witnessed the old lady jedi getting her arm hacked by that weird looking Sith Lord. How much longer should it take for me to get a lightsaber? THANKS!
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July 14th, 2005, 00:13 Posted By: Louisboy
OK this is what happened....I had a DUOX2 mod chip and 20G hard drive installed in my XBOX about a year ago by a 'pro' and everything was working sweetly until this week when the Evolution software suddenly stopped showing the Launch menu and we can no longer access our games or anything else on the hard drive. Has anyone seen this problem before - is it a hard drive failure or something less serious?
Thanks
L.
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July 13th, 2005, 00:59 Posted By: wraggster
A new survey by Japanese news agency C-News suggests that Japanese consumers are still not interested in the Xbox 360, with only two per cent of respondents choosing Microsoft's new console as their favoured next-gen system.
1,000 Japanese consumers aged between 10 and 59 were questioned for the survey, with 60 per cent choosing the PlayStation 3 as the next-gen system they're most interested in, followed by the Nintendo Revolution on 8 per cent and the X360 on just 2 per cent.
The poor showing for the Revolution is perhaps understandable, given that Nintendo has released only sketchy outline details regarding the console so far - but the figure for the Xbox 360 will come as a disappointment to Microsoft, which has focused heavily on the Japanese market in recent months.
Respondents cited the Sony brand, along with a perception that the PS3 will have the widest range of software and a technological edge over its rivals, as the key reasons for picking the PS3 over the other systems.
Microsoft has been aggressively pursuing Japanese developer support for the Xbox 360, and has signed up titles from independent studios Mist Walker, Game Republic and Q Entertainment, each of them headed up by a well known Japanese game design luminary.
A special event is also planned later this month in Japan, where Xbox Japan boss Yoshihiro Maruyama is expected to reveal a number of new third-party relationships and locally developed titles for the Xbox 360, in an effort to secure as much local content as possible for the launch of the system at the end of the year.
However, it seems that new franchises will only go so far for Xbox 360; Mist Walker's RPG Blue Dragon may sport character designs from Dragon Quest artist Akira Toriyama and a design by Final Fantasy creator Hironobu Sakaguchi, but it's Dragon Quest and Final Fantasy themselves which Japanese gamers want - with the survey showing that 80 per cent of those polled want to see major franchises on the next-gen systems, as against only 60 per cent who want original titles.
Role-playing games, unsurprisingly, led the field in terms of the genres demanded by gamers - with 71.2 per cent ticking this box in a multiple-choice question - followed by 52.8 per cent who want simulations and strategy games, 47.9 per cent who want general action titles, 41.1 per cent adventure titles, and just 23.4 per cent shoot 'em ups.
It will be interesting to see if the unveiling of multiple new Japanese games later this month will have any effect on consumer interest in the Xbox 360. The lack of local software was often cited as the key reason that the original Xbox failed in the region - selling only 460,000 units over its lifespan to date - but some commentators have suggested that there is also a basic unwillingness among Japanese consumers to invest in a console produced overseas.
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July 13th, 2005, 00:41 Posted By: wraggster
We’ve got another bit of market research for you, this time about possible future purchases of next-gen consoles in Japan. Maybe not surprisingly, the Xbox 360 didn’t do too well. Maybe it has something to do with the fact that to date the original Xbox has sold around 500,000 units, a sales figure which the PS2 reached two days after launch. The researchers asked 1,000 japanese people which console they will buy and a mere 2% chose the Xbox 360. This is in comparison with the Playstation 3 garnering 60% of the vote. Now, these numbers are purely based on a thousand japanese people’s opinions at this current time. They do not represent any factual market share figures for the next-gen market, they only indicate how the market will go in the future. So don’t shoot the messenger!
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July 7th, 2005, 21:39 Posted By: wraggster
Well, sorta. Jeff Minter of LlamaSoft has created a little project he likes to call, Neon. The quasi-game is a descendant of 1984’s Psychedelia, a visualization tool. Neon will allow up to four players (and 360-conrolled AI) to tweak on screen visualizations in real-time. Users can hook up their iPods or other music devices to drive the program. It’s a nice freebie, but we’d still like to see a full-fledged game packed in there
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July 4th, 2005, 20:16 Posted By: wraggster
Updated versions of the development hardware for Microsoft's Xbox 360 console have begun shipping to studios at last, replacing the Apple PowerMac G5 based systems which were used to demonstrate games at E3 in May.
That's according to multiple sources working on high profile titles for the forthcoming console, which is expected to launch in the fourth calendar quarter - meaning that developers have as little as three to four months to complete games aiming for the launch.
The Beta kits - the PowerMac based systems were designated Alpha kits - have a processor and graphics chipset configuration much closer to the final hardware that will appear in Xbox 360.
Prior to E3, developers reported that a very small number of these more advanced kits had been manufactured, but it's only in recent weeks that they have begun shipping to Microsoft's development partners on a wide scale.
Microsoft received some criticism after E3 for showcasing its titles on hardware which, it claimed, only represented 25 to 30 per cent of the power of the final Xbox 360 - while Sony had more advanced development kits for the PS3, despite being at least six months further from launch.
However, it would appear that this situation has now been rectified - although Microsoft's Beta kits still aren't up to full speed, according to developers who spoke to GamesIndustry.biz this morning, telling us that full speed "Final" development kits probably aren't expected to ship for another few months.
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July 4th, 2005, 20:14 Posted By: wraggster
Team Ninja chief Tomonobu Itagaki has spoken of his 'anxiety' over Microsoft's decision to stick with the DVD disc format on its forthcoming Xbox 360 console, expressing concerns that developers will have difficulties squeezing high-definition pre-rendered sequences onto the 9GB disc.
Speaking to Famitsu magazine, Itagaki said that the DVD format "brings a bit of anxiety" since Japanese developers - unlike Americans and Europeans - tend to prefer prerendered cutscenes over real-time.
"The screen resolution for Xbox 360 games will be in high definition, so the prerendered movies are going to be pretty large," commented Itagaki.
"If we encoded the Dead or Alive 4 trailer from E3 in high definition in a quality acceptable to us, it will easily be about 2GB." (Xbox 360 DVDs will hold 9GB of data.)
"With DOA4, we'll be using the disc's capacity to its full extent. We started development on DOA4 pretty early, and we didn't know what disc format the Xbox 360 was going to adopt. So when we learned about it, we were really knocked out."
However, he seemed happy enough with the 360's processing power, despite the fact that the triple-core IBM PowerPC design - which he described as "a buffed-up Sega Saturn" - could make it things a little tricky.
"The Xbox 360 is said to be a machine that's easy to develop for, but that's because it has a good line-up of middleware and infrastructure... If you try to take advantage of the Xbox 360's full hardware specs, you'll find out about the difficulty in programming for a multicore machine," he reckoned.
However, "Even if just a single core is used for a game, it will still be several times more powerful than machines up until now. But we aren't satisfied at that kind of level," admitted Itagaki.
"Our programmers are having fun playing around with the machine. They're swinging around all the cores and making a game that shows the powers of the Xbox 360."
Itagaki went on to confirm reports that Microsoft will make a major announcement in Japan later this month. He said Team Ninja had yet to decide whether it will make a new trailer to coincide with the announcement, or "if we should go straight ahead to work on the completion of the game."
So what of the rumours that Team Ninja will dump the Xbox 360 in favour of the PS3 once Sony's console launches? "Team Ninja will not disappoint their fans," offered Itagaki, cryptically. Besides, he said, "We're too busy on the development of DOA4 to think about anything else."
Itagaki reckoned Sony should be commended for attempting to "create a computer that comes from Japan" - providing it lives up to the suggested hardware specs. "A machine that doesn't run according to its promised CPU frequency is out of the question," he added.
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