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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 5th, 2005, 10:37 Posted By: hughzi
Hi
My mate who has been working for microsoft for 6 years now has told me the xbox 360 will be out in november 29th with a price of £299.99 and games at 39.99
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August 4th, 2005, 00:02 Posted By: wraggster
Keen eyes have spotted something juicy in one of the presentation slides shown during a recent Xbox 360 event at a campus in Spain. The large central box in the “XNA Technology Map” slide is labeled, “Game Engines.” One of the items in that list is “Valve: Half-Life 3.” Keep in mind that this mention is just of the game engine, not the actual game. But still, this gives us reason to believe that Valve might be interested in the Xbox 360, despite the fact that its big man, Gabe Newell, recently expressed his concerns about developing games for the 360 and PS3.
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August 3rd, 2005, 23:36 Posted By: wraggster
Ridge Racer 6 may be a surprise launch title for Microsoft's Xbox 360, according to Namco's updated U.S release calendar - which slots the game in for an autumn 2005 date.
The newest installment of the arcade racing series had no official launch date set after it was confirmed for Microsoft's next generation machine, but speculation persisted that the company was pushing Namco for the title to line-up with the arrival of Xbox 360.
The Ridge Racer franchise has been a mainstay for Sony's PlayStation format franchise since 1994 after a previously successful stint in video arcades. A launch on Xbox 360 would be an obvious coup for Microsoft.
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August 3rd, 2005, 23:28 Posted By: wraggster
The acclaimed Mutant Storm franchise will be landing on Microsoft's forthcoming new console, Xbox 360, thanks to a deal signed between the U.S giant and the game's London based developer, PomPom Software.
Highly regarded shooter, Mutant Storm, will first see a new version of the original appear on Xbox 360 Live Arcade around Christmas this year. Currently code-named 'Reloaded', the game is set to be a launch title for online service when the machine is released. A full sequel, Mutant Storm 2 (codenamed 'Revolution'), is scheduled for the second half of 2006, exclusive to Microsoft's machine.
"Naturally, we are delighted to be working with Microsoft on this ambitious new project," said Miles Visman of PomPom Software. "Writing for a platform as powerful as Xbox 360 is allowing us to put in features and ideas for the game which just weren't possible previously. We're looking forward to delivering the best ever version of Mutant Storm."
Inspired by Williams' classic Robotron and Jeff Minter's Llamatron, earlier versions of Mutant Storm have appeared on Xbox Live, PC, Linux and Macintosh.
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August 3rd, 2005, 00:01 Posted By: wraggster
A Microsoft presentation about the Xbox 360 in Spain has revealed a new peripheral for the console - a miniature keyboard which fits onto the bottom of a standard joypad and allows the use of text messages and chat during play.
Although the company hasn't yet confirmed that the peripheral is genuine, the slide seems quite credible - being one of a lengthy set posted by Spanish website SecretGameZone from the "Campus Party" Xbox 360 event in Valencia.
The mini keyboard, which looks to be around the same size and form factor as the board found on devices such as the Blackberry mobile email terminal, fits in between the two "prongs" of the Xbox 360 joypad.
It will presumably be used to allow users to communicate using text chat over Xbox Live, which has until now been purely the realm of voice chat using the Xbox Live headset, and may also allow users to send text messages outside the Xbox Live system - to users on the MSN Messenger service, for example.
The decision marks a small U-turn for Microsoft; the company had previously declined to create a keyboard peripheral for the Xbox, in a move which was widely seen as an attempt to distance the console from its PC roots.
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August 1st, 2005, 21:36 Posted By: ktyndall
my concern with the future renditions of the 360 is that what about people with non HD-DVD 360's. will they be able to upgrade their drives as well like the first xbox? it would suck if they couldn't. being as though i just preordered my 360.
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August 1st, 2005, 20:19 Posted By: wraggster
Reports that Microsoft is to put a HD-DVD drive into a future version of the Xbox 360 have surfaced on the web over the weekend, drawing on a quote made by Microsoft chairman Bill Gates back at the end of June.
However, no further details about the company's plans with regard to the next-generation DVD standard have emerged to support the claim - so it all still rests on Gates' comment, which we reported on over a month ago.
"The initial shipments of Xbox 360 will be based on today's DVD format," Gates confirmed at the time, speaking at a conference co-hosted with HD-DVD creator Toshiba in Tokyo.
"We are looking at whether future versions of Xbox 360 will incorporate an additional capacity of an HD-DVD player or something else," he continued.
While far from being a confirmation that HD-DVD will ever be included in Xbox 360, the statement does prove that Microsoft is at least considering upgrading the functionality of the console over its lifespan.
It's unlikely, however, that Xbox 360 games will ever ship on HD-DVD - or the competing Blu-Ray standard, which Microsoft could still choose to adopt - since this would break compatibility with older consoles. Instead, the HD-DVD drive would be used only for movie playback.
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August 1st, 2005, 19:42 Posted By: wraggster
A new build of FBAxxx has been released.
What's new/fixed (since 07.23.2005 build):
* optimized VMM .. again (don t know how to do more )
* corrected a bug in VMM
* changed some things to sound code, don t know if it will change something
* added options to disable autofire and pause shortcut
* moved some options to emulator menu, there was too many things on the menu
* added show debug option
* possibility to activate or not VMM optimizition, activated by default
* removed kof2003.zip, kof2k3ba.zip, kof2k4ex.zip and kof2003b.zip support, they were using 96Mb of graphics memory which would remove Vmm optimization and is not normal (bad dump?), you can use kof2k3.zip (it loads faster and take less memory usage)
* removed kof10th - alternate version, it isn t necessary anymore because manto fixed his code
* added running from hd/dvd detection, thanks to FreakDave
* fixed inverted black/white button in control configuration
* Support for uni-bios 2.1 in the neogeo section, dont forget to update neogeo.zip
* ALL Capcom CPS2 drivers updated to match Razoola's and latest logiqx dat files. In total 15 new clones added, 3 of them actually working because xor's were released. I have not aded new games like Choko or Hyper SF2 Anniversary because I have no idea if they will run in the actual emu once xor's are released.
* Fixed sfa romset dat, it was using different roms called the same so programs like clrmamepro or romcenter were killing parent relationship on one clone.
* Note: VMM is well optimized, actually, it runs great even without optimization, optimization cause some gfx bugs, so if you want, disable it, it is the choose between gfx bugs or some sound skips
More info and screenshots <a href="http://xbox-emulation.dcemu.co.uk/fbaxxx.shtml" target="_blank" >Here</a>.
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August 1st, 2005, 19:25 Posted By: sramota
So.. I got the chi, didn't get the manual, got pissed off, found a manual, calmed downed, modded the box and realized I ain't got a DVD burner, found a friend who has one, asked here to burn, waiting for the DVD to get here
(Burned with 4xspeed, Disc-at-once and finalized) now is there anything else
I gotta do before I get this bastard going?
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August 1st, 2005, 16:34 Posted By: xuphorz
if someone were to make exact replicas of the maps from map pack in 3DS, and then spread them accross the internet with minor changes (different weapon locations, for exaple), would that be considered illegal?
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August 1st, 2005, 00:38 Posted By: wraggster
Microsoft may be battling the iPod on the digital music front, but on the gaming side Redmond has embraced its Apple rival. The Xbox 360 will enable users to connect a portable music player, including an iPod, to the system and browse or play back music through the console's interface while watching 50 visualizations.
"We see the Xbox 360 as replacing your CD player in your entertainment center, but also as the best digital media amplifier available," said Xbox 360 product manager Barry Steinglass. "Your PC is a great place to manage your music, but it's not always the best place to enjoy it. With Xbox 360 you've got one central place to listen to all your music on the best sound system in the house."
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August 1st, 2005, 00:34 Posted By: wraggster
In a recent meeting with Microsoft's financial big wigs, big cheese Bill Gates commented on how he sees the race between his Xbox 360 and Sony's PlayStation 3. And he sees it as........a race.
Gates said "basically, we've got a Ferrari. They've got a Ferrari. Our Ferrari is leaving the starting line substantially before their Ferrari is, and, in most races, that's a very nice thing."
Gates said he believes that the the PlayStation 2 has become market leader because it was released ahead of the Xbox, and that being first to release was, and is, a huge advantage.
"We tried it the other way last time," he said.
(Of course, the actual first consoles released in both previous generations, Sega's Saturn and then Dreamcast, both failed to become market leader. But we won't tell Bill that......it might hurt his feelings!)
Head of the Xbox project, Robbie Bach, added that he doesn't see Sony having a power advantage with its hardware, as the Xbox and Gamecube currently have over the PS2.
"They're going to be a little faster in a few areas; we're going to be a little faster in a few areas," Bach said. "The net result from a hardware perspective is going to be kind of a toss-up."
Bach described the Xbox 360 developer tools as its "secret sauce", and that Microsoft should also benefit from greater developer support this time around.
He claimed there are 160 Xbox 360 games in development, 25 to 40 of which are to be released this year, including 15 at launch.
The analysts then saw a demonstration of Project Gotham Racing 3, but didn't get to play it or any other game - apparently a few were quite disappointed at this!
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July 31st, 2005, 01:24 Posted By: wraggster
Carcharius has released a new WIP release of ScummVM Xbox that allows playing games based on LucasArts' Scumm system.
Heres whats new
* New: screen resizing capability - hold Right-Trigger and click Right-Thumbstick.
* New: reload ScummVM launcher - hold Rightt-Trigger and press Black.
* New: reboot to dashboard - hold Right-Trigger and press White.
* Changed: removed optimizations for Simon The Sorceror engine. Fixes music issue. Shouldn't affect performance too much if at all.
* Note: Probably changed other stuff in the time since the last release, but I can't remember what that might be!
More info on Xbox ScummVM Here --> http://xbox-homebrew.dcemu.co.uk/scummvmx.shtml
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July 30th, 2005, 22:50 Posted By: MasterChafed
I've hence realized that the update that comes with the map pack completely made my Halo 2 trainer useless. I can no longer reap the rewards of EvoX so I was wondering if there has been an updated EvoX trainer to use that works with the patch. thanks.
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July 30th, 2005, 00:59 Posted By: wraggster
HD-DVD is taking another jab at Blu-Ray with the announcement of Toshiba using HD-DVD drives in the Xbox 360. Unfortunately though, the initial release Xbox 360’s will have just standard DVD drives and the HD-DVD will be pushed into the system when they are ready. Will this hurt Microsoft’s initial sale numbers? Only time will tell. This really is becoming a sick thunder dome battle between Microsoft and Sony for the best next-gen console and now the stakes will be even higher because the Playstation 3 will be using Blu-Ray.
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July 30th, 2005, 00:53 Posted By: wraggster
One of Microsoft's biggest announcements at this year's E3 in Los Angeles was support from popular Japanese gaming publisher Square Enix. At the end of the company's press conference, Microsoft announced that Final Fantasy XI would be the publisher's first game for the Xbox 360.
To the legions of Final Fantasy fans, the brief trailers shown at E3 weren't enough; they wanted to see the game in action. Next month, they'll be able to...if they're in Germany. Square Enix today revealed plans to show off the game at the Games Convention in Leipzig. The convention takes place August 17-21.
Though Square's press release never mentions the word "playable," it does state that "European gamers will get their first look at the next generation gateway to the world of Vana'diel" and "will be able to explore some of the fantastic areas within the game." However, it doesn't say whether the exploration will be interactive or part of a simple demonstration.
In other Final Fantasy XI news, Square Enix announced that FFXI: The Vana'diel Collection will ship for PCs on August 16. The bundle includes the original game, as well as the two expansion packs, in one compilation.
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July 30th, 2005, 00:40 Posted By: wraggster
We don’t know what the deal is with the source of where image was supposedly snapped from, but apparently during a really janky lookin’ Espanol Xbox 360 presentation, one slide showed off a qwerty keyboard-equipped controller. The translation, friends, is utterly shocking:
QWERTY keyboard
Attached to the controller
Send text messages or chat during the game
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July 29th, 2005, 00:46 Posted By: wraggster
Gabe Newell is the Founder and Managing Director of Valve. Prior to that, he spent 13 years at Microsoft, where he held a number of positions in the Systems, Applications, and Advanced Technology divisions. He ran program management for the first two releases of Windows, started Microsoft's multimedia division, and led the company's efforts on the Information Highway PC. This guy knows what he's talking about.
And recently, Newell commented on the upcoming consoles from Sony and Microsoft, and wasn't exactly all happiness and light. 'Technologically, I think every game developer should be terrified of the next generation of processors', said Newell. 'Your existing code, you can just throw it away. It's not going to be helpful in creating next generation game titles.'
Newell leveled most of his criticism at the theoretical performance of multi-core processors that both giants are pinning their hopes on, pointing out that, 'Most of the problems of getting these systems running on these multicore processors are not solved. They are doctoral theses, not known implementation problems. So it's not even clear that over the lifespan of these next generation systems that they will be solved problems. The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer. That should scare the crap out of everybody.' Oo-er.
And he sees a whole new way of thinking and training as necessary for the future. 'Really good engineers are going to be much more valuable and engineers who used to be valuable writing game code in the previous generation may end up becoming thorns in the side of key programmers who can write multi-core game code.'
It was pointed out to him that learning curves have been steep at the start of every generation. So how will the next one be any different? 'It is different,' acknowledged Newell. 'But it is much more difficult now to write code that will have predictable behavior. We have performance problems now in the out-of-order universe because we have programmers who can't figure out why the changes they made caused the system to behave the way it does.'
'So one of the people who has a deeper understanding of the overall architecture has to come in and tinker around, more or less blind, because there aren't a lot of performance tools for that. [This guy needs to] give insight into what's happening in the cache memory, where a lot of this stuff goes wrong. It goes a lot worse in a multicore world, where there's a whole bunch of stuff going on in these separate cores, can suddenly have an impact on the entire system.'
From here, Newell guaged the additional difficulty out of ten, stating that 'If writing in-order code is a one and writing out-of-order code is a four, then writing multicore code is a ten. That's going to have consequences for a lot of people in our industry. People who were marginally productive before, will now be people that you can't afford to have write engine or game code. They can't get a big enough picture of what's going on in the box so they'll be a net negative on the project.'
However, Newell kept his most scathing criticism for the console manufactures' performance claims, and their contempt for their own customers: 'Statements about 'Oh, the PS3 is going to be twice as fast as an Xbox 360' are totally meaningless. It means nothing. It's surprising that game customers don't realize how they're treated like idiots. The assumption is that you're going to swallow that kind of system, when in fact there's no code that has been run on both of those architectures that is anything close to a realistic proxy for game performance. So to make a statement like that, I'm worried for the customers. And that we view customers as complete morons that will never catch on and that we're lying to them all the time. That's a problem because in the long run, it will have an impact on our sales.'
So where does Nintendo fit in all this? He didn't say. If they're going for a powerful single core, maybe that's the right way to go, according to Newell. But until we have optimised code running on complete machines, Newell thinks all claims are bogus. We'll find out in the near future if he's right.
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July 28th, 2005, 03:50 Posted By: wraggster
Today at the Xbox Summit in Japan Konami's Michihiro Ishizuka introduced three Xbox 360 games. Enomoto Shinji from Winning Eleven Production was brought out to announce that there will be a new version of the Winning Eleven series that will land in Japan in the Fall of 2006. Unfortunately no video of the game was shown.
The popular baseball simulator Pro Yakyu Spirits is currently in development. The presentation showed detailed player faces but was clearly still early in the development cycle. For anyone that enjoys watching scantily clad women wrestle each other the more exciting announcement was Rumble Roses XX. The video showed off clean graphics with hard hitting moves from all of the ladies.
Konami also stated that they are working on other unannounced titles for Xbox 360. Expect our correspondent Anoop Gantayat to come back later in the day with additional details.
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