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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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January 19th, 2005, 20:20 Posted By: wraggster
A LEAKED press release from industry Dahlings and would-be world-dominators Electronic Arts has let slip that Xbox 2 will be hitting late this year, just in time for the next versions of Burnout and Need For Speed.[br][br]According to a filing at SPOnG, the next version of Need For Speed - subtitled Most Wanted - will be making its way onto Xbox, PS2, GameCube, PC, PSP, Nintendo DS and willl have a "...simultaneous ship with the Xbox2 platform."[br]The time frame certainly makes sense - we're all expecting Gates' next wonderbox before the end of this year, and the massive Q4 success of Burnout 3 would put it on track for a sequel same time, same place. [br]
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January 17th, 2005, 18:21 Posted By: wraggster
Microsoft has been extremely tight-lipped not only about the details of the next-generation Xbox, but also about the timing.[br]So it was more than a little surprising when Microsoft general counsel Brad Smith, addressing the Rotary Club of Seattle last week, said something that sure made it sound as if the next Xbox might be slated for release later this year.[br][br]Here's the full quote: "Certainly we're very excited about what we believe the year has to offer," Smith told the group.[br]"Technologically, our developers are focused on a number of products you'll see come to market, ranging from search technologies online and on your desktop to things you'll see as we get to the next holiday season with the next generation of Xbox and holiday devices."[br][br]Had it been a crowd of video-game enthusiasts, there might have been a collective gasp, or at least an interested murmur. But as you might have guessed, the Rotarians didn't seem to recognize the potential significance of the statement, at least judging by their lack of reaction.[br]Afterward, however, Smith said his words shouldn't be taken as conveying anything about the timing of the next Xbox, one way or the other. "I did not mean to imply anything about when it comes out," he said. "I was just talking about all the energy that's going into working on it."[br]Smith pointed out that any news along those lines would come not from the company's general counsel but from Xbox executives.
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January 12th, 2005, 23:10 Posted By: Madrigal
Hey im not sure if im aloud to post this but...
Is it possabul to play ps2 games on my modded xbox?
if so can you please tell me how..... please ;D
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January 7th, 2005, 14:41 Posted By: wraggster
Microsoft chairman Bill Gates has spoken in an interview about the company's ambitions for Xbox 2, stating that the next-generation console's goals are to broaden the market and offer more multimedia functionality.[br][br]Speaking with US publication News.com at CES, Gates said that the plan is for Media Centre PC and Xbox to "become totally complementary", with the Xbox offering TV, photos and music as well as videogames.[br][br]"We didn't do Xbox just to do a video game; we did it to be part of our vision of the digital lifestyle, and with the next generation, we really get to go there," according to the Microsoft chairman. "In the first generation, we had one simple goal, which was to establish credibility as a great video game platform. We've done that."[br][br]He went on to discuss the new media and communications functionality which the system will offer, commenting that Xbox 2 will have "great videogaming but videogaming for a broader set of people, more communications, more media, more connectivity" and referring specifically to the ability to connect to home PCs and connect Xbox Live with MSN Messenger.[br][br]Gates made no mention of Xbox 2 in his pre-CES keynote address earlier this week, and he admitted to News.com that the firm is "being very coy" about the details and launch timetable for the system.[br][br]"I'd say our sophistication is much higher in this second generation," he said. "I'm certainly excited when it comes time to show at how much smarter we are getting to do it a second time with the team that's been built there."
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January 6th, 2005, 11:00 Posted By: wraggster
The Bill Gates keynote at the Consumer Electronics Show. It's a Las Vegas tradition that has, on occasion, yielded major news for gamers. In 2001, the Microsoft boss used the forum to show the world Microsoft's first game console, the Xbox. This year anticipation was running just as high, with widespread speculation that Gates would use the event to unveil the successor to the console, most commonly called the Xbox Next. Consumer Electronics Association President Gary Shapiro helped fuel the excitement last night as he introduced Gates, calling his keynote "the scene of Xbox's launch." [br][br][br]But, alas, there was no Xbox Next unveiling. Although he made mention of the next-generation console in a recent interview with News.com, Gates used the forum to again present the Microsoft corporate agenda to the reporters, analysts, and exhibitors who packed the plush Hilton Hotel Theater. There was plenty of news, but little of it revolved around gaming. Apart from announcing Halo 2 had sold 6.3 million units and a couple of Xbox-related throwaway lines such as "gaming is becoming more of a social thing," Gates spent less than ten minutes of his two-hour keynote with his game face on. [br][br]He called Xbox sales in 2004's final months significant," yet conceded Sony presented "very challenging competition." NPD hardware sales numbers (due next week, according to analysts) will likely show Gates' humility was unwarranted. One analyst, speaking off the record, said the Xbox tore out a large chunk of the PlayStation 2's market share over the 2004 holidays, thanks to the Halo 2 phenomenon and the shortage of the new, slimmed-down PS2s. [br][br]Gates said Microsoft would build out the capabilities of Xbox Live and would soon announce an application (or applications) to allow gamers to integrate their own photos and music clips into their games. [br][br]The only actual game on display was a brief (and technically flawed) Forza Motorsport demo which featured head-to-head competition between Gates and keynote host Conan O'Brien, who was the singular highlight of the evening. [br][br]But that didn't mean gaming didn't have a place at CES. In fact, the game industry showed up in numbers greater than in recent years, and with some interesting agendas of its own. [br][br]The Digital Hollywood-produced Game Power Showcase and Forum, a one-day event that covered topics as diverse as The History of Games, and Casual and Downloadable Games, attracted a record crowd. In recent years, this pre-show event drew poorly, rarely filling the conference rooms in the North Hall to even 50 percent capacity. This year, almost all sessions drew large numbers, with some sessions packing standing-room only crowds into the two rooms that housed the two-track, two-session event. [br][br]Cody Alexander, an agent with William Morris Consulting (a division of the William Morris Agency), was a speaker on the program's Games and Hollywood session. Alexander has attended the past four CES events, but this was the first year he allocated time to speak on a Digital Hollywood session. "I was pleasantly surprised" at the turnout, Alexander told GameSpot. [br][br]While he views the average CES attendee as one who is "not as savvy or knowledgeable" about the game industry as a typical E3 attendee might be, his comments suggest a reason for the sudden interest in games. "People in the hardware and consumer electronics business see videogames as the next pipeline," he said. From Alexander's perspective, attending CES "is a good way to detect what's going on in the game industry." [br][br]Even some in the traditional game space are suddenly viewing CES with renewed interest. Los Angeles-based Square Enix USA brought 10 staffers to the show, an unprecedented number. In this instance, the decision relates to Square's forward-thinking philosophy of gaming and game platforms. "Traditionally, we have been focused on the game console," Square Enix USA president and COO Ichiro Otobe told GameSpot. "That has been our playing field. But now we are focused on networked and connected devices." Addressing the Square Enix view that consoles and handhelds are losing their position as the sole means by which games enter the consumer marketplace, Otobe said. "This show represents our next playing field." [br][br]He is not alone. An unusually high number of high-level industry players could be seen in both the audience and among the speaker's ranks in yesterday's conference. Executive producer Warren Wall of Electronic Arts, Ubisoft vice president of publishing Jay Cohen, Xfire founder Mike Cassidy, Firaxis founder Jeff Briggs, Xbox Live general manager Cam Ferroni, Nielsen executive Michael Dowling, general manager of Nokia's games business unit Nada Usina, and Jason Hall, senior vice president of Warner Bros. Interactive Entertainment, were among those participating in the conference. And industry analysts were out in force as well: Michael Goodman of The Yankee Group, Schelley Olhava of IDC, American Technologies' PJ McNealy, and Colin Sebastian of investment banking firm Thomas Weisel Partners were all spotted in the busy conference crowd. [br][br]Of course, packed crowds at a one-day conference does not provide conclusive evidence that CES has greater traction with the game industry. One top executive shrugged off his company's presence, saying, "CES is just another stop on the map."--which gives the show about as much stature as a quickie mart on the New Jersey turnpike, stopped at to refuel the car and load up on carbs. [br][br]So while the jury may still be out on the show's significance, some have already made up their mind: CES matters. "We are looking at CES very seriously, but I don't think this [view] is shared by other game companies," Otobe said. [br][br]However, Otobe offered hope that one day, CES might offer even more compelling reasons to make the show a permanent, and serious, "stop on the map" for the game industry. Dropping a vague hint of what's to come, Otobe said, "This year we are attending just as observers. Next year, we hope to offer something more."
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January 6th, 2005, 10:46 Posted By: wraggster
Microsoft chairman Bill Gates delivered his keynote speech at the Consumer Electronics Show 2005 event yesterday, and despite the run-up to his talk being paved with rumour and hype about an unveiling of Xbox 2, as we confirmed yesterday there wasn't so much as a droplet of chat about Xbox's successor.[br]Xbox 2 information may have been in absence, but amidst a number of announcements from Gates on Microsoft 'digital experience' initiatives in the areas of television, music and video, photos and communications, he did touch on the current status of Xbox, highlight sales performance of Halo 2 and Fable and take upcoming racing title Forza Motorsport for a spin.[br][br]Microsoft's chairman announced industry-leading sales for Xbox in the US in the 2004 holiday season, revealing that the console secured a 40-percent market share during November and December of last year. Xbox Live experienced highest level of usage ever over the same period, 1 million-plus gamers entering into online bouts and racking, up to date, a staggering 69 million hours of play on Halo 2.[br][br]Gates also spoke of Halo 2's impressive sales, which have now hit 6.3 million units since its November 9 2004 launch, and reminded us of the game's launch-day revenue of $125 million in the United States and Canada. Lionhead/Big Blue Box RPG Fable received a special mention as well, the title breaking the 1 million sales barrier in two months.[br][br]But perhaps the zenith of Bill Gates' keynote speech was the demonstration of Xbox's would-be Gran Turismo beater Forza Motorsport, which Gates played with talk-show personality Conan O'Brien as part of his discussion of major trends driving gaming today (HDTV, ubiquitous broadband and wireless connectivity, and rich personalisation). [br][br]Gates and O'Brien raced through Manhattan in customised cars, according to reports complete with a system crash and shoddy framerate on Conan's console. S******.
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January 5th, 2005, 09:30 Posted By: wraggster
The Consumer Electronics Show kicks off today in Las Vegas, but Bill Gates will definitely not use his opening speech to whip out Xbox 2 for the first time.[br]"There are still rumours that we will be unveiling our next generation console at CES and this is not true," we were told by a spokesperson for Microsoft today. [br][br]Reports have suggested that rather than revealing Xbox 2 Gates will instead concentrate on discussing Microsoft's other products including PCs, media players and application software.[br][br]Speculation has been rampant for almost six months that Gates would use his keynote speech to unveil the new console, just as he did with the original Xbox in 2001. Then last month we revealed that the Games Developers Conference (GDC) taking place in San Francisco in March was a more likely venue for the console's debut, since Microsoft used it to unveil their XNA development tools there last year.[br][br]With this confirmation from Microsoft that Xbox 2 will not show up at CES, it may be that March will be the time to finally get a look at the machine - or possibly even May's E3 in Los Angeles. Microsoft has declined to comment on what event is more likely, so we'll have to waity and see.[br][br]It's a bit of a disappointment, but don't worry. Here's something that's bound to perk up your Xbox 2 pecker. Microsoft has had a patent approved by the US Patent and Trademark Office that offers some interesting insights into how Xbox 2 might perform.[br][br]The patent is for a "System and method for parallel execution of data generation tasks". Essentially, that means spreading out the processing burden across multiple chips. While this in itself is nothing new in computing, Microsoft's plans for parallel processing are extremely exciting.[br][br]In an exclusive interview with us last year Xbox head honcho J Allard discussed something he called "procedural synthesis" - letting the processing power of a console deal with creating realistic and varied repeated textures and shapes rather than forcing game developers to create them individually, and choking up processing bandwidth in the process.[br][br]The new Microsoft patent mentions this technique specifically, offering the example of a leaf and stating that all developers would need to do is specify its location and any factors affecting it, like wind. Procedural Synthesis would take care of the rest, endlessly creating as many leaves (or bricks, or tarnished metal walls and so on) as required.[br][br]On the surface it's not hugely exciting, but look a little deeper. What this all means is that Xbox 2 and future PC games will offer infinitely more realistic and varied game worlds while freeing up valuable processing power that developers can use to create bigger, better, more satisfying games. Now that's exciting.[br][br]More news further Xbox 2 developments as they happen.
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January 4th, 2005, 13:20 Posted By: wraggster
Microsoft chairman Bill Gates' preconference keynote address is set to open the Consumer Electronics Show in Las Vegas tomorrow, but it now looks highly unlikely that the expected Xbox 2 announcement will be made in his speech.[br][br]Comments from senior industry figures last autumn raised hopes that the new console, codenamed Xenon among development partners, would be shown off during Gates' CES keynote - just as the original Xbox was in 2001.[br][br]However, Microsoft has never commented on the possibility that Xbox 2 will appear at the show, and insiders at the company have told GamesIndustry.biz that anyone expecting to see Xbox 2 in Las Vegas this week would be making "a wasted trip".[br][br]Although it's likely that Gates will at least mention Xbox 2 - due for launch before the end of 2005 - during the speech, it's not expected that he'll confirm any unrevealed details about the system or show off any hardware.[br][br]Instead, his keynote is likely to focus on other Microsoft products which will be showcased at CES, including technologies for media centres and entertainment-focused PCs, portable video players, digital rights management (DRM) software and "smart watches".[br][br]The likely venue for more information about Xbox 2 to be announced now looks like being the Game Developers Conference - which we mention with a sense of deja vu, since an announcement Xbox 2 was expected there last year as well, but ultimately turned out to be the launch of the XNA development platform instead.
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January 4th, 2005, 13:18 Posted By: wraggster
Alex Abrecht, fry cook of all things Xbox 2 rumor, claims he spoke to a Microsoft employee over the weekend who confirmed that the Xbox 2 will sport a flash-based hard drive. While this could be cool and all, and allow for some fast level-loading, we’ll take this rumor with a big grain of salt. And some ketchup. The ex-TechTV guy may talk to people, but saying you talked to a Microsoft employee could mean the dude was a coder for a division on the other side of MS campus responsible for Windows widgets. Albrecht also claims the guy told him the Xbox 2 will play DVDs out of the box and will be seen this week at CES. Yay DVDs. We’ll be there and report back for ya.
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January 3rd, 2005, 16:35 Posted By: Mental2k
I was just wondering, im runing out of sockets on the back of my TV. I have my xbox plugged into the SCART adapter that came with it, I also have a DVD player, It has the composite video and L&R audio too. At the minute I swap the cables when I want to watch DVD or XBOX. However I was wondering if I took 3 Y-splitters and put one into each of the three plugs on the back of the xbox scart adapter, would this allow me to have both plugged in at the same time, and then whichever one I want to use I turn on?
If that makes any sense.
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January 2nd, 2005, 15:36 Posted By: wraggster
A new version of FBAxxx which is an emulator for MC68000/Z80 based arcade machines for the Xbox has been been released. [br][br]Heres whats new:[br]* Neogeo bug fixed .[br]* Added mappable coin and start button[br]* Added autofire option[br]* Update of pnyaad driver[br]A side note: the cps1 crash bug is not yet corrected, I didn't found the exact problem, sorry.[br][br]More info about FBAxxx Here
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December 26th, 2004, 13:39 Posted By: Hawq
Port of the excellent Doom prettying software that is Doom Legacy, note that Legacy doesnt give 3D monsters thats the Doomsday engine this one gives it nice 3D bits using opengl & so forth. Heres what you need to know (from the nfo):
'Merry Christmas!
This is an early version of a port of Doom Legacy v1.42
I wanted to get a proper release done by now, but I haven't had time, so I
decided to release a version as it is, as a present to the scene.
The work was started by lantus, who had partially ported an older legacy version.
He kindly passed the work he had done over to me, I used that as a basis for porting
the more recent v1.42 - So big props to lantus for kicking the whole project off.
As stated above - this is a pre-alpha release. Lots of stuff isn't implemented yet
and there may well be a lot that doesn't work properly.
Please be aware of this and don't expect it to be perfect!
That being said, there is plenty that does work, including....
- All Doom games should work (Doom, Doom II, Ultimate Doom and Final Doom)
- Heretic works (Hexen isn't supported in this version of Doom Legacy)
- Two player split screen works
- Network play should work
- IWAD files shown in launcher can be adding to/changing by editing the wads\iwads.xml file
- XBOX specific in game options, including control setups
- Video mode can be set/changed from Doom Legacy options
This should be enough information to get you up and playing. I don't want to go into too much
detail as this is a very, very early version so things are liable to change in the future.
Seasons Greetings!
Carcharius'
As always with Xbox releases you'll have to get it from the usual places as theres no dl link
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December 26th, 2004, 13:39 Posted By: Hawq
Port of FBA, heres whats new:
-Dipswitches not saved fixed.
-Cheats not being saved fixed.
-Included outrun fix (and somme system16 fix) from djohng fbaxxx-treme release (http://www.1emulation.com/forums/ind...howtopic=10478), thanks to him for his work (there are many other things in his release so I can only advice you to see it)
-sources are now available up to date, sorry about last time
Plz note : I had (again) some problems with neogeo roms, I had to use a little trick, so you could see some missing screens in the beginning of the rom (7 first seconds), that s normal.
Another note : I want to say to all "amateur developers" that there is a developer s section on my forum, you cen put your fixes, own releases, suggestions there, I think that s the way open source must be.
No dl link as always with Xbox releases get it form the usual places
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December 19th, 2004, 23:09 Posted By: skatersrule2002
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=deleted;action=display;num=110391964 7;start=0]Deleted Posts[/link] by Hawq.
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December 19th, 2004, 12:20 Posted By: lostsoul
I just bought the 60 buck cable and it doesn seem to work with the mod chip?? If I start the xbox with the power button I will see the opening secquence but then it will go to a blue screen. If I power on the x-box with the big button(which is needed to start the x-box with the mod) I will get the blus screen at the start. Is there a seting or something I'm missing?
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December 19th, 2004, 05:16 Posted By: Hawq
A small bugfix release, heres whats new:
-Save freezing bug fixed
-New UI background
No dl, get from the usual places
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December 18th, 2004, 02:05 Posted By: wraggster
A new release of the legal development environment for the Xbox has been released, heres whats new:[br][br]- Support for compiling on both Linux and Windows though migration to automake/autoconf based builds[br]- Enhanced directory handling. For example, the notion of current directory is now supported, as well as being able to list and navigate through files and directories[br]- Increased audio support. SDLAudio will now auto-convert the various sample rates and frequencies[br]- Lastly, hopefully a start at supporting the Xecuter (and other debug-based) BIOSes. Please let me know if you still have troubles with OpenXDK applications on these BIOSes.[br][br]More information can be found at the official site Here
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December 13th, 2004, 09:45 Posted By: Hawq
An update for the Xbox port of this infamous 'murder simulator' heres whats new:
-Skill level can now be set for mods via the Setup Menu
-'No Warp' option added to Start Map setting
-Chainsaw now replaces fists as in PC Doom
-Fixed locking-up if no WAD files are present
-Fixed freezing when trying to warp with no mod selected
-Minor tweaks to UI sounds
As usual as its made with the Xdk no dl link so if you want it hit the usual places folks
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