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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 15th, 2004, 00:56 Posted By: wraggster
FreakDave has released a new version of his modification of the original release of this Nintendo 64 emulator for the Xbox, heres whats new in this release:[br][br]* Added: You can now change Surreal's Vertex Processing mode[br]* Added: You can now choose between 5 texture filter modes[br]* Added: Some credits [br]* Fixed: Cleaned up some code[br][br]No downloads but more information on Surreal64 Here
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October 14th, 2004, 08:52 Posted By: Cap'n 1time
From the good people of xbox-scene
Halo 2 leaked onto the Internet 26 Days Before Official Release
>> From GamesIndustry.biz:
Read the whole article on GamesIndustry.biz. (More: slashdot.org, GameSpot.com, bbc.co.uk, TheRegister.co.uk, ...)
You can see the NFO of this release on nforce.nl.
We very stronly discourage you to download such a release. Gamers who download games illegally can face a maximum penalty of $100,000 per infringement for copyright violations.
Support the software companies. If you play a game BUY it!
Buy Halo2: Amazon (USA) - Amazon (Europe)
(October 14 06:20 EST) - (direct link to article)
(Posted by:: XanTium)
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October 12th, 2004, 16:11 Posted By: bantams27
Just to start all three games are classic!
On conflict vietnam i'm struggling on mission 10 when u start in the little room i'm always getting killed before i have time to move.
Anybody got any tips. dont want cheats cos they make the game pointless.
Any ideas/suggestions would be great.
Cheers all
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October 12th, 2004, 16:03 Posted By: bantams27
just wondering if anybody can help, im new to all this and am having problems. once i've burnt an xbox game it isn;t working. im using the correct dvd-r but xbox not regognising it as a game.
Can anybody help?
???
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October 10th, 2004, 18:43 Posted By: wraggster
A new release of the legal devkit for the Xbox, heres whats new:[br][br]* Well, I inadvertantly checked in some of the automake/autoconf files that contained some hardcoded paths to my local workspace. Sorry! Please update to the latest build.[br]* I also have added a binary package that contains just the cygwin-precompiled OpenXDK libraries and header files. Unzip it into /usr/local and you should be able to compile your own programs.[br]* Lastly, I added the ability to launch XBE files using either XLaunchXBE() or execve()) APIs. This gets us much closer to being able to write a dashboard of some sort. What is still outstanding is how to get a list of files. I am investigating using the POSIX opendir/readdir/etc API to do so (I might also provide an API that looks more like the Microsoft FindFirstFile... we'll see!). [br][br] OpenXDK does not (and probably never will have) have the same API as the official XDK. The MS XDK is heavily based on DirectX, which I do not have the source code for, so I have to use something else.[br]* SDL (http://www.libsdl.org) is what I have chosen to base OpenXDK multimedia capabilities on. It has video, audio, joystick, events, threads, file, networking support as part of its API (note that only video, joystick and events have been implemented so far in OpenXDK, but that will change over time)[br]* I have only tested using Cygwin GCC on Windows 2000. I have *not* tested on Linux. However, having said that, I don't believe that it will be a huge step to move to being able to compile on Linux.[br]* The OpenXDK compilation process produces i386 Portable Executable (PE) files. These are Win32 applications that are post-processed by a utility called CXBE(info) to convert to an XBE. To compile under Linux, you will need a GCC cross-compiler that produces i386 PE executables (not ELF). You will then need to run a Linux version of Caustik's CXBE to convert to an XBE (I have already received an email from someone who says they have ported CXBE to compile/run under Linux)[br]* OpenXDK does not currently have audio, networking or usb support (the first two are my number 1 priority)[br]* I am currently in the middle of integrating code that will allow OpenXDK to launch other XBE files. This functionality combined with the existing SDL capabilities should be enough to write an open dashboard.[br]* Lastly, please bear in mind that OpenXDK is a work in progress. It is missing some functionality, but it also has a bunch of good features that mean it is getting closer to being suitable for real XBOX development.[br][br]http://www.openxdk.org/
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October 8th, 2004, 06:35 Posted By: GRAP
mY CHIP XBOX IS MAKING A CLICKING NOISE AND IT WILL NOT BOOT UP,,,THE XBOX LOGO COMES UP,,,THEN IT SAYS MY XBOX NEEDS SERVICE.......IS IT DEAD OR CAN IT BE REPAIRED.......
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October 5th, 2004, 11:15 Posted By: wraggster
Japanese giants NEC and Toshiba would like to see Microsoft use HD-DVD for Xbox 2, the next-generation DVD format and a competitor of Blu-ray - the disc format Sony is utilising for its next PlayStation.[br]According to reports, both NEC and Toshiba, avid supporters of HD-DVD (High Definition Digital Versatile Disk) eventually replacing DVD, have relayed their hopes at the ongoing CEATEC Japan Technology Exhibition, near Tokyo.[br][br]NEC is reportedly actively working at persuading Microsoft to adopt the new format, while it's said that Toshiba president Tadashi Okamura has commented: "We'd of course like them [Microsoft] to use it." [br][br]And that... is it. More on Xbox 2 soon, no doubt.
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October 5th, 2004, 01:07 Posted By: wraggster
A great day for the Xbox Emulation and Homebrew scenes as the Legal and free Xbox Dev Kit gets a much welcome update:[br][br]Heres the news:[br][br] After a long hibernation, OpenXDK has finally released some more code containing a number of fairly major changes. Highlights include:[br]* Migration to a GCC-based toolchain. It now compiles using the Cygwin GCC compiler. Unfortunately, as much as it would have been desirable to support both MS and GNU toolchains, the practicalities are such that the MS compilers are no longer supported. Sorry! (Although, theoretically, you should be able to compile your application using the MS compilers and link in the GCC-compiled OpenXDK libraries.)[br]* It now contains a complete libc replacement (thanks to newlib.) This means that 99% of the normal stdio, memory, sprintf, et al routines are available.[br]* Multimedia support is provided using the Simple DirectMedia Layer (SDL) and supports video, joysticks and event handling. Video is currently limited to 640x480 or smaller. Only one joystick/pad is supported (but that is expected to be fixed soon.)[br]* To demonstrate the capabilities of the current OpenXDK framework, the SDL port of Doom (without sound or networking) is able to be compiled and executed. You will need to find a DOOM1.WAD (shareware) and put it in the root of your XBOX's C drive.[br]* Sound and networking are currently not supported. If you have experience in interfacing with the NVidia nForce MCP-D chip at the hardware/driver level, please get involved! [br][br]Excellent news, check out the OpenXDK Site Here
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October 4th, 2004, 10:07 Posted By: samanosuke
The emulator appears to run fine. However, the analogue stick does not enable mouse control like it should. If I swap the mouse/joystick using the options then I can use the mouse via the d-pad but cannot click on anything, leaving me no choice but to swap back to joystick control just to click on something! As you can imagine, doing this is laborious to say the least! And yes, I am aware that you're supposed to use the B button as the left mouse button but it doesn't work for me. Anyone else had this problem?
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October 2nd, 2004, 19:57 Posted By: wraggster
A new version of the homebrew Xbox game xBomberbox2 is out, heres whats new:[br][br]The update is now available. It will only work if you have beta1 and 2 installed. Tou must overwrite the old version (beta 1 and 2).[br]Sorry for the delay and thank you for your mails and your support. We hope you will enjoy playing the game...[br]The gallery has been updated, that should give you an idea of what's new in this version.[br][br]More info on this game and screenshots Here
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October 2nd, 2004, 16:09 Posted By: Eric
Thats right i just bought a XBOX finally about time is all i have to say. But the question is i want to know whats the best game out there right now even though i (edit i feel stoned i am so damn tired) didnt have the system i was thinking Fable would hit number 1 just cause they have completely changed an RPG and they have done the unstoppable with it. I would also like to know whats the best in the XBOX scene.
I am now glad to have the XBOX and now be apart of another great part of the homebrew,emulation and port scene.
Eric
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October 1st, 2004, 11:31 Posted By: wraggster
News of a major new addon for the PS2 and Xbox from Lik Sang [br][br] For all of you out there waiting for Halo 2, Killzone, Doom 3, Unreal Championship 2, Half-Life 2 or any other of the highly anticipated First-Person Shooters, we have good news for you. For all of you who still couldn't dare to step back into the real life from HALO, Counter Strike, Medal of Honor, SOCOM II, Rainbox 6, Return to Castle Wolfenstein or any other addiction keeping you away from daylight, we have got good news for you as well.[br][br]SmartJoy® FRAG™ is a unique adapter that allows you to connect standard PS/2 compatible mice and keyboards to your PlayStation®2 or Xbox® console. You will be able to enjoy First-Person Shooters (FPS), or any other game where targeting is important, the way they are meant to be played.[br][br]Both versions, for PlayStation®2 and Xbox®, are fully programmable and come with pre-installed key configurations for the best games available on PlayStation®2 and Xbox®. Advanced features such as Deadzone adjustments and mouse control inversion guarantee best gaming experience with your favorite titles.[br][br]SmartJoy® FRAG™ for Xbox® and PlayStation®2 [br][br]Team Lik Sang has been playing with both versions of the SmartJoy® FRAG™ for a couple of days. Not only have we doubled hit rates in all tested First-Person Shooters (you'll never want to lead your squad without it again!), we have also given other games such as Rez ("music shooter") a test run using the adapters to experience them as never before. The adapters survived our Xbox Life Marathon tests without problems, including using of up to four adapters per console![br][br]Advanced Features[br][br]You will love the advanced features and the available options (such as the programming mode). The SmartJoy® FRAG™ adapters are probably some of the most sophisticated gaming accessories ever built. Gaming can be as simple as loading a built-in preset (for instance hitting F3 loads a perfect preset for The Chronicles of Riddick), or advanced users can customize any keyboard and mouse control or even adjust deadzone, inverse mouse buttons and control sticks and save their own presets in available memory slots. SmartJoy® FRAG™ was built by pro gamers for only one reason: pure game enhancement.[br][br]The retail version of the Xbox® and PlayStation®2 units of the SmartJoy® FRAG™ adapters are supposed to hit the shelves before the end of October, perfectly timed for the upcoming big titles. Place your pre-order now for US$ 28.90 per unit.[br][br]The tested beta units of the SmartJoy® FRAG™ came pre-programmed with the following game presets. According to the developers, there will be a page where gamers can exchange experiences and game presets very easy. New presets can be entered (and saved!) by simply typing a key sequence from the site. And of course there are instructions coming in the box (multi lingual, English, French, German and Spanish).[br][br]Presets for Xbox®[br][br]HALO[br]Medal of Honor: Frontline[br]The Chronicles of Riddick[br]Counter Strike[br]James Bond 007: Nightfire[br]Tom Clancy’s Rainbow Six 3[br]Return to Castle Wolfenstein[br]Unreal Championship[br][br]Presets PlayStation®2[br][br]SOCOM II: US Navy SEALs[br]Medal of Honor: Frontline[br]Time Splitters 2[br]James Bond 007: Nightfire[br]Tom Clancy’s Rainbow Six 3[br]Ghost Recon: Jungle Storm[br]Return to Castle Wolfenstein[br]REZ[br][br]Closing Comments on Keyboard/Mouse vs. Joypad[br][br]We know that not all gamers agree on the usage of keyboard and mouse with a console. So do many with playing a First-Person Shooter with a Controller. Some might not understand the point in using a mouse and a keyboard with a console, others would make some ridiculous claim like "I'd rather have my hands cut off with a rusty axe than play an FPS with a joypad".[br][br]But in the end, using a keyboard and a mouse, completely changes the way the game is played. Use of the mouse takes away the need to concentrate on aiming and leaves you free to concentrate on pure tactics. Also, the speed of the mouse opens up new tactics which are not available with a pad.[br][br]But again, some of you might not agree with this and discussions about it are welcome in the newly opened SmartJoy FRAG Forums (expect more activity there once the product is actually shipping).[br][br][br]About SmartJoy® - Approved by Gamers Worldwide[br][br]The original SmartJoy® Adapter appeared in 1999 and was the very first Dual Shock® to USB adapter. It satisfied thousands of gamers worldwide, even though it wasn't perfect: for example, rumble was not supported, and the driver did not allow you to press left and right at the same time (nowadays required by for dancing games). Several years later, by the time of writing this, SmartJoy® is the most innovative developer for what they call advanced game adapters. SmartJoy® products let you play your PC stuff with PlayStation®2, Xbox® or even Super Nintendo® joypads and joysticks - and now your Xbox® and PS2® titles with Keyboard and Mouse.[br][br]The SmartJoy® project was acquired by Lik Sang two years ago, with the intention to drive the whole concept to a new level. After launching Smartjoy-X (world's first Xbox® to USB controller adapter) in early 2003, SmartJoy PLUS (The Ultimate PS2® compatible USB Adapter) right in time for PC based dance applications, and Super SmartJoy® (compatible with SNES9x, ZSNES, MAME, etc) after many emu fans asked for a decent way of playing their classics, the new SmartJoy® FRAG™ marks the next big step on the projects road map. The next useful advanced game adapters are already in development, these guys just can't stop. [br]You'll find about 40 adapters of different make, for PC, Mac, Xbox®, PlayStation®2, Dreamcast®, GameCube® and also classics right in the SmartJoy Corner, a category dedicated to all console controller adapters. If you are not sure which is the right one for you, try the SmartJoy Comparison Charts, it’s very useful. And if you ever run into troubles with your adapters, have a look at the Smartjoy Forums, dedicated to all kind of adapters.[br] [br][br]More info at Lik Sang
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September 28th, 2004, 18:31 Posted By: xtremes2221
i have one xbox that is not working just perfectly and my friend said i could borrow his xbox until he needs it, i have a modchip and a 120 GB hd and was wondering would it mess anything up in his xbox if i were to just install my hard drive, or would that not work
thanks
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September 28th, 2004, 01:24 Posted By: wraggster
An update by Likklebaer based upon the original DoomX which was released some time ago by Lantus:[br][br]Heres whats new[br]- Added Map Mode/Automapper function. Press 'BACK' button.[br]- Mapped the 'Y' keyboard function to the Xbox gamepad's Y button so the game can now be played in Nightmare mode.[br]- Disabled Xbox flicker filter for a much sharper display.[br][br]More information and screenshots of DoomX Here
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September 27th, 2004, 12:15 Posted By: Jon
I found a website that will give you a free Playstation 2, Xbox, IPod, Cell phones, Sony VAIO Laptop computer, with free shipping. Â*All you need to do is make a $40 purchase and have just a little patience. Make sure you check this site out first before you prejudge it. Â*I know you will not be disappointed. I am not a spammer, just a guy excited about getting these free (after $40 purchase) gifts. Â*And trust me, these gifts are worth more then $40. Â*Or, instead of receiving these gifts, you can choose to receive cash value of the gift instead. Â*The link to this awesome website is Â* Â* Â* Â*
Â* Â* Â* Â* Â*
Â* Â* Â* Â*
Please use this complete link, to help me get my gift even faster, as you will want others to do the same for you.
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September 25th, 2004, 07:50 Posted By: xboxlord
Hello all, 8)
I am the webmaster of xboxland.com, i have now released xboxland V2. With a new design and forums which have changed from the invision board forums to phpbb.
As webmaster of xboxland.com i would like to start my first project, it will be an xbox emulation site.
Please help, you will own the site your self. Please sign up to a free webspace service and begin designing the site. I [xboxland] will supply a sub domain, advertising, give you a POP3 email account and most importantly give you a forum for free. This forum can be either:
+ PHPBB
+ Invisionboard
+ YaBB SE [like this one]
- Please get back to me as soon as possible.
- Tom
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September 24th, 2004, 15:33 Posted By: stephen
ok i have just bought an xbox and i was wanting to link it up for online gaming. now from what i can gather i need to connect it to my broadband.
on my broadband modem all i have is the phone lead that runs to the filter and a usb that runs to the computer, theres no room for the rj45 ethernet cable where does this go.
how can i connect my xbox to the modem.
i need help
cheers
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September 24th, 2004, 14:56 Posted By: wraggster
Microsoft's efforts to tie the Windows PC and Xbox platforms closer together have moved forward once more, with Windows Gaming boss Dean Lester revealing that Xbox 2 peripherals will work on PCs.[br][br]Speaking in an interview this week, Lester confirmed that "Xbox 2 peripherals will all work on PC," while the next version of Windows, currently codenamed Longhorn, will provide support for Xbox Live functionality.[br][br]The inclusion of Xbox Live functions in Windows isn't news - in fact, it was one of the first tangible benefits to be announced from the XNA programme, which aims to make cross-platform development across Microsoft's systems as easy as possible.[br][br]However, the cross-compatible controllers are new, and suggest that Xbox 2 will utilise the standardised joypad design which Lester and his team have been championing as a concept for Windows Gaming for some time.[br][br]The current generation Xbox peripherals use a "ruggedised" version of the USB standard to connect to the console, and third-party adapters have been made available which allow normal USB devices to be connected to the Xbox.[br][br]It seems likely, based on Lester's comments, that future Xbox peripherals will have the ability to plug directly into PC USB ports as well as into the more rugged ports on videogame consoles.
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