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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 12th, 2012, 14:33 Posted By: wraggster
HoRus VbR has just released GX XGD Extract v00.10.10 (beta), a Windows app that allows us to extract Xbox and Xbox 360 games in local lan or via FTP.
The readme below (in french):
[QUOTE]
Extraction :
DVD (expérimentale) :
** Seulement avec les backups stealth pour l’instant.
** Pas d’implémentation de gestion d’erreur (d’ou le risque de bugs).
TODO :
** Extraction de plusieurs ISOs
** Choix des fichiers * extraire dans un ISO ou DVD.
Versions :
0.10.0
* Original Release.
0.10.10
* Correction d’un bug majeur qui empêchait la lecture complète de certains isos (merci * JKilvan).
* Correction de certains bugs liés au FTP.
http://www.xbox-scene.com/xbox1data/...yuLTTIRlrn.php
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November 12th, 2012, 14:33 Posted By: wraggster
Party Buffalo by 'CLK' is an XBOX 360 HDD/USB device explorer.
The just released v2.0.1.0 fixes a bug related to disk size calculations. Sadly, it looks like this will be the last update for this neat app, unless something goes wrong with this version.
Here's the official info:
[QUOTE]
Hello everyone,
It’s been a while since I’ve written on this blog, and since I’ve updated Party Buffalo. A friend of mine was trying to use my cross-platform FATX explorer, and it didn’t work for him. I thought that it was odd, since the FATX libs should be 100% solid as far as reading and disk size calculations and all that crazy stuff goes.
Well, I was wrong. Here was the problem, which also applied to Party Buffalo: I was using the raw disk size, and not the actual size that the Xbox uses from the security sector. So, for some disks, the size of the file allocation table would be off by +- (around)0×3000, give or take, which would then make the data region of the Data partition off by that amount as well, therefore giving the user bad (just random) filenames and other weird stuff happening.
I said this before, but this is almost 100% guaranteed to be the last update for Party Buffalo, unless I really screw up this update. I’ve since moved on to other projects. I’m starting to get in to web development (Ruby on Rails to be precise), and this project has lost my interest. I was debating finishing Up, but then two friends of mine showed me the awesome work they’ve done on their cross-platform STFS package manager (also does a lot more than just that!) called Velocity. They made the excellent point that it’s useless on non-Windows platforms without a device explorer. So, I’ve started to start development on Up again, and hope to have it done this winter.
Some reflections on Party Buffalo, and CLKsFATXLib:
I would have designed them both a lot differently. Looking through the source, I realize how much I didn’t understand when I started off, and how much better I could have made both projects in terms of performance and source structure/readability. Things got messy. Things got ugly. I sort of started to do that with the Drive class in Up’s FATX library, but I plan on sorting that out before the project is done with (how about this weekend?). I also probably should have made the update system a lot nicer, and shouldn’t have done that bullshit with the ads/latest news stuff. No one cares about that. It was annoying. I did it because the person who was hosting my server before suggest I do it in order to gain ad revenue for both myself and him. So, sorry for subjecting you guys to that.
I also probably should have used some kind SVC. Seriously. I started coding Party Buffalo when I was 13 I believe. I didn’t know what SVC was, so I didn’t use it. It was only at the end of the project that I finally uploaded the source to Google Code, and in hindsight I probably should have just uploaded it to GitHub. Zipping up the source and uploading it to a dump site really wasn’t the best solution (and it’s what I’m doing for this release, since I’m too lazy to reconfigure Google Code stuff and set it up on my GitHub page).
Per usual though, you can find the sources at CLKXU5. I did not provide CLKsFATXLib with its own source in the subfolder. Just grab the latest DLL if you need it.
To all of you who still use Party Buffalo: thanks for sticking with me. When Up is released, it should be pretty good, and make up for the flaws in Party Buffalo. If you’d like to follow the project, you can find its GitHub page here: landr0id. You can also follow me on Twitter (@landr0id) if you’d like. And yes, that picture is of me in a fur coat.
This update is recommended.
http://www.xbox-scene.com/xbox1data/...EEXoCRBUqD.php
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November 11th, 2012, 21:02 Posted By: wraggster
Call of Duty: Black Ops 2 won't be blowing up living rooms until Tuesday, but an explosive methadone comes to DirecTV tomorrow night in the form of The Making of Call of Duty: Black Ops 2.
Premiering at 7 p.m. Eastern on the satellite carrier's Audience Network (channel 239), the documentary features interviews with the development team, voice actors, outside consultants and professional gamers that all contributed in some way to the CoDBlOps 2's production. Reruns are scheduled for Monday night at 10 p.m. Eastern and Tuesday evening at 8 p.m. Eastern, but by then we're sure you'll already have reached the highest pinnacle of multiplayer progression.
http://www.joystiq.com/2012/11/10/th...ectv-tomorrow/
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November 10th, 2012, 23:28 Posted By: wraggster
4J Studios, the guys in charge of Minecraft Xbox 360 Edition, is gearing up to release a new patch that fixes a huge list of issues and adds new features to improve overall gameplay.
Crucially, new recipes for Golden Apples and Pumpkin seeds will be added. Also, the update will bring new HUD options and the ability to disable bedrock fog.There's also a huge list of bug fixes to be implemented when the update hits - the date for which is "coming soon" according to the developer.
Here's the full change log:
Changes and Additions:
- Added an option to clear the quick select bar in the creative interface.
- Added an option to enable or disable bedrock fog, and set to off by default.
- Added an option to toggle the HUD off/on.
- Added an option to turn the player hand off/on.
- Added a crafting recipe for Golden Apples.
- Added a crafting recipe for Pumpkin Seeds.
- Made cakes stackable.
- Added a How To Play page for Host and Player options.
Fixes:
- Fix for a problem with signs in online games causing crashes.
- Fix for save renaming deleting the wrong save due to input received during the confirmation flow.
- Fix to the mob generation code to increase the number of animals in the world.
- Fix for chests being incorrectly lit, and rotated for maps from previous versions.
- Fix for problem with the eating animation being shown for players who weren't eating.
- Fix for problem with chest lids not behaving properly.
- Fix for animals looking like they were taking damage when they shouldn't.
- Fix for some sounds not playing when the player has an empty hand.
- Fix for lever sounds.
- Fix for fence gate sounds.
- Fix for splitscreen players sometimes having their settings zeroed.
- Fix for being damaged while flying over lava.
- Fix to stop lava, milk and water buckets being empty after use in creative mode.
- Fix for Leader of the Pack achievement being awarded incorrectly.
- Fix for leaderboard stats issue where value stored was incorrect.
- Fix for hitbox problems with glass panes and iron fence.
- Fix for small character display changing color to green.
- Fix for map rendering incorrectly in some situations with clouds disabled.
- Fix for block rendering problem at the edge of the map.
- Fix for splitscreen players not being able to mine in the tutorial.
- Fix for players not being able to sprint/sprint-fly in creative mode if the player was previously in survival mode with a low food bar.
- Fix for arrow damage not being ignored when PvP is turned off.
- Fix for activated pressure plates not working correctly.
- Fix for the low food bar hint appearing when loading a game in creative mode (usually the tutorial world saves).
- Fix to remove the player shadow when the Invisible option in the Host Privileges is used.
- Fix for Red Roses not being generated on the terrain.
- Fix for paintings being pushed by pistons.
- Fix so that players who can't eat, due to the Trust Players option being off, do not get exhausted.
- Fix for the interface disappearing after a Share to Facebook action.
- Fix to limit the number of Slimes, Ghasts and Silverfish that can be spawned in a world.
- Fix for the cursor position in creative mode being able to go offscreen.
- Fix for players showing on maps when they should not be, after the player dies and respawns.
- Fix for capes displaying wrongly when sprint-flying.
- Fix for capes not displaying in the Nether.
- Fix for capes not displaying when the player respawns.
- Fix for tools taking damage in Creative Mode.
- Fix so Bows don't need or use up Arrows in Creative Mode.
- Reduced the volume of the chest open/close sound effect
http://www.computerandvideogames.com...es-fixes-bugs/
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November 10th, 2012, 23:16 Posted By: wraggster
One online indie may have broken the street date, but that will do little to dampen Monday's excitement for the Call of Duty midnight launch.
Around 2,000 UK shops are to be open from midnight on Monday to celebrate Black Ops II officially going on sale.
It's the 'greatest ever number of stores due to open their doors for the launch of any Call of Duty title to date' says Activision and comes courtesy of 'unprecedented support from retail partners'.
Activision says that over 6,500 UK outlets will be selling the game from 12am Tuesday, November 13th - which only fuels the publisher's claim that the game will be "one of the biggest entertainment launches of the year".
Launch excitement is already in full swing. The game will inevitably be No.1 in a week's time, but UK bookies say the game is likely to be Christmas No.1.
Meanwhile, one plucky customer seems to have started queuing early at HMV.
GAME says it will have 300 stores open. Blockbuster will have 400 stores open - as too will Tesco.
Activision has even launched a pre-release hands on event, Black Ops II Live in London.
In the official announcement detailing the wide-reaching launch action, UK & Ireland MD at Activision Blizzard Peter Hepworth commented: “We are thrilled with the support we have already received from both our retail partners and fans alike and are looking forward to watching it to continue to unfold over the next few days.”
http://www.mcvuk.com/news/read/2-000...launch/0106188
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November 9th, 2012, 23:59 Posted By: wraggster
Monolith Productions and Warner Bros. have confirmed that Lord of the Rings: Guardians of Middle Earth will be released via Xbox Live Arcade on December 5.
As previously announced, the PSN version for PS3 will be released on December 4. It'll cost £11.99 on PSN, and 1200 MS Points on XBLA.Developed by FEAR developer Monolith and designed to tie-in with the upcoming Hobbit movie, the arena-based multiplayer game sees two teams of up to five players trading blows.
A 'Battle Profile' gameplay video through here offers a sneak peek at the strengths, weaknesses and abilities of Gollum and Gandalf.
http://www.computerandvideogames.com...ate-confirmed/
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November 9th, 2012, 22:06 Posted By: wraggster
It seems that Microsoft's latest dashboard update to the Xbox 360 was little more than a trojan horse for a super secret USB storage update from the original 16GB cap to 32GB -- you can't fool us, Microsoft! Er, at least you can't fool the vast swaths of people using their Xbox 360s, who tipped our superfriends atJoystiq on the update. Microsoft confirmed the storage limit change as intentional and explained its purpose in a statement: "The more our customers use their profile and download digital content, the larger the file size necessary to store that content and move it between consoles gets. Therefore we increased the size of the memory to enable our customers to take more of their Xbox profile with them on the go." So, there you have it! If you'll excuse us, we'll be over here loading our entire history of game saves to USB sticks for mobile gloating.
http://www.engadget.com/2012/11/09/x...rage-increase/
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November 9th, 2012, 21:31 Posted By: wraggster
That marks the 22nd consecutive month in the US as the top selling console
[h=3]Microsoft[/h]microsoft.com
Microsoft, in advance of the NPD data report, has noted that its Xbox 360 sold another 270,000 units in October, which is the same amount the company sold during September. The figure means that Xbox 360 has now outsold competing consoles in the US for 22 consecutive months.
Microsoft noted that Xbox 360 held 56 percent share of current-generation console sales in the US, which is the 20th consecutive month that Xbox 360 has held more than a 40 percent share of current-generation console sales.
The total retail spend on the Xbox 360 platform in October (hardware, software and accessories) came to $315 million, which once again means that consumers spent more on Xbox 360 products in October than they spent on the other two current-generation consoles combined, Microsoft boasted.
http://www.gamesindustry.biz/article...during-october
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November 9th, 2012, 21:05 Posted By: wraggster
All the research suggests that Call of Duty has peaked.
Last year’s Modern Warfare 3 sold significantly fewer units in the UK than 2010’s Black Ops and 2009’s Modern Warfare 2.
Anecdotally, MCV has been told that online traffic and magazine sales for Call of Duty editorial and covers have dropped year-on-year.
Yet it’s wrong to suggest Call of Duty is in a death spiral. Modern Warfare 3 is the fifth best-selling game in UK?history, and is close to overtaking Modern Warfare 2 to become the second highest grossing UK game since records began.
Activision’s shareholders may disagree, but when a game is selling this much, does it matter if it’s peaked?
ANSWERING THE CALL
Yet as the movie makers behind Saw will attest, releasing a blockbuster every year can lead to diminishing returns as consumers get bored of the formulae.
And with a drop in sales for Modern Warfare 3, there’s more pressure on Activision to try something a little different with Black Ops II. Developer Treyarch has sought to ‘surprise’ fans this year, with a futuristic setting and a new-look multiplayer, both of which took centre-stage in the game’s high-profile live-action TV ad.
“‘Surprise’ is one of the many messages around Black Ops II,” Activision’s UK boss Peter Hepworth told MCV
“Black Ops II delivers innovation at every level, and for many this will drive a re-assessment of a franchise.
“With 40m players it’s important to deliver an experience which feels fresh every year, while retaining the features which our core fans know and love. With such a massive community you have to ensure there is something for everyone.”
Each year Activision has sought to raise the bar in terms of spectacle. The firm has recruited Hollywood talent – and not just for the game. Even the live-action TV ad was directed by Guy Ritchie and starred A-lister Robert Downey Jr.
“Every year Call of Duty pushes media boundaries to ensure we deliver a high impact campaign,” continued Hepworth.
“This year is no different with presence at key events such as the Champions League Final and The Dark Knight Rises. At launch the campaign will be unavoidable, encompassing TV, press, radio, outdoor and digital.
“Call of Duty is now blurring the lines of entertainment with many parallels with Hollywood and cinema being drawn. This link is apparent in the level of talent which Treyarch has been able to recruit to create the most ambitious Call of Duty yet, such as scriptwriter David S. Goyer [who co-wrote the Batman trilogy], musical talents such as Trent Reznor [who won an Oscar for The Social Network score] and Jack Wall, as well as A-list actors Sam Worthington and Michael Rooker. The TV ad is the embodiment of this.”
LONG-TERM SUCCESS?
In terms of revenue, Black Ops II will almost certainly be the biggest entertainment launch of the year. Activision’s marketing muscle, plus its A-list supporting cast will ensure that.
The game’s biggest rival is the new James Bond movie Skyfall, which made £37.2m in Box Office receipts in its first week in the UK. Compare that to last year’s Call of Duty, which generated over £90m in its first week, and Black Ops II would need to suffer a 60 per cent drop in sales year-on-year to tumble behind Skyfall (it’s important to note that cinema tickets are considerably cheaper than video games, so Skyfall has a larger audience).
But the real challenge for Activision and Call of Duty is how it is performing in three months’ time. Modern Warfare 3’s sales curve dropped off sharply after launch, far more severely than in previous years.
Can Black Ops II prove a longer-term success? It won’t be easy. Next year is a busy one for video games, with a congested Q1 release schedule, plus the highly anticipated arrival of Grand Theft Auto V in spring. It will be interesting to see what Activision has planned for Black Ops II in the New Year.
DOES IT MATTER?
Ultimately a bit of perspective is needed. Will Black Ops II beat Black Ops? Probably not.
We’re talking about a game that has sold almost 4m units in the UK, generating well over £150m. If next week’s shooter comes even close to that it will be deemed a triumph, particularly when you consider how the games retail market has struggled this year.
Next week UK stores are expecting to make around £80m in less than a week from one game alone. Even if it has peaked, even if it is in decline, Call of Duty is still the biggest entertainment launch of the year.
http://www.mcvuk.com/news/read/will-...matter/0106121
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November 9th, 2012, 13:41 Posted By: wraggster
450 Blockbuster stores will open their doors at midnight next week for the launch of Call of Duty: Black Ops II.
It’s the biggest ever operation of this kind for the retailer.
“Call Of Duty: Black Ops II is the most anticipated game of the year and pre-orders are rising every day,” Blockbuster’s head of games James Morton stated.
“We’re thrilled to have the largest number of stores we’ve ever had participating in a midnight opening so that wherever you are in the UK, there’s a local Blockbuster that will be open.”
Those wanting to find out if their local store is participating can find contact details here.
Those who have pre-ordered the game through the chain will also receive a free copy of Act of Valour on either DVD or Blu-ray.
Call of Duty: Black Ops II will be released next Tuesday (November 13th) with the midnight openings occurring on the evening of Monday November 12th.
http://www.mcvuk.com/news/read/black...dnight/0106115
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November 9th, 2012, 00:07 Posted By: wraggster
The recording and broadcasting of gameplay footage is getting easier all the time, as we pointed out in our look at two new capture devices from Hauppage and Roxio. Today it’s become even easier for those on PC, with the latest update to EA’s Origin platform allowing players to live stream gameplay footage to Twitch TV. Activision has since confirmed that those on consoles will be able to do the same to YouTube when Call Of Duty: Black Ops II releases next week.
http://www.edge-online.com/news/the-...eal-announced/
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November 7th, 2012, 23:23 Posted By: wraggster
Halloween may be over, but the most terrifying season of all has truly just begun – holiday shopping season. The horror. Black Friday deals are already popping up for a few retailers, but most notably for Best Buy.
Best Buy's doors open at midnight on Black Friday. Doorbuster sales start right then and there, and there is no end time listed on the site as to when those may end. Available as a doorbuster for $30 each is Disney Epic Mickey 2, Darksiders 2, Medal of Honor Warfighter, Battlefield 3 Premium Edition, The Amazing Spider-Man and Need for Speed Most Wanted.
Outside of the doorbusters, Best Buy has a Vita (wi-fi system) and Black Ops Declassified bundle for $200, Xbox 360 250GB bundle with Forza Motorsport 4and Skyrim for $200, and the Flame Red Nintendo 3DS with Super Mario Land 3D for $150. For $35 grab Assassin's Creed 3, Borderlands 2, Diablo 3, Madden NFL 13, Forza Horizon and FIFA 13; a smattering of Kinect games are $25 each, including Marvel Avengers: Battle for Earth and Just Dance 4. For $15 is Grand Theft Auto 4: The Complete Edition, Halo Reach and Mortal Kombat Vita, among others; for $8 is Dead Island Game of the Year, Assassin's Creed: Revelations for Xbox 360 and The Sims 3.
https://blackfriday.bestbuy.com/vide...#!/video+games
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November 7th, 2012, 23:19 Posted By: wraggster
Last week Gearbox warned players about playing its hit open-world co-op shooter with strangers after a it was discovered that hacking certain save files on the Xbox 360 to unlock a "hardcore mode" resulted in players losing their save files. Anyone killed by these "infected" players met the same fate.The Texas-based developer just announced a new patch that should put the kibosh on this unfortunate "virus."According to the developer's support page, the latest update "Added security to prevent data loss tied to malicious violations of the Xbox Live Code of Conduct through an unsupported third-party program."In other words, it's safe to go outside.
http://www.eurogamer.net/articles/20...rrupting-virus
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November 7th, 2012, 23:07 Posted By: wraggster
Microsoft has announced its Halo 4 Combat Tour promotion that rewards players real money just for playing Halo 4. It sounds exciting until you realise that you need to play the game for 140 hours in the remainder of November - that's over six hours a day - to receive 600 MS Points i.e. £5.1.To be fair, there are lower reward tiers. Playing for 35 hours - a far more reasonable amount that many are likely to play anyway - will result in 100 free MS Points, which breaks down to £0.85. And 70 hours rewards players with 300 MS Points (£2.55).The promotion also rewards players who buy Halo-based goods on XBLA. Purchasing 1500 MS Points (£12.75) worth of content rewards players with 100 MS Points (£0.85) back, and spending double that rewards 200 Points (£1.70).Oh, and reading the fine print reveals that Microsoft is only giving out a maximum of 10,000,000 Microsoft Points (£85,000) on a first-come, first-serve basis. That's only enough for the first 100,000 players to achieve the lower-tier £0.85 reward, so ostensibly one could put in all this time and still not reap the benefits.Between this and Microsoft's £0.17 birthday rewards, it sure does know how to spoil us.
http://www.eurogamer.net/articles/20...d-receiver-5-1
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November 7th, 2012, 22:59 Posted By: wraggster
Bioware's November 27-bound Mass Effect 3 DLC revisits one of the series' most dangerously exotic locations - the lawless space city of Omega. Embedded deep in the metallic husk of a hollowed-out asteroid - spires of industrial buildings reaching out from its centre - Omega's been described as "the dark, twisted counterpart to the Citadel."
An anarchic haven for criminals, smugglers, bounty hunters, mercenaries, drug-peddlers and outlaws, the dev team has pre-empted Star Wars 1313's harder-edged take on the Lucasverse, by making Omega like Mos Eisley's infamous cantina (crossed with downtown Kabul); a hive of scum, villainy and literal backstabbing, and the place where Shepard reunites with an Asari, Aria T'Loak (voiced by The Matrix star Carrie Anne Moss), the 'Pirate Queen' of Omega.That's to say, she has the biggest army. Her defining personality traits - whip-smart and jealously dominant - didn't fair too well when her role as top dog was threatened in one of Mass Effect 2's most memorable subplots, and now she's got a new job opportunity for the commander. The mission? Reclaim her throne (well, her favourite haunt on the top floor of nightclub Afterlife). This time, however, it's a galactic-wide paramilitary network Cerberus who need booting out of the city, and they won't be silenced as easily as a few rogue Krogan.
http://www.computerandvideogames.com...t-add-on-ever/
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November 7th, 2012, 15:18 Posted By: wraggster
Proposed tech would let consoles control how many people could watch each movie, or enforce age restrictions
[h=3]Microsoft[/h]microsoft.com
The same technology that lets the Xbox 360 recognize users who step into the Kinect camera's field of view could also let Microsoft control who can play games or watch downloaded movies on everything from TVs to cell phones. As reported by Eurogamer, Microsoft has filed a patent application for "Content Distribution Regulation by Viewing User."
Originally filed in April 2011, the application describes a system where cameras on a TV, cell phone, or other display identify how many people are watching content on screen, and check to make sure that the user's license for that content covers that many viewers. If it doesn't, the game or movie in question could be halted and the user prompted to purchase more licenses before resuming. The system could also use recognition technology to identify specific users and permit or change access based on their profiles.
As the patent states, "Content is distributed to consuming devices, such as televisions, set-top boxes and digital displays, with an associated license option on the number of individual consumers or viewers allowed to consume the content. The limitation may comprise a number of user views, a number of user views over time, a number of simultaneous user views, views tied to user identities, views limited to user age or any variation or combination thereof, all tied to the number of actual content consumers allowed to view the content."
http://www.gamesindustry.biz/article...-viewer-patent
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November 7th, 2012, 15:08 Posted By: wraggster
A freshly unearthed Microsoft patent entitled ‘Content Distribution Regulation by Viewing User’ will likely not appeal to fans of 1984.
The idea is that Kinect (or any compatible camera source) will effectively observe users viewing content they have acquired and ensure that they are complying with the license. Breaches of the license could include youngsters watching mature-rated content or too many people watching a film licensed for personal use.
Kinect would then disrupt the content until the rules are adhered to or an appropriate alternative licence is purchased.
Of course, Kinect users could likely overcome such issues by simply unplugging the peripheral. But this won’t be so easy with devices using embedded cameras.
Of course, the likelihood is that such a technology could never become truly established as consumers could easily opt for a rival service that doesn’t spy on them like Big Brother.
http://www.mcvuk.com/news/read/paten...-usage/0105862
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