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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 18th, 2006, 10:46 Posted By: wraggster
Divineo UK have posted these new products:
Clear Blue 360 Controller FacePlate
Smoke Black 360 Controller FacePlate
Solid Black 360 Controller FacePlate
Transparent 360 Controller FacePlate
More info at Link Above.
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May 18th, 2006, 10:40 Posted By: wraggster
Divineo China have posted this new product:
It is exclusively designed for First Person Shooters
Configured and pre-installed perfectly for most FPS Best Sellers
Ideally adjust the sensitivity of your mouse
Max Shooter is a plug-and -play adapter that allows you to play the best selling FPS games on your Xbox or PS2 console with a standard PS/2 mouse and keyboard.
Fully programmable and comes with pre-installed key configurations for the best games available on Xbox or PS2. Advanced features such as Deadzone adjustments and mouse control inversion guarantee best gaming experience with your favorite titles.
Xbox and PS2 version are now available !
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May 18th, 2006, 09:56 Posted By: wraggster
Via CVG
Car-loving 360 owners all over the world blew a gasket last week when Microsoft announced that Forza Motorsport 2 would be coming to the console this Christmas.
But the game's lead designer, Dan Greenawalt, has slammed suggestions that it's simply the Xbox 360's version of Sony's Gran Turismo.
Speaking to our friends over at oxm.co.uk at last week's E3, Studio RX's Dan Greenawalt said, "My goal going forward with Forza is not to be Gran Turismo's answer on Xbox 360. That's fine, but that's not my goal. My goal is to ignite car passion in the next generation of videogames players and in all-new groups."
And Greenawalt is not hugely impressed by Sony's latest GT effort. "As a Microsoft employee I'd tell you that I don't want to talk about it, but as a gamer I'd say that I want them to show me something new, something cool. They didn't do that. It looked like a PC version."
According to Greenawalt, Forza Motorsport 2 will feature more cars, more tracks, a souped-up Xbox Live mode and more options to customise, personalise and tune up your motor. And while intense realism remains the order of the day, Greenawalt emphasised his desire to get more people involved in the Forza experience.
"Simulation is of paramount importance for us. At the same time, though, we're adding more assists in Forza Motorsport so that more people can play and enjoy it. I want my dad to be able to play it because he loves cars, but he's horrible at every game I've worked on!"
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May 17th, 2006, 17:36 Posted By: wraggster
Via Xbox addict
The hardware and software sales figures for April across the US have been released, and show the Xbox 360 as the top selling platform. The Xbox 360 shifted 295,000 units, a number 90,000 greater than the PlayStation 2, which only managed 205,000 units.
The figures are also very positive for Xbox 360 software sales, which maintained a tie ratio of 4.5, and five of the top six grossing video games were Xbox 360 titles. Placed from second to sixth are the Xbox 360 titles, Ghost Recon: Advanced Warfighter, Elder Scrolls IV: Oblivion, Major League Baseball 2K6, Battlefield 2: Modern Combat, and Tomb Raider: Legend.
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May 17th, 2006, 17:20 Posted By: wraggster
nes6502 has again updated the port of Zsnes to the Xbox:
What's New:
Added support for HD mode 480p
If HD is enabled on your Xbox ZsnexBox will render in 480p, otherwise it will render in 480i.
All previous versions including 1.3 used INTERLACED (480i) and NOT PROGRESSIVE (480p).
There has never been support for 480p. Now there is.
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May 17th, 2006, 15:57 Posted By: wraggster
New Product from SuccessHK
The Xbox 360 Disc Case Stand & Cooling Fan lets you keep your Xbox 360 cool, when you're having those all-night gamer sessions! This unique stand will extend the lifecycle of you Xbox 360, by letting it operate at a cooler temperature. Xbox 360 electronics are heat-sensitive, and by keeping them cool you'll make sure your Xbox 360 has a longer life & better performance.
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May 17th, 2006, 15:56 Posted By: wraggster
New Product from SuccessHK
Do you have multiple Xbox 360 Wireless Controllers and only one Play and Charge Kit? No problem. With Rechargeable Battery Packs, you can juice up additional wireless controllers with the Play and Charge Kit you already own.
The rechargeable battery can be recharged via XBox360 USB port / PC USB port.
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May 17th, 2006, 15:49 Posted By: wraggster
In the run-up to E3, one of the most exciting pieces of news for the Xbox devotee was that MS was going to be doing whatever they could to bring 360 owners the "full" E3 experience. Basically what this meant was that a bunch of videos and game trailers would be made available for free download via Xbox Live.
However there have been two exceptions to this, both in the form of playable demos. One being the forthcoming, graphically stunning MotoGP 06, and the other being Capcom's rather impressive Lost Planet (especially impressive, SPOnG thinks, when you bear in mind that the game has roughly 18 more months of production to go).
The first thing you will notice upon picking this game up is that it is rather dull looking due to the locations, but still incredibly beautiful to look at. Expansive snow-covered mountainous landscapes are the order of the day, complete with a very moody, desolate fog that actually enhances the mood of the game without blatantly obscuring geometry for pop-in sake. Even at this early stage, Capcom has done a fantastic job of making it feel bitterly cold. The character models are all intricately detailed and very fluidly animated. The creatures you fight along the way range from human size flying annoyances to massive, kick-over-your house monsters.
Screens and More at Spong
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May 17th, 2006, 15:48 Posted By: wraggster
Whilst the classic Sonic games (as in anything before the Saturn launched) are often heralded as being some of the best platformers ever made, since the inception of 3D as the new almost universally-standard format for all games, Sega has had a great deal of trouble getting the old blue boy back up to snuff.
For those of you who tortured yourselves playing the Sonic adventure games know, in spite of all of the horrible hunting and shooting and (for the love of God!) fishing, when you got to be Sonic you knew that someone at Sonic team still knew what the heck they where doing.
We here at SPOnG made sure to play all the way through both of the previous iterations (Sonic Heroes was just to much for most to stand) just to get those few minutes of joy dashing around like blue lighting. Skipping around on fly debris in a giant tornado, being chased by an enormous killer whale as it destroys the very ground you stand on and many more. Well, at this past weeks E3 we got a chance to give a quick run through some of Sega’s latest entry into the waning series - which looks set to sadly carry on the legacy of it's 3D predecessors.
Screens and more at Spong
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May 17th, 2006, 15:37 Posted By: wraggster
Via Hackaday
Backups can now be booted on the Xbox 360 according to Xbox-scene. The firmware was released by Commodore4Eva who previously released a functional Xbox 1 firmware. It works under the same idea as the final Xbox hack: it patches the response to the media check into the DVD drive’s firmware. So the drive responds with an all-clear without even checking the DVD. This hack works on units with the Toshiba-Samsung drive. The new firmware also lets you use the drive under Windows for easy game ripping. There are some quirks to it, but it sounds like everything you need is included. It’s unfortunate that this happened before they were able to get executable code running on the machine. Now that the bootleggers have what they want I’m afraid it might take some steam out of the homebrew movement.
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May 17th, 2006, 15:24 Posted By: wraggster
Via Gamesradar
Jeff Minter, the programmer and designer of the Atari Jaguar classic Tempest 2000, has been talking about his latest project in the June issue of Edge magazine.
Rather than being a remake of Tempest 2000 for Xbox 360, Minter has said that his next game, of which very few details are known, will recognisably be "what the creator of Tempest 2000 did next".
To achieve this he will be building on ideas from his past work and using "half a lifetime's experience of making shooters and funky graphics toys, rather than resurrecting a 25-year-old design".
Tempest 2000 was a remake of the 1980 arcade game - created by Dave Theurer and with trippy level design added by Minter - and was widely seen as the best game on Atari Jaguar.
Since then Minter has founded his own codeshop, Llamasoft, and is most recently responsible for Xbox 360's audio visualiser.
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May 17th, 2006, 00:56 Posted By: wraggster
Via Bloomberg
The sales may help Microsoft's Xbox unit turn a profit by March 2007, Sherlund, the top-ranked software analyst by Institutional Investor, said today in a research note. He assumes Microsoft, the No. 2 video-game console maker, will cut prices on the Xbox in a year's time.
The Xbox may outsell the PlayStation 3 because Microsoft's device is cheaper and the games are as good as those on Sony's console, Sherlund said. Losses on the Xbox will also decline as its components become cheaper to produce. Microsoft Chairman Bill Gates last week said he expects the Xbox to have a 10 million unit head start by the time the PlayStation 3 debuts in November.
Shares of Redmond, Washington-based Microsoft fell 2 cents to $23.15 at 4 p.m. New York time in Nasdaq Stock Market composite trading. They have fallen 11 percent this year.
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May 17th, 2006, 00:48 Posted By: wraggster
nes6502 has released a new port of the snes emulator Zsnes for the Xbox:
New Features:
-Core switched to the ZSNES WIP 2-28-05 core (big thanks to dohopoki and Consoleman! for help testing this version).
This is much more stable than the code used in 1.2. The result is many games no longer crash (Super Bomberman 2-5, Battletoads/Doubledragon, Super Mario RPG, Blackthorne, and probably others), games that were choppy now run much smoother (Ninja Gaiden Trilogy, Super Mario World, Megaman X, and probably others), Star Fox runs at the correct speed, Chrono Trigger no longer has that annoying screen flash during battles, and all the BS-Zelda hacks now work. Top Gear 3000 does not work very well in this version. Use 1.2 to play this game.
-New logo on ROM browser (courtesy of kiteless)
-Added game Rewind support.
-Changed Direct3D swap effect method from Copy to Discard. This provides a speed increase of about 3-4 FPS.
-Assembled the NASM files with the -09999 switch for more optimized obj files. This should provide a speed increase.
-All new input code. It should be much more stable and hopefully solve all the input problems in the previous releases.
-Player 3/4 support added
-Added option to disable/enable controllers 3 and 4. Disabling controllers 3/4 is necessary for some games to work (example Tetris and Dr. Mario). These games will not run if they detect that a multi-tap (players 3 and 4 enabled) is plugged in.
-Added controller configuration screen (logo courtesy of zenstrom).
-All 4 controller mappings, FPS display, Game Exit, Rewind, Save State, Load State, and Fast forward can be changed. This will allow people not using a controller with analog sticks (i.e. a real SNES controller or the Street Fighter gamepad) to use ZsnexBox.
-Controller hotswapping is now supported. Controllers can now be plugged in/removed/changed at any point during the menu or during emulation
-Added an Options screen (graphics courtesy of Albino and Antiriad)
-Hardware Filters supported:
None
Point
Bilinear (recommended)
Trilinear
Antisotropic
Quincunx
Gaussian Cubic
-Software Filters Added:
HQ2X
Advance MAME 2X (recommended)
Simple 2X
-Flicker Filter can be set to 0 (Off and recommended), 1, 2, 3, 4, or 5 (Full Blur)
-Soften display can be turned on or off (Off recommended)
-Sound Frequency can be changed to:
32000 (recommended)
44100
48000
-Added Sound Interpolation option. The choices are:
Gaussian (recommended)
8-Point
Cubic Spline
-Added support for the SNES Low Pass Filter generator. This adds more bass to the game audio. The choices are:
None
Simple
Dynamic
High Quality
-Added option to disable savestates
-Add option to disable menu sound effects.
-All of the above options are dynamic. The changes take affect instantly regardless of whether emulation has started or not.
-Most options (and controller configuration) are saved to the ini file. If the ini is missing it will be created. This is useful to set everything back to the defaults.
-Exiting from a game now goes to the option menu. The user can exit to the ROM browser, change options, and/or resume the game.
-Screen resize uses the blue and red borders if a game is not running. It uses the in game screen if a game is running.
-X, Y, Width, and Height values are displayed on the resize screen.
-Save and Load State can be done from the Options screen. Disable Savestates is the master control for these features. If Save/Load State is assigned to a button, but Disable Savestates is turned on in the options menu, the buttons will do nothing.
-FPS Display can be turned on and off from the options screen. This is the master setting. If FPS Display toggle is assigned to a button, but it is turned off in the options menu, the button will do nothing.
-Directory support. The current path always starts in D:\roms folder
-Rom browsing to all partitions (except X, Y, and Z) on the hard drive and the DVD drive.
-Running from the DVD added. An Xbox compatible image must be made.
-All files saved\loaded from E:\ZsnexBox\sram, E:\ZsnexBox\ini, and E:\ZsnexBox\save. These are created if they do not already exist.
-Rom menu scrolling is much more responsive.
-The in game emulation volume can be adjusted with the right analog stick. Up increases the volume and down decreases it. The current volume level (0-100) will display on the screen during adjustment.
-Set Advance MAME 2x as the default filter. It looks the best (in my opinion) and it is even faster than Super 2XSai.
-Fixed problem where graphics from one game were still displayed along the top and bottom of the screen when a new game was launched.
-Added screenshot support for the following extensions: sfc, swc, fig, mgd, ufo, bin, 058, 078, usa, eur, jap, jma
-Added "Exit ZsnexBox" as an option to the options screen. This will reboot to the dashboard.
-Added PAL video code detection. PAL 60 is used if available, otherwise PAL 50 is used.
-Add region setting to the options menu. The choices are:
Auto
NTSC
PAL
This can only be changed before a game is started. Some games (for example: Tetris and Dr. Mario) will not run if the incorrect region is set. NTSC or PAL will force ZSNES to render at 60 FPS or 50 FPS regardless of the region.
-The complete selected game is displayed beneath the ROM browser.
-Changed Direct3D format flag to D3DPRESENTFLAG_INTERLACED
-Increased the Stack size for the compiled xbe. Hopefully this will prevent any "mystery bugs" the XDK can sometimes introduce.
-Several general speedups
-99% of games still run 60/60 with 0 frame skip (with auto frame skipping turned on) with or without filters (with the exception of HQ2X)
More info --> http://forums.xbox-scene.com/index.php?showtopic=512872
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May 17th, 2006, 00:31 Posted By: wraggster
New Product from SuccessHK
This case is a FULL replacement case for the Xbox 360. They include the 360 face plate and a screwdriver to install the case. Easy to install and totally custom design!
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May 16th, 2006, 23:55 Posted By: wraggster
Via Eurogamer
Bungie has taken time out from a busy schedule of, you know, doing Halo 3 to answer a few questions about the trailer that was on show at E3 last week.
In a Q&A on the Bungie website, they confirmed that work on the game began immediately after Halo 2 was finished, and that this game will have a much "darker feel".
It's also been confirmed that the trailer shows the ruins of New Mombasa, and that it's Mount Kilimanjaro you can see in the background. The spartan who appears is indeed John 117.
When asked how the polygon count compares to that in Halo 2, Bungie replied that it's "Not as high as it looks. A lot of detail is achieved using a combination of lighting, textures, normals and bump-maps. We're saving our polygon budget for other things."
And don't go expecting them to start getting all new-fangled just for the sake of it, either: "Halo 3 will utilise features and technologies that Bungie thinks are cool and appropriate to our game. No more, no less." We are, however, promised "some graphical features that you haven't seen yet, that sort of blow stuff away."
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May 16th, 2006, 23:51 Posted By: wraggster
Via
We're not suggesting you try this, since, in addition to voiding your warranty, you run a real chance of bricking your Xbox 360, but we just thought we'd mention it: a new firmware hack for the 360, known affectionately as "Xtreme firmware for TS-H943 Xbox 360" by its creators, can apparently mod your 360's DVD drive so that it'll work with just about anything you can put in it, including "backup" discs made for both the original Xbox and the 360. According to about seven pages of posts on an Xbox forum, the hack does indeed seem to work, but only with 360s that have a Toshiba/Samsung DVD drive, and only if you're willing to take the time to follow the instructions very carefully. We'll pass -- at least until there's a version that lets the 360's HD DVD drive output 1080p video from protected discs over component cables. Make that work, and we'll happily risk bricking our 'box.
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May 16th, 2006, 23:49 Posted By: wraggster
Via Engadget
Assuming the Xbox 360 Core pack price stays the same at around $300 US, that gives Microsoft a $200 window to play with in order to make a next-gen optical capable 360 competitive in price with Sony's Blu-ray toting PlayStation 3. Of course by this November the Xbox's price structure could change drastically, as they have stated many times their intentions to drive down price and cost. What GamesIndustry heard from a UK retail source, however, is that the 360 + HD DVD (which may or may not come bundled together) will still weigh in lighter on the wallet than the PlayStation 3 by a significant margin -- however, that margin is pending British pounds, with the Xbox and HD DVD being £339 ($640 US), and the PS3 at £399 ($750 US). So what isn't immediately taken into account here is the effective price differential in currency conversion between nations; in the US that same PlayStation 3 will debut for $499, about $250 less than it will for our British counterparts, thus making the window for pricing the drive competitively much larger in overseas markets. If you ask us, we'll vote for a US price window of $200 to $250 (depending on the going rate for an Xbox at the time of launch), but any more than that and it'll be a hard sell being that it's really only a movie add-on to gaming platform.
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May 16th, 2006, 23:40 Posted By: wraggster
Via CVG
Microsoft's external HD-DVD drive for Xbox 360 could hit the UK for under 130 GBP, it's being speculated.
Retail sources claim to have been informed by Microsoft that the cost of the drive combined with the cost of Xbox 360 will still set consumers back less than the cost of Sony's PS3, according to a report on GamesIndustry.biz. A quick bit of maths based on top-end prices (279 GBP for the Xbox 360 premium pack and the 400 GBP, approximately, for the PS3 60Gb model) spits out the sub-130 quid figure for the HD-DVD drive that's being talked about.
It all hangs, of course, on the alleged claims being made by retail sources, and we won't know the full truth until we get an official announcement from Microsoft on the price of the Xbox 360 HD-DVD drive. The drive's due out later in the year, so hopefully we shouldn't have too long to wait to discover the dent it'll make in consumer wallets.
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May 16th, 2006, 23:37 Posted By: wraggster
Via CVG
It isn't within the realms of impossibility that that Ubisoft's PS3 title Assassin's Creed will additionally appear on Xbox 360 and PC, says a slice of gossip knocking around the internet, with at least one report even claiming that it's received confirmation on a 360 iteration straight from the horse's mouth.
Well, yep, we wouldn't exactly be blown backwards off our office chairs in surprise if Ubisoft announced a 360 version of the title - we might wobble a bit if a PC version is confirmed - but, to date, the publisher is keeping lips pretty much sealed on anything beyond PS3 for Assassin's Creed. During conversation earlier with Ubisoft about the possibility of the game appearing on other platforms, a spokesperson told us, "Assassin's Creed is confirmed for PS3 and other formats haven't been confirmed as yet." Make of that what you will.
Assassin's Creed is set in 1191 AD during the time of the Third Crusade and the war in the Holy Land. According to the plot, ruthless assassins intend to halt hostilities via suppression of the powers battling in the conflict. You play a character called Altair and wield the power to "throw their immediate environment into chaos and to shape events during this pivotal moment in history".
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